Xtreme Gaming Network

Simulation Racing Leagues => Assetto Corsa => Topic started by: Wally on June 06, 2014, 08:22:41 AM

Title: AC News
Post by: Wally on June 06, 2014, 08:22:41 AM
Kunos: "Sadly the new netcode client system nor the graphics improvement will make it into tomorrow's update. It's going to be a minor update :("
Title: Re: AC News
Post by: Wally on June 21, 2014, 10:07:29 AM
Dear followers,
the new update of Assetto Corsa is available on Steam Early access: take advantage of the Steam sales and get the game in early access at 30% less of the full price. By the way, we wish to thank you for the great support you are giving to Assetto Corsa, this will let us improve the game more and more as we get closer to the final release.
New sounds in development!
Modern gamers are never happy: they want more. We are gamers too, so we know how you feel. While our programmers are working hard on improving AI and multiplayer code, we have some extra news that we are pretty sure you will like a lot. We try to be always honest with you, and we recognize that one of the areas where there is more room for improvement is the sound environment. When we conceived Assetto Corsa, we have designed its structure in order to make the job as easier as possible for modders, but in some way, this has affected our choices and how Assetto Corsa performs sound effects. We have decided to provide a huge enhancement to the sound experience in Assetto Corsa: the final version of the game will be powered by FMod: FMOD Studio is an audio content creation tool for games, with a focus on a ‘Pro Audio’ approach: it’s used by Driveclub, Forza Motorsport 5 and other AAA racing titles and it’s the perfect choice to give Assetto Corsa what it is still missing. This will require a great effort from our team in order to convert or reproduce from scratch the sound packages for each car, but the internal tests already underway, are very encouraging. We are sure that AC gamers will be enthusiastic about the final result and that alone, will worth the investment needed.
New graphics effects in development!
If the sfx department works hard, obviously the gfx department couldn’t stay behind, working on lot of improvements and optimizations on the graphics side: we won’t go deeply in details for now, but at the end Assetto Corsa will provide a more immersive environment, post-processing effects, new shaders for cars and tracks, and more.
What’s new
Now: what’s new in the today’s release? this version provides several fixes for current contents and features, and introduces the most waited AC editor feature, the car export, including the 3D pipeline documentation, a 3D driver template and a 3D geometry with hierarchies, to allow modders to start to create their models. We would like to remind you that the physics features set is not yet complete, and that the future changes to the audio engine will require new sound sets compatible with FMOD.
Coming soon…
Is that all? Not yet: we haven’t mention new licenses for a while, but this does not mean that our licensing department is on vacation: do you remember the polls of this winter and the most voted cars? Well, we are ready to surprise you one more time. We don’t want to bore you with too many news, so let’s keep the secret a bit more..
Changelog 0.20
 - New setting enables forms to overlap ingame
 - Fix to some cars in showroom
 - Fixed debug apps
 - Improved log messages for easier debug
 - Improvements in skybox rendering inside the cubemap
 - Addedd penalty in time attack for going too slow
 - Fixed Time Attack spawn position in some track
 - Added Formula K car with open physics as a template car for modders (found inside folder sdk/dev)
 - Added open tyre physics files from all AC cars (found inside folder sdk/dev/tyres_ac) as examples
 - BMW Z4 GT3 performance balance (slightly faster)
 - Corrected non working mirrors on Lotus Exige 240r
 - Corrected non working mirrors on Lotus Exige S Roadster
 - Corrected disappearing cockpit on M3 E92
 - Corrected wrong proportions on Ferrari 458 mirrors
 - Corrected internal glasses on lotus GTC and GX
 - Fixed Python lap count
 - Increased Setup bar animation speed
 - Fixed error for laptimes > 99:59:999
 - New Shared Memory Layout (update your application!) check our official support forums for examples.
 - Fixed non-ascii symbols on Setup Tab
 - Fixed time left showed in Basic App during practice solo session
Title: Re: AC News
Post by: Glen73 on June 21, 2014, 11:03:56 AM
Hmmmm nice they have the sound in the pipeline, good stuff.
Title: Re: AC News
Post by: Bruce on June 21, 2014, 11:11:59 AM
I looking forward to borrowing an Oculus Rift set from work :)
And Targia Flora for a between seasons event?
Title: Re: AC News
Post by: DarrenM on June 21, 2014, 11:29:50 AM
There's a multiplayer bug in this update which has disabled car collisions. Hope they get that fixed before Tuesday :)

http://www.assettocorsa.net/forum/index.php?threads/no-collision-detection-in-multiplayer.11381
Title: Re: AC News
Post by: Bird on June 21, 2014, 12:38:26 PM
bugger, they've done nothing to mp - well, apart form that bug. :(
Title: Re: AC News
Post by: Guybrush Threepwood on June 21, 2014, 01:43:36 PM
I don't know about you guys but I'm getting even more FPS slow-down now when on the AC server.  Hot-lapping is fine.  It's quite off-putting and it doesn't seem to matter what graphics changes I make.
Title: Re: AC News
Post by: Dick Forrest on June 21, 2014, 03:11:35 PM
Rsr Live time isn't connecting for me. Even with latest version re-installed.
Rivali OV1 isn't working either.

Are you guys having any app drama?

My frame rates have been fine. But I'm not on the practice server, I'm practicing for practice.
Title: Re: AC News
Post by: Wally on June 21, 2014, 04:04:23 PM
Rsr Live time isn't connecting for me. Even with latest version re-installed.
Rivali OV1 isn't working either.

Are you guys having any app drama?

My frame rates have been fine. But I'm not on the practice server, I'm practicing for practice.
I think many apps are broken by this update, and we have to wait for the app authors to fix them.
Title: Re: AC News
Post by: Bacchulum on June 21, 2014, 04:10:50 PM
Car Engineer is actually improved! ;)
But I haven't been able to set times at RSR. :(
Title: Re: AC News
Post by: Dick Forrest on June 21, 2014, 04:12:10 PM
Rsr Live time isn't connecting for me. Even with latest version re-installed.
Rivali OV1 isn't working either.

Are you guys having any app drama?

My frame rates have been fine. But I'm not on the practice server, I'm practicing for practice.
I think many apps are broken by this update, and we have to wait for the app authors to fix them.

why aren't they as efficient as you Wally?? ;)

and thanks for updating the graphs as well...
How much do I need to send to your paypal account to fudge my results?? 8)
Title: Re: AC News
Post by: Wally on June 21, 2014, 04:27:24 PM
I'm just killing time watching the V8's ;)
Title: Re: AC News
Post by: Guybrush Threepwood on June 21, 2014, 04:28:26 PM
Go Vangisbergen... even if he is a Kiwi ;)
Title: Re: AC News
Post by: Gratulin on June 21, 2014, 04:55:28 PM
Can Formula K be added as a normal car?
Title: Re: AC News
Post by: Wally on June 21, 2014, 05:01:04 PM
Can Formula K be added as a normal car?
I believe it can - I read briefly on the AC support forum something about copying a template folder somewhere.
Title: Re: AC News
Post by: Bacchulum on June 21, 2014, 05:29:49 PM
Maybe we have to mod our own, ballasted cars. :-X
Title: Re: AC News
Post by: Guybrush Threepwood on June 21, 2014, 05:58:07 PM
What is the Formula K car?

Would be great if AC had a little Formula Ford to zip around in.
Title: Re: AC News
Post by: marty on June 21, 2014, 06:02:30 PM
Maybe we have to mod our own, ballasted cars. :-X

Maybe we can have a series where we all make our own cars kind of like F1, but just like in the real series everyone needs to play fair as there is no cheating in F1.  ;)
Title: Re: AC News
Post by: Wally on June 21, 2014, 06:19:56 PM
What is the Formula K car?

Would be great if AC had a little Formula Ford to zip around in.

A template physics car for modders.
Title: Re: AC News
Post by: Gratulin on June 21, 2014, 06:42:20 PM
It's for Flattop to build one of those 60's cars he keeps posting pictures of.....
Title: Re: AC News
Post by: Bacchulum on June 21, 2014, 06:47:06 PM
Maybe we have to mod our own, ballasted cars. :-X

Maybe we can have a series where we all make our own cars kind of like F1, but just like in the real series everyone needs to play fair as there is no cheating in F1.  ;)
What do you think Newey's new projects are?
Designing the new Aleph Null Ltd car! ;D ;D
Title: Re: AC News
Post by: DarrenM on June 21, 2014, 07:43:44 PM
What is the Formula K car?
It's the Tatuus. I need to figure out how to edit it so I can have 1000bhp :) 
Title: Re: AC News
Post by: Bacchulum on June 21, 2014, 09:44:07 PM
Like YOU need 1000BHP!!! :o :o :o :o
Title: Re: AC News
Post by: marty on June 21, 2014, 10:39:19 PM
If Darren gets 1000bhp I need at least 1300 and some a380 wings ;)
Title: Re: AC News
Post by: Bruce on June 21, 2014, 11:18:06 PM
It's for Flattop to build one of those 60's cars he keeps posting pictures of.....
I like the way you think:)
Humpies simcas e104s a90s mk9s galaxies ...
Ahhhaa that's car racing :)
Title: Re: AC News
Post by: Glen73 on June 22, 2014, 12:04:12 AM
12 meg update  :D

0.20.1
- Launcher: optimizations for ultra high resolution and triple screen setups
- Launcher: GPU memory usage limit
- Fixed no collisions in multiplayer
Title: Re: AC News
Post by: Freezer on June 22, 2014, 12:25:08 AM
Now forget triple screens & high end graphic cards etc etc . . . this is the future - http://www.virtualr.net/testing-the-oculus-rift-with-assetto-corsa-video (http://www.virtualr.net/testing-the-oculus-rift-with-assetto-corsa-video)
Title: Re: AC News
Post by: marty on June 22, 2014, 12:57:50 AM
Good to see its been fixed in the latest update and we can continue to wreck eachother on tuesday night as they are atm at Nurburgring.

I was quite interested in the Rift and even pre ordered a DK2 but canceled that after the facebook deal. I would gladly pay a regular retail price then get it discounted while having to deal with whatever FB does with it. There is no such thing as a free lunch and they didnt buy this purely to give gamers a cheap toy to play with. With FB involved I wouldnt use it even if they paid me to do so but thats just a personal choice and I dont care what others do as we all can make our own choices.

Im sure within a year or so after the rift there will be plenty of other options and I think they will be a one hit wonder at best, once the market sees the interest in such a product there will be lots of others wanting a slice of the pie and some would rather pay more to not be buying something from FB.

Until then I have got myself a 4k screen and may get one more screen for a triple setup. 3x 28 inch screens will do me well enough for now and its not like monitors will be no longer used after the rift. If anything I hope it succeeds greatly to force both regular monitor makers to lift their game and get others into good VR setups too.
Title: Re: AC News
Post by: Wally on June 22, 2014, 08:37:31 AM
The thing that puts me off the rift (unfounded maybe) is the idea of looking at something that close to your eyes for extended periods of time, not to mention the fact that you can't see anything else around you (keyboard, wheel, alt-tab out of the game etc).
Title: Re: AC News
Post by: Wally on June 22, 2014, 09:25:34 AM
A couple of apps are fixed for 0.20. There's a new RSR Live Timing app available, and you can download a fix for the Rivali OV1 Info app HERE (http://www.assettocorsa.net/forum/index.php?threads/rivali-ov1-info-app-v3-0-new.3219/page-33#post-176453)
Title: Re: AC News
Post by: Dick Forrest on June 22, 2014, 09:30:36 AM
This set up has got potential too.
found it on the AC forum. Using a short throw projector. I like it a lot.

(http://i.imgur.com/EmbC6kM.png)
(http://i.imgur.com/gQdFOx9.png)
(http://i.imgur.com/VdJBeGx.png)
(http://i.imgur.com/9drJ1x4.png)

From this thread:
http://www.assettocorsa.net/forum/index.php?threads/superfov-immersive-display-settings.3331/
Title: Re: AC News
Post by: Dick Forrest on June 22, 2014, 09:33:39 AM
A couple of apps are fixed for 0.20. There's a new RSR Live Timing app available, and you can download a fix for the Rivali OV1 Info app HERE (http://www.assettocorsa.net/forum/index.php?threads/rivali-ov1-info-app-v3-0-new.3219/page-33#post-176453)

Awesome! Thanks Wally
Title: Re: AC News
Post by: Phil on June 22, 2014, 10:11:56 AM
Thank you I been trying to find where I found that thread.

There's also this thread I found which is a 3x 1080p projector setup, with special software controlling the projectors.

http://www.wsgf.org/blog/mariuswarpalizer/2013/06/17/my-personal-diy-curved-screen
Title: Re: AC News
Post by: Dick Forrest on June 22, 2014, 10:24:43 AM
Thank you I been trying to find where I found that thread.

There's also this thread I found which is a 3x 1080p projector setup, with special software controlling the projectors.

http://www.wsgf.org/blog/mariuswarpalizer/2013/06/17/my-personal-diy-curved-screen

3x 1080p projectors??  :o :o

Ok, even I'll say that's going a bit too far. Just bulb replacement alone. few hundred each pop.
Wouldn't want to bump anything either. lol
Title: Re: AC News
Post by: Bacchulum on June 22, 2014, 11:40:59 AM
A couple of apps are fixed for 0.20. There's a new RSR Live Timing app available, and you can download a fix for the Rivali OV1 Info app HERE (http://www.assettocorsa.net/forum/index.php?threads/rivali-ov1-info-app-v3-0-new.3219/page-33#post-176453)
Hey Wally, can you share the Rivali OV1 readme?
I just downloaded this app and it didn't come with one.
(I want to know how to change the layout)
Title: Re: AC News
Post by: Dick Forrest on June 22, 2014, 11:44:43 AM
A couple of apps are fixed for 0.20. There's a new RSR Live Timing app available, and you can download a fix for the Rivali OV1 Info app HERE (http://www.assettocorsa.net/forum/index.php?threads/rivali-ov1-info-app-v3-0-new.3219/page-33#post-176453)
Hey Wally, can you share the Rivali OV1 readme?
I just downloaded this app and it didn't come with one.
(I want to know how to change the layout)

There should be a ingame "OV1InfoSettings" down the right hand side. you can cycle through layouts Mr Bacchulum
Title: Re: AC News
Post by: Bacchulum on June 22, 2014, 12:02:56 PM
Cheers Dick. ;)
Title: Re: AC News
Post by: Bird on June 22, 2014, 12:40:51 PM
Ask Darren about the oculus rift :)
Title: Re: AC News
Post by: Guybrush Threepwood on June 22, 2014, 01:05:37 PM
Can anyone confirm that their version of AC has updated to .21?

I've tried restarting steam but my AC won't update.  Still comes up as V .20 when I start it.
Title: Re: AC News
Post by: Bacchulum on June 22, 2014, 01:13:59 PM
That's what I get Guy, so I'm unsure as well. ??? :-\
But I think the update is v0.20.1 so maybe the last digit doesn't show....
Title: Re: AC News
Post by: Phil on June 22, 2014, 01:39:08 PM
Thank you I been trying to find where I found that thread.

There's also this thread I found which is a 3x 1080p projector setup, with special software controlling the projectors.

http://www.wsgf.org/blog/mariuswarpalizer/2013/06/17/my-personal-diy-curved-screen

3x 1080p projectors??  :o :o

Ok, even I'll say that's going a bit too far. Just bulb replacement alone. few hundred each pop.
Wouldn't want to bump anything either. lol


The project is an ASUS sold for around $550 each and the bulbs have a  30,000-hour lifespan. This solution is actually cheaper then your typical three monitor setup if you're using high-end monitors.

ASUS B1M, LED, 700 ANSI Lumens, 3500:1 Contrast, WXGA and 0.9 Throw ratio/Short Throw

https://www.youtube.com/watch?v=25KB1OJoYeA
Title: Re: AC News
Post by: marty on June 22, 2014, 02:04:39 PM
Can anyone confirm that their version of AC has updated to .21?

I've tried restarting steam but my AC won't update.  Still comes up as V .20 when I start it.

If you view the changelog and it shows the latest one then you have been updated. Ingame it still showed as just 0.20 but shows log for 0.20.1
Title: Re: AC News
Post by: Guybrush Threepwood on June 22, 2014, 02:16:00 PM
Can anyone confirm that their version of AC has updated to .21?

I've tried restarting steam but my AC won't update.  Still comes up as V .20 when I start it.

If you view the changelog and it shows the latest one then you have been updated. Ingame it still showed as just 0.20 but shows log for 0.20.1

Ahh, excellent.  Right you are - my change log shows v.20.1  (AC: Options / General for anyone who wants to check).
Cheers.
Title: Re: AC News
Post by: marty on June 22, 2014, 04:00:12 PM
I was having some major launcher and game crash issues and these seem to have all been addressed so should be all good. Launcher was always having issues in 4k and now when I tried it its all working fine except its still only using about 20% of the screen.  :)

Just cant stop watching the nords race atm cant wait to have a gt race there with a good large mp field once we get the scanned version.

Was surprising the Mclaren was so much faster but was using way more fuel and also must have died overnight along with the GTR's. There is meant to be a live onboard feed from the gtr but not up yet on the nismo yt channel. Their pit view shows no cars in the garage but seeing it crashed on lap 1its likely having a bad race.
Title: Re: AC News
Post by: Dick Forrest on June 23, 2014, 12:32:55 PM
Updating my PC is very much on the agenda. My Motherboard is getting on 4-5 years old but can still squeeze a couple of months out of my old quad core with a little overclock.

I'm wondering about SLI though and 3 monitors.
also i'm a 110% NVIDIA fan boi, I'm not interested in AMD at all, even if they where/are cheaper & faster. don't even mention them lol

I think a few of you are having drama with SLI atm? Is it just in AC or is it a bad driver from NVIDIA?
Can I run 3 screens with just the one card? My card is getting old now GTX660Ti. So if i did go SLI I'd be up for two cards I think.

I think the big question is.. Any regrets about going SLI?
Title: Re: AC News
Post by: Wally on June 23, 2014, 12:43:02 PM
I can run 3 screens acceptably with a single 780. 70-90ish Fps.
Title: Re: AC News
Post by: Dick Forrest on June 23, 2014, 12:48:39 PM
I can run 3 screens acceptably with a single 780. 70-90ish Fps.

Nice! What resolution? I assume it can be 3 different resolutions? Will that cause drama? So many questions!
Title: Re: AC News
Post by: Bird on June 23, 2014, 01:20:34 PM
Updating my PC is very much on the agenda. My Motherboard is getting on 4-5 years old but can still squeeze a couple of months out of my old quad core with a little overclock.

I'm wondering about SLI though and 3 monitors.
also i'm a 110% NVIDIA fan boi, I'm not interested in AMD at all, even if they where/are cheaper & faster. don't even mention them lol

I think a few of you are having drama with SLI atm? Is it just in AC or is it a bad driver from NVIDIA?
Can I run 3 screens with just the one card? My card is getting old now GTX660Ti. So if i did go SLI I'd be up for two cards I think.

I think the big question is.. Any regrets about going SLI?

SLI is defintely a 2-card only solution (mind you the dual-core cards count as two!)
Edit: ok this was the sentence of the century...I mean triple monitor gaming.  Derp.
There are teething problems, but I'm sure they'll all be ironed out.  Having 3 monitors is great for peripheral vision.   But Oculus Rift (if you can tolerate it without puking) might give you that, and more - I've used 3d glasses before and their immersion is fantastic. 
I could do without the head tracking, though.
Title: Re: AC News
Post by: Rolz on June 23, 2014, 01:22:50 PM

I think a few of you are having drama with SLI atm? Is it just in AC or is it a bad driver from NVIDIA?
Can I run 3 screens with just the one card? My card is getting old now GTX660Ti. So if i did go SLI I'd be up for two cards I think.

I think the big question is.. Any regrets about going SLI?

It's just been since the 0.20 and less frequent 0.20.1 update where I've had FPS issues... but a close and open seems to fix... finges crossed it doesn't happen to me Tuesday night!!  :o

I run SLI GTX670 cards @5760x1080 sure not all the candy is on (HDR is off) and I'm 100-120FPS. (Until AC craps out and I drop to 30-40fps)

Still I think it looks sweet and loving 3 monitors... now to either buy a cockpit or the dev2 Rift...  ;D
Title: Re: AC News
Post by: Wally on June 23, 2014, 06:01:09 PM
I can run 3 screens acceptably with a single 780. 70-90ish Fps.

Nice! What resolution? I assume it can be 3 different resolutions? Will that cause drama? So many questions!

5760 x 1980
I'm pretty sure the three monitors can be different resolutions. But the way nVidia surround (i.e spanning three monitors) works, you just have a single 5760 x 1980 resolution. If your monitors physically didn't all have the same resolution, some of them wouldn't be at their native resolution, and probably look a bit crappy.
Title: Re: AC News
Post by: Dick Forrest on June 23, 2014, 06:19:09 PM
Hmm
you guys all have these 4K monitors I keep hearing about yeah?

i'm in the stone age with my 1920x1080 and 1400x1050
Title: Re: AC News
Post by: Bird on June 23, 2014, 06:42:45 PM
Hmm
you guys all have these 4K monitors I keep hearing about yeah?

i'm in the stone age with my 1920x1080 and 1400x1050

I'm pretty sure no-one here has a 4k monitor :)
But when you put 3 full-hd monitors side-by-side you get a virtual screen of a few mega-pixels (i.e. I run 3x 1920x1200  = 5760x1200)
Title: Re: AC News
Post by: Dick Forrest on June 23, 2014, 07:02:49 PM
Hmm
you guys all have these 4K monitors I keep hearing about yeah?

i'm in the stone age with my 1920x1080 and 1400x1050

I'm pretty sure no-one here has a 4k monitor :)
But when you put 3 full-hd monitors side-by-side you get a virtual screen of a few mega-pixels (i.e. I run 3x 1920x1200  = 5760x1200)

Ahh I got it now. lol. it's not the one monitor pushing huge res. It's spanned across all three. Thought you where all mad with 4K monitors!
Title: Re: AC News
Post by: marty on June 23, 2014, 07:17:42 PM
Hmm
you guys all have these 4K monitors I keep hearing about yeah?

i'm in the stone age with my 1920x1080 and 1400x1050

I'm pretty sure no-one here has a 4k monitor :)
But when you put 3 full-hd monitors side-by-side you get a virtual screen of a few mega-pixels (i.e. I run 3x 1920x1200  = 5760x1200)

Im running a single 4k monitor, looks great nice and fast and frames are still good thanks to my 2 GPU's, I have a second 2560x1440 screen wouldnt mind trying a 3rd one the same in triple screens as I have tried rendering the game in 8k and was still getting good frames and even at 3x4k would be playable but would need a 3rd card to run that. Need DP for 4k60 and Titans only have one DP each so cant do with 2 triple 4k though I dont see the need or the extra res on side screens if its possible to run it on the 1440p screens on the sides. I have tried dual screen but that kind of sucks and I can only do it in window mode which kills FPS at that frame rate.
Title: Re: AC News
Post by: Dick Forrest on June 23, 2014, 07:42:31 PM


Im running a single 4k monitor, looks great nice and fast and frames are still good thanks to my 2 GPU's, I have a second 2560x1440 screen wouldnt mind trying a 3rd one the same in triple screens as I have tried rendering the game in 8k and was still getting good frames and even at 3x4k would be playable but would need a 3rd card to run that. Need DP for 4k60 and Titans only have one DP each so cant do with 2 triple 4k though I dont see the need or the extra res on side screens if its possible to run it on the 1440p screens on the sides. I have tried dual screen but that kind of sucks and I can only do it in window mode which kills FPS at that frame rate.

trust Marty to be mad..  :D
how big of a power supply do you have?


Here is a pic of me trying get my PC up to speed to run AC... i know, my laptop graphix card sucks!

(http://i1136.photobucket.com/albums/n497/mogwai101/oc.jpg)


Title: Re: AC News
Post by: marty on June 23, 2014, 11:47:48 PM
I have one of these in the backyard for power.

(http://assets.inhabitat.com/wp-content/blogs.dir/1/files/2012/09/nuclear-power-plant-537x404.jpg)
Title: Re: AC News
Post by: Dick Forrest on June 24, 2014, 08:43:39 AM
I have one of these in the backyard for power.


Yet it's still not enough power!

Each time you drove past me last night on the practice server, all the lights in my house went dim.
cost me about 2 seconds a lap too.

Title: Re: AC News
Post by: Glen73 on June 24, 2014, 09:42:16 AM
Im nice and boring running an old ONE 32" lcd and trackir.
Title: Re: AC News
Post by: Guybrush Threepwood on June 24, 2014, 11:28:39 AM
And here I was quite proud of my 27 inch Korean ebay import!
Title: Re: AC News
Post by: marty on June 24, 2014, 05:12:20 PM
I have one of these in the backyard for power.


Yet it's still not enough power!

Each time you drove past me last night on the practice server, all the lights in my house went dim.
cost me about 2 seconds a lap too.

Your well and truly setup for excuses already, should have one prepared for any poor results by now Dick.  ;)
Title: Re: AC News
Post by: Dick Forrest on June 24, 2014, 05:38:32 PM
I have one of these in the backyard for power.


Yet it's still not enough power!

Each time you drove past me last night on the practice server, all the lights in my house went dim.
cost me about 2 seconds a lap too.

Your well and truly setup for excuses already, should have one prepared for any poor results by now Dick.  ;)

I've got dozens more Marty! These ugg boots for starters..

and a poor result? I'm hoping I will be that good. :D I've had a few pathetic results. i hope to move up to poor. Or maybe just lame.

I was in amongst it last night. You guys might have been practicing, but my 2:06's where hard work race laps...
Title: Re: AC News
Post by: Phil on June 24, 2014, 06:20:08 PM
new update just then

0.20.3

Stability when launching with triple screen setup.
Title: Re: AC News
Post by: Wally on June 25, 2014, 08:44:08 AM
Alfa Romeo license announced.

https://www.facebook.com/Assetto.Corsa/posts/909767289049590?notif_t=notify_me

 Alfa Romeo is one of the most popular  brands in the world and it represents, as well as   Ferrari, a symbol of the automotive history .
 It is also one of the most wanted car brands for racing games: each time we announce a new license,  Assetto Corsa enthusiasts ask us to include Alfa Romeo car models in the game.
 As you might remember, in our recent poll we asked to gamers which car Brands they would like to get in Assetto Corsa in future: we did it with the aim to drive our investment decisions in the right way.  Alfa Romeo has resulted as one of the most voted brands: so, we are very glad to announce that Alfa Romeo has been officially licensed  for the racing game Assetto Corsa!  In addition, at least one Alfa Romeo car model will be included in the 1.0 version of the game, we are pretty sure you will appreciate this addition, that will be provided for free.
 We are pleased to announce that the three top-voted by the public have been confirmed for production, to delight of fans:
 Alfa Romeo 4C
 Alfa Romeo GTA
 Alfa Romeo 155 V6 TI
 Other Alfa Romeo models  will be unveiled soon. We'll be happy to share with our fans the making of this beatiful italian cars that will be reproduced with the maximum fidelity 
 in order to guarantee the best possible accuracy of physics and tactility of feeling.
 We would like also thank all our active AC fans, who purchasing the game and sharing with us their feedback and suggestions, give us  the energy and the resources we need to evolve and improve Assetto Corsa more than we ever imagined.
Title: Re: AC News
Post by: Phil on June 25, 2014, 08:56:31 AM
That is such great news, I can't wait to try out the new cars.

Is the Alfa Romeo 155 V6 TI in the same class as the BMW E30 Group A?
Title: Re: AC News
Post by: Bruce on June 25, 2014, 09:12:36 AM
OOOHHHHHH YYYEEAAAHHHHHHH!!!!!!!!!!!!!!

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10380655_909765845716401_2875813266192559069_o.jpg)

Title: Re: AC News
Post by: Bird on June 25, 2014, 09:14:53 AM
Exactly!  The GTA will be fun, I hope.  It was great in GTL that's for sure.
Title: Re: AC News
Post by: Dick Forrest on June 25, 2014, 10:46:44 AM
Alfa Romeo license announced.
at least one Alfa Romeo car model will be included in the 1.0 version of the game

I would love to have new cars. At the same time I think version 1.0 will be at least 12 months away. AC is great but even to a noob like me can see there still is a very long way to go before this game is truly finished.
Title: Re: AC News
Post by: Bacchulum on June 25, 2014, 04:14:58 PM
So this is why Rob's install of AC kept breaking down, it's just getting used to how an Alfa operates. :o :P :P
Title: Re: AC News
Post by: Bruce on June 25, 2014, 06:06:26 PM
YESS YESS AND YEAHHH IT JUST KEEPS GETTING BETTER!
Shelby Cobra for Assetto Corsa – In-Game Previews
During the past few months, the_meco has shown off his very impressive Shelby Cobra 427 model several times.
(http://www.virtualr.net/wp-content/gallery/4368_1/car-paint2.jpg)
Title: Re: AC News
Post by: Wally on June 25, 2014, 06:44:05 PM
I just wonder how the physics of these mod cars will be. The Lambo in netKar never felt quite right.
Title: Re: AC News
Post by: marty on June 25, 2014, 10:04:55 PM
The physics are always the thing not many mod groups managed to get quite right, surprisingly the ones that did are now mostly working on other sims professionally. There may still be a few physics guru's to turn up but unless someone has real data and know how to interpret this properly to get the most out of the sim they are modding its always going to be a bit behind official content.
Title: Re: AC News
Post by: Bacchulum on June 26, 2014, 04:34:19 PM
I was under the impression that AC worked on RL data.
You measure the suspension (and other bits), put that in and that's what AC uses.
No tricks or short cuts.
I guess with the release of the tools this could be easily verified. :-\
Title: Re: AC News
Post by: Bird on June 26, 2014, 07:33:08 PM
I was under the impression that AC worked on RL data.
You measure the suspension (and other bits), put that in and that's what AC uses.
No tricks or short cuts.
I guess with the release of the tools this could be easily verified. :-\
If that was true it'd be a helluva simulation...I suspect it's not as clear cut.
Title: Re: AC News
Post by: Bruce on June 30, 2014, 11:00:11 AM
This put a smile on my face...  ;D

[youtube]DCYJOcKLuWk[/youtube]

from http://www.assettocorsa.net/forum/index.php?threads/vintage-and-muscle-cars-in-future.10919/

when it comes to voting in future seasons, you can put me down for this. ;D
Title: Re: AC News
Post by: Bird on June 30, 2014, 12:50:41 PM
Oh yes, the good ol' soapbox!
Or is it the replica?

Edit: nah, it's the soapbox.  Love that rumble, and man isn't it easy on the shifter...! :D
Title: Re: AC News
Post by: Wally on July 12, 2014, 10:24:19 PM
From Twitter. Some promising netcode improvements.
"@KunosStefano: Good results from the first Cockroach Powered netcode test.. I was able to drive with the guys from PH with 380ms of ping.. very smooth..."
Title: Re: AC News
Post by: Guybrush Threepwood on July 12, 2014, 11:04:07 PM
Great.  I also saw on the AC forums that they are doing away with the booking stuff.  I think they were talking about that being included in the next update as well.
Title: Re: AC News
Post by: Grubbet on July 13, 2014, 03:56:58 PM
From Twitter. Some promising netcode improvements.
"@KunosStefano: Good results from the first Cockroach Powered netcode test.. I was able to drive with the guys from PH with 380ms of ping.. very smooth..."

Awesome!
Title: Re: AC News
Post by: marty on July 13, 2014, 05:33:03 PM
If you ever want to see the latest posts by stefano just follow this link, no need to be a twit yourself to read his tweats but generally there is a bit there.

https://twitter.com/KunosStefano/with_replies

@KunosStefano Hi - what goodies you got planned for next release. The world is waiting...
 
Stefano Casillo ‏@KunosStefano

@Chris1603 it's a very big list this time... it should be a good update.
Title: Re: AC News
Post by: Wally on July 17, 2014, 08:18:30 AM
Hmmm... In the Twitter chatter, they say the netcode will be smoother, but will require more bandwidth, so the number of cars you can host might reduce if your upload band is insufficient. We'll have to see how it pans out with our large grids. They are still looking at ways to improve this bandwidth usage.
Title: Re: AC News
Post by: Gratulin on July 17, 2014, 10:10:37 AM
Does the Amazon hosting have symmetrical bandwidth?
Title: Re: AC News
Post by: Guybrush Threepwood on July 17, 2014, 11:30:22 AM
So my 80 kb/s up-width(TM) isn't going to be able to host AC?

I'd be happy with the sacrifice of fewer and larger servers for being able to play against people overseas regularly.

It might mean league races split into two groups and having 2 mods (one in each group)?  See how it goes I guess.
Title: Re: AC News
Post by: Dick Forrest on July 17, 2014, 11:33:57 AM
So my 80 kb/s up-width(TM) isn't going to be able to host AC?

I'd be happy with the sacrifice of fewer and larger servers for being able to play against people overseas regularly.

It might mean league races split into two groups and having 2 mods (one in each group)?  See how it goes I guess.

According to the Australia government, and our leader, Rupert. Australia doesn't need any faster internets. so think yourself very fortunate Guybrush. I'm on 8bit dial up.
Title: Re: AC News
Post by: Guybrush Threepwood on July 17, 2014, 11:39:43 AM
Well according to the ad, Slovakia and Romania has faster internet than us.  So Rupert is wrong.  But he has a funny first name which makes up for it in some ways.
Title: Re: AC News
Post by: insomniac on July 17, 2014, 01:53:09 PM
If they can get CPU usage down that's the major killer at the moment. More bandwidth shouldn't be a problem for most servers, you can always upgrade the port speed but then you might chew through your quota quicker....
Title: Re: AC News
Post by: Bird on July 17, 2014, 03:21:18 PM
It's actually not that bad on either cpu or bandwidth; you just need a server, not some shitbox, to run it.
But less resources used = potentially larger fields.  And that'd be good :)

And yes, amazon ec2 servers have symmetrical bandwidth.  Actually, servers nearly always have just a bandwidth, it's the ADSL and now other consumer (home) connections that have this difference in up/down bandwidth.   ADSL is by definition like that, the rest maybe to restrict your ability to p2p and host servers...I'm not sure what the drive behind this could be. 
Title: Re: AC News
Post by: Gratulin on July 17, 2014, 03:37:39 PM
It's actually not that bad on either cpu or bandwidth; you just need a server, not some shitbox, to run it.
But less resources used = potentially larger fields.  And that'd be good :)

And yes, amazon ec2 servers have symmetrical bandwidth.  Actually, servers nearly always have just a bandwidth, it's the ADSL and now other consumer (home) connections that have this difference in up/down bandwidth.   ADSL is by definition like that, the rest maybe to restrict your ability to p2p and host servers...I'm not sure what the drive behind this could be.
Cable is a shared bw model so uploads are limited same as ADSL. I get 1.8mb/s upload and 100mb/s download on HFC cable. NBN would have potentially been symmetrical with FTP but not anymore.
Title: Re: AC News
Post by: marty on July 17, 2014, 03:46:57 PM
I heard the new NBN v2 included recycling dial up modems, cant wait til I get hooked up to one of those agan.  ;D
Title: Re: AC News
Post by: Guybrush Threepwood on July 17, 2014, 04:47:43 PM
If NBN FTN is installed, there would be nothing stopping a future government from then installing FTP afterwards right?
That is what I'm holding out for.  But even NBN FTN would be great at the moment.
Title: Re: AC News
Post by: Bird on July 17, 2014, 06:47:20 PM
It's a possibility, but they'd probably have to replace the FTTN-installed junction boxes.  The sad thing is this mixed-shambles solution seems to come slower and more expensively already, not to mention the running costs, overheads, etc...

The Abbott government is a bunch of lucky idiots. There I said it. 
Title: Re: AC News
Post by: Glen73 on July 17, 2014, 08:37:24 PM
The Abbott government is a bunch of lucky idiots. There I said it.

Popcorn please  ;D
Title: Re: AC News
Post by: marty on July 18, 2014, 12:20:38 AM
The government are a bunch of idiots. There I fixed it.

I think your giving the others too much credit.
Title: Re: AC News
Post by: Phil on July 18, 2014, 07:48:52 AM
Both major parties are crap the Labor party has had control over the NBN for over six years and they didn't manage to roll out much if anything.

The LNP have had it for eight months and don't expect miracles to occur btw I watch Senate estimates on the NBN, I haven't missed one in ages and I can tell you more people are being connected now then before the election.
Title: Re: AC News
Post by: Wally on July 18, 2014, 08:04:50 AM
Anyway, back on topic...
Title: Re: AC News
Post by: Gratulin on July 18, 2014, 08:14:49 AM
How is the Amazon bandwidth allocated/managed?
Title: Re: AC News
Post by: Glen73 on July 18, 2014, 08:50:00 AM
Do we get updated tonight? are we a day in front?
Title: Re: AC News
Post by: Phil on July 18, 2014, 08:58:05 AM
Do we get updated tonight? are we a day in front?

I found most updates for us occur around midnight to one am on Saturday.
Title: Re: AC News
Post by: Glen73 on July 18, 2014, 09:00:17 AM
Do we get updated tonight? are we a day in front?

I found most updates for us occur around midnight to one am on Saturday.

Thanks.................... crap  :'(
Title: Re: AC News
Post by: Phil on July 18, 2014, 09:05:03 AM
Do we get updated tonight? are we a day in front?

I found most updates for us occur around midnight to one am on Saturday.

Thanks.................... crap  :'(

We are eight hours in front, our 9am is around 1am for them.
Title: Re: AC News
Post by: Bird on July 18, 2014, 09:25:24 AM
How is the Amazon bandwidth allocated/managed?
Not sure what exactly are you after, but I recommend googling and reading Amazon's documents online - there's plenty of those.  I have not read any hard information on this subject.
Title: Re: AC News
Post by: Dick Forrest on July 18, 2014, 09:31:09 AM
After 12 hours of crazy coding I am hitting the bed. I've implemented the flow control for the server.. good vibes for tomorrow,lets hope
https://twitter.com/KunosStefano/status/489767333632933888

And this is a handy time converter
http://www.worldtimebuddy.com/
Title: Re: AC News
Post by: Wally on July 18, 2014, 10:37:21 AM
I looked up the benchmarked Amazon bandwidth of the Tuesday night server. 618 megabits/sec. That's lots.
Title: Re: AC News
Post by: Guybrush Threepwood on July 18, 2014, 11:23:37 AM
After 12 hours of crazy coding I am hitting the bed. I've implemented the flow control for the server.. good vibes for tomorrow,lets hope
https://twitter.com/KunosStefano/status/489767333632933888

And this is a handy time converter
http://www.worldtimebuddy.com/

What would "flow control" be?  The number of people trying to join a server at the same time?
Title: Re: AC News
Post by: Wally on July 18, 2014, 11:29:35 AM
It seems to be required to support larger grids of cars, from what I read.
Title: Re: AC News
Post by: Phil on July 18, 2014, 11:37:04 AM
After 12 hours of crazy coding I am hitting the bed. I've implemented the flow control for the server.. good vibes for tomorrow,lets hope
https://twitter.com/KunosStefano/status/489767333632933888

And this is a handy time converter
http://www.worldtimebuddy.com/

What would "flow control" be?  The number of people trying to join a server at the same time?

I done all this stuff ages ago but from memory:

Flow control in general is when two network devices agree to a method and type of communication, this can range from plenty of things such as speed, transmission errors or how many packets of data can be received before retransmission.  For example TCP/IP uses one method called "sliding windows" and this allows the protocol to send an unlimited stream of packets using a fixed sequence, this allows the receiving device to reconstruct the packets (data) once received.

In terms of the AC when I think flow control I would guess to say they improved the connection from the client to the server to reduce lag.

   
Title: Re: AC News
Post by: Bruce on July 18, 2014, 12:37:20 PM
This may assist with pricing/comparison
http://www.ec2instances.info/
Title: Re: AC News
Post by: insomniac on July 18, 2014, 02:21:46 PM
I looked up the benchmarked Amazon bandwidth of the Tuesday night server. 618 megabits/sec. That's lots.

WOW,  How much data did it chew through?
Title: Re: AC News
Post by: Guybrush Threepwood on July 19, 2014, 03:05:01 AM
Here is the change log for version 0.21 (and it does include online slip streaming):

CHANGELOG

- Multiplayer Improvements : New server version available
- Multiplayer Gameplay improvements
- New Post Processing Effects engine implemented
- Implemented booking-less server joining
- Physical Dynamic track implemented
- Shader fixes and improvements
- Time Attack fixed start with too much time
- Fixed AI starting at the same time in qualify
- AI improvements, better gas control and understeer detection
- New Car : Lotus 98T
- lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections
- changes in speedometers visualization depending on UI options and car design
- Tyre damping modifications for all cars
- Ideal Line improvements
- Improved Python Apps error handling on loading
- Dynamic wing controller now use setup value as initial angle value.
- Localization fixes
- Time Difference displayer improved
- Fixed camera triple screen & driver names
- Fixes in Replay for cars with animated suspensions
- Fixed "You have been sent to pits" issue
- GUI forms default position not overlapping with system messages anymore & GUI Improvements
- Showroom updated with the latest graphic engine improvements
- ksEditor updated with the latest graphic engine improvements
- Per-Car New setup option to customize Force Feedback
- Disabled AI in multiplayer events
- Replay size reduced by half
- Fixed crew placement in multiplayer events
- Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg
- Fixed mirror rendering bug
- Adjustable brake balance while driving, for cars that support the feature
- Adjustable brake balance in the physics brakes.ini file
- Brake balance working with all the control configurations
- Fixed wrong time reported after Booking
Title: Re: AC News
Post by: Phil on July 19, 2014, 06:29:14 AM
New content: Classic Team Lotus Type 98T
Finally this awesome car is available in the Assetto Corsa's garage: the legendary single seater with which Ayrton Senna has wrote some of the most beatiful pages in the motorsport history is waiting for you: equipped with a small 1.5litres engine that represents the peak of the legendary turbo era, producing over 800bhp at race boost of around 3.5bar and more than 1200bhp at qualifying trim and over 5bar turbo boost! The downforce generated by the big wings and massive diffuser is even more than what modern F1 cars are capable of. Nevertheless, the extreme pitch sensitivity, stalling issues of the diffuser and unbelievably exponential power delivery of the twin turbo's, will challenge your skills not only to try and go fast with this car, but to actually keep it on track! Just a single lap will make you understand why there was just one man on the planet, capable of driving this monster close to its limits and on to pole position!

New Multiplayer
We have worked very hard to improve the multiplayer routines: we have recognized that some of the limits of the previous netcode didn't allow gamers to get the maximum satisfaction, in particular when some gamers was performing high ping values. We are glad to announce that the netcode of the new version doesn't represent an improvement of the previous one, but it has been rewrote from scratch. The results of our private betatesting gave us an excellent feedback, and we are confident you will get a very improved multiplayer experience. Please notice that this new version, Assetto Corsa requires increased server bandwidth. Professional dedicated servers shouldn't have any problems at all, but users that wish to host session on their local home connection, should start with a very low client number and slowly raise the number until they find the limits of their connection.
The following bandwidth requirements are a conservative guideline, your results may vary:

Clients = Kilobytes /sec upstream

5 = 23KB/s
8 = 66KB/s
10 = 106KB/s
15 = 247KB/s
20 = 448KB/s25 = 708KB/s
30 = 1026KB/s

New Multiplayer features
New multiplayer mode without booking request. The number of servers and users wishing to easily join pickup servers has caught us by surprise. We never immagined such a big success of casual multiplayer sessions with Assetto Corsa. As such, it was evident that the actual booking system, specifically thought for leagues and organized racing, was not doing a good job. We’re introducing a new “pickup” multiplayer mode without booking sessions.
The new “pickup” system, permits a server to be configured without booking sessions. An entry list must be configured properly, with only the cars that will be present in the server.
Clients can filter from the UI and search just for non booking servers. Then simply select a car and join the server at whatever session (practice, qualifying or race), at any time as many times as they wish.
At the current state the “pickup” system does not permit a specific skin selection from the client and we’re pretty sure that needs more testing in order to iron out possible bugs. Please help us by pointing out bugs at our official support forums. We are looking to have multiple hotfixes during the following week, in order to deliver a stable version for August vacations.

AI
Working on the Lotus Type 98T, we have had also the chance to analyze some issues related to the stability of some of the most performing cars that feature a active aero system: the Lotus Type 98T produces very high drag and downforce values, that change costantly and dynamically with pitch, speed and throttle position. All of that, together with the incredible power and speed that this car is capable of, resulted in multiple critical situations for our AI. The new AI improvements, not only manages to mantain the Lotus 98T on track, but also improve the AI behaviour of the other cars. More improvements are on the way, following optimizations of the new code.

Graphics engine
As anticipated some weeks ago, this build performs some new graphics libraries: you will notice some improved post-processing effects, including DOF (depth of field), bloom, tone mapping, FXAA and more. There are some additional features included in the graphics option menu that will allow users to choose different scenarios. This version does not include most of the effects that will be included in future and that will represent a huge step ahead: before to introduce other features, we want to be sure about stability and performance of this upgrade.

Next updates
As always, we'll monitor all the forum activities in order to find and resolve eventual issues and bugsthat might show up, due to the numerous new features included in this update. We will provide if needed, multiple hotfixes and feature updates in the following days. The next main build is expected to be released on Friday, 29th of August
General news
The implementation of FMOD is going well: as soon as we will be able to provide a comparison video between the current version and the new build featuring FMOD, we'll show you the benefits of this upgrade: this step represents a huge challenge, because it requires a total conversion of old samples and the creation of new ones. Also, new effects will be included in order to create an immersive sound environment that can guarantee an immersive experience. We believe that the final result is well worth the investment requested.

The modeling of Spa-Francorchamps has been almost completed: as you might know, this track will be included in the 1.0 version of Assetto Corsa (and this might suggest you that 1.0 version isn't too far). During this summer we will release some videos and pictures that will give you an idea of what to expect from this awesome and legendary circuit.

Considering the time involved to schedule and manage the production of new contents, we are working in advance to provide you tons of new contents even after 1.0 release, with new car brands licensed and models to be unveiled soon. We recognize that trying to stay focused on the development of the main build and on some new activities, we haven't shared enough work in progress pics and videos for a while: don't worry, we'll surprise you again. Stay tuned on www.facebook.com/Assetto.corsa to discover all the incoming news!

The Early Access program has been very successful, exceeding our expectations, and it's about to end. Thanks to this results, KUNOS Simulazioni has welcomed some additional programmers and graphics modellers that are already involved in current and future productions, thanks to their experience matured working on AAA games. We are grateful of the amazing response of the community towards Assetto Corsa and we try our best to give you the best racing game we are able to make. Thank you very much for your incredible support: see you on track!
Title: Re: AC News
Post by: Dick Forrest on July 19, 2014, 07:39:07 AM
Mr Bacchulum Will have only read one word in all of these updates..

98T!!

I hope it's up to your expectations Bacchs!

EDIT: I also know Marty has been wanting to draft some Dick for a while..
Title: Re: AC News
Post by: Bacchulum on July 19, 2014, 07:45:14 AM
Sorry, been too busy lapping the 98T to post!!!!!! ;D ;D ;D ;D ;D
An awesome beast!
And if you wanna feel good about yourself, make sure you set the track conditions to GREEN, you'll improve every lap as the track gets grippier. ;) 8)
(it's not as quick as OPTIMUM but more fun :P)
Title: Re: AC News
Post by: Dick Forrest on July 19, 2014, 08:02:36 AM
Sorry, been too busy lapping the 98T to post!!!!!! ;D ;D ;D ;D ;D
An awesome beast!
And if you wanna feel good about yourself, make sure you set the track conditions to GREEN, you'll improve every lap as the track gets grippier. ;) 8)
(it's not as quick as OPTIMUM but more fun :P)

The 98T is the F. Abarth on steroids. a lot of steroids.
Only done 6 laps at Monza, 1:48. and can still go faster. at 50% boost. So you guys should be doing 1:30s. Insane speeds. It's so grippy at high speed. Just don't throttle hard and it's a pussy cat...
That's my opinion after 6 laps and 6 months racing experience..

I was going to hot lap Imola but a man could get himself killed in one of these things there.... Too soon?

Where have you been doing your hot laps Bacchsy?

Title: Re: AC News
Post by: Bacchulum on July 19, 2014, 08:45:17 AM
Silverstone, 100 litres, medium tyres, 60% boost and green track.
Lots of grip at high speed with that huge diffuser but you can also notice the fact you're so far forward in the car.
Feathering the throttle in corners keeps the boost up a bit (making it less snappy on exit) and helps rotate the car, but I've been driving it more or less like a drag car (point and squirt!).
I thought about Imola but chose somewhere with less aggressive curbs :-[ :-[
(and I'm still too scared to go to 100% boost :-[ :-[ :-[)
Title: Re: AC News
Post by: Wally on July 19, 2014, 09:02:05 AM
Wow, a lot of changes. Totally rewritten netcode? Here's the most important change:
Fixed crew placement in multiplayer events.
No more banners in the wrong pit bay!

The dynamic track sounds very exciting.

Can also set track conditions on the server...
Title: Re: AC News
Post by: Dick Forrest on July 19, 2014, 10:16:05 AM
just did a few laps on a UK server. Nords. I had a ping of 340+
I wasn't getting the CPU warning, no car warping/jittering. I didn't seem to bother anyone as they overtook me.
and i had quite a bit of the pretty stuff turned on.

however, I did still crash into a lot of barriers and was very slow. so they still haven't improved that!
Title: Re: AC News
Post by: Guybrush Threepwood on July 19, 2014, 10:30:29 AM
Apparently the pickup mp filter will display all pickup servers as full, so you may also have to click the full filter to see them.
Title: Re: AC News
Post by: Glen73 on July 19, 2014, 10:40:35 AM
Live track awesomeness
Title: Re: AC News
Post by: rob on July 19, 2014, 11:31:18 AM
Live track awesomeness

You're not wrong Glen.

Started with a "Green" track and could feel the extra grip as the laps rolled on. Not sure if it is only the "Racing Line" that rubbers up or the whole track. But it sure feels good.:)

rob
Title: Re: AC News
Post by: Glen73 on July 19, 2014, 11:33:14 AM
Live track awesomeness

You're not wrong Glen.

Started with a "Green" track and could feel the extra grip as the laps rolled on. Not sure if it is only the "Racing Line" that rubbers up or the whole track. But it sure feels good.:)

rob

I am hoping for racing line but whole track is better than nothing for now :)
Title: Re: AC News
Post by: gawaterman on July 19, 2014, 11:34:14 AM
Here is the change log for version 0.21 (and it does include online slip streaming):

Cant see that in the change log. Does it really work?
Title: Re: AC News
Post by: Wally on July 19, 2014, 12:12:10 PM
Live track awesomeness

You're not wrong Glen.

Started with a "Green" track and could feel the extra grip as the laps rolled on. Not sure if it is only the "Racing Line" that rubbers up or the whole track. But it sure feels good.:)

rob

I am hoping for racing line but whole track is better than nothing for now :)

I read its the whole track for now.
Title: Re: AC News
Post by: Glen73 on July 19, 2014, 12:16:40 PM
Live track awesomeness

You're not wrong Glen.

Started with a "Green" track and could feel the extra grip as the laps rolled on. Not sure if it is only the "Racing Line" that rubbers up or the whole track. But it sure feels good.:)

rob

I am hoping for racing line but whole track is better than nothing for now :)

I read its the whole track for now.

I think it's a great sign for now and shows it's on the agenda, this is quickly becoming a great simulator. I am doing a fresh install of windows and will then jump on AC, hopefully see a few of you guys on there tonight slip streaming away   ;D
Title: Re: AC News
Post by: Simone on July 19, 2014, 12:19:38 PM
The online experience with assetto corsa is a bit rough,i think they have a bit of way to go.and I am sure they will polish the multiplayer section.

Title: Re: AC News
Post by: DarrenM on July 19, 2014, 12:20:56 PM
Found for the new non-booking server mode you need to create an entry list without driver names. When people join they get assigned the next one available. Could be used to enforce a mixed grid by limiting the number of entries per car.

http://www.assettocorsa.net/forum/index.php?threads/v0-21-new-dedicated-server-option.12365/#post-202016
Title: Re: AC News
Post by: Guybrush Threepwood on July 19, 2014, 12:44:12 PM
Here is the change log for version 0.21 (and it does include online slip streaming):

Cant see that in the change log. Does it really work?

I've only had a quick go of the 98T online, where the performance difference between everyone on the server was quite large so didn't get constant speed behind someone to see it in full effect.

It was confirmed by Kunos on their official forums though, even though it doesn't specify it in the release notes.

There are lots of other little touches as well, like the virtual mirror staying on between sessions, and messages telling you when some has disconnected.
Title: Re: AC News
Post by: Dick Forrest on July 19, 2014, 06:53:05 PM
There is a password bug Wally. so that explains that.
http://www.assettocorsa.net/forum/index.php?threads/password-not-working.12387/

Why Marty kept ramming everyone? Who knows!

Marty, guybrush and myself gatecrashed a few servers and did doughnuts till we got kicked just too see what our pings where like. over 400 and still smooth but our cars don't turn, just kinda drift across without tuning in. Then Marty got creepy and bump-rammed the server owner on their PB lap.
 The server soon shut down after that.
Title: Re: AC News
Post by: marty on July 19, 2014, 07:29:47 PM
There is a password bug Wally. so that explains that.
http://www.assettocorsa.net/forum/index.php?threads/password-not-working.12387/

Why Marty kept ramming everyone? Who knows!

Marty, guybrush and myself gatecrashed a few servers and did doughnuts till we got kicked just too see what our pings where like. over 400 and still smooth but our cars don't turn, just kinda drift across without tuning in. Then Marty got creepy and bump-rammed the server owner on their PB lap.
 The server soon shut down after that.

You must be a novelist as you sure can make up a good story, which you never let the truth get too far in the way of.  ;D
Title: Re: AC News
Post by: Dick Forrest on July 20, 2014, 07:48:25 AM
Great docos on the the F1's at the start of the turbo era.
Taken from the AC forums.
http://www.assettocorsa.net/forum/index.php?threads/turbo-f1-engines-explained-beginning-of-turbo-era-in-f1.12492/

edit: The guys loitering around the pits. And especially the guy on the milling machine without safety glasses takes you back to the good ol days..

the kinda thing I imagine Bacchulum would watch every day.



(http://www.assettocorsa.net/forum/index.php?attachments/image-jpg.25657/)


Title: Re: AC News
Post by: Dick Forrest on July 20, 2014, 08:56:21 AM
At last i've got shadowplay working so I can now capture crap.

so far all I've got is this .gif of me in the 98T at 100% boost, old Monza.
(http://i1136.photobucket.com/albums/n497/mogwai101/Sequence01.gif)
Title: Re: AC News
Post by: Guybrush Threepwood on July 20, 2014, 08:58:58 AM
Hahaha Dick. Nice gif.
Title: Re: AC News
Post by: Glen73 on July 20, 2014, 10:18:56 AM
Can anyone confirm that drafting is working, just did a AI race and I'm not all that convinced  >:(
Title: Re: AC News
Post by: Wally on July 20, 2014, 10:24:26 AM
Can anyone confirm that drafting is working, just did a AI race and I'm not all that convinced  >:(
We noticed online that it definitely worked, in the Formula Abarth at Blackwood. Someone said that drafting has always been there with the AI. Some cars will draft more or less than others, too.
Title: Re: AC News
Post by: Dick Forrest on July 20, 2014, 10:31:43 AM
Can anyone confirm that drafting is working, just did a AI race and I'm not all that convinced  >:(

I concur!

Even if I'm 1/2 a lap behind someone I should betting some kinda tug......  :o
Title: Re: AC News
Post by: Gratulin on July 22, 2014, 11:17:54 PM
http://www.bsimracing.com/assetto-corsa-alfa-romeo-4c-at-spa-francorchamps/
Title: Re: AC News
Post by: marty on July 23, 2014, 11:02:23 AM
Stefano Casillo @KunosStefano  ·  Jul 20
This week we're going to have lots of updates with fixes coming your way. Try to leave you with a stable AC before next big update late aug

Stefano Casillo @KunosStefano  ·  Jul 21
like damage, fuel and tyre rate settable on the server plus a new parameter for dynamic track to "bring over" some grip from prev sessions

Stefano Casillo ‏@KunosStefano  11h
Night coding session: adding graining and blistering modeling.

@DCJunior06 @KunosStefano any news about flat spot?
 
Stefano Casillo
‏@KunosStefano
@DCJunior06 ya I am on the tyre code so I'll put them in as well..
Title: Re: AC News
Post by: insomniac on July 23, 2014, 11:49:43 AM
Some very cool updates there, I think server side settings need to addressed so everyone is using the same settings etc before flat spots are a concern.
Title: Re: AC News
Post by: Guybrush Threepwood on July 23, 2014, 11:54:50 AM
Hopefully brake heating and cooling is also in there.

Tyre blistering and graining sounds nice.  I hope it will be visible on the tyres.
Title: Re: AC News
Post by: Glen73 on July 23, 2014, 12:38:51 PM
+1 for flat spotting, no one wants to do a full race with a shaking wheel from a flat spot.
Title: Re: AC News
Post by: Bird on July 23, 2014, 02:00:33 PM
+1 for flat spotting, no one wants to do a full race with a shaking wheel from a flat spot.
...and yet we all will :D
Title: Re: AC News
Post by: Bruce on July 23, 2014, 03:41:33 PM
maybe the flat spot shaking in netkar stuffed my shoulder, because I certainly did a fair bit of it  :o
Title: Re: AC News
Post by: insomniac on July 23, 2014, 05:05:17 PM
Hopefully brake heating and cooling is also in there.

Tyre blistering and graining sounds nice.  I hope it will be visible on the tyres.

I think the wear needs to be sorted properly, tyres seem to wear weirdly so I've turned off wear altogether. Brake fade etc would be awesome! The blistering and graining will be purely visual I reckon.
Title: Re: AC News
Post by: Dick Forrest on July 24, 2014, 07:18:39 AM
I have got the most annoying fault that I'm sure is my own doing.
I haven't had 5.1 sound for a while so I thought i'd fix it.... Should have stopped right there.
Still haven't got 5.1, more like 3.1 but my sound is better and richer.

Now here is the most annoying fault and it is really frosting my kelvinator.
all sound is working fine everywhere, in every program that uses sound.... except in AC when I'm in the cockpit of any car.
Every other view I can hear the engine perfectly. but switch to cockpit view, even in open wheelers, all i can hear is wind noise. no engine sound at all.

I'd be happy if it was all sound or something straight forward.

I've tried:
Putting everything back how it originally was.
flashing my lights.
Turning it off and on.
Google.
I'm about to try a bucket of water.

any ideas??
Title: Re: AC News
Post by: Guybrush Threepwood on July 24, 2014, 07:33:56 AM
Have you tried turning it off and on again?

I wouldn't have a clue tbh.  Out of curiosity what view do you normally drive in?
Title: Re: AC News
Post by: Dick Forrest on July 24, 2014, 07:50:46 AM
Have you tried turning it off and on again?

I wouldn't have a clue tbh.  Out of curiosity what view do you normally drive in?

Drunk view.


yeah.. cockpit view. and i'm not really drunk, I save that for the real car.....



jokes!!

Drivers.. haven't tried new drivers...

STAND DOWN.
fixed. Stupid 3.5 jack a bit sloppy and under just enough tension that it slips out just enough a few seconds after pushing it in.
Title: Re: AC News
Post by: Bruce on July 24, 2014, 11:11:28 AM
although rather frustrating, thankfully it was an easy fix!

ps with your nick, you should be better at using 'jacks'  :P
Title: Re: AC News
Post by: marty on July 24, 2014, 10:52:46 PM
Just noticed in the latest build server config we can now force fuel, wear and damage levels within the server. Here is the server cfg for the one Im testing atm.

[SERVER]
NAME=Aus Public server
CARS=bmw_m3_e92_s1;ferrari_f40;ktm_xbow_r;lotus_exige_240_s3
TRACK=nord_snoopy_1.1
SUN_ANGLE=-8
MAX_CLIENTS=18
RACE_OVER_TIME=200
PORT=9600
HTTP_PORT=8081
REGISTER_TO_LOBBY=1
PICKUP_MODE_ENABLED=1
SLEEP_TIME=1
VOTING_QUORUM=75
VOTE_DURATION=20
BLACKLIST_MODE=1
CLIENT_SEND_INTERVAL_HZ=20
USE_FLOW_CONTROL=1
LOOP_MODE=1
PASSWORD=
ALLOWED_TYRES_OUT=3
DAMAGE_MULTIPLIER=100
FUEL_RATE=100
TYRE_WEAR_RATE=100

[QUALIFY]
NAME=Qualify
TIME=180
WAIT_TIME=30

Title: Re: AC News
Post by: Dick Forrest on July 25, 2014, 08:59:28 AM
A season in these has to be on the cards..

[youtube]GHwor9ziO_s[/youtube]
Title: Re: AC News
Post by: Bird on July 25, 2014, 09:04:26 AM
hey, if you are into Mazo shit, you're alone!  :D
Title: Re: AC News
Post by: marty on July 25, 2014, 09:32:02 AM
The reliant isnt sim enough didnt see any of this.

[youtube]QQh56geU0X8[/youtube]

I will chuck them onto my server tonight for a test, maybe Nords for 10 laps and throw in a couooe 98t's to mix it up ;D
Title: Re: AC News
Post by: Glen73 on July 26, 2014, 07:26:12 PM
0.21.10
- GUI fixes
- Replay now records the sun position
- Fixed replay and Esc Menu interactions
Title: Re: AC News
Post by: marty on July 26, 2014, 10:26:00 PM
A season in these has to be on the cards..

Not sure about a season but some fun races on non league nights would be a blast with a big field. Here is a little race on my server with Guybrush and some others that joined in.

[youtube]AYDKh_iOqZ8&list[/youtube]

There has been an update in the Robin and now it can flip very easily, was a little less grip here but more grip at magione and it was hard to do 1 lap.
Title: Re: AC News
Post by: Dick Forrest on July 27, 2014, 06:48:17 AM
A season in these has to be on the cards..

Not sure about a season but some fun races on non league nights would be a blast with a big field. Here is a little race on my server with Guybrush and some others that joined in.

[youtube]AYDKh_iOqZ8&list[/youtube]

There has been an update in the Robin and now it can flip very easily, was a little less grip here but more grip at magione and it was hard to do 1 lap.

sign me up! I was spewing I was out when you guys where racing. These things are a laugh to race.

Yeah a season would be too long. A handful of 3 lap races would be good. Once your 2-3 car lengths behind there is not much you can do except wait for someone to make a mistake.

