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Messages - marty

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16
Australian Assetto Corsa League, Tuesday nights / Re: S17R1: Imola
« on: May 25, 2017, 12:24:30 PM »
I put server up with forecast for Monday as I assumed thats what you would use. Unless your just using forecast still for tuesday rather then actual last weather. Either way not much different other then wind direction being easterly with sw forecast for Tuesday.

I think I wont make race 1 but possibly will race 2 for a back of grid start.

The wind from the east makes quite an effect from tamburello to tosa getting more aero grip even if top speed is slower the section is probably quicker. Second half back into the wind is a bit different and if the wind switches it will make it fairly different again which is cool.

17
I put up a practice server last night for the exos at Imola, I did a few laps offline earlier to make a basic setup then set server to the weather forecast 30c (30 +- 2c) sunny and 13kmh easterly wind. (This is set as 12-14 kmh Easterly with 15 degree variation)

That fairly light wind made quite a huge effect, it ended up as a headwind on the main straight. Compared to my first runs at rsr pro static conditions its amazing how much the wind played a factor. Its a little slower top speed but then all the corners into the wind have so much more downforce its like another car. Going back the other way on the other half of the track meant it had more speed but also less aero grip in to corners needing to brakea fair bit sooner.

Car is much more fun here then it was at old silverstone, not sure if the few extra degrees helped raise tyre temps and also give more grip but it felt quite good even at low gripwhen I ran in the server. I doubt the field will be that close at trickier more technical tracks like this, still would have been more fun in an old school car driving wise but should be a fun season anyway.

Its possible I may miss round 1, I will be away and fly back on tuesday and should be home just before the start but possibly not depending on traffic.

18
Isn't it usually only me and Bacchulum complaining about boring cars?

Many complain about them but only a few keep voting for them, then complaining about them after they voted for them. ;)

I don't know if you should take all those posts 100% seriously Marty.

I didnt write the posts, just quoted them. I dont see why they shouldn't be taken seriously as its a common tone from them against me yet I make the place toxic and am a troll. :)

19


Somehow I don't think you're helping the 98T cause Marty.   ;D

Im fairly sure if I said I wanted the exos the 98T would have won, so in that didnt help but I doubt that the people that voted for it will put their name to the vote. Especially if the same guys then complain about the car during the season like they have the last few. Here is one that certainly voted for the exos.

yeah, fast of you have the time or inclination to practice in these, I have neither, its can be a fun car but to be honest its all a bit toxic lately and no fun anymore

Complained all last 3 seasons about the cars being boring and he and a few of his mates who in the past have said they only voted one way because its against my preference. Such as this example.

You also need to turn in way before you really think you should, and brake a lot sooner than you think you really should. As Phil said reminds me a lot of the Maserati GT4 in that regard which I didn't like much at the start (I only voted for is as Marty kept complaining how boring it was), but once I had a decent setup and some practice it was a lot better.

21
No!!!! The exos is winning again.

Been watching it this arvo, the 98T was winning but someone has gone and changed their vote. What a pussy!

I wonder if all those voting for the exos will come here and admit they have pussied out and proudly accept their pink skins.  ;D

My vote is for the 98T I am sure I know of a few pussies that voted for the exos but they wont ever admit it, some even cry about picking the boring/easy cars each season but I am sure most of them have voted the easiest car again this season.  ;)

22
Maybe we dont need to worry about DRS, time to count the votes Wally.  ;D

Seems people dont want to go down as being pussies, maybe everyone that votes for the exos if it wins can get pink cars for the season and a nice fluffy pink steering wheel.

23
Close racing in difficult cars is much more rewarding then close racing in simpler cars.  ;)
But with the spread of talent across our field, the difficult cars tend to remove the closeness and people end up running on their own . . . .

It really hasn't made much difference in cars, the overall closest season up front I think was the lotus 72d vs ferrari 312t. The last few seasons were close in terms of gaps but I think I made 3 passes last night which is more then I probably made on track all of last season. There were races last season where we stayed within a few seconds even over a 1 hour distance but hardly any passes were made so it was far from exciting racing. I think I also had most hunter awards because the races I didnt lead I was just stuck behind other cars not really being able to get past, trickier cars provide better racing as you cant push 100% all the way and need to back off a little. If your behind you can push on more take some more risk the leader is unlikely to be taking, a car like the exos there is no reason not to push 100% every lap and still be within a few tenths most laps, this means if you get a gap its unlikely anyone will catch it back up.

24
Close racing in difficult cars is much more rewarding then close racing in simpler cars.  ;) It wasnt that close in the exos anyway. Both races went pretty much the same way with a good battle earpy that fizzled out to hotlap sessions. If the racong isnt close then a more fun car to drive is at least better when nobody is around.

I think that was the simplest track you will ever get in the exos so racing wont get any closer unless we run an oval or old Monza. A more technical track will have much bigger gaps in these cars.

