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Messages - Mael

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Thursday Nights fun racing / Re: S15 R5 - Airport Piestany - 20/09/2018
« on: September 21, 2018, 02:50:43 PM »
If nothing else came from last nights run, we now know how strong these cars are! :o
Hit a tyre barrier to a dead stop and they still keep going. 8)

Can confirm that, I seemed to lose downforce/drag with every tire hit which actually reduced my laptimes  ;D Gained almost a second on my PB during the second race.

Of course it would have been a bit more beneficial if the tire bundles did jump into the track on every third lap!

Thursday Nights fun racing / Re: S15 R5 - Airport Piestany - 20/09/2018
« on: September 17, 2018, 06:42:50 PM »
I'll stick to mine unless its waayyy off pace  :P

Thursday Nights fun racing / Re: S15 R4 - SlovakiaRing - 12/09/2018
« on: September 14, 2018, 03:04:37 PM »
Enjoyed SlovakiaRing, short and easy to learn I spend 42 laps in intense chase's. Noteworthy was Gratulin's outfoxing me on the last lap of race 1, good driving  ;D

Assetto Corsa Competizione / Re: ACC News
« on: September 13, 2018, 04:53:31 PM »
So - new graphics card + cpu, new screens, new wheel!!

I've got a feeling the focus would be on development for VR, so a "live dash" is more important than triple screens  :P

After struggling to finish a lap in practice, i actually had very few spins in the races thanks mainly to Mael's last minute suspension tip.
Race 1 saw me get up to p5 when a throttle problem kicked in for a few laps and cost me a few spots.
Something i have never seen before, was bacchulum making an error and me getting past!!!
Race 2 saw me chasing Joe to the end for a rare 2nd and good start to the season.
So Mael's tip wasn't a double bluff????

LoL, at least now I know ptracker messaging system does not work. Should have broadcasted my race 2 setup change as I made the 911 undrivable  ;D

Australian Assetto Corsa League, Tuesday nights / Re: Sep 18 - fun run
« on: September 11, 2018, 11:06:39 PM »
I vote for Bikernieki Race Track, the skills version. Ready for Dave's follow-up win  8)

Mod Cars / Re: Suzuki Cappuccino
« on: September 09, 2018, 11:00:28 PM »
Should be fun!

I don't mind, I guess the only problem with a change is some may have practiced this layout ?
Only the Tuesday guys have raced here before and I for one would not like a change this late in the day. I always think in a different car a track is different anyway ;D

No problem, just thought the track deserves to have the other layouts used as well. Wally may have to add it to the next season then. And Phil are known for random rule changes  ;D

Since we've done the high speed ring once before how about we try one of the other layouts?

The Ring of Skill is really cool or for a short compact blast the Short Öval"Circuit would be a real challenge to manage traffic.

Cars & Bikes / Re: Rust in pieces
« on: September 03, 2018, 10:28:28 PM »
Hey Wally, give Seanus a bonus point for the next race  ;D

Its a self leveling ride unit, basically a shock that always tries to stay the same length. If you load the vehicle causing the rear to sag then the shock increase its extending pressure forcing the rear suspension to raise.

Whether it works or not I do not know but my unit was reconditioned by a friendly Queensland company called W.W Shock Absorbers. The only thing they did wrong was painting the unit black, it is suppose to be blue. Interestingly it was made in Germany.