Title: Re: AC News
Post by: Dick Forrest on July 27, 2014, 07:02:45 AM
here is a clip of the 0.2 reliant's tackling the 1st chicane at Monza

[youtube]Atrll2yr8Ds[/youtube]


and the link for the 0.2 Robin Reliant.
http://www.racedepartment.com/downloads/reliant-robin-mk-1.2795/
Title: Re: AC News
Post by: Guybrush Threepwood on July 27, 2014, 09:08:13 AM
That clip is hilarious Dick

I think we have found the ultimate car for Old Monza.  Actually with a large field it probably wouldn't be that bad as there would be a lot of side by side action with plenty of bumping.
Title: Re: AC News
Post by: Glen73 on July 27, 2014, 09:25:17 AM
They would be far more exciting with around 700 odd HP  :-X
Title: Re: AC News
Post by: Dick Forrest on July 27, 2014, 09:42:14 AM
They would be far more exciting with around 700 odd HP  :-X

Talk about wheel stands!

I think we have found the ultimate car for Old Monza.  Actually with a large field it probably wouldn't be that bad as there would be a lot of side by side action with plenty of bumping.

Could be a bit long. Vallelunga club track is nice and short. more chances of mistakes.
Title: Re: AC News
Post by: marty on July 29, 2014, 08:06:54 AM
Anyone up for the most insane street track in the world, I think its about to be released though wont be on official forums being a race07 conversion.

Macau race track, a lap of me chasing down an ai I made. Unfortunatly you cant race more then 1 really as the track ai boundaries are no good so side by side they just die here atm. Surprised I could get 1 to drive a pace I need to go quite hard to keep up with it at 100%.

[youtube]Zbh2z0YCN5M[/youtube]

The amazing thing is they race superbikes around this place, also f3, gt and wtcc. Check the insanity in this video.

[youtube]G3Rb3z_y6W8[/youtube]

 I am asking if I can put a link here as Im not sure where he will be releasing it.
Title: Re: AC News
Post by: Wally on July 29, 2014, 08:14:37 AM
I like Macau. Great fun. We've had netkar races there. Don't post a link here though. People can find it themselves if they want to, or ask someone they know.
Title: Re: AC News
Post by: Bacchulum on July 29, 2014, 08:15:26 AM
just make sure you let me know, I love Macau! ;D ;D
It's the only reason I bought race07 :(
Title: Re: AC News
Post by: Dick Forrest on July 29, 2014, 08:17:27 AM
Looks awesome.
The most insane though? There are other contenders for that title.
[youtube]9VI5GoacJv8[/youtube]
Title: Re: AC News
Post by: Bird on July 29, 2014, 08:26:47 AM
I hate macau with a passion :)  But it's a properly insane track, I fully agree.
Title: Re: AC News
Post by: Bruce on July 29, 2014, 10:13:34 AM
Their trust in their mechanics and mechanical things, warms my heart and makes my head spin!  :o


ps I don't know how they react in time at those speeds.
Title: Re: AC News
Post by: marty on July 29, 2014, 12:25:43 PM
Looks awesome.
The most insane though? There are other contenders for that title.
[youtube]9VI5GoacJv8[/youtube]

The IOM I wouldnt class as a street track, I dont know what youd class it as really. Its more a rally circuit that is too fast to be in the WRC ridden by guys with big balls on very fast bikes. Surprisingly its the same guys riding here that also ride the Macau GP as both are insanity on a bike. IOM has more run off if you go between buildings or arohnd the back of the track but as it 250kmh+ most of the way its no better then hitting a armco barrier at 100 to 300kmh.

Street tracks I think are the more traditional city circuits with walls all the way around. Still not sure if there is any way to pass in Macua outside of the 3 long straights. Maybe a very slow car can be passed but anyone at a decent pace theres no chance without it ending in tears.

Even the more open sections arent exactly easy to pass at, this corner t2 is very similar to copse at silverstone and passing here is not going to be easy. Except here if you are forced wide by someone they have a choice of hitting you first or the wall first.

[youtube]s0Rz2bQ2MNE[/youtube]
Title: Re: AC News
Post by: Bacchulum on July 29, 2014, 04:35:28 PM
IOM is the traditional city street circuit, it just goes through 3 'cities'.
(and the roads between, and a long country mountain road)

And I wouldn't really say it has runoffs.
Connor Cummings 'ran off' a couple of years back, which involved bouncing off a rock wall and tumbling half a click into the field beyond. :o
Title: Re: AC News
Post by: marty on July 29, 2014, 04:59:03 PM
Yea runoff as in not going to hit the wall 100% every time you go off, more like a mystery flight coming off at near top speed you may hit a cow, person, post, tree, wall or just soft ground. Most likely not the last option and at those speeds even water is quite hard, I saw GT is making IOM TT track I think but id very much doubt Kunos will do this. Also after Nords I think they will scan some smaller tracks even though they are already doing Spa modern and historic which arent exactly short tracks.

Im really loving the AC physics and driving this macau track confirms it even more for me, I can place the car so well that I can avoid wall contact fairly easily. In race07 the physics werent as good and I never felt as in control of the car, if anyone does want the track and cant find it maybe a pm to me may be of assistance.  ;)
Title: Re: AC News
Post by: Phil on July 29, 2014, 05:32:22 PM
I'm not sure what the official rules are but one loophole would be instead of a link, post a google search string that will find it :)   I'm up to 120 tracks, I need more!!!!!
Title: Re: AC News
Post by: marty on July 29, 2014, 06:15:37 PM
I'm not sure what the official rules are but one loophole would be instead of a link, post a google search string that will find it :)   I'm up to 120 tracks, I need more!!!!!

I dont even know where its posted sorry I just got a link from the guy that made it as I helped him with the AI and he shared with me the final version.

On another note of sad news but maybe good news could come from it Simbin is reportedly shutting down. Not really anything to do with that track but if its true then Kunos would be doing well to pinch a couple of their track guys such as Com8 and feels3. Com8 made the nords a we are using atm and feels3 has made some of the best tracks for RF2 before being pinched by simbin. I think they lost their way with the free to play RRE but did have some very talented artists in the team. A reason many simbin tracks are getting ported even those 5 years old or more is because they make some real good ones.

I did buy all the GTR and Race series and their tracks were always good even before laser scanning. Some of the tracks they have made recently since feels3 joined have been amazing too. Im sure he will be hired soon again but maybe he may also allow someone to convert his RF2 tracks or do one or 2 for AC as part of a resume of sorts.  ;D
Title: Re: AC News
Post by: Glen73 on July 31, 2014, 09:31:26 AM
0.21.11
- Graphics performance improvements
- Fixed PP FXAA
- Improvements on Font management
- Linux server in server folder
Title: Re: AC News
Post by: insomniac on July 31, 2014, 12:49:19 PM

- Linux server in server folder

Yesss, my super duoper linux VPS will finally get a workout, unless the cpu usage issues haven't been ironed out yet :(
Title: Re: AC News
Post by: Rolz on August 01, 2014, 03:22:33 PM
0.21.11
- Graphics performance improvements
- Fixed PP FXAA
- Improvements on Font management
- Linux server in server folder

woot! My linux server cone come back up again... yess!  ;D
Title: Re: AC News
Post by: marty on August 01, 2014, 05:23:36 PM
I did try flow control on my server last nite after reloading latest server files and though my ping was higher then nornal 40-70 instead of 34-37 had no issues with anyone and up to 13 on it at once. Did have it crap itself with flow control off and 12 people but it may have just been one very high pinger that brought it down then.

Were guys running with pings up to 380 and they were quite solid still everyone else was as good as AI.
Title: Re: AC News
Post by: Wally on August 12, 2014, 08:13:08 AM
http://www.virtualr.net/ferrari-f500-for-assetto-corsa-first-video

One for the historics fans.
Title: Re: AC News
Post by: Bruce on August 12, 2014, 10:54:48 AM
http://www.virtualr.net/ferrari-f500-for-assetto-corsa-first-video

One for the historics fans.

hahah who is that going to be?  ::)

thanks.
Title: Re: AC News
Post by: Dick Forrest on August 25, 2014, 10:50:53 AM
Big update this Friday apparently.
What would we like to see? I'm hanging out for damage. I doubt it will be this update though.
Title: Re: AC News
Post by: marty on August 25, 2014, 11:19:17 AM
Looks like we get Spa and some gfx updates.

(http://www.virtualr.net/wp-content/gallery/4458_1/14989807446_c3568a757e_o.jpg)

Id like to see some netcode updates and more admin controls. Also having server to set aids allowed and things like track temps etc all set server side.

Fixing the issues with sli would be nice if they add more post effects amd the added tyre damage blistering and flatspots along with punctures. Though punctures do also need pitstops otherwise a flat tyre is end of race.
Title: Re: AC News
Post by: Wally on August 25, 2014, 11:25:18 AM
There's still a fair bit to do. The netcode was great, then it got a bit flaky with this flow control - is it on or is it off? - and this client HZ interval business. Server control is still pretty crude. I think we may see this ready in several years time!
Title: Re: AC News
Post by: Dick Forrest on August 26, 2014, 02:29:02 PM
Not sure if it's hot off the press. The post is today...
Toyota!
http://www.assettocorsa.net/forum/index.php?threads/toyota-motor-corporation-license-officially-revealed.13738/
Title: Re: AC News
Post by: Bruce on August 26, 2014, 03:04:27 PM
Not sure if it's hot off the press. The post is today...
Toyota!
http://www.assettocorsa.net/forum/index.php?threads/toyota-motor-corporation-license-officially-revealed.13738/

Good news the old AE86! and the sillycar.

(http://noriyaro.com/wp-content/uploads/2012/10/noriyaro_unisan_ae86_01.jpg)
Title: Re: AC News
Post by: Bacchulum on August 26, 2014, 04:10:41 PM
And a Le mons prototype! 8)
Title: Re: AC News
Post by: Dick Forrest on August 27, 2014, 07:52:02 PM
Guybrush's mate might have got the inside news..

"Working trying to add a new car and track"

https://twitter.com/KunosStefano/status/504196394211487744
Title: Re: AC News
Post by: cramjet on August 27, 2014, 09:26:39 PM
[youtube]sVSiMQ5Fnvw[/youtube]

  :D
Title: Re: AC News
Post by: Dick Forrest on August 27, 2014, 10:06:27 PM
Interesting.....
Title: Re: AC News
Post by: Wally on August 27, 2014, 10:07:51 PM
F*** yeah.
Title: Re: AC News
Post by: marty on August 27, 2014, 10:56:09 PM
There's my car for season 3, even though its really slow compared to the Lotus's and beamers I will still enjoy driving it.  ;D

Actually maybe we can skin it up for dick, here is a perfect skin for him we just need to model the lights.

(http://www.netcarshow.com/Mercedes-Benz-SLS_AMG_GT_F1_Safety_Car-2013-wallpaper.jpg)
Title: Re: AC News
Post by: Dick Forrest on August 28, 2014, 09:18:08 AM
There's my car for season 3, even though its really slow compared to the Lotus's and beamers I will still enjoy driving it.  ;D

Actually maybe we can skin it up for dick, here is a perfect skin for him we just need to model the lights.

(http://www.netcarshow.com/Mercedes-Benz-SLS_AMG_GT_F1_Safety_Car-2013-wallpaper.jpg)

I've always thought the best advertisement for a car is watching a SLS AMG lead off f1 cars

I'll take up the offer Marty. It's a disqualification if you over take the safety car
Title: Re: AC News
Post by: marty on August 28, 2014, 10:12:33 AM
Im pretty sure this car will be more of a match with the 458 and mp4 12c not the more regular road cars. But in your hands Dick I dont think it will be that safe or fast.  ;)
Title: Re: AC News
Post by: Guybrush Threepwood on August 29, 2014, 10:38:29 PM
V 0.22 info:

http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-early-access-0-22.13874/

No Spa :(

But Nurburgring Sprint instead.

Oh well.  The AMG SLS should be cool.
Title: Re: AC News
Post by: Dick Forrest on August 29, 2014, 10:59:13 PM
V 0.22 info:

http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-early-access-0-22.13874/

No Spa :(

But Nurburgring Sprint instead.

Oh well.  The AMG SLS should be cool.

I'll give you a drag race! They have got it working they say..
Title: Re: AC News
Post by: Glen73 on August 30, 2014, 08:24:55 AM
0.22
- In-game apps must now be enabled in the game's launcher under Options > General
- Added new car Mercedes SLS
- Added new track Nurburgring Sprint
- Tyre model modifications, more direct and "alive" FFB on all cars. We advice less FF "effects"
- AI modifications for Mercedes SLS AMG & McLaren MP4 12C street
- fixed drag race
- all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware.
- Fixed multiplayer leaderboard logic
- Fixeg bugs in multiplayer GUI
- Overlay leaderboard implemented (Press F9 to cycle between 4 different modes)
- Fixed horn & lights in multiplayer
- Graphics & CPU Performance improvements
- Multiplayer Blacklist system improved
- Intro video at first launch, possible to disable it from options
- Replay Size reduced
- Replay frame interpolation improved
- Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved
- Setup Force Feedback setting page improved
- ksEditor : notify when skinned mesh is imported with a wrong scale
- ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing
- Fixed small random flashes during gameplay
- Added dedicated leaderboard APP
- Updated TAB key ingame leaderboard with a new look and functions
- Skidmarks start shape fixed and rendering is now faster
- Python apps can be enabled / disabled from the launcher
- Fixed bug "return to pits and lap counting in some special cases"
- Added Python camera control
- Fixed tyres jittering at low speeds
- Fixed missing wheels when AI car brake its engine and goes to pits
- Physics related rules : now cars must respect their defined set of rules in order to run on the track
- Track cameras now place the car in the middle of the screen
- Post Process App selector : fixed loading of default ppEffects.ini
- AI improvements
- Improved Drag AI
- Skidmarks are now disabled when setting World Detail to minimum
- Dynamic track randomness now less pronounced
Title: Re: AC News
Post by: Guybrush Threepwood on August 30, 2014, 08:39:00 AM
So far the best part of this update is knowing that others can hear my horn.

The AMG is quite fun to drive.  Not really too excited about the extra corner we got though :p
Title: Re: AC News
Post by: Wally on August 30, 2014, 08:48:23 AM
I'll update the practice server when I can, and we'll see what's happened to the netcode. It's more warpy by some accounts.
Title: Re: AC News
Post by: Dick Forrest on August 30, 2014, 08:50:17 AM
So far the best part of this update is knowing that others can hear my horn.

The AMG is quite fun to drive.  Not really too excited about the extra corner we got though :p

Yeah bit of a let down with the 'new track' It's a new corner. I wonder if the RL one has a 1/2 foot drop in it?
I'm happy about drag racing. Don't know how or if it will work in MP though.

I'm sure there are lots of subtle changes we won't notice.
I jumped on Mary's Rainbow server last night with Guybrush. What a mess. Every car started warping when we started the race. The server went down but it was funny seeing so many AMG's floating and spinning randomly along the track and into the air.

There was a new HUD down the bottom that give a nice visual of your track position. I think that's what it was doing.
All of my add-ons weren't working or even showing up. But I think that's a new setting somewhere as well.

Let's hope we don't wait two months and hyped up for the next new corner.
Title: Re: AC News
Post by: Dick Forrest on August 30, 2014, 08:59:23 AM
CRASH ISSUES? Ka0sleaderboard seems to be the culprit.


Bit more of an update this morning.
Maybe they have fixed the fixed net code.

EDIT. the game is pretty broken for me atm.
unpalyable lag in MP.. couldn't even get to drive actually.

Just tried a solo hot lap and it's taken me 5 minutes to close down AC cause it has hung. Ahh early access. At least these guys are around and try. a lot of early access stay unfinished forever.

2nd EDIT. kept crashing.. downloaded mods seem to be the issue for the crashes. I've turned them off and all ok. so just have to find the one(s) that have caused it.
switched Ka0sleaderboard off. so far so good.
Title: Re: AC News
Post by: crimespree on August 30, 2014, 10:33:45 AM
Force feedback so much better now. No more big resistance centering wheel after a drift. Feels like it should now.
Title: Re: AC News
Post by: Wally on August 30, 2014, 11:02:27 AM
I've put up the Tuesday practice server with the Merc SLS, McLaren mp412c, Ferrari 458 and Huyarrrrra at Vallelunga.
This is with USE_FLOW_CONTROL=0 and CLIENT_SEND_INTERVAL_HZ=10
Title: Re: AC News
Post by: Dick Forrest on August 30, 2014, 11:31:55 AM
Was just doing a few 'races' on some french sacré bleu server with Guybrush. some serious pings. didn't see any warping.
 Maybe a little bit of jittering. Lots of people crashing and wrecking.. was good fun. It's easy to see why good racers could get frustrated. But join a league. there seems to be 100s. Of cause they aren't as awesome as XGN and Wally's..
Title: Re: AC News
Post by: marty on August 30, 2014, 12:02:33 PM
No Spa I have just thrown all my toys from the pram even all the care bears and prized hello kitty merchandize. Will give the SLS a go and jump on TS see if anyone is up for some racing once I have given the update a bit of a run to see if SLI issues are still there or not. I did see some mention in the forums re kerbs of death being fixed but also surprisingly the ride heights have been altered and so most likely none of Guy's subterranean setups would work any more.
Title: Re: AC News
Post by: Guybrush Threepwood on August 30, 2014, 12:41:16 PM
Yep, netcode seems to be much better.  No warping and less jittering from high pingers that I could see, other than when crashing.

Will be interesting to see if the setups need to be changed much.  I tested my FA - Mugello setup which is probably the most "touchy" on the floor and there seemed to be less bottoming out than usual.
Title: Re: AC News
Post by: Wally on August 30, 2014, 02:13:21 PM
Yep, netcode seems to be much better.  No warping and less jittering from high pingers that I could see, other than when crashing.

Will be interesting to see if the setups need to be changed much.  I tested my FA - Mugello setup which is probably the most "touchy" on the floor and there seemed to be less bottoming out than usual.
Hey GB, I saw your comment: "Netcode is heaps better once the server admin put in the right settings." What setting was wrong? Is it anything I should know about?
Title: Re: AC News
Post by: Guybrush Threepwood on August 30, 2014, 03:55:30 PM
It was just the flow control Wally, it still turns cars into helicopters on acid if it's on and more than a few people join the server.

The same thing happened in Marty's server just before.  Switched it off and all was well again.
Title: Re: AC News
Post by: Rolz on August 30, 2014, 04:31:26 PM
Is it just me or is anyone else having issues with OV1 display?
Title: Re: AC News
Post by: Wally on August 30, 2014, 04:48:18 PM
Is it just me or is anyone else having issues with OV1 display?
There's stuff on the AC forums about downloading a new third party sim_info.py file and putting it into the app's thirdparty folder.
Title: Re: AC News
Post by: Dick Forrest on August 30, 2014, 05:54:08 PM
Is it just me or is anyone else having issues with OV1 display?

I don't think too many 3rd party apps are working atm. They look like they work but on closer inspection...

They can also cause your game to hang atm
Title: Re: AC News
Post by: gawaterman on August 30, 2014, 06:20:41 PM
Is it just me or is anyone else having issues with OV1 display?
Yep, mines not working too.
Edit:Just downloaded latest version and that seems to work.
Title: Re: AC News
Post by: Grubbet on August 30, 2014, 06:33:18 PM
(http://i.imgur.com/Q4d6SLF.jpg)
Title: Re: AC News
Post by: Glen73 on August 31, 2014, 07:13:08 AM
0.22.1
- Assetto Corsa does not crash on missing files and errors (enabled mods with errors again)
- Correction on alignment values on Mercedes SLS AMG setup screen
- Corrected Monza ideal line

0.22.2
- Race Rules are checked each time the user presses the button
- Fuel changes trigger Race Rules checking
- Slightly modified P4/5 Competizione default ride height

0.22.3
- Fixed Nurb. Sprint track map

0.22.4
- SHARED MEMORY LAYOUT IS CHANGED!!! UPDATE YOUR SOFTWARE
- Default setup for GT3/GT2 cars are now a bit higher to avoid invalid setup. By rules, such cars must not go under 60mm ride height.

0.22.5
- Tune default Post Processing effect (fixes dark screen on default Post Processing settings)

0.22.6
- Small fixes on graphics init

Title: Re: AC News
Post by: Glen73 on September 02, 2014, 08:46:07 AM
0.22.7
- Pause on/off is now in sync with physics thread
Title: Re: AC News
Post by: marty on September 02, 2014, 09:09:47 AM
After running the new build over the weekend a bit, netcode seems better seeing as I was able to host 24 cars without issues on the t1 micro server. Tried it with flow control on and it chit itself with about 12 people or so then went back to the 10hz flow control off. This ran fine for quite a few hours with a mostly full server, tried to up it to 15hz where cars motion was smoother but again got flying cars mid way through a race with maybe 16 cars on track.

Some people still complaining about kerbs but I had no issues at mugello or nurburg sprint in gt cars or tatuus. The SLS is quite fun just unfortunatly it doesnt match up too well with any other car so can only be raced on its own.

Saw there have just been more recent updates to address frame stutter which Mopz was having some issues with yesterday.
Title: Re: AC News
Post by: Wally on September 02, 2014, 10:48:49 AM
RSR timing app is fixed.
And 22.8 has apparently fixed some stuttering issues.
Title: Re: AC News
Post by: insomniac on September 02, 2014, 11:50:24 AM
Was still getting stuttering issues on my own online last night on 22.7... still getting used to the new tyres and in the Z4 GT2 I was thrown off a curb so that's definitely not fixed yet,. will give 10Hz on my server a go and see how many people can be hosted on a t2 micro running 2003 server.
Title: Re: AC News
Post by: Guybrush Threepwood on September 02, 2014, 05:02:45 PM
Yeah I still get thrown off curbs.  It's strange when it happens and it is the unloaded wheel that hits the curb.
Title: Re: AC News
Post by: Bruce on September 02, 2014, 06:14:04 PM
Update @ 5:30pm 2/sept to  ver 0.22.9

Thursday Server updated.
Title: Re: AC News
Post by: insomniac on September 03, 2014, 09:40:49 AM
Still getting stuttering and sometimes worse than before :(
Title: Re: AC News
Post by: Glen73 on September 03, 2014, 10:33:41 AM
Still getting stuttering and sometimes worse than before :(

What is your world detail set to?
Title: Re: AC News
Post by: insomniac on September 03, 2014, 05:49:58 PM
I had it on Maximum but have gone down to Very High and now High and still get it.., go lower you think?

I also had the weird flashes that appeared in the distance that look like someone taking a photo... that's been fixed but still getting the micro and not so micro stutters.
Title: Re: AC News
Post by: Bruce on September 03, 2014, 07:18:52 PM
I had it on Maximum but have gone down to Very High and now High and still get it.., go lower you think?

I also had the weird flashes that appeared in the distance that look like someone taking a photo... that's been fixed but still getting the micro and not so micro stutters.
Go to the lowest extreme and then work up.


tapatalk on an °[●●]°

Title: Re: AC News
Post by: Glen73 on September 03, 2014, 07:23:08 PM
I had it on Maximum but have gone down to Very High and now High and still get it.., go lower you think?

I also had the weird flashes that appeared in the distance that look like someone taking a photo... that's been fixed but still getting the micro and not so micro stutters.

Yer mate give it a run at lowest just to see if that is it, I used to get micro stutters and then I turned world detail right down and stutters gone. I ended finding medium worked best.
Title: Re: AC News
Post by: insomniac on September 04, 2014, 10:54:03 AM
Got a nice frame rate boost but still experiencing stuttering on minimum settings... others have it too so I'm glad I'm not the only one and it;s definitely a game issue not  my settings or hardware... the stutters are actually getting worse, with sometimes being long such as half a second or more.
Title: Re: AC News
Post by: Bruce on September 04, 2014, 01:14:26 PM
Got a nice frame rate boost but still experiencing stuttering on minimum settings... others have it too so I'm glad I'm not the only one and it;s definitely a game issue not  my settings or hardware... the stutters are actually getting worse, with sometimes being long such as half a second or more.
wow and crap!
so narrowed down at least if not a fix!  the 'others' that are experiencing the same symptons... is this on the AC forum? Have they got some explanation?  As I am not seeing this.  (The only problem I have is a lag when loading cars into memory the first time. ie on a public server an the cars coming into frame for the first time)
Title: Re: AC News
Post by: insomniac on September 04, 2014, 01:44:49 PM
I think there's a thread on the official AC forums but I race in another league on Wednesdays and a few of the guys said they have had crazy stuttering also. I don't get any lag loading other players skins, AC is on my SSD and loads everything nice and fast. I'm running a GTX670 and get a pretty much constant capped 101fps, about 85fps on a full grid and smoke around. Weird thing the stuttering is usually on corners so you can fly off the track.
Title: Re: AC News
Post by: Guybrush Threepwood on September 04, 2014, 01:58:41 PM
Have you tried upgrading your Nvidia drivers?
Title: Re: AC News
Post by: insomniac on September 04, 2014, 07:16:27 PM
Yup, latest versions of both driver and geforce experience.
Title: Re: AC News
Post by: Dick Forrest on September 10, 2014, 07:41:02 PM
AC looking for serious beta-testers..
http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-beta-tester-program.14447/#post-250723
Title: Re: AC News
Post by: Wally on September 10, 2014, 07:42:43 PM
AC looking for serious beta-testers..
http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-beta-tester-program.14447/#post-250723 (http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-beta-tester-program.14447/#post-250723)
Interesting. It sounds like they want some more structured feedback. I'd like to do it, if I had the time.
Title: Re: AC News
Post by: Guybrush Threepwood on September 10, 2014, 08:08:40 PM
It's probably out of the question for anyone in our time-zone.
Title: Re: AC News
Post by: Wally on September 20, 2014, 10:21:59 PM
Some new screen shots showing new lighting effects

http://www.assettocorsa.net/forum/index.php?threads/oh-my-god-the-paw-prints-are-gone.14910/
Title: Re: AC News
Post by: Dick Forrest on September 21, 2014, 08:01:27 AM
They sweet screen shots! I don't recall ever noticing paw prints?
Title: Re: AC News
Post by: Phil on September 21, 2014, 08:49:28 AM
Some new screen shots showing new lighting effects

http://www.assettocorsa.net/forum/index.php?threads/oh-my-god-the-paw-prints-are-gone.14910/

I thought they signed an NDA, how's he allowed to post that?
Title: Re: AC News
Post by: Guybrush Threepwood on September 21, 2014, 09:19:08 AM
It's a screenie from Facebook.

To be honest go never noticed paw prints and I don't really see much difference in those pics???
Title: Re: AC News
Post by: Wally on September 21, 2014, 10:17:52 AM
It's a screenie from Facebook.

To be honest go never noticed paw prints and I don't really see much difference in those pics???
In the second shot, the difference is the rays of the sun around the trees. It looks a little overdone in a static pic, but it could look interesting in motion.
Title: Re: AC News
Post by: Dick Forrest on September 21, 2014, 10:37:03 AM
It's a screenie from Facebook.

To be honest go never noticed paw prints and I don't really see much difference in those pics???
In the second shot, the difference is the rays of the sun around the trees. It looks a little overdone in a static pic, but it could look interesting in motion.

and here comes more CPU warnings lol
Title: Re: AC News
Post by: Wally on September 25, 2014, 07:46:14 AM
From the AC "cars still warping thread", one of the KS support guys said ”For the next release part of the server's core algorithm has been changed: lets hope this'll solve the problem because at the moment I've not answers.".
Title: Re: AC News
Post by: marty on September 25, 2014, 08:30:17 AM
Im pretty sure flow control worked in earlier server builds, I dont know exactly what its meant to be but the netcode was better in one of the earlier builds by a bit I think. The first build was very poor with lots of jitter and warp in low and higher pings. It then got much smoother but simce cars started flying that day and flow contril needed to get turned off overall mp smoothness has dropped down a few notches I think.
Title: Re: AC News
Post by: Wally on September 25, 2014, 11:34:44 AM
I agree.
Title: Re: AC News
Post by: Gratulin on September 30, 2014, 12:31:24 PM
Interesting post from RaceDepartment.

http://www.racedepartment.com/threads/assetto-corsa-press-event-live-blog.93711/
Title: AC News
Post by: Gratulin on September 30, 2014, 12:42:50 PM
Pictures from the AC press day courtesy of RaceDepartment.(http://tapatalk.imageshack.com/v2/14/09/29/8231f571ca614ffa1468a561eea8db08.jpg)

[Old attachment deleted by admin to free up space]
Title: Re: AC News
Post by: Dick Forrest on September 30, 2014, 01:31:22 PM
That last photo.. Oops! Looks expensive.
Title: Re: AC News
Post by: Rolz on September 30, 2014, 01:42:32 PM
That last photo.. Oops! Looks expensive.
and thank gawd it's not my car... still sympathy  :'( :'( :'( right here... never nice seeing a ride go up in flames
Title: Re: AC News
Post by: marty on September 30, 2014, 02:13:33 PM
The last photo is possibly what happens when a sim driver shifts down a real car like they do in a sim without proper engine/transmission damage. A bit more costly in a real mclaren but Id love to find out exactly what happened there.  ;D
Title: Re: AC News
Post by: Gratulin on September 30, 2014, 02:19:25 PM
Not driver error - just caught fire leaving pits I think. More info in the RD post.
Title: Re: AC News
Post by: Dick Forrest on September 30, 2014, 02:21:33 PM
The last photo is possibly what happens when a sim driver shifts down a real car like they do in a sim without proper engine/transmission damage. A bit more costly in a real mclaren but Id love to find out exactly what happened there.  ;D

I think it just caught on fire! Only a little bit about it here..
http://www.racedepartment.com/threads/assetto-corsa-press-event-live-blog.93711/page-2
Title: Re: AC News
Post by: marty on September 30, 2014, 03:13:38 PM
The last photo is possibly what happens when a sim driver shifts down a real car like they do in a sim without proper engine/transmission damage. A bit more costly in a real mclaren but Id love to find out exactly what happened there.  ;D

I think it just caught on fire! Only a little bit about it here..
http://www.racedepartment.com/threads/assetto-corsa-press-event-live-blog.93711/page-2
This is what it says so quite likely driver error going by this post.

Facepalm of the Day. Finally allowed to drive the real car and then you set the engine on fire #OMG. (Of course not our tame racing drivers of RD :whistling:).

(http://www.racedepartment.com/attachments/assetto-corsa-press-event-022-jpg.65808/)

It may have even been one of the rd ruys that killed it lol, ive seen a few alien hotlaps that would kill a car within a lap or 2. I really hope car damage is increased to a more realistic level as Ive always had to be more carefull in real cars then you can in any sim. If your downshifting and its above the rev limiter in the next gear this is never good for any engine or trany.

Some cars do have built in code to not allow shifts that will insta kill the car but still regular bad downshifts will cook things fairly quickly if done every time. Id be surprised if they let anyone out without an instructor in the car so it may have just been bad luck too rather then someone murdering it.

Lets hope it was all fully covered and this doesnt sour the relationship between Kunos and RSR. Maybe Aris did this testing how far he can go before getting damage, before codeing it into AC.
Title: Re: AC News
Post by: marty on October 01, 2014, 12:48:37 AM
Looks like we may get the 1.0 RC this friday. Also animated pitstops for mp which will be interesting.

(http://i1339.photobucket.com/albums/o718/Chessiah/pit-stops-ac_zps313d223f.gif)

This is a quote from the official forums, video is in Italian but has some cool shots of the current ac build.

Quote from: g4b1bb097, post: 265434, member: 6261

[youtube]1VgF8cR0ja4[/youtube]

0:06 TvTech.it-Interview

0:46 KUNOS Simulazioni has its headquarters inside the Vallelunga autodrome, what are the advantages of this solution?
Marco: The main advantages are that you can do R&D in a very massive way, relying also on the fact that our presence here lets us to keep in touch not only with the car manifacturers but also with the main characters of the motorsport world, not only the pilots but also race engineers that often are more useful in our job because by cooperating with them we get to know exactly how the cars react on the racetrack, the performance, what kind of setup is being used and these factors allows us to create a better experience also in the physics and technical sector, you know... at high level

1:40 You mentioned some new modes and also career mode, when are they coming?
Marco: Starting from the last question: career mode will come in the 1.0RC of the game, which will come soon. It will let you to participate in a series of event, starting from the slower cars to finally reach the more intresting ones, the championships with the GTs. Speaking about the new modes: we have planned for the next year the relase of more contents, not only DLCs but additional free contents, new special events, a more predetermined career and a bunch of options that will not be in the v1.0 but will come later with free updates like extending the pitstop feature from a MP-only feature to SP too. Speaking of career mode we will have a series of events that will give a "family feeling" like the Gran Turismo series, to reach and make the game more enjoyable for the casual gamers and there will be a lot of special events available for your selection allowing a more customisable career instead of a fully predetermined one where you can take and choose different paths

3:10 What can you say about the future of Assetto Corsa? Will we receive updates of the damage model?
Marco: Speaking of the damage model the version that will come out soon will include full damage simulation both aestetical and mechanical, and damages will be toggleable, there will be different kind of damages: not only to suspension, engine and gearbox relating to the drivestyle or the collisions that may happen but also there will be damages related to what the driver does: this means that there might be punctures if you get too rough on the kerbs, especially with road cars that aren't meant for that.
This will give very realistic experience to the players

4:03 Assetto Corsa is an indie, what are the main challanges of this approach?
Marco: When the publishers started to look at us, we received a lot of proposals and they're still coming.
What we are doing with Assetto, especially with the PC version is continuing on the line that we've set in the beginning. The Early Access program from Steam has gone incredibily well, far exceeding our expectations and this has given us a lot of earnings. So we decided to continue our original path by reinvesting a good amount of our revenues in the acquisition of new licenses, new contents and expanding the team from the inital six to fifteen people, fifteen very good elements and crucial to the development of the game.
Our idea is to continue, maybe even while collaborating with the big companies, to pursue our initial goals by keeping our indipendence especially in the game design and what strategies to apply, by continuosely delivering to our customers, our fans what they expect

Woah, writing this on a phone was a real pain
Title: Re: AC News
Post by: Wally on October 01, 2014, 07:33:37 AM
The pit stops look like moire than I expected. I think I spotted some eye candy like heat haze and floating "dust" in the Huyara shots.

I still don't know how they get the game looking like that. No jaggies at all... crystal clear and sharp. My game doesn't look like that.
Title: Re: AC News
Post by: Dick Forrest on October 01, 2014, 08:11:16 AM
This Friday? outrageous speculation!
Didn't they say they where re-writing the net code from ground up? Doesn't sound like KUNOS would do that and release it untested with the full version.

Pit stops look awesome.

The Cobra guys will be stoked to see it in that clip.
Title: Re: AC News
Post by: Dick Forrest on October 01, 2014, 08:36:31 AM
The pit stops look like moire than I expected. I think I spotted some eye candy like heat haze and floating "dust" in the Huyara shots.

I still don't know how they get the game looking like that. No jaggies at all... crystal clear and sharp. My game doesn't look like that.

Do you have post effects running? They really blur up the place with it's fake depth of field. I find the post effects to be a bit on the gimmicky side, bit over the top rendering. Pretty, but only in still shots I think. 
Title: Re: AC News
Post by: Enforcer-J on October 01, 2014, 08:44:02 AM
I turned off ppe last night trying to get better frame rates and the game transformed into a cartoon :/

I havent really noticed the blur much but I might play around and turn off all the effects but just leave the hd colour saturation at 80%.


Title: Re: AC News
Post by: marty on October 01, 2014, 08:59:23 AM
Pretty sure we will get the next RC version a couple weeks before official release, its been in closed beta for a little while already and it must have been good enough to show the press already. If release is in late October then pre release getting the RC this Friday seems quite likely.

May do our mid season fun race at Spa with a forced pitstop to test that out. I wouldnt expect the Nords DLC to be out til some time next month at least a few weeks after official release but possible to be launched same day if its ready. Doing that will get some peoples knickers in a twist though so they may hold off a little on that.

The Cobra in the official trailer is strange either just showcasing mod co tent or they may have licensed it and bought the model off the guys. Hopefully tweaked the physics a little, I also noticed that they will include a tyre and physics editor so that should improve mod content in that area as long as guys put in the correct data.

Pitstops and damage on mod cars will probably be broken or just very funky so fun days ahead with mods and apps I think.
Title: Re: AC News
Post by: Dick Forrest on October 01, 2014, 09:09:54 AM
Pretty sure we will get the next RC version a couple weeks before official release, its been in closed beta for a little while already and it must have been good enough to show the press already. If release is in late October then pre release getting the RC this Friday seems quite likely.

May do our mid season fun race at Spa with a forced pitstop to test that out. I wouldnt expect the Nords DLC to be out til some time next month at least a few weeks after official release but possible to be launched same day if its ready. Doing that will get some peoples knickers in a twist though so they may hold off a little on that.

The Cobra in the official trailer is strange either just showcasing mod co tent or they may have licensed it and bought the model off the guys. Hopefully tweaked the physics a little, I also noticed that they will include a tyre and physics editor so that should improve mod content in that area as long as guys put in the correct data.

Pitstops and damage on mod cars will probably be broken or just very funky so fun days ahead with mods and apps I think.

Maybe Nords will be a bit dodgy as it's modded? Would be better to try out new functions with official cars tracks to take out the modded variable?
Title: Re: AC News
Post by: Dick Forrest on October 01, 2014, 09:13:33 AM
I turned off ppe last night trying to get better frame rates and the game transformed into a cartoon :/

I havent really noticed the blur much but I might play around and turn off all the effects but just leave the hd colour saturation at 80%.

lol I find the PPE makes it look cartoony! Like watching some ANIME

Last night's track is just a bit dodgy when it comes to performance. I don't think it's anyone's hardware/software playing up.
Title: Re: AC News
Post by: Dick Forrest on October 01, 2014, 09:20:11 AM
The last photo is possibly what happens when a sim driver shifts down a real car like they do in a sim without proper engine/transmission damage. A bit more costly in a real mclaren but Id love to find out exactly what happened there.  ;D

I think it just caught on fire! Only a little bit about it here..
http://www.racedepartment.com/threads/assetto-corsa-press-event-live-blog.93711/page-2
This is what it says so quite likely driver error going by this post.

Facepalm of the Day. Finally allowed to drive the real car and then you set the engine on fire #OMG. (Of course not our tame racing drivers of RD :whistling:).

(http://www.racedepartment.com/attachments/assetto-corsa-press-event-022-jpg.65808/)

It may have even been one of the rd ruys that killed it lol, ive seen a few alien hotlaps that would kill a car within a lap or 2. I really hope car damage is increased to a more realistic level as Ive always had to be more carefull in real cars then you can in any sim. If your downshifting and its above the rev limiter in the next gear this is never good for any engine or trany.

Some cars do have built in code to not allow shifts that will insta kill the car but still regular bad downshifts will cook things fairly quickly if done every time. Id be surprised if they let anyone out without an instructor in the car so it may have just been bad luck too rather then someone murdering it.

Lets hope it was all fully covered and this doesnt sour the relationship between Kunos and RSR. Maybe Aris did this testing how far he can go before getting damage, before codeing it into AC.

Word is it was a ill fitted oil cap. Oil spilled onto the exhaust. No real damage done.
Title: Re: AC News
Post by: Bruce on October 01, 2014, 04:29:16 PM
may be along with mechanical failure , mechanic failure will be added :)
Title: Re: AC News
Post by: Dick Forrest on October 01, 2014, 04:53:20 PM
may be along with mechanical failure , mechanic failure will be added :)

Really looking forward to the damage. Mainly for realism, when I take out Marty or Guybrush. I want it to be final. And i want there to be evidence left on the track..

Honestly, bit of trepidation though. Especially how it will work. Will the damage to engine and tyres be predictable (good) or totally random (bad)
Will the damage models at least do the rest of the graphics justice? even if they are the same crunch zones etc every crash. Will parts come off the cars and remain permanently on the track? (good) or just vanish into thin air? (bad)
Will oil / liquids come off damaged cars? Will they catch on fire?
  They go to extra lengths to describe their simulation is like no other. Well, if they leave out a few of those things I mentioned then they are just like every other sim.

And does anyone really think they will drop 1.0 this week?? I don't
Title: Re: AC News
Post by: Guybrush Threepwood on October 01, 2014, 05:51:05 PM
I will eat my underwear if we get v1 this week.

I'm tipping the damage will be some scratches and a few dented / loose panels and nothing more.  I don't think we will see massive crumple zones and parts flying off the car.  Would be great if we did, but the people working on it are probably more interested in the driving stuff ;)
Title: Re: AC News
Post by: marty on October 01, 2014, 05:56:03 PM
Dick I think you will wreck your car before you can try and wreck ours, maybe you can wait at pit exit.

I will eat my underwear if we get v1 this week

Quoting for future reference, we need video proof if we get the 1.0 RC this weekend. It wont be the official v1 public release but I think its a pretty good chance seeing the RC has been tested by the closed beta group already.
Title: Re: AC News
Post by: Dick Forrest on October 01, 2014, 06:19:57 PM
Dick I think you will wreck your car before you can try and wreck ours, maybe you can wait at pit exit.


Oh I'm prepared to sacrifice my car for a good cause.

And stuff better come off my the cars! I think it will. I'm hoping they continue their Italian arrogance in ensuring they have the best shit out there... I mean that in the nicest possible way. They don't like to do things 1/2 way.
Title: Re: AC News
Post by: marty on October 01, 2014, 07:03:51 PM
Dick I think you will wreck your car before you can try and wreck ours, maybe you can wait at pit exit.


Oh I'm prepared to sacrifice my car for a good cause.

And stuff better come off my the cars! I think it will. I'm hoping they continue their Italian arrogance in ensuring they have the best shit out there... I mean that in the nicest possible way. They don't like to do things 1/2 way.

Yep hey seem to do either all or nothing with most things, either done very well or not at all. Lets hope all the things that havent been done get done as well as the other things already done.
Title: Re: AC News
Post by: Bird on October 01, 2014, 07:13:53 PM
Dick I think you will wreck your car before you can try and wreck ours, maybe you can wait at pit exit.

I will eat my underwear if we get v1 this week

Quoting for future reference, we need video proof if we get the 1.0 RC this weekend. It wont be the official v1 public release but I think its a pretty good chance seeing the RC has been tested by the closed beta group already.
It also has to be used underwear!  And no spicing or cooking!


My big question though: do we get our ballast???
Title: Re: AC News
Post by: Wally on October 01, 2014, 08:41:51 PM
Plenty to read about the RC from a firsthand observer:

http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-press-event-live-blog.15253/page-15#post-266049
Title: Re: AC News
Post by: Dick Forrest on October 01, 2014, 09:36:37 PM
Plenty to read about the RC from a firsthand observer:

http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-press-event-live-blog.15253/page-15#post-266049

Perhaps to Marty's disappointment, Guybrush is safe from dining on his underwear... in front of us all at least thank fek!

Well that's how I read it..
"Yes, pit stops are in for Multiplayer - whether they are fully in for Single Player depends on how testing goes in the coming weeks."
Title: Re: AC News
Post by: marty on October 01, 2014, 10:46:00 PM
Plenty to read about the RC from a firsthand observer:

http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-press-event-live-blog.15253/page-15#post-266049

Perhaps to Marty's disappointment, Guybrush is safe from dining on his underwear... in front of us all at least thank fek!

Well that's how I read it..
"Yes, pit stops are in for Multiplayer - whether they are fully in for Single Player depends on how testing goes in the coming weeks."

Depends if your a glass half full or empty kind of Dick, the testing may still be within the internal beta team for this even if we get the RC without SP pitstops. Guy must fully consume said underwear and not throw up or spit them out for 30 minutes with no camera tricks.

I still think its highly likely that the pre release people get the RC a couple weeks before official release to get a larger user base test it before going final. The SP pitstops really arent too big a deal for many and the internal beta testers can sort that out or it can be given to us and we can all see how buggy it is.

I think the issue is they simply havent coded AI to go to it and also work out when they should or shouldnt pit, does take quite a bit of codeing to really get that useable and not make them all go in on the exact same strategy. In MP the real idiots can sort out when to pit but hopefully the server can force pitstop rules and such otherwise its kind of pointless unless running very long races if pitstops arent compulsory.
Title: Re: AC News
Post by: Wally on October 01, 2014, 11:21:28 PM
What we've typically done in the past is up the tyre wear and fuel multipliers so that you have to pit to make it to the end of the race.
Title: Re: AC News
Post by: marty on October 02, 2014, 10:27:12 PM
Interesting but next week means guy may not need to eat jocks this week.

Hello AC followers,
important updates and news about Assetto Corsa 1.0 incoming next week. Thanks for your patience and passion, stay tuned.

[Old attachment deleted by admin to free up space]
Title: Re: AC News
Post by: Wally on October 02, 2014, 10:47:18 PM
The news might be that it's delayed for 6 months  :-X
Title: Re: AC News
Post by: marty on October 02, 2014, 10:52:10 PM
Maybe they will say they spent too much money at the press event last week and have gone under. But an announcement about a coming announcement does sound a little silly to me.  ;D
Title: Re: AC News
Post by: Dick Forrest on October 03, 2014, 09:06:56 AM
another teasing damage photo.
from the AC press event thread. Good to see. Not sure how mud gets on your car when you rub against another car. and the panels look a bit like they must be made from aluminum foil. BUT WAY way better than just bouncing off other cars and nothing happens at all.

(https://scontent-a-fra.xx.fbcdn.net/hphotos-xpa1/t31.0-8/1039860_10202934582279512_6018932613728698274_o.jpg)
Title: Re: AC News
Post by: marty on October 03, 2014, 05:05:41 PM
Here are a couple onboard laps filmed at the press day at Vallelunga with Marco driving the Nissan GTR for a couple laps using glasses camera for a good pov.

[youtube]y8mfvIyrvCU[/youtube]
Title: Re: AC News
Post by: Wally on October 03, 2014, 07:29:18 PM
another teasing damage photo.
from the AC press event thread. Good to see. Not sure how mud gets on your car when you rub against another car. and the panels look a bit like they must be made from aluminum foil. BUT WAY way better than just bouncing off other cars and nothing happens at all.
That looks like a car that's rolled over the edge of a cliff, not been on a race track.
Title: Re: AC News
Post by: marty on October 03, 2014, 07:35:37 PM
Normally you dont hit so many things and continue racing, it does seem a little arcadey as with so much panel damage it should have a bent in corner or two. Also is that car carbon or Aluminium as carbon doesnt bend but as they are relatively cheap cars panels are likely aluminum.

I hope damage at highest level is realistic especially with physics so wheels should be bent by that point and most contact will be effecting your race quite bad if not ending it. A bit of a pain if you lag spike into the car in front or they get you but it should also force people to take more care when passing to avoid contact.
Title: Re: AC News
Post by: Wally on October 03, 2014, 07:49:57 PM
Yeah, I'm a fan of damage in general, especially with big fields. When damage takes 1/3 to 1/2 the field out though, it's not much fun.
Title: Re: AC News
Post by: Dick Forrest on October 03, 2014, 08:27:18 PM
Normally you dont hit so many things and continue racing, it does seem a little arcadey as with so much panel damage it should have a bent in corner or two. Also is that car carbon or Aluminium as carbon doesnt bend but as they are relatively cheap cars panels are likely aluminum.

I hope damage at highest level is realistic especially with physics so wheels should be bent by that point and most contact will be effecting your race quite bad if not ending it. A bit of a pain if you lag spike into the car in front or they get you but it should also force people to take more care when passing to avoid contact.

Yeah, I'm a fan of damage in general, especially with big fields. When damage takes 1/3 to 1/2 the field out though, it's not much fun.

I'm sure crash physics data is something that is available for most if not all these cars. Maybe? Whether it translates easy to AC is another story... Airbags. That's what we need. Ones for our wheels at home too. for pro level immersion.

 In the AC youtube clip one of the guys says it's 'toggleable' I wonder how many levels or if it's just off / on?


back to the photo, it look like brush stokes of mud more than scratches. there is no depth to them. The crinkles look like a photo of aluminium foil superimposed/layered over the body. BUT I can't wait to make, some people I won't mention, cars look like that! lol
Title: Re: AC News
Post by: Dick Forrest on October 03, 2014, 08:46:55 PM
[youtube]hDcNHBe9oAs[/youtube]

http://assettocorsafan.com/nuove-immagini-provenienti-dalla-versione-finale/

not sure if you guys have seen it? I hope you can translate the page / know Italian.
Title: Re: AC News
Post by: Wally on October 03, 2014, 09:07:42 PM
I would have rather heard the new sound engine than the Euro pop!
Title: Re: AC News
Post by: marty on October 03, 2014, 11:38:45 PM
Yeah, I'm a fan of damage in general, especially with big fields. When damage takes 1/3 to 1/2 the field out though, it's not much fun.

I think in the tuesday league I have had only a handful of contacts with other cars over 2 and a bit seasons with some close racing, so its quite possible to avoid damage. Lets hope the netcode jitter gets fixed and maybe have a disable collision above a certain ping to avoid someones connection going nuts and taking out half the field. It will teach people to be more clean when passing I think as it will likely ruin theirs and someone else's race. I mostly try to avoid ruining anyone elses race but as in real racing incidents always happen. If they happen to the same people each race then they need to consider themselves part of the problem.

Unfortunately there are times when the big one happens and not much can be done where with full damage it will tear a race apart if half the field gets taken out. Thats where flags would be good so a yellow can be waved and all slow down approaching the incident hopefully reducing the amount of people effected. I know my kerb crash at Mugello in the e30 races could have taken out most of the field but unfortunately it was just rob that got unlucky and hit my car as it stopped mid track at the front of the field early in the race.

On a completely unrelated topic ;) I think Dick Skin designs should make themselves one of these skins.

(http://www.zentai-zentai.com/bmz_cache/c/crash-test-dummy-zentai-suit-fe4700.image.381x550.png)

Not saying Dick hits other cars often but he is quite a hazard to the scenery, if anyone is to be our crash test dummy I think my Forrest is a great candidate.
Title: Re: AC News
Post by: marty on October 03, 2014, 11:41:54 PM
Here are some v1 RC screens, so it mustnt be too far away.  Dont clean those jocks yet GB ;)

(http://assettocorsafan.com/wp-content/uploads/2014/10/010872-1-1024x655.jpg)

(http://assettocorsafan.com/wp-content/uploads/2014/10/010872-3-1024x655.jpg)

(http://assettocorsafan.com/wp-content/uploads/2014/10/010872-5-1024x655.jpg)

(http://assettocorsafan.com/wp-content/uploads/2014/10/010872-7-1024x655.jpg)

(http://assettocorsafan.com/wp-content/uploads/2014/10/010872-8-1024x655.jpg)

http://assettocorsafan.com/nuove-immagini-provenienti-dalla-versione-finale/
Title: Re: AC News
Post by: Dick Forrest on October 04, 2014, 08:51:03 AM
Would of it hit by now? I can't remember what time they usually give us updates.

Was reading that Italian blog last night. It gave a lot of hints at tomorrow. But. who really knows? Only the KUNOS boys for sure.
So Guybrush might be getting a bit more roughage in his diet after all? I for one, will take his word for it. I certainly do not want to see the HD clip on youtube of Guybrush consuming his own underwear. There are too many levels of wrong.
Title: Re: AC News
Post by: Guybrush Threepwood on October 04, 2014, 08:57:55 AM
I think I'm safe.  Normally the releases have been anywhere from 10pm Friday night to 3am Saturday morning eastern.

To think I wore this same pair of jocks all week for nothing.
Title: Re: AC News
Post by: marty on October 04, 2014, 09:58:51 AM
I think I'm safe.  Normally the releases have been anywhere from 10pm Friday night to 3am Saturday morning eastern.

To think I wore this same pair of jocks all week for nothing.

If your real confident you will extend  the offer for next week which is more likely. They said they will give important info this week and there have been many that were at the press day saying an rc will be out a couple weeks before going official. I dont think theyd be talking about the closed beta as they have already had it for a week or 2.
Title: Re: AC News
Post by: Wally on October 04, 2014, 11:01:22 AM
More than anything, I want the sound to be improved. That's the area where it needs improvement (and the netcode).
Title: Re: AC News
Post by: Bird on October 04, 2014, 12:54:55 PM
More than anything, I want the sound to be improved. That's the area where it needs improvement (and the netcode).

BALLAST!!!! :D
Title: Re: AC News
Post by: Guybrush Threepwood on October 04, 2014, 02:20:46 PM
More than anything, I want the sound to be improved. That's the area where it needs improvement (and the netcode).

BALLAST!!!! :D

+ 1.  And pit stops and server-side admin controls.
Title: Re: AC News
Post by: marty on October 04, 2014, 05:01:58 PM
More than anything, I want the sound to be improved. That's the area where it needs improvement (and the netcode).

BALLAST!!!! :D

Quote from: Aristotelis, post: 267133, member: 1
Hi there.
We start from the baseline car manufacturer data. Then we usually apply the BoP on the engine, fuel tanks and aero ( for example the height of the rear wing). We do not modify the weight with ballast penalties because we would like to offer that option individually for every car in the server at some future update... Not sure we will make it and when but that's the plan.
Sent from my iPhone using Tapatalk

http://www.assettocorsa.net/forum/index.php?threads/gte-gt3-balance-of-performance.15354/
Title: Re: AC News
Post by: Bacchulum on October 04, 2014, 06:19:50 PM
Woohoo!
Looks like ballast is coming, eventually.
Title: Re: AC News
Post by: Bird on October 04, 2014, 07:02:20 PM
Woohoo!
Looks like ballast is coming, eventually.

Taht's really great to hear.  The sooner the better, but I'll wait....  A bit....  Ok that's enough, where's my ballast?!?
Title: Re: AC News
Post by: Wally on October 09, 2014, 07:54:06 AM
Version 1.0 and DLC content released, from http://www.racedepartment.com/threads/experience-the-assetto-corsa-press-event.94161


Version 1.0 CARS:

Abarth 500 EsseEsse
Abarth 500 EsseEsse S1 (upgrade*)
Alfa Romeo Giulietta Quadrifoglio Verde
BMW 1 Series M Coupè
BMW 1 Series M Coupè S3 (upgrade*)
BMW M3 E30 Sport Evolution
BMW M3 E30 Sport Evolution S1 (upgrade*)
BMW M3 E30 Sport Evolution Drift (upgrade*)
BMW M3 E30 Group A
BMW M3 E30 Group A 1992 version
(upgrade*)
BMW M3 E92
BMW M3 E92 S1 (upgrade*)
BMW M3 E92 Drift (upgrade*)
BMW M3 E92 GT2
BMW Z4 E89 35is
BMW Z4 E89 35is S1 (upgrade*)
BMW Z4 E89 35is Drift (upgrade*)
BMW Z4 GT3
Classic Team Lotus Type 49
Classic Team Lotus Type 98T
Ferrari F1 312T
Ferrari 458 Italia
Ferrari 458 Italia S3 (upgrade*)
Ferrari 458 GT2
Ferrari 599XX Evo
Ferrari F40
Ferrari F40 S3 (upgrade*)
Ferrari LaFerrari
KTM X-BOW R
Lotus Elise SC
Lotus Elise SC S1 (upgrade*)
Lotus Elise SC S2 (upgrade*)
Lotus Evora GTC
Lotus Evora GTE
Lotus Evora GTE Carbon
Lotus Evora GX
Lotus Evora S
Lotus Evora S S2 (upgrade*)
Lotus Evora SR
Lotus Exige 240R
Lotus Exige 240R S3 (upgrade*)
Lotus Exige S
Lotus Exige S Roadster
Lotus Exige Scura
Lotus Exos 125
Lotus Exos 125 S1 (upgrade**)
McLaren MP4-12C
McLaren MP4-12C GT3
Mercedes AMG SLS
Mercedes AMG SLS GT3
Scuderia Glickenhaus P4/5 Competizione
Pagani Huayra
Pagani Zonda R
AC Shelby Cobra 427S/C
Tatuus Formula Abarth

Version 1.0 Tracks:

Drag strip
Drift test circuit
Nurburgring GP
Nurburgring Sprint
Imola “Enzo & Dino Ferrari”
Magione
Autodromo di Monza
Monza historic 1966
Mugello
Silverstone
Silverstone International
Silverstone National
Spa Francorchamps
Trento Bondone hill climb
Vallelunga
Vallelunga Club

FREE CONTENT AFTER 1.0 Release!

Zandvoort
Ruf Yellowbird
Nissan GTR
Corvette stingray C7
Silverstone historical 60s
Monza 1962
Abarth 595ss vintage
Abarth 500 Assetto Corse (race car)
Toyota GT86
Alfa Romeo Mito Quadrifoglio Verde
Scuderia Glickenhaus P4/5
Audi R8 Plus (2014)
Audi S1 Quattro
Lotus Exige R-Cup
Scuderia Glickenhaus P4/5 Competizione
2012 Hybrid


DREAM PACK DLC:

Nurburgring Nordschleife
Sauber Mercedes C9
Corvette C7R GTE
Nissan GTR GT3
Alfa Romeo 4C
Alfa Romeo GTA
Alfa Romeo 155 V6 TI
McLaren P1
McLaren F1 GTR
Ruf RT 35 S
Mercedes 190 E 2.6-16 Evolution 2


Also:

Announced improvements made on the tire model are:
Blistering: When the tires get too hot, small "heat bubbles" will form, and then little pieces get ripped from the surface of the tire.
Graining: Very often, this happens when the tires are getting abused, or is a bit too cold for the treatment it get's, it can very easily happen at the start of a race, if the tires are not brought up to correct temperature.
Blistering and graining are non-reversible, and you will lose grip and have slower lap times once you've encountered these problems.
Title: Re: AC News
Post by: Wally on October 09, 2014, 08:10:10 AM
And this apparently is the new sound engine, featuring some reverb. You have to allow for youtube sound crapiness.

[youtube]http://www.youtube.com/watch?v=pHv7DDHDgkI[/youtube]
Title: Re: AC News
Post by: Gratulin on October 09, 2014, 09:35:27 AM
Sounds good even allowing for YouTube AND iPad sound quality. Lots more detail very obvious.
Title: Re: AC News
Post by: Bird on October 09, 2014, 09:44:58 AM
I wish it was another car tho, that whine is annoying :)

Mind you, there's no reason to "allow for youtube" - recording and playing music at very high quality is piss easy.  You can listen to classical music on youtube in perfectly good quality.   So no, don't allow for anything, unless the recording is crap for whatever reason, or other pre-processing was done on it.   (the image qual is an entirely different matter!)
Title: Re: AC News
Post by: Bruce on October 09, 2014, 09:53:26 AM
Ahhh, the news has set Thursday's Season up!
A quick reading notes...
Alfa Romeo GTA
Mercedes 190 E 2.6-16 Evolution 2
AC Shelby Cobra 427S/C

and those great tracks!
Title: Re: AC News
Post by: Wally on October 09, 2014, 10:43:04 AM
The cobras interesting. I didn't know KS was doing a cobra. Or have they somehow bought the mod?  It's going to kill the mod, isn't it. Like the corvette.
Title: Re: AC News
Post by: Bruce on October 09, 2014, 11:56:54 AM
The cobras interesting. I didn't know KS was doing a cobra. Or have they somehow bought the mod?  It's going to kill the mod, isn't it. Like the corvette.

Let us hope meco gets some compensation for all the work on the mod and we get a 'finished' AC AC Cobra.

The 50% capacity glass person.
Title: Re: AC News
Post by: Enforcer-J on October 09, 2014, 12:56:30 PM
I dare say theyve taken meeco on board?


Title: Re: AC News
Post by: marty on October 09, 2014, 02:55:49 PM
Is it just me or is the car list being inflated by including the p4/5 3 times.  ;D
Title: Re: AC News
Post by: Wally on October 09, 2014, 03:09:38 PM
Is it just me or is the car list being inflated by including the p4/5 3 times.  ;D
Yeah, I noticed that. One variant is definitely there twice.
Title: Re: AC News
Post by: Guybrush Threepwood on October 09, 2014, 03:20:58 PM
Any news on when it will be released?

I'm sticking by my guns from the beginning and still saying November!  No underwear clause stipulated.
Title: Re: AC News
Post by: marty on October 09, 2014, 04:07:24 PM
Any news on when it will be released?

I'm sticking by my guns from the beginning and still saying November!  No underwear clause stipulated.

Good chance this week as they are posting more teasers as usual before an update. Ive been wrong before but each week is a 50 50 guess until its out I think.  ;D
Title: Re: AC News
Post by: Bruce on October 09, 2014, 05:01:22 PM
Any news on when it will be released?

I'm sticking by my guns from the beginning and still saying November!  No underwear clause stipulated.

wise move Guybrush, even though I am sure you have turned your underwear inside out for week two's usage, still wouldn't be nice!  :-\
Title: Re: AC News
Post by: Dick Forrest on October 09, 2014, 07:38:42 PM
More teasing pics and write up from RD at the press day. nice list of 1.0 game features at the end.
http://www.racedepartment.com/threads/experience-the-assetto-corsa-press-event.94161/


audi r8 plus. My favorite 'normal' super car.
Title: Re: AC News
Post by: Bacchulum on October 10, 2014, 03:24:53 PM
Quote
The unique KERS system does not only work as extra boost, but also adds to braking ability utilising the resistance of the electric motors when the traction control is engaged. This recharges the KERS system, and helps the driver to keep the car under control simultaneously.
They obviously didn't ask Kimi about how stable a Ferrari KERS system is under braking, he says the exact opposite. :o ::)
Title: Re: AC News
Post by: crimespree on October 10, 2014, 09:55:15 PM
"Assetto Corsa Release Candidate will be published in the following days."
Title: Re: AC News
Post by: Dick Forrest on October 10, 2014, 09:59:25 PM
"Assetto Corsa Release Candidate will be published in the following days."

SAUCE????
Title: Re: AC News
Post by: marty on October 10, 2014, 10:04:19 PM
http://www.assettocorsa.net/assetto-corsa-release-candidate-news/

Dear Assetto Corsa fans

We know that in the last few weeks we have been very silent, but there was a valid reason; all our resources and everybody in the dev team have been working real hard in order to finish Assetto Corsa and to prepare a preview Release Candidate version to journalists from all around the world. On September 29, we organized an exclusive event at Kunos Simulazioni headquarters inside “Autodromo di Vallelunga”. Over 130 journalists have participated in our event, organized with the precious collaboration of Fanatec, NVIDIA, rSEAT, RSR-Nurburg, Media consultants and Ibuz.com. At the end of the scheduled press conference, during which we illustrated all Assetto Corsa features and the complex development process, our guests got the opportunity to try the release candidate preview of Assetto Corsa in 4 simulators with the latest Fanatec Clubsport Wheel V.2. Additionally, guests could try an amazing rSEAT RS1 M4A Full motion simulator, Fanatec Clubsport Wheel V.2 and pedals and Oculus Rift SDK2 . So yes, we know you’ve been waiting for it, Assetto Corsa supports Oculus SDK2!
We could have ended the day there and it would have been a cool typical videogame presentation, but you know we breath motorsport and so we wanted a much more immersive experience for our guests. At the Vallelunga circuit pitlane, 15 real Sportcars that are also included in Assetto Corsa, were available for test drive! We wanted to demonstrate and let our guests compare the fidelity of our simulator with a direct comparison to reality. We will soon post footage, photos and more info about the event, but first let us share with you the info about Assetto Corsa.

Got Occulus?

(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_08-1024x682.jpeg)

Marco smiles as his next victim seats in the car
   
(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_03-1024x682.jpeg)

Stefano looks happy

(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_04-1024x682.jpeg)

Ready for warp speed!

