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Fun Run: Formula Agile @ Brands Hatch

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Offline Wally

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Fun Run: Formula Agile @ Brands Hatch
« on: September 01, 2021, 05:14:24 PM »
A few 12 lap sprints.

Car: Formula Agile (updated to Seanus tweaks)
Optimal tyre pressures are 27 front, 26 rear.

« Last Edit: September 03, 2021, 02:37:59 PM by Wally »
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline doobs

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #1 on: September 01, 2021, 11:30:54 PM »
ooooooooooh.

Offline Joe

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #2 on: September 02, 2021, 12:00:56 PM »

Offline Wally

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #3 on: September 02, 2021, 12:36:28 PM »
It's a fun little beastie. Do you want me to make it an option for next season? Or save it for the next?

You have to keep in mind that often a car can be fun to drive (like the Agile), but can lead to crappy racing (field too spread out, gaps too big, too many crashes), or a car can be "ordinary" to drive like the Octavia, but leads to closer pack racing.

We'll see how the fun run pans out.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Bacchulum

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #4 on: September 02, 2021, 02:19:21 PM »
..... or a car can be "ordinary" to drive like the Octavia, but leads to closer pack racing.....
I disagree with that.
Sure, it's close if you can guarantee no contact but if you're taken, out there's zero chance of catching up and you just hotlap by yourself...... :-X

2+2=√16

Offline Wally

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #5 on: September 02, 2021, 03:00:27 PM »
..... or a car can be "ordinary" to drive like the Octavia, but leads to closer pack racing.....
I disagree with that.
Sure, it's close if you can guarantee no contact but if you're taken, out there's zero chance of catching up and you just hotlap by yourself...... :-X
Yes, it's a two-edged sword. Close pack racing is fun while it lasts, but if you "fall off", you can't catch up. Or you have a spread out field in a harder car and wait for the guy in front to make a mistake.

I should look at the stats sometime and see which car has given the closest racing overall.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline buellersdayoff

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #6 on: September 02, 2021, 06:23:25 PM »

good tip...

Offline Seanus

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #7 on: September 02, 2021, 06:46:54 PM »
EMERGENCY UPDATE, FORMULA AGILE.


The Collider was 90o out of wack so had to be fixed.


Added LR Cockpit while I was at it and some rudimentary LODS.
Resaved some Textures to lessen the load.


Collider now has Patented vertical sides so collisions are a lot kinder, even bump drafting is possible. YMMV.
I always knew the Sun shone out of my arse. Sean's bum is an anagram of Sunbeams.

Offline buellersdayoff

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #8 on: September 02, 2021, 07:11:03 PM »
Wheel slip/lock is constant in these as well

Offline Seanus

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #9 on: September 02, 2021, 07:17:56 PM »
The car itself has lock lights and they work as designed. Sounds like your software needs individual profiles for each car.
I always knew the Sun shone out of my arse. Sean's bum is an anagram of Sunbeams.

Offline buellersdayoff

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #10 on: September 02, 2021, 07:20:26 PM »
I'll have to check it could be fanalab, it was updated today, thanks

Offline Wally

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #11 on: September 02, 2021, 09:05:51 PM »
EMERGENCY UPDATE, FORMULA AGILE.


The Collider was 90o out of wack so had to be fixed.


Added LR Cockpit while I was at it and some rudimentary LODS.
Resaved some Textures to lessen the load.


Collider now has Patented vertical sides so collisions are a lot kinder, even bump drafting is possible. YMMV.
Does it need a data.acd update on the server?
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Seanus

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #12 on: September 02, 2021, 09:48:19 PM »
Unfortunately yes. The LODs are referenced in a file inside the data folder/acd.
I always knew the Sun shone out of my arse. Sean's bum is an anagram of Sunbeams.