Normally a more challenging car its harder to run consistant laps close to the limit so if you lose a bit of time its more likely to get it back with some solid laps. In the exos lose a few seconds and you likely wont ever catch back up, 98t there is also the boost strategy so you can save the engine for later in the race or force someone to abuse theirs early in defence, no gaps are safe when you can make 4 seconds per lap turning up the boost.  ;)

DRS even if using the 1 second rule wont be much different to what it was, it will likely make passing a bit too easy but in this race if someone was within 1 sec the draft was enough to get alongside and make a pass if both used drs.

25
Come on guys, give that 98T a couple more votes ;)

Only needs one more vote but probably 2 as Wally will vote with the pussies in a tie.  ;D

And thanks to Phil, check this app out: http://www.racedepartment.com/downloads/acrl-drs.15414/

It adds the "DRS only when 1 second behind car in front at activation point" and "no DRS until lap 3" rule. It looks good.

Looks interesting, the app is a real chat spammer though lol it would be good if somehow that could be incorporated to plp even better if kunos just added it to the game officialy without needing to run such plugins. If an app can determine the drs rules youd think the code itself wouldnt be that hard inside the game.

I'm really hoping that these sorts of rules and also customisable penalties will come in future updates.

Will need to try and persuade Stefano to consider it, he said a future update will have pit lane speed limits and next update will likely focus more on MP features. Main focus last one was on AI and he did some good stuff there so fingers crossed a big server side uodate next time around as AI isnt a major issue any more.

26
And thanks to Phil, check this app out: http://www.racedepartment.com/downloads/acrl-drs.15414/

It adds the "DRS only when 1 second behind car in front at activation point" and "no DRS until lap 3" rule. It looks good.

Looks interesting, the app is a real chat spammer though lol it would be good if somehow that could be incorporated to plp even better if kunos just added it to the game officialy without needing to run such plugins. If an app can determine the drs rules youd think the code itself wouldnt be that hard inside the game.

27
98T great car but surely wont win the pole as people will pick the least challenging car of the lot like most polls. So many claim to like these great old cars but they all go into hiding when it comes to picking one to race a season.

It's a fantastic car. Not surprisingly I chose it and am really disappointed that the easy option looks like getting up.

Its a bit of a shame but at least with all the options they are quite different to the last few seasons. I was kind of shocked the 98t went to the top of the votes and was fairly sure it wouldnt stay there.

28
Any chance of a proposed circuit list for the exos or 98T before the votes close?

29
Shame AC doesn't have proper DRS rules so everyone gets to use it but admins can set DRS zone on any tracks even though here I preferred it open as the most fun corner for me was the last turn with DRS open taken flat and never far away from a big accident there.
I reckon it was just that this historic version of the track didn't have DRS zones. The newer layouts have the specific DRS zones.

You can use the DRS app in dev apps to make DRS zones for any track then add this file to the server and all will use the same DRS zones. Still there is no DRS rules so everyone can use it every lap so its kind of pointless at least having it open all the way around the track at least leaves strategy for people to commit to using DRS in some sketchy fast corners with some risk.

...this needed quite a bit of aero even here..

I went with 5 front and 0 rear and still had my thumb on DRS non stop(having to reapply after braking). What wing did you run Marty?
Perhaps 0 wing was overkill as you could see by catching me in practice, but that was before I had DRS mapped. I just can't put in enough consistent laps to know if a particular way to go is really faster or not.

No Idea how you could drive it with 5 front and 0 rear lol, maybe with TC this was possible and surely stability control isn't enabled in the server but still would have been much slower. I only did a few laps this afternoon to test basic aero. Going very low the car was way too slow in corners and not any more top speed as it lost so much exit speed. I ran 12f 11r this gave reasonable balance and corner speeds. DRS you only need to tap once and then it turns off when you brake or tap it again. If I went too much front vs rear the back end would let go everywhere so I don't know how it would be driveable at all.

Its not always minimum aero at high speed tracks, if the apex speeds are so much slower you barely get to the same top speed it will be losing lots of time per lap. The exos on the other hand I ran 3 3 aero I think as more didn't gain much cornering speed here and the fast corners were still flat at this setting and lots of aero in that is very draggy when running less boost.

30
98T great car but surely wont win the pole as people will pick the least challenging car of the lot like most polls. So many claim to like these great old cars but they all go into hiding when it comes to picking one to race a season.

Exos at least has better tyres then it used to with the original car only having a hard slick that never wore and barely got to temp, this needed quite a bit of aero even here so It will likely just be high aero everywhere. It isn't a track it would ever realistically race on but was still a bit of a challenge to push for a lap time and could offer some fun drafting chances for anyone that's close.

Shame AC doesn't have proper DRS rules so everyone gets to use it but admins can set DRS zone on any tracks even though here I preferred it open as the most fun corner for me was the last turn with DRS open taken flat and never far away from a big accident there.

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