(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_05-1024x682.jpeg)


Real or AC?

(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_01-1024x682.jpeg)

Burn baby burn!

(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_02-1024x682.jpeg)


Countersteer DK2

(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_06-1024x682.jpeg)

Inside sim racing...
   
(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_07-1024x682.jpeg)

concentration before the laps

(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_10-1024x682.jpeg)



First of all, let us thank you for the incredible support we got to this amazing project and to our software house, by participating in the Early Access program. Lot’s of you have been following this project and our work for a little bit less than a year and probably do not know that when we decided to create and announce Assetto Corsa in 2011, we were thinking to include in version 1.0, a total amount of 15 cars and 3 to 4 italian circuits. Today, Assetto Corsa 1.0 includes circuits like Monza, NurburgringGP, Silverstone, Spa-Francorchamps and more. All of them created with the use of Laserscan technology. It also includes incredible cars, produced by the likes of Ferrari, McLaren, Pagani, Mercedes, BMW, Alfa Romeo and much more.
Even more circuits and cars are under development and will be released after version1.0 of Assetto Corsa. Lot’s of those new contents will be free add-ons! This is our way to say thank you for the support you have given us.
Grazie!

Assetto Corsa Release Candidate will be published in the following days. We’re working with the feedback of our internal beta-testing team, in order to iron out bugs and improve features. The Release Candidate version has substantial differences from the current Steam Early Access version. New features and improvements to the graphics engine, a brand new sound engine based on FMOD Studio that guarantees more immersion, reverb effects and the ability to control a whole new series of additional effects. A complete remake of all the sounds of every single car has been necessary; an incredible amount of work for our sound engineer.

Some of the features of the new graphics engine, have been already included in the early access build release at the end of the summer. The fantastic videos and screenshots released by the community have shown the a great appreciation of the new engine, but the best is yet to come. Assetto Corsa v1.0 will include heat shimmering, lens flare, God-rays, depth of field improvements, FXAA, tone mapping and more. Every single post processing effect can be activated from the graphics options in order to give you the freedom to configure Assetto Corsa to your specific needs, both in terms of visual quality and performance scalability. Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration. As a matter of fact, the new release also includes support for 4K resolution, static reflections for low performance PCs, dust and dirt on cars, improved smoke and particles, new pilot 3D model that is more detailed and realistic, and collidable objects on circuits.

Assetto Corsa Release Candidate also includes damage to the car bodies, wings, suspensions, engine, gearbox and tyres. Tyres in particular can now simulate blistering, graining, flat spots and blow ups. Because of all these simulated damages and your always important requests, we work hard to include a feature that we are sure will make everybody excited. Pitstops! We have implemented pitstops with animated cinematic pitcrew. Assetto Corsa v1.0 pitstops implementation will support only multiplayer races, but we’re working hard to include single player pitstops in one of our next free updates. The delay on the single player implementation, is caused by the need to define and balance the AI pitstop strategy during races.

Assetto Corsa v1.0 is not the end of the journey. More contents and features are being developed and we will inform you about them in the following days. In the mean time, here is the list of the new contents that you will find in Assetto Corsa Release Candidate:
The Lotus 2-11 GT4 and Lotus Exige S, as well as a unique version of the Evora GTE featuring all body panels made entirely of carbonfibre and substantial weight savings.
The much anticipated Ferrari 458 GT2 and Mercedes-Benz SLS GT3.
Ferrari LaFerrari which includes in Assetto Corsa a very advanced simulation of hybrid systems.
Silverstone National and the legendary SPA-Francorchamps recreated in extreme detail using Laserscan technology.
A surprise new entry that also showcases the close connection of Assetto Corsa dev team with the community. We’re extremely happy to announce the Carroll-Shelby Cobra 427SC as an official licensed content.
We had plans to include this car in our officially licensed content, but we were surprised and impressed by the work of a great modder that published some amazing screenshots of his work. His mod has took the community by storm and has been highly appraised by everybody. This convinced us that we had to do something about it. We contacted Carrol-Shelby and got the official license and at the same time we worked with the modder and acquired his work. So here it is, the Shelby Cobra 427SC as a free bonus content for Assetto Corsa 1.0. Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine.
We think this is a great tribute to the modder’s outstanding work and a compliment and appreciation to the work of the hundreds of modders that are actively supporting Assetto Corsa.

Please enjoy some in-game screenshots directly from the Release Candidate that will be published as soon as possible.
Again, thank you for the great support!

Spa Francorchamps, laserscanned.

(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_RC_01-1024x576.jpeg)

Power to the modders

(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_RC_02-1024x576.jpeg)

Ready for some GT3 battles?

(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_RC_03-1024x576.jpeg)


The angry little Abarths

(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_RC_06-1024x576.jpeg)

GT2 duels
 
(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_RC_05-1024x576.jpeg)

Hypercar epic

(http://www.assettocorsa.net/wp-content/uploads/2014/10/AC_RC_04-1024x576.jpeg)


Title: Re: AC News
Post by: insomniac on October 10, 2014, 10:07:18 PM
Dear Assetto Corsa fans
We know that in the last few weeks we have been very silent, but there was a valid reason; all our resources and everybody in the dev team have been working real hard in order to finish Assetto Corsa and to prepare a preview Release Candidate version to journalists from all around the world. On September 29, we organized an exclusive event at Kunos Simulazioni headquarters inside "Autodromo di Vallelunga". Over 130 journalists have participated in our event, organized with the precious collaboration of Fanatec, NVIDIA, rSEAT, RSR-Nurburg, Media consultants and Ibuz.com. At the end of the scheduled press conference, during which we illustrated all Assetto Corsa features and the complex development process, our guests got the opportunity to try the release candidate preview of Assetto Corsa in 4 simulators with the latest Fanatec Clubsport Wheel V.2. Additionally, guests could try an amazing rSEAT RS1 M4A Full motion simulator, Fanatec Clubsport Wheel V.2 and pedals and Oculus Rift SDK2 . So yes, we know you've been waiting for it, Assetto Corsa supports Oculus SDK2!
We could have ended the day there and it would have been a cool typical videogame presentation, but you know we breath motorsport and so we wanted a much more immersive experience for our guests. At the Vallelunga circuit pitlane, 15 real Sportcars that are also included in Assetto Corsa, were available for test drive! We wanted to demonstrate and let our guests compare the fidelity of our simulator with a direct comparison to reality. We will soon post footage, photos and more info about the event, but first let us share with you the info about Assetto Corsa.
First of all, let us thank you for the incredible support we got to this amazing project and to our software house, by participating in the Early Access program. Lot's of you have been following this project and our work for a little bit less than a year and probably do not know that when we decided to create and announce Assetto Corsa in 2011, we were thinking to include in version 1.0, a total amount of 15 cars and 3 to 4 italian circuits. Today, Assetto Corsa 1.0 includes circuits like Monza, NurburgringGP, Silverstone, Spa-Francorchamps and more. All of them created with the use of Laserscan technology. It also includes incredible cars, produced by the likes of Ferrari, McLaren, Pagani, Mercedes, BMW, Alfa Romeo and much more.
Even more circuits and cars are under development and will be released after version1.0 of Assetto Corsa. Lot's of those new contents will be free add-ons! This is our way to say thank you for the support you have given us.
Grazie!
Assetto Corsa Release Candidate will be published in the following days. We're working with the feedback of our internal beta-testing team, in order to iron out bugs and improve features. The Release Candidate version has substantial differences from the current Steam Early Access version. New features and improvements to the graphics engine, a brand new sound engine based on FMOD Studio that guarantees more immersion, reverb effects and the ability to control a whole new series of additional effects. A complete remake of all the sounds of every single car has been necessary; an incredible amount of work for our sound engineer.
Some of the features of the new graphics engine, have been already included in the early access build release at the end of the summer. The fantastic videos and screenshots released by the community have shown the a great appreciation of the new engine, but the best is yet to come. Assetto Corsa v1.0 will include heat shimmering, lens flare, God-rays, depth of field improvements, FXAA, tone mapping and more. Every single post processing effect can be activated from the graphics options in order to give you the freedom to configure Assetto Corsa to your specific needs, both in terms of visual quality and performance scalability. Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration. As a matter of fact, the new release also includes support for 4K resolution, static reflections for low performance PCs, dust and dirt on cars, improved smoke and particles, new pilot 3D model that is more detailed and realistic, and collidable objects on circuits.
Assetto Corsa Release Candidate also includes damage to the car bodies, wings, suspensions, engine, gearbox and tyres. Tyres in particular can now simulate blistering, graining, flat spots and blow ups. Because of all these simulated damages and your always important requests, we work hard to include a feature that we are sure will make everybody excited. Pitstops! We have implemented pitstops with animated cinematic pitcrew. Assetto Corsa v1.0 pitstops implementation will support only multiplayer races, but we're working hard to include single player pitstops in one of our next free updates. The delay on the single player implementation, is caused by the need to define and balance the AI pitstop strategy during races.
Assetto Corsa v1.0 is not the end of the journey. More contents and features are being developed and we will inform you about them in the following days. In the mean time, here is the list of the new contents that you will find in Assetto Corsa Release Candidate:
The Lotus 2-11 GT4 and Lotus Exige S, as well as a unique version of the Evora GTE featuring all body panels made entirely of carbonfibre and substantial weight savings.
The much anticipated Ferrari 458 GT2 and Mercedes-Benz SLS GT3.
Ferrari LaFerrari which includes in Assetto Corsa a very advanced simulation of hybrid systems.
Silverstone National and the legendary SPA-Francorchamps recreated in extreme detail using Laserscan technology.
A surprise new entry that also showcases the close connection of Assetto Corsa dev team with the community. We're extremely happy to announce the Carroll-Shelby Cobra 427SC as an official licensed content.
We had plans to include this car in our officially licensed content, but we were surprised and impressed by the work of a great modder that published some amazing screenshots of his work. His mod has took the community by storm and has been highly appraised by everybody. This convinced us that we had to do something about it. We contacted Carrol-Shelby and got the official license and at the same time we worked with the modder and acquired his work. So here it is, the Shelby Cobra 427SC as a free bonus content for Assetto Corsa 1.0. Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine.
We think this is a great tribute to the modder's outstanding work and a compliment and appreciation to the work of the hundreds of modders that are actively supporting Assetto Corsa.
Please enjoy some in-game screenshots directly from the Release Candidate that will be published as soon as possible.
Again, thank you for the great support!
Title: Re: AC News
Post by: marty on October 10, 2014, 10:12:07 PM
Just a touch slow Davo  ;D
Title: Re: AC News
Post by: Dick Forrest on October 10, 2014, 10:37:25 PM
Too ambiguous with release date lol
Title: Re: AC News
Post by: Bacchulum on October 10, 2014, 10:41:17 PM
Too ambiguous with release date lol
That's Kunos' thing. 8)
Title: Re: AC News
Post by: Guybrush Threepwood on October 10, 2014, 10:44:53 PM
I can't wait for God-rays.  I don't know what they are but they sound frickin awesome!
Title: Re: AC News
Post by: Wally on October 10, 2014, 11:58:56 PM
I can't wait for God-rays.  I don't know what they are but they sound frickin awesome!
It's laser weapons attached to the cars.
Or it's the sun's rays that stream through objects like trees.
Title: Re: AC News
Post by: Dick Forrest on October 11, 2014, 12:09:23 AM
I can't wait for God-rays.  I don't know what they are but they sound frickin awesome!
It's laser weapons attached to the cars.
Or it's the sun's rays that stream through objects like trees.

What ever it is, my computer is getting a CPU warning just thinking about it.

Title: Re: AC News
Post by: Dick Forrest on October 11, 2014, 01:23:10 AM
I guess your disappointed that Kunos didn't buyout the Robin development Guybrush? Maybe their price was too high.
Title: Re: AC News
Post by: Guybrush Threepwood on October 11, 2014, 08:00:31 AM
I just assumed that Kunos don't have the expertise or technology available to model such an advanced design.
Title: Re: AC News
Post by: Dick Forrest on October 11, 2014, 09:25:06 AM
" collidable objects on circuits.
Assetto Corsa Release Candidate also includes damage to the car bodies, wings, suspensions, engine, gearbox and tyres. Tyres in particular can now simulate blistering, graining, flat spots and blow ups. "


Sounds awesome, and scary at the same time. The tyre damage model could make or break this game really. If the damage seems random especially blow-outs then that is not simulation. If I smash a sausage kerb at 200+kmh, with my tyres locked up with only 18psi I expect the tyres to be punished.
 But if i'm just doing laps and my tyres blow. I'll be angry. At Marty.
Title: Re: AC News
Post by: marty on October 11, 2014, 11:53:22 AM
Its not going to be random damage, I can imagine some people already over using kerbs then having a cry when they spin continuing with the tears after they get flats from over using the tyres. Teamspeak will be even more entertaining.  ;D

On another note I noticed mr Forrests computer is so down on resources quite regularly when he makes a forum post, the xgn forums go down as his computer is draining every computer connected to his in order to make up for the POS it is.  ;D
Title: Re: AC News
Post by: Dick Forrest on October 11, 2014, 01:34:05 PM
Its not going to be random damage, I can imagine some people already over using kerbs then having a cry when they spin continuing with the tears after they get flats from over using the tyres. Teamspeak will be even more entertaining.  ;D

On another note I noticed mr Forrests computer is so down on resources quite regularly when he makes a forum post, the xgn forums go down as his computer is draining every computer connected to his in order to make up for the POS it is.  ;D

There is little something to look forward to for both of us
"Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration. As a matter of fact, the new release also includes support for 4K resolution, static reflections for low performance PCs,"

Pretty big words throwing around 'guarantees' though. I'm sure mine will chug along with too much detail turned up. But lets see what the final build is like.

I am considering crowd funding my computer upgrade though.
Get a sob story going..
It's got cancer of the RAM and it's cores only have 6 moths to live. It's ports have been exploited repeatedly.
Title: AC News
Post by: Gratulin on October 11, 2014, 02:16:57 PM
I think the key word was "adequate".

Some say that a Robin has an "adequate" number of wheels.
Title: Re: AC News
Post by: Bruce on October 11, 2014, 06:51:02 PM
AHHHHRRRFGGG, having just looked through all the pics on the thread with real racers and real sim racers in action, I realised why I so slow...
I only have an old Oyster style watch!
Title: Re: AC News
Post by: Guybrush Threepwood on October 11, 2014, 07:13:02 PM
Its not going to be random damage, I can imagine some people already over using kerbs then having a cry when they spin continuing with the tears after they get flats from over using the tyres. Teamspeak will be even more entertaining.  ;D

On another note I noticed mr Forrests computer is so down on resources quite regularly when he makes a forum post, the xgn forums go down as his computer is draining every computer connected to his in order to make up for the POS it is.  ;D

There is little something to look forward to for both of us
"Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration. As a matter of fact, the new release also includes support for 4K resolution, static reflections for low performance PCs,"

Pretty big words throwing around 'guarantees' though. I'm sure mine will chug along with too much detail turned up. But lets see what the final build is like.

I am considering crowd funding my computer upgrade though.
Get a sob story going..
It's got cancer of the RAM and it's cores only have 6 moths to live. It's ports have been exploited repeatedly.

Your computer will run AC silky smooth at 640 x 480.  Yes, that's right - Super VGA.  Wow.
Title: Re: AC News
Post by: marty on October 11, 2014, 07:25:16 PM
Funny how I have had no issues playing at 4k or higher resolution, so I dont see that as a new thing over the current version. The launcher has issues with the higher res but pretty pointless running it full screen when it only uses about 20% of the screen space at 4k, may as well window it and have some desktop space too.


Get a sob story going..
It's got cancer of the RAM and it's cores only have 6 moths to live. It's ports have been exploited repeatedly.

I think ypu must have a very old school cpu if its got real bugs in it. Modern tech has abandoned vacuum tubes quite a while back and 3 moths in the system cant be good even for a vintage setup like yours.
Title: Re: AC News
Post by: Dick Forrest on October 11, 2014, 07:55:44 PM
AHHHHRRRFGGG, having just looked through all the pics on the thread with real racers and real sim racers in action, I realised why I so slow...
I only have an old Oyster style watch!

You mean a dumb watch I think Bruce. Don't worry I have one too.


Funny how I have had no issues playing at 4k or higher resolution, so I dont see that as a new thing over the current version. The launcher has issues with the higher res but pretty pointless running it full screen when it only uses about 20% of the screen space at 4k, may as well window it and have some desktop space too.


Get a sob story going..
It's got cancer of the RAM and it's cores only have 6 moths to live. It's ports have been exploited repeatedly.

I think ypu must have a very old school cpu if its got real bugs in it. Modern tech has abandoned vacuum tubes quite a while back and 3 moths in the system cant be good even for a vintage setup like yours.
I am thinking of donating it to a museum.

There is more pretty stuff being added so your titans might start to struggle with 24 cars, all that flying dirt, god rays, blistered rubber and twisted metal flying everywhere as we all dive-bomb Marty to check to see what FPS you are getting in turn one.

I just want them to launch the RC 'as soon as possible' What the heck does that mean? They landed on the moon as soon as possible. Took 9 years.
Title: Re: AC News
Post by: Schmittez on October 11, 2014, 08:06:14 PM
I just want them to launch the RC 'as soon as possible' What the heck does that mean? They landed on the moon as soon as possible. Took 9 years.

It does say this "Assetto Corsa Release Candidate will be published in the following days." in the article so hopefully that is accurate and it wont be too long.
Title: Re: AC News
Post by: Bird on October 11, 2014, 08:21:34 PM
Well, 3 march 2298 is going to be one of the following days, innit? :D
Title: Re: AC News
Post by: Wally on October 11, 2014, 08:57:22 PM
Well, 3 march 2298 is going to be one of the following days, innit? :D

I thought we abandoned the Mayan calendar.
Title: Re: AC News
Post by: Wally on October 11, 2014, 09:02:35 PM
From Aristotelis:

"Slipstream and turbolence are already implemented, should be present on the public steam version too if I remember well...
In any case, the front car creates a cone of "vacuum" that influences the aerodynamic resistance and downforce of the following cars."

The turbulence is interesting. Not just slipstream. I wonder if he's implying that we already have turbulence.
Title: Re: AC News
Post by: marty on October 11, 2014, 09:03:57 PM
This is what is written in the press release incase someone missed it.

Quote
Assetto Corsa Release Candidate will be published in the following days.

Every day is following today but it does kind of imply the next few days.

I dont even wear a watch anymore but I do love the ones the merceds f1 guys wear in car this year, and also as soon as they get out of the car they make sure they put the real watch on as soon as possible. They must be proper time enthusiasts or getting paid bucketloads to try sell some "gentelmans" watches.  ;)

(http://i.imgur.com/T5kJCLx.jpg)

Title: Re: AC News
Post by: Gratulin on October 11, 2014, 09:12:06 PM
A few days equals less than a week which equals 6 or less days...
Title: Re: AC News
Post by: Bruce on October 12, 2014, 08:31:46 AM
Compulsory Pit Stops >:D
Title: Re: AC News
Post by: Dick Forrest on October 12, 2014, 08:50:45 AM
Compulsory Pit Stops >:D

I'll be making sure Marty & Guybrush take 'compulsory' pit stops. by ramming them off the road.
 I'm getting a over-sized roo bar attached to me Exige 240R s3 as we speak.
Title: Re: AC News
Post by: marty on October 12, 2014, 08:54:08 AM
Compulsory Pit Stops >:D

I'll be making sure Marty & Guybrush take 'compulsory' pit stops. by ramming them off the road.
 I'm getting a over-sized roo bar attached to me Exige 240R s3 as we speak.

Better make that Roo bar very oversized, I do recall a few ocassions you tried to ram me and missed pretty badly. I think your pit crew will need to be on standby full time as you will be using pitlane more then the front straight assuming you make it that far around a lap.  ;D
Title: AC News
Post by: Gratulin on October 12, 2014, 09:16:37 AM
Interview with Stefano and InsideSimRacing - really shows why each car in AC feels unique.

http://youtu.be/Yqo_SDyWuqM
Title: Re: AC News
Post by: Wally on October 12, 2014, 11:05:25 AM
Interview with Stefano and InsideSimRacing - really shows why each car in AC feels unique.

http://youtu.be/Yqo_SDyWuqM (http://youtu.be/Yqo_SDyWuqM)

Very interesting that he says there is nothing at all contractually with any manufacturers that you're not allowed to damage the cars in-game. Kunos says that's an urban myth.
Cool gearbox damage is coming. The more you mis-shift, the more you wreck your gearbox, making it harder to shift, until if you damage the gearbox too much, you can't shift at all any more.
Kunos also mentioned they've contacted some English tracks to get licenses, which would be awesome. Oulton Park is one of Kunos' favourite tracks, he says. Yeah!
Title: Re: AC News
Post by: Gratulin on October 12, 2014, 12:26:15 PM
And his comments about simulating the computer systems in the Nissan GTR - a computer simulating a computer!! You could just bypass the whole thing and drive the computer...
Title: Re: AC News
Post by: Guybrush Threepwood on October 12, 2014, 01:05:59 PM
Dick won't like it when he says about the damage "there will be no bits coming off the car".

It's really great to be a part AC though - a small and passionate team that are clearly about substance over style.
Title: Re: AC News
Post by: arc d'wraith on October 12, 2014, 02:38:54 PM
came across this

[youtube]http://www.youtube.com/watch?v=Yqo_SDyWuqM[/youtube]
Title: Re: AC News
Post by: Guybrush Threepwood on October 12, 2014, 02:59:22 PM
And his comments about simulating the computer systems in the Nissan GTR - a computer simulating a computer!! You could just bypass the whole thing and drive the computer...

Quite so!  I like to simulate real life by pretending to go to work and do the things that I normally do in real life.
Title: Re: AC News
Post by: Wally on October 12, 2014, 03:51:08 PM
From the post earlier in this thread:

"Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine."

"Already great" and "reimplemented" sounds to me like they've kept the physics. Maybe I'm wrong.
Title: Re: AC News
Post by: Guybrush Threepwood on October 12, 2014, 04:21:59 PM
I must have read it wrong earlier, I thought they said they were going to update it.
Title: Re: AC News
Post by: Dick Forrest on October 12, 2014, 04:30:01 PM
From the post earlier in this thread:

"Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine."

"Already great" and "reimplemented" sounds to me like they've kept the physics. Maybe I'm wrong.

I read 'great'and 'reimplemented' as a politically correct way of saying 'shit' and 'rebuilt'
Title: Re: AC News
Post by: Wally on October 12, 2014, 04:38:49 PM
From the post earlier in this thread:

"Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine."

"Already great" and "reimplemented" sounds to me like they've kept the physics. Maybe I'm wrong.

I read 'great'and 'reimplemented' as a politically correct way of saying 'shit' and 'rebuilt'

You might be right!
Title: Re: AC News
Post by: marty on October 12, 2014, 06:52:13 PM
From the post earlier in this thread:

"Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine."

"Already great" and "reimplemented" sounds to me like they've kept the physics. Maybe I'm wrong.

I read 'great'and 'reimplemented' as a politically correct way of saying 'shit' and 'rebuilt'

Fingers crossed on that.  ;D
Title: Re: AC News
Post by: Dick Forrest on October 13, 2014, 10:00:32 AM
The press release was 2 weeks ago?
Stephano said the RC will be released 'in the next few days' it's been quite a few days. They mention they ate keen to close this chapter and move on to DLC projects. Waiting for Fridays to launch crap seems counterintuitive to that process.
They are Italian though so I suspect they are also  superstitious so that might cause a delay as well.

Would really like to see them release the RC today.

It's also kinda odd to have a press release and not give a firm release date of the final product.
Title: Re: AC News
Post by: Wally on October 13, 2014, 10:56:57 AM
Did you watch that interview floating around? It's quite interesting. There, they were talking about "a few weeks". They also said they don't have a firm release date. It's probably "when it's ready".
Title: Re: AC News
Post by: marty on October 13, 2014, 11:18:13 AM
There may still be some odd issue they are trying to resolve, I think they want the rc to hopefully be good enough to go through without many fixes. Thats why they had the internal beta a few weeks ago, still more users in the open rc will likely come up with more issues.

I was kind of hoping we get if before tomorrow nite so we can race the fun nite on some new content. Maybe try a pitstop gt race at spa and also give the new server build a good test.

Looking unlikely atm so will need to finalise what we will race and put up some dl links tonight unless kunos beat me to it.  ;D
Title: Re: AC News
Post by: Dick Forrest on October 13, 2014, 11:32:04 AM
In that interview, which is two weeks old now. He talks about the final release being 'weeks away' not months.  He also says the RC version will be 'released in the next few days'
Again, the interview was two weeks ago.

I'm counting on the RC to be released this week or guybrush will eat my underpants.
Title: Re: AC News
Post by: Guybrush Threepwood on October 13, 2014, 06:09:06 PM
November for 1.0 or severe eating of the under-pant.
Title: Re: AC News
Post by: marty on October 13, 2014, 07:02:53 PM
November for 1.0 or severe eating of the under-pant.

Maybe if its not out by November we can ship some underpants to Vallelunga so they can have a feast. No washing them until then, maybe we just all forward them to Wally's place and he can do the final handl8ng and shipping while attaching xgn logo's.  ;D
Title: Re: AC News
Post by: Bird on October 13, 2014, 07:14:52 PM
It seems guy is becoming the de facto gourmet when it comes to eating underwear...But if at least it was female underwear!
Title: Re: AC News
Post by: Dick Forrest on October 14, 2014, 09:50:49 AM
classic..
http://captiongenerator.com/24510/Assetto-corsa-10
Title: Re: AC News
Post by: Rolz on October 14, 2014, 09:56:29 AM
didn't see anything about ballast, but I'm chomping at the bit for RC 1.0  ;D
Title: Re: AC News
Post by: Wally on October 14, 2014, 12:51:41 PM
I want to see if they've improved the netcode.
Title: Re: AC News
Post by: Gratulin on October 14, 2014, 01:12:00 PM

I want to see if they've improved the netcode.
It's fundamental but not as exciting as new content and new features.  Comments from Stefano in the interview with InsideSimRacing indicate that they feel it is working well so I wouldn't expect much change to the netcode.
Title: Re: AC News
Post by: Bird on October 14, 2014, 01:15:45 PM

I want to see if they've improved the netcode.
It's fundamental but not as exciting as new content and new features.  Comments from Stefano in the interview with InsideSimRacing indicate that they feel it is working well so I wouldn't expect much change to the netcode.

If it's still problematic after release, we can make some noise about it on their forums.   Plus we should revive the ballast thread ;)
Title: Re: AC News
Post by: Dick Forrest on October 14, 2014, 01:52:23 PM
I want to see if they've improved the netcode.

surely it will be a work in progress for a week or so.

Disappointing to hear the damage graphics are very rudimentary for now. I want stuff flying off!!
But yeah, I cant even be stuffed logging in unless there is an update!
I just want them to release the bloody thing!!!!! Something must have gone wrong. It's very unprofessional to say something is coming then go silent for days. I think it's professional suicide to have a press release day, with no actual release date. Any bigger production house would know better. When was the last time a major game title was released without a date?
  They all have per-release hype and huge marketing plans. Kunos are doing none of that it seems. Pretty much word of mouth, blogs, FB and Steam.
Title: Re: AC News
Post by: Gratulin on October 14, 2014, 02:25:51 PM
If you go back and read some of the NetKar forums after some of the NetKar releases you can understand the approach Kunos is taking - they got hammered after a couple of the releases! I like the fact that they will not release until they are ready. So far each update has been pretty good and without major dramas.
Title: Re: AC News
Post by: Gratulin on October 14, 2014, 02:29:11 PM
I didn't know that the RUF Yellowbird was a 911. Just read a post and saw this video.

You wouldn't drive Nordshleife like that would you Marty?

[youtube]OSMCfPASImQ[/youtube]
Title: Re: AC News
Post by: Wally on October 14, 2014, 02:32:58 PM

I want to see if they've improved the netcode.
It's fundamental but not as exciting as new content and new features.  Comments from Stefano in the interview with InsideSimRacing indicate that they feel it is working well so I wouldn't expect much change to the netcode.

Yeah, that worried me. It's not really good enough at the moment. You can't drive behind some cars because of the warping. It's old netKar all over again.
Title: Re: AC News
Post by: Bird on October 14, 2014, 02:53:41 PM
Cool down, Dick.  Be patient.  Enjoy what we already have, there's plenty of it.  Relax & enjoy.  Have a beer.   Sit on the patio.  Think of the pink ponies you put on cars all the time.. Ok, are you relaxed now? :)

This isn't a distributor making calls and the dev rushing to finish it off - with cut corners - by the release date.  Coding something like this is very tricky, and Stefano has been burned before (nkp).   They're trying their best I'm sure.   It'll be here, even if it takes an extra month.  No big deal.

Just to put things in perspective; iRacing has been fucking around with the release of a tyre update for over a half a year.  Then released it pretty much broken.  Another half a year of fucking around follows.  And it's a premium service at a premium price.  How about that.
Title: Re: AC News
Post by: Dick Forrest on October 14, 2014, 03:31:13 PM
Cool down, Dick.  Be patient.  Enjoy what we already have, there's plenty of it.  Relax & enjoy.  Have a beer.   Sit on the patio.  Think of the pink ponies you put on cars all the time.. Ok, are you relaxed now? :)

This isn't a distributor making calls and the dev rushing to finish it off - with cut corners - by the release date.  Coding something like this is very tricky, and Stefano has been burned before (nkp).   They're trying their best I'm sure.   It'll be here, even if it takes an extra month.  No big deal.

Just to put things in perspective; iRacing has been fucking around with the release of a tyre update for over a half a year.  Then released it pretty much broken.  Another half a year of fucking around follows.  And it's a premium service at a premium price.  How about that.

I don't have time or patients for rational thinking!!!!! I AM CALM!!!
Title: Re: AC News
Post by: Bird on October 14, 2014, 03:43:19 PM
I don't have time or patients for rational thinking!!!!! I AM CALM!!!

I'd not like to be your patient...:D  Maybe Marty?  You guys have a well working relationship anyway... :D
Title: Re: AC News
Post by: Dick Forrest on October 14, 2014, 04:04:03 PM
I don't have time or patients for rational thinking!!!!! I AM CALM!!!

I'd not like to be your patient...:D  Maybe Marty?  You guys have a well working relationship anyway... :D

Dun Egwish meh!
Title: Re: AC News
Post by: Guybrush Threepwood on October 14, 2014, 04:39:52 PM
I think in the interview Stefano didn't want to say the netcode was crap as it is now, or needs major improvement, knowing there would be so many people that interview would reach.  I think he acknowledged there were "little things like bandwidth issues" that can be improved which is good enough for me.

It's also good to see them making sure it's as good as can be before releasing it.  Hell, the game is about 2 years over-due, a little longer won't hurt :)

I just want to see a Formula Ford and a V8 Supercar!
Title: Re: AC News
Post by: marty on October 14, 2014, 06:22:18 PM
A no aero basic open wheeler would be great as would some v8's and aussie tracks.

Just saw this post showing all PP effect settings in v1. Doesnt look hugely different to what it is atm for me but I just hope they fixed the SLI bug so we can use PP effects without needing to render 6 reflection faces.

(http://www.virtualr.net/wp-content/gallery/7100/15489759716_e891d96861_c.jpg)
Title: Re: AC News
Post by: Bird on October 14, 2014, 07:58:26 PM
I don't get it; I've used those post processing thingos without problems.  They look crap, too, so I'm not fussed about them at all.
These screenshots aren't telling the whole story, mind you; you need to try them in-game.
Title: Re: AC News
Post by: Wally on October 14, 2014, 11:25:09 PM
I've tweaked my own preset.
Title: Re: AC News
Post by: Dick Forrest on October 15, 2014, 10:00:03 AM
A no aero basic open wheeler would be great as would some v8's and aussie tracks.

Just saw this post showing all PP effect settings in v1. Doesnt look hugely different to what it is atm for me but I just hope they fixed the SLI bug so we can use PP effects without needing to render 6 reflection faces.

(http://www.virtualr.net/wp-content/gallery/7100/15489759716_e891d96861_c.jpg)

They are all a bit similar. They do show a range of depth of field though. But here is the thing. These are Post Processing effects. The key word here is Post. These effects really only look good in stills. It's a bit too fantasy like with too much PP. Our eyes do manage depth of field a hell of a lot better than a camera lens. You don't really notice that the background / foreground is out of focus around whatever we are looking at, the focal point, in real life (unless you consciously look for it) Where as these photo's it stands out like dogs nuts.

  If my poor computer could handle it with more than one car, I'd leave the god rays and misty stuff on but the depth of field stuff off.

PS.. We better get the RC today,
Title: Re: AC News
Post by: Gratulin on October 15, 2014, 10:44:16 AM
Still testing...

https://twitter.com/kunosstefano/status/521988251519709184
Title: Re: AC News
Post by: Bruce on October 15, 2014, 11:03:29 AM
Still testing...

https://twitter.com/kunosstefano/status/521988251519709184

lol, once again, "never code ANYTHING you don't want the customer to see"!
 :P
Title: Re: AC News
Post by: Dick Forrest on October 15, 2014, 11:36:26 AM
Still testing...

https://twitter.com/kunosstefano/status/521988251519709184

I hate twtter / FB I can't even work out how to read them properly...
What is going on??
Title: Re: AC News
Post by: Guybrush Threepwood on October 15, 2014, 12:32:45 PM
Still testing...

https://twitter.com/kunosstefano/status/521988251519709184

I hate twtter / FB I can't even work out how to read them properly...
What is going on??

Delay until next year.
Title: Re: AC News
Post by: Bird on October 15, 2014, 02:20:23 PM

Delay until next year.
That should shut him up for a while, eh? :D
Title: Re: AC News
Post by: Gratulin on October 15, 2014, 04:04:01 PM

Delay until next year.
That should shut him up for a while, eh? :D
Give him time to get a decent pc... ;D
Title: Re: AC News
Post by: Dick Forrest on October 15, 2014, 04:51:44 PM
Here is my awesome MB
http://www.nvidia.com/object/designed_by_nvidia_680i_lt_sli.html
and my awesome CPU
http://ark.intel.com/products/29765/Intel-Core2-Quad-Processor-Q6600-8M-Cache-2_40-GHz-1066-MHz-FSB
My awesome GPU
http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-660ti/specifications
And 32 gigs of very generic DDR2  RAM.

And absolute tons upon tons of storage. and LIGHTS IT 'S GOT LED LIGHTS!!!!!

You guys don't know a power rig when you see it!
Title: Re: AC News
Post by: marty on October 15, 2014, 07:40:57 PM
Still testing...

https://twitter.com/kunosstefano/status/521988251519709184

I hate twtter / FB I can't even work out how to read them properly...
What is going on??

That was the twit you missed, sounds like they must have been very close to going public then someone pointed that out.  ;D

lol.. an acServer.exe containing the output "Dispatching to the other assholes" almost made it to the public version.. corner kick :D
Title: Re: AC News
Post by: Dick Forrest on October 15, 2014, 07:48:12 PM
Still testing...

https://twitter.com/kunosstefano/status/521988251519709184

I hate twtter / FB I can't even work out how to read them properly...
What is going on??

That was the twit you missed, sounds like they must have been very close to going public then someone pointed that out.  ;D

lol.. an acServer.exe containing the output "Dispatching to the other assholes" almost made it to the public version.. corner kick :D

I assume the other assholes are co-workers/testers/whatever. if it was public version it would just be 'assholes'.. I like how shit stirring is universal.
 Though Australians take it to the next level maybe even too far.
Title: Re: AC News
Post by: Dick Forrest on October 15, 2014, 07:56:14 PM
SimHQ review..
http://simhqmotorsports.com/new-beast-pack/
Title: Re: AC News
Post by: marty on October 15, 2014, 08:12:53 PM
From above link.

Quote
It is close. Extremely close. Very soon the full 1.0 release of Assetto Corsa will be publicly available. Five years in the making, this racing simulator from the Italian development house Kunos Simulazioni has been the subject of intense anticipation and expectation.

Is tonight the nite us Assholes get to play, lucky I have the day off tomorrow if it is. Was going to play some golf but may stay on AC if its up and get some laps in at Spa. Robbins would have to be epic there.
Title: Re: AC News
Post by: Dick Forrest on October 15, 2014, 08:25:30 PM
From above link.

Quote
It is close. Extremely close. Very soon the full 1.0 release of Assetto Corsa will be publicly available. Five years in the making, this racing simulator from the Italian development house Kunos Simulazioni has been the subject of intense anticipation and expectation.

Is tonight the nite us Assholes get to play, lucky I have the day off tomorrow if it is. Was going to play some golf but may stay on AC if its up and get some laps in at Spa. Robbins would have to be epic there.

If it doesn't happen i'm smashing Guybrushes computer.
Long way to go to smash a computer. but it needs to be done.

What are the chances? Slim i reckon but never know... Have they ever released anything on a Wednesday?
Title: Re: AC News
Post by: Dick Forrest on October 15, 2014, 08:46:14 PM
Taken from the AC forum, linked. It's been translated. thanks google chrome.

 Prior to evolve into its final form, which, however, will be further expanded in the future, an update will be made ​​available semi-final (known as Release Candidate) exactly on the day when you read this article, which is October 15.
http://multiplayer.it/articoli/139003-assetto-corsa-la-simulazione.html
Title: Re: AC News
Post by: Guybrush Threepwood on October 15, 2014, 08:53:19 PM
As an aside, there is nothing like going into a public server of 15 people, telling them that RC has been released and watching them all quit.

Easiest win ever.

If only I was there when they came back.
Title: Re: AC News
Post by: Dick Forrest on October 15, 2014, 08:59:49 PM
As an aside, there is nothing like going into a public server of 15 people, telling them that RC has been released and watching them all quit.

Easiest win ever.

If only I was there when they came back.

Ahh classic.
You'd think they would recognize your name by now.

BTW..
RC has just launched.
Title: Re: AC News
Post by: marty on October 15, 2014, 09:13:21 PM
As an aside, there is nothing like going into a public server of 15 people, telling them that RC has been released and watching them all quit.

Easiest win ever.

If only I was there when they came back.

I have seen the same reaction after many other posts on in-game chat, maybe Kunos should take away your privileges there.  ;D

A few GB regular server cleaners are regarding him playing in the nude, looking for a date or dates. There are many other variations of the same topic.

Regarding the 15th there are only 3 more hours til the 16th  ???
Title: Re: AC News
Post by: Guybrush Threepwood on October 15, 2014, 09:18:40 PM
As an aside, there is nothing like going into a public server of 15 people, telling them that RC has been released and watching them all quit.

Easiest win ever.

If only I was there when they came back.

I have seen the same reaction after many other posts on in-game chat, maybe Kunos should take away your privileges there.  ;D

A few GB regular server cleaners are regarding him playing in the nude, looking for a date or dates. There are many other variations of the same topic.

Regarding the 15th there are only 3 more hours til the 16th  ???

I noticed one of the mods on the AC forums censored my post.

Hornbuckle was saying that he can't help but say "La Ferrari cha cha cha", to which I responded "that's because you have an intellectual disability".  I thought it was slightly funny...
Title: Re: AC News
Post by: Dick Forrest on October 15, 2014, 09:25:25 PM
As an aside, there is nothing like going into a public server of 15 people, telling them that RC has been released and watching them all quit.

Easiest win ever.

If only I was there when they came back.

I have seen the same reaction after many other posts on in-game chat, maybe Kunos should take away your privileges there.  ;D

A few GB regular server cleaners are regarding him playing in the nude, looking for a date or dates. There are many other variations of the same topic.

Regarding the 15th there are only 3 more hours til the 16th  ???

I noticed one of the mods on the AC forums censored my post.

Hornbuckle was saying that he can't help but say "La Ferrari cha cha cha", to which I responded "that's because you have an intellectual disability".  I thought it was slightly funny...

He would have reported you quicker than you can say "I'll be eating my underwear tonight"
Title: Re: AC News
Post by: marty on October 15, 2014, 09:27:17 PM
Maybe they think he really has one and so censored it to avoid insulting him.  ;D
Title: Re: AC News
Post by: Dick Forrest on October 15, 2014, 10:27:07 PM
remain calm.....
https://mobile.twitter.com/KunosStefano

yes, i figured out how to twit
Title: Re: AC News
Post by: Guybrush Threepwood on October 15, 2014, 10:34:32 PM
Well I'm off for the next few days with work so make sure y'all post what it's like :)
Title: Re: AC News
Post by: marty on October 15, 2014, 10:43:14 PM
remain calm.....
https://mobile.twitter.com/KunosStefano

yes, i figured out how to twit

Would have expected a twit to be able to, plus all you need to do is look up the page no need to be a twit to view other twits.

https://twitter.com/KunosStefano/with_replies
Title: Re: AC News
Post by: crimespree on October 16, 2014, 05:42:03 AM
It's out! Let me know how it is!
Title: Re: AC News
Post by: marty on October 16, 2014, 08:23:16 AM
It's out! Let me know who else is!

Pretty sure Guy and Dick are still not out.  ;)

Luckily have the day off today so will give it a good go and post my thoughts.
Title: Re: AC News
Post by: Dick Forrest on October 16, 2014, 08:35:01 AM
It's out! Let me know who else is!

Pretty sure Guy and Dick are still not out.  ;)

Luckily have the day off today so will give it a good go and post my thoughts.

Bastard! I've got the longest 2 days of my life ahead. 2 weeks holiday starting next week.

I've left my computer running at home in the heat. Hopefully it will have downloaded by the end of my holidays. Lol
Title: Re: AC News
Post by: Phil on October 16, 2014, 08:48:43 AM
Get ready to have all your setups deleted. I got a big warning saying, we're about to delete a whole bunch of stuff. Basically everything in mydocs folder was deleted and recreated.
Title: Re: AC News
Post by: marty on October 16, 2014, 08:56:59 AM
I did a full uninstall last nite anyway just backed up my setups and replays, just want to get off to a clean start. I have all tracks I dloaded somewhere and mods I will add as they get updated but the official content should be enough for me atm.

Had hoped for it to install overnite as I was late adding to the crap that was going down on the official thread waiting for the update. Only to find the computer was off in the morning possibly a crash for some reason. Then my connection was down at home and only just started dloading it again at 18% only getting 1.9MBMB/s.

Keen to see the new content and spa, will test the cobras and sound should be interesting. I heard all mod cars now have no sound so will need an update.
Title: Re: AC News
Post by: Guybrush Threepwood on October 16, 2014, 09:13:25 AM
I turned my computer on before I went to work so it will download the update.  Will I get a chance to save my setups before it deletes them all?
Title: Re: AC News
Post by: gawaterman on October 16, 2014, 09:16:58 AM
No mention of ballast, is it there? (Just started downloading)
Title: Re: AC News
Post by: marty on October 16, 2014, 09:20:43 AM
I turned my computer on before I went to work so it will download the update.  Will I get a chance to save my setups before it deletes them all?

Mine is still dloading but I am pretty sure that when it starts to install it will do the popup others have mentioned. Saying it will delete your AC documents folder or do you want to backup before continuing.
Title: Re: AC News
Post by: Dick Forrest on October 16, 2014, 09:50:26 AM
What's in my documents anyway? setups?
They shouldn't work anymore even if you do keep them.
Well,  they will be useless cause of all the changes won't they?
Title: Re: AC News
Post by: Bruce on October 16, 2014, 10:50:06 AM
What's in my documents anyway? setups?
They shouldn't work anymore even if you do keep them.
Well,  they will be useless cause of all the changes won't they?
I only have guy's and one for the cobra.
It can all go.
Title: Re: AC News
Post by: rob on October 16, 2014, 10:57:20 AM
Just did a few laps with RC v1.

Only tried the Cobra, SLS GT3, and the Lotus 49, and only tried a few laps in each. Using only the default setups the cars seem to be handling much better, maybe too good. Will need to do more laps to push to the limit, then we'll see. Most cars should feel good at only half pace though.

The old NKPro guys will be glad to hear that the "flat spot" is back. Yay!!! We will have to look after those tires now.

In the 10 minutes I have just tried I think I was grinning like an idiot.

rob
Title: Re: AC News
Post by: Wally on October 16, 2014, 11:29:52 AM
Great news, Rob :)
I haven't heard any mention of ballast, but that's down the priority order, I'm sure.
Title: Re: AC News
Post by: Dick Forrest on October 16, 2014, 11:34:42 AM
Just did a few laps with RC v1.

Only tried the Cobra, SLS GT3, and the Lotus 49, and only tried a few laps in each. Using only the default setups the cars seem to be handling much better, maybe too good. Will need to do more laps to push to the limit, then we'll see. Most cars should feel good at only half pace though.

The old NKPro guys will be glad to hear that the "flat spot" is back. Yay!!! We will have to look after those tires now.

In the 10 minutes I have just tried I think I was grinning like an idiot.

rob

That's great news Rob! If you're smiling then things are all good.
Have you had any cpu warnings or performance issues?
Title: Re: AC News
Post by: rob on October 16, 2014, 11:45:32 AM
Great news, Rob :)
I haven't heard any mention of ballast, but that's down the priority order, I'm sure.

I presume that ballast will only be implemented for multiplayer. That's you domain Wally, and I have faith that if it's in there you will find it.
Title: Re: AC News
Post by: Guybrush Threepwood on October 16, 2014, 11:47:20 AM
Just did a few laps with RC v1.

Only tried the Cobra, SLS GT3, and the Lotus 49, and only tried a few laps in each. Using only the default setups the cars seem to be handling much better, maybe too good. Will need to do more laps to push to the limit, then we'll see. Most cars should feel good at only half pace though.

The old NKPro guys will be glad to hear that the "flat spot" is back. Yay!!! We will have to look after those tires now.

In the 10 minutes I have just tried I think I was grinning like an idiot.

rob

Well I'll be driving around with half a crescent shaped tyre then since putting my "Poland" (no resistance) brake spring back in. :)

It sound great though, can't wait to see the tyres blister and grain, etc. as well.
Title: Re: AC News
Post by: rob on October 16, 2014, 11:55:56 AM
Just did a few laps with RC v1.

Only tried the Cobra, SLS GT3, and the Lotus 49, and only tried a few laps in each. Using only the default setups the cars seem to be handling much better, maybe too good. Will need to do more laps to push to the limit, then we'll see. Most cars should feel good at only half pace though.

The old NKPro guys will be glad to hear that the "flat spot" is back. Yay!!! We will have to look after those tires now.

In the 10 minutes I have just tried I think I was grinning like an idiot.

rob

That's great news Rob! If you're smiling then things are all good.
Have you had any cpu warnings or performance issues?

No CPU warnings in the short time I played Dick, and my pc is a few years old now and has struggled a bit in the past. But I only tried single player, and I have learnt to avoid racing against AI as that will often put too big a load on the old girl.

I am a bit of a Luddite when it comes to computers so did not touch any Graphic settings and just left them on default. The graphics look OK to me but probably can be improved.

I believe that there has been some optimizing done, so fingers crossed.
Title: Re: AC News
Post by: Dick Forrest on October 16, 2014, 12:02:40 PM
Excellent. Thanks Rob.
If it's downloaded when I get home I'll be testing with Mary. I'll be asking my rig the question too. Finding how much she can take. Will be drama for a few days while they get it all settled.

If I can draw out the pc upgrade for another month or two then I can afford even fancier stuff... Not over the top stuff like Mary or bird though
Title: Re: AC News
Post by: Dick Forrest on October 16, 2014, 12:04:19 PM
There are tons of YouTube clips showing up for those at work or waiting for it to download.

Just watched the Cobra at Spa. Looks and sounds awesome on my phone anyway
Title: Re: AC News
Post by: Phil on October 16, 2014, 12:11:31 PM
I turned my computer on before I went to work so it will download the update.  Will I get a chance to save my setups before it deletes them all?

Mine is still dloading but I am pretty sure that when it starts to install it will do the popup others have mentioned. Saying it will delete your AC documents folder or do you want to backup before continuing.

Yep, it only deletes when it starts the up for first time.
Title: Re: AC News
Post by: Bruce on October 16, 2014, 12:26:51 PM
I'll be asking my rig the question too. Finding how much she can take.

RRR, lash yourself to the mast Dick!

(http://ecx.images-amazon.com/images/I/511sQBFms6L._SL500_AA280_.jpg)
Title: AC News
Post by: Gratulin on October 16, 2014, 01:03:14 PM
5.1 sound is not working in RC1. AC Support is currently looking into it
Title: Re: AC News
Post by: marty on October 16, 2014, 01:24:17 PM
Cobra is awesome now. Much better all round sound and physics.
Title: Re: AC News
Post by: Bruce on October 16, 2014, 01:26:27 PM
Cobra is awesome now. Much better all round sound and physics.
Kowa-bl**dy-bunga!
Title: Re: AC News
Post by: Glen73 on October 16, 2014, 01:36:35 PM
Just did a few laps with RC v1.

Only tried the Cobra, SLS GT3, and the Lotus 49, and only tried a few laps in each. Using only the default setups the cars seem to be handling much better, maybe too good. Will need to do more laps to push to the limit, then we'll see. Most cars should feel good at only half pace though.

The old NKPro guys will be glad to hear that the "flat spot" is back. Yay!!! We will have to look after those tires now.

In the 10 minutes I have just tried I think I was grinning like an idiot.

rob

 ;D ;D ;D ;D
Title: Re: AC News
Post by: gawaterman on October 16, 2014, 01:37:43 PM
Can't seem to turn of the 5 sec penalty if you go off track. Is this working for others?
Title: Re: AC News
Post by: Bruce on October 16, 2014, 01:40:23 PM
Just did a few laps with RC v1.

Only tried the Cobra, SLS GT3, and the Lotus 49, and only tried a few laps in each. Using only the default setups the cars seem to be handling much better, maybe too good. Will need to do more laps to push to the limit, then we'll see. Most cars should feel good at only half pace though.

The old NKPro guys will be glad to hear that the "flat spot" is back. Yay!!! We will have to look after those tires now.

In the 10 minutes I have just tried I think I was grinning like an idiot.

rob

 ;D ;D ;D ;D

I knew you would be happy.
Title: Re: AC News
Post by: marty on October 16, 2014, 02:02:06 PM
Can't seem to turn of the 5 sec penalty if you go off track. Is this working for others?

I turned it off for the server no issues but havent tried it off in sp mode.
Title: Re: AC News
Post by: Gratulin on October 16, 2014, 02:08:30 PM
Spa in Mercedes GT3 is FANTASTIC!!
Title: Re: AC News
Post by: Dick Forrest on October 16, 2014, 02:09:24 PM
Any warping Marty? In game I mean
Title: Re: AC News
Post by: rob on October 16, 2014, 02:41:09 PM
Can't seem to turn of the 5 sec penalty if you go off track. Is this working for others?

In the Main Menu (where you select car and track), click on Session (the little clock icon) untick Penalties

rob
Title: Re: AC News
Post by: marty on October 16, 2014, 02:44:23 PM
Any warping Marty? In game I mean

Had some strangeness with side to side contact a couple times. Not sure if its warp related or damage related, the first time was with a guy around 220 ping so likely US. We rubbed out of Eau Rogue in GT cars then he just kept on hitting me and my car was going into him as if we were somehow joined together. My car was undriveable after.

Had another similar one where a guy turned in on me into a corner then we hit 5 or 6 times. Connection wise seems better from what I have seen. No real jitter but noticed a couple very low pings disappear completely for a frame possibly. Only maybe happened a couple times but car didnt move positions.

I did follow a few local guys around and could ride the bumper pretty much except had some big lockups and flatspoted if they braked early.

Still a few issues are hanging around, starting from pitlane gets started before the grid at Spa at least. Damage has no effect on public server racing as mid pack even with lesser contact the car can be screwed. The guy that hits you is stuffed too but they likely dont care anyway. In the league it will be interesting with damage but getting bumped by others will likely ruin both cars races so a little more care will be needed into the first few corners.
Title: Re: AC News
Post by: cramjet on October 16, 2014, 02:49:04 PM
Everything looks and feels really good on Marty's server. I haven't seen any cars warp around - very smooth.

I've tried a few different cars/tracks. The standard e30 m3 around the new hill climb is quite fun.

Marty I was right behind you for one of those - to me it looked like the other guy kept moving over on you. Could be bent steering or something but it didn't seem entirely unintentional from where I was.
Title: Re: AC News
Post by: gawaterman on October 16, 2014, 03:05:56 PM
Can't seem to turn of the 5 sec penalty if you go off track. Is this working for others?

In the Main Menu (where you select car and track), click on Session (the little clock icon) untick Penalties

rob

Fixed now, but a bit wierd.
Had the box unticked. Went into a off-line session and still got penalties, so then joined an on-line server and no penalties.
Then tried off-line again and now its all OK.
Title: Re: AC News
Post by: Bacchulum on October 16, 2014, 03:33:33 PM
Tried a pit stop on Marty's server, and it fixed the car completely (I had damaged left front suspension).
Wasted time working out the menu though, so it would be good if we could practice offline. :-\
Title: Re: AC News
Post by: marty on October 16, 2014, 03:44:07 PM
I saw cramjet have a massive warp but only once maybe his ping went up, timing screens are a bit odd as its hard to even see how many are in the server at times. Many more shown on map then in the timing, pitstops are basic I also got in there and took a while to figure out what to do.

I still dont think server controls track temp as there is no setting which is odd as you can control most other options now I think. Can control ABS, Clutch, Stability control, TC and tyre blankets.

Along with the things we could before with penalty, tyre wear, damage and fuel rate but still no temp control.  ::)
Title: Re: AC News
Post by: Bacchulum on October 16, 2014, 04:02:39 PM
Does server have adjustable slipstream effect?
Offline does but I haven't played with it.
Title: Re: AC News
Post by: cramjet on October 16, 2014, 04:43:09 PM
I saw cramjet have a massive warp but only once maybe his ping went up, timing screens are a bit odd as its hard to even see how many are in the server at times. Many more shown on map then in the timing, pitstops are basic I also got in there and took a while to figure out what to do.

Yep I saw this too. Only time you got in front of me. At least that's how I'll remember it. Strange though - my girlfriend wasn't home!
Title: Re: AC News
Post by: Wally on October 16, 2014, 05:12:56 PM
Any changes to flow control and client Hz settings?
Title: Re: AC News
Post by: marty on October 16, 2014, 05:55:38 PM
No more option for flow control, I ran my server at 10-15 and 20hz without issues. At 20hz there was one guy with 1000+ping but everyone else was fine. Most I had on was about 9 while I was there so not a real test, I didnt try logs but someone mentioned your log parse isnt working with current logs.

The timing ingame within a server is terrible now, people dont even pop up on the list until they have a lap and sometimes even then they seem to stay off the list. Pretty hard to see who is on the server lucky for the track map I can count arrows and the position seems to be ok eg 1/9 saying 9 players online. But this isnt always correct and I think they really need to sort out timing before going official release.
Title: Re: AC News
Post by: Dick Forrest on October 16, 2014, 07:10:28 PM
Bloody SSD didn't have enough room did it.
Now I've shifted my AC folder, corrupted it. Now I can check its integrity and start to update. Should be racing in 36-48 hours.

EDIT. I'm not joking it would have been days.
I'm uninstalling, cleaning out a SSD and re-installing AC. That might only take 24 hours.  :o
Title: Re: AC News
Post by: Dick Forrest on October 16, 2014, 09:49:08 PM
has anyone tried career mode?
Title: Re: AC News
Post by: gawaterman on October 16, 2014, 11:41:52 PM
Just tried pitting on the XGN server and haven't a clue how you get things done. Is there a readme to work out what your supposed to do?
Title: Re: AC News
Post by: Gratulin on October 16, 2014, 11:55:41 PM
Go to race mode and will be very clear what to do - just drive into the pits. No pit stop in practise or qual.
Title: Re: AC News
Post by: Gratulin on October 16, 2014, 11:58:37 PM

has anyone tried career mode?
Yep. Good for me to practise the basics. You start from the Abarth 500 and there are time attack and races like special events. Set so that it is not difficult to advance.
Title: Re: AC News
Post by: Wally on October 17, 2014, 12:40:20 AM
Just tried pitting on the XGN server and haven't a clue how you get things done. Is there a readme to work out what your supposed to do?
You pit in the big white box in race mode, select what you want to repair/refuel etc on the screen that comes up, then click the confirm button. Then there's a little progress bar counting down over on the right. It's all pretty basic. There's certainly no crew like in that promo vid (as yet).
Title: Re: AC News
Post by: norbs on October 17, 2014, 07:38:35 AM
Just tried pitting on the XGN server and haven't a clue how you get things done. Is there a readme to work out what your supposed to do?
You pit in the big white box in race mode, select what you want to repair/refuel etc on the screen that comes up, then click the confirm button. Then there's a little progress bar counting down over on the right. It's all pretty basic. There's certainly no crew like in that promo vid (as yet).

Online racing last night I saw the crew take all the tires off my car.
Title: Re: AC News
Post by: Wally on October 17, 2014, 07:52:36 AM
Just tried pitting on the XGN server and haven't a clue how you get things done. Is there a readme to work out what your supposed to do?
You pit in the big white box in race mode, select what you want to repair/refuel etc on the screen that comes up, then click the confirm button. Then there's a little progress bar counting down over on the right. It's all pretty basic. There's certainly no crew like in that promo vid (as yet).

Online racing last night I saw the crew take all the tires off my car.
Ah, maybe it's world detail. Mine's on Very High.
Title: Re: AC News
Post by: Bird on October 17, 2014, 08:27:46 AM
has anyone tried career mode?
I did and had quite a bit of fun with it.  The AI is very decent, they are racing but not like idiots - it's better than your average public server IMO :)
Plus - at least this early in the career - you get to race a great variety of cars, and you start off with very forgiving ones, abarth then the little alfa, then the z4, then another, somewhat bigger bmw can't remember which one...it's a nice progressive way of easing the racer into it.


On other points; it seems to me the whole game engine got some major re-writes.  (probably earlier, just unreleased)
The cars feel a bit different, the tracks look even better, the whole thing runs a bit better...you name it.

What I've seen from the netcode it's solid, but we'll see when we get a full race, I guess.
Edit: actually the above sentence is incorrect.  The guy I've raced on the ARSE server yesternight said he detected exactly the sort of jumping back and forth we were battling here :(
Title: Re: AC News
Post by: Bruce on October 17, 2014, 08:55:46 AM
I got the server porting sorted out last night, I noted the 'dev' setups were generated opss!
Now I have to just workout why once again I have connetion issues!
Wally, can you do me a favour again and send your server_setup.ini to me, I have the entry_list.ini sorted.
Title: Re: AC News
Post by: RPM on October 17, 2014, 09:03:15 AM
Hi Bruce,
Would you mind giving me the new port numbers, i couldnt get my server working either.

Ron
Title: Re: AC News
Post by: Wally on October 17, 2014, 09:50:56 AM
Yep, I'll send it tonight Bruce. I had to add one more port to the AWS server rules.
Title: Re: AC News
Post by: Dick Forrest on October 17, 2014, 09:55:33 AM
Managed to get AC installed right as I was about to fall asleep.
  Loaded up and got going no worries.
Did a flying lap of Spa in the little Alfa, didn't change any settings just went to see if my PC would handle even doing hot laps. no worries at all.
  Must have had all assists on as I was using my keyboard as my wheel wasnt set up yet. and did a 3.33 or something lol. didn't slide off once. I'm throwing out my wheel.

So far so good for my old PC but i've only done one lap. And it looked like a lot more wrold detail than i usually have. so fingers crossed my PC might still live for another 4 years!!!! not.

So, career mode isn't like GTA? damn..
Title: Re: AC News
Post by: Bruce on October 17, 2014, 02:13:50 PM
Yep, I'll send it tonight Bruce. I had to add one more port to the AWS server rules.

Thanks Wally, got it working with the 'marty' file and Gratulin tested it mid-day.
Title: Re: AC News
Post by: cramjet on October 17, 2014, 06:45:41 PM
I just had a small update through steam - any ideas what they fixed? No change logs or anything.
Title: Re: AC News
Post by: Rolz on October 17, 2014, 06:48:57 PM
I read there was an update to the dk2... Will check when I get home
Title: Re: AC News
Post by: Guybrush Threepwood on October 17, 2014, 07:07:30 PM
Anyone know how to tell which Shelby Cobra is the mod vs. the Kunos one?  I seem to have 4 different Cobra folders.
Title: Re: AC News
Post by: Wally on October 17, 2014, 07:10:55 PM
Anyone know how to tell which Shelby Cobra is the mod vs. the Kunos one?  I seem to have 4 different Cobra folders.

Just drive the one that has sound.
Title: Re: AC News
Post by: Bird on October 17, 2014, 07:16:41 PM
delete all 4, check integrity with steam, and you'll be left with one  I guess.
In fact I'll try this...
Title: Re: AC News
Post by: Dick Forrest on October 17, 2014, 07:30:40 PM
yeah, deleting everything seems to be the best way. I kept all the 3rd party tracks but not in the new build atm.. and skins are no biggy to replace.
Title: Re: AC News
Post by: cramjet on October 17, 2014, 07:33:33 PM
Not sure if its something I did but I can't hear any other cars on Marty's server. I can hear my own car but nobody elses which is a bit strange.
Title: Re: AC News
Post by: Dick Forrest on October 17, 2014, 07:35:49 PM
Not sure if its something I did but I can't hear any other cars on Marty's server. I can hear my own car but nobody elses which is a bit strange.

It's a WA thing Cramers. It now automatically cuts out the sound of eastern staters cars.
Title: Re: AC News
Post by: Gratulin on October 17, 2014, 07:53:34 PM
DK2 fix only
Title: Re: AC News
Post by: Wally on October 17, 2014, 09:29:51 PM
Not sure if its something I did but I can't hear any other cars on Marty's server. I can hear my own car but nobody elses which is a bit strange.

http://www.assettocorsa.net/forum/index.php?threads/no-sound-for-opponents-temporary-fix-inside.16017/page-2#post-281260
Title: Re: AC News
Post by: RPM on October 18, 2014, 05:21:53 PM
Hi Wally, what is the extra port required now?
Title: Re: AC News
Post by: Wally on October 18, 2014, 06:03:54 PM
Hi Wally, what is the extra port required now?

I looked at the sample server cfg. One port was just one more than the other. Can't remember offhand now.
Title: Re: AC News
Post by: Dick Forrest on October 19, 2014, 09:10:16 AM
have you guys noticed the heat shimmering effect coming off you exhaust when you are parked? Talk about details. That made me go 'no way'out loud when I saw it. You don't even see it unless you look for it. It looks very real, Not sure if it happens in the pits. I saw it while watching a replay of me crashing into a wall and as my car stopped I noticed this heat haze coming up from the exhaust.
Title: Re: AC News
Post by: marty on October 19, 2014, 09:18:35 AM
The heat shimmer to me looks a bit nasty and so I turned it off.  ;D

One thing I just found is that using nvidia if I disable in game AF and force 16xaf in driver it actually works much better for me with it set ingame and driver set to app controlled af seems way worse for me.
Title: Re: AC News
Post by: Dick Forrest on October 19, 2014, 09:55:29 AM
The heat shimmer to me looks a bit nasty and so I turned it off.  ;D

One thing I just found is that using nvidia if I disable in game AF and force 16xaf in driver it actually works much better for me with it set ingame and driver set to app controlled af seems way worse for me.

I wonder if the have over optimized for us low-end users and not high end? I'm super stoked at how my PC is handling AC atm. Good for another 4 years..

 Maybe you guys are too fussy. I remember being ahead of the curve and going nuts and start looking for solutions cause I drop 2 or 3 frames once every 3 days in crysis or CoD maxed out.
Title: Re: AC News
Post by: Phil.8 on October 19, 2014, 10:08:52 AM
I have had to turn PP off all together, Dont think it plays well with triples, causes micro stutters even at 120+fps and makes game look blurry and cartoony.
Title: Re: AC News
Post by: marty on October 19, 2014, 10:09:23 AM
Dick its not a performance issue I just think it looks a bit cheesy, at the back of a grid it kind of looks funny with every single car having the exact same heat haze. Much like the broken window no matter where someone hits me it always crack in the top left corner of my polycarbonate screen.  ;D

Cheesy in both cases, I think its cool to have some effects but use them more subtle and with some variation. If it always happens and in exactly the same way it takes away the immersion level quite a bit. Just looks like they said we have made this effect and so we will spam you with it til it makes you cry.  ;D
Title: AC News
Post by: Gratulin on October 19, 2014, 10:17:22 AM
It is similar to the driving feel. We want realism rather than candy and we are getting that with the driving physics. I think we all wanted consequences of crashing to make the racing more realistic. No one really cares about seeing a windscreen cracking. The balance has to be carefully set in a game however. Having so much damage that you cannot continue to race is real but not very good for a weekly league race where you have at most 3 races to earn points. Destroying a gearbox because you downshift from 5th to 1st is ok but destroying it because you clash gears is too much especially when it is too easy to clash gears in the first place. So it is all about balance.

AC has drawn the line very well up to now and I think they will adapt the damage model to be usable as they listen to feedback.

They learnt a lot from the first NetKar release where no one could work out how to start their cars and where the starter motor battery ran flat if you tried to start the car too many times...
Title: Re: AC News
Post by: Dick Forrest on October 19, 2014, 10:43:59 AM
Ahh cheese factor. Just like my skins!
  I haven't gotten bored with the cheesy effects yet, apart from the narrow depth of field.

The damage thing, I'm liking it. small shitty cars are easier to damage than GT cars. They all have limits which great. It's early days I'm sure they will keep on tweaking it. The windscreen doesn't bother me, i like it. it does take a few hits to break it. sure it's the same animation but so is the rest of the damage. Lets hope that improves too.  I don't use the H shifter so I can't comment on that.

It's not about points. It's about racing. and having a few laughs.
 I like the realism of my race being ruined by my own foolishness or someone else's for that matter. I like the idea of having a 1/2 broken car limping around to the pits, taking 1-2 laps to repair. It's the same for all of us. We all have the same risks at stake.
sure, it's in its infancy but we need to use it to give solid feedback.

Title: Re: AC News
Post by: Enforcer-J on October 19, 2014, 12:25:14 PM
Dick cheese?



Title: Re: AC News
Post by: Wally on October 19, 2014, 12:37:06 PM
I turned the heat haze off too... cheesy.
Title: Re: AC News
Post by: Bird on October 19, 2014, 12:54:42 PM
I have had to turn PP off all together, Dont think it plays well with triples, causes micro stutters even at 120+fps and makes game look blurry and cartoony.

Cartooney, that's correct.  I'm on triples, no micro stutter, however it comes with a hefty fps hit (about halving it). 

One thing I just found is that using nvidia if I disable in game AF and force 16xaf in driver it actually works much better for me with it set ingame and driver set to app controlled af seems way worse for me.
I love that you try everything :)
I'll give this a try, too - in what was was it better for you?  Looks or frame rate?

Have you tried setting the anti-aliasing this way as well?
Title: Re: AC News
Post by: marty on October 19, 2014, 01:23:28 PM
I have had to turn PP off all together, Dont think it plays well with triples, causes micro stutters even at 120+fps and makes game look blurry and cartoony.

Cartooney, that's correct.  I'm on triples, no micro stutter, however it comes with a hefty fps hit (about halving it). 

One thing I just found is that using nvidia if I disable in game AF and force 16xaf in driver it actually works much better for me with it set ingame and driver set to app controlled af seems way worse for me.
I love that you try everything :)
I'll give this a try, too - in what was was it better for you?  Looks or frame rate?

Have you tried setting the anti-aliasing this way as well?

Ive not had any frame rate issues at all AC is starting to work the titans a bit better. It just improved the look quite a bit, I also made lod bias -1.

AC always seemed to have issues rendering 16x ingame af for me with 8x looking better both performing the same. I did try this a while back but forgot about it completly but if you keep ingame at 16x it seems to overide the nv setting. So it needs to be set to off in launcher and you should notice much better af.

Another thing I found with pp effects is they look more cartoony on ultra and more natural on normal. On ultra i get these silly star shaped glare that can cover the entire screen. On normal its much more subtle and like you may see through a windscreen and as I wear contact lenses at night I can at times see a tiny star glare due to the extra lens maybe same wearing glasses too.

Did some ktm racing with low sun at baskerville earlier and the god rays looked pretty awesomen following other cars up the hill into the sun. I will need to take some screens to show how it looks and post the  later with a few different setting options.
Title: Re: AC News
Post by: Gratulin on October 19, 2014, 04:00:49 PM
Anyone else try hitting objects in game? They bounce away very realistically. Try the new track signs on Silverstone GP. The ones at the hairpin with the big red arrows.
Title: Re: AC News
Post by: Wally on October 19, 2014, 05:27:23 PM
Don't tell Dick he can take out all the brake markers.
Title: Re: AC News
Post by: Bacchulum on October 19, 2014, 06:50:04 PM
Cheers for the tip Marty (Re:AF) I just gained 100fps! ;D
(50ish-150ish)
Title: Re: AC News
Post by: Dick Forrest on October 19, 2014, 07:09:40 PM

Don't tell Dick he can take out all the brake markers.

i'm heading off to try this right now...

EDIT. lols!
Title: Re: AC News
Post by: Wally on October 19, 2014, 08:12:13 PM
Cheers for the tip Marty (Re:AF) I just gained 100fps! ;D
(50ish-150ish)

I just tried this, but got (with my GTX 780 and drivers 344.11):

In-game 16x AF, 74 FPS
No AF, 83 FPS
16x in Nvidia driver, game off, 71 FPS

So for me, it's better to leave it on in game.
Title: Re: AC News
Post by: Bird on October 19, 2014, 10:14:05 PM
I got a better result for you  (using a 2x970 sli setup, tiple screens)
91-91-91 fps!   But then I've only started the game up sitting on the track.   
You can see the difference in looks, but not in frame rates.   And btw I can't see any difference in looks between the in-game & the driver setting.

Marty, I think you've tweaked your driver config to pieces... :)

Edit:
Actually I can see some difference in the garage (where the view rotates around the car)
roughly:
225-275-215   

So based on this, the driver-forced solution is the worst for me, too.
Title: Re: AC News
Post by: Phil.8 on October 20, 2014, 09:26:53 AM
Cheers for the tip Marty (Re:AF) I just gained 100fps! ;D
(50ish-150ish)

I just tried this, but got (with my GTX 780 and drivers 344.11):

In-game 16x AF, 74 FPS
No AF, 83 FPS
16x in Nvidia driver, game off, 71 FPS

So for me, it's better to leave it on in game.

I have same card as you and my results are the same, In game AF = better fps and better looks

Asus Sabertooth Z87 MotherBoard
Intel Core i7 4770k
Gskill Ripjaw 16GB DDR 1600
Gigabyte GTX 780 OC 3GB running triple Benq 24 in gaming monitors
Sound Blaster ZxR
128gb Samsung SSD, 2 terabyte Seagate Barracuda  HDD
Title: Re: AC News
Post by: Wally on October 21, 2014, 07:39:39 AM
Strange tweet from Kunos:

 I don't understand how netcode needs more than 10Hz tho. doesnt compute

I'm not sure what he's saying here. We only need 10 Hz? Or we need more than 10 Hz and he's not sure why?
Title: Re: AC News
Post by: marty on October 21, 2014, 09:07:28 AM
I think he may be saying you really shouldnt need any more then 10hz for the netcode. If thats what he meant I wonder why the default in the new build is 20hz.  :D

20 hz did have flying cars on my server with 24 cars the other day but also may have had stuck cars in it. 15 hz worked without issues but I may try 10hz again and see if there is a noticeable difference. The other day there wasnt any jitter at 15hz and only the regular guys that have the odd connection issues had the odd warp. Still much less then before the rc and quite solid.
Title: Re: AC News
Post by: Dick Forrest on October 21, 2014, 09:18:38 AM
There has been a bit of an update this morning. I cant find any notes though.
Title: Re: AC News
Post by: Wally on October 21, 2014, 09:49:00 AM
There has been a bit of an update this morning. I cant find any notes though.

I was reading it was various sound fixes.
Title: Re: AC News
Post by: marty on October 21, 2014, 10:03:50 AM
There has been a bit of an update this morning. I cant find any notes though.

I just loaded it up and dont see any update. Still 1.03 here.
Title: Re: AC News
Post by: marty on October 21, 2014, 10:28:00 AM
Seeing on official forums supposedly the no slots bug has been fixed. I loaded mixed gt field on Spa with 2 servers no aids and factory aids, have the day off today so will jump on at some point too. Will just keep them up and see if this has fixed it, version number hasnt changed but server.exe has been modified and server has been updated to latest version.
Title: Re: AC News
Post by: Bird on October 21, 2014, 11:00:17 AM
I've fired up steam and nkp has updated itself.  I won't know with what, till the evening...but it did something! (110MB)
Title: Re: AC News
Post by: Simone on October 21, 2014, 11:02:36 AM
I tried a race in single player with 20 cars to see how my old machine is coping with this Italian crap(assetto corsa) lol...
well...not good,at the start is a mess,,visual and sound stuttering with a max of 19 FPS which make it unplayable,plus on top of the screen I see a message" warning cpu occupancy 95%"i read in somewhere here about taking off pp and so I did and I can see a slight improvement but still is a pain,i could throw a better GPU (I am running an old ATI 5850,but I do not think it will make it any better as the CPU is the culprit and I do not feel like a whole new machine.....BUGGER!!   I do not understand how IRACING still gives me min 70 FPS

Lets see how I go online,but I remember last time I race you it was not very good,,,anyhow..hey Istvan is my written English getting any better or do I need a faster CPU in my head?.....heeheheheheheheee

,,,,,btw is RSR living timing still working?   thx guys
Title: Re: AC News
Post by: Guybrush Threepwood on October 21, 2014, 11:11:37 AM
I really don't see the difference between setting a server to 10Hz vs. 15 or 20Hz when out on track.

I don't see the point in increasing the risk of connection issues by raising the Hz when there is no perceptible difference.  Perhaps the only thing would be seeing the steering wheel move more smoothly if you are watching someone else drive, but that's hardly worth it.
Title: Re: AC News
Post by: Wally on October 21, 2014, 11:49:46 AM
It's sound updates, but the version has remained 1.03.

Simone, AI are much more demandingon your CPU than multiplayer is.
Title: Re: AC News
Post by: marty on October 21, 2014, 11:50:29 AM
I really don't see the difference between setting a server to 10Hz vs. 15 or 20Hz when out on track.

I don't see the point in increasing the risk of connection issues by raising the Hz when there is no perceptible difference.  Perhaps the only thing would be seeing the steering wheel move more smoothly if you are watching someone else drive, but that's hardly worth it.

Im going to run my server at 10hz for a bit to see if its noticeably any different to when it was 10, 15 or 20 hz. Main thing that was annoying was the jitter from low ping cars when near them but seems to not be an issue any more.
Title: Re: AC News
Post by: marty on October 21, 2014, 11:52:29 AM
In MP cpu shouldnt be a major issue but running lots of different cars may cause you to run out of vram and so run very slowly. First things to reduce for better performance on older systems is the reflection settings try turn these down and you should get much better frames out of it.
Title: Re: AC News
Post by: Bird on October 21, 2014, 11:53:03 AM
I tried a race in single player with 20 cars to see how my old machine is coping with this Italian crap(assetto corsa) lol...
well...not good,at the start is a mess,,visual and sound stuttering with a max of 19 FPS which make it unplayable,plus on top of the screen I see a message" warning cpu occupancy 95%"i read in somewhere here about taking off pp and so I did and I can see a slight improvement but still is a pain,i could throw a better GPU (I am running an old ATI 5850,but I do not think it will make it any better as the CPU is the culprit and I do not feel like a whole new machine.....BUGGER!!   I do not understand how IRACING still gives me min 70 FPS

Lets see how I go online,but I remember last time I race you it was not very good,,,anyhow..hey Istvan is my written English getting any better or do I need a faster CPU in my head?.....heeheheheheheheee

,,,,,btw is RSR living timing still working?   thx guys

You can start a new thread if you like to try and optimise your settings - we've been through it a few times, Marty is pretty good at it.
The cpu warning is because you're running a large field of AI, it's to be expected.  It won't be there online.  However, your gfx car may still need some help. 

Dick has a similarly ancient pocket calculator he runs AC on, ask him for pointers. :)

oh, and RSR is running, yes, there's also the friends leaderboard...
Title: Re: AC News
Post by: marty on October 21, 2014, 12:41:47 PM
I just tried a run in the L Ferrari in MP and noticed wing animations are working in this car now. Not sure about the other supercars but seems all animations from sp should now be working in mp.
Title: Re: AC News
Post by: Guybrush Threepwood on October 21, 2014, 01:19:53 PM
I tried a race in single player with 20 cars to see how my old machine is coping with this Italian crap(assetto corsa) lol...
well...not good,at the start is a mess,,visual and sound stuttering with a max of 19 FPS which make it unplayable,plus on top of the screen I see a message" warning cpu occupancy 95%"i read in somewhere here about taking off pp and so I did and I can see a slight improvement but still is a pain,i could throw a better GPU (I am running an old ATI 5850,but I do not think it will make it any better as the CPU is the culprit and I do not feel like a whole new machine.....BUGGER!!   I do not understand how IRACING still gives me min 70 FPS

Lets see how I go online,but I remember last time I race you it was not very good,,,anyhow..hey Istvan is my written English getting any better or do I need a faster CPU in my head?.....heeheheheheheheee

,,,,,btw is RSR living timing still working?   thx guys

You can start a new thread if you like to try and optimise your settings - we've been through it a few times, Marty is pretty good at it.
The cpu warning is because you're running a large field of AI, it's to be expected.  It won't be there online.  However, your gfx car may still need some help. 

Dick has a similarly ancient pocket calculator he runs AC on, ask him for pointers. :)

oh, and RSR is running, yes, there's also the friends leaderboard...

It's surprising what you can do with a calculator when you turn it upside down.
Title: Re: AC News
Post by: Dick Forrest on October 21, 2014, 01:26:20 PM
yes, it's all true.
Here is a photo of my PC, one of the fastest in my neighborhood. Unfortunately it's frozen in the photo. This is what i sent to tech support.
(http://1.bp.blogspot.com/-1bq_dOh9pJc/UdUNF7ZLySI/AAAAAAAAAlE/Hp4YC-YjSjg/s1300/6_ancient_invention_calculator_sumerian_abacus.jpg)
Title: Re: AC News
Post by: marty on October 21, 2014, 01:28:39 PM
Are they wooden transistors Dick, Im surprised as I expected to see them made of stone.
Title: Re: AC News
Post by: Bruce on October 21, 2014, 03:28:04 PM
wow, wooden or knot, you have a higher capacity machine than mine!

(http://riordanco.com/jimsblog/wp-content/uploads/2013/05/jim_riordan_solid_state_cal.jpg)
Title: Re: AC News
Post by: marty on October 21, 2014, 03:28:32 PM
Had a gt Race at Spa with 24 drivers though all was good, also managed to set pole and win in the evora gtc over 6 laps start to finish lol. Jumped back on the server after with only 12 people on and it had the same no available slots bug which devs claim to have fixed.

Probably need to wait till they actually post it in the changelog for an update that is properly numbered.
Title: Re: AC News
Post by: Bruce on October 21, 2014, 03:30:08 PM
Had a gt Race at Spa with 24 drivers though all was good, also managed to set pole and win in the evora gtc over 6 laps start to finish lol. Jumped back on the server after with only 12 people on and it had the same no available slots bug which devs claim to have fixed.

Probably need to wait till they actually post it in the changelog for an update that is properly numbered.

is there a need to update the server 'package' yet?
Title: Re: AC News
Post by: marty on October 21, 2014, 03:30:26 PM
wow, wooden or knot, you have a higher capacity machine than mine!

(http://riordanco.com/jimsblog/wp-content/uploads/2013/05/jim_riordan_solid_state_cal.jpg)

You may as well go fully organic and uses your fingers or go double core and use your toes also.  :D

This could start a new line of jokes beginning with, Dicks Computer is so old that ............................
Title: Re: AC News
Post by: marty on October 21, 2014, 03:31:36 PM
Had a gt Race at Spa with 24 drivers though all was good, also managed to set pole and win in the evora gtc over 6 laps start to finish lol. Jumped back on the server after with only 12 people on and it had the same no available slots bug which devs claim to have fixed.

Probably need to wait till they actually post it in the changelog for an update that is properly numbered.

is there a need to update the server 'package' yet?

I wouldnt think so, it was changed and I updated mine but nothing appears to be any different in use.
Title: Re: AC News
Post by: Bruce on October 21, 2014, 04:43:26 PM
I'll suck it and see!
thanks.
Title: Re: AC News
Post by: Dick Forrest on October 21, 2014, 10:51:32 PM
not sure if you guys have seen this from the AC forum:

 Tyre-Temperatures and wear (http://www.assettocorsa.net/forum/index.php?threads/tyre-temperatures-and-wear.2723/)
Title: Re: AC News
Post by: norbs on October 22, 2014, 07:59:28 AM
1.0.4 RC

    Fixed server not properly freeing slots leading to many "no slot available" messages
    Known issue: engine sound missing when session starts (camera rotates around car)
    Fixed interior engine sound went muffled in the previous update
    Fixed digital clicks coming from AI during fast coast/load transitions
    Fixed sound clipping (tuned compressor when many cars are involved)
    Fixed opponents distance attenuation
    Fixed positional sounds for skids
    Improved overall volume balance
    Fixed some bodywork samples playing when still
    Fixed some sample loops
    Improved engine spatial position depending of real car engine position
    Improved LaFerrari low freq for interior sounds

1.0.5 RC

    Fixed acServerLaunchers not serializing Tyre Blankets option
    Fixed "Force On" ABS and TC settings not working at expected
    (WAITING FOR CONFIRMED FIX) Fixed AIM telemetry not loading
    Fixed server not sending the right JSON and not showing up properly in LAN
    Fixed some problems with showroom rendering
    Time Attack: time stops while in pause

Title: Re: AC News
Post by: Bruce on October 22, 2014, 08:10:31 AM
Thanks due the update news nords.
Thursday's servers win be off line until tonight.
Title: Re: AC News
Post by: Wally on October 22, 2014, 08:15:53 AM
Sounds promising. The sounds definitely still need work.

This AC thread is interesting with a workaround if you find that some replay cams are too much at car roof height:
http://www.assettocorsa.net/forum/index.php?threads/replay-camera-small-issue.16528/
Title: Re: AC News
Post by: Guybrush Threepwood on October 22, 2014, 09:26:19 AM
Don't you just love how quickly Kunos fix the bugs and release updates.

If it were EA we'd be waiting until next years slightly modified version with an updated title name.
Title: Re: AC News
Post by: Bruce on October 22, 2014, 09:29:03 AM
Certainly is an impressive turn around.

With the updates the Thursday servers will be off line until to night.
Title: Re: AC News
Post by: Dick Forrest on October 22, 2014, 09:52:51 AM
Certainly is an impressive turn around.

With the updates the Thursday servers will be off line until to night.

.... NOOOOooooooo
Title: Re: AC News
Post by: marty on October 22, 2014, 10:21:56 AM
Certainly is an impressive turn around.

With the updates the Thursday servers will be off line until to night.

.... NOOOOooooooo

Dick are my servers still up? Not sure but I will update them later when I get home anyway but left them up.
Title: Re: AC News
Post by: Dick Forrest on October 22, 2014, 01:51:47 PM
Certainly is an impressive turn around.

With the updates the Thursday servers will be off line until to night.

.... NOOOOooooooo

Dick are my servers still up? Not sure but I will update them later when I get home anyway but left them up.

Sorry mate, i've been trying to make $3 worth of pine look like $40 worth of maple. If you blur your eyes at 20 meters away I've nailed it.
Title: Re: AC News
Post by: Schmittez on October 30, 2014, 01:48:56 AM
this was just posted on the AC Facebook page

"The best is yet to come. You are supporting us so much, we'll continue to surprise you. A bright future is waiting for our great fans. Assetto Corsa welcomes the official Ford Motor Company License!"

Hopefully that means we will get the Ford GT GT3 car and with the GTR GT3 car to come as well there will be a nice assortment of GT3 cars to play with.
Title: Re: AC News
Post by: Gratulin on October 30, 2014, 08:11:17 AM
Would this also cover the Ford V8 Supercar or is that a separate license deal?
Title: Re: AC News
Post by: marty on October 30, 2014, 08:43:43 AM
Would this also cover the Ford V8 Supercar or is that a separate license deal?

Only people that would know this are Kunos, all I know is of the licenses they have so far only lotus is a brand wide one where they can do any car. All others have been car specific and this would be more common. Having the license always makes it more likely to get any car in the range if they come to terms, in V8SC the only brand they dont have is Volvo. Woth deals already struck with Nissan, Chevrolet and now Ford.

Id be surprised if they got a deal for all other v8sc if Volvo would say no, surely they want more brand awareness and I cant think of any other Volvo id like in a sim. Could do with some old POS to race other POS.

Still in terms of V8SC they would also likely need a deal with them but still somehow there have been single f1 cars released officialy whike codies have had an exclusive deal. So maybe even without the official championship support they can release cars if licensed by the manufacturers.

Seeing I racing has the ford and holden and v8sc have appeared in a few other games over the years if they wanted to them ut likely wouldnt be impossible. Theyd need a holiday in OZ to get in a few tracks but surely a full v8sc and some tracks DLC would be quite popular. But would it be enough to make a profit fir them or grow the base game enough is the big question.
Title: Re: AC News
Post by: Dick Forrest on October 30, 2014, 09:04:05 AM
Would this also cover the Ford V8 Supercar or is that a separate license deal?

Only people that would know this are Kunos, all I know is of the licenses they have so far only lotus is a brand wide one where they can do any car. All others have been car specific and this would be more common. Having the license always makes it more likely to get any car in the range if they come to terms, in V8SC the only brand they dont have is Volvo. Woth deals already struck with Nissan, Chevrolet and now Ford.

Id be surprised if they got a deal for all other v8sc if Volvo would say no, surely they want more brand awareness and I cant think of any other Volvo id like in a sim. Could do with some old POS to race other POS.

Still in terms of V8SC they would also likely need a deal with them but still somehow there have been single f1 cars released officialy whike codies have had an exclusive deal. So maybe even without the official championship support they can release cars if licensed by the manufacturers.

Seeing I racing has the ford and holden and v8sc have appeared in a few other games over the years if they wanted to them ut likely wouldnt be impossible. Theyd need a holiday in OZ to get in a few tracks but surely a full v8sc and some tracks DLC would be quite popular. But would it be enough to make a profit fir them or grow the base game enough is the big question.

unless V8's are tied in another company like Sony or EA sports... are they still around?
Title: Re: AC News
Post by: marty on October 30, 2014, 09:09:16 AM
There hasnt ever been any specific game for v8sc, were a couple in the past and codies race driver had a full series and track list one version. It doesnt seem anyone has locked them in as Porsche and EA have, funnily enough I think that hurts the Porsche brand more then anything. I think most brands want to be represented in sims as its great advertising especially in one like ac that tries hard to replicate the cars as well as possible.
Title: Re: AC News
Post by: Dick Forrest on October 30, 2014, 09:11:57 AM
There hasnt ever been any specific game for v8sc, were a couple in the past and codies race driver had a full series and track list one version. It doesnt seem anyone has locked them in as Porsche and EA have, funnily enough I think that hurts the Porsche brand more then anything. I think most brands want to be represented in sims as its great advertising especially in one like ac that tries hard to replicate the cars as well as possible.

I'm sure Ive seen a V8 supercar game for playstation... dont make me google..

Yep. playstation have released 3 versions of V8 supercars.
https://www.google.com.au/?gfe_rd=cr&ei=iWdRVIycLMqN8Qeb0YGoBA&gws_rd=ssl#q=v8+supercars+playstation+3&safe=off&tbm=shop
Title: Re: AC News
Post by: Phil.8 on October 30, 2014, 09:22:47 AM
Iracing have just released the holden and have had an old ford in the game for a while
Title: Re: AC News
Post by: Bird on October 30, 2014, 09:53:27 AM
Fuck gt3 fuck the v8's,  Do a proper GT40! 

Am I right, or what, Bruce? :D
Title: Re: AC News
Post by: Gratulin on October 30, 2014, 10:40:40 AM

Fuck gt3 fuck the v8's,  Do a proper GT40! 

Am I right, or what, Bruce? :D
Is that some sort of F40?
Title: Re: AC News
Post by: Bruce on October 30, 2014, 10:58:01 AM
Fuck gt3 fuck the v8's,  Do a proper GT40! 

Am I right, or what, Bruce? :D

You got it Bird,  REAL car, GT40  ;D
Title: Re: AC News
Post by: Bruce on October 30, 2014, 11:04:27 AM
WIth the Ford licence, may be Galaxies, Fairlanes, Marauders... no not that lucky  :-[
Title: Re: AC News
Post by: Dick Forrest on October 30, 2014, 11:06:50 AM
Fuck gt3 fuck the v8's,  Do a proper GT40! 

Am I right, or what, Bruce? :D

You got it Bird,  REAL car, GT40  ;D

Sweet looking car till you get to the tail lights I reckon.
Title: Re: AC News
Post by: Bruce on October 30, 2014, 12:04:25 PM
Tail lights... what?  I like the partial "frenching" of the tail lamps....

only cars better than a GT40 is anything else built by Holman Moody! :)

(http://assets.blog.hemmings.com/wp-content/uploads//2013/09/mtrsptshist_75_HR-700x466.jpg)

Title: Re: AC News
Post by: Dick Forrest on October 30, 2014, 12:45:25 PM
Tail lights... what?  I like the partial "frenching" of the tail lamps....

only cars better than a GT40 is anything else built by Holman Moody! :)

(http://assets.blog.hemmings.com/wp-content/uploads//2013/09/mtrsptshist_75_HR-700x466.jpg)

Is that a cigarette he's about to take a drag of?? or a sip of his beer? He's got a seat belt! Sissy!
Title: Re: AC News
Post by: Bird on October 30, 2014, 01:59:44 PM
....He's got a seat belt! Sissy!
That's not a seatbelt, it's his hosentraeger! (a.k.a. suspender)  He's a trendy man, that's all :D

Whoever has a problem with this tail light?  WHO!!!
(http://cdn.boldride.com/ford/1968/thumb/ford-gt40-gulfmirage-lightweight.654x436.Aug-19-2012_13.06.19.730307.jpg)

'tis sex on wheels
(http://cdn.boldride.com/ford/1968/thumb/ford-gt40-gulfmirage-lightweight.654x436.Aug-19-2012_13.06.35.652225.jpg)
Title: Re: AC News
Post by: Bruce on October 30, 2014, 04:13:57 PM
Thank goodness we didn't have mobile phones then, it was hard enough driving, rolling a cig and drinking without having to talks and text!
Gee I didn't realise how talented the modern drivers are!  :-X
Title: Re: AC News
Post by: Dick Forrest on October 31, 2014, 08:35:48 AM
bit of an update this morning..
I think this is the notes...
1.0.6 RC
- Launcher default theme: fix for opponent skin selection method
- Launcher default theme: fix for special event opponent level
- updated FMod project for modders (in SDK\Audio folder). Please use Fmod 1.05.03 - pipeline still WIP
- exposed MAX_CHANNELS parameter in assetto_corsa.ini. Lower to 32 ONLY IF you experience stuttering/missing audio during gameplay
- fixed missing backfires for some cars
- optimized FMod thread occupancy
- Lotus 98T qualifying turbo and engine rev damage balancing
Title: Re: AC News
Post by: Bruce on October 31, 2014, 02:04:41 PM
Also noticed this:

1967 Ford Mustang WIP
1970 Ford Mustang Boss 302 WIP
Ford Escort MK1 WIP

More Thursday night rides!
Title: Re: AC News
Post by: Bacchulum on October 31, 2014, 03:22:18 PM
- exposed MAX_CHANNELS parameter in assetto_corsa.ini. Lower to 32 ONLY IF you experience stuttering/missing audio during gameplay
That's handy. ;)
Let's see if it works....

Once I find where the hell the assetto_corsa.ini is. :-[ ???
Title: Re: AC News
Post by: Bird on October 31, 2014, 03:51:29 PM
- exposed MAX_CHANNELS parameter in assetto_corsa.ini. Lower to 32 ONLY IF you experience stuttering/missing audio during gameplay
That's handy. ;)
Let's see if it works....

Once I find where the hell the assetto_corsa.ini is. :-[ ???
steamapps/common/assettocorsa/system/cfg/

Well hidden, eh?
Title: Re: AC News
Post by: Bacchulum on October 31, 2014, 05:01:01 PM
Thanks Bird. ;)

Anyone know what this means?
Quote
[THREADING]
USE_TIMER_PROCESS=-1
-1=Automatic, no timer process for CPU with more than 2 cores, timer process for dual cores.
0=Always off. 1=Always on.
I'm having performance issues so I thought a different setting might help.
CPU is i7 930 @ 2.80GHz
(whatever that means)
Title: Re: AC News
Post by: Gratulin on October 31, 2014, 05:42:08 PM
Thanks Bird. ;)

Anyone know what this means?
Quote
[THREADING]
USE_TIMER_PROCESS=-1
-1=Automatic, no timer process for CPU with more than 2 cores, timer process for dual cores.
0=Always off. 1=Always on.
I'm having performance issues so I thought a different setting might help.
CPU is i7 930 @ 2.80GHz
(whatever that means)
Check in Windows Resource Monitor to see if you are using all your cores first...
Title: Re: AC News
Post by: Bacchulum on October 31, 2014, 06:49:54 PM
Thanks Bird. ;)

Anyone know what this means?
Quote
[THREADING]
USE_TIMER_PROCESS=-1
-1=Automatic, no timer process for CPU with more than 2 cores, timer process for dual cores.
0=Always off. 1=Always on.
I'm having performance issues so I thought a different setting might help.
CPU is i7 930 @ 2.80GHz
(whatever that means)
Check in Windows Resource Monitor to see if you are using all your cores first...
There's a new term, 'Windows Resource Monitor'. :-[
(remember, I'm racecar smart, not confusemputer smart)
I'll look into it.
Title: Re: AC News
Post by: Bruce on November 06, 2014, 06:26:25 PM
I have 1.08 now...

and UI modules gone from the interface at least....

(http://cloud-4.steampowered.com/ugc/50991260317790942/1EBF67EE2BF71410FD738FF69CC5745076D941C5/)
Title: Re: AC News
Post by: Wally on November 06, 2014, 07:38:26 PM
1.0.8 RC
 - Audio hotfix
 - Fixed career intro issue
Title: Re: AC News
Post by: Bruce on November 10, 2014, 01:26:01 PM
Mercedes Benz 300 SL for AC – First Previews

(http://www.virtualr.net/wp-content/themes/virtualr-v2/scripts/timthumb.php?src=http://www.virtualr.net/wp-content/uploads/2014/11/4.jpg&w=639&h=250&a=c)

L_White_S, creator of the Ferrari 250 GTO for Assetto Corsa, is working on bringing yet another priceless classic to the simulation.

While the Ferrari is getting ready to be released soon, the next classic is already shaping up well as first previews of the Mercedes Benz 300 SL have been released.

Also known as the W198, the 300 SL is one of the most iconic sports cars of all time, featuring its trademark gullwing doors.
Title: Re: AC News
Post by: Wally on November 23, 2014, 10:47:00 AM
Tweet from Kunos:

we don't have update schedule anymore. We just push updates as soon we fix something.
10:00 PM - 20 Nov 2014
Title: Re: AC News
Post by: Wally on November 29, 2014, 09:18:47 AM
Tweet from kunos:

Another good day, HUGE improvements on the performances of the collision detection.. hopefully more AI cars for everybody.
Title: Re: AC News
Post by: Gratulin on November 29, 2014, 09:48:11 AM

Tweet from kunos:

Another good day, HUGE improvements on the performances of the collision detection.. hopefully more AI cars for everybody.
Great news. Probably the highest priority area to fix in AC. Will be good to not be scared to try and overtake :)) Should have a flow on improvement effect on damage as well.
Title: Re: AC News
Post by: marty on November 29, 2014, 09:55:51 AM
AI collisions are still a bit different to MP collisions as in MP its also dealing with lag spikes which quite often will make the impact more sever then it should be. This should still have some effect but to me sounds more like they made it more efficient reducing cpu load. With this they can make collisions more advanced to use the extra cpu cycles or just improve performance keeping collision's as they are.

Still major issue in mp is lag spikes from the few guys that have regular poor connections. There are quite a few people I can hang on to their rear bumper without fear but some its always a risk to tuck in for a draft. Lets hope the netcode prediction is improved so even if connection's spike or lose the odd packet it doesnt jump back and forth as much.

Wally I wonder if you go through the logs on tuesday nite, does it mentiin any lost packets and so what did the log say when the server died in that one race.
Title: Re: AC News
Post by: marty on December 19, 2014, 01:33:50 PM
Im predicting a big update tonight, lots of action going on with the beta branch. Not sure if it will be the official release or a hopeful final RC to see if we can break it or it goes live a week later.

Probably get a few more cars not sure about tracks but also some more admin control. Supposedly its only via commands in the chat app but this will at least allow admins to restart, go to next sessions and ban idiots in public servers. Maybe Wally can just kick guy before the end of next rounds race 2 to give some others a bit of hope for the season title.

I wouldnt expect the dlc to be out on release but would be nice if it was, more cars plus nords. Stefano said admin controls will come with the dlc update and has confirmed it for the next update so maybe we get it all. Seeing they already have scanned Catalunya GP circuit so likepy they have finished Nords and Zandvoort or was it Zolder.
Title: Re: AC News
Post by: Bruce on December 19, 2014, 04:30:48 PM
Nice xmas pressie for  us
Title: Re: AC News
Post by: marty on December 19, 2014, 05:48:11 PM
If Im wrong hsurbyug will eat his jocks as per usual.  ;D
Title: Re: AC News
Post by: Bacchulum on December 19, 2014, 08:08:50 PM
I don't know what's in it, but there's an update (1GB), so there'll be not jocks for dinner. :(
Title: Re: AC News
Post by: cramjet on December 19, 2014, 08:19:24 PM
- AI now brakes better in the pitlane
- Fixed problems with remote car colliders not properly turned off when disconnected
- Fixed DRS triggered from wheels
- More robust session status sync between server and clients
- Improved feedback to the kicked or disconnected user
- Improved car height calculation for a more uniform setup validation
- New Alfa Romeo Giuletta Q.V. 2014 Launch Edition
- Eliminated FFB vibration at 30kmh
- Updated tyre model for all cars
- Corrected bug in F40 old and street tyres
- Modifications on Lotus 98T and F.Abarth Aero map
- Modifications in engine brake on some cars
- Improved post processing effects
S1-Dynamic
S1-Sport
S1-Movie
S2-Photographic
S2-Retro70s
S3-Vignette
- New post processing effects
S1-Evolution
S1-Expanded
S1-Filtered
S1-Soft
S2-B&W
S2-B&W - HI
S3-Sepia
- New and improved photomode feature. Photomode activates from the replay User Interface
- New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
- Dirt layer optimization
- New skins for some cars, more to follow
- Small bug and fixes on trento bondone, magione, Spa Francorchamps
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- Fixed FMod bug in multiplayer mode causing FPS drops
- Fixed wind volume for both stereo and surround configurations (default value: 0.7)
- Fixed bodywork sound audible for some cars when standing still
- Improved exterior sounds spatialization for surround speakers configurations
- Improved and balanced gearshift, backfire and limiter sounds
- improved positional sound for surfaces
- Overall volume balance
- Other minor audio fixes and improvements
- Added cutscenes for some of the career series.
- Improved algorithm for AI level while racing should give closer racing
- Inverted steering wheels and negative camber corrected for multiplayer clients
- Multiplayer basic admin tools:
Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands.

/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player

- GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
- LaFerrari has modified active aero and tyre model
- BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
- GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
- Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time.
- Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
- Difficulty level slider on career
- Much more laps possible on single player quick and weekend races when fuel consuption is off
- Added diffuser stall on low speed for tatuus formula Abarth.

Lots of cool stuff! The mrs is at her staff xmas party so a mate and I are moving my rig infront of the 60" tv. Won't be as fun as the rift but even so, looking forward to some fun!
Title: Re: AC News
Post by: marty on December 19, 2014, 08:24:56 PM
http://www.assettocorsa.net/assetto-corsa-1-0-is-out-now/

Assetto Corsa 1.0 is out now!

Assetto Corsa 1.0 is now available for download on Steam [Assetto Corsa Steam page].
Version 1.0 signifies not just the long-term achievement but also a new start. The hugely successful Early Access program is now complete thanks to the contribution of hundreds of thousands of gamers. If you have joined the Early Access program, we are pleased to announce that version 1.0 is available for you as free upgrade.

With the completion of our version 1.0 milestone, Assetto Corsa is now leaving Early Access status, and is available from Steam right now [Assetto Corsa Steam page].

The new version includes an extended career with fully blown championship series’, new features, improved gameplay, new sound sets and sound effects, new and improved post-processing effects as well as several optimizations, including some important refinements in the physics department, an updated tyre model and force feedback guaranteeing an even better driving experience. Assetto Corsa 1.0 introduces also the new Alfa Romeo Giulietta 2014 Launch Edition, available as free bonus content and the sought after Ruf Yellowbird which will be available once again as free bonus content by the end of the year; when available, the game will be updated automatically on Steam.

One journey ends, another begins ; version 1.0 by no means indicates the end Assetto Corsa development, on the contrary, this is now just the beginning of a long journey. The development team is already working on new cars, tracks, features and content that will improve the Assetto Corsa experience even more. As a preview of what to expect, take 50 of the most highly anticipated sport cars and five new tracks, all produced and released as official licensed content in 2015, either in DLC packs or as free bonus content.

What are you waiting for? See you on track!

Once again, we would like to thank our fans and Early Access contributors for your support.
Title: Re: AC News
Post by: marty on December 19, 2014, 10:25:01 PM
First tests ran a server, admin control is nice to have. Netcode seems solid had 24 up on server without issues at 20hz now trying 2 server at 24 hz and will see if they fill up to stress test my little amazon instance. The new Alfa is just like the old one but with paddles from what I can tell, dont think there are any other new cars but they have hinted at more stuff coming on the 31st.

My guess on that is all the future promised free content and Nords DLC will come then, still has a few bugs such as cars joining sessions before race sometimes get stuck on grid. Game runs very well and better for me so hope its better for all and my tests have only been in MP so far.
Title: Re: AC News
Post by: Bird on December 19, 2014, 10:29:22 PM
gee that tyre model change sounds scary.  Then iRacing said that it was nearly always a bucket of crap... :)


Anyway...steam australia is off the grid.  How nice.

(http://i.imgur.com/QE27aUO.jpg)
Title: Re: AC News
Post by: Wally on December 19, 2014, 11:10:22 PM
Downloading from Steam now...

The tyre model and FFB changes sound interesting (min FFB, new gains). No explicit mention of any netcode changes... we'll see how that goes on Tuesday night.
Title: Re: AC News
Post by: Gratulin on December 19, 2014, 11:10:45 PM
This one puzzles me a bit "- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums "

I assume put FFB Gain back to 100% and start testing using FFB clipper app?
Title: Re: AC News
Post by: marty on December 19, 2014, 11:38:05 PM
Holy cow f40 is sooooooo much better now, it was ok last nite but fricken awesome now. I think its well worthy of a re run of a fun nite as its another car. Sounds are great and so much more feel in a slide, was a little awkward yesterday even if it was always fairly good now its great.
Title: Re: AC News
Post by: Wally on December 20, 2014, 01:06:10 AM
This one puzzles me a bit "- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums "

I assume put FFB Gain back to 100% and start testing using FFB clipper app?

That's what I've been doing. It does come up with slightly different FFB values now. I've set the minimum FFB to 8%. I don't know if I can feel any difference because of that, to be honest.

I agree, a lot of the sounds are better now. I don't know if any car really feels that different to drive though.
Title: Re: AC News
Post by: Bacchulum on December 20, 2014, 08:52:03 AM
I was getting major shaking of the wheel in a straight line with min FFB at 7.
I now have it at 0, it's still there but it's better.
Title: Re: AC News
Post by: Wally on December 20, 2014, 09:05:16 AM
http://www.assettocorsa.net/forum/index.php?threads/countersteering-force-strength-gain.7640/#post-101632

Post from Aristotelis explaining why we need minimum FFB.

I've set mine to 8% based on FFB charts I've seen for the T500 in the FFB clipping threads. The t500 doesn't really respond to a force of less than 8% sent by the game. Can't say I've felt a heap of difference though.
Title: Re: AC News
Post by: Phil.8 on December 20, 2014, 10:47:34 AM
Here is the iracing wheel check program if anyone wants. I dont know if the results are even relevant for AC but I use it to check min force and heaps of other stuff if you are tech savvy.

 The test for min force is in the spring force drop down menu, will do a test and give recommended min force at the very bottom.

Hope it helpful.

Fanatec CSB V2 = -0.0%
 
https://www.dropbox.com/sh/998lhar7jejd1ez/AAAlYps-9Y9UclSJKJqSBEbna?dl=0
Title: Re: AC News
Post by: Bacchulum on December 20, 2014, 11:06:33 AM
Possibly the CSB and CSR Elite use the same FFB mechanisms, because 0% certainly felt best for me. ;)
Title: Re: AC News
Post by: StanDaam on December 20, 2014, 12:32:45 PM
After a few races on Marty's server last night with big fields, it feels like the net code is more stable. I sat on the bumper of a 350 ping for quite a few laps and it was excellent. Can't cure crazy ping warpers but hopefully it's better for the 'death by warping attack' like Aiman's video.  :D
Title: Re: AC News
Post by: cramjet on December 20, 2014, 01:00:58 PM
Yeah for the short while I let my friends on Marty's server I saw no jumping or anything which is promising as I am normally 'one of those guys'.

I actually struggled in the f40! I found it really snappy - maybe I went to aggressive on the setup? Lots of fun at spa though, those long flowing corners are great :D

edit: maybe I'd had too many beers. Had a shot last night and it was very controllable - as long as you manage the turbo it's loads of fun
Title: Re: AC News
Post by: Wally on December 20, 2014, 04:59:14 PM
Here is the iracing wheel check program if anyone wants. I dont know if the results are even relevant for AC but I use it to check min force and heaps of other stuff if you are tech savvy.

 The test for min force is in the spring force drop down menu, will do a test and give recommended min force at the very bottom.

Hope it helpful.

Fanatec CSB V2 = -0.0%
 
https://www.dropbox.com/sh/998lhar7jejd1ez/AAAlYps-9Y9UclSJKJqSBEbna?dl=0 (https://www.dropbox.com/sh/998lhar7jejd1ez/AAAlYps-9Y9UclSJKJqSBEbna?dl=0)

Should anything actually happen when you do the test, like your wheel turning? Nothing happens for me. Actually, if I tick "Min Force" half way down the page, I do feel a little kick in the wheel, and it comes up with 2.5%
Title: Re: AC News
Post by: marty on December 20, 2014, 06:28:30 PM
For the FFB I just reloaded the G25 profile then made my changes to that, to me it feels quite a bit better FFB force I still have at 55% ingame but min force is @ 12% as in the g25 profile and also what I saw in the release notes for Logi wheels.

Netcode was solid with high pings and most others just had one very weird warp spike from a guy who's car just stopped in the middle of a straight for a second or so and I was just under 1 sec behind lol. That caused me to wreck and take out the other few around me. His car did get the odd minor spike in the race prior to that but was able to race very close to lots of people even a very close race with a guy that had a 400 ping.

Really wish they would ghost people who have lost packets and are warping as that would pretty much fix that issue of random spikes. Most other games/sims are going that way now and some people will also have some sort of connection issues. A basic fix like that will make it so they dont effect others as with 99% of people in servers its been rock solid.
Title: Re: AC News
Post by: Wally on December 20, 2014, 07:35:08 PM
The ghost warping cars would be a good idea.
Title: Re: AC News
Post by: Phil.8 on December 20, 2014, 08:07:56 PM
Here is the iracing wheel check program if anyone wants. I dont know if the results are even relevant for AC but I use it to check min force and heaps of other stuff if you are tech savvy.

 The test for min force is in the spring force drop down menu, will do a test and give recommended min force at the very bottom.

Hope it helpful.

Fanatec CSB V2 = -0.0%
 
https://www.dropbox.com/sh/998lhar7jejd1ez/AAAlYps-9Y9UclSJKJqSBEbna?dl=0 (https://www.dropbox.com/sh/998lhar7jejd1ez/AAAlYps-9Y9UclSJKJqSBEbna?dl=0)

Should anything actually happen when you do the test, like your wheel turning? Nothing happens for me. Actually, if I tick "Min Force" half way down the page, I do feel a little kick in the wheel, and it comes up with 2.5%

Thats all that happens
Title: Re: AC News
Post by: Guybrush Threepwood on December 21, 2014, 08:32:40 AM
It kinda feels like they neutered the F40.  Not so much of a challenge now.   Yet to try much else.
Title: Re: AC News
Post by: Guybrush Threepwood on December 22, 2014, 08:07:18 PM
Edit: wrong thread.
Title: Re: AC News
Post by: Wally on December 22, 2014, 08:53:41 PM
Duh? Nordschleife?
Title: Re: AC News
Post by: Wally on December 24, 2014, 10:09:42 PM
http://www.assettocorsa.net/ruf-ctr-yellowbird-disponibile-ora/

RUF yellow bird available.

Title: Re: AC News
Post by: marty on December 28, 2014, 11:25:42 AM
3 more days til the DLC and some more content I feel. They gave a large hint regarding the 31st along with the v1 release to expect something.
Title: Re: AC News
Post by: Wally on December 28, 2014, 04:36:42 PM
Looks like time transition in MP is coming in 1.1, when the DLC is released.
Title: Re: AC News
Post by: marty on December 29, 2014, 12:57:40 AM
Looks like time transition in MP is coming in 1.1, when the DLC is released.

What does transition mean, sorry its late and I am quite stupid.  ;D
Title: Re: AC News
Post by: Wally on December 29, 2014, 06:48:04 AM
Looks like time transition in MP is coming in 1.1, when the DLC is released.

What does transition mean, sorry its late and I am quite stupid.  ;D

What I mean is the time of day will change, like it does offline.
Title: Re: AC News
Post by: Wally on December 29, 2014, 11:03:01 PM
Kunos has tweeted that he is looking for serious and well thought out proposals for a track cutting penalty system. I've pointed him towards the Pit Lane Penalty app.
Title: Re: AC News
Post by: Gratulin on December 29, 2014, 11:51:29 PM

Kunos has tweeted that he is looking for serious and well thought out proposals for a track cutting penalty system. I've pointed him towards the Pit Lane Penalty app.
Yeah. I think the guy who did that has thought it out pretty well!
Title: Re: AC News
Post by: rob on December 29, 2014, 11:54:02 PM
Well done Wally, when you get on staff, we can plan the "Takeover", and get ballast etc. lol
Title: Re: AC News
Post by: Wally on December 30, 2014, 07:13:44 AM
Well done Wally, when you get on staff, we can plan the "Takeover", and get ballast etc. lol

LOL, I'm not too optimistic about Kunos doing anything like I've implemented.
Title: Re: AC News
Post by: Guybrush Threepwood on December 30, 2014, 08:12:27 AM
Well done Wally, when you get on staff, we can plan the "Takeover", and get ballast etc. lol

LOL, I'm not too optimistic about Kunos doing anything like I've implemented.

I think something like your app is far better than the 5 second slow down.  If they could make it so yyour cut lap didn't count in qualifying and during the race it actually DQ'd you for not taking the drive through it would be perfect and pretty much in line with some real racing series.

Of course in a public server tthings will always be abused,  but the 5 sec slow down causes more trouble than its worth.

Oh and when Kunos do hire you,  make sure you get them to take a look at the grip handicapping ;)
Title: Re: AC News
Post by: Phil.8 on January 01, 2015, 10:23:38 AM
the countdown made it seem like we were going to get all christmas in one year lol , being kunos I wasnt expecting much and they havent failed to disappoint :)

https://www.facebook.com/Assetto.Corsa?fref=nf
Title: Re: AC News
Post by: Wally on January 01, 2015, 11:00:35 AM
That's going to be a looooot of cars. I think from a licensing perspective, Lamborghini would have been a big one to pull off, like Ferrari. These license deals are hard to come by for a tiny company like KS, so they can be proud.
Title: Re: AC News
Post by: marty on January 01, 2015, 02:12:27 PM
Oh and when Kunos do hire you,  make sure you get them to take a look at the grip handicapping ;)

Shouldnt they also make gentrack an official track.  ;D

Back on the grip thing I did experiment a little with this on a server with the stock m3 e30. There was a bunch of good drivers on but werent many real quick ones so I was trying the different tyre compounds. It was at Barbagallo and from memory my times were about 2 seconds apart between the 3 choices. Server had dynamic grip so times arent as important but I think best lap on sei slick 1:08.5 street  1:10.5 and street 90s around 1:12.

With most of the others around the 1:10's running the streets made me very even on pace and even though my brake points were quite a bit off going streets vs semi slicks they were more where the others were braking. Id say telemetry would have been fairly close as it was quite hard to gain and pass guys. Maybe I had to brake a fraction earlier then they were which made it harder.

There is some merit to the idea I think but still weight or power restriction is the more tried and tested method. We can see how that goes once ballast is added then if not good enough Wally can take the grip idea from the inside and run with it.

Oh yea and the Lambo's will be nice, I was kind of hoping the dlc would be out but that sounds like a few weeks away still. What Wally said the other nite regarding league and DLC is a point and maybe not everyone will buy it. Maybe we should setup a poll to see how many would and wouldnt to get an idea. But if you compare to Iracing which has the monthly fee plus content that must be purchased when going to other series and seasons.

I dont think the AC dlc will be that expensive, kunos would have seen thier stuff sells much better on sale. So going higher then what most people paid for the game or close to that point I think not a vry large number of users will buy. But make it say $10 to $15 which is a bargain for what you get and most that still use the game will likely buy it. Giving a much larger total selling 100k+ at $10 vs less then 5k at $25 or somewhere in between.
Title: Re: AC News
Post by: Wally on January 01, 2015, 04:47:39 PM
Let's see how much the DLC costs first. As you say, I expect it should be pretty cheap.
Title: Re: AC News
Post by: Rolz on January 01, 2015, 06:49:24 PM
looking forward to it that's for sure! :)
Title: Re: AC News
Post by: Wally on January 05, 2015, 08:03:28 PM
Kunos is aware of my PLP app, and will look into it. Good news!

http://www.assettocorsa.net/forum/index.php?threads/progressive-system-penalty.19149/page-8#post-351726


Edit: opps edited it instead of quoting your message  :-X
Title: Re: AC News
Post by: Bacchulum on January 05, 2015, 09:31:43 PM
Official Nords is getting closer. ;D
(https://scontent-b-lax.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10818502_1046929112000073_9181972694149487030_o.jpg)
Title: Re: AC News
Post by: marty on January 05, 2015, 11:19:48 PM
Still not close enough darn it. I dont think I will get much sleep the first few days after its released or ever again. Lets hope we can run larger fields there then 26 cars.

Im also wondering how kunos will package this up as if it comes out as just a regular track folder with the DLC content sharing/pirating this will get a little silly and they will lose quite a bit of potential revenue. Maybe DLC will be linked to steam id in some way and will not work for guys that havent bought it but there are still the odd 3DMGAME pirates getting into servers.
Title: Re: AC News
Post by: Wally on January 06, 2015, 07:52:12 AM
Good point. Tracks and cars are just content folders, so I wonder how they'll protect it.
Title: Re: AC News
Post by: Bird on January 06, 2015, 09:05:45 AM
I'd encrypt/decrypt it with the steamID as key.  It's good enough to prevent casual sharing, and whatever they do it'll probably not stop the avid crackers, so it matters little how complicated the solution is.
Title: Re: AC News
Post by: Bruce on January 06, 2015, 09:36:31 AM
Kunos is aware of my PLP app, and will look into it. Good news!

http://www.assettocorsa.net/forum/index.php?threads/progressive-system-penalty.19149/page-8#post-351726


Edit: opps edited it instead of quoting your message  :-X

deservedly so.
Title: Re: AC News
Post by: Bird on January 06, 2015, 10:05:05 AM
This is what Marty wants to do on nordy :)
https://www.youtube.com/watch?v=d2g6sTSbxBU
Title: Re: AC News
Post by: Bacchulum on January 06, 2015, 05:19:25 PM
This is what Marty wants to do on nordy :)
https://www.youtube.com/watch?v=d2g6sTSbxBU
No chance.
Marty's never been keen to go lower than 90% grip. :-X
Title: Re: AC News
Post by: marty on January 07, 2015, 03:38:24 PM
This is what Marty wants to do on nordy :)
https://www.youtube.com/watch?v=d2g6sTSbxBU
No chance.
Marty's never been keen to go lower than 90% grip. :-X

I actually like lower grip but end up running on my own, for public servers I use 95-100 and this hasnt caused too many to question it. In rf2 I used to run wet weather and rain etc, as soon as it started to rain the server became empty. Also I ran servers with real road starting at green and people would leave only mostly wanting to run on drag strip like conditions.

So the only reason I dont go too low on grip is because then I end up hot lapping on my own and I am not a big fan of that, pretty pointless to run a server nobody will race on. I think I had one server with f40, ruf, 458 and mp4 at 92% start point at Spa and I really enjoyed it but the chaos it caused on the server meant I had to raise it to 100% because the average person doesn't seem to understand you need to drive slower with less grip.

I always liked changeable conditions its just funny how so many are always asking for this and night racing in AC yet I bet the day it comes it will be rarely used. For leagues its great but no matter how easy people say AC is to drive they prove otherwise in public servers even at optimal conditions let alone when much lower. One thing id really like is if the time of day effected track temp and also if we could vary track temp on servers, atm server build has it locked at 26c ambient.

So we are really missing out on a large chunk of critical simulation due to this locked temp. Even without rain or nite we could get very variable conditions simply by changing this, for example spa with 32c track temps is probably never going to happen. Every race I see there track is around 10c same as Nurburgring and most european tracks don't get anywhere near as hot.

Bathurst I think during the last 24hr race had a track temp of nearly 60c and with time of day being worked in to next server build it would be nice to also have some temp variation.
Title: Re: AC News
Post by: Wally on January 16, 2015, 06:31:41 PM
According to the Twittersphere, there may be an update tomorrow (or the day after in Aus).
Title: Re: AC News
Post by: Bruce on January 16, 2015, 07:37:47 PM
According to the Twittersphere, there may be an update tomorrow (or the day after in Aus).

hmmm Alfa GTA next Thursday....  ;D
Title: Re: AC News
Post by: Guybrush Threepwood on January 16, 2015, 08:47:22 PM
That would be right.  I go away for a week and they make a release.

Title: Re: AC News
Post by: Gratulin on January 16, 2015, 09:01:26 PM
Is anyone going to buy the DLC?  :) ;) :D ;D
Title: Re: AC News
Post by: Bird on January 16, 2015, 09:15:01 PM
Is anyone going to buy the DLC?  :) ;) :D ;D
Is there anyone NOT going to? ;)
Title: Re: AC News
Post by: Wally on January 16, 2015, 09:35:38 PM
Amen to that, Bird.
Title: AC News
Post by: Gratulin on January 16, 2015, 10:34:12 PM
Dream Pack Teaser 2

https://m.youtube.com/watch?v=WjhDQKD8CG8
Title: Re: AC News
Post by: Wally on January 20, 2015, 07:45:06 AM
1.0.2
- Fixed wrong impact speed calculation for car to car contact resulting in too much damage
- Fixed possible wrong grain calculations when tyre has no load
- Fixed car bottom not colliding with road
- Fixed bottom collision box for Mercedes SLS GT3, Lotus Evora GX and GTC, Ferrari 312T, Pagani Huayra
- Fixed wrong camber for remote cars on multiplayer
Title: Re: AC News
Post by: marty on January 20, 2015, 11:53:54 PM
Just saw Stefano post this video of AC MP pinball, I hope this was a collision test but it makes our starts tonight look pretty good in comparison.

[youtube]hlZUP5ew_CQ[/youtube]
Title: Re: AC News
Post by: Gratulin on January 21, 2015, 12:34:15 PM
It may have been an AI aggression test!!
Title: Re: AC News
Post by: Wally on February 01, 2015, 11:59:05 AM
From this interview (https://translate.google.pt/translate?sl=it&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.eurogamer.it%2Farticles%2F2015-01-31-kunos-simulazioni-la-genesi-di-assetto-corsa-intervista&edit-text=&act=url&authuser=0):

"the next update of Assetto Corsa will introduce flags, new climatic conditions, regulations, and other new features, in addition to the optimization of performance and IA."
Title: Re: AC News
Post by: Bacchulum on February 01, 2015, 12:34:22 PM
new climatic conditions,
Rain? :-X
Title: Re: AC News
Post by: marty on February 03, 2015, 09:45:08 AM
I think they will just add variable weather and time of day. Did see a post about how track temp changes with ambient and time of day. The next build will also have transitioning time like in sp. Hopefully servers also can adjust temps as its not much of a sim if its always 26c online.

With the 1.03 bugfix related to timing I saw stefano post that this may also fix mp jitter. Being wheel less atm I havent tested but it would be great if that low ping back and forth jitter is fixed.
Title: Re: AC News
Post by: Guybrush Threepwood on February 03, 2015, 12:45:46 PM
Has there been an update?
Title: Re: AC News
Post by: Gratulin on February 03, 2015, 01:10:40 PM

Has there been an update?
Yes
Title: Re: AC News
Post by: marty on February 03, 2015, 06:35:40 PM
Dream pack hidden ingame teaser.

Go to \Steam\SteamApps\common\assettocorsa\content\career\series100 and play the video start.ovg end of vid shows a new car not officially teased yet at Nords.

Uploading the video to yt but I didnt convert it so maybe YT wont work with a file that is .ovg format.

[youtube]CPbW8muxxuU[/youtube]
Title: Re: AC News
Post by: marty on February 05, 2015, 12:35:03 AM
From AC devs

Dear followers,

Our development team is working hard on the next release of Assetto Corsa, that will upgrade the main version of the game and will include important additions. We would also like to thank you for all the constructive criticism and helpful tips you submit to our official forums everyday helping our team to improve Assetto Corsa at the best.

Graphics
We are redefining some features related to post processing effects, HDR and particle rendering optimizations that improve graphics environment, lighting and framerate performance. The engine has been optimized in order to guarantee a more stable framerate in all conditions, including single-player and multiplayer races. Smoke effects have been also improved, fixing an issue that affected the performances when huge amount of smoke was generated, especially at race starts.

Artificial intelligence
CPU occupancy has been optimized to guarantee better and more stable performance. Furthermore, we worked to improve interaction of AI with each other and against the player car, as well as their "racing attitude”. The result is less collision accidents, better and more predictable lines and greatly improved race starts, delivering a better racing experience.

Flag and rules
The next build will introduce race flag and rules, including yellow, blue and black flags, both in single and in multiplayer. More details regarding this feature will be available at the release.

Overcast conditions
Next build will introduce the option to define the sky/weather conditions: player can choose between light/heavy fog, clean/light/heavy cloud, that affect lighting, visibility, track temperature, and so on, adding more immersion, different racing scenarios and environmental effects. As usual all the conditions are moddable and new ones can be created by the community.

Damages, views and sounds
Several parameters and functionalities related to damages, head movements, mirrors FOV values, reverberation and environmental sounds have been added or optimized, improving the overall driving and replay experience.

Replays
Assetto Corsa replays are universally appreciated for their fidelity, resulting in very realistic movements, car behaviour and camera management, but resulting also in high requirements in terms of hard disk and memory space. Unfortunately such big files are not easily handled by players who join or organize leagues and online championships. Next build will add quality settings options that allow up to 4x smaller sizes and longer replays.

Pre-order and release date
Assetto Corsa is not in Early Access anymore but that doesn’t mean that development is finished. As promised, the Dream Pack will also include several improvements, optimizations and new features. All the new code features will also be included for free on the main simulation, to allow gamers to enjoy Assetto Corsa and the new Dream Pack even more. However the process needs time to be completed. The release of the Dream Pack and of Assetto Corsa 1.1 is confirmed for Q1 2015. Thank you very much for understanding, for your kind support and passion.

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10865931_1067352766624374_8999449845240082287_o.jpg)
Title: Re: AC News
Post by: Wally on February 25, 2015, 07:42:47 AM
KS accidentally released 1.1 change log:

http://www.bsimracing.com/assetto-corsa-v1-1-beta-changelog-leaked/

Change-log V1.1:

    Fixed tyre fake shadows in slo-mo replay
    Improved AI
    Added custom head movements per car (driver3d.ini)
    Driver helmet/head now cast shadows in onboard camera
    Added custom weather selection
    Improved Pedals App
    Rendering performance optimisations
    Particle rendering optimisations
    Render Stats form now features units
    Added “final” damage for high-speed impacts
    Added quality settings to replay that allow up to 4x longer replays
    Fixed driver shift preload animation at race start
    Fixed camera car not using FOV value
    Fixed AI choosing wrong (slow) tyres
    Updated FMod to 1.05.12
    Tweaked exterior reverb parameters
    Tweaked envelopment values for some sound events
    Improved positional surface sounds
    Fixed wind and tyre rolling noise
    Fixed doppler effect for rev limiter and horn
    Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
    AI race starts greatly improved
    Fixed wrong shadow resolution when moving through F6 camera car cameras
    Fixed graphics not following dynamic track grip levels in Multiplayer
    Fixed “fast” height evaluation for validating setup ignoring tyre pressure
    FPS caps is now compatible with the new 1ms resolution timer
    Suicidal server admins are now a protected species and not allowed to kick themselves anymore
    Adjusted fuel consumption for most of the cars
    UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
    Added 4WD simulation in drivetrain.ini
    Added live axle suspension geometry
    [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
    AC now support multiple configurations on circuits
    A to B gameplay options for Hillclimb tracks and specific circuits that support.
    Tyre pressures can now be shown in digital_instruments.ini
    Limited static weather situations can now be selected from the UI. Weather is also moddable.
    Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
    Customizable TrackIR rotation range.
    Chat window now supports full Unicode charset
Title: Re: AC News
Post by: Bruce on February 25, 2015, 08:09:04 AM
Haha love this one
Quote
    Suicidal server admins are now a protected species and not allowed to kick themselves anymore
Title: Re: AC News
Post by: marty on February 26, 2015, 03:21:56 AM
Haha love this one
Quote
    Suicidal server admins are now a protected species and not allowed to kick themselves anymore

Thats why my servers are down atm because I suicided myself then cracked the shits.

I should be over that in a couple weeks and would be nice if 1.1 was out so I cant do it again.  ;D
Title: Re: AC News
Post by: Guybrush Threepwood on February 26, 2015, 04:44:17 AM
 4WD is the same as AWD right?
Title: Re: AC News
Post by: Wally on February 26, 2015, 07:23:26 AM
4WD is the same as AWD right?

Not if you're positioning the game to support AWD robins.
Title: Re: AC News
Post by: StanDaam on February 26, 2015, 08:54:19 AM
Marty's last gaming session  :D

(http://i1340.photobucket.com/albums/o721/StanDaam/1458216-seppuku2_zpsxiotmlvy.jpg)
Title: Re: AC News
Post by: Rolz on February 26, 2015, 09:27:44 AM

Thats why my servers are down atm because I suicided myself the cracked the shits.

I should be over that in a couple weeks and would be nice if 1.1 was out so I cant do it again.  ;D

I've been missing your Pub servers mate... they are the only ones where there are consistently decent drivers (not dickheads) on them.  :)
Title: Re: AC News
Post by: Guybrush Threepwood on March 05, 2015, 06:06:29 AM
New DLC will be releasing next Thursday (1 week)  and will cost $10US.  It will include the 1.1 version of AC, or that will be released at the same time.

I can't believe how cheap it is. I was fully expecting it to be at least $20+


http://www.assettocorsa.net/forum/index.php?threads/dream-pack-1-preorder-available.21210/
Title: Re: AC News
Post by: Wally on March 05, 2015, 06:39:33 AM
Woo hoo! I can see a new fun run week after next being on the cards.
Title: Re: AC News
Post by: Bird on March 05, 2015, 09:22:05 AM
dirt cheap for $10.  But it means everyone will get it! ;)
Title: Re: AC News
Post by: Bruce on March 05, 2015, 09:48:23 AM
Paid and ready!

GTA at "Hell" here I come...  8)
Title: Re: AC News
Post by: Wally on March 05, 2015, 07:45:16 PM
From the accidentally released 1.1 Beta, lap of Nords

[youtube]ouXz5ZU3sh0[/youtube]
Title: Re: AC News
Post by: Bruce on March 06, 2015, 10:10:04 AM
From the accidentally released 1.1 Beta, lap of Nords

[youtube]ouXz5ZU3sh0[/youtube]

Rats! too late, it has been removed!
Title: Re: AC News
Post by: Bruce on March 06, 2015, 12:33:37 PM
Anyone know what number of pit boxes there are in the upcoming Nords release?
Title: Re: AC News
Post by: Phil on March 06, 2015, 03:18:38 PM
I'd guess to say over 100. If the 24 hour races are anything to go by with the amount of cars on track I would assume easily 100+.

Title: Re: AC News
Post by: Bacchulum on March 06, 2015, 03:31:24 PM
I doubt we'll get that many, given AC's limitations. :o
Title: Re: AC News
Post by: Bruce on March 06, 2015, 03:47:27 PM
I am hoping for a good turn out if the night is okay... it would be great if we could the 20+ out for a run... will put something in the Alfa thread.
Title: Re: AC News
Post by: Phil on March 06, 2015, 04:47:29 PM
A big if but IF AC was 64bit they could have that many cars in memory.
Title: Re: AC News
Post by: Bird on March 06, 2015, 07:40:56 PM
A big if but IF AC was 64bit they could have that many cars in memory.
I think the network comms is a bigger issue.
Title: Re: AC News
Post by: gawaterman on March 12, 2015, 05:57:47 PM
Got the update but cant see any of the new cars when in-game. Can see the Nords track and can see the cars in SteamApps/common/assettocorsa/content/cars, but not in-game. Any ideas?

Fixed, did the AC support suggestion of verifying integrity of game cache. It the deleted 88 files(dont know what they were) and it works now.
Also I get a black screen on exit, will have to check that out.
Title: Re: AC News
Post by: Wally on March 12, 2015, 06:12:34 PM
Got the update but cant see any of the new cars when in-game. Can see the Nords track and can see the cars in SteamApps/common/assettocorsa/content/cars, but not in-game. Any ideas?

Did you buy the DLC? That's additional to the 1.1 upgrade.
Title: Re: AC News
Post by: Bacchulum on March 12, 2015, 06:25:19 PM
Is anyone else getting a "Could not find a suitable video mode" error message withh v1.1?
I can't play the game at all because of that, it just crashes back to launcher. :(
Title: Re: AC News
Post by: Wobblyone on March 12, 2015, 06:44:20 PM
No mate all I'm getting is something called checksum faileD every time I try to go on server...what ever that means
Title: Re: AC News
Post by: Gratulin on March 12, 2015, 06:58:57 PM

Is anyone else getting a "Could not find a suitable video mode" error message withh v1.1?
I can't play the game at all because of that, it just crashes back to launcher. :(
Try resetting to default theme. And remove RSR.
Title: Re: AC News
Post by: Wally on March 12, 2015, 06:59:17 PM
Is anyone else getting a "Could not find a suitable video mode" error message withh v1.1?
I can't play the game at all because of that, it just crashes back to launcher. :(

I don't get that. Try pressing Ctrl-T to toggle theme. Check the AC forums - others have reported that same issue.
Title: Re: AC News
Post by: Bacchulum on March 12, 2015, 07:17:41 PM
DK2 users reported the same thing, I just had to uncheck Fullscreen Rendering. ;)
Now RealHeadMotion is playing up, my view keeps drifting to 45 degrees left or right. :-\
Title: Re: AC News
Post by: gawaterman on March 12, 2015, 08:07:36 PM
Got a feeling might be best to do a new full re-install. :'(
Title: Re: AC News
Post by: Perch on March 12, 2015, 10:23:25 PM
I mentioned this video on TS tonight. Very informative and it's great to see what a fantastic job Kunos did of including lots of minor details.

https://www.youtube.com/watch?v=qhAvWCFOzD4&feature=youtu.be
Title: Re: AC News
Post by: Freezer on March 14, 2015, 12:45:29 AM
I did the update plus the DLC and I have a lot of stutter in my world.  The car looks fine but the track surrounds etc shake left to right.
Its more obvious on some tracks than others but its pretty bad on some.

On the plus side is it me or does it sound better and drive better.  Feels like some of the inherent understeer is gone with cars feeling sharper.  The Alfa GTA is awesome as it has very controllable drift and not being overly powerful would make for a close one make race.
Sauber Mer, 190 Merc, Alfa 155 tested so far and all or excellent if you ask me.
Title: Re: AC News
Post by: Enforcer-J on March 14, 2015, 01:11:43 AM
I turned off motion blur and the stutter disappeared
Title: Re: AC News
Post by: Wally on March 14, 2015, 07:00:52 AM
I did the update plus the DLC and I have a lot of stutter in my world.  The car looks fine but the track surrounds etc shake left to right.
Its more obvious on some tracks than others but its pretty bad on some.

On the plus side is it me or does it sound better and drive better.  Feels like some of the inherent understeer is gone with cars feeling sharper.  The Alfa GTA is awesome as it has very controllable drift and not being overly powerful would make for a close one make race.
Sauber Mer, 190 Merc, Alfa 155 tested so far and all or excellent if you ask me.

We had a Thursday night race in the GTA and it was excellent. The Sauber, on the other hand, is mental. I couldn't complete a lap!
Title: Re: AC News
Post by: Freezer on March 14, 2015, 09:33:16 PM
I turned off motion blur and the stutter disappeared
That did the trick....thanks!
Title: Re: AC News
Post by: Wally on March 16, 2015, 06:19:32 PM
An interesting finding about the no collisions bug:

http://www.assettocorsa.net/forum/index.php?threads/big-problem-with-multiplayer.22094/

Seems cars in slots 1 and 2 don't collide with each other.
Title: Re: AC News
Post by: marty on March 17, 2015, 12:09:13 PM
An interesting finding about the no collisions bug:

http://www.assettocorsa.net/forum/index.php?threads/big-problem-with-multiplayer.22094/

Seems cars in slots 1 and 2 don't collide with each other.

That explains it when I randomly drove through a guy that wrecked in front of me. Also Nord tourist layout has collisions in the parking lot . If I leave my car parked there while away I come back and the buggers have smashed the crap out of it.  ;D
Title: Re: AC News
Post by: Wally on March 30, 2015, 08:21:23 AM
https://mobile.twitter.com/KunosStefano/status/576549486455029760

Kunos: ”we don't do roadmaps.We id and plan weekly targets.Now the plan is to freeze AC until everything in there works...”
Title: Templates for DLC available
Post by: Bruce on April 02, 2015, 04:04:21 PM
http://www.virtualr.net/assetto-corsa-dream-dlc-pack-templates-released

spotted this going through old emails,
Title: Re: AC News
Post by: Dick Forrest on April 21, 2015, 08:26:11 AM
Not AC news as such...

Bad news for F1. getting sketchy about Monza now.
http://mobile.abc.net.au/news/2015-04-21/monza-f1-future-in-peril-italian-grand-prix/6407936

I think Bernie has got to go. He's going mad.
Title: Re: AC News
Post by: Guybrush Threepwood on April 21, 2015, 09:02:34 AM
Bernie works with and for CVC who invested in buying the commercial rights to F1. Basically all Bernie is interested in is making the most money he can out of race hosting fees for his share holders, so the highest bidder wins.  That's why there are more races in rich countries and those with tradition but not the finances (such as privately owned Nurburgring) are being dropped.

I think if Monza gets dropped there will beads I've backlash.  This is just Bernie up to his old games trying to get the highest price he can from the Italians.
Title: Re: AC News
Post by: marty on April 21, 2015, 09:52:05 AM
Bernie is like the mafia and hes trying to extort more from the Italians using a technique they invented. Good luck with that Bernie is all I can say, still quite likely the Italian GP will be in Mugello at least one year which would be willing to spend the money Bernie wants. Then the backlash to get Monza back will bring it back even if they refuse to pay so Monza doesnt really need to pay what f1 is asking.
Title: Re: AC News
Post by: Gratulin on April 21, 2015, 11:04:08 AM
Problem is that any backlash comes from people who don't buy Rolexes. F1 only cares about PAYING CUSTOMERS. Hence no more decent Free to Air TV coverage. Age on F1 entitlement is over :)
Title: Re: AC News
Post by: Dick Forrest on April 21, 2015, 11:38:14 AM
Problem is that any backlash comes from people who don't buy Rolexes. F1 only cares about PAYING CUSTOMERS. Hence no more decent Free to Air TV coverage. Age on F1 entitlement is over :)

 foxtel. Best thing I've ever wasted money on. I have got a foxtel education. You don't get that from free to air.
Besides, it's getting cheaper. If you can't justify spending 60 bucks a month on proper, entertaining programs, then stick to your cooking and house reality shows..

Best thing ever to happen to F1. You get to watch every second of practice. With commentary and special interviews and back story to teams. Never once seen anything like it on free to air.

V8 super cars have even more coverage. Like practically 24/7 coverage from a soon as they get to the paddock on Thursday through to Sunday

Free to air sux balls. There. I said it. :)
Title: Re: AC News
Post by: Bacchulum on April 21, 2015, 04:22:05 PM
But the TRADITIONAL way to view it is on FTA!
These new services have no soul and only get it because they pay more....
 8)
Title: Re: AC News
Post by: marty on April 21, 2015, 04:36:58 PM
Problem is that any backlash comes from people who don't buy Rolexes. F1 only cares about PAYING CUSTOMERS. Hence no more decent Free to Air TV coverage. Age on F1 entitlement is over :)

 foxtel. Best thing I've ever wasted money on. I have got a foxtel education. You don't get that from free to air.
Besides, it's getting cheaper. If you can't justify spending 60 bucks a month on proper, entertaining programs, then stick to your cooking and house reality shows..

Best thing ever to happen to F1. You get to watch every second of practice. With commentary and special interviews and back story to teams. Never once seen anything like it on free to air.

V8 super cars have even more coverage. Like practically 24/7 coverage from a soon as they get to the paddock on Thursday through to Sunday

Free to air sux balls. There. I said it. :)

Acestream and sky f1 hd over foxtel any day, I rarely watch anything on tv other then some sports and with about 100 channels to choose from with quality streams once setup properly I have no interest in foxtel or FTA local crap.

I was watching a bit of v8's last year but now that they are mostly foxtel I couldnt care less about it. So much racing online with multiple gt series worldwide and many of these streaming live on yt or other means legitimately. Some others you may need to look for a stream such as f1 but then you can also see some support classes running.
Problem is that any backlash comes from people who don't buy Rolexes. F1 only cares about PAYING CUSTOMERS. Hence no more decent Free to Air TV coverage. Age on F1 entitlement is over :)

Funny thing about Rolexes I was in a hourglass shop for work the Monday after the Aussie GP and it was packed. The owner said that it gets a bit busier after the gp weekend but I was amazed how many people were in there buying rolexes still. Need to get more friendly with the guy, trying to get him to get a gt3 car he may need some drivers for. He just bought his son a 650s but I said hed have way more fun with the race versions as licenses dont last long with our brutal speed limits.
Title: Re: AC News
Post by: Bird on April 21, 2015, 05:00:46 PM
Foxtel could not offer me anything that'd worth $50/mo.  Especially since anything worth my attention is in auxillary packs that cost extra.
But then I'm not interested in F1, nor have time to sit and watch the V8s for days :)  I only need the executive summary these days, or not even that.
Title: Re: AC News
Post by: Guybrush Threepwood on April 21, 2015, 06:04:24 PM
I recently got Foxtel because of the F1 and I'm liking it.  Love GP2, F1, WEC and AFL on it.  I'd imagine when there is another V8 round that will be great as well.

So far so good, and the new IQ3 box is great.  Outside of sport I still watch FTA though as I don't think Foxtel offers a lot (except Game of Thrones, or if you are willing to pay for the movies add-on).
Title: Re: AC News
Post by: Dick Forrest on April 21, 2015, 06:13:38 PM
No!
You three..... No!

You three can just shut up right now!

I love foxtel!!

Sure I pay $130+ a month. for crap. I don't spend hours in front of the TV. I don't watch much of the v8's or F1... I will watch 3-4 hours of women's curling. How do I justify it?
Well it's 'entertainment' sure it's not quite like going out. but $130 for a night out was pretty easy to do when I was younger. Could still do it these days on a nice meal and wine... I don't go out anywhere near as much these days though. So throwing 130 a month on foxtel is fine.

I assume you guys have smart TV's so you don't have to watch crap on your monitors?
 
Title: Re: AC News
Post by: marty on April 22, 2015, 12:08:48 AM
I have an older small pc hooked up to the large living room tv. Can view whatever I want on it and much more variety then foxtel when I had that.
Title: Re: AC News
Post by: Bruce on April 22, 2015, 01:31:05 AM
Is there other tv providers other than ABC and SBS?
Title: Re: AC News
Post by: Gratulin on April 22, 2015, 07:37:55 AM

Is there other tv providers other than ABC and SBS?
Even that is diminishing - BBC now on Foxtel. Hope Foxtel doesn't discover Scandinavian Noire any time soon :)) I need my Wallander fix occasionally.
Title: Re: AC News
Post by: Bruce on April 22, 2015, 09:23:51 AM

Is there other tv providers other than ABC and SBS?
Even that is diminishing - BBC now on Foxtel. Hope Foxtel doesn't discover Scandinavian Noire any time soon :)) I need my Wallander fix occasionally.
WHAT, why?
Yes I and my wife agree there, Wallander, great series and of course there is/was:
Unit one
The Bridge
The Killing
Berg
Real Humans
and of course Lilyhammer! :)
Title: Re: AC News
Post by: Rolz on April 22, 2015, 09:34:20 AM
Trying to bring this conversation back closer to the original, but not by much...

Do we have a Project Cars discussion forum?

I love AC, but this look amazing

http://youtu.be/lSbuVotiApQ
Title: Re: AC News
Post by: Bird on April 22, 2015, 10:00:32 AM
Trying to bring this conversation back closer to the original, but not by much...

Do we have a Project Cars discussion forum?

I love AC, but this look amazing

http://youtu.be/lSbuVotiApQ


No I don't believe we have one, but we can create one later when there's anything going on.  Until then, just create thread(s) in the general sim racing section (as you did).
Title: Re: AC News
Post by: Rolz on April 22, 2015, 10:13:31 AM
yeah I found that forum after I posed here... sorry poor form on double/Cross post
Title: Re: AC News
Post by: StanDaam on April 22, 2015, 01:38:25 PM
I will watch 3-4 hours of women's curling.
Finally, a kindred spirit  :D
Title: Re: AC News
Post by: Bird on April 22, 2015, 02:00:14 PM
I will watch 3-4 hours of women's curling.
Finally, a kindred spirit  :D

There are a few curlers I wouldn't mind watching...
(http://allrus.me/wp-content/uploads/2014/01/Skip-of-the-Russian-womens-curling-team-Anna-Sidorova-3.jpg)
Title: Re: AC News
Post by: Dick Forrest on April 22, 2015, 02:30:17 PM
I will watch 3-4 hours of women's curling.
Finally, a kindred spirit  :D

There are a few curlers I wouldn't mind watching...
(http://allrus.me/wp-content/uploads/2014/01/Skip-of-the-Russian-womens-curling-team-Anna-Sidorova-3.jpg)

Is she from the Russian team? I sware they must have a ruling that you need to be drop dead gorgeous to play for Russia. Pretty much the same rules for Denmark, Sweden and even Canada's team are pretty hot.

Google Russian women's curling and you'll see at least 3 from the team do lingerie photo shoots

Ps. It's actually a good sport to watch.
Love watching biathlon as well..
sprint on skis for 7km then shoot a .22 100 meters at a target the size of a golf ball. 5 shots. If you miss, you do a 200m penalty lap.
Title: Re: AC News
Post by: marty on April 22, 2015, 02:36:06 PM
No idea what this has to do with AC news lol but darn I shouldve gone to watch some women sweeping aka curling while in Canada. I did watch a couple NHL games and they did well hiring hot girls for sweeping up the ice. Maybe they were all curlers in training.  ;D

(http://postmediaprovince.files.wordpress.com/2011/12/4522143986_8133bfc577rez.jpg?w=584)
Title: Re: AC News
Post by: Bird on April 22, 2015, 02:45:08 PM
Is she from the Russian team?

Bloody hell, you DO actually watch this don't you?
I had to look up women's curling on google, and this was the in the first batch of images popping up, that's all.  I think she's Russian - going by the URL :)
Title: Re: AC News
Post by: Dick Forrest on April 22, 2015, 03:24:07 PM
Is she from the Russian team?

Bloody hell, you DO actually watch this don't you?
I had to look up women's curling on google, and this was the in the first batch of images popping up, that's all.  I think she's Russian - going by the URL :)

They make it worth watching. Ask marty about the men's team...

You must have heard of lingerie football too right? [youtube]AfkKjATCu4E[/youtube]
Title: Re: AC News
Post by: marty on April 23, 2015, 10:01:27 AM
Sorry to go back on topic but here is a good article by redbull on AC and it also has some info from Marco on coming content and possible features.

http://www.redbull.com/en/games/stories/1331718396849/italy-s-gran-turismo-meet-assetto-corsa
Title: Re: AC News
Post by: Rolz on April 23, 2015, 10:18:01 AM
nice write up!
Title: Re: AC News
Post by: Bird on April 23, 2015, 10:19:20 AM
That's bloody long winded.  What's the gist of it?  Will they concentrate on multiplayer more, or forget it?
Title: Re: AC News
Post by: Dick Forrest on April 23, 2015, 10:50:12 AM
That's bloody long winded.  What's the gist of it?  Will they concentrate on multiplayer more, or forget it?

Didn't read it all. Think it's just another promo story..

AC is not a finished game. But that seems pretty standard these days, release a game, then give game fixes as 'updates' or even better,  DLC.

I'm loving AC. Would i recommend it to friends? No. It's not worth 60 bucks. It's a work in progress. It is far from user friendly, the menus, especially in game are awkward. You need to go to other sources to learn how to play, modify, install tracks, skins etc.

Net code is a constant work in progress.
We can't race bumper to bumper without unnatural collisions.
Damage is laughable and very disappointing. For me that totally ruins immersion and it might as well be a console racer.
harsh critic? You bet. They promised the best racing sim ever..  I'm still waiting.

I think Kunos are over it. Bit off more then they can chew. They are all rich and ready to move on.

AC will be sold to ea sports in the next 12 months.
Title: Re: AC News
Post by: Bird on April 23, 2015, 11:07:23 AM
Dick your opinion reeks of inexperience in sims :)
At least racing sims.  You should try a few more.
Title: Re: AC News
Post by: Dick Forrest on April 23, 2015, 11:44:23 AM
Dick your opinion reeks of inexperience in sims :)
At least racing sims.  You should try a few more.

Yeah very true bird! it just feels like half to 3/4 of a game. And if you're not computer savvy, you'll probably never see any modded content Like tracks.
  i know plenty of over 40s who have computers but if there isn't a icon on thier desktop, they are screwed.

I don't know why wreckfest gets bagged. Sure long roll out, taking thier time, driving physics aren't AC but it's not shockingly bad. But thier crash physics are sweet. Even if they are the same bends in panels each crash. But that's the type of damage I'd like to see in AC.

That's the main, biggest let down for me in AC. The damage.

Edit. And ballast. Sounds like ballast is vital to making sim racing fun and keep it competitive. why hasn't it been added? I'm doubting it will be.

And I've played other racing sims....
grand theft auto and Mario cart..
Title: Re: AC News
Post by: marty on April 23, 2015, 12:48:07 PM
That's bloody long winded.  What's the gist of it?  Will they concentrate on multiplayer more, or forget it?

Didn't read it all. Think it's just another promo story..

AC is not a finished game. But that seems pretty standard these days, release a game, then give game fixes as 'updates' or even better,  DLC.

I'm loving AC. Would i recommend it to friends? No. It's not worth 60 bucks. It's a work in progress. It is far from user friendly, the menus, especially in game are awkward. You need to go to other sources to learn how to play, modify, install tracks, skins etc.

Net code is a constant work in progress.
We can't race bumper to bumper without unnatural collisions.
Damage is laughable and very disappointing. For me that totally ruins immersion and it might as well be a console racer.
harsh critic? You bet. They promised the best racing sim ever..  I'm still waiting.

I think Kunos are over it. Bit off more then they can chew. They are all rich and ready to move on.

AC will be sold to ea sports in the next 12 months.

Sorry I didn't read your entire post either  ;) could you summarize it for me or maybe I will just make some assumptions from the first paragraph and knowing your post history assume the rest is all hello kitty related.
Title: Re: AC News
Post by: Bird on April 23, 2015, 01:05:57 PM
Dick your opinion reeks of inexperience in sims :)
At least racing sims.  You should try a few more.

Yeah very true bird! it just feels like half to 3/4 of a game. And if you're not computer savvy, you'll probably never see any modded content Like tracks.
  i know plenty of over 40s who have computers but if there isn't a icon on thier desktop, they are screwed.

I don't know why wreckfest gets bagged. Sure long roll out, taking thier time, driving physics aren't AC but it's not shockingly bad. But thier crash physics are sweet. Even if they are the same bends in panels each crash. But that's the type of damage I'd like to see in AC.

That's the main, biggest let down for me in AC. The damage.

Edit. And ballast. Sounds like ballast is vital to making sim racing fun and keep it competitive. why hasn't it been added? I'm doubting it will be.

And I've played other racing sims....
grand theft auto and Mario cart..


I sortof get your feelings, I was the same 10 or so years ago.  Ok maybe 20.  It's not an age thing; it's that your "wants" are different.  I was the same when I started with driving games.
You don't really want accurate physics and great driving experience; you want "fun", you want to see great visuals, etc. 

Try driving games, instead of sims, then.  They focus on these things.   Sims focus on simulation of driving - and the best out there in this regards is AC at the moment. 

You can't really blame them for lack of ballast - they have never promised it. No other game has it, except nkp.  It's just we'd love to have it.
They've released an early alpha, and we have just reached 1.0 not long ago.   And they keep improving.  And that's good.

To give you some things to consider;  iRacing was late with their new tyre model from the announced release date by about a year.  And you pay top dollars to play iRacing, not peanuts!  There's a subscription, PLUS every piece of content (car or track) costs $15-$35 US.  And forget modding. 
It has a great online component tho.

There's LFS.  It was going strong, it was going to be released in 3 parts.  They sold S1 S2 S3 licences.   It's still in S2 beta, not moving for a few years now. 

There was nkp, it was fantastic, but we had to wait for kunos to pick himself together form a seemingly total breakdown, took about 1.5yrs but the end result was good.  It was very hard to mod, though, and there wasn't much content.

There was rFactor, the modders paradise.  It was pretty crappola by default, the tyre model was mediocre, but modders managed to squeeze a lot out of it.  However, you needed a degree to install everything to make it right. 

There's an rF2 building, not sure where it's at, but it's majorly lagging, too.  Reportedly pretty good tyre model, even weather is on the horizon. 

(None of the above have the visual damage you are looking for, mind you.)

As I said, try stuff, play stuff, if your priority is good damage, then play arcade games, those focus on pieces flying, sparks & other great visuals.  And even better, you need only one pedal to play it!  :D 
ok this last part was a joke.  In all seriousness; I play arcade-ish racers occasionally, too, for the fun of it, (eg TDU series). 

But for sim racing, AC is the one, at the moment. 
It costs peanuts. 
If you don't believe me, play iRacing for 2 years.  After 2 years and about $1000 in expenses your horizons will expand a bit ;)
Title: Re: AC News
Post by: Dick Forrest on April 23, 2015, 01:07:17 PM
That's bloody long winded.  What's the gist of it?  Will they concentrate on multiplayer more, or forget it?

Didn't read it all. Think it's just another promo story..

AC is not a finished game. But that seems pretty standard these days, release a game, then give game fixes as 'updates' or even better,  DLC.

I'm loving AC. Would i recommend it to friends? No. It's not worth 60 bucks. It's a work in progress. It is far from user friendly, the menus, especially in game are awkward. You need to go to other sources to learn how to play, modify, install tracks, skins etc.

Net code is a constant work in progress.
We can't race bumper to bumper without unnatural collisions.
Damage is laughable and very disappointing. For me that totally ruins immersion and it might as well be a console racer.
harsh critic? You bet. They promised the best racing sim ever..  I'm still waiting.

I think Kunos are over it. Bit off more then they can chew. They are all rich and ready to move on.

AC will be sold to ea sports in the next 12 months.

Sorry I didn't read your entire post either  ;) could you summarize it for me or maybe I will just make some assumptions from the first paragraph and knowing your post history assume the rest is all hello kitty related.

Yes yes. You forgot the bit where i brag about beating marty the last two race meets.

I'm bored at work. So xgn forums cop it.
Title: Re: AC News
Post by: Dick Forrest on April 23, 2015, 01:36:07 PM
You're right bird. I'm a arcade racer playing a sim..

In fact I'm really a gamer, looking for arcade racing with sim physics.

you are all hardcore sim racers. I look at the car set up screens and have no idea what is going on. And where i differ from most of you guys, is i don't care or want to know.  :)
If i can find a set up made I'll try it. If not i just go default.

I'm probably the worst driver around, that isn't a young teenager. I'm not really worried about that. I'm more about having a laugh and a good time with
a bunch of freaks on the Internet. 







Title: Re: AC News
Post by: Bird on April 23, 2015, 01:56:27 PM
That's the spirit!

Btw I'd love to see that game, too, that has AC physics and all the fluff, and TDU maps and traffic...but it's a dream, for now.  We're a very tiny slice of the populace.  Most arcade racers simply can't handle normal physics.

Hell, even the AC AI handling is a bit off...try to hit an AI.  You pretty much can't get them crash, while you'll go flying from the slightest touch.
Title: Re: AC News
Post by: Dick Forrest on April 23, 2015, 02:14:12 PM
That's the spirit!

Btw I'd love to see that game, too, that has AC physics and all the fluff, and TDU maps and traffic...but it's a dream, for now.  We're a very tiny slice of the populace.  Most arcade racers simply can't handle normal physics.

Hell, even the AC AI handling is a bit off...try to hit an AI.  You pretty much can't get them crash, while you'll go flying from the slightest touch.

We should always want more. It keeps them working hard.
Just quietly, AC looks beautiful, the cars look so real in a race. Lots of tiny details make the game look lifelike.... give me more! !

i guess we are as far as non military physics engines and crash physics can go. Without us having a huge budget for super computers like Marty.
Title: Re: AC News
Post by: Bird on April 23, 2015, 02:15:58 PM
i guess we are as far as non military physics engines and crash physics can go. Without us having a huge budget for super computers like Marty.
I don't think so.  As long as Moore's law works, we'll have computing power in abundance in a few years to create even more accurate simulations.
Title: Re: AC News
Post by: marty on April 23, 2015, 03:58:25 PM
i guess we are as far as non military physics engines and crash physics can go. Without us having a huge budget for super computers like Marty.
I don't think so.  As long as Moore's law works, we'll have computing power in abundance in a few years to create even more accurate simulations.

The thing is the more detailed a sim gets the more work it will generally take, I am pretty sure making the first arcade driving game was a heck of a lot easier then making AC, RF2, Iracing, Pcars etc. I can imagine making the tracks back then was fairly simple and the entire game could have been done by one guy in his spare time. Look at the detail in tracks and cars now and thats just lots of man hours in the artistic 3d side of it. The physics if they can simply do more calculations this will help but someone still needs to write all the code for the engine then get all the data from the real world cars and tracks.

This will mean bigger budgets but then if they have resources to burn you don't need much optimization and possibly automatize much more of the process. Still in the end those that have the money to spend on development need to attract the largest budgets and its the fluff that sells these games, physics can be pretty much rubbish but they then still do ok sales wise. In order to dedicate most time on the physics side you sacrifice the fluff, this means less sales and less budget so its why we are where we are with games/sims.

Its either one or the other it seems and its more likely something like pcars with a larger budget could get closer to that game but from what I have heard physics wise its still not there. Its such a shame as even codies did all the fluff so well but then make the driving so bad anyone that wants a more sim experience misses out. If they dedicated more budget to the driving physics then quite likely more of the regular gamers will avoid it and they will go from big to small budgets rather quickly.

The thing that really makes me wonder about the big racing game devs, they seem to think that driving a real car around a real track is somehow too boring to recreate as accurately as possible. They then try to make the driving more "entertaining" which in the end for people into the real thing it become weird and pretty much un useable. To me if someone gave me a real f40 and Phillip island for a day id have the time of my life, I dont need it to go faster, have more grip, widen the track, add motion blur drink driving effects and lens flair to my eyes. Thats what all the more arade driving games tend to do and it just puts me off.

Id love to have a proper wreckfest type game to do proper banger racing like in reality, also be able to race any type of car and just try to get is as close to the real world performance as possible. Racing an F1 car I dont need to be able to easily lap 20 seconds faster then the real cars codies style or make Bathurst twice as wide as it is NFS style.
Title: Re: AC News
Post by: Bird on April 23, 2015, 04:16:28 PM
The thing is the more detailed a sim gets the more work it will generally take,...

Not necessarily.

The reason devs have to cut corners and come up with smart ways to predict and create lookup tables for physics data, etc, is all because of the lack of resources.  Still today, they're using approximation models, not proper simulation.

If you have endless amounts of processing power & memory, then you can simulate every molecule of the tyre (extreme case) and thus the whole things becomes something else.

Have you seen "rigs of rods" ? The guy has created a rigid body simulation like no other, and that makes simulating accurate behaviour of big rigs very easy, you need to apply the same thing all over and over again.  It requires hefty amounts of processing power, though.

It's not good for tyre physics, of course, just mentioning it as a point in case. 


Our main problem is that tyre behaviour is the hardest thing to simulate. And there's a car, too. 
There are so many parameters; it's a flexible rubber thing (different rubber every time, surely) containing metal parts & filled with a gas, 4 of these on the end of a complex suspension, holding a semi-static piece of weight above, plus aero...and we haven't mentioned temperature, moisture...
well fuck me I would NOT like to try to write this code :D
Title: Re: AC News
Post by: Guybrush Threepwood on April 23, 2015, 06:09:27 PM
Sounds like we'll be getting Zandvoort in a couple of months anyway.
Title: Re: AC News
Post by: Bacchulum on April 23, 2015, 06:21:56 PM
I'd prefer a pack of 5 tracks and 1 car.
(especially historic Silverstone and Monza)
After all, we already have the 98T. 8)
Title: Re: AC News
Post by: Dick Forrest on April 23, 2015, 06:49:59 PM
Sounds like we'll be getting Zandvoort in a couple of months anyway.

Not if we get immunized 1st..

You have got to stop bring back these exotic diseases Mr Threepwood. Worse still, you want to share.
Title: Re: AC News
Post by: Bruce on April 26, 2015, 10:24:12 AM
Interesting with the success of AC's Cobra cars rFactor 2 is on the trail now...
http://www.virtualr.net/rfactor-2-ac-427-portugal-preview-video
Title: Re: AC News
Post by: Wally on May 17, 2015, 12:47:34 PM
According to Twitter, Kunos is currently working on ”kerb anomalies”.
Title: Re: AC News
Post by: Guybrush Threepwood on May 17, 2015, 12:59:07 PM
The one thing I find odd is how much the curbs slow you down.  You don't realise it until you watch the delta, but it's normally faster to stay off the curbs.
Title: Re: AC News
Post by: Bird on May 17, 2015, 01:24:07 PM
Now that's a curb anomaly, indeed :)
I really wish he was working on the ballast already!
Title: Re: AC News
Post by: Simone on May 17, 2015, 01:48:59 PM
what about the extreme sun glare?  Last fun race at monza 66 was particularly annoying.It was strange how during practice was ok and then in the race was againg very bright i could not see where i was going,especially corner 1.
I now know to reduce the brightness by pressing page down but thats not the point.Do you guys have this problem?
Title: Re: AC News
Post by: Joe on May 17, 2015, 02:42:40 PM
what about the extreme sun glare?  Last fun race at monza 66 was particularly annoying.It was strange how during practice was ok and then in the race was againg very bright i could not see where i was going,especially corner 1.
I now know to reduce the brightness by pressing page down but thats not the point.Do you guys have this problem?

I had the issue there too but it was because of the time of day set in that first race. That's why practice the second race were okay.
Title: Re: AC News
Post by: Bird on May 17, 2015, 02:55:14 PM
no sun glare for me - but I do not use any of those after effects (wtf they're called again?)
Edit: post processing, that's it!
Title: Re: AC News
Post by: Simone on May 17, 2015, 04:19:52 PM
Holalalaa Bird thx for the suggestion,i have unticked the box.I think you mentioned it to me already once in the past,i will tell you the results.
Title: Re: AC News
Post by: Bacchulum on May 17, 2015, 04:43:51 PM
But I want all the candy! ;D
Title: Re: AC News
Post by: Bird on May 17, 2015, 05:06:12 PM
But I want all the candy! ;D
Well, sun glare is one of the candy you get. Deal with it, then :D
I did not find that it added anything worthy, so I've disabled the after effects completely.
Title: Re: AC News
Post by: Bacchulum on May 17, 2015, 05:29:45 PM
There is a part that's played with minimal settings for so long, I'm just stubborn to use everything now. ;D ;D 8)
And yes, I will cut off my nose to spite my face.... :-X
Title: Re: AC News
Post by: Wally on May 17, 2015, 05:44:36 PM
If you must use post-processing, try the filter I posted. I like to have a race early in the morning (10:30, actually, so not too early), another at 1pm and another at 3:30pm, with the different lighting conditions and shadows to add an extra challenge. At no time do I find it too glary or too bright.
Title: Re: AC News
Post by: Bacchulum on May 17, 2015, 07:47:18 PM
I have been using your PP this weekend Wally. ;)
Title: Re: AC News
Post by: Wally on May 17, 2015, 09:38:43 PM
I have been using your PP this weekend Wally. ;)
You like?
Title: Re: AC News
Post by: Bacchulum on May 18, 2015, 03:56:25 PM
Yeah, it's very 'natural', almost like it's not even turned on (so nothing out of place to notice). ;)
Title: Re: AC News
Post by: Perch on May 20, 2015, 11:03:03 AM
I was going to make a thread but it doesn't seem worth it so I'll C&P what I had written:

For the tight arses among us, the Dream Pack is on sale for $10.50 along with the base game at $25 or $33 for both together. A good opportunity for anyone you might know sitting on the fence. A number of you probably don't check Steam too often and nobody should miss out on the beautiful laser scanner Nordschelife  8)

http://store.steampowered.com/app/244210/
Title: Re: AC News
Post by: Wally on May 22, 2015, 07:33:02 AM
For those of you who like hearing from Aris, the wise man of KS:

http://www.assettocorsa.net/forum/index.php?threads/a-thread-for-project-cars.23683/page-65#post-470243
Title: Re: AC News
Post by: Bacchulum on May 22, 2015, 01:51:24 PM
Quote
We explode the tyre over 300°C.
I've gotta try this! ;D ;D 8)
Title: Re: AC News
Post by: marty on May 22, 2015, 02:32:57 PM
Quote
We explode the tyre over 300°C.
I've gotta try this! ;D ;D 8)

Have you got an oven, I dont know how to get tyres to that temp but with damage on getting them up there wpuld blister them so bad theyd be practically undriveable after even if they dont go pop. Maybe when they say they explode it means the game crashes or your cpu/gpu goes pop.
Title: Re: AC News
Post by: Bacchulum on May 22, 2015, 05:57:01 PM
I'm guessing just a burn out, don't care how they handle. 8)
Title: Re: AC News
Post by: Perch on May 22, 2015, 07:20:42 PM
That'll take some work. Even doing donuts over and over, I think the highest I've seen is around 270. Might have to drop the pressures and make some choice tweaks to the gearing to get to 300.
Title: Re: AC News
Post by: Joe on May 23, 2015, 08:52:11 AM
New image from the bonus pack on ac facebook page

(http://s18.postimg.org/5wxil31ah/FB_IMG_1432334612635.jpg)
Title: Re: AC News
Post by: Wally on May 23, 2015, 09:29:19 AM
New image from the bonus pack on ac facebook page

(http://s18.postimg.org/5wxil31ah/FB_IMG_1432334612635.jpg)
Hooray! A new Lotus!
Title: Re: AC News
Post by: christopheraser on May 23, 2015, 09:55:30 AM
I'm still hoping the audi and toyota logo will lead to a Toyota TS050 and an Audi R18 e-tron quattro. Plus a laser scanned Le Mans, they could release it just before the actual race.
Title: Re: AC News
Post by: Bacchulum on May 23, 2015, 10:00:15 AM
I'm still hoping the audi and toyota logo will lead to a Toyota TS050 and an Audi R18 e-tron quattro. Plus a laser scanned Le Mans, they could release it just before the actual race.
I second that. 8)
Title: Re: AC News
Post by: Bird on May 23, 2015, 11:37:33 AM
Hooray! A new Lotus!
Fuck yeah.
Title: Re: AC News
Post by: Guybrush Threepwood on May 23, 2015, 11:47:00 AM
I hope that's not the only Lotus we are getting.
Title: Re: AC News
Post by: Bacchulum on May 23, 2015, 12:44:38 PM
A Lotus72 would be nice. ;D
Title: Re: AC News
Post by: Dick Forrest on May 23, 2015, 01:49:06 PM
I hope that's not the only Lotus we are getting.

i wonder if they have ever thought of ballast?
Title: Re: AC News
Post by: Dick Forrest on May 23, 2015, 01:51:12 PM
I've got a lotus on my leg.
Title: Re: AC News
Post by: Guybrush Threepwood on May 23, 2015, 03:44:02 PM
I hope that's not the only Lotus we are getting.

i wonder if they have ever thought of ballast?

I often think about ballast as something we should introduce into the league races.
Title: Re: AC News
Post by: Bacchulum on May 23, 2015, 04:38:41 PM
Ballast!
Now there's a new idea. ;) 8)
Title: Re: AC News
Post by: Dick Forrest on May 24, 2015, 09:46:18 AM
Ballast!
Now there's a new idea. ;) 8)

Yes, Guybrush is onto something here. As I understand it, we can use it to weigh down the faster guys to make it more fun/competitive. Maybe we should discuss this more.
Title: Re: AC News
Post by: Guybrush Threepwood on May 24, 2015, 10:41:34 AM
Ballast!
Now there's a new idea. ;) 8)

Yes, Guybrush is onto something here. As I understand it, we can use it to weigh down the faster guys to make it more fun/competitive. Maybe we should discuss this more.

No, that's not right.  You provide more weight to the guys towards the back of the field so they have more inertia and mass to hit the other cars out of the way.

Pretty sure that's how it's meant to work.
Title: Re: AC News
Post by: Dick Forrest on May 24, 2015, 11:32:49 AM
Ballast!
Now there's a new idea. ;) 8)

Yes, Guybrush is onto something here. As I understand it, we can use it to weigh down the faster guys to make it more fun/competitive. Maybe we should discuss this more.

No, that's not right.  You provide more weight to the guys towards the back of the field so they have more inertia and mass to hit the other cars out of the way.

Pretty sure that's how it's meant to work.

I would rather it work like some kind of death-ray as seen in the Simpsons that obliterates anyone 1 second in front of everyone else.

(http://1.bp.blogspot.com/-yykBAPcIyIM/TnUDdL5Id9I/AAAAAAAAAy0/fhg0Wq-ykBc/s1600/springer.png)
Title: Re: AC News
Post by: Gratulin on May 24, 2015, 01:24:28 PM
Is ballast the scheme where you buy and sell kilos each week? Bird, can you explain ballast for us please?
Title: Re: AC News
Post by: Guybrush Threepwood on May 24, 2015, 01:48:29 PM
I was under the impression that Bird hated the idea of the car renting system...
Title: Re: AC News
Post by: Dick Forrest on May 25, 2015, 08:01:53 PM
I was under the impression that Bird hated the idea of the car renting system...

What if we enforce a Lewis Hamilton pit stop?



This week's inside line better be all about it.
Title: Re: AC News
Post by: marty on June 04, 2015, 12:17:37 AM
AC is coming to consoles, interesting new and I guess they will need to add some more polish to be really console ready.

Even more interesting for me is in the trailer this managed to sneak into it.

[youtube]XdejU7orTuk[/youtube]

(http://www.mediafire.com/convkey/0518/bgokbd5626gb9v27g.jpg) (http://www.mediafire.com/view/?bgokbd5626gb9v2)
Title: Re: AC News
Post by: Rolz on June 04, 2015, 06:56:10 AM
I have mixed emotions about this development...
Title: Re: AC News
Post by: Guybrush Threepwood on June 04, 2015, 07:08:17 AM
I'm not sure the majority of console users will "get" AC.  The appeal of it is the high fidelity handling and track accuracy.  I think using a control pad this becomes less important and it's more about content,  career,  online and the "game" side of things.

Will be great if it means we get the 2013 F1 car though.  Will also be interesting to see how they handle mods on the consoles.
Title: Re: AC News
Post by: Wally on June 04, 2015, 08:22:47 AM
I don't see that as good news, personally. The already small team is going to be stretched even thinner having to deal with console issues now as well. There's still plenty to improve on the PC side.
Title: Re: AC News
Post by: Bird on June 04, 2015, 09:13:22 AM
Fuck consoles, is all I can say. :)
The are the bane of everything good.  Source of everything evil.  Fucking up a perfectly good gaming scene with watered-up, dumbed-down, shit looking low res crap with horrible controls.  That's all we got from console gaming.  Fuck it.
Title: Re: AC News
Post by: marty on June 04, 2015, 10:19:30 AM
Yea the console news is a bit of a strange one and could be good or bad. I think they will need to do a bit more on the ai and career side which I have no interest in. Also this will likely mean more content will be made and this likely will be for both versions.

Physics wise I cant see them dumbing down this for pc in any way. Even Aris said physics is their main thing selling point so its not going to be dumbed down maybe they could up the grip levels for more arcade feelings.  ;) ;D

The ui will be changed but again this is of little concern to me. I just need it to be functional and to load the game as I want it. For vr guys this will be a good thing as the new ui will be useable for them too.

They will need to hire some more staff but core work will be the same key people. Things need to be inproved a bit to be console ready and these improvements should be good for us too. There is money in those consoles with a large user base so it will likely extend development further then had they not taken this route.

I will never buy a console but overall I think it will be a good thing for us.
Title: Re: AC News
Post by: Wally on June 04, 2015, 11:34:54 AM
Fuck consoles, is all I can say. :)
The are the bane of everything good.  Source of everything evil.  Fucking up a perfectly good gaming scene with watered-up, dumbed-down, shit looking low res crap with horrible controls.  That's all we got from console gaming.  Fuck it.

LOL. I agree with you, but I love your blunt way of putting it. You should be a politician.
Title: Re: AC News
Post by: Rolz on June 04, 2015, 11:38:18 AM
Fuck consoles, is all I can say. :)
The are the bane of everything good.  Source of everything evil.  Fucking up a perfectly good gaming scene with watered-up, dumbed-down, shit looking low res crap with horrible controls.  That's all we got from console gaming.  Fuck it.

I am not looking forward to the influx of entitlement fed console kids filling the AC forums with garbage...  :o
Title: Re: AC News
Post by: Wally on June 19, 2015, 06:25:57 PM
http://www.virtualr.net/assetto-corsa-bonus-dlc-pack-unveiled
Title: Re: AC News
Post by: Wally on July 12, 2015, 04:12:13 PM
Some nice news from Kunos' twitter feed:

Stefano Casillo ‏@KunosStefano  (https://twitter.com/KunosStefano) 2h2 hours ago (https://twitter.com/KunosStefano/status/620050413002231810)
 Good news, I managed to squeeze in one of the requests from last night stream: limiting tyre types in MP races. Cool little feat

We could have some races on softs only, or street tyres only, or whatever.

And some more interesting bits summarised from Kunos live stream:

- ballast is in his wish-list for v1.2 with an interface (website / programm etc)
 - no plans to change the server system in terms of the entry-list (so we have to live with the entry-list... :/ )
 - no changes in the netcode in terms of collisions for v1.2
- it won't be possible to shift in 1st gear in the start grid
- MP weather of some sort is coming
Title: Re: AC News
Post by: Guybrush Threepwood on July 12, 2015, 05:29:52 PM
Ballast... I thought we already had that?

I wonder if you will be able to limit tyre type to specific players.
Title: Re: AC News
Post by: Rolz on July 12, 2015, 05:39:58 PM
Anything to slow u down GB  ;D
Title: Re: AC News
Post by: Wally on July 12, 2015, 06:08:49 PM
Kunos has also said:

”@WallyMasterson yes good potential, I'll also have to think to add something like max number of tyre set are allowed per session. Cool stuff”

Great. I'd love to have more tyre rules enforceable.
Title: Re: AC News
Post by: marty on July 12, 2015, 06:31:02 PM
Kunos has also said:

”@WallyMasterson yes good potential, I'll also have to think to add something like max number of tyre set are allowed per session. Cool stuff”

Great. I'd love to have more tyre rules enforceable.

Thats awesome so would that also mean you would be able to re use older sets. Id love to see rules like this for a full event so youd only have so many sets in either session but could carry them over to other sessions already used.
Title: Re: AC News
Post by: Wally on July 12, 2015, 06:43:57 PM
Kunos has also said:

”@WallyMasterson yes good potential, I'll also have to think to add something like max number of tyre set are allowed per session. Cool stuff”

Great. I'd love to have more tyre rules enforceable.

Thats awesome so would that also mean you would be able to re use older sets. Id love to see rules like this for a full event so youd only have so many sets in either session but could carry them over to other sessions already used.

I planted the seeds of outputting in the server log what tyre compound was used by each player on each lap, so we could also enforce rules such as ”you have to do at least x laps on soft tyres”.
Title: Re: AC News
Post by: marty on July 12, 2015, 06:50:45 PM
So that means the season 8 has already been decided as an Evora GT or Zonda season, they are the only ones that have a soft tyre option.  ;)

But if thats an idea your looking into you may want to try both Evora's on soft tyres. The GTC runs GT3 type tyres while the GX has GT2 type tyres. The GX can quite easily run a few laps on softs but the GTC is very hard to even get the most out of the softs on the second lap degrading very quickly after or even before the end of the second lap. So the main issue with racing a season in these cars is that its basically a tyre was and Id rather the GX in any race or even for qualy as you can run a few laps on softs in that car which are much quicker then the mediums.
Title: Re: AC News
Post by: Wally on July 13, 2015, 07:23:33 AM
I think races would end up soft GXs vs medium GTCs, and the times are still comparable. I can go as fast in the medium GTC as I can in the soft GX. I'd tweak fuel usage so that the GTC could maybe get away with a soft stint, if you want to take the risk of faster lap times with then slower lap times in the tail end of the stint. That's also part of the reason why I changed the Evora option to drive both cars for half the season each, to balance out any advantages and disadvantages. The goal being, like the Ferrari/McLaren season, to see who can get the most out of the two cars. I think that option would lead to see some interesting tyre strategy options.

As for any soft tyre rules, that would work best in a single make season, in a car that has soft and medium compounds, obviously.
Title: Re: AC News
Post by: Simone on July 13, 2015, 08:51:18 AM
The collision in AC is atrocious,(multiplayer)they should do something about it ,and i am not talking about the crashes but the fact that when you racing close  to a car you get good chances to be"spat out" off the rack
I welcomed the ""1st gear" on the grid,finally! The some sort  MP weather is welcomed also
Title: Re: AC News
Post by: Bruce on July 13, 2015, 09:43:53 AM
Some nice news from Kunos' twitter feed:

Stefano Casillo ‏@KunosStefano  (https://twitter.com/KunosStefano) 2h2 hours ago (https://twitter.com/KunosStefano/status/620050413002231810)
 Good news, I managed to squeeze in one of the requests from last night stream: limiting tyre types in MP races. Cool little feat

We could have some races on softs only, or street tyres only, or whatever.

And some more interesting bits summarised from Kunos live stream:

- ballast is in his wish-list for v1.2 with an interface (website / programm etc)
 - no plans to change the server system in terms of the entry-list (so we have to live with the entry-list... :/ )
 - no changes in the netcode in terms of collisions for v1.2
- it won't be possible to shift in 1st gear in the start grid
- MP weather of some sort is coming

I hope I am ready correctly, it would mean we could run the Cobra and have tyre type handicapping?
Title: Re: AC News
Post by: Bruce on July 13, 2015, 09:45:00 AM
The collision in AC is atrocious,(multiplayer)they should do something about it ,and i am not talking about the crashes but the fact that when you racing close  to a car you get good chances to be"spat out" off the rack
I welcomed the ""1st gear" on the grid,finally! The some sort  MP weather is welcomed also

Simone either you or I have miss read Wally's posting:
"- it won't be possible to shift in 1st gear in the start grid"
Title: Re: AC News
Post by: Phil.8 on July 13, 2015, 10:16:03 AM
its a worry that a game that has been out since late 2013,  we have no splits in MP, not possible to put car in gear on lights,  horrible collision detection, average netcode . i fired up RF2 last night for first time in ages, it felt surprisingly good to drive after not having a go for 6 months.  Like with iracing I cant just hop in a car and drive in ok like I can in AC,  makes me wonder why i can with AC.

We are lucky that AC is fun :)
Title: Re: AC News
Post by: marty on July 13, 2015, 11:07:46 AM
Ballast... I thought we already had that?

I think thats not ballast but a hack when you dial in your own prefered car weight.  ;D
Title: Re: AC News
Post by: Wally on July 13, 2015, 11:18:41 AM
its a worry that a game that has been out since late 2013,  we have no splits in MP, not possible to put car in gear on lights,  horrible collision detection, average netcode . i fired up RF2 last night for first time in ages, it felt surprisingly good to drive after not having a go for 6 months.  Like with iracing I cant just hop in a car and drive in ok like I can in AC,  makes me wonder why i can with AC.

We are lucky that AC is fun :)

The outstanding driving feel (not to mention pretty graphics) is AC's saving grace.
Title: Re: AC News
Post by: Bruce on July 13, 2015, 02:37:31 PM
slightly OT... I had a couple of races at Monza and Oulton Park in the little Escort in... dare I say it... PCars... it was good!


sorry running away now.....
Title: Re: AC News
Post by: marty on July 13, 2015, 04:56:30 PM
slightly OT... I had a couple of races at Monza and Oulton Park in the little Escort in... dare I say it... PCars... it was good!


sorry running away now.....

PC has some interesting content and at times its pretty close but some of it just has me scratching my head thinking wtf. I will need to try the latest update and I have yet to even try it in mp yet. Tracks like Oulton and the other scanned tracks are very good even their bathurst is quite nice. Monza seems rather wrong to me after running the AC version and this is the case with all tracks in both games. Car wise I havent tried them all far from it but only a few seem nice and again comparing to AC the car in both just feel so wrong in PC especially the p1 for example.

I did just get Dirt Rally, downloading it atm as it looks like a fun rally game and it sounds like it has hope unlike the latest f1 game by codies which sounds like another slow motion train wreck experience going by reviews.
Title: Re: AC News
Post by: Wally on July 14, 2015, 07:51:33 AM
Marco Maserati is currently at Brands Hatch:

https://m.facebook.com/photo.php?fbid=10204641884440999&set=a.2068525966718.107455.1651916137&type=1&theater
Title: Re: AC News
Post by: Bird on July 14, 2015, 08:39:15 AM
Hm...Dirt Rally.   It's good fun.   And after a while I don't mind the tyre physics either.
It's somewhat "off" to say the least, eg I can turn my car on throttle+brake very well.  Which is ok for a FWD, but on an RWD it's just plain wrong.

However, the collision physics are great, the car does not get thrown away for marginal collisions, you just get a bit of sound, a bump - and a bit of damage.

But it's a Dirt series code(not)masters game, not RBR.  Good fun though.  Pikes peaks hillclimb, anyone? ;)
I hope they'll put Trento Bondone in as well.
Title: Re: AC News
Post by: Gratulin on July 15, 2015, 09:32:06 AM
http://www.bsimracing.com/brands-hatch-for-assetto-corsa-licenced/
Title: Re: AC News
Post by: Rolz on July 15, 2015, 09:56:41 AM
http://www.bsimracing.com/brands-hatch-for-assetto-corsa-licenced/

good news, love that track :)
Title: Re: AC News
Post by: Bird on July 15, 2015, 10:04:29 AM
Hell yes.   Now onto mid-ohio :)
And maybe a properly scanned Donington would be nice, too - the washboarding on the exit of the hairpin is completely missing.
Title: Re: AC News
Post by: marty on July 15, 2015, 11:39:32 AM
AC does have a laser scanned rip of oulton park, I thought it was maybe ripped from project cars but guys say its an Iracing rip. I wouldnt mind if there was a bathurst that made its way like this to AC too.  ;D
Title: Re: AC News
Post by: Rolz on July 15, 2015, 11:46:19 AM
AC does have a laser scanned rip of oulton park, I thought it was maybe ripped from project cars but guys say its an Iracing rip. I wouldnt mind if there was a bathurst that made its way like this to AC too.  ;D

+1000
Title: Re: AC News
Post by: Guybrush Threepwood on July 17, 2015, 10:58:32 PM
Wally, given your mega-coding super powers, would it be at all possible to create a website or phone app which would allow you to look at the server list for AC?  Perhaps even set alerts or something when there were a certain number of people on a server, etc.?
Title: Re: AC News
Post by: Wally on July 17, 2015, 11:40:10 PM
Wally, given your mega-coding super powers, would it be at all possible to create a website or phone app which would allow you to look at the server list for AC?  Perhaps even set alerts or something when there were a certain number of people on a server, etc.?
It must be possible. The game already can read that information in order to populate the lobby. You must be able to connect to the central server and query its server list.
Title: Re: AC News
Post by: Guybrush Threepwood on July 17, 2015, 11:53:11 PM
Wally, given your mega-coding super powers, would it be at all possible to create a website or phone app which would allow you to look at the server list for AC?  Perhaps even set alerts or something when there were a certain number of people on a server, etc.?
It must be possible. The game already can read that information in order to populate the lobby. You must be able to connect to the central server and query its server list.

Excellent, well I'll let you get to it.  I'll help you test it tomorrow and then by Sunday it should be right to go.
Title: Re: AC News
Post by: Rolz on July 18, 2015, 07:37:46 AM
That would be pretty awesome actually.
A lobby app would be kickarse!
Title: Re: AC News
Post by: marty on July 18, 2015, 08:50:19 AM
Would be interesting, when I had stracker on all my servers I could check how many were on and also who simply by going to the players tab.

As I have turned stracker off for 3 of the 5 servers it doesnt work as well but still can directly track particular servers with the direct http link.

Thats why I jumped on my Nords server as it already had a few in then got to 24 players at times which is impressive for a nords race server. Was a bit of fun too though starting further back was a bit of a lottery if you could avoid the odd accident.
Title: Re: AC News
Post by: Guybrush Threepwood on July 18, 2015, 09:14:01 AM
Yeah it would be great if there was a phone app or website that you can have send you an alert based on server filters, such as when a certain server gets to more than 6 drivers, or when certain drivers are playing, or any server in Aus + USA that gets to more than x drivers, etc.

I'd pay 99 cents for that!

So many times I've got nothing on, start up the PC and login to AC,  see that there are only a handful of drivers playing in the pub servers so switch it all off.
Title: Re: AC News
Post by: Bacchulum on July 18, 2015, 11:14:05 AM
Yeah it would be great if there was a phone app or website that you can have send you an alert based on server filters, such as when a certain server gets to more than 6 drivers, or when certain drivers are playing, or any server in Aus + USA that gets to more than x drivers, etc.

I'd pay 99 cents for that!

So many times I've got nothing on, start up the PC and login to AC,  see that there are only a handful of drivers playing in the pub servers so switch it all off.

That's one of my pet hates!!! >:(
Just say $1, not that 99c wanker bullshit. ::)



 :P
Title: Re: AC News
Post by: Guybrush Threepwood on July 18, 2015, 11:40:50 AM
Yeah it would be great if there was a phone app or website that you can have send you an alert based on server filters, such as when a certain server gets to more than 6 drivers, or when certain drivers are playing, or any server in Aus + USA that gets to more than x drivers, etc.

I'd pay 99 cents for that!

So many times I've got nothing on, start up the PC and login to AC,  see that there are only a handful of drivers playing in the pub servers so switch it all off.

That's one of my pet hates!!! >:(
Just say $1, not that 99c wanker bullshit. ::)
 :P

They think they have us fooled.  I'd rather pay $2 and see more go to the developer.
Title: Re: AC News
Post by: marty on July 18, 2015, 12:07:12 PM
Wouldnt that be $1.99 then you can keep that cent for when times get tough.  ;D
Title: Re: AC News
Post by: StanDaam on July 18, 2015, 02:38:51 PM
+1 to that GB, I too would love an app or something that monitored the servers without having to start up the truck!!  :D
Title: Re: AC News
Post by: Wally on July 18, 2015, 03:46:14 PM
*cough*

[{"ip":"91.121.181.73","port":9221,"cport":8222,"tport":9222,"name":"AC Server #001 by RackService.org","clients":2,"maxclients":24,"track":"nurburgring-sprint","cars":["abarth500_s1","bmw_m3_e30","alfa_romeo_giulietta_qv"],"timeofday":-72,"session":2,"sessiontypes":["2","3"],"durations":["900","10"],"timeleft":438,"country":["France","FR"],"pass":false,"pickup":true,"timestamp":42343,"lastupdate":0,"l":false},{"ip":"91.121.181.73","port":9223,"cport":8224,"tport":9224,"name":"AC Server #002 by RackService.org","clients":0,"maxclients":24,"track":"mugello","cars":["bmw_1m","bmw_m3_e92","lotus_evora_s","lotus_exige_240","lotus_exige_scura"],"timeofday":-32,"session":2,"sessiontypes":["2","3"],"durations":["1200","10"],"timeleft":976,"country":["France","FR"],"pass":false,"pickup":true,"timestamp":50109,"lastupdate":0,"l":false},{"ip":"91.121.181.73","port":9225,"cport":8226,"tport":9226,"name":"AC Server #003 by RackService.org","clients":0,"maxclients":26,"track":"monza","cars":["ks_alfa_romeo_155_v6","bmw_m3_e30_dtm","ks_mercedes_190_evo2"],"timeofday":32,"session":2,"sessiontypes":["2","3"],"durations":["1200","10"],"timeleft":1006,"country":["France","FR"],"pass":false,"pickup":true,"timestamp":42343,"lastupdate":0,"l":false},{"ip":"91.121.181.73","port":9227,"cport":8228,"tport":9228,"name":"AC Server #004 by RackService.org","clients":0,"maxclients":26,"track":"monza","cars":["ferrari_599xxevo","ferrari_laferrari","ks_mclaren_p1","pagani_zonda_r"],"timeofday":64,"session":2,"sessiontypes":["2","3"],"durations":["1200","10"],"timeleft":488,"country":["France","FR"],"pass":false,"pickup":true,"timestamp":42343,"lastupdate":0,"l":false},{"ip":"91.121.181.73","port":9229,"cport":8230,"tport":9230,"name":"AC Server #005 by RackService.org","clients":14,"maxclients":24,"track":"imola","cars":["bmw_m3_gt2","bmw_z4_gt3","ferrari_458_gt2","lotus_evora_gtc","lotus_evora_gx
Title: Re: AC News
Post by: Guybrush Threepwood on July 18, 2015, 06:00:22 PM
That is a strange cough you have Wally.  What is it?
Title: Re: AC News
Post by: marty on July 18, 2015, 06:07:49 PM
That is a strange cough you have Wally.  What is it?

Thats all the info you need GB now your turn to write the phone app and become a millionaire.
Title: Re: AC News
Post by: Joe on July 18, 2015, 06:09:29 PM
Nice, a shame the users on the server aren't in that call. Assume there is another call you make for a single server to get the player list?
Title: Re: AC News
Post by: Wally on July 18, 2015, 06:16:24 PM
That was the raw data that makes up the server list. I now have a raw program that can get the list of all the servers, and spit out this crude output, for example. I have all the info about current session, cars, pickup, password etc. I'll have to see if I can get the player names too. Should be able to, because the game can.

Name, Track, Racers
RLCN Langstreckenpokal Nordschleife, ks_nordschleife-rlcn36q, 32/36
CORE-RACING.CO.UK, nurburgring, 24/24
OLDr Lay-Z-Boy (www.onlinedawdlers.com), silverstone-international, 23/24
Sim Race South Africa www.simracesa.co.za 2015.2 SA simGT Series, imola, 23/23
virtual-racing-team.com cup Training, spa, 23/23
CZ/SK AC-UVZ.CZ CLASS #1, spa, 21/22
CZ/SK AC-UVZ.CZ CLASS #2, spa, 21/22
ROWE GT Challenge 2015, rgtc_hockenheimring, 21/22
AC Server #005 by RackService.org, imola, 20/24
f1-onlineliga.com, barcelona, 20/20
ASR AC Championship, vallelunga-extended_circuit, 18/22
ORA Australian Endurance Championship, sentul_circuit, 18/20
Fast & Aged, mazdaraceway, 17/24
Fast & Aged 2, paul_ricard-tourism_gt_24h, 17/24
AC Frankfurt #1, mugello, 16/20
ACAS Private, spa, 16/24
OLDr Coffee Table (www.onlinedawdlers.com), monza, 16/24
f1-onlineliga.com, norisring, 14/14
HeX Team Italia - International GT Championship, paul_ricard-tourism_gt_24h, 14/16
AC Frankfurt #2, hockenheimring, 13/24
Title: Re: AC News
Post by: Guybrush Threepwood on July 18, 2015, 11:25:06 PM
You're a god-daam genius Wally.

I'll fund some little Filipino to make the phone app if I have to if we can get the info! :p
Title: Re: AC News
Post by: Wally on July 19, 2015, 08:52:10 AM
I've dabbled in android apps before. Now I have an incentive to dabble a little more!
Title: Re: AC News
Post by: StanDaam on July 19, 2015, 09:39:35 AM
Very impressive Wally!!  :D
Title: Re: AC News
Post by: Joe on July 19, 2015, 10:06:22 AM
You could do a responsive web app so it works on all phones unless you're looking forward to the android part  ;D

Using that raw json knocking something up in angularjs and bootstrap would be super quick.
Title: Re: AC News
Post by: marty on July 19, 2015, 10:15:21 AM
Dont worry about iphones apple can make an app for those guys. They are the best at everything already

Not sure if its the best time to work on this sort of thing as it may need a full redo after 1.2 but if its more a proof of concept then go ahead.

However you have 14hrs left before guybrush has a hissy fit if his deadline is missed and needs to storm your codeing cave.  ;D

(https://lh3.googleusercontent.com/proxy/FI9iEvFtDtWRqTrRbC2vBEETqmlIhjbw3cxqP6W7oWqMKjvOedF-yl05XXIQ5s7n9tU7wEy6DsMpAzU3BvJ4dLwu-p9AnleIH9ZUS9J15HPdyOQM85W6kZU0lgLBT4aB_18=w490-h300-nc)

Edit: not sure if the gif is Guybrush due to missed deadline or Bacchulum because it made it but cost 99c.
Title: Re: AC News
Post by: Wally on July 19, 2015, 01:02:12 PM
You could do a responsive web app so it works on all phones unless you're looking forward to the android part  ;D

Using that raw json knocking something up in angularjs and bootstrap would be super quick.

Interesting... but then it's got to be hosted somewhere I guess, and you cop all the traffic.
Title: Re: AC News
Post by: Joe on July 19, 2015, 04:44:30 PM
You could do a responsive web app so it works on all phones unless you're looking forward to the android part  ;D

Using that raw json knocking something up in angularjs and bootstrap would be super quick.

Interesting... but then it's got to be hosted somewhere I guess, and you cop all the traffic.

Only the traffic for the HTML/JS which would be minimal, depending how much use it gets. You could make the calls to the server endpoint client side. If you've not played with AngularJS before I recommend it.
Title: Re: AC News
Post by: Wally on July 19, 2015, 05:18:02 PM
I should take a look, because Android development is not fast. Fun to learn, but not fast.
Title: Re: AC News
Post by: Joe on July 19, 2015, 05:22:16 PM
Yeah I did some android stuff a few years ago, pretty fun but time consuming.

I just had a play around and can see the call which is made to get the players on a server. It seems it actually makes a call to the individual server like this:

http://91.121.181.73:8230/JSON%7C76561197971448145?_=1437289545657

As for what all the numbers are I haven't worked that out. I'm assuming the querystring is just random to avoid caching, but that's just a guess  :)
Title: Re: AC News
Post by: Joe on July 19, 2015, 05:31:11 PM
Yeah I did some android stuff a few years ago, pretty fun but time consuming.

I just had a play around and can see the call which is made to get the players on a server. It seems it actually makes a call to the individual server like this:

http://91.121.181.73:8230/JSON%7C76561197971448145?_=1437289545657

As for what all the numbers are I haven't worked that out. I'm assuming the querystring is just random to avoid caching, but that's just a guess  :)

Here's the same thing for my server, but I've removed the numbers after %7C (pipe char) and it still gives me the same results. No idea what the number are or if needed, maybe a timestamp.

http://ac.yeahyou.com:8080/JSON%7C
Title: Re: AC News
Post by: Wally on July 19, 2015, 06:13:09 PM
Yeah, I've got the players. You just need to end the URL wirh JSON| without any numbers.
Title: Re: AC News
Post by: Joe on July 19, 2015, 06:33:32 PM
Cool. Hadn't seen that before. It's something I wanted to add to that server management app I did so may do it now I know how :)
Title: Re: AC News
Post by: Wally on July 19, 2015, 10:54:12 PM
I've continued this discussion over here: http://www.xgn.com.au/index.php?topic=1060.0
(so we can get back on topic :) )
Title: Re: AC News
Post by: Wally on July 19, 2015, 11:42:53 PM
A blurry sneak peak at the AC 1.2 changelog.
Title: Re: AC News
Post by: Gratulin on July 20, 2015, 10:31:07 AM

A blurry sneak peak at the AC 1.2 changelog.
(http://images.tapatalk-cdn.com/15/07/19/27065306541e88158b7eed0b60958d55.jpg)
Title: Re: AC News
Post by: Wally on July 20, 2015, 10:47:26 AM
Oops, I missed the link! There's a better pic on the AC forum which lists more fixes and some new cars.
Title: Re: AC News
Post by: marty on July 20, 2015, 04:47:43 PM
Here is the full changelog as posted by someone at the official forum.

(http://fs2.directupload.net/images/150719/tr7qvffw.jpg)
Title: Re: AC News
Post by: Gratulin on July 20, 2015, 05:04:40 PM
Thx marty. You can now turn off DRS - fixed just for you ;)

Title: Re: AC News
Post by: marty on July 20, 2015, 05:29:56 PM
Wont be needing DRS for a while, it wasnt a real issue for me but makes it a little easier to turn off drs in some cars that have it where you dont need to use the brakes.

More interesting is the server side things such as
weather
plugin support
tyre limit, implementation will be the key
lock session, not sure if I am liking what I think the implementation is. It would be nice if people could join in race just not exit to track, also if you could ban escape to pit during session then return to track.

then there is
the old kerb of death fix
NON laser scanned Zandvoort, hope its a good version.
New cars
Exposure fix?
SAT adjustments, interested to see how this works.
new cars including GTR nismo street which I look forward to thrashing around nords.
Fuel calculation, fixed again.  ;D
Title: Re: AC News
Post by: Guybrush Threepwood on July 20, 2015, 07:03:33 PM
Yeah I don't like the idea of a server lock for races, even if it's just to not allow players joining during a race going out on track.  Although I know some people do the wrong thing, most use it to get to grips with the track before the next race.
Title: Re: AC News
Post by: Wally on July 20, 2015, 07:04:16 PM
Bird will be pleased about the random pitstop repair bug.
Title: Re: AC News
Post by: marty on July 20, 2015, 09:48:37 PM
Yeah I don't like the idea of a server lock for races, even if it's just to not allow players joining during a race going out on track.  Although I know some people do the wrong thing, most use it to get to grips with the track before the next race.

Server lock I think would be ok but should still let people join, but if it allows escape and resume it really makes no difference if its new joiners jumping in the way or guys restarting after wrecking. The funny thing is people were begging for flags and they make no difference as there are no penalties associated with them. Blue flags should have optional penalties if not obeyed within a certain amount of corners and with that people joining for casual shorter races is fine.

The advantage of closing sessions is you could run longer races and not need to worry about trying to race a handful of guys in the middle of a basic track day on a shorter track. Main reason I prefer racing Nords is you only pass the pits every 8 minutes or so and a 15 min race only 1 time.
Title: Re: AC News
Post by: Guybrush Threepwood on July 21, 2015, 08:26:01 AM
Yeah a penalty should be there if a blue flag is being shown and the car has been within x meters for x amount of time.

I'm guessing the other problem is that a lot of casual players probably don't know what a blue flag means, or as we've seen in league races people just don't see it which causes accidents.
Title: Re: AC News
Post by: Joe on July 21, 2015, 08:58:30 AM
Blue flag means you need to try and wreck the overtaking car right? And I get more points if it's Marty?
Title: Re: AC News
Post by: Gratulin on July 21, 2015, 09:51:04 AM
I try and make it as hard as possible - they are fast enough already :D In the interest of fairness I do try and hold up lapping cars equally LOL

Title: Re: AC News
Post by: StanDaam on July 21, 2015, 09:55:05 AM
equally

So you guys don't weight it towards the payoffs before the race... interesting
Title: Re: AC News
Post by: Gratulin on July 21, 2015, 10:03:25 AM
As in politics one's perception of fairness tends to be driven by donors ;)
Title: Re: AC News
Post by: Phil.8 on July 21, 2015, 10:03:45 AM
or,  you are fast enough to be lapping cars i am sure you will get past is another argument,  In F1 the blue flags do hurt the backmarkers race i think,  But I dont care either way really
Title: Re: AC News
Post by: Gratulin on July 21, 2015, 10:14:48 AM
Yeah. Lapping cars is part of the fun. Just look at WEC with the LMP cars weaving through the other class cars repeatedly.

The Blue flags work because they tell a driver that a much faster car is coming up behind. That is very useful for both cars. No need for penalties.
Title: Re: AC News
Post by: Wally on July 21, 2015, 11:17:54 AM
Yeah. Lapping cars is part of the fun. Just look at WEC with the LMP cars weaving through the other class cars repeatedly.

The Blue flags work because they tell a driver that a much faster car is coming up behind. That is very useful for both cars. No need for penalties.

But it's also not fair on the following car to be held up longer than necessary. I'd like to see some sort of penalty for not allowing the car past in time. But how long is too long? That's the question.
Title: Re: AC News
Post by: Rolz on July 21, 2015, 11:23:07 AM
Yeah. Lapping cars is part of the fun. Just look at WEC with the LMP cars weaving through the other class cars repeatedly.

The Blue flags work because they tell a driver that a much faster car is coming up behind. That is very useful for both cars. No need for penalties.

But it's also not fair on the following car to be held up longer than necessary. I'd like to see some sort of penalty for not allowing the car past in time. But how long is too long? That's the question.

I suspect we will see a BFP app by Wally soon  ;D

*Blue Flag Penalty
Title: Re: AC News
Post by: marty on July 21, 2015, 11:27:34 AM
I think maybe warning on 3rd corner if shown blue flag to same car with a thing like flash the flag 2 corners later if they still dont give up the spot a drive through.

I have nothing against guys running their normal line as the faster car will find a way past but anyone blocking or driving guys off the road while being lapped would have to be very poor form.

Also in qualifying blue flags should be even more strictly enforced for any cars on outlap vs guys on a lap. Nothing worse then finding a bit of track for your lap to onky have someon pull out of the pits and cost you 2 or 3 seconds ruining your lap.

Being lapped people dont need to do silly things like braking way too early when the other car is directly behind or driving off the road. But having blue flags and no penalty enforceable makes it useless especially for those completly not in the race joining late for example. They should not get in anyones way and take extra caution when coming out of the pits.
Title: Re: AC News
Post by: Wally on July 21, 2015, 11:35:17 AM
BFP app... Too hard!

Good points, Marty. I agree.
Title: Re: AC News
Post by: Joe on July 21, 2015, 11:46:00 AM
I think maybe warning on 3rd corner if shown blue flag to same car with a thing like flash the flag 2 corners later if they still dont give up the spot a drive through.

It needs to be based on distance between the cars. The blue flag appears when the car behind is quite a distance back and can sometimes take a lap before they close the gap. I wait until the car is close to me then wait for the next straight where I can just ease off the thottle. I guess you've never been lapped Marty??  ;)
Title: Re: AC News
Post by: marty on July 21, 2015, 01:15:13 PM
Everyone has probably been lapped at some point, have an accident with damage then repair it you can come back out mid pack and a lap down. The tricky thing is do you try to unlap yourself or let others bye in that position, if your faster then some of the guys that you end up a lap down on. My view on that is if you can pass a car but then get out of the blue flag zone within a few corners so as not to hold them up, also things are quite different in proper enduro racing vs sprint races. If your a lap down in a 10 lap race you just should give up the position to those lapping but if t was to be an hour or more race then you can always gain back a lap and pitstops may see you out of position at times.

I did do an Arse fun run a few weeks ago which was GTA vs Tatuus with a field of GTA cars and 2x tatuus, the Tatuus started 2 laps down and you had to try and get that back within about 10 laps at Baskerville. Was good fun but real tricky as the tatuus drivers needed to be more aware of the GTA cars as they would come from so far back that you would be inside someone before they even noticed. I think a fun run like this one nite would be good in some mixed cars or even a mixed class series with 2 championships going on at once.
Title: Re: AC News
Post by: Guybrush Threepwood on July 21, 2015, 01:43:27 PM
Yeah, the blue flags do get shown very early (which isn't such a bad thing).  In my mind when a blue flag is shown to someone in-game they should do what is required in real life, which is to get off the racing line and let the faster car through without impeding them.  If the idea was to make the faster car pass under normal conditions then we wouldn't have blue flags to begin with!

It's fairly easy and Joe has the right idea.  Wait until they are close enough where any longer you would be effecting their race and then pull over on a straight and let them past.  As is seen in real racing, even if you are battling with someone else and both of you are about to be lapped, you still need to give up that battle to let the car lapping you through.
Title: AC News
Post by: Gratulin on July 21, 2015, 04:21:24 PM
I agree with what everyone has been saying re blue flags. However, there is another idea that was floated recently in the context of making F1 more interesting. That was to eliminate Blue flags all together! The rational was that it would force the front runners to continue competing for positions and the better skilled driver w.r.t. overtaking would gain the advantage. The spectacle of F1 would be enhanced by providing many more overtaking opportunities and more random outcomes. Some of the best driving in recent F1 has been when Vettel and Massa for example have been forced to come back through the pack.

Relating this to XGN races we want some form of handicapping to make racing more interesting and yet we still want Blue Flags which just makes the racing less interesting!

Just a thought :)
Title: Re: AC News
Post by: Wally on July 21, 2015, 05:02:48 PM
Interesting idea! It sounds to me like that would work.
Title: Re: AC News
Post by: marty on July 21, 2015, 06:27:50 PM
Interesting idea but even if blue flags aren't used people should be fair in their defense, excessive blocking and running people off the road is bad at any time but if its someone not even in the race then I think they should clearly be penalized for this. Its not like we are doing 3hr+ races here so if someone is getting lapped in a 10 to 20 lap race of say 2 minute laps then maybe they should just try their best not to interfere with others that are racing. The person that far down must be losing 120 seconds over this distance so down 6 to 12 seconds per lap what would be the benefit of them blatantly defending positions while being lapped? Does it really make the races more interesting or are they just getting in the way for no real reason.

There are blue flags already and still you need to pass the others safely, its not like a blue flag gives permission to the guy behind to take out the other. It basically means don't hold up that car excessively and don't defend your position as your not racing them. Main thing is people dont have to instantly let you past or drive off the road for blue flags in a race like they should in qualy but just no need to defend their position in any way while shown the blue flag.

In qualifying for example you shouldn't need a blue flag to understand your not on a hotlap and let anyone that catches you past with minimal interference. Same as exiting pits in qualy just basic common sense to not pull across the track and ruin a guys only hotlap due to plain carelessness.

Fair enough that it may spice up the racing but for no real purpose I think, I would much prefer full field reverse grid racing over that suggestion, seeing many here are against that idea then what would be the point of then making back markers in sprint races defend their position, while being lapped and out of the race if you dont even want the faster guys at the back to try and race them properly for position.  ;)
Title: Re: AC News
Post by: Gratulin on July 21, 2015, 06:58:24 PM
A back marker doesn't need to defend their position. In actual fact that would be counter productive given that they are probably racing for their own position. They simply would not need to move over. They can maintain their racing line and the faster guy is expected to fairly execute the overtake. The Blue Flag is to let them know the status of the car coming up behind. No blocking or defending would be necessary.
Title: Re: AC News
Post by: Wally on July 21, 2015, 07:03:05 PM
With reverse grid races, there's usually intense chaos in the first lap, and then normal positions settle down pretty quickly. With the backmarker idea though, the overtaking is much later in the race, and involving fewer cars at a time.
Title: Re: AC News
Post by: marty on July 21, 2015, 07:48:11 PM
A back marker doesn't need to defend their position. In actual fact that would be counter productive given that they are probably racing for their own position. They simply would not need to move over. They can maintain their racing line and the faster guy is expected to fairly execute the overtake. The Blue Flag is to let them know the status of the car coming up behind. No blocking or defending would be necessary.

Thats exactly what the blue flag is for during the race I thought, some do tend to defend this position or simply don't see cars coming behind them. By the suggestion of no blue flags it would mean that anyone can defend their position at any point so I really don't see the point of not having them. As it is though we don't really have them anyway as many don't see the flag, mostly due to the stupid way they are displayed. Anyone on a large triple screen setup will have the top left corner a fair way out of their vision so having it movable would be a good first step for those that at least want to be able to see them.

At all times anyone is entitled to the racing line unless there is overlap and then they should give at least 1 car space whichever side the other car is while there is any overlap. So its not like the guy being lapped can just hold their line going slowly and if a car is inside or out they just blind freddy straight into them. Blue flag or not makes no difference but the blue flag simply says dont hold the guy up too much and don't defend in any way.
Title: Re: AC News
Post by: Freezer on July 22, 2015, 04:22:07 PM
Anyone on a large triple screen setup will have the top left corner a fair way out of their vision so having it movable would be a good first step for those that at least want to be able to see them.
Thats exactly what I did at Donnington.  With my new triple screen setup I didn't even notice it!   Have now installed the Blue Flag app and placed it front and centre...!
Title: Re: AC News
Post by: Wally on July 22, 2015, 04:31:23 PM
Anyone on a large triple screen setup will have the top left corner a fair way out of their vision so having it movable would be a good first step for those that at least want to be able to see them.
Thats exactly what I did at Donnington.  With my new triple screen setup I didn't even notice it!   Have now installed the Blue Flag app and placed it front and centre...!

Apparently 1.2 is changing the placement of the flags on triples.
Title: Re: AC News
Post by: Wally on July 25, 2015, 09:40:41 AM
Snippet from Lord Kunos on the AC forums, which shows he is looking at the netcode for 1.3.

Quote
The very first version of AC Server used what I call "megapackets" for the car updates, which is exactly what you are describing, and the bandwidth usage was much better. Currently the server isn't using megapackets because they can, in the worse case scenario, double the latency between 2 clients.. but I am considering retrying the megapackets for 1.3 because of the huge bandwidth win and the fact that it becomes very easy to get a feedback on the connection quality

And he posted a sample file showing the info the server plugins will receive. Tell me if you see anything interesting in here...

Quote
"Type":"RACE","DurationSecs":0,"RaceLaps":1,"Cars":[{"CarId":0,"Driver":{"Name":"asd","Team":"asd","Guid":"ks145"},"Model":"bmw_m3_e92","Skin":"black_red","BallastKG":10},{"CarId":1,"Driver":{"Name":"Driver1","Team":"aaa","Guid":"ks2"},"Model":"bmw_m3_e92","Skin":"default","BallastKG":0},{"CarId":2,"Driver":{"Name":"Driver2","Team":"bbb","Guid":"FAKE_CLIENT_1"},"Model":"bmw_m3_e92","Skin":"default","BallastKG":0}
Title: Re: AC News
Post by: Rolz on July 25, 2015, 10:03:24 AM
AI and multiplayer?
Title: Re: AC News
Post by: Bacchulum on July 25, 2015, 10:06:32 AM
Ballast. ;D
Title: Re: AC News
Post by: Rolz on July 25, 2015, 10:15:41 AM
Ballast. ;D

Awesome... didn't see that on my phone and had to scroll across  to see that  ;D
Title: Re: AC News
Post by: Guybrush Threepwood on July 25, 2015, 10:19:52 AM
Ballast and Team?

What do I win?
Title: Re: AC News
Post by: Wally on July 25, 2015, 11:08:18 AM
Ballast and Team?

What do I win?
Ballast. And lots of it.
Title: Re: AC News
Post by: Guybrush Threepwood on July 25, 2015, 11:23:53 AM
It will be interesting to see if ballast can be set on the fly easily enough, so for instance between races.
Title: Re: AC News
Post by: Wally on July 25, 2015, 12:40:04 PM
It will be interesting to see if ballast can be set on the fly easily enough, so for instance between races.
I can make it so! That's what I used to do in netKar. I would presume it will be an entry list setting per car.
Title: Re: AC News
Post by: Dave O on July 25, 2015, 04:00:33 PM
Ballast  :o sounds good to me  :)
Title: Re: AC News
Post by: marty on July 29, 2015, 01:09:07 PM
Just watched a little of the live stream and Stefano said 1.2 is only a couple days away, this should be quite an interesting update in most aspects so I will be interested in this one.
Title: Re: AC News
Post by: Gratulin on July 30, 2015, 08:43:54 AM
http://www.virtualr.net/assetto-corsa-july-development-update

"Kunos Simulazioni have released a development update on their Assetto Corsa simulation, addressing the upcoming 1.2 release and more.

Yes, we know. Lately we left you a bit alone. We understand that lack of news can give a wrong impression, but we have never gone away. We had an awesome experience at E3, that has followed the announcement of Assetto Corsa on console for next year, and we came back with a lot of exciting new opportunities for Assetto Corsa. We are working on more than 30 new cars and new tracks that are being produced for all formats, as well as a completely new interface and new and improved features. It is obvious that the Assetto Corsa project grows more and more and so we decided to enlarge our team, and in the last six weeks we hired new talented people to help us on our task even more. These activities have required all our attention, in order to organise the workflow of the next months. Contemporary, we paid a visit to Brands Hatch circuit for our Laserscan survey of the track, and we also visited the McLaren Technology Centre, as well as the Ferrari Factory. We have exciting news to share about the reasons of these journeys and we will keep you updated in the following months.

In the meantime, after some testing made during the 24H race weekend, we have started to use a new technology and approach to record sounds, directly at Vallelunga race circuit, where our HQ is located. More details will be revealed soon, but we think you will appreciate the new level of sound environment we are achieving.

As you can see, despite of the lack of news, we are working hard behind the scenes. The free bonus pack will not introduce only new exciting content but, more importantly, new features and sensible improvements, in all sectors: artificial intelligence, physics, multiplayer features, graphics and general performance.

The changelog will give you only a rough idea of what you will find under the hood. The updates related to the physics engine and force feedback will allow you to appreciate even more the new cars included in the bonus pack and rediscover the old ones. Our aim is to guarantee you the best driving experience whichever car model you choose to drive, and we continuously work hard to tweak, update and refresh all the previous content available in Assetto Corsa. Other features are a small preview of the updates that will arrive in future, like for example, the glowing brakes,frequently asked by our fans. That is another reason why we taken more time to complete and test the new build.

Regarding the selection of the new cars, the Alfa Romeo Mito Quadrifoglio Verde will join the fight versus the 500 Abarth EsseEsse and can also teach a thing or two against some older RWD machinery; the Audi Quattro is a legendary car so loved by car enthusiasts. When it was presented everybody else was struggling to put on the road around 200bhp. The Audi had over 300bhp and 4 wheel drive in the mid 80s! Not enough? We give also a tuned step1 version with locked differentials and “moar powaaah”! The Lamborghini Miura SV is one of the most beautiful car ever created and welcomes the Automobili Lamborghini Brand in Assetto Corsa. It defined the term supercar back in the 60s and now we give you the opportunity to drive this million value piece of car history . The Toyota GT86 has been developed in cooperation with RSR Nurburg, that knows each single secret of this modern hachi-roku (eighty six), a car that makes every car enthusiast yell with excitement and every tyre tremble with fear. Our developers tried hard to learn every aspect of the car dynamics. Some tyres have been sacrificed for the cause… Last but not least, the Nissan GT-R Nismo doesn’t need to be introduced: reproducing its dynamic behaviour has been a true and exciting challenge, due to active central differential and the well known performances on the Nordschleife. Thanks to the precious support of RSR Nurburg, the help of engineers that work on the car from around the world and our own research, we have been able to replicate the “Godzilla” at its best.
When? VERY soon!
The simulation’s 1.2 update is expected to be released soon, containing the free Bonus DLC pack that will introduce the Circuitpark Zandvoort to Assetto Corsa.

The Bonus Pack will also include the Alfa Romeo Mito Quadrifoglio Verde, Audi Sport Quattro, Lamborghini Miura as well as the Nissan Nismo GT-R, giving road car fans plenty of new toys to play with.
Title: Re: AC News
Post by: Guybrush Threepwood on July 31, 2015, 06:09:11 PM
Apparently 1.2 will be released tonight.

Is it wrong of me to forsake a visit from my mother this weekend?
Title: Re: AC News
Post by: Wally on July 31, 2015, 06:29:34 PM
It's your duty to do so.
Title: Re: AC News
Post by: marty on July 31, 2015, 06:55:25 PM
Apparently 1.2 will be released tonight.

Is it wrong of me to forsake a visit from my mother this weekend?

Tonight normally means 1am or something tomorrow for us. There are always people looking for grid girls so maybe your mom and Rolz "boss" can put on some lycra and stand over your with a brolly.  ;D
Title: Re: AC News
Post by: Rolz on July 31, 2015, 06:57:15 PM
Apparently 1.2 will be released tonight.

Is it wrong of me to forsake a visit from my mother this weekend?

Tonight normally means 1am or something tomorrow for us. There are always people looking for grid girls so maybe your mom and Rolz "boss" can put on some lycra and stand over your with a brolly.  ;D

Haha... my fiancé is a grid girl... awesome! She'd love that :)
Title: Re: AC News
Post by: Wally on July 31, 2015, 07:40:39 PM
Apparently 1.2 will be released tonight.

Is it wrong of me to forsake a visit from my mother this weekend?

Tonight normally means 1am or something tomorrow for us. There are always people looking for grid girls so maybe your mom and Rolz "boss" can put on some lycra and stand over your with a brolly.  ;D

Haha... my fiancé is a grid girl... awesome! She'd love that :)

So.... why are you ever playing computer games?
Title: Re: AC News
Post by: Rolz on July 31, 2015, 08:25:46 PM
The same reason all the rest of u do... the love of it :)
Title: Re: AC News
Post by: Wally on August 01, 2015, 09:09:54 AM
1.2 is out with ballast.  I've got some work to do :)

Interestingly you can also now force the virtual mirror to be on online. I might consider that, for safety's sake.
Title: Re: AC News
Post by: marty on August 01, 2015, 09:21:22 AM
I will take a look when I get home this arvo, all my servers will be down until then as I pressed one too many snooze buttons in the morning to give me time to set them up before I had to go.

Reading the forums seems all good except time progression still not there in server? I remember this was mentioned as coming in the last few major updates but still been left behind.
Title: Re: AC News
Post by: Wally on August 01, 2015, 09:40:07 AM
Yeah, I can't se anything about time progression. You can set the weather though, including ambient and road temp, which is nice.

This is what I always used to use for the netKar league races - real weather forecast: http://www.myweather2.com/Motor-Racing/Italy/Vallelunga-Circuit.aspx
Vallelunga is 33° on Tuesday, for example, and clear. And so it will be on-track too!
Although there, I could also set the rain accordingly, which was a blast.
Title: Re: AC News
Post by: Bacchulum on August 01, 2015, 10:20:41 AM
Every time they say weather I think rain. ;D :(
Title: Re: AC News
Post by: Guybrush Threepwood on August 01, 2015, 11:49:54 AM
I had a few races this morning and have had multiple CTD's.  Usually, when a race finishes, but has happened during a session as well.

I noticed a change in time, whether and temp between sessions which was really cool.  Went from sunny to overcast.  I'd never driven with it overcast and gloomy but looked good.

The Toyota GT86 is a great little car.  I think it will provide some great racing, as the M235i has.  It almost feels like an arcade car it just goes wherever you point it, even more so than the M235i.

Zandvoort is cool as well.  I had some brilliant races with the GT86 @ Zandvoort.

One thing I wouldn't recommend though, which I thought would be the case for a while, is locking people out of joining a server when it's in a race.  Everyone empties pretty quickly and not many join as the majority of the time a server is being raced on and no-one can get in.
Title: Re: AC News
Post by: Gratulin on August 01, 2015, 12:09:28 PM
There's a really good new Assetto Corsa Server manager program. Pity it needs most of the AC install to run :(
Title: Re: AC News
Post by: Wally on August 01, 2015, 12:40:25 PM
I had some brilliant races with the GT86 @ Zandvoort.
WD on the WR!

The Nismo feels brilliant, the way you can control it when it slides.
Title: Re: AC News
Post by: Joe on August 01, 2015, 01:56:56 PM
There's a really good new Assetto Corsa Server manager program. Pity it needs most of the AC install to run :(

Sounds like I'm gonna need to update the web based manager
Title: AC News
Post by: Gratulin on August 01, 2015, 02:00:32 PM
Yep. It is still needed even with the new manager. Yours is only manager that let's you remotely manage a server. Perhaps that should be in it's name?
Title: Re: AC News
Post by: marty on August 01, 2015, 03:24:25 PM
I had some brilliant races with the GT86 @ Zandvoort.
WD on the WR!

The Nismo feels brilliant, the way you can control it when it slides.

The Nismo is what Im most looking forward to and think it at Nords tonight will be where I will be at mostly. Its also the only car Ive driven thats in AC so far though my drive was just cruising the streets but had a passenger run in an r35 gtr vspec at the Mt Buller sprint. Its a pretty epic beast woth its AWD system and active suspension so it will be interesting to see how it translates in AC.

The AC server manager cant you just run it on your home setup and then copy over the config files and any files it creates. I was doing this with the old server setup software and packager. I dont really need all those game files on the server plus it will all run much faster on your gaming system. Also it will alway have all the mod data to work with so should be good if it works in a better way then the previous version.
Title: Re: AC News
Post by: Gratulin on August 01, 2015, 03:44:50 PM
The AC server manager cant you just run it on your home setup and then copy over the config files and any files it creates. I was doing this with the old server setup software and packager. I dont really need all those game files on the server plus it will all run much faster on your gaming system. Also it will alway have all the mod data to work with so should be good if it works in a better way then the previous version.
Yep. Definitely an improvement but Joe's manager system means you can configure and start/stop without logging into the server. Also, no need to keep copying config files. But it would be nice to have some of the features in the new AC version in Joe's version (but not pressuring Joe!!).

Title: Re: AC News
Post by: Joe on August 01, 2015, 04:34:08 PM
The AC server manager cant you just run it on your home setup and then copy over the config files and any files it creates. I was doing this with the old server setup software and packager. I dont really need all those game files on the server plus it will all run much faster on your gaming system. Also it will alway have all the mod data to work with so should be good if it works in a better way then the previous version.
Yep. Definitely an improvement but Joe's manager system means you can configure and start/stop without logging into the server. Also, no need to keep copying config files. But it would be nice to have some of the features in the new AC version in Joe's version (but not pressuring Joe!!).

Already added Ballast to the Entry List page, will add the other settings later/tomorrow  :)
Title: Re: AC News
Post by: Rolz on August 01, 2015, 04:40:26 PM
Bah... rebuilding PC after Win10 didn't play nice with me... should be good enough to get on tonight.  ;D
Title: Re: AC News
Post by: Joe on August 01, 2015, 07:51:18 PM
So just gone to play after the update and for any car o chose I get an error saying cannot find lods.ini for car X.

Anyone else had this problem?
Title: Re: AC News
Post by: Phil.8 on August 01, 2015, 08:13:09 PM
I hate with a passion my rear view mirror being forced on,  In iracing they recomend you turn it off when online.  it makes you panic.  better off enforcing everyone to have spotter.
Title: Re: AC News
Post by: Joe on August 01, 2015, 08:14:06 PM
So just gone to play after the update and for any car o chose I get an error saying cannot find lods.ini for car X.

Anyone else had this problem?

Verified files in steam which fixed it
Title: Re: AC News
Post by: Guybrush Threepwood on August 01, 2015, 09:22:29 PM
I hate with a passion my rear view mirror being forced on,  In iracing they recomend you turn it off when online.  it makes you panic.  better off enforcing everyone to have spotter.

I couldn't race without it.  But then, I have a single monitor with fairly low FOV so can't see any other mirrors.
Title: Re: AC News
Post by: Gratulin on August 01, 2015, 09:43:54 PM
I hate with a passion my rear view mirror being forced on,  In iracing they recomend you turn it off when online.  it makes you panic.  better off enforcing everyone to have spotter.
I better turn that option off then. Can't have you so upset ;)
Title: Re: AC News
Post by: Guybrush Threepwood on August 01, 2015, 09:44:58 PM
This page on the AC forums might be useful for Wally and any of the other server admins (has some info about server setup):

http://www.assettocorsa.net/forum/index.php?threads/1-2-released.25310/page-10
Title: Re: AC News
Post by: Wally on August 01, 2015, 11:30:30 PM
I hate with a passion my rear view mirror being forced on,  In iracing they recomend you turn it off when online.  it makes you panic.  better off enforcing everyone to have spotter.

Yeah, I was thinking it's a bit rude to enforce things appearing on people's screens. It's like forcing cockpit view. Not everybody wants to race like that.

This page on the AC forums might be useful for Wally and any of the other server admins (has some info about server setup):

http://www.assettocorsa.net/forum/index.php?threads/1-2-released.25310/page-10 (http://www.assettocorsa.net/forum/index.php?threads/1-2-released.25310/page-10)
Thanks... I've got it all sussed.
Title: Re: AC News
Post by: marty on August 02, 2015, 08:46:22 AM
I hate with a passion my rear view mirror being forced on,  In iracing they recomend you turn it off when online.  it makes you panic.  better off enforcing everyone to have spotter.

The default server cfg in the manager has this on so its quite likely most servers will have this enabled. I turned them off mine as I run the virtual mirror anyway and hadnt noticed but can see how it may piss some people off. I have the virtual mirror on with helicorsa over the mirror, this way I can check the mirror and also see helicorsa. I dont rely on just one as its good to use both and ideally id just use mirrors but even on triples I cant always see the incar mirror and quite often the center mirror is in a bezel. I dont think it should make people panic but it may early on, when ahead I always have an eye on the mirror same on real tracks and on public roads in traffic. Its a good idea to make glancing at the mirror regularly a habit so you always know who is around you and what to expect.

You dont want to drive in the mirror and also dont want to drive too defensive but its easy enough just with good lines and no errors plus the odd trick to break a draft to stay ahead of most or make it very hard for them at least. Once your beaten though this is the critical thing to understand and let it go, main key to the mirror is to avoid turning in on people especially if a lap down. Helicorsa is a bit arcadey and a spotter on street circuits is too but due to limited vision in a sim setup its kind of needed. Triples help but there are still bigger blind spots then in reality.

Using the server manager for me is still the best option, I havent tried Joes method actually and was just using the AC tools before. It was quite a backwards way using the old tools but now I can easily make server changes.

I have my 6 servers in the server manager and so each time I open the manager the servers will show up as they are on the server while not needing to even open it. I can then make changes and simply copy the folders in the preset directory over to my server. The manager shows grid spots makes adding skins simple with a preview pic and just a single click. Lets you set weather and temps with the 3 options. It also shows what the actual temps will be as you adjust time of day or cloud cover.

Joes method would be better if you want to setup servers without access to the gaming pc but I only setup servers or change them when Im home and ready to rumble.  ;D When I go away Im not going to be wanting to try change servers anyway as you need to be able to easily update checksum data too and this is all done with the manager well.

I will give a couple guys access to my instance when I go away and this new server manager will make them a pro at it after only some basic instructions. All that will be needed is they run the server manager then save and copy the entire preset folders over. Then just close the server window of the one you want to change and run the batch file to any server they want to restart.
Title: Re: AC News
Post by: Gratulin on August 02, 2015, 04:14:18 PM
Has anyone tried the FTP Data feature in the new Server manager? There doesn't seem any information on how to set it up.

thanks
Title: Re: AC News
Post by: Joe on August 02, 2015, 04:44:08 PM
Got a checksum error joining Marty's gtr server last night. Not sure why. I could use it fine in practice.
Title: Re: AC News
Post by: marty on August 02, 2015, 07:52:55 PM
Got a checksum error joining Marty's gtr server last night. Not sure why. I could use it fine in practice.

Last nite there was AN AC update and I updated the servers pretty much as soon as it hit, if you have the latest version you should be able to get in easily.
Title: Re: AC News
Post by: Joe on August 02, 2015, 07:59:15 PM
Got a checksum error joining Marty's gtr server last night. Not sure why. I could use it fine in practice.

Last nite there was AN AC update and I updated the servers pretty much as soon as it hit, if you have the latest version you should be able to get in easily.

Ah maybe there was an update while I was playing and I didn't have it. Just about to jump online so will check.
Title: Re: AC News
Post by: Guybrush Threepwood on August 08, 2015, 04:49:44 PM
There has been an issue identified with the ABS / diff which hopefully is released in an update soon.

I was driving the 458 last night and thought it was a lot worse under brakes with the rear stepping out.  Turns out Mr Kunos has already identified the issue and is working on it.
Title: Re: AC News
Post by: marty on August 09, 2015, 02:38:43 PM
Interesting plugin being developed by Minolin, http://www.assettocorsa.net/forum/index.php?threads/minorating-com-drivers-thread.25732/

Well worth taking a read of it, I have just put it up on all my servers to help him gather some test data. Sorry to anyone that may have been in them while they were reset a few times as I was having some issues getting it to run but thanks to minolin updating the app my multi server config setup now works with all the servers.

If this works as planned then pub servers should be greatly raised in driving standards once admins can select what level of driver they will accept into servers. Each person is tracked within all MR plugin servers and their rating is shared on a global database so each time you are in a MR server it will have monitor how many hits per corner you manage to do. By the way the goal is to have as few as possible but some may take it as a challenge and go for big numbers.
Title: Re: AC News
Post by: StanDaam on August 09, 2015, 02:47:35 PM
Just read that thread this morning after you guys brought it up earlier, excellent work by Minolin  :D
Title: Re: AC News
Post by: Guybrush Threepwood on August 09, 2015, 05:14:29 PM
Cool.  Time to jump online and see how low I can get my safety rating!
Title: Re: AC News
Post by: marty on August 09, 2015, 06:20:10 PM
Cool.  Time to jump online and see how low I can get my safety rating!

Bonus is if you get it real low you wont be allowed into the servers once that kicks in.  ;)
Title: Re: AC News
Post by: Wally on August 11, 2015, 07:49:45 AM
More setup tips from KS's Aris:

Quote
Did you know you can get more grip from road car by lowering the tyre pressures and adding camber? I advice you to start from 25 to 28 psi for street tyres depending on the weight of the car, and 22 to 26 for semislicks. If you overheat, add a bit of pressure, but not much, besides street and semis will always overheat under the big weights of road cars.

Then add as much negative camber at front, and stay around -2 at the rear for high powered RWD cars and a bit more than that for low powered road cars. Mainly, if it oversteers on lift off a lot, add rear negative camber.

From
http://www.assettocorsa.net/forum/index.php?threads/open-letter-to-the-community-this-time-from-a-dev.25835/
Title: AC News
Post by: Gratulin on August 11, 2015, 05:08:00 PM
Interesting 'letter' from Aris. I think most driving discussion probably happens in league forums. However, I know that sharing setups and comparing times has dropped off recently due, I think, to the changes that have occurred in AC physics and FFB. This is not a criticism. It just means that old setups can be invalid and driving approaches need to be modified. Everyone is just learning the new versions.

One comment I would make is that AC does not provide basic tools that help improve your driving such as tire pressures/temperatures, split times, brake lockup display. These have been provided by 3rd party apps. AC has the information displays but in highly technical, car engineer format.

Also, AC has no easy way to compare leaderboards. There is RSR which is a 3rd party and then there is Friends Leaderboard which is very limited by needing hotlap mode and no split times. You cannot transfer a ghost from a Leaderboard lap to see how it was achieved. In LFS you could examine the leaderboards laps in detail and also race against the ghost.

Finally, I still find the setup screens really confusing. when Aris says increase camber does he mean the little slider bars where you click + and - or does he mean the real camber as displayed on the car image? And does increase mean click + or make the number higher by clicking minus?

So these tools seem to me to be a precursor to encouraging a discussion on how to drive particular circuits.
Title: Re: AC News
Post by: Guybrush Threepwood on August 11, 2015, 05:56:55 PM
He means more negative camber - so pushing the slider to the left (normally).

It helps to picture a single wheel and the angle of this on a track, with the lateral rotation of the tyre around a corner.

When the car first starts to turn it is using whatever grip is available right then - so if the tyre contact patch is "flat" across the track then at that very moment you start to turn your car has access to all rubber available (full grip) and the car's initial turn in is very good.  This even and "flat" contact patch would be using next to no camber - so the wheel is not rotated laterally at all.

So turn in is good, but the problem is that just after turn-in the tyre/wheel begins to rotate laterally because when you corner you are throwing the cars weight to the outside of the car.  This makes the wheel rotate laterally, like it is tipping over toward the outside of the car.  So what initially was good turn-in quickly becomes very poor mid-corner and exit grip because the tyre is now leant over and only really using it's edge.

Imagine a credit card laying flat on the bench.  That is your contact patch.  If it's flat then you have 0 camber.  If you raise just the outside end a bit and angle it inwards then that is negative camber.  So if our tyre is leaning over during cornering load then we can add a bit of negative camber (tilt the credit card inwards).  This means that while the initial turn in isn't as good because at the moment of turn-in the car is travelling on more of the inside edge of the tyre, the cornering forces will lean the tyre over and the majority of the contact patch will then be gripping the road on those outside tyres.

Cars with more weight, softer suspension, and higher ride height, push the tyre over more as there is more weight being transferred through a supple suspension that isn't holding it's form very well (but makes for a comfortable ride to work each day).  So that's why you need more NEGATIVE camber in those family sedans - the outside wheels/tyres are getting flogged and want to tip over.

And it is for the front tyres.  You want those one's to grip the most as they guide the car where it is going.  If the rear tyres have more grip (more negative camber) then the front loses grip before the back and so the front tyres just go straight ahead which = understeer.  If the rear tyres have less grip the rear will let go first which rotates the back of the car around and causes oversteer.  But the good thing about oversteer is that it rotates the car more so if you can control it you can turn the car and corner better.

While the tyre doesn't necessarily tip over, it's more about the primary placement of force and tyre flex, it makes it a lot easier if you think of it that way.

Title: Re: AC News
Post by: marty on August 19, 2015, 12:53:00 PM
update 1.2.5 18th August
1.2.5
- Fixed extremely high level of graining and blister at low speeds

Time to turn those tyre blankets off.
Title: Re: AC News
Post by: Wally on August 19, 2015, 01:39:24 PM
Hurrah!
Title: Re: AC News
Post by: Phil on August 19, 2015, 06:58:00 PM
He means more negative camber - so pushing the slider to the left (normally).


Ohhh wow really? I've been going to the right all the way on all road cars.  :-[
Title: Re: AC News
Post by: Guybrush Threepwood on August 20, 2015, 02:07:17 AM
He means more negative camber - so pushing the slider to the left (normally).


Ohhh wow really? I've been going to the right all the way on all road cars.  :-[

More negative = more mid turn grip to a point.
Title: Re: AC News
Post by: Wally on August 20, 2015, 07:37:19 AM
Maybe it's what Phil's robins need.
Title: Re: AC News
Post by: marty on August 20, 2015, 11:18:59 AM
Maybe it's what Phil's robins need.

Which way is negative on the Robbin front tyre? I suspect that he went the wrong way for the race in his sig. But if he went the other way it would have just delayed the carnage til the next corner as they turn left. :D
Title: Re: AC News
Post by: Wally on August 20, 2015, 11:41:38 AM
Lol, good point. Is there even a front camber setting in the robins mod?
Title: Re: AC News
Post by: Gratulin on August 20, 2015, 12:46:08 PM
Longer front forks might have the same effect?
Title: Re: AC News
Post by: Phil on August 20, 2015, 09:16:44 PM
Lol, good point. Is there even a front camber setting in the robins mod?

There is if you get out and push really hard with your feet onto the front wheel, it's easier and faster then going to see a mechanic and bothering to do all that configuration stuff.
Title: Re: AC News
Post by: Bruce on August 21, 2015, 08:21:55 AM
Longer front forks might have the same effect?
No, that's caster.
Title: Re: AC News
Post by: marty on August 21, 2015, 12:23:07 PM
Lol, good point. Is there even a front camber setting in the robins mod?

There is if you get out and push really hard with your feet onto the front wheel, it's easier and faster then going to see a mechanic and bothering to do all that configuration stuff.

I assume you used that method to service most of the cars in the field of your Robbin race, seems to have worked brilliantly. Next time I need something done on my car I will bring it around to your place rather then bother with real mechanics and configuration stuff.  ;D

Back to AC I see mentions of dreampack 2 and Catalunya end of september with 1.3.
Title: Re: AC News
Post by: Bruce on August 23, 2015, 09:23:41 AM
Lol, good point. Is there even a front camber setting in the robins mod?
Back to AC I see mentions of dreampack 2 and Catalunya end of september with 1.3.

When are the Galaxies/Mercury/Oldsmobile/Dodge etc from the early 60's coming???
Title: Re: AC News
Post by: Wally on August 26, 2015, 08:07:20 AM
Ford GT40 race car coming in dream pack #2!

http://www.virtualr.net/assetto-corsa-next-dream-pack-2-car-revealed
Title: Re: AC News
Post by: StanDaam on August 26, 2015, 08:20:57 AM
Woot Woot!!!
Love the GT40!!  :D :D :D
Title: Re: AC News
Post by: Bruce on August 26, 2015, 12:06:29 PM
Woot Woot!!!
Love the GT40!!  :D :D :D

now we need a good LeMans track mid 60s and away we go!
Title: Re: AC News
Post by: StanDaam on August 26, 2015, 12:56:06 PM
Agreed  :D
Title: Re: AC News
Post by: Bruce on August 26, 2015, 01:06:14 PM
Once this does arrive, a race night at Monza 66 may be a introduction to the F40.
Title: Re: AC News
Post by: Wally on August 26, 2015, 01:26:24 PM
I remember in GTL, it was pretty unforgiving. It will be interesting to see what it's like in AC.
Title: Re: AC News
Post by: Bruce on August 26, 2015, 01:45:10 PM
I remember in GTL, it was pretty unforgiving. It will be interesting to see what it's like in AC.

I will be a piece of cake after the Cobra S/427 at the last track!
Title: Re: AC News
Post by: marty on August 26, 2015, 03:03:38 PM
Once this does arrive, a race night at Monza 66 may be a introduction to the F40.

Are you holding off on running the f40 for some reason. :)
Title: Re: AC News
Post by: Bruce on August 26, 2015, 03:08:06 PM
Once this does arrive, a race night at Monza 66 may be a introduction to the F40.

Are you holding off on running the f40 for some reason. :)

SORRY "GT40"!  :-[
Title: Re: AC News
Post by: Joe on September 04, 2015, 11:52:46 PM
From facebook:

"Dear AC followers, welcome back from your holidays! It looks like you loved the free Bonus pack released this Summer, and we thank you for your great support: this month we introduce you the DreamPack Vol.2, and we are glad to officially confirm that the awesome Scuderia Cameron Glickenhaus SCG003 will be included in the new package: prepare yourself to join great fights on track!"

(http://i.imgur.com/s85KF3Ih.jpg)
Title: Re: AC News
Post by: Joe on September 14, 2015, 10:14:49 AM
Has the Countach been announced before, first I've seen of it  :o

(http://i.imgur.com/BrbGT0Mh.jpg)
Title: Re: AC News
Post by: Wally on September 29, 2015, 07:37:45 AM
Version 1.3 date, Oct 7

http://www.assettocorsa.net/forum/index.php?threads/look-what-the-cat-hacked-in-s02e06.26720/page-15#post-550568
Title: Re: AC News
Post by: Wally on October 03, 2015, 09:20:20 AM
Dear AC followers, we are completing the final phase of betatesting, and we are glad to announce that Assetto Corsa 1.3 and Dream Pack 2 will be available for download by October 8th!

With Assetto Corsa 1.3 the process of improvement of all aspects of our simulation continues to progress properly. Here's following just few highlights of what you can expect to find in Assetto Corsa next week:

Assetto Corsa Dream Pack 2

The new Dream Pack 2 will include the Circuit of Catalunya, based on Laserscan point cloud, featuring GP and MotoGP layouts, as well as 7+2 new awesome and legendary cars:

Lamborghini Countach 5000 Quattro Valvole
Lamborghini Huracan GT3
Ford GT40 MK1
Scuderia Cameron Glickenhaus SCG003
AUDI R8 ULTRA 2014
RUF RT12R AWD
RUF RT12R RWD
BMW M4 Coupe
BMW M4 Coupe Akrapovic Edition

The Assetto Corsa Dream Pack 2 will be available on Steam by October 8th, at 7,99 EUR.

Assetto Corsa 1.3

Physics
64-bit natively supported and car physics calculated on multi-thread. The physics engine has been reworked to become completely multithreaded: as a result, the driving precision is augmented, the accuracy further improved and the physics solver has enough horsepower to completely resolve any difficult calculations any speed, achieving butter smooth Force Feedback and complete elimination of signal noise and vibrations. We'll be back with more details on physics updates when the new build will be released next week.

Graphics
2D/3D models, textures and shaders have been updated and improved, in order to keep the standards reached with the latest content. Now windscreens receive shadows, and a new camera facing feature improves the rendering of 2D/3D objects on track. A first basic support for dynamic objects on tracks has been added as well, and it will be improved in future updates, with the aim to get a more immersive environment.

Sound
Fine tuning and improved algorithms for audio editing: all new cars benefit by use of new techniques of recording and sampling for engines, interiors and exhaust systems, also thanks to the technical cooperation of Akrapovic. This allows to recreate a more detailed audio trace and the exclusive detail of each car, improving the immersion while driving. Content that are available already in Assetto Corsa will be updated during the process, to bring them to a higher level of realism and in line with the latest quality standards.

Multiplayer
Dedicated server has been optimized in order to improve general stability.
New parameters and features have been added to server configuration, in order to please the requests of gamers who are looking for a more comprehensive online experience.

Get ready to experience the most advanced driving experience!
Title: Re: AC News
Post by: Bruce on October 03, 2015, 06:07:51 PM
Ford GT40 MK1
Ford GT40 MK1
Ford GT40 MK1
Ford GT40 MK1
Ford GT40 MK1
:)
Title: Re: AC News
Post by: Bacchulum on October 03, 2015, 07:59:52 PM
Ford GT40 MK1
Ford GT40 MK1
Ford GT40 MK1
Ford GT40 MK1
Ford GT40 MK1
:)
8) 8) 8) 8)
Title: AC News
Post by: Gratulin on October 09, 2015, 08:49:31 AM
1.3 is out!!!!

http://www.assettocorsa.net/forum/index.php?posts/556522/

Assetto Corsa Dream Pack 2

Welcome to DREAM PACK 2, the latest add-on content pack for ASSETTO CORSA.

This package adds the Circuit of Catalunya and eight new awesome cars in ten different versions to the Assetto Corsa racing game. Get it today and join the most thrilling virtual driving experience ever!


The Circuit of Barcelona
Due to its complexity, it took nine months of work to reproduce the Circuit of Catalunya. Laser Scanning Technology allowed the team to recreate the most faithful version of the Spanish track available in any racing game to date.

For the first time ever in a PC racing simulation, the Circuit of Catalunya has been digitally recreated using Laser Scanning Technology. Every single detail of the track has been reproduced with maximum level of precision. A resolution of 2 cm guarantees that every single bump, curb and slope is a perfect match to the real counterpart. The resulting accuracy combined with the advanced physics model of Assetto Corsa offers an unprecedented driving experience blurring even more the difference between virtual racing and reality.


The Cars
Similarly to Dream Pack 1, the cars in Dream Pack 2 were selected through polls, with gamers voting for their favourite manufacturers and models on our website. The pack includes a perfect mix of vehicles of different classes, types and periods, ready to satisfy our fans’ hunger for racing.

There is the Lamborghini Huracan GT3, introducing this awesome racing car produced by Lamborghini Automobili for the first time in any PC simulation, followed by the legendary Lamborghini Countach 5000 Quattro Valvole. The epic Ford GT40 MK1 is the first FORD model to be included in Assetto Corsa. The AUDI R8 ULTRA 2014 is one of the most-wanted racing cars by Assetto Corsa fans, as well as other unique models such as the RUF RT12R and the SCG003 prototype, designed and built by Scuderia Cameron Glickenhaus.
The BMW M4 Coupé also deserves a special mention, as this car has been reproduced in partnership with Akrapovič, a brand that is synonymous with the highest level of design, performance enhancement and the creation of an unmistakable, deeply resonant exhaust sound.

Dream Pack 2 – List of Contents

Track
Circuit of Catalunya – GP / MOTO GP version
Racing cars
AUDI R8 ULTRA 2014
FORD GT40 MKI
LAMBORGHINI Huracán GT3
Scuderia Cameron Glickenhaus SCG003


Production cars
BMW M4 Coupé
BMW M4 Coupé Akrapovič Edition
LAMBORGHINI Countach 5000 QuattroValvole
RUF RT 12 R AWD
RUF RT 12 R RWD

Assetto Corsa 1.3
Assetto Corsa version 1.3 introduces some great improvements to the core game engine and new features to the physics engine.

The game now supports native 64-bit code. The physics engine has been reworked and is now completely multithreaded. As a result, the driving precision is augmented, the accuracy has further improved and the physics solver has enough horsepower to completely resolve any difficult calculations at any speed, achieving butter-smooth Force Feedback and a complete elimination of signal noise and vibrations.

Assetto Corsa’s top-class physics engine has been constantly evolving and improving. The AC physics code already includes various industry-first features, such as advanced active aerodynamics, four-wheel drive simulation with active differentials, realistic driving assists systems, unique hybrid engines simulation and advanced tyre-wear features, such as blistering, graining and flat spots.

With version 1.3 we now present you a completely reworked tyre model that includes new features in connection with tyre-speed sensitivity, combined grip, slip angles and ratios, load sensitivity, rolling resistance and most importantly, separated heating for surface and core temperatures. As a result, driving in Assetto Corsa is now more realistic than ever. The driving experience is more natural while at the same time also more challenging at the limit. Real-life features such as driving carefully in the first two laps to heat the tyres or taking it easy to cool down overheated tyres after a spin, the handling of the car changing from turn to turn depending on your driving style or as a result of driver errors and choosing the correct tyre compound depending on the track and car combination and also your driving style will now become part of your daily driving experience in Assetto Corsa.

We did not stop at the tyres though. We have improved the ABS system and now depending on the car, Assetto Corsa supports different generations of ABS systems using 1 to 4 channels. We have enabled active differentials also for RWD cars, such as the brand new BMW M4, which is part of the Dream Pack 2 DLC. We also have improved the height sensitivity of front splitters and diffusers making their influence more complex from a setup engineering point of view and more demanding from the aspect of the driver, creating an overall more satisfactory experience for everyone.

Do not just drive by memory some binary data values that resemble cars on your screen. Drive cars that are “alive”, constantly changing their behaviour from turn to turn as a response to your personal driving style.

Assetto Corsa 1.3 Changelog

- 64bit build
- Car physics is now calculated in separate threads
- Fixed KERS disabled in pitlane
- Added soft locks (use [SOFT_LOCK] ENABLED=1 in system/cfg/assetto_corsa.ini)
- Added support for DRS zones
- acServer is now stressing much less Go' GC and should offer more stable performances
- Added FORCE_TGT to force low res timer in assetto_corsa.ini
- acServer is now using Go 1.5, faster GC
- Added server welcome message
- Fixed gear ratio appearing with a double "/" in setup screen
- Fixed acServer unable to read ini values with a "=" character (ex AUTH)
- Fixed driver name displayer not obeying to saved settings in MP
- Fixed acServer not creating "results" folder automatically
- New algorithms to calculate skid volumes and pitch, now working globally in the entire simulation
- Added grain and blister readings in the setup info screen
- Added downshift protection to gearboxes
- Lap count is now reported using 16bit unsigned integer to server plugins
- Now using triple buffer when vsync is on to reduce latency
- Exposure settings are now persistent
- Fixed audio clicks on surface events
- Tyre flat spots are now taking into account tyre softness
- Windscreens now receive shadows
- ksEditor: now it uses the same ingame engine.
- ksEditor: added project menagement
- ksEditor: added user personalizations
- ksEditor: added floating windows and layout system
- ksEditor: added Weather and PPfilter loader
- ksEditor: added recent files/project management
- ksEditor: added node filter in scene panel
- ksEditor: added Material by Texture in Materials panel
- ksEditor: added scene icons and side function buttons
- ksEditor: added texture detail on Material panel
- ksEditor: added Texture Review windows in Utilities
- ksEditor: fixed reload texture function
- ksEditor: now the default CultureInfo is en-US (number format, ect)
- ksEditor: added FOV, Near Plane Slider, Mouse sensitivity, camera angle and position under Viewport
- ksEditor: added Dashboard tab
- acServerManager: removed some upper limits on parameters
- acServerManager: preset name/description is more clear
- acServerManager: added welcome message
- acServerManager: added qualify limit
- acServerManager: added fixed setup management
- acServerManager: fixed upload on ftp. Now cfg folder is not deleted.
- Fixed driver textures on serveral cars
- Fixed circuit outline on track selection UI
- Camera Dev App now save F1 cameras' exposure and pitch, F6 cameras' exposure, fov and position and angle
- Removed background from Performance Delta App
- Redesigned and faster code for logging
- Tyre model V5 updated for all cars, except 7 still on V4 (backwards compatible)
- Fixed EDL wrong calculation order
- Updated values for cars with EDL systems
- EDL now available on front axis of AWD cars
- Updated NISSAN GT-R NISMO with front EDL system
- GT3 and GT2 cars updated aero stalling for front splitter and diffuser
- GT3 slight performance balancing
- New ABS thresholds for all cars
- New Wheel Offset simulation in suspensions.ini
- New rear active differentials
- New brake steer system for McLaren MP4 12C and McLaren P1
- New tyre heating modelling with separated surface and core temperatures
- New cool factor for tyre cooling relative to air speed.
- Fixed TC digital item showing 0 based index when multiple TC level are available
- Now showing Cold and Hot pressure readings in setup status
- Added "NA" for IMO temps reading when no set has been swapped out
- Added support for track dynamic objects
- It is now possible to join a server using admin passoword and be automatically granted admin rights
- Joining a server with admin password will override the session "closed" status
- Added "ban_id" admin command to ban a user and send straight to blacklist
- Remote cars in multiplayer now generate skidmarks
- Added tyre skids volume onset value in launcher
- Cars still on V4, soon to be updated
Ferrari 312T
Lamborghini Miura SV
Lotus 49
Lotus 98T
Lotus EXOS 125 (and S1)
Shelby Cobra 427.
Title: Re: AC News
Post by: Joe on October 09, 2015, 09:56:57 AM
Scweeeeet! I did just log into my server to grab the stracker DB for Bruce and saw my server had stopped itself because of this... Time to update!
Title: Re: AC News
Post by: Joe on October 09, 2015, 10:49:27 AM
My server is up at Barcelona with the new race cars:

AUDI R8 ULTRA 2014
FORD GT40 MKI
LAMBORGHINI Huracán GT3
Scuderia Cameron Glickenhaus SCG003
Title: Re: AC News
Post by: Bruce on October 09, 2015, 11:30:56 AM
My server is up at Barcelona with the new race cars:

AUDI R8 ULTRA 2014
FORD GT40 MKI
LAMBORGHINI Huracán GT3
Scuderia Cameron Glickenhaus SCG003

Good work Joe. I want to go home....

see you on there tonight all...
Now, which car will I choose??????? :)
Title: Re: AC News
Post by: Joe on October 09, 2015, 11:57:20 AM
Good work Joe. I want to go home....

You and me both. While I could technically play at work, I'd have to use the keyboard  :o
Title: Re: AC News
Post by: gawaterman on October 09, 2015, 12:00:28 PM
After upgrade find a lot of my apps no longer appear. They are in the setup area but once on-track not in the list when you move your mouse to the rhs of screen. Also 64 bit doesn't work for me.
Edit: After checking other forums seems its a common problem.
Title: Re: AC News
Post by: Gratulin on October 09, 2015, 12:55:55 PM
Just had a run. Lambo is NICE!
Title: Re: AC News
Post by: marty on October 09, 2015, 07:08:49 PM
Nice that the update is up, I wont be able to run it still for a few days but heading out to Monza today so that should make up for it.  ;D
Title: Re: AC News
Post by: Wally on October 09, 2015, 07:22:26 PM
Nice that the update is up, I wont be able to run it still for a few days but heading out to Monza today so that should make up for it.  ;D

Nice!
Title: Re: AC News
Post by: Bacchulum on October 09, 2015, 08:09:35 PM
Nice that the update is up, I wont be able to run it still for a few days but heading out to Monza today so that should make up for it.  ;D

Nice!
No, he said Monza, not Nice. ;)
Title: Re: AC News
Post by: StanDaam on October 09, 2015, 08:11:15 PM
Nice that the update is up, I wont be able to run it still for a few days but heading out to Monza today so that should make up for it.  ;D
The autodromo!! We did that!! Have fun Marty, have a grande granita fragola  :D
Title: Re: AC News
Post by: Wally on October 09, 2015, 09:06:20 PM
Nice that the update is up, I wont be able to run it still for a few days but heading out to Monza today so that should make up for it.  ;D

Nice!
No, he said Monza, not Nice. ;)

Boom tish!
Title: Re: AC News
Post by: Simone on October 10, 2015, 10:05:44 AM
I really had fun last night on Joe server,the The ford GT 40 is just pure fun,and i love the cockpit,the new track is something unbelievable, so well done!!!  The FFB is delicious ;D and the sound of the others cars around makes racing so immersive...farrk   well done bloody Italians,really a quality update

I can see already a GT 40 XGN championship looming..... :P
Title: Re: AC News
Post by: StanDaam on October 10, 2015, 10:46:21 AM
We raced the GT40s over at ARSE last night at Monza 66. A big field with that combination was just an awesome experience. Cars right on the limit braking into the parabolica, I was in heaven ;D
Title: Re: AC News
Post by: Phil.8 on October 10, 2015, 10:50:08 AM
i joined a race last night and got in straight to the grid on front row somehow and my pedals and wheel wouldnt work,  hope they let me back after the carnage :)
Title: Re: AC News
Post by: StanDaam on October 10, 2015, 11:08:32 AM
Yep we all saw that and that's exactly what I said probably happened. All good, I told them that you're an excellent driver, maybe next Friday Phil  :D
Title: Re: AC News
Post by: Phil.8 on October 10, 2015, 11:25:18 AM
Ty stan :)  excellent ? thats pushing it lol
Title: Re: AC News
Post by: gawaterman on October 10, 2015, 11:26:46 AM
i joined a race last night and got in straight to the grid on front row somehow and my pedals and wheel wouldnt work,  hope they let me back after the carnage :)

Funny, that happened to me once in practice mode,just exited and next time they were fine. Maybe a glitch in the new patch?
Title: Re: AC News
Post by: Phil.8 on October 10, 2015, 11:27:56 AM
must be, I was fine next race I tried on Joes server
Title: Re: AC News
Post by: Simone on October 10, 2015, 11:30:02 AM
i joined a race last night and got in straight to the grid on front row somehow and my pedals and wheel wouldnt work,  hope they let me back after the carnage :)

yes it did it to me as well,i had to leave the sever and go back again
Title: Re: AC News
Post by: Matthew111 on October 10, 2015, 11:46:08 AM
the downshift protection has to go...
Title: Re: AC News
Post by: Rolz on October 10, 2015, 11:51:18 AM
the downshift protection has to go...

Is that what it is? I was going to moan that since 1.3 my down shifting now needs to be slower or it doesn't go into the lower gears...  :o
Glad I'm not the only one!  ;D

BTW - anyone running OV1? Is your working since the update?
Title: Re: AC News
Post by: Phil.8 on October 10, 2015, 12:02:14 PM
the downshift protection has to go...

can it be turned off anywhere
Title: Re: AC News
Post by: Phil.8 on October 10, 2015, 12:20:05 PM
also is there anyway to adjust FFB when ingame now ? 
Title: Re: AC News
Post by: gawaterman on October 10, 2015, 12:20:33 PM
the downshift protection has to go...

Is that what it is? I was going to moan that since 1.3 my down shifting now needs to be slower or it doesn't go into the lower gears...  :o
Glad I'm not the only one!  ;D

BTW - anyone running OV1? Is your working since the update?

No, my OV1 not working. Noticed a lot of the apps have been re-released yesterday. Assume this is so they will work with 1.3, but no OV1 yet
Title: Re: AC News
Post by: gawaterman on October 10, 2015, 12:22:36 PM
also is there anyway to adjust FFB when ingame now ?

Yes, the - and + on the number keypad
Title: Re: AC News
Post by: Phil.8 on October 10, 2015, 12:38:48 PM
cool ty
Title: Re: AC News
Post by: StanDaam on October 10, 2015, 01:25:54 PM
the downshift protection has to go...

can it be turned off anywhere
Yeah that's so annoying, found myself hammering the downshift paddle waiting for the car to finally accept the idea of a downshift... doesn't give you confidence going into a braking section. Although, after you do quite a few laps in some of the cars that have it, I think you do get used to it and have less false shifts... but I'd love to have a switch to get rid of it for sure!!  :P
Title: Re: AC News
Post by: Matthew111 on October 10, 2015, 01:44:54 PM
takes a bit of the skill out of it now i just spam the downshift button to get the gear as quick as it will let me which is too slow and means you can no longer ride the the limit under brakes with the rear skating in because theres no engine brake now.
Title: Re: AC News
Post by: Simone on October 10, 2015, 03:27:16 PM
takes a bit of the skill out of it now i just spam the downshift button to get the gear as quick as it will let me which is too slow and means you can no longer ride the the limit under brakes with the rear skating in because theres no engine brake now.

Is more realistic,especially driving older cars like the GT 40
Title: Re: AC News
Post by: Wally on October 10, 2015, 04:05:27 PM
takes a bit of the skill out of it now i just spam the downshift button to get the gear as quick as it will let me which is too slow and means you can no longer ride the the limit under brakes with the rear skating in because theres no engine brake now.

But by the same token, you can't just use unrealistic engine braking to stop unrealistically either. Swings and roundabouts...
Title: Re: AC News
Post by: Bruce on October 12, 2015, 12:16:29 PM
Loving the GT40... and the new track is superbly built.... I wonder if we can ballast the GT40 back to Cobra 427 S/C times without ruining it?  Some food for thought.
Title: Re: AC News
Post by: Wally on October 12, 2015, 12:54:09 PM
Loving the GT40... and the new track is superbly built.... I wonder if we can ballast the GT40 back to Cobra 427 S/C times without ruining it?  Some food for thought.

The GT40 is awesome. It put a big smile on my face.
Title: AC News
Post by: Gratulin on October 12, 2015, 02:19:02 PM
Would be good to do some Thursday nights in the GT40 unless Wally plans a season for Tuesdays?

I don't know how it was possible to get it better but the steering feel in AC1.3 is a dramatic improvement to me. Is it just because I've been way!!!
Title: Re: AC News
Post by: Simone on October 12, 2015, 02:19:32 PM
Remember to practice the ranault for the race.... :o
Title: Re: AC News
Post by: Gratulin on October 12, 2015, 02:22:04 PM

Remember to practice the ranault for the race.... :o
The ranault shore needs practice...
Title: Re: AC News
Post by: Freezer on October 12, 2015, 03:55:28 PM
How good is the new M4 BMW . . its a bit of a drift machine.  :)
Title: Re: AC News
Post by: Wally on October 12, 2015, 07:58:33 PM
How good is the new M4 BMW . . its a bit of a drift machine.  :)

Great fun! A drift monster. The other cars, GT3, RUF etc don't really float my boat - more of the same. But the GT40 is immense, especially with the H shifter, banging it into gear...
Title: Re: AC News
Post by: Glen73 on October 13, 2015, 08:47:46 AM
1.3.2
- Graphical fixes for Ferrari F40 (s3), BMW M4 and Akrapovic, Zonda R
- Corrected SCG003 Fuel consumption
- Fixed Dual Core CPU crashing due to non properly initialized threading using "Timer Process"
- Fixed replay framerate wrong multiple of physic engine rate producing wrong speeds in replays
- Fixed user force feedback capping the value to 100% on load
- Fixed volume balance (exterior) for some cars
- DX10.1 fixes are not also active for the ksEditor
- Possible fix for colored spectators using new camera facing rendering
- Performance improvement for camera facing spectators when reflections are active
- Fixed Lotus 98T AI tyre strategy (choosing qualify tyres even for tracks that are too long for those)
- Added DRS zones to Nordschleife
- Improved AI lines at Nordschleife
- Slight improvement in AI race craft
- Changed Led on Huracan GT3
- Fixed DLC2 cars lap limit on quick races
- replaced Lamborghini Logos
Title: Re: AC News
Post by: gawaterman on October 13, 2015, 09:48:58 AM
Would be good to do some Thursday nights in the GT40 unless Wally plans a season for Tuesdays?

I don't know how it was possible to get it better but the steering feel in AC1.3 is a dramatic improvement to me. Is it just because I've been way!!!

Also love the Countach, how would their laptimes compare?
Just thinking GT40 and Countach race?
Title: Re: AC News
Post by: Wally on October 13, 2015, 10:30:04 AM
Would be good to do some Thursday nights in the GT40 unless Wally plans a season for Tuesdays?

I don't know how it was possible to get it better but the steering feel in AC1.3 is a dramatic improvement to me. Is it just because I've been way!!!

Also love the Countach, how would their laptimes compare?
Just thinking GT40 and Countach race?

I'd think the GT40 would slaughter the Countach.
Title: Re: AC News
Post by: Glen73 on October 13, 2015, 10:53:18 AM
Would be good to do some Thursday nights in the GT40 unless Wally plans a season for Tuesdays?

I don't know how it was possible to get it better but the steering feel in AC1.3 is a dramatic improvement to me. Is it just because I've been way!!!

Also love the Countach, how would their laptimes compare?
Just thinking GT40 and Countach race?

I'd think the GT40 would slaughter the Countach.

Is it possible to elect a track and then we can compare cars on V5. Maybe just a rough guess but Monza has a chicane, a big braking zone after a long straight and a couple of fast sweepers so it offers a good variety of track for cars with different strengths.
Title: Re: AC News
Post by: Wally on October 13, 2015, 12:27:50 PM
I think Monza favours outright speed too much. I think Imola is a pretty balanced track.
Title: Re: AC News
Post by: Glen73 on October 13, 2015, 02:42:09 PM
Just went through and got most of the power to weight values because I have to much time...

A stupendous race would consist of a Ferrari 458 S3, Pagini Zonda R and Huayra, a McLaren F1, a Ferrari 599XX and finally the Merc C9 LM.

Classification for entry is to be under 2.0kg/Hp to ensure no race finishers ;D Open wheel vehicles are banned for having to much aero which would give the driver some form of control.
Title: Re: AC News
Post by: Wally on October 13, 2015, 03:57:38 PM
Just went through and got most of the power to weight values because I have to much time...

A stupendous race would consist of a Ferrari 458 S3, Pagini Zonda R and Huayra, a McLaren F1, a Ferrari 599XX and finally the Merc C9 LM.

Classification for entry is to be under 2.0kg/Hp to ensure no race finishers ;D Open wheel vehicles are banned for having to much aero which would give the driver some form of control.

That Merc C9 is mental. I don't think I've done too many clean laps in that car ever, before putting it into the too hard basket.
Title: Re: AC News
Post by: Gratulin on October 13, 2015, 04:06:41 PM

Just went through and got most of the power to weight values because I have to much time...

A stupendous race would consist of a Ferrari 458 S3, Pagini Zonda R and Huayra, a McLaren F1, a Ferrari 599XX and finally the Merc C9 LM.

Classification for entry is to be under 2.0kg/Hp to ensure no race finishers ;D Open wheel vehicles are banned for having to much aero which would give the driver some form of control.
You could allocate points based on the percentage of lap 1 completed. For example, 10 points if you get past the first corner; 20 points of you complete Sector 1. No need to allocate points after that :)
Title: Re: AC News
Post by: Glen73 on October 13, 2015, 05:19:28 PM
Just went through and got most of the power to weight values because I have to much time...

A stupendous race would consist of a Ferrari 458 S3, Pagini Zonda R and Huayra, a McLaren F1, a Ferrari 599XX and finally the Merc C9 LM.

Classification for entry is to be under 2.0kg/Hp to ensure no race finishers ;D Open wheel vehicles are banned for having to much aero which would give the driver some form of control.



That Merc C9 is mental. I don't think I've done too many clean laps in that car ever, before putting it into the too hard basket.

Good news Wally, your instincts are still intact.

Merc C9 1.2kg/hp
Zonda R  1.43kg/hp
McLaren F1  1.69kg/hp
Ferrari 599xx 1.74kg/hp
Huayra 1.86kg/hp
Ferrari 458 S3 1.93kg/hp

 

Title: Re: AC News
Post by: Gratulin on October 14, 2015, 03:59:10 PM
How good is the new M4 BMW . . its a bit of a drift machine.  :)
The M3 E92 seems to have been improved a lot also. To me it feels similar to the M4 now.
Title: Re: AC News
Post by: Wally on October 23, 2015, 07:49:06 AM
1.3.4 - Fixed acServer corruption of internal buffers leading to packet losses

Maybe this will help reduce warping!
Title: Re: AC News
Post by: Bruce on October 23, 2015, 07:51:18 AM
1.3.4 - Fixed acServer corruption of internal buffers leading to packet losses

Maybe this will help reduce warping!

Good news, may explain low pings, high Q and still a warping.  May even allow for larger fields on smaller AWS instances.
Title: Re: AC News
Post by: Gratulin on October 23, 2015, 09:29:01 AM

1.3.4 - Fixed acServer corruption of internal buffers leading to packet losses

Maybe this will help reduce warping!

Good news, may explain low pings, high Q and still a warping.  May even allow for larger fields on smaller AWS instances.
Always said it was a software bug ;)
Title: Re: AC News
Post by: Phil.8 on October 23, 2015, 10:38:07 AM
So what do I need to copy over to my server to update it,, sorry Joe, Still learning :)
Title: Re: AC News
Post by: marty on October 23, 2015, 10:40:32 AM
Also fixed server checksums which broke with one of the other server updates.

Will give the servers a try tonight, they did say that searching for the fix to the checksums bug made them discover something that may fix lots of other issues they have had server side.

Phil Copy over the server contents folder, and also the acserver.exe
Title: Re: AC News
Post by: Phil.8 on October 23, 2015, 11:36:01 AM
Thanks marty
Title: Re: AC News
Post by: Gratulin on November 26, 2015, 07:03:39 AM
1.3.5
- New Audi R8 V10 Plus bonus car
- Fixed Nissan GT-R Nismo fuel gauge
- Fixed Mercedes SLS GT3 default tyre texture
- Fixed Lamborghini Huracan GT3 Hard tyres name, causing issue on MP tyre compound restriction
- acServer: fixed issue with timing who caused session skipping
- ksEditor: Added fuel and brakes script tools
- Corrected Alfa Romeo 4c alignment and setup values
- Eliminated wrong tags from Ford GT40
- Works on the tyre heating model continues with new surface rolling heat generation on some cars
- Performance optimization on car multithread physics
- New improved smoothing and "anti lag" systems for both client and server
Title: Re: AC News
Post by: Wally on November 26, 2015, 07:12:13 AM
”New improved smoothing and "anti lag" systems for both client and server”. I wonder what this is? Will be interesting to see.

According to one of the AC staff on the forums, ”Three meters warps (bad Vallelunga connection) have disappeared.”
Title: Re: AC News
Post by: Gratulin on November 27, 2015, 07:28:45 AM
1.3.6
- Audi R8 V10 Plus cockpit changeable brake balance disabled
- Tweaked Alfa Romeo GTA default setup
- Ferrari F458 S3 on V6 tyres and small electronic diff tweaks
- Client side anti-lag improvements
- Removed chatty debug log messages in MP
- Tweaked "default" Post Processing effect
- Fixed limiter sound for Pagani Zonda
Title: Re: AC News
Post by: Wally on November 27, 2015, 09:05:21 AM
No server changes apparently, so no server updating required.
Title: Re: AC News
Post by: Phil.8 on November 27, 2015, 09:10:51 AM
No server changes apparently, so no server updating required.

Phew,  this was my next question
Title: AC News
Post by: Gratulin on December 04, 2015, 08:28:06 AM
http://www.redbull.com/en/games/stories/1331762939238/assetto-corsa-interview-with-kunos-simulazioni

From VirtualR - Sim Racing News:

In the interview, Massarutto revealed some details on the role of publisher 505 Games who’s helping the small team to bring their title to consoles:

 “We have decided to join in a partnership with 505 Games because they understand our vision of Assetto Corsa, and don’t just want to do a lazy console port. They believe – as we do – that on console, there is room for a racing product that aims to bring the same depth of a PC simulation, and this is what we are doing. 505 Games is also investing in the production – in terms of strategies, content and features – as well as on the communication, because they want to present Assetto Corsa on console as what it is: a racing simulation.”

As pointed out before, Massarutto once again stressed that Assetto Corsa’s simulation core won’t be watered down for the console version:

“The improvements we have obtained on the PC version in terms of car handling, thanks to the new physics and tyre model, allowed us to improve the ‘natural’ behaviour of our cars even more, and this can also help rookies to find a good balance and improve their driving skill progressively. (…) We are doing a crazy job to guarantee that all versions of Assetto Corsa will feature the same content, features and physics. The only thing different is the user interface – that on console has been totally redefined.”

Assetto Corsa players can look forward to plenty of news in 2016 aside from the console version as the studio has also confirmed pit stops to be part of the title’s 1.5 version update that is planned to be out before the console release.

“We are working to include pitstop procedures and strategies for single player in Assetto Corsa 1.5, and this will happen before the release on console. We have new features and content already scheduled for 2016, therefore we’ll continue to work to make Assetto Corsa bigger and better for next year, for all formats. What will happen in the future depends on the feedback and support of users that, as of today, has been just great. Of course, I hope one day to create on my desktop an ‘Assetto Corsa 2′ folder, but today we are still and totally focused on our firstborn.”
Title: Re: AC News
Post by: Joe on December 04, 2015, 09:51:10 PM
"Dear AC followers, Kunos Simulazioni is proud to introduce the newest track developed for Assetto Corsa, the iconic Brands Hatch circuit, that will be included in the Dream Pack 3, available on Steam from 12.15.2015!
The Brands Hatch circuit in Assetto Corsa
The development of this famous and challenging circuit required 6 months of work, making Brands Hatch the fourth circuit added to Assetto Corsa during 2015, after the Nordschleife, Zandvoort and Barcelona. As showed in the following video, Kunos Simulazioni development team has reproduced the track paying attention to all those details and reference points used by real drivers, thanks to the massive use of Laserscan technology. that guarantees the maximum accuracy: stay tuned for other information!"
Title: Re: AC News
Post by: Gratulin on December 04, 2015, 10:50:24 PM
https://youtu.be/pBIlPF4W3g8
Title: Re: AC News
Post by: Wally on December 05, 2015, 08:01:17 AM
A great track!
Title: Re: AC News
Post by: Bruce on December 05, 2015, 09:02:44 AM
Kowabunga!  A fantastic addition, off to look at what cars if any
Title: Re: AC News
Post by: Wally on December 05, 2015, 09:45:24 AM
Kowabunga!  A fantastic addition, off to look at what cars if any


Lotus 25 di Jim Clark, la Lotus 72 D, la McLaren 650 GT3, la Mercedes AMG GT3, la 500 Abarth Assetto Corsa e la Ford Escord Mk.1
Title: Re: AC News
Post by: Bruce on December 05, 2015, 12:05:17 PM
Ford Escort,  now that is interesting for me.
Hmm 24 escorts at brands hatch
Title: Re: AC News
Post by: Bacchulum on December 05, 2015, 12:26:58 PM
LOTUS 72!!!!! ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D 8)
Title: Re: AC News
Post by: Bird on December 05, 2015, 12:31:01 PM
that sounds like this is really a dream pack for a lot of us :)
Title: Re: AC News
Post by: rooshooter on December 05, 2015, 03:20:39 PM
Ford Escort,  now that is interesting for me.
Hmm 24 escorts at brands hatch
+1
Title: Re: AC News
Post by: Bird on December 05, 2015, 03:29:02 PM
Ford Escort,  now that is interesting for me.
Hmm 24 escorts at brands hatch
+1
25 escorts at brands hatch?
Title: Re: AC News
Post by: Bacchulum on December 05, 2015, 06:39:11 PM
 ;D ;D ;D
Title: Re: AC News
Post by: Wally on December 05, 2015, 06:51:42 PM
25 anything at Brands Hatch!
Title: Re: AC News
Post by: Bacchulum on December 05, 2015, 07:10:03 PM
Unless it's only 16 grid spots. :-\
Then we'd have to deal with the Russians again.....
Title: Re: AC News
Post by: Guybrush Threepwood on December 05, 2015, 07:24:53 PM
Can't wait for Brands Hatch.  It quickly went from being a track I'd never driven before AC, to me trying the good mod version and it being one of my all time favourite tracks.

I don't know what those cars are, but hopefully we get some more open wheelers and not just more GT cars.  I think I'm over the number of GT's, I don't see what the fascination with them is, other than them being easy to drive.
Title: Re: AC News
Post by: StanDaam on December 05, 2015, 07:46:54 PM
I luvs Brandy's Snatch!!  :P
Title: Re: AC News
Post by: Bacchulum on December 05, 2015, 08:29:17 PM
I don't know what those cars are, but hopefully we get some more open wheelers
You mean, a LOTUS 72!!!!! ;D ;D ;D ;D ;D 8)
(if you like the early '70's)
Title: Re: AC News
Post by: Freezer on December 05, 2015, 10:46:46 PM
Formula Ford . . . under powered, slide around, close racing!
Title: Re: AC News
Post by: Phil.8 on December 08, 2015, 10:51:53 AM
Formula Ford . . . under powered, slide around, close racing!

hope AC get them,   Similar to a skip barber car, 
Title: Re: AC News
Post by: Wally on December 08, 2015, 12:24:43 PM
Formula Ford . . . under powered, slide around, close racing!

hope AC get them,   Similar to a skip barber car,
netKar had a couple of variants which were great fun.
Title: Re: AC News
Post by: Wally on December 09, 2015, 10:53:11 PM
(http://i1329.photobucket.com/albums/w549/WallyMasterson/Mobile%20Uploads/FB_IMG_1449661442368_zpsc8oy9j7y.jpg)

Ford Escort RS1600 in DP3.
Title: Re: AC News
Post by: Bruce on December 10, 2015, 04:19:50 PM
They do know the meaning of "Dream" Pack... my thoughts exactly
(http://www.virtualr.net/wp-content/gallery/7776/bh08.jpg)
Title: Re: AC News
Post by: Rolz on December 10, 2015, 04:27:02 PM
I'm also looking forward to racing these... a mate of mine had one years ago and it was awesome :)
Got taken away too soon by a drunk driver running into it and writing it off  :'(
Title: Re: AC News
Post by: Bruce on December 14, 2015, 08:05:57 PM
I would be happy to set aside either Wed, Friday or Sun for a few fun run... an extension of Thursdays... hint hint  ::)
Title: Re: AC News
Post by: Guybrush Threepwood on December 14, 2015, 08:49:26 PM
Do we know what time the update will be available for us Aussies?  And how big?
Title: Re: AC News
Post by: Phil.8 on December 14, 2015, 10:06:09 PM
I will put these up for the Thursday fun run this week I think :)
Title: Re: AC News
Post by: Wally on December 14, 2015, 10:44:40 PM
Do we know what time the update will be available for us Aussies?  And how big?
It's probably going to be fairly sizeable, with new tracks and cars. I'm not sure, from past experience, what time the updates come out. Probably right in between race 1 and 2 on Tuesday night  ::)
Title: Re: AC News
Post by: Gratulin on December 15, 2015, 01:05:42 PM
Twitter from Stefano about 4h ago,

"Another very good multi test tonight... so excited about tomorrow release!"
Title: Re: AC News
Post by: Bacchulum on December 15, 2015, 05:27:16 PM
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpl1/t31.0-8/1933182_1282824111743904_7562455489447755542_o.jpg)


Now THAT'S what I'm talking about!!! ;D ;D ;D ;D
 8)
Title: Re: AC News
Post by: Joe on December 15, 2015, 09:18:50 PM
"Assetto Corsa 1.4 will be released today on Steam, introducing a new netcode prediction algorithm that is now used to handle missing packets that used to generate warps and lags, resulting in a more stable and consistent online experience. Enjoy it with the new Lotus 25, available by today (9.00 PST) on Steam!"

Is that them actually admitting their bug caused warping?  ;D
Title: Re: AC News
Post by: Phil.8 on December 15, 2015, 09:33:12 PM
don't let Gratulin read that post hehehe
Title: Re: AC News
Post by: Gratulin on December 15, 2015, 09:53:08 PM

don't let Gratulin read that post hehehe
There ain't no damn warping!!
Title: Re: AC News
Post by: rooshooter on December 16, 2015, 06:31:27 AM
 Four wheel drifting at Brands Hatch in the Escort, what dreams are made of.
Title: Re: AC News
Post by: gawaterman on December 16, 2015, 02:23:43 PM
With this latest upgrade everything is SUPER BRIGHT, as in almost everything is white. How do you turn down the brightness?
Title: Re: AC News
Post by: Guybrush Threepwood on December 16, 2015, 02:29:50 PM
Aris advised they have changed the PP effects so you need to get rid of any custom filters and use the default one only.

It's meant to be heaps better on default.
Title: Re: AC News
Post by: gawaterman on December 16, 2015, 02:41:37 PM
Yes, just discovered that, but now its a bit dark. How do I make it brighter. Seem to remember there are keys that do it but can't remember which ones.

Found it:page up/down
Title: Re: AC News
Post by: Bruce on January 04, 2016, 11:48:06 AM
Quote
Assetto-san!
It seems that AC fans never have enough of Japan: then, they might be glad to know that we are bringing you the Toyota Celica, Supra, AE86 and TS040 Hybrid, as well as the Nissan GT-R 34 Skyline and 350Z Nismo 2015!  And the list might not be over, just let us work…

2015 and beyond... (http://www.assettocorsa.net/2015-and-beyond/)
Title: Re: AC News
Post by: Rolz on January 04, 2016, 12:14:39 PM
2015 and beyond... (http://www.assettocorsa.net/2015-and-beyond/)

"2016
We are approaching the final phase of development on the console, something that includes a very different release schedule from the PC."

So it would be a firm guess to say we won't be able to race each other in MP when the console version is released... bummer...
Title: Re: AC News
Post by: Gratulin on January 04, 2016, 01:15:20 PM

2015 and beyond... (http://www.assettocorsa.net/2015-and-beyond/)

"2016
We are approaching the final phase of development on the console, something that includes a very different release schedule from the PC."

So it would be a firm guess to say we won't be able to race each other in MP when the console version is released... bummer...
I don't interpret that statement the same way. Ie more positively! I believe they were referring to the different way that software for the consoles themselves as well as the games on those consoles are released. I thought interworking in multiplayer between PC and Console would be available. I am not sure how mods will be handled though.
Title: Re: AC News
Post by: Guybrush Threepwood on January 04, 2016, 01:15:39 PM
Why on earth would you ever want to cavort with those nefarious console scum!

;)
Title: Re: AC News
Post by: Rolz on January 04, 2016, 01:35:03 PM
Why on earth would you ever want to cavort with those nefarious console scum!

;)

PC Gamers (I'm speaking for myself here mostly :P) have always yearned for a way to put the console players in their place... I was hoping this was going to be it
Title: Re: AC News
Post by: Gratulin on January 04, 2016, 01:36:21 PM

Why on earth would you ever want to cavort with those nefarious console scum!

;)

PC Gamers (I'm speaking for myself here mostly :P) have always yearned for a way to put the console players in their place... I was hoping this was going to be it
Thank god then that GB will never be on the side of the consolers :D
Title: Re: AC News
Post by: Guybrush Threepwood on January 04, 2016, 07:38:52 PM
Seriously though, it would be great having the opportunity to race virtually everyone in the video game world.  You'd hope Minorating was well implemented by then though.

But AC could be the one of the only - if not the only? - race sims to be truly inclusive and operate across all gaming platforms with all players having the opportunity to race against each other.
Title: Re: AC News
Post by: Bruce on January 04, 2016, 07:41:18 PM
Why on earth would you ever want to cavort with those nefarious console scum!

;)

hehe my thoughts too
Title: Re: AC News
Post by: Wally on February 18, 2016, 07:11:12 AM
Lord Kunos on the AC forums:

Quote
I also hope to be able to throw in some additional stuff in 1.5 that is not needed for consoles (ie. oculus, championships, new apps for race strategy and so on).

Sounds interesting, but I'm not holding my breath. The KS apps are usually pretty crappy, really.
Title: Re: AC News
Post by: marty on February 18, 2016, 12:30:11 PM
But new apps for race strategy may mean more functionality in pits. Possibly allow adjustments as well as repairs during a stop. Change pressures, rollbars, aero etc which are kind of needed for longer races especially if weather ever adjust along with time of day.
Title: Re: AC News
Post by: Gratulin on February 18, 2016, 12:37:23 PM
Don't get carried away Marty  8) "race strategy" could just mean split times  :o
Title: Re: AC News
Post by: Bacchulum on February 18, 2016, 06:46:32 PM
Nice pinch-o-salt Gratulin. 8)
Title: AC News
Post by: Gratulin on March 24, 2016, 09:30:50 AM
http://www.virtualr.net/assetto-corsa-free-bonus-pack-2-unveiled

"Kunos Simulazioni has unveiled the second free bonus pack for their Assetto Corsa title.

Coming to Assetto Corsa’s PC version alongside the 1.5 update on March 31, the Bonus Pack 2 will add the Corvette C7 Stingray and the Ford Mustang to the title. Furthermore, the pack will also introduce the “ Death Valley ” desert track, coming in three configurations.

To round it all out, the free pack will also add the nimble little Fiat Abarth 595 that can be seen duking it out with its modern counter-parts in the trailer video below."

http://youtu.be/mDLv40bQ7Bs
Title: Re: AC News
Post by: Bruce on March 24, 2016, 09:42:26 AM
ooo weee, we will be busy! nice adds.
Title: Re: AC News
Post by: Wally on March 24, 2016, 10:06:26 AM
Nice. Some more American vroom.
Title: Re: AC News
Post by: Guybrush Threepwood on March 24, 2016, 10:29:13 AM
Awesome.  Is the Desert Valley a real track?
Title: Re: AC News
Post by: Rolz on March 24, 2016, 10:36:19 AM
hope so - working on the assumption they can't showcase new cars on a track that isn't also going to be included :)
Title: Re: AC News
Post by: StanDaam on March 24, 2016, 11:29:39 AM
Ha ha Nice trailer!!
Love the Stang!! (and the Vette for opposition!!)
Excellent additions!!
I think I felt a slight stirring in the loins...
 :D
Title: Re: AC News
Post by: Wally on March 25, 2016, 03:35:00 AM
AC dev diary http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-1-3/

New track is a road, not just a circuit, to simply enjoy the experience of just driving. You can still race on a short variation.
Title: Re: AC News
Post by: Gratulin on March 25, 2016, 09:57:54 AM

AC dev diary http://www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-1-3/

New track is a road, not just a circuit, to simply enjoy the experience of just driving. You can still race on a short variation.
Would have liked a bit more discussion of features planned for this release such as proper split times, proper session termination, reduced collision severity, proper league management support, proper booking system, proper setup sharing, integrated leaderboard support. :D
Title: Re: AC News
Post by: Phil.8 on March 25, 2016, 10:03:53 AM
I thought we were rock racing
http://www.nps.gov/deva/planyourvisit/the-racetrack.htm
Title: Re: AC News
Post by: Guybrush Threepwood on March 25, 2016, 10:25:59 AM
I would just like to see tyre temps being done properly.  Among other things.
Title: Re: AC News
Post by: Phil.8 on March 25, 2016, 10:35:18 AM
tyre temps and splits in MP would make me happy
Title: Re: AC News
Post by: Gratulin on March 25, 2016, 10:44:42 AM
I would think that tire temps has turned out to be a maths / algorithm challenge for them so I'm will to forgive them on that one - especially as I don't understand the problem ;)

However, splits and other simple features seem just a lack of interest in those features to me. Or worse, they don't WANT to add those features. It is this last possible reason that would be the most worrying.
Title: Re: AC News
Post by: Bacchulum on March 25, 2016, 10:52:00 AM
I thought we were rock racing
http://www.nps.gov/deva/planyourvisit/the-racetrack.htm
My rock's quicker than your rock! :P
Title: Re: AC News
Post by: Phil.8 on March 25, 2016, 10:56:36 AM
lol
Title: Re: AC News
Post by: Gratulin on March 30, 2016, 09:06:25 AM
http://www.virtualr.net/assetto-corsa-version-1-5-dev-diary-part-2
Title: Re: AC News
Post by: Wally on March 30, 2016, 09:22:42 AM
http://www.virtualr.net/assetto-corsa-version-1-5-dev-diary-part-2
I hope the sound reverb is good. That can really add to the immersion.
Title: Re: AC News
Post by: Bruce on March 30, 2016, 09:36:46 AM
What would make me happy, hmm...  ::)

https://www.youtube.com/watch?v=lHxSxvrtHhk
Title: Re: AC News
Post by: Guybrush Threepwood on March 31, 2016, 05:27:42 AM
1.5
- New Abarth 595esseesse and S1, S2 upgrades
- New Ford Mustang GT 2015
- New Corvette C7 Stingray
- New Black Cat County track
- Nurburgring gp circuit updated
- Nurburgring gp circuit now with 4 layouts
- Silverstone circuit updated
- Monza circuit updated
- Spa circuit updated
- Nurburgring Nordschleife circuit updated
- Nurburgring Nordschleife endurance cup layout added
- Mugello circuit updated
- Magione circuit updated
- Imola circuit updated
- Drift circuit updated
- Vallelunga circuit updated
- Vallelunga classic layout added
- Vallelunga circuit (all layouts) now has 24 car slots
- Activated time progression in Multiplayer
- Damage is now visible in Multiplayer mode for remote cars
- Launcher: steam overlay support disabled due to stability issues
- Launcher: re-instated multi-process mode for CEF due to stability issues
- Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
- Fixed Lamborghini Miura gearbox damage
- Updated drivetrain upshift and downshift timings for all cars
- F6 inside cameras use internal sounds
- Free camera now honours distance multiplier for sound attenuation
- Of all Drivable cameras only Cockpit uses internal sounds
- Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
- Gearshift sound shares engine volume
- Backfire sound shares engine volume
- Fixed car sound when bottoming out
- Realtime app shows lapped guys (blue) and lapping guys (green)
- Fixed FuelLapEvaluation function
- Fixed fuel consumption on turbo engines
- Fixed inconsistency on UI tech specs
- Modding : added FormCamera functionality to associate internal/external soundset
- Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
- Modding : added Digital Instrument KERS_CHARGE (percentage)
- Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
- Modding : added Digital Instrument CURRENT_LAP
- Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
- Modding : added Digital Instrument AMBIENT_TEMP
- Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
- Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
- Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
- All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
- All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
- Changed all tyres flex and pressure relation.
- Changed all tyres footprint and pressure relation
- Modified global aero efficiency with yaw angle. Works on all cars
- Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
- Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
- All GT2/GT3 cars now have minimum height 55mm
- 200,400,500,1000,2000 meters drag circuits now available
- Modding : ksPreviewBuilder added to sdk/dev folder
- Python Interface:
- initFont(fontfamily, italic, bold)
- setCustomFont(fontfamily, italic, bold)
- getCameraMode()
- setCameraMode(acsys.CM)
- getCameraCarCount(carId)
- setCameraCar(F6 camera index, carId)
- focusCar(carId)
- getFocusedCar()
- getServerName()
- getServerIP()
- getServerHttpPort()
- getServerSlotsCount()
- isCarInPitline(carId)
- isCarInPit(carId)
- isConnected(carId)
- getCarBallast(carId)
- getCarState(carId)
- eKersCharge
- eKersInput
- totally revamped backfire system (will not break mods)
- added new F1 "dash camera" and "Chase camera #2"
- CameraManager : fixed issue globalCameraIndex
- Fixed Camera selection on Replay Interface
- Fixed CameraApp to reflect Dash and Chase changes
- Fixed Camera system messages
- Fixed Random camera wrong cameras + message
- added CameraOnBoard offset to avoid car parts on view
- added new driver model with lod
- added Fuel Lut to solve issues with several cars gauges
- SharedMemory : added new members
- SPageFilePhysics
float turboBoost = 0;
float ballast = 0;
float airDensity = 0;
- SPageFileGraphic
int isInPitLine = 0;
float surfaceGrip = 0;
- SPageFileStatic
float maxTurboBoost = 0;
float airTemp = 0;
float roadTemp = 0;
bool penaltiesEnabled = false;
float aidFuelRate = 0;
float aidTireRate = 0;
float aidMechanicalDamage = 0;
bool aidAllowTyreBlankets = false;
float aidStability = 0;
bool aidAutoClutch = false;
bool aidAutoBlip = false;
- fixed several cars still featuring dashboard "floating" digits
- fixed car scraping volume
- added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
- improved camber calculations
- improved tyre heating on low friction surfaces (grass,sand etc)
- added new "Tyres" app (work in progress)
- Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
Title: Re: AC News
Post by: Rolz on March 31, 2016, 07:13:31 AM
wow - lots to take in!
Title: Re: AC News
Post by: Wally on March 31, 2016, 07:49:51 AM
Dev diary 3/3

http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-v1-5-dev-diary-part-3-3.31436/

Lots of tyre model heating and compound behaviour changes. And time progression in MP.
Title: Re: AC News
Post by: Wally on March 31, 2016, 07:51:57 AM
”Python changes:

- isCarInPitline(carId)”

!!!

Does a happy dance :D

They also expose surfaceGrip to apps now, so we'll be able to see the grip level on track.

”Fixed FuelLapEvaluation function” - this should hopefully fix the incorrect ” laps per fuel ” calculations.
Title: AC News
Post by: Gratulin on March 31, 2016, 09:07:57 AM
http://www.assettocorsa.net/ac-v1-5-dev-diary-part-33/

Direct link to Website diary post 3/3.

New built-in tire app being provided: "To help you with choosing the correct compound and keeping under control the tyres temperature, we are working on a new “Tyres” app that has been added to the list of system apps included with Assetto Corsa. The new app shows real-time information about core and surface tyre temperatures, pressure, wear and provides basic graphical feedback of the general grip level of the tyre."
Title: Re: AC News
Post by: Gratulin on March 31, 2016, 09:13:05 AM
"Visible damage has been introduced on opponent cars in Multiplayer races, adding to the immersion of online sessions.
Time progression has also been added to the Multiplayer game mode, meaning that light conditions are no longer static during Multiplayer races, and time progresses the same way it does in Single Player modes. The feature brings an increased level of realism and immersion to online sessions.In addition, general improvements and optimization have also been made to the Multiplayer mode."
Title: Re: AC News
Post by: Gratulin on March 31, 2016, 09:15:21 AM
"The production of the Spielberg A1 Ring circuit has already started, and our plan is to release the new laser-scanned circuit in time for the Formula 1 race weekend (July 3) to allow AC users to “taste” and enjoy the race even more."
Title: Re: AC News
Post by: Gratulin on March 31, 2016, 09:18:36 AM
Futures:

"Work is underway to create a function called “Quick Menu”, which will enable the user to control software functions while in the car without resorting to mouse or keyboard.
Designed to allow to pre-selected pitstop operations (tyres, fuel etc.) before reaching the pits, the new system could also be expanded to offer necessary controls in VR, a scenario that is not currently possible to support via the existing mouse-driven GUI, opening the possibility for full car setups, pit and game operations to be accessible for VR users."
Title: Re: AC News
Post by: Guybrush Threepwood on March 31, 2016, 09:40:04 AM
They also said they will be working on brake temperature for an upcoming update.

The biggest problem is the tyre temps so I hope this upgrade fixes tyres that won't heat up.
Title: Re: AC News
Post by: AJ on March 31, 2016, 07:28:20 PM
"The production of the Spielberg A1 Ring circuit has already started, and our plan is to release the new laser-scanned circuit in time for the Formula 1 race weekend (July 3) to allow AC users to “taste” and enjoy the race even more."

I'm hoping it won't be like the mod version I have that suffers a big drop in FPS when the "bull" is in view  ;D
Title: Re: AC News
Post by: Gratulin on April 01, 2016, 08:00:56 AM
http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-1-5-now-available.31457/
Title: Re: AC News
Post by: Bruce on April 01, 2016, 10:52:44 AM
"Visible damage has been introduced on opponent cars in Multiplayer races, adding to the immersion of online sessions...."

always liked rFactor with high damage and rolling the car, you had to "virtually squat down" to see out of the crushed windscreen, or look over the damaged bonnet!
Title: Re: AC News
Post by: marty on April 01, 2016, 10:55:43 AM
Ran the update early morning before work, all looks good and all the mod apps I am running are working fine without issues still. The servers been updated with the prac server as it was except I just added a few cars to make the track up to its 30 car limit. Here is the new Vallelunga layout running with Cherno who was also up to test some combos with me.

Cars all felt nice and even with ABS off on the street cars they seemed much better then in the past, seems braking has been improved a fair bit or at least it has been in the corvette and mustang. In the past running street cars with ABS off was pretty pointless, now still locks inside fronts a bit on hard braking but seemed quite easy to get it back with some brake pedal pumping.

Seeing the other cars damage was nice, the new tyre app is interesting and was well needed. Time progression was hard to notice in shorter runs, the few tracks I tried were great. Nurburgring sprint GT chicane and Nordschleife VLN layout is amazing. They really did a great job updating both the GT and Nords loops. The new Vallelunga layout is only 1 straight that cuts out the long hairpin in the middle and adds a nice tricky fast left hander instead of taking that corner very slow in 2nd on the modern gp layout.

https://www.youtube.com/watch?v=PTJkDQ7R4GA

The new track we only ran the short layout in the slow abarth, interesting and very different. Its more freeway then highway and a bit more NFS if anything but actually quite a fun layout. The backfires in the GT cars looks great and overall everything seemed pretty good. We did some bumping and not sure if its improved but there were no weird collisions between us able to bump along a bit. Overall seems a pretty big step forward, I havent tried a pit stop to see if anything has changed there yet but will give it a bit more of a run later.
Title: Re: AC News
Post by: Rolz on April 01, 2016, 12:01:00 PM
can't wait to get on after work  ;D
Title: Re: AC News
Post by: AJ on April 01, 2016, 12:24:08 PM
I must have missed this if it was mentioned in the dev diaries, but there's now a Volumes app so you can change volumes of everything while in car. To me this is THE BEST part of the update!
Title: Re: AC News
Post by: slideways on April 01, 2016, 12:44:16 PM
Practicing with the AI at Barby and they are stopping dead in the middle of the track everywhere...... :-\ ::)
Title: Re: AC News
Post by: AJ on April 01, 2016, 12:55:29 PM
I've got the AI running by themselves at Spa and they seem OK. I've had problems with AI at Barbagallo before though. Some cars don't even get off the line.
Title: Re: AC News
Post by: Freezer on April 01, 2016, 01:14:17 PM
"Visible damage has been introduced on opponent cars in Multiplayer races, adding to the immersion of online sessions...."

always liked rFactor with high damage and rolling the car, you had to "virtually squat down" to see out of the crushed windscreen, or look over the damaged bonnet!
Aaah the memories... :)
Title: Re: AC News
Post by: Bruce on April 01, 2016, 01:58:27 PM
I think I will have to leave work early and pre-load by getting my wife to get the update ready... need to get some laps in before going out see Eilen Jewell... bad timing for going out that corvette sounds great!
Title: Re: AC News
Post by: slideways on April 02, 2016, 08:24:10 AM
LOL...Explains why they released on April 1st..... ;D
Sorry forgot to resize.... ::)
Title: Re: AC News
Post by: slideways on April 02, 2016, 08:36:54 AM
Strange thing is, I drove this yesterday on 2 layouts and do not recall seeing this..... ???
Title: Re: AC News
Post by: Bruce on April 02, 2016, 08:56:58 AM
I missed that!
Title: Re: AC News
Post by: rooshooter on April 02, 2016, 10:03:57 AM
OK, now I know what you were referring to LOL.
Title: Re: AC News
Post by: Bacchulum on April 02, 2016, 10:31:24 AM
The spaceship only appears when Guybrush is loading the game.....
 :P 8)
Title: Re: AC News
Post by: slideways on April 02, 2016, 10:32:00 AM
Now I find myself driving around much slower looking for other surprises....There are screens of a mushroom cloud but I haven't seen it in game....Aliens behind the rocks maybe.... ;D ;D
Title: Re: AC News
Post by: AJ on April 02, 2016, 12:28:45 PM
The spaceship only appears when Guybrush is loading the game.....
 :P 8)
;D
Title: Re: AC News
Post by: Guybrush Threepwood on April 02, 2016, 02:38:51 PM
Does anyone else feel like the whole Black Cat County thing is a bit of a joke?  I mean I'd rather them spend time developing decent content than what they have done with BCC.
Title: Re: AC News
Post by: Wally on April 02, 2016, 02:54:40 PM
Does anyone else feel like the whole Black Cat County thing is a bit of a joke?  I mean I'd rather them spend time developing decent content than what they have done with BCC.
I'm not overwhelmed by it. I took a look and thought "meh".
Title: Re: AC News
Post by: slideways on April 02, 2016, 02:54:45 PM
I'd prefer no new content and fix/add everything that stops it being a true multiplayer sim.
Title: Re: AC News
Post by: Bruce on April 02, 2016, 02:58:52 PM
I have a memory of parts of this track, the rock bridge,  is from an early race game?
Title: Re: AC News
Post by: Bacchulum on April 02, 2016, 03:03:13 PM
The way the "4-lane highways" join together destroys any immersion and it does look very consoley (coincidence?), so I hope it's not a sign of the future. :-\
Title: Re: AC News
Post by: Rolz on April 02, 2016, 03:19:56 PM
The way the "4-lane highways" join together destroys any immersion and it does look very consoley (coincidence?)

^^^ this

I thought I was playing need for speed for a second... nice crash/bumper bars... to keep the children on the track
Title: Re: AC News
Post by: Wally on April 02, 2016, 04:06:37 PM
I'd prefer no new content and fix/add everything that stops it being a true multiplayer sim.
I don't think they'll do that. Content sells, and they're out to make money after all.
Title: Re: AC News
Post by: Rolz on April 02, 2016, 04:12:28 PM
a few things I've noticed...

1 - softs seem to last longer - or is that just me being used to Wally's x-times tire wear :P
2 - PB city... I'm smashing my PB's all over the place... (Except for my nemesis GT86)
3 - Sounds! Blasting down the straight at Spa in the Audi R8 and you can hear the engine sound bouncing back off the stadium... cool effect.
4 - touchups on the original tracks... oooo soo pretty :)

now if only someone else was online... oh so ronry... :P


Title: Re: AC News
Post by: slideways on April 02, 2016, 04:18:22 PM
I'll jump on soon...
Title: Re: AC News
Post by: Wally on April 02, 2016, 04:28:19 PM
a few things I've noticed...

1 - softs seem to last longer - or is that just me being used to Wally's x-times tire wear :P
2 - PB city... I'm smashing my PB's all over the place... (Except for my nemesis GT86)
3 - Sounds! Blasting down the straight at Spa in the Audi R8 and you can hear the engine sound bouncing back off the stadium... cool effect.
4 - touchups on the original tracks... oooo soo pretty :)

now if only someone else was online... oh so ronry... :P

Yep, I read that they have closed up the difference in the tyre compounds, making the tyre choice perhaps not so obvious. And PBs are definitely being re-written all over the place, with an RSR live time wipe imminent.

I think I have to drop my world detail down from full to very high though. It was a tiny bit choppy with all the new track details.
Title: Re: AC News
Post by: grat on April 02, 2016, 04:45:00 PM
a few things I've noticed...

1 - softs seem to last longer - or is that just me being used to Wally's x-times tire wear :P
2 - PB city... I'm smashing my PB's all over the place... (Except for my nemesis GT86)
3 - Sounds! Blasting down the straight at Spa in the Audi R8 and you can hear the engine sound bouncing back off the stadium... cool effect.
4 - touchups on the original tracks... oooo soo pretty :)

now if only someone else was online... oh so ronry... :P

Yep, I read that they have closed up the difference in the tyre compounds, making the tyre choice perhaps not so obvious. And PBs are definitely being re-written all over the place, with an RSR live time wipe imminent.

I think I have to drop my world detail down from full to very high though. It was a tiny bit choppy with all the new track details.
I am having some little problems too: small freezes randomly, say any 2 laps on average... I know I should cut something small, but I do not know which one? DOF?
Title: Re: AC News
Post by: Phil.8 on April 02, 2016, 04:51:14 PM
I am getting the small freezes and stutters also
Title: Re: AC News
Post by: Rolz on April 02, 2016, 05:01:01 PM
haven't noticed any stuttering or frame freezing... but I do lock my FPS to 65
Title: Re: AC News
Post by: Bacchulum on April 02, 2016, 05:04:51 PM
Lock mine to 61 and been Barry White smooooooth.....
Title: Re: AC News
Post by: Wally on April 02, 2016, 06:24:05 PM
a few things I've noticed...

1 - softs seem to last longer - or is that just me being used to Wally's x-times tire wear :P
2 - PB city... I'm smashing my PB's all over the place... (Except for my nemesis GT86)
3 - Sounds! Blasting down the straight at Spa in the Audi R8 and you can hear the engine sound bouncing back off the stadium... cool effect.
4 - touchups on the original tracks... oooo soo pretty :)

now if only someone else was online... oh so ronry... :P

Yep, I read that they have closed up the difference in the tyre compounds, making the tyre choice perhaps not so obvious. And PBs are definitely being re-written all over the place, with an RSR live time wipe imminent.

I think I have to drop my world detail down from full to very high though. It was a tiny bit choppy with all the new track details.
I am having some little problems too: small freezes randomly, say any 2 laps on average... I know I should cut something small, but I do not know which one? DOF?
Perhaps drop world detail 1 click?
Title: Re: AC News
Post by: Guybrush Threepwood on April 02, 2016, 07:05:59 PM
Reduce the updates or quality of reflections
Title: AC News
Post by: Gratulin on April 02, 2016, 07:32:53 PM
Lock mine to 61 and been Barry White smooooooth.....
Who's Barry White....  :D
Title: Re: AC News
Post by: Gratulin on April 02, 2016, 07:35:11 PM
Did anyone notice spectators in deep shadows at Imola?
Title: Re: AC News
Post by: Bacchulum on April 02, 2016, 08:33:00 PM
What?
Like Ninja's? :o
Title: Re: AC News
Post by: Gratulin on April 02, 2016, 08:41:13 PM
What?
Like Ninja's? :o
Exactly!

Some are full colour. But some further back in the stands are almost black.
Title: Re: AC News
Post by: Gratulin on April 03, 2016, 04:01:37 PM
One more thing on new 1.5 features - Realtime App shows "Blue Flagged" drivers. Very useful - but probably not too much for me :D
Title: Re: AC News
Post by: slideways on April 03, 2016, 04:06:18 PM
I'm sure I'll feature in that list regularly.............. ;D ;D
Title: Re: AC News
Post by: Gratulin on April 03, 2016, 04:25:44 PM
We'll all get the "BLUE" treatment at Barbagello I think. It's about 10s a lap there and I'm 3s a lap slower than GB, Marty etc. So I expect to get lapped about 3 times a lap LOL
Title: Re: AC News
Post by: Rolz on April 03, 2016, 04:42:26 PM
We'll all get the "BLUE" treatment at Barbagello I think. It's about 10s a lap there and I'm 3s a lap slower than GB, Marty etc. So I expect to get lapped about 3 times a lap LOL

Same here  :P
Title: Re: AC News
Post by: Bruce on April 04, 2016, 09:37:11 AM
Lock mine to 61 and been Barry White smooooooth.....
Who's Barry White....  :D

haha that's as bad aa saying "who is Roy Brown, or Clarence Carter..."  (I now you joking, I hope :) )
Title: Re: AC News
Post by: Gratulin on April 04, 2016, 09:59:20 AM
For that you have to listen to this video 100 times...

http://youtu.be/x0I6mhZ5wMw
Title: Re: AC News
Post by: Wally on April 06, 2016, 07:49:33 PM
1.5.5
 - MODDING: BRAKE_POWER_MULT setup option is now correctly expressed in % and can be used for modded content
 - Fixed typo on Lotus 98T soft compound slipangle value
 - Fixed Lotus 98T engine limiter sound for higher rev limiter than default
 - Fixed bad naming on Lotus Exos S1 medium and hard heat curves
 - Modified Drift cars steering lock.
 - Bugfixing and optimization on Imola, Silverstone, Vallelunga, Spa, Black Cat County circuits
 - Improved smoothness of AI driving style
 - Improved collisions in multiplayer
 - Improved AI fuel planning strategies
 - Fixed tatuusfa1 at vallelunga hardcoded achievement
 - Added bonnet and bumper internal/external sound switch on Volume App
Title: Re: AC News
Post by: Rolz on April 08, 2016, 10:54:29 AM
1.5.6
- Fixed issues with black mirrors on several cars
- Fixed LaFerrari digital instrument dummy
- Fixed tyre texture on several cars
- Tyre App customizable colors (system/cfg/tyres_app.ini)

I wonder what they mean by tyre texture... visual or what?
Title: Re: AC News
Post by: marty on April 08, 2016, 11:56:49 AM
1.5.6
- Fixed issues with black mirrors on several cars
- Fixed LaFerrari digital instrument dummy
- Fixed tyre texture on several cars
- Tyre App customizable colors (system/cfg/tyres_app.ini)

I wonder what they mean by tyre texture... visual or what?

My guess is you can change colours for cold, optimum hot etc. Not sure why youd need to as the default colours work fairly well for me.
Title: Re: AC News
Post by: Rolz on April 08, 2016, 01:08:42 PM
plus in ptracker it shows you also what ppl are running by the colour change of tyre... I think.
Title: Re: AC News
Post by: grat on April 08, 2016, 03:36:54 PM
1.5.6
- Fixed issues with black mirrors on several cars
- Fixed LaFerrari digital instrument dummy
- Fixed tyre texture on several cars
- Tyre App customizable colors (system/cfg/tyres_app.ini)

I wonder what they mean by tyre texture... visual or what?

My guess is you can change colours for cold, optimum hot etc. Not sure why youd need to as the default colours work fairly well for me.
The tyre App customizable colours are a response to a user who said he was colour blind and could not distinguish those shades of green and red and so on.

As for the tyre "texture", I guess it is a visual thing, but I do not know what---would not mind if they had different textures between semislicks and street, although I don't care so much about these visual details...
Title: Re: AC News
Post by: marty on April 08, 2016, 05:02:27 PM
plus in ptracker it shows you also what ppl are running by the colour change of tyre... I think.

I think this is only for those running ptracker on an stracker server, I think this could maybe be something that could be read from within the server rather then from ptracker to stracker but possibly this data isnt provided to plugins.

I just experimented with the FFB lut generator and I highly recommend anyone to give this a go, I ran it then did some laps in the 650s at Imola and beat my RSR PB by 2.5 seconds lol. Im sure a fair chunk of this was from the new tyre model as GT3 cars are much faster now then they were in 1.4.3 and much closer to the real world laptimes now but the feel from the wheel after settings this up is a huge step ahead of what I was getting before. The lap is far from the limit too as there are a couple sections Im really struggling and have never managed to put together a lap on lap 2 when the tyres are better due to silly overdriving.

http://www.assettocorsa.net/forum/index.php?threads/lut-generator-for-ac.31699/unread
Title: Re: AC News
Post by: Rolz on April 08, 2016, 07:21:07 PM
plus in ptracker it shows you also what ppl are running by the colour change of tyre... I think.

I think this is only for those running ptracker on an stracker server, I think this could maybe be something that could be read from within the server rather then from ptracker to stracker but possibly this data isnt provided to plugins.

I just experimented with the FFB lut generator and I highly recommend anyone to give this a go, I ran it then did some laps in the 650s at Imola and beat my RSR PB by 2.5 seconds lol. Im sure a fair chunk of this was from the new tyre model as GT3 cars are much faster now then they were in 1.4.3 and much closer to the real world laptimes now but the feel from the wheel after settings this up is a huge step ahead of what I was getting before. The lap is far from the limit too as there are a couple sections Im really struggling and have never managed to put together a lap on lap 2 when the tyres are better due to silly overdriving.

http://www.assettocorsa.net/forum/index.php?threads/lut-generator-for-ac.31699/unread

Nice one! Thnx Marty! Something to check out!!  ;D
Title: Re: AC News
Post by: Wally on April 13, 2016, 08:18:49 AM
1.5.7
- Fixed end race GUI with Post Processing off
- Fixed Alfa 155 rev limiter sound
- Realtime app tweaked for visibility
- Tyre app : customizable wear colors
- F5 camera plays external sounds
- ksPreviewManager : now it's using a file switcher to keep max rendering settings
- ksEditor : fixed error in saving kn5 of a car project
- Rebalanced special events for Tyre Model 7
- Improved timing and removed "smoothing" messages on acServer
Title: Re: AC News
Post by: Rolz on April 13, 2016, 08:48:47 AM
- Improved timing and removed "smoothing" messages on acServer

what on earth is that? :P
Title: Re: AC News
Post by: Wally on April 13, 2016, 09:32:01 AM
- Improved timing and removed "smoothing" messages on acServer

what on earth is that? :P

There was a lot of noise output in the server logs about smoothing the cars, which is what makes the cars appear to shuffle back and forth a bit. Getting rid of all those log file messages might improve server performance a little.

The timing is some kind of timer used within the server, according to Stefano.
Title: Re: AC News
Post by: marty on April 13, 2016, 11:09:53 AM
The timing possibly could be what is causing the server surge as some have called it, it could be a simple time sync issue between client and server that could cause this but I am just guessing. I did see in another thread some suggested that the server is using a bit more bandwidth and this could explain why mine started having issues over the weekend. I think at the time there were about 21 in the Barca Moto server and a few guys in the xgn practice server, maybe some in other servers too and possibly at 20hz this was over stressing the server. Dropping it to 15 hz and even though I havent seen 30 or so on the servers at once since I also havent noticed any server berps where all pings have spiked up, I suspect when the Minorating local auth cache does its update it could cause a server spike if a user is trying to join at the exact same time. This updates only every 15 minutes and its unlikely to get a joiner at this exact time unless a server is close to full with lots of people joining as this uses the local auth to verify MR ratings.
Title: Re: AC News
Post by: Rolz on April 13, 2016, 11:36:31 AM
someone's blended a greenscreen and VR footage together... looks very cool

http://www.roadtovr.com/this-assetto-corsa-mixed-reality-video-shows-vr-racings-potential/

 ;D
Title: Re: AC News
Post by: Bird on April 13, 2016, 11:40:44 AM
Guys, something you might want to try.   (and I'm happy to host the server, not a problem)
For the race night, let's start the server up previous night, but only the instance - let it simmer.  I assume you guys are using t2 instances.  These gather up burstable resources as long as they aren't used.  They start off from a very low point. 

Early on the servers aren't too happy to perform well, but once the resources are close to maximum (takes about a day for a t2.medium IIRC) they perform extremely well - due to bursting.   And on the T2 instances both the disk & the cpu are burstable (some say even the network is - I'm not sure about that).   

If you're using something else (eg c4 or m3/4) the resources are supposedly instantly available, but it's still worth to 'warm up' the instance  - although the practice period might be enough.

btw in my testing, the t2 instances have outperformed the equivalently-priced c4 & m4 instances, after the initial wait.
Disclaimer: this was for web-based usage, so it may not be conclusive for AC server use, even though I've put significant load on them for testing, so it wasn't just sporadic visits. 

But all in all, a t2.large should give us about what a c4.xlarge can do - and that's a lot.

Again, I'm happy to put the server up, we still have spare resources ;)
Title: Re: AC News
Post by: slideways on April 14, 2016, 12:26:44 PM
Another 187Mb update today...Can't seem to find any release notes yet.
Title: Re: AC News
Post by: grat on April 14, 2016, 01:44:42 PM
Another 187Mb update today...Can't seem to find any release notes yet.
Are you sure it's a different one? yesterday's update was of the same dimension, I think.
Title: Re: AC News
Post by: Gratulin on April 14, 2016, 01:49:24 PM
It did do an update for me as well. Could be a Steam hiccup?
Title: Re: AC News
Post by: slideways on April 14, 2016, 01:49:57 PM
Yeah, I got one yesterday as well....Maybe a Steam glitch...can't find any reference to it on the forum.... :)
Also none of my files have been modified today..
Title: Re: AC News
Post by: Rolz on April 14, 2016, 02:08:16 PM
we all know steam has never stuffed things up before :P
Title: Re: AC News
Post by: Wally on May 17, 2016, 08:15:16 AM
http://imgur.com/a/tNLGx

Mazda MX5 teasers.
Title: Re: AC News
Post by: Wally on May 18, 2016, 11:01:00 PM
1.6.0
- Oculus Rift SDK 1.3 (WIP Pre Alpha)
- Fixed self shadowing on tyres
- Fixed wrong log output
- Dynamic controllers for turbo boost
- Added RPMS input to dynamic controllers
- Implementation of Scalable Apps
- Fixed replay Interface
- Fixed setup info screen
- Added filtered speed
- Fixed race non progression when player is not moving
- Improved MP collision system
- Improved AI fuel handling
- Shared Memory: return type from bool to int
- Fixed Hotlap Mode unlocking achievement through not valid laps
- Fixed deltaT for renderAudio
- Bodywork and horn volumes uses engineVolume
- Bodywork's smoothvalue use a different alpha
- Added analogic placeholder for car modellers
- Added option to draw driver's label on focused car (system\cfg\name_displayer.ini -> DRAW_FOCUSEDCAR)
- Fixed CameraCar bad nearplane when forcing camera mode change (see exiting from replay)
- Implementation of Chat App (system\cfg\chat_app.ini)
- SharedMemory: Moved AirTemp/RoadTemp from Static to Physics, old values in static are deprecated
- Timing use also the hour/minutes format
- Fixed GoToPits Cheat to start from the pits.
- Added 4 Wheel Steer systems (Nissan Skyline , Mazda RX7)
- acServerManager : storing Driver data also save the current model/skin, so through drag&drop the saved skin can be used on a new slot)
- Added flags indications for completed session in leaderboards
- F9 overlay leaderboard is now avoiding red colours for better differentiation of opponent proximity indicators
- Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons
- Engine performance is now dependent on air density/temperature
- New AWD transmission code, still WIP (Nissan Skyline & Alfa 155)
- Fixed pitstop window not appearing when AI retired some car
- Experimental heating corrections on semislick tyres for Lotus 2-11, Exige Scura, Exige 240 and S3, Lotus Elise SC, KTM X-Bow, Mazda MX5 ND, Toyota AE86 Tuned and Drift
- BOP for GT3 cars
- Improved Mercedes AMG GT3 data
Title: Re: AC News
Post by: marty on May 19, 2016, 01:10:52 AM
- Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons

(https://thechive.files.wordpress.com/2011/06/funny-gif-selection-1.gif?w=370&h=263)
Title: Re: AC News
Post by: Rolz on May 19, 2016, 05:50:19 AM
be interesting to get more info on the sim value
Title: Re: AC News
Post by: StanDaam on May 19, 2016, 09:05:43 AM
Ha ha Marty!!
 ;D
Title: Re: AC News
Post by: Phil.8 on May 19, 2016, 09:25:07 AM
Do you still have to add skins folder with the skins names to the server for skins to work ? or do just need the data.acd thingy ?
Title: Re: AC News
Post by: Wally on May 19, 2016, 09:59:21 AM
Do you still have to add skins folder with the skins names to the server for skins to work ? or do just need the data.acd thingy ?
You never needed the skins on the server. That's a client-side thing only. You just name the skin in the entry list. You need data.acd for the car checksum.
Title: Re: AC News
Post by: Phil.8 on May 19, 2016, 10:20:36 AM
cool :)  I was doing it right
Title: Re: AC News
Post by: Rolz on May 19, 2016, 10:39:17 AM
so this is just an update without the new cars it seems.

*Edit* - 5USD purchase in Steam :)
Title: Re: AC News
Post by: Bruce on May 19, 2016, 11:24:44 AM
- Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons


explain please  :o
Title: Re: AC News
Post by: Rolz on May 19, 2016, 11:32:07 AM
yeah been looking for more info but have not been able to find anything.
Title: Re: AC News
Post by: Wally on May 19, 2016, 11:35:42 AM
This is Kunos humour. It's his nod to the placebo effect - where people say cars feel better or worse when they haven't changed at all, for example.
Title: Re: AC News
Post by: Bruce on May 19, 2016, 12:49:00 PM
This is Kunos humour. It's his nod to the placebo effect - where people say cars feel better or worse when they haven't changed at all, for example.

thank goodness it sounded strange/stupid, so, supercilious, now I like it!
Title: Re: AC News
Post by: grat on May 19, 2016, 01:50:58 PM
This is Kunos humour. It's his nod to the placebo effect - where people say cars feel better or worse when they haven't changed at all, for example.
More precisely, it's towards statements of numerous trolls using the term, like those who wrote forever on the Wikipedia's Assetto Corsa entry that:

"Petros Mak, founder of a well known simulation modding company, states that the physics of Assetto Corsa are not of simulation value, saying that it’s a mix between more casual racing game physics and simulation (also referred to as “simcade”), allowing the game to cater to a wider audience"
Title: Re: AC News
Post by: Bacchulum on May 19, 2016, 04:23:23 PM
Petros Mak is a twat.

