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Messages - Mael

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1
Thursday Nights fun racing / Re: Fun Run 22-02-2018
« on: February 15, 2018, 06:53:17 PM »
Brands Hatch Indy please, love it.

3
Thursday Nights fun racing / Re: Thursday Fun Run 15-02-2018
« on: February 13, 2018, 06:04:33 PM »
How long do we want the races to be?
5 laps is ~16m40s while 7 laps is ~23m20s.
I think 11 laps will be too much.

Since 1 lap without crashing is an achievement for me I would say 5 laps is good. The gaps between drivers would be too large after 5 laps.

BTW any idea how much fuel needed by the Nissan per lap?

5
:)

Don't leave me hanging here Wally! Still want to race even though I share Bacchulum's opinion of the red cars.

7
Thursday Nights fun racing / Re: Thursday Fun Run 15-02-2018
« on: February 11, 2018, 02:55:16 AM »
Yeah, I just thanked G0D personally for giving me my new favourite car. ;D 8)

And new favourite track.

PS The cars would be great for oval racing    :)


8
100% grip, 0% damage, to make life easier.

Good, means I can get some revenge on Grat without damaging my car. I'm coming to get you GRAT!!   :P

(PS: Can you slow down a bit? Revenge is a bit difficult if you half a lap ahead)

9
Maybe it's just like Mael and myself.
I see him race cleanly with others, I've raced cleanly with yourself amongst others, but whenever we're near each other there seems to be contact.
Who knows why. :-\ :-X

Can't be my fault  ;D

In all seriousness, I knew I was taking a huge risk with the pass on the last corner and that it would likely end in tears. But I also took into account that the contact would be at low speed and that both of us were unlikely to loose any positions. So sort of contact on purpose with a faint hope of it maybe working. In general I'm not against contact as long as all drivers involve stays on the track, it is part of tin top racing (big no no if open wheel cars).

 I enjoy racing against Bacchulum,  always makes you work for a pass. The Thursday contacts i blame on the cars, barely in control when going in a straight line  :o

10
Congrads  to Kcender, being to most consistent in 21% of entered races are almost GB like  ;D

Had some good racing, Matthew gave me a lesson in defensive driving in race 1,  Russ doing the same in race 3, couple of great moves Russ. Race 3 ended with a hail mary dive at the last corner to pass Bacchulum, unfortunately the contact with Bacchulum was a bit too hard to make it a fair pass so had to let him take the position back  :P   Race 2 ended in a temper tantrum quit to the pits, felt that Grat pushed me off the road, not that it would have mattered as AC disconnected not long after.

Overall not a good race for Maki Engineering, onward to season 21 Freezer!

11
Thursday Nights fun racing / Re: S12 R5 - Gentrack1 - 01/02/2018
« on: February 05, 2018, 12:18:17 PM »
Good point, didn't think about the difference of tracks, also, it kinda takes the fun out of driving these beasts. Maybe a small amount of ballast without restriction?

You can also add a bit more fuel for the same effect although it may not make them easier to drive as the restriction does.

12
Thursday Nights fun racing / Re: S12 R6 - Longford 1967 - 08/02/2018
« on: February 04, 2018, 10:13:41 PM »
I have found a hole in the track. If you hit the left hand wall of the tunnel you fall into a hole.

Maybe just don't drive into the bridge?   :o

13
Thursday Nights fun racing / Re: S12 R5 - Gentrack1 - 01/02/2018
« on: February 01, 2018, 10:44:05 PM »
Had some good battles, especially race 2 with Roo  :)  Some good driving.

14
Mod Cars / Re: 1956 D Type Jaguar ver4
« on: February 01, 2018, 06:22:17 PM »
I'll take the big Healey  ;D

15
Got disconnected race 1 which made race two easy  ;D

The real disappointment was race 3. I really wanted to make KCender work for the win, he usually overtakes me waaayy too easy. Sadly I threw it away on the short downhill corner (Revolver corner?) to gift the lead to him. Still steaming about it. Well done Kcender, the pressure was too much.


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