From Range-Rover-Classic.com

Ride-level unit
   The ride-level unit acts like a large damper, being energised by the vertical movements in the suspension system. The unit is sealed and requires no maintenance.
   The location of this unit is between the 'A' frame at the rear axle. Its function is to keep the body of the car level, (provided that the load is evenly balanced across the vehicle). If the vehicle or trailer is overloaded, the ride-level unit will detect this and not operate, hence the rear of the vehicle will remain down.
   Normally a vehicle which is designed to carry a heavy payload must have a rigid suspension which ensures sufficient reserves of vertical wheel movement when fully loaded. The Range Rover overcomes these problems by separating the two functions of the suspension.
   When laden, about 60% of the payload is carried by the rear axle, causing the back to drop. However, as soon as the vehicle is in motion, the ride-level unit comes into operation and restores the body to a horizontal position. The weight of the payload is thus largely removed from the coil springs which are released to absorb any shock to the wheels. The Range Rover is consequently able to cross very difficult country in reasonable comfort even when fully laden.
   The ride-level unit largely relieves the coil springs from supporting the payload weight, and provides warning of overload. It gives a level ride under all load conditions, on difficult terrain, and when towing.

Cars & Bikes / Re: Rust in pieces
« on: September 02, 2018, 10:45:06 PM »
Bit of an update. After much welding and painting both sides inner and outer sills has been welding in. The welds are a bit ugly but in their wisdom Land Rover had designed plastic covers which will be attached over the sills once the final finishing is done.

The rear axle and suspension has been removed, disassembled, cleaned, painted and reassembled with new bolts and bushes. I have decided to go for the patented "Äir Suspension". guaranteed to give a aggressive low stance with minimal body roll through the corners  ;D .

The brake shields were especially fun (Blue arrow above). The originals were rusted through and new ones seemed to be unobtainable for my model. So it called for some manufacturing. Started with the original as template.

Then some bending, ignore the top double hole. We realized a bit too late that the sides were not symmetrical. Luckily it forced us to add some strengthening around the bolt holes and with nuts welded to the shieldthe end result were as below:

Now for a bonus question. Looking from behind the car through the boot floor. The blue arrow is the rear differential. What is the big cylindrical object (red arrow) for on the rear suspension, ?

Thursday Nights fun racing / Re: Easter Bunny Season
« on: September 01, 2018, 09:45:13 PM »

Race 1
Bacchulum ran into the back of Mael, but only because Mael braked suddenly, taking Bacchulum by surprise – racing incident, that unfortunately had some knock on effects.

That was not my intention, I saw trouble brewing between the cars in front of me so slowed down. With hind sight it seems I slowed down too much or too drastically especially if it was Bacchulum who rear-ended me  :'(  I did pay dearly for the mistake as the accident created rear wing damage only making the setup balance almost undrivable.

For a change I managed to avoid the race 2 and 3 opening lap carnage, strange that one of the easiest cars to drive is causing some much first lap heartache. Both race were spend chasing bacchulum for the majority of the time, mixed with some desperate defending against Jeremy.

Really enjoyed the battle Jeremy, had me in full concentration mode for most of the race. And I almost gifted you the place by running out of fuel with 5 meters to go ;D

And yeah a solid 2nd place for Team Maki, mostly thanks to Freezer speed this season. Well done to Struggle (????) Street Racing.

Mod Cars / Re: Best of Mods
« on: August 26, 2018, 11:15:30 PM »
We need this modded  ;D

Assetto Corsa Competizione / Re: ACC league discussion
« on: August 26, 2018, 07:05:31 PM »
As a non-participating paticipant, I'd suggest having one-off ACC events on another night of the week to begin with.  The game will be in it's infancy and will probably be lacking in a lot of features when it comes to Multiplayer.

Once it matures and gains popularity then I would suggest looking at a straw poll aound a championship to decide whether you treat it as a separate game and run it on another night of the week, or whether to alternate during the week.

As above, the issue will be dividing an already smallish community between two championships,  yet those that will be paticipating in just one of the series may not like the idea of only racing every 2 or 3 weeks if you altenate between series each week.

If I was racing (hopefully not too far off!) I'd want to be all in with a series or not at all, so to commit to a particular series and only race in it a couple of times a month wouldn't fit with my "mentality", but that is just me.  I hope that makes sense.

Yip agree with the above. I'm confident the switch from AC to ACC will happen naturally as ACC matures.

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