Not from that comment (alone) but previous encounters. >:(
Title: Re: AC News
Post by: Rolz on May 19, 2016, 04:27:08 PM
Petros Mak is a twat.

Not from that comment (alone) but previous encounters. >:(

Yeah doing some reading it just sounds like he's got a case of sour grapes he hasn't brought anything out to the market that has captured the imagination like AC  :P
Title: Re: AC News
Post by: grat on May 19, 2016, 06:24:54 PM
I am founding right now a modding company. And as I have announced it publically to one of the most important simracing communities in the whole continent, I must presume my modding company is well known. And I cerify I stated this:

The physics of Assetto Corsa rule! They are a mix between the only racing simulator I have tried in the past 10 years and what I think is awesome, allowing Assetto Corsa to cater to my exquisite sense of coolness.
Title: Re: AC News
Post by: Rolz on May 19, 2016, 06:28:07 PM
your modding company sounds awesome grat... have you got a Kickstarter going?  ;D
Title: Re: AC News
Post by: marty on May 19, 2016, 06:43:41 PM
I am founding right now a modding company. And as I have announced it publically to one of the most important simracing communities in the whole continent, I must presume my modding company is well known. And I cerify I stated this:

The physics of Assetto Corsa rule! They are a mix between the only racing simulator I have tried in the past 10 years and what I think is awesome, allowing Assetto Corsa to cater to my exquisite sense of coolness.

That would make you a FIGJAM just like our mate Petros the twat.
Title: Re: AC News
Post by: grat on May 19, 2016, 11:26:40 PM
Am I what? A pyjamas?

a fig where I come from is the common term for a desirable but notoriously difficult to access part of a woman body. A jam of it might be the Australian version of it? like vegemite?
Title: Re: AC News
Post by: marty on May 19, 2016, 11:30:25 PM
Its aussie slang. http://www.urbandictionary.com/define.php?term=FIGJAM
Title: Re: AC News
Post by: grat on May 20, 2016, 08:14:40 AM
Ah! I finally understand what you guys say when you pass me!

thank you ;)
Title: Re: AC News
Post by: StanDaam on May 20, 2016, 08:37:22 AM
a fig where I come from is the common term for a desirable but notoriously difficult to access part of a woman body. A jam of it might be the Australian version of it? like vegemite?
Errr... ummm... is it Vaginapaste!!
(just had some this morning on toast.. delicious!!)  :-X
Title: Re: AC News
Post by: Rolz on May 25, 2016, 10:54:51 AM
Nice little read

http://www.redbull.com/en/games/stories/1331796496220/assetto-corsa-on-ps4-and-xbox-one-interview

 ;D
Title: Re: AC News
Post by: Wally on June 06, 2016, 10:25:39 PM
From the latest AC dev stream, coming in AC 1.7, or at least "soon":

Title: Re: AC News
Post by: Gratulin on June 10, 2016, 12:20:13 PM
http://www.virtualr.net/assetto-corsa-modding-forums-shutting
Title: Re: AC News
Post by: Rolz on June 10, 2016, 12:43:45 PM
http://www.virtualr.net/assetto-corsa-modding-forums-shutting

fine print - since we are getting bigger and encroaching on the revenue stream of larger publication houses it's to minimise any future potential legal issues

IMHO - not too much of an issue as there are heaps of other places to get tracks, cars and liveries anyway.
Title: Re: AC News
Post by: Wally on June 10, 2016, 01:57:42 PM
I think someone hit the nail on the head. They don't want console users coming to the  official forums and seeing all this mod content they can't have.
Title: Re: AC News
Post by: Rolz on June 10, 2016, 02:40:19 PM
I think someone hit the nail on the head. They don't want console users coming to the  official forums and seeing all this mod content they can't have.

good call Wally... still there will be moans when consolers can't get PLP either ;)
Title: Re: AC News
Post by: Bacchulum on June 10, 2016, 04:19:05 PM
I think someone hit the nail on the head. They don't want console users coming to the  official forums and seeing all this mod content they can't have.
It must suck being a consoler. ;D 8)
Title: Re: AC News
Post by: Wally on June 11, 2016, 11:08:16 AM
It seems the modding threads were closed due to questions of legality:

http://www.assettocorsa.net/forum/index.php?threads/mod-downloads-to-be-closed-indefinitely-please-focus-on-message-95.33408/page-27#post-700413
Title: Re: AC News
Post by: Wally on June 18, 2016, 08:22:35 AM
From the AC steam depot, "Italian Pack" sighted.

https://steamdb.info/app/244210/depots/
Title: Re: AC News
Post by: Rolz on June 18, 2016, 10:16:32 AM
cooooool :)
Title: Re: AC News
Post by: Wally on June 20, 2016, 06:06:36 PM
From Stefano's latest stream :

False start (like netkart): If you headstart you are moved to the pits with a penalty

Escape to pits will use the same penalty in order to prevent gaining time

Repair times will be higher, giving a real decision now

WIP: Race ends in MP “better”, without teleport to pits
Title: Re: AC News
Post by: Bacchulum on June 20, 2016, 06:26:21 PM
He keeps ripping off your idea's Wally. ;D
Title: Re: AC News
Post by: Wally on June 20, 2016, 06:34:05 PM
He keeps ripping off your idea's Wally. ;D

WHERE ARE MY ROYALTIES?!?!
Title: Re: AC News
Post by: Guybrush Threepwood on June 21, 2016, 08:06:19 PM
You should be able to manually set repair time.

It's pointless getting repairs in anything less than a full length race.
Title: Re: AC News
Post by: Rolz on June 21, 2016, 08:28:00 PM
Repair times are unrealistically short at the moment...

needs to be fixed... which I'm sure it will be in the future revisions.
Title: Re: AC News
Post by: marty on June 21, 2016, 11:51:03 PM
You should be able to manually set repair time.

It's pointless getting repairs in anything less than a full length race.

That is kind of what I suggested to have it as a server setting for repair time per item, such as front wing suspensions engine gearbox etc. Realistically changing an engine or gearbox should be so long its not worth it unless doing a 24hr race or possibly even have these as unable to repair. The only thing that really should be fixeable is front aero but also rear wings shouldnt get damaged unless you have a big shunt, a light tap from behind should not effect the rear wing but only possibly rear diffuser and body which shouldnt be fixable in a short time. Side body shouldnt make much difference if damaged lightly but maybe they should just be able to replace front wings in the sort of time it takes in the real series.

Other body repairs should be maybe partially fixeable with good old fashioned race tape, the main damage that Id like to see would be panel rubs that cause punctures. I have never got a puncture in AC yet and this is the most common damage form any car contact.
Title: Re: AC News
Post by: Wally on June 27, 2016, 08:04:08 AM
A couple of interesting points from the latest live stream:

Better "movement" of other cars in MP.

New info about server settings when loading (will try to put it in UI before joining) also it's visible in pits menu.
Title: Re: AC News
Post by: grat on June 27, 2016, 09:24:16 AM
A couple of interesting points from the latest live stream:

Better "movement" of other cars in MP.

New info about server settings when loading (will try to put it in UI before joining) also it's visible in pits menu.
And possibly drive through penalties for false starts ;)
Title: Re: AC News
Post by: AJ on June 27, 2016, 02:55:15 PM
You should be able to manually set repair time.

It's pointless getting repairs in anything less than a full length race.

That is kind of what I suggested to have it as a server setting for repair time per item, such as front wing suspensions engine gearbox etc. Realistically changing an engine or gearbox should be so long its not worth it unless doing a 24hr race or possibly even have these as unable to repair. The only thing that really should be fixeable is front aero but also rear wings shouldnt get damaged unless you have a big shunt, a light tap from behind should not effect the rear wing but only possibly rear diffuser and body which shouldnt be fixable in a short time. Side body shouldnt make much difference if damaged lightly but maybe they should just be able to replace front wings in the sort of time it takes in the real series.

Other body repairs should be maybe partially fixeable with good old fashioned race tape, the main damage that Id like to see would be panel rubs that cause punctures. I have never got a puncture in AC yet and this is the most common damage form any car contact.
Maybe this has been mentioned before but I think it should be possible to set how long refueling and tyre changes take server side also for the purposes of more faithfully recreating various racing series.
Title: Re: AC News
Post by: marty on June 27, 2016, 06:03:34 PM
A couple of interesting points from the latest live stream:

Better "movement" of other cars in MP.

New info about server settings when loading (will try to put it in UI before joining) also it's visible in pits menu.
And possibly drive through penalties for false starts ;)

The funny thing still is having the ability to have a jump start really doesnt change anything for me, I also dont think anyone has had a false start since we have had the option without a big brain fart or not having the plp lights working.

I dont care that this has been added but I really didnt see it as as big a deal as people made it out to be, for me race starts arent even that big a deal and if people think that losing 3 tenths off the line in a race is such a big deal they must be pretty darn consistent for that to be their biggest issue in any race length. Having drive throughs added will be a good thing but as in the league for some reason its preferred to get a time penalty then a drive through it really wont effect us. PLP had this a while ago but was scraped as it may effect peoples races, I dont agree as its better for people to server a penalty in the race if possible then them being involved in battles that arent actually for position in the end results.

Also a time penalty in most cases means very little, if the end result is just season points then losing a spot or 2 in a race means much less then actually being taken out of position during the race.
Title: Re: AC News
Post by: Bruce on June 30, 2016, 12:23:04 PM
Red pack teasers...
Race Department news item. (http://www.racedepartment.com/threads/assetto-corsa-maserati-250f-red-pack-dlc-preview.123408/)
(http://www.racedepartment.com/attachments/ac-250f-jpg.141790/)

man that is looking good!
Title: Re: AC News
Post by: Phil.8 on June 30, 2016, 12:42:39 PM
That looks cool
Title: Re: AC News
Post by: Bacchulum on June 30, 2016, 03:24:47 PM
Beat me to it Bruce, I just saw that. ;D ;D ;D
Title: Re: AC News
Post by: Gratulin on June 30, 2016, 03:31:26 PM
I think we have next season car for Thursdays. Not even a rip @Marty ;D
Title: Re: AC News
Post by: marty on June 30, 2016, 05:01:11 PM
I think we have next season car for Thursdays. Not even a rip @Marty ;D

Nice but I bet my tennis season will start up again by then.  ;)

The way the weather is in Melbourne I dont think much tennis will be played though. Quite a few courts we play at may actually be getting snow atm.
Title: Re: AC News
Post by: Wally on June 30, 2016, 09:09:54 PM
Noice.
Title: Re: AC News
Post by: Rolz on July 01, 2016, 08:28:53 PM
New Ferrari and track in Red Pack... so it seems...  ;D

[youtube]abxfqqtHI2o[/youtube]
Title: Re: AC News
Post by: Gratulin on July 06, 2016, 08:47:13 AM
http://www.bsimracing.com/assetto-corsa-maserati-250f-6c-screenshot-gallery/
Title: Re: AC News
Post by: Bruce on July 06, 2016, 08:55:36 AM
http://www.bsimracing.com/assetto-corsa-maserati-250f-6c-screenshot-gallery/
Quote
"The best part of beauty is that which no picture can express."
Francis Bacon.

Okay, so Francis didn't now of these when he propounded that statement!    8)

(he is correct about the mechanicals)
Title: Re: AC News
Post by: marty on July 11, 2016, 06:57:44 PM
The new DLC and 1.7 update looks to be quite promising, no more Wally lights will be needed so sorry Wally but your app may have helped fire them up in that direction.

There will be drive through penalties available too, and I think I heard Stefano say this will be accessible by apps so PLP for example should be able to send people in for a drive through. The 2015 Ferrari F1 has some interesting systems being simulated and is very in detailed in all these with MGU-K MGU-H, battery recovery, energy usage and turbo generation sounding all very interesting to a level I have yet to see any other sim take on. Maybe Kunos is trying to steal the F1 contract from codies, though Id rather not as AC being a more generic sim is better then a single season F1 annual update.

Maybe that is unless they were to get the official f1 license but then add this into AC or AC2 as an expansion with annual car and track updates. Marco did say that Porsche was not their biggest deal and so the official F1 license is probably the only other thing I could imagine being bigger. ;)
Title: Re: AC News
Post by: Wally on July 11, 2016, 08:29:33 PM
The new DLC and 1.7 update looks to be quite promising, no more Wally lights will be needed so sorry Wally but your app may have helped fire them up in that direction.
My apps are just stop-gap measures. If we no longer need them, that's a good thing! The only reason to keep them is if the penalty for a jump start, say, ends up being something stupid. But we can only see what 1.7 brings and then work with it.
Title: Re: AC News
Post by: slideways on July 15, 2016, 08:47:13 AM
You can tell the Red Pack is out now....Gone from 900 servers I have content for down to only 400.... ::)
Title: Re: AC News
Post by: Rolz on July 15, 2016, 08:57:41 AM
yeah I'm actually trying to update mine now :P

But I don't think I'll fire them up until neys fixes a issue in stracker... also takes a few days for various fixes come out in server versions.
So I have to update them 2-3 times in the next few weeks.
Updating the Linux servers is a bit slower for me using cli than copy paste in windows :)
Title: Re: AC News
Post by: Joe on July 15, 2016, 03:19:18 PM
Think I'll buy the red pack later. Anyone running a server?  :o

When I took my AC break mine became a Minecraft server for the kids...
Title: Re: AC News
Post by: slideways on July 15, 2016, 03:39:30 PM
Haven't been on to see if XGN is updated. Marty's are down so I'm guessing they are in the process.
Title: Re: AC News
Post by: Bacchulum on July 15, 2016, 04:15:53 PM
The 250F is good for drifting. ;)
To tell the truth, I haven't managed to take a corner without drifting it, it seems to be mandatory. ;D ;D
Title: Re: AC News
Post by: slideways on July 15, 2016, 04:27:29 PM
XGN servers are updated. Displays the server settings now as the track loads... :)
Title: Re: AC News
Post by: marty on July 15, 2016, 04:31:22 PM
yeah I'm actually trying to update mine now :P

But I don't think I'll fire them up until neys fixes a issue in stracker... also takes a few days for various fixes come out in server versions.
So I have to update them 2-3 times in the next few weeks.
Updating the Linux servers is a bit slower for me using cli than copy paste in windows :)

I just updated mine in the morning ran a couple laps offline so didnt notice the issues with stracker. Will take a look soon and see what can be done.

Haven't been on to see if XGN is updated. Marty's are down so I'm guessing they are in the process.

Mine should be up unless there was another update durng the day. But I see some people in via stracker supposedly. I think all the Marty's servers have some form of redpack content and will be for the next week at least, maybe the beginners server at least I will have go back to stock content. A bit odd that the ferrari f1 cars cant be raced with other cars but I only tested via server manager quite likely manualy edditing the entry list and server cfg can enable them.

The tuesdays practice server should be set for jump start drive through same as my AB servers. The Beginners and ABC have send to pit on jump.

One thing to test is what happens if someone jumps and hits a stationary car before the lights go green. Do they also get a penalty I wonder.

The Jap pack test server I moved to I think redbull gp, tues practice should be still the same as it was with the others a nix of the redpack cars in a few servers.
Title: Re: AC News
Post by: slideways on July 15, 2016, 04:33:45 PM
That explains it...I don't have the red pack and have servers filtered for my content.
Title: Re: AC News
Post by: marty on July 15, 2016, 04:36:01 PM
XGN servers are updated. Displays the server settings now as the track loads... :)

I would have prefered it it showed more info in the lobby even before people join but I guess that still gets the info. I only had a quick look at the server manager noticed a new threads option in server setting kept mine at default 2. Netcode should be smoother especially following others over curbs.

Anyone want anything particular on any server when I get home and make some changes.?
Title: Re: AC News
Post by: marty on July 15, 2016, 04:37:59 PM
That explains it...I don't have the red pack and have servers filtered for my content.

Which new car was not part of the redpac but free content, wasbit the big Maserati? Maybe this will stay on the beginners server but onto a stock track. Give the no DLC guys something new to play with at least.  ;)
Title: Re: AC News
Post by: slideways on July 15, 2016, 05:05:53 PM
I believe it's the Maserati Levante. If it's a grippy, brake monster it won't suit me...... ;D
Give it a go tho.. ;)

**EDIT**
It's an SUV so I'll need to grab the camping gear...... ;D ;D
Title: Re: AC News
Post by: marty on July 15, 2016, 05:43:09 PM
I did put up the mini bus on the ABCN server, also found manually editing the entry list and server config bypasses the odd licensing issue not allowing the ferrari F1 cars from being raced with other cars. The server loads and I got in so have one at Nords with all the new redpack cars I don't have time to jump on yet but may be on late tonight to run a few cars.

Supposedly stracker has some issues counting laps with current build, no idea if minorating is working as intended either but will take a proper look at those later tonight.
Title: Re: AC News
Post by: Hornbag on July 16, 2016, 09:16:46 AM
I believe it's the Maserati Levante. If it's a grippy, brake monster it won't suit me...... ;D
Give it a go tho.. ;)

**EDIT**
It's an SUV so I'll need to grab the camping gear...... ;D ;D

Yes you need 430 HP to drop the kids off at school
Title: Re: AC News
Post by: slideways on July 16, 2016, 09:38:16 AM
Nah, I've just got a really big esky..... ;) ;D
Title: Re: AC News
Post by: Bacchulum on July 16, 2016, 09:59:05 AM
I believe it's the Maserati Levante. If it's a grippy, brake monster it won't suit me...... ;D
Give it a go tho.. ;)

**EDIT**
It's an SUV so I'll need to grab the camping gear...... ;D ;D
I don't know about camping gear.
If it's the size of a 4WD but only 2WD, then you need to remove your testicles as well. :-X
 :P
Title: Re: AC News
Post by: slideways on July 16, 2016, 10:07:28 AM
Hahaha, well it wouldn't matter to me. At my age they're only there for balance..... ;D ;D
Title: Re: AC News
Post by: Rolz on July 16, 2016, 11:36:19 AM
From Steam News

Assetto Corsa v1.7 and RED PACK available!
Community Announcements - Luca
The new build of Assetto Corsa offers a sensible amount of updates and new features asked by the simracing community, with the aim to offer a plenty of new options and keep the good path of improvements seen until today from the very first release.

One of the most wanted updates, included in the build 1.7, is the introduction of jump starts, that allows the drivers to perform a false start resulting in diverse selectable penalties.

Tyre model improvements and v10
The new build also introduces improvements of the current v7 tyre model, with tyre temperatures being more sensitive to initial tyre pressures, improvements in the realigning force and more. Furthermore, as an additional proof of KUNOS commitment to realistic physics, we introduce the new tyre model v10 for some of the new RedPack cars. The new tyre model follows the handling philosophy of KUNOS and offers a very similar driving feel, but at the same time is a complete rewrite that permits us to validate much better our results with real life data, hence the jump from v7 to v10. All Assetto Corsa cars will be eventually updated to the new tyre model, in the following months.

Introducing brake temperatures for some of the RedPack cars.
Assetto Corsa now simulates brake temperatures. Following our tradition of step by step evolution, some cars from the RedPack have now brake temperature. In the following months, we will add more features like air ducts and pads and all Assetto Corsa cars will be updated with brake temperatures and their effects.

Power Unit.
MGU-K, MGU-H, ICE with variable Turbo, Batteries charging and energy deployment
Another KUNOS tradition is to update the physics engine with new features, every time we have a new car with very specific characteristics. RedPack includes the Ferrari F138 and SF15-T. The F138 features a typical KERS system that can be simulated very well by our existing hybrid simulation, as seen in the LaFerrari and McLaren P1. Nevertheless the F138 required a maximum energy deployment per lap feature, as well as a bypass button. Both features are now simulated in Assetto Corsa and this permitted also an update of the McLaren P1 that now includes a push to pass button.
On the other hand the SF15-T has the new power unit with a very complex ERS system. The system includes an MGU-K with specific charge and deploy energy values, various profiles of energy deployment, different levels of energy charging, active rear braking pressure, MGU-H for energy harvesting from the Turbo that can be directed to the batteries or to the MGU-K, and different ICE engine braking levels. It has been a very intense period of research and implementation but everything has been coded and simulated in Assetto Corsa and it is available through keys and driving buttons for all Assetto Corsa users to configure!

Physics features commands are now configurable on keyboard and controllers.
Relevant features like Traction Control, ABS, Turbo, MGU-K, MGU-H, Engine brake etc, can be configured on the gaming device, and on the keyboard.

AI improvements, multiplayer improvements
The update includes new artificial intelligence algorithms, improving overtaking manoeuvres; also, now AI drivers are much more variable in performance during a single lap and during a session.
New experimental multiplayer code (selectable from server manager) that greatly reduces bandwidth usage and improves quality. Fixed setups can now be saved and loaded.


More improvements in various other aspects of Assetto Corsa as for example, pitstop time requirements improvements and others, are described in the changelog.

Assetto Corsa REDPACK

KUNOS Simulazioni and 505 Games are proud to present the "RED PACK", the DLC package for ASSETTO CORSA that includes seven legendary Italian sports cars and Austria’s RedBull Ring circuit.
Since the birth of modern motorsports, Red has historically been the colour of choice for Italian Manufacturers & competitive teams. In keeping with that theme, the RED PACK includes some of the most wanted cars from the most iconic italian Factories, Ferrari, Lamborghini and Maserati!

The CARS:
Ferrari SF-15T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F T2 12C
Maserati GranTurismo MC GT4
Lamborghini Aventador SuperVeloce

The TRACK:
Spielberg REDBULL Ring Circuit

The Ferrari SF15-T is the first Ferrari GP car to debut for ASSETTO CORSA, it is the second car made by Ferrari since the reintroduction of turbo engines in 2014. The red single seater has been reproduced in cooperation with Ferrari.
The Ferrari F138 (originally known as the Ferrari F2013, and sometimes referred to by its project number, the Ferrari 664) is a Formula One racing car designed and built by Scuderia Ferrari for use in the 2013 Formula One season. It was driven by two-times World Champion Fernando Alonso and his team-mate Felipe Massa. The chassis was named F138 to represent the year that it would be raced in, 2013, and to mark the final season that Formula One would use V8 engines.
The Maserati 250F took part of Formula One racing between January 1954 and November 1960, when rules allowed 2.5 liter unsupercharged or 750 cc supercharged engines.
Maserati went with the former, chosing a straight six aspirated engine configuration; in 1956 it mounted a V12 engine.
With a quite roomy cockpit, Maserati 250F featured a 4 gears transmission (plus reverse) and Continental fashion pedals arrangement: clutch, throttle and brake in this order.
The Ferrari 488 GT3 is the the racing version of the latest 488 GTB, presented at the Ferrari Finali Mondiali, as replacement for the 458 Italia.This car features large side intakes to provide a better air flow to its twin-turbocharged 3.9-liter V8.
With increased power, lower weight, improved aerodynamics and innovative technologies the Lamborghini Aventador LP 750-4 Superveloce is the most pure incarnation of a Lamborghini to date: unmistakable Lamborghini super sports car DNA, dynamic superiority and exceptional driving precision.
A focus on weight reduction while incorporating innovative technologies has resulted in the most sports-oriented, fastest and most emotional series production Lamborghini ever. The weight has been further reduced by 50 kg through enhanced lightweight engineering including significant use of carbon fiber. The naturally aspirated V12 engine's power is increased to 750 hp. This results in a power-to-weight-ratio of 2,03 kg/hp. The Superveloce accelerates from 0 to 100 km/h in 2.8 seconds and powers on to reach a top speed of more than 350 km/h.
After the experience with Trofeo Series, Maserati is ready to push the GranTurismo MCs into a new challenge: the international GT4 series.
The modifications needed for GT4 homologation mainly concern the engine and aerodynamics. The car's overall technical make-up will be unchanged: the 4700cc engine, electro-actuated transmission with paddle-shift commands and a kerb weight of 1410 kg will stay. The fitting of an air scoop will reduce the car's power output to 430 bhp from its current 488 bhp while a newly-designed rear spoiler and modified diffuser will bring the car's performance into line with that of the other GT4 cars.
The RedBull Ring has been reproduced for Assetto Corsa to the highest level of detail through the use of laserscan technology.


The Circuit of RedBull Ring
Due to its complexity, it took nine months of work to reproduce the Circuit of Catalunya. Laser Scanning Technology allowed the team to recreate the most faithful version of the Spanish track available in any racing game to date.
For the first time ever in a PC racing simulation, the Circuit of Spielberg has been digitally recreated using Laser Scanning Technology. The resulting accuracy combined with the advanced physics model of Assetto Corsa offers an unprecedented driving experience blurring even more the difference between virtual racing and reality.

REDPACK DLC – List of Contents

Track
Circuit of RedBull Ring – GP / NATIONAL version

Cars
Ferrari SF15-T
Ferrari F138
Ferrari 488 GT3
Maserati 250F 6C
Maserati 250F 12C
Maserati GranTurismo GT4
Lamborghini Aventador SuperVeloce


Assetto Corsa 1.7 Changelog
- Added Red Bull Ring track (Red Pack DLC)
- Added Ferrari SF15-T (Red Pack DLC)
- Added Ferrari F138 (Red Pack DLC)
- Added Ferrari 488 GT3 (Red Pack DLC)
- Added Lamborghini Aventador SC (Red Pack DLC)
- Added Maserati GranTurismo MC GT4 (Red Pack DLC)
- Added Maserati 250F 6 cylinder (Red Pack DLC)
- Added Maserati 250F 12 cylinder (Red Pack DLC)
- Added Maserati Levante S
- Performance Delta App: Added instant velocity difference bar
- Realtime App: Added road/ambient temperatures and grip
- Fixed system messages when ABS and TC are not available
- Added loading/saving system for fixed setup sessions
- Added audio device selector on Audio App. If saved device is not there, main device will be used
- Added volume ramp function to overcome issues with logitech headphone drivers
- Added Precision slider in Photo App
- Added missing icons on replay interface
- Added QUANTITY_MULT in system/cfg/skidmarks.ini
- Fixed RX-7 Tuned turbo sound behavior
- Fixed Alfa 155 mixing route for external sounds
- Fixed Ferrari F40 low-pass filter and some events volume
- Balanced exterior volume for all the cars
- New Bmw M3 e92 external sounds
- Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
- New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
- Tyre pressure now influences temperature spread and build up
- Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
- Added daylight function on "lights" script
- Added multiple turbo analogue instruments management
- Added server hints on RaceControl screen
- Added TC, ABS, Turbo keys to controller interface (both up and down)
- now TC and ABS can be cycled back through CTRL + SHIFT
- Added Flashing lights
- Showroom: Added video editing camera controls
- Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
- Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
- Added blinking light system
- Fixed Volume App not saving bumper audio
- Added jump start
- Added penalty for "ESC to pits" during race
- Fixed some car/track combination resetting to pits at the start of HotLap sessions
- Improved remote cars movements over curbs
- AI is not making brake mistakes for cars that have ABS available
- Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
- Added graphics smoothing for rigid bodies coming from physics
- Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
- Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
- Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
- Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
- New camera view at start, showing car instead of track
- New AI algorithms for race craft
- AI drivers are now much more variable in performance during a single lap and during a session
- "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
- Tyre radius is now also a function of tyre angular velocity
- Fixed self align torque going to negative values too early
- New Tyre Model V10 for selected cars
- Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
- 3D improvements on the Nissan R34 Skyline
- 3D improvements on the Nissan 370Z Nismo
- 3D improvements on the Ferrari LaFerrari
- General bugfixes in several tracks
- New clouds textures
- Improved PPeffects
- Improved Weathers
- Fixed GUI not showing on Oculus with PP off and AA on
- Added the possibility to launch sim directly. Add section
[AUTOSPAWN]
ACTIVE=1
To race.ini then start AssettoCorsa.exe
- Added experimental Bandwidth Optimizer to acServer
Title: Re: AC News
Post by: Wally on July 16, 2016, 12:36:41 PM
Have you read this about the simulated technology in the new F1 car?

http://www.assettocorsa.net/forum/index.php?threads/the-ferrari-sf15-t-power-unit-driving-advice.34454/

Holy moley!
Title: Re: AC News
Post by: Bacchulum on July 16, 2016, 02:26:31 PM
Read through that once, now I'm up to speed. ::) :P

It's a shame I can't map those functions to my button panel (which has rotary switches).
Not that that would make a difference as I don't have the wheel visible, so I wouldn't know which mode I'm in anyway. :(
Title: Re: AC News
Post by: Phil.8 on July 16, 2016, 06:38:13 PM
Read through that once, now I'm up to speed. ::) :P

It's a shame I can't map those functions to my button panel (which has rotary switches).
Not that that would make a difference as I don't have the wheel visible, so I wouldn't know which mode I'm in anyway. :(

there is a new kunos app which shows all the info MGU stuff.
How come you cant map them to a button box ?
Title: Re: AC News
Post by: Bacchulum on July 16, 2016, 06:50:23 PM
Read through that once, now I'm up to speed. ::) :P

It's a shame I can't map those functions to my button panel (which has rotary switches).
Not that that would make a difference as I don't have the wheel visible, so I wouldn't know which mode I'm in anyway. :(

there is a new kunos app which shows all the info MGU stuff.
How come you cant map them to a button box ?
#1 reason?
I'm too stupid to do it. :-[
Title: Re: AC News
Post by: Guybrush Threepwood on July 17, 2016, 08:15:21 AM
Sounds like a good pack. I'm back from the UK on Tuesday. I may have to give the F1 cars a good going over... Having said that I haven't even got the Japanese pack yet.
Title: Re: AC News
Post by: Bruce on July 17, 2016, 08:35:59 AM
Good morning GB, so you about to leave GB, not Europe... Have a good flight.
Title: Re: AC News
Post by: Gratulin on July 17, 2016, 10:51:19 AM
Good morning GB, so you about to leave GB, not Europe... Have a good flight.
And England. Not UK  :(  8)
Title: Re: AC News
Post by: Guybrush Threepwood on July 17, 2016, 05:19:37 PM
Good morning GB, so you about to leave GB, not Europe... Have a good flight.

Hi Bruce!  Yep. I'm doing to them what they are doing to Europe - the Ausxit.  Although in my case it actually helps my economic situation ;)
Title: Re: AC News
Post by: Rolz on July 17, 2016, 06:00:08 PM
Does anyone have the sound of music going through their head when driving Redbull?  ;D
Title: Re: AC News
Post by: Wally on July 17, 2016, 07:54:57 PM
Does anyone have the sound of music going through their head when driving Redbull?  ;D
Ummmmm..... no :)
Title: Re: AC News
Post by: Rolz on July 17, 2016, 10:14:47 PM
Does anyone have the sound of music going through their head when driving Redbull?  ;D
Ummmmm..... no :)

But now u'll think about it next time you drive around there :P

♫♫♫
Title: Re: AC News
Post by: marty on July 18, 2016, 01:37:34 PM
F138 is a great little car to drive and even race last nite in a server, I havent really gone the 2015 yet still studying the manual. :)

Shame I didnt save my replay but had one epic double draft kers assisted pass out of t1 into t2 at RBR GP. I think it was Mael there that was inside trying the Rosberg defence but I already had a nice tow and full kers run up the hill so was going rather quick. I would really hope we can get a season in these cars at some point, They are easier to drive then the current older cars and you only have drs and kers to play with in this. DRS is a bit pointless as proper DRS rules arent applying so you just use it each time your in the zone but kers strategy when passing is so much fun.

You can save it all up for a section and they other guy can save his for defence or to re attack on the next straight when youve already drained yours.
Title: Re: AC News
Post by: Gratulin on July 18, 2016, 05:33:56 PM
The new F1 car has prompted interest in button boxes...funny about that!!

http://www.assettocorsa.net/forum/index.php?threads/34536/
Title: Re: AC News
Post by: slideways on July 27, 2016, 08:51:35 AM
Can't wait for this. Hope it helps my poor GPU. :)
https://twitter.com/KunosStefano/status/758015940298584064
Title: Re: AC News
Post by: Rolz on July 27, 2016, 08:57:55 AM
Can't wait for this. Hope it helps my poor GPU. :)
https://twitter.com/KunosStefano/status/758015940298584064

~30% improvement is impressive, but I would run the inbuilt benchmark before and after to see if there is a true improvement.
Title: Re: AC News
Post by: slideways on July 27, 2016, 09:07:06 AM
Any improvement will be awesome for me. I race with micro stutters with larger grids. Not AC's fault, just have a GPU that's not good enough for triples. 10 fps gain would make it seem like a new system.
Title: Re: AC News
Post by: Rolz on July 27, 2016, 09:17:00 AM
Any improvement will be awesome for me. I race with micro stutters with larger grids. Not AC's fault, just have a GPU that's not good enough for triples. 10 fps gain would make it seem like a new system.

this is where I run the in game benchmark whilst playing with the display settings... you might even be forced to kill mirrors/smoke etc completely and solely rely on helicorsa... heard some ppl do this
Title: Re: AC News
Post by: slideways on July 27, 2016, 09:29:54 AM
I don't use any bezel correction( got used to it now) and have PP turned off. No smoke and low res mirrors. Turn off most apps at race start. Need a new GPU that fits the budget. Don't normally go down the AMD path but seriously looking at the 480.
Title: Re: AC News
Post by: Wally on July 27, 2016, 12:41:42 PM
I got a 980 for $600 which is running the triples quite nicely.
Title: Re: AC News
Post by: slideways on July 27, 2016, 12:57:51 PM
New 1060 will prob be around $450 so I'm waiting on more info there before I decide... ;)
Title: Re: AC News
Post by: Wally on July 27, 2016, 01:27:22 PM
New 1060 will prob be around $450 so I'm waiting on more info there before I decide... ;)
That's a good price!
Title: Re: AC News
Post by: Joe on July 27, 2016, 03:10:28 PM
New 1060 will prob be around $450 so I'm waiting on more info there before I decide... ;)
That's a good price!

https://www.pccasegear.com/category/193_1838/graphics-cards/geforce-gtx-1060
Title: Re: AC News
Post by: Gratulin on August 24, 2016, 08:14:35 AM
From AC:

"THAT'S NOT ALL! Our Steam players can enjoy some FREE content this Friday, with Update 1.8. Featuring the Audi S1 and Sopraelevata circuit!"

ie "Monza's 10km Sopraelevata circuit"
Title: Re: AC News
Post by: slideways on August 24, 2016, 08:16:56 AM
Yup, I'm hanging out for my FPS update....oh and the free car..... :P
Title: Re: AC News
Post by: Wally on August 26, 2016, 11:02:07 PM
1.8
- New Ferrari FXXK (Tripl3 Pack DLC)
- New Ferrari 488 GTB (Tripl3 Pack DLC)
- New Praga R1 (Tripl3 Pack DLC)
- New Audi S1 (A1)
- New Monza 66 Full Course (sopraelevata)
- New Monza 66 Junior Course
- Improved reflection quality
- Improved shadow stability
- Improved graphics performance
- Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app
- Added AI traction mistakes
- AI improvements on slower reaction after an impact, for more realistic collisions
- Overlay Leaderboard now shows correct positions on the grid at race start
- Fixed Laps app showing 0 as first lap
- Fixed Race Control UI for the low resolution screens
- Wrong direction penalty gets also time penalty
- Added float clutch to SPageFilePhysics
- Fixed turbolevel digital item showing a wrong value
- Fixed various problems/timing on ghost cars
- Fixed typo on sound distance attenuation for Lotus Evora GTC/GX
- Fixed sample attack for BMW M3 e30 GrA/DTM limiters
- Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
- Fixed remote cars head movements in multiplayer and multiplayer replays
- Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes
- General improvements on V10 tyres for rolling resistance, flex, pressures and more.
- Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS
- V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra
- V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R
- V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R
- Fixed ERS power output when battery is close to 0 and MGU-H is set to battery
- Removed ERS cockpit controls for MGU-H and Recovery in McLaren P1
- Improvement in performance for collision detection and physics solver
- Fixed clouds when switching sessions
- Returning to pit during a time penalty results in a greater time penalty
- Fixed possible drive through cheat
- Fixed blurred objects not working if speed was negative
- Fixed hotlap mode: now valid laps will be correctly registered
- Removed white flag: a new message will appear the moment the race leader starts his last lap
- Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately)
- Modding: rotating object support, useful for cooling fans [ROTATING_OBJECT_0] in extra_animations (affects in-game)
- Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments and invert option for KERS input items (add INVERT=1 line)
Title: Re: AC News
Post by: slideways on August 27, 2016, 08:34:14 AM
Certainly got a big FPS improvement here. If that's all it does then I'm happy. Still need a new GPU at some stage though.
Title: Re: AC News
Post by: Bacchulum on August 27, 2016, 08:43:04 AM
Quote
New Monza 66 Full Course (sopraelevata)
;D 8) ;D 8)
Title: Re: AC News
Post by: marty on August 27, 2016, 01:15:06 PM
Quote
New Monza 66 Full Course (sopraelevata)
;D 8) ;D 8)

Its a bit of a boring track to hotlap could be fun to race just not many seem to want to race it.
Title: Re: AC News
Post by: Bacchulum on August 27, 2016, 03:50:44 PM
Fiat Abarths around there would be interesting.
Slow, but the slipstreaming battles would be awesome. ;D
Title: Re: AC News
Post by: gawaterman on August 27, 2016, 06:04:59 PM
Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
Yah ;D
Title: Re: AC News
Post by: marty on August 27, 2016, 06:49:05 PM
Fiat Abarths around there would be interesting.
Slow, but the slipstreaming battles would be awesome. ;D

Seeing I thought the lotus 49 was slow enough with 3 brake applications in neary 2 and a half minutes of driving, not sure if youd really need a slower car. The funny thing with the either of historic monza layouts is it doesnt matter how slow the car is. Most cant get around without hitting the lesbos or making it around the Parabolica. ::)
Title: Re: AC News
Post by: Guybrush Threepwood on August 27, 2016, 08:18:01 PM
That new Audi is an absolute ripper.  We should consider a season in that?
Title: Re: AC News
Post by: Wally on August 27, 2016, 11:34:44 PM
That new Audi is an absolute ripper.  We should consider a season in that?
I added it as an option to the future seasons ideas poll.
Title: Re: AC News
Post by: Bacchulum on August 28, 2016, 05:45:21 PM
Bummer. :(
Seems i got the new track but not the cars. :(
Verified my install but still can't join Marty's server that are using them. :-\
Can't find them offline either.
Title: Re: AC News
Post by: Gratulin on August 28, 2016, 06:31:34 PM
Bummer. :(
Seems i got the new track but not the cars. :(
Verified my install but still can't join Marty's server that are using them. :-\
Can't find them offline either.
You could try paying some money  8) 8)
Title: Re: AC News
Post by: Wally on August 28, 2016, 06:55:37 PM
Bummer. :(
Seems i got the new track but not the cars. :(
Verified my install but still can't join Marty's server that are using them. :-\
Can't find them offline either.
The 3 new cars are in the Triple Pack DLC - 3 Euros.
Title: Re: AC News
Post by: Bacchulum on August 28, 2016, 07:13:10 PM
Geez. ::)
If they want my money they just have to make it easier, I'll give it to them. ;)
Title: Re: AC News
Post by: Gratulin on October 15, 2016, 01:57:30 PM
http://www.bsimracing.com/assetto-corsa-porsche-dlc-pack-volume-1-available-on-october-25th/

Vol 1 Due October 25

A Season Pass will cost €15.00 and will allow you to get all the 3 Porsche DLC packs through a unique purchase, saving you 28% of the full price. The individual DLC packs will include 7 Porsche models

The Porsche models included in  Vol.1:

911 Carrera S
935 Moby Dick
918 Spyder
Cayman GT4 Clubsport
718 Cayman S
917/30
911 Carrera RSR 3.0 1974
Title: Re: AC News
Post by: Guybrush Threepwood on October 15, 2016, 02:01:35 PM
Awesome news.  Sign me up for a seasons pass!
Title: Re: AC News
Post by: Rolz on October 15, 2016, 02:04:07 PM
great news!

Wonder if the Cayman GT4 Clubsport will be in the same league of racing for the Maserati GT4
Title: Re: AC News
Post by: Bacchulum on October 15, 2016, 02:21:25 PM
Are there any mid-engine cars in there? ???
Title: Re: AC News
Post by: Rolz on October 15, 2016, 02:40:18 PM
918 Spyder is... it'll give the Ferrari La Ferrari and P1 a run in same league i think
Title: Re: AC News
Post by: Bacchulum on October 15, 2016, 03:23:03 PM
Aahh, guess I'll have to buy it then....
Title: Re: AC News
Post by: Gratulin on October 15, 2016, 03:56:50 PM
Also, Cayman is mid-engined.
Title: Re: AC News
Post by: Wally on October 20, 2016, 07:57:07 AM
A lot of sound engine fixes and tweaks are coming in 1.9

http://www.assettocorsa.net/forum/index.php?threads/fmod-official-project-v1-9.37827/
Title: Re: AC News
Post by: Wally on October 25, 2016, 06:34:57 PM
1.9
- New Porsche 991 Carrera S (Porsche Pack #1 DLC)
- New Porsche 918 Spyder (Porsche Pack #1 DLC)
- New Porsche 718 Cayman S (Porsche Pack #1 DLC)
- New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC)
- New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC)
- New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC)
- New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC)
- New Porsche Panamera G2 Turbo
- Added session time/laps on the top of the screen (laps are the leader ones)
- Now race is over when the car complete its lap and the leader has finished his last one
- Added dynamic ARB
- Fixed possible collision still active on race restart
- Added ERS recharge digital display
- Improved precision on all digital leds
- GT3 cars use tire model v10.
- Fixed TC sound distortion when triggered for the first time
- New camber grip variation formula (Thank You Nao!)
- Simplified DirectX 11 initialization
- Added official "Sparco" license to Assetto Corsa
- Added Ballast system through Ballast App (single player only)
- Added new F9 vertical layouts
- Added new driver + crew texture system
- Added new personal driver texture
- Fixed virtual mirrors rendered when not necessary
- Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine
- Improved FFB App UI, so label is readable by VR users
- Added multiplayer splits
- Added Time Table leaderboard mode: this includes realtime splits and delta
- Added Fmod optimizations
- Added Anti-Wrecker protection
- Fixed AI "flapping" DRS in traffic
- Improved autoshifter
- Improved laptimes board by adding splits and tyre compound
- Fixed backfire animation freezing after session change
- Fixed leaderboard history in multiplayer
- Added voting spam protection
- horizon locked view removed from Bumper camera
- Delta App reviewed
- Fixed possible flickering in case of engine stall
- Added backfire animation to Zonda R
- python new functions and members
- getCarTyreCompound(carid)
- Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation
- Fmod updated to 1.08.12
- Updated SDK for modders
- Removed reverb snapshot in the Fmod project
- General audio engine code cleaning and bug fixing
- Vastly improved Fmod resource usage
- Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks
- Fixed listener priority for cars in pits. They don't steal the priority anymore
- Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement
- Overall volume balance
- 7.1 surround should now work as expected (on all platforms)
- Fixed audio initialization pop when the session starts
- Stereo imaging now works as expected
- Fixed ambience sound affected by reverb zones
- Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine
- Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)
- Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)
- Reworked surfaces audio curves
- Reworked skids logic
- Fixed skids positional sound
- New exterior skids sound
- Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)
- Reworked code management for traction control and limiter events
- Tweaked wind and limiter sound emitter position in dashboard camera
- Audio compressor on engine_ext event now works as expected when many cars are involved
- Surfaces, crashes and skids are now properly audible in chase and track cameras
- Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)
- Fixed load/coast smooth for AIs and multiplayer
- Fixed transmission smooth and pitch for multiplayer opponents
- Engine volume setting is now related to the player/focused car
- When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available)
- Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks"
- Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc...
- New dirt sound effects
- New brake squeal for some "old" cars
- Added audio fade when track camera changes
- Added [VERSION] section in audio.ini
- Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI
- Slightly modified gear grind sound
- Fixed wrong listener position for track and car cameras in some situations
- added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang
- added templates for Porche Vol. 1 cars
- fixed excessive brake light brightness on Ford Mustang
- minor graphics fixes on Triple Pack cars
- [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE]
- [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918]
Title: Re: AC News
Post by: Mael on October 25, 2016, 07:30:49 PM
Quote
Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)

Might need to invest in a new sound system  ;D
Title: Re: AC News
Post by: insomniac on October 25, 2016, 08:07:08 PM
can't find the dlc yet....
Title: Re: AC News
Post by: Rolz on October 25, 2016, 08:14:49 PM
few more hours to go before it's available...
Title: Re: AC News
Post by: insomniac on October 25, 2016, 10:01:53 PM
few more hours to go before it's available...

haha going off fb posts about 6!
Title: Re: AC News
Post by: Phil.8 on October 25, 2016, 10:23:23 PM
http://store.steampowered.com/app/526060/
Title: Re: AC News
Post by: rooshooter on October 26, 2016, 11:25:15 AM
Anybody else have no sound on Porsche 962 ? >:(
Title: Re: AC News
Post by: rooshooter on October 26, 2016, 11:43:55 AM
Anybody else have no sound on Porsche 962 ? >:(
Plus, I am also getting a PC freeze when trying to use 962, need to restart my PC, to fix. :'(
Title: Re: AC News
Post by: Rolz on October 26, 2016, 11:45:57 AM
I had AV false positives come up when downloading, had to set exclusions in download folder then re-verify files to fix my AC start issues.
Title: Re: AC News
Post by: rooshooter on October 26, 2016, 12:43:08 PM
Anybody else have no sound on Porsche 962 ? >:(
Plus, I am also getting a PC freeze when trying to use 962, need to restart my PC, to fix. :'(
Disregard this post(senior moment) 962 was not in 1.9 update but was a mod I had downloaded previously.
Title: Re: AC News
Post by: AJ on October 26, 2016, 01:47:31 PM
Someone mentioned that AC had been taking ages to load lately. Maybe it's just me but that seems to have gone away in the new version!
Title: Re: AC News
Post by: marty on October 26, 2016, 02:30:26 PM
Someone mentioned that AC had been taking ages to load lately. Maybe it's just me but that seems to have gone away in the new version!

For me this has been pretty much the same for a long time, I didnt notice it get slower last build and also havent noticed it get any faster in 1.9. I did disable the intro video so maybe thats whats slowing it down for some and its not realpy anything I need to see once let alone every time.

Ive had a run with a few of the new cars at Nords tourist. I will try get a lap in with all of them there to get an idea of the cars pace. Will need Wally to do his ideal pressure magic but for testing at Nords I dont really change much just drop some fuel and adjust pressures after 1 lap.
Title: Re: AC News
Post by: Wally on October 26, 2016, 03:11:59 PM
Someone mentioned that AC had been taking ages to load lately. Maybe it's just me but that seems to have gone away in the new version!

For me this has been pretty much the same for a long time, I didnt notice it get slower last build and also havent noticed it get any faster in 1.9. I did disable the intro video so maybe thats whats slowing it down for some and its not realpy anything I need to see once let alone every time.

Ive had a run with a few of the new cars at Nords tourist. I will try get a lap in with all of them there to get an idea of the cars pace. Will need Wally to do his ideal pressure magic but for testing at Nords I dont really change much just drop some fuel and adjust pressures after 1 lap.
I'll probably do that Thursday night. I have a little program I run to collect the data, surprise, surprise.
Title: Re: AC News
Post by: Phil.8 on October 26, 2016, 07:21:03 PM
I am getting no servers in the server list, anyone else getting that ?
Title: Re: AC News
Post by: rooshooter on October 26, 2016, 07:25:00 PM
I am getting no servers in the server list, anyone else getting that ?
Me also!
Title: Re: AC News
Post by: Rolz on October 26, 2016, 07:40:25 PM
the web base ac server checker is also coming up empty...
Title: Re: AC News
Post by: Bacchulum on October 26, 2016, 07:48:34 PM
Not me.
I was on Marty's server this arvo in the 917/30 beast. ;D

BUT...

gettin' nothing now. :(
Title: Re: AC News
Post by: grat on October 26, 2016, 07:51:19 PM
no servers for me either...
Title: Re: AC News
Post by: grat on October 26, 2016, 07:54:17 PM
We are not alone: http://www.assettocorsa.net/forum/index.php?threads/no-servers-are-showing.38083/
Title: Re: AC News
Post by: Rolz on October 26, 2016, 10:10:39 PM
looks like its back :)
Title: Re: AC News
Post by: marty on October 26, 2016, 10:22:51 PM
We are not alone: http://www.assettocorsa.net/forum/index.php?threads/no-servers-are-showing.38083/

Was there a game update again today, I will update servers now anyway just in case as I just started up AC and none of my servers were up. The server itself was still running fine so it doesn't seem to be an issue with amazon but they were attacked pretty hard in the US the other day with a big DDOS attack.
Title: Re: AC News
Post by: grat on October 26, 2016, 10:28:11 PM
I do not think so. Surely there was a small update early this morning (sounds stuff) but I did not hear of any further update.
Title: Re: AC News
Post by: Joe on October 26, 2016, 10:30:00 PM
Probably just due to the kunos server being down yhe server app would stop?
Title: Re: AC News
Post by: marty on October 26, 2016, 10:31:38 PM
I did do an update of the server closed it all down and rebooted and they are all back up now, maybe when the kunos server went down then servers just needed to be restarted once it was back to show up in the lobby again.
Title: Re: AC News
Post by: Rolz on October 26, 2016, 11:07:12 PM
was apparently a route issue to their DC
Title: Re: AC News
Post by: Gratulin on October 26, 2016, 11:27:00 PM
was apparently a route issue to their DC
Was their DC running a census?
Title: Re: AC News
Post by: Guybrush Threepwood on October 27, 2016, 09:35:18 PM
Is it just me or are most of the Porsche's boring to drive? Apart from the LeMans looking thing, the Moby dick and the 918, they seemed a little ho-hum to me...  Maybe I'm just getting irritable in my old age.
Title: Re: AC News
Post by: Gratulin on October 27, 2016, 09:40:09 PM
Is it just me or are most of the Porsche's boring to drive? Apart from the LeMans looking thing, the Moby dick and the 918, they seemed a little ho-hum to me...  Maybe I'm just getting irritable in my old age.
try the carrera at magione...
Title: Re: AC News
Post by: Bacchulum on October 27, 2016, 09:47:28 PM
Is it just me or are most of the Porsche's boring to drive? Apart from the LeMans looking thing, the Moby dick and the 918, they seemed a little ho-hum to me...  Maybe I'm just getting irritable in my old age.
I don't know what you mean. ???
Apart from the "LeMons looking thing" (I presume is the 917/30 Can-Am Spyder), I haven't driven any of them. :P
Title: Re: AC News
Post by: grat on October 27, 2016, 10:07:48 PM
Is it just me or are most of the Porsche's boring to drive? Apart from the LeMans looking thing, the Moby dick and the 918, they seemed a little ho-hum to me...  Maybe I'm just getting irritable in my old age.
I have only tried a few of them---mainly the older ones. I agree they are not "fun" to drive. But they seem to have some peculiar trait that might make for a challenge to drive them right (mainly the two downforcey cars) or for very clean drives that might be good for racing (the old race 911-shaped car). But yeah... not very fun or particularly lively...

PS: you're getting a Turing test before next race ;)
Title: Re: AC News
Post by: Bacchulum on October 27, 2016, 10:11:20 PM
"Not very lively"? :o
1400bhp on 1973 crossply tyres?
I don't believe you've tried them all. ;) 8)
Title: Re: AC News
Post by: grat on October 27, 2016, 10:41:09 PM
As I said: yes. I did not try them all---nor I tried any of them much. By "not very lively" I was not referring to their ability to throw you against any available wall at corner exit. On the opposite, I was referring to their unwillingness to turn in and comply to your desire for a fast change of direction. So... yes,... they change direction very fast when you do not wish them to. But they kind of don't want to do it when you don't. BUT!!! being racecars I imagine it is also a matter of setup and driving style, so I might be very wrong.
Title: Re: AC News
Post by: Freezer on October 27, 2016, 11:58:41 PM
Just downloaded and had a quick drive of each.
For me they are pretty good and true to life ( or what I would expect)
The RSR is my pick, being old school, pretty balanced but that typical porsche pendulum effect.
The 917/30 is ridiculously fast but doesn't turn so well (as you may expect from the era ).
918 - typically efficient, fast modern hyper car that would probably run well against some of the Ferrari's.
Also liked the whale tale.  Fast.  But more controllable than the 917.

Re the unwillingness to turn, I personally think that's a common thread in most AC cars that you always need to tune up via setups!

NOTE:  If you buy via AC web site there is the option to purchase all 3 Packs (in advance) for $15 US, so basically getting one free.
Title: Re: AC News
Post by: marty on October 28, 2016, 01:01:22 AM
As I said: yes. I did not try them all---nor I tried any of them much. By "not very lively" I was not referring to their ability to throw you against any available wall at corner exit. On the opposite, I was referring to their unwillingness to turn in and comply to your desire for a fast change of direction. So... yes,... they change direction very fast when you do not wish them to. But they kind of don't want to do it when you don't. BUT!!! being racecars I imagine it is also a matter of setup and driving style, so I might be very wrong.

Ive given them all a good run mostly at Nords my favourite test track, I cant say any of them are boring. You cant expect any of them to handle like modern GT or open wheel cars. The only real modern race car is the carrera GT4 and this is underpowered and over tyred but not to the same extent as the MX5 cup car. The others are either road cars 911 carrera s and 718 cayman s. The 918 is just a nuts hypercar and its way more lively then the p1 and laferrari but seems pretty close between the 3 of them.

The 911 RSR is a proper old school race car and I think an awesome car, the Moby Dick is a very old fairly crazy at 100% boost race car with not much grip. The 917 spyder is pretty mental at full boost and around nords is a proper handful, both it and Moby arent exactly perfect cars for Nords but its fun to get such a car around that place.

Personally I think this is the best pack so far, though for f1 fans the redpack may be more their thing. Drive any of them around the ring and if you think they are boring then Id like to know what sort of cars youd prefer. If its OW then its no surprise as non of these are high aero cars or extremely light. I have only ever driven an old 911 turbo and this was on the streets so cant exactly compare to any Porsche on track but the cars all have their own character and are very solid inclusions to the game.
Title: Re: AC News
Post by: Guybrush Threepwood on October 28, 2016, 06:17:56 AM
You could skate around Nords and get a thrill.   Doing 10 laps in the 911 Carrera S around somewhere like Spa and it's a bit of a grind.

I just find that the newer Porsche road cars lack personality.   Probably to be expected - my old man had a Porsche Boxter S and I always felt that was very bland to drive.   I just think Porsche make theirs cars very "safe" these days - underpowered with loads of rear grip.  Even compared to the Beamers they feel a bit docile to me.
Title: Re: AC News
Post by: Wally on October 28, 2016, 07:48:25 AM
The 911 and the 7xx (718?) are pretty bland, but a bit more fun if you can get them out sideways a bit with the TC off. The 918 was fun too, very fast and balanced. There's a lot of tech simulated in that car, so it might take a while to learn how to get the most out of it.
Title: Re: AC News
Post by: Phil.8 on October 28, 2016, 10:18:42 AM
only problem I have is they are Porsche, i have no interest in Porsche and would never own one, The race ones look a bit more interesting.

They handle weird, I remember asking Jim Richards During a Targa Tassie what do Porsche feel like to drive and he said understeer, tons of understeer to prevent fish tailing due to rear engine weight
Title: Re: AC News
Post by: Bacchulum on October 28, 2016, 10:39:18 AM
That's why I'm only interested in the mid-engine Porsches. ;)
Title: Re: AC News
Post by: Wally on October 28, 2016, 10:48:09 AM
Interesting, Phil.
Title: Re: AC News
Post by: AJ on October 28, 2016, 11:45:09 AM
I'm a massive Porsche fan boy. Have been ever since I saw the black 911s in the movie Condorman when I was a kid. Every time I see a black 911 the theme music from the movie starts playing in my head  ;D
Title: Re: AC News
Post by: Joe on October 28, 2016, 11:46:17 AM
I'm a massive Porsche fan boy. Have been ever since I saw the black 911s in the movie Condorman when I was a kid. Every time I see a black 911 the theme music from the movie starts playing in my head  ;D

Never heard of it. Googled it and out 2 years before I was born  ::)
Title: Re: AC News
Post by: AJ on October 28, 2016, 12:36:03 PM
I was only 2 when it came out but I didn't see it until I was about 7 or 8 I think  ;D
Title: Re: AC News
Post by: humper on October 28, 2016, 03:30:10 PM
only problem I have is they are Porsche, i have no interest in Porsche and would never own one, The race ones look a bit more interesting.

They handle weird, I remember asking Jim Richards During a Targa Tassie what do Porsche feel like to drive and he said understeer, tons of understeer to prevent fish tailing due to rear engine weight

Oh dear, I'm not a 911 guy either but I think you may have missed the point. You certainly missed that quirk of mind bending acceleration. They are able to use mental amounts of power which would have most other cars going up in a cloud of tire smoke. A Porsche chassis is very good at generating grip.

This may help you with the want. Should probably start watching at about 9 minutes in.
[youtube]https://www.youtube.com/watch?v=-hTLk1rU_ZI[/youtube]

https://www.youtube.com/watch?v=-hTLk1rU_ZI

Jim may also have been talking down the car so people could appreciate its not all about the car.
Weissach rear axles have vastly improved many negative aspects of the rear end from 80's on I think. 
Title: Re: AC News
Post by: Bacchulum on October 28, 2016, 05:30:51 PM
If rear engine was the way to go, all super, hyper & race cars would be rear engine.
They're not, they're mid engine. ;)
Title: Re: AC News
Post by: Guybrush Threepwood on October 30, 2016, 04:18:11 PM
Actually I've changed my mind about a couple of these cars.  Maybe it was just my spiking pedal or low track temps at the time but had a run in a couple of the Porsche's again and I quite like them with their rear end getting loose.
Title: Re: AC News
Post by: Wally on October 30, 2016, 05:45:27 PM
Actually I've changed my mind about a couple of these cars.  Maybe it was just my spiking pedal or low track temps at the time but had a run in a couple of the Porsche's again and I quite like them with their rear end getting loose.
Yeah, I enjoy a lot of them with TC off. The newer cars lose traction very predictably and recoverably which feels great.
Title: Re: AC News
Post by: Bruce on November 03, 2016, 07:51:08 PM
interesting timing for an update, on our race night!
Title: Re: AC News
Post by: Bruce on November 03, 2016, 07:52:24 PM
at least it isn't too large!
Title: Re: AC News
Post by: Wally on November 03, 2016, 09:29:47 PM

1.9.3
- Improved DX11 initialization
- Fixed same samples volume going crazy during update
- Tweaked compressor parameters for external view, now it kicks in more relaxed
- Corrected electronics behaviour and street tyres typo on Porsche 911 Carrera S 991.2
- Added new section to video.ini to force refresh rate (only works in fullscreen mode):
ex:
[REFRESH]
VALUE=50
Title: Re: AC News
Post by: Bruce on November 04, 2016, 02:15:36 PM

1.9.3
- Improved DX11 initialization
...
- Added new section to video.ini to force refresh rate (only works in fullscreen mode):
ex:
[REFRESH]
VALUE=50

So how does one take advantage of these 2 changes?
Title: Re: AC News
Post by: marty on November 22, 2016, 10:37:35 PM
1.10
- New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC)
- New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC)
- New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC)
- New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC)
- New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC)
- New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC)
- New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC)
- New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC)
- New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC)
- New Porsche Cayenne Turbo S (free bonus car)
- Improved Porsche 911 Carrera S electronics
- Improved Porsche 918 Spyder electronics
- V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta)
- V10 street tyres performance improvements
- V10 tyres for McLaren F1 GTR
- V10 tyres for Mercedes C9
- Improved Porsche 917/30 physics with more accurate data from homologation papers.
- Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link
- Added vertical wing ("fin") simulation in Porsche 917/30
- VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings)
- Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET
- Fixed CX_MULT only using the last value in the INI for every compound
- Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side
- Fixed some too low turbo volumes
- Improved FXX K downshift sound
- Added electronics tab in the car setup
- Fixed ERS energy deployment wasn't resetting in Hotlap mode
- Body work has now some flexibility when colliding with ground
- Improved tyre load formula
- Fixed Lock Controls penalty when player is AFK during race start
- Added brake pressure setup options for all cars
- Added vertical wings ("Fins") simulation
- Added Energy deployment limit from a single front MGU
- Added majorly IMO tyres temperature to shared memory
- Fixed Porsche Panamera wrong alignment setup options
- Fixed Lamborghini Miura long pitstop refueling time
- Fixed Lamborghini Countach S1 long pitstop refueling time
- Fixed rear damping ratio in Car Engineer app
- Fixed Autoshifter shifting too early in race start
- python new functions and members
- getTrackLength()
- Fixed Default ABS/TC and current ABS/TC level not being synchronized
- Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini :
[EXPLOSION]
TEMPERATURE=350
- Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini
- Enabled camera shake and g-force movements for OculusVR

https://www.youtube.com/watch?v=7crXWlXhMSw
Title: Re: AC News
Post by: grat on November 22, 2016, 11:17:38 PM
The break pressure thingy worries me a bit. How is it going to work? Is it something you can easily setup in real street cars?
Title: Re: AC News
Post by: Wally on November 22, 2016, 11:22:23 PM
Much goodness!
'Added electronics tab in the car setup' - interesting...

I think the brake pressure is to compensate for different sim pedals, where some people complain the brakes always lock up too easily. I hope it doesn't mean you have to fiddle around with it too much for each car.
Title: Re: AC News
Post by: marty on November 22, 2016, 11:27:41 PM
The break pressure thingy worries me a bit. How is it going to work? Is it something you can easily setup in real street cars?

Its kind of a thing many other sims have to compensate for pedals and peoples lack of feel. It is kind of a fake aid and can be dialed in almost as a form of ABS making max pressure just at the point of lockup so giving a bit more travel to the brake. In the end though I dont think it will make that much difference and people still need to find the brake limit. You can avoid lockups with this but likely also reduce brake performance.

The current season cars will show how much of an aid this is but i dont think I will really bother adjusting it as I dont in the other games that have the option.
Title: Re: AC News
Post by: Wally on November 23, 2016, 07:37:32 AM
Such a diversity of Porsches is good to see. I'll be interested to try the LMP1 car(s). Apparently visibility on a single monitor is really bad because of the cockpit design. Choosing cars for seasons is going to get harder and harder with this much choice.
Title: Re: AC News
Post by: Bruce on November 23, 2016, 08:03:41 AM
Na! The Cobra is always there :D
Title: Re: AC News
Post by: Wally on November