Offline Wally

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #13 on: September 03, 2021, 07:24:14 AM »
Unfortunately yes. The LODs are referenced in a file inside the data folder/acd.
I updated the car locally and put the new data file on the server, but I get errors when I join the server:
Found target object: DIR_steeringrod_lf looking for constrained node:steeringrod_lf
WARNING: Costrained node steeringrod_lf not found
GRAPHICS RADIUS: 0.291847 0.291848
LOADING MODEL content/cars/z_formula_agile/z_formula_agile_LOD_C.kn5
VERSION=6
Loading 0 textures
ERROR: Material::getVar CANT FIND VAR damageZones for shader Carbon_Int
ERROR: Material::getVar CANT FIND VAR dirt for shader Carbon_Int
ERROR: Material::getVar CANT FIND VAR damageZones for shader Rims
ERROR: Material::getVar CANT FIND VAR dirt for shader Rims
SKINNED TEXTURE content/cars/z_formula_agile/skins/Agile_Orange/Rims_base.dds FOUND, OVERRIDING
Assign texture override for textureless kn5. RES: txDiffuse  FILENAME:content/cars/z_formula_agile/skins/Agile_Orange/Rims_base.dds
SKINNED TEXTURE content/cars/z_formula_agile/skins/Agile_Orange/Rims_base.dds FOUND, OVERRIDING
Assign texture override for textureless kn5. RES: txDetail  FILENAME:content/cars/z_formula_agile/skins/Agile_Orange/Rims_base.dds
ERROR: Material::getVar CANT FIND VAR damageZones for shader Carbon_Suspension
ERROR: Material::getVar CANT FIND VAR dirt for shader Carbon_Suspension
ERROR: Material::getVar CANT FIND VAR damageZones for shader Hub_Metal
ERROR: Material::getVar CANT FIND VAR dirt for shader Hub_Metal
ERROR: Material::getVar CANT FIND VAR damageZones for shader Rubber
ERROR: Material::getVar CANT FIND VAR dirt for shader Rubber
ERROR: Material::getVar CANT FIND VAR damageZones for shader Ceramic_Exhaust
ERROR: Material::getVar CANT FIND VAR dirt for shader Ceramic_Exhaust
ERROR: Material::getVar CANT FIND VAR damageZones for shader Carbon Details
ERROR: Material::getVar CANT FIND VAR dirt for shader Carbon Details
ERROR: Material::getVar CANT FIND VAR damageZones for shader Metal_ext
ERROR: Material::getVar CANT FIND VAR dirt for shader Metal_ext
ERROR: Material::getVar CANT FIND VAR damageZones for shader Rollhoop
ERROR: Material::getVar CANT FIND VAR dirt for shader Rollhoop
SKINNED TEXTURE content/cars/z_formula_agile/skins/Agile_Orange/Rollhoop_Base.dds FOUND, OVERRIDING
Assign texture override for textureless kn5. RES: txDiffuse  FILENAME:content/cars/z_formula_agile/skins/Agile_Orange/Rollhoop_Base.dds
SKINNED TEXTURE content/cars/z_formula_agile/skins/Agile_Orange/Rollhoop_Base.dds FOUND, OVERRIDING
Assign texture override for textureless kn5. RES: txDetail  FILENAME:content/cars/z_formula_agile/skins/Agile_Orange/Rollhoop_Base.dds
ERROR: Material::getVar CANT FIND VAR damageZones for shader Body_Color
ERROR: Material::getVar CANT FIND VAR dirt for shader Body_Color
SKINNED TEXTURE content/cars/z_formula_agile/skins/Agile_Orange/Body_Base.dds FOUND, OVERRIDING
Assign texture override for textureless kn5. RES: txDiffuse  FILENAME:content/cars/z_formula_agile/skins/Agile_Orange/Body_Base.dds
SKINNED TEXTURE content/cars/z_formula_agile/skins/Agile_Orange/Body_Base.dds FOUND, OVERRIDING
Assign texture override for textureless kn5. RES: txDetail  FILENAME:content/cars/z_formula_agile/skins/Agile_Orange/Body_Base.dds
ERROR: Material::getVar CANT FIND VAR damageZones for shader Carbon_ext
ERROR: Material::getVar CANT FIND VAR dirt for shader Carbon_ext
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline doobs

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Re: Fun Run: Formula Agile @ Brands Hatch
« Reply #14 on: September 03, 2021, 09:11:40 AM »
I got an unexpected error offline with the update.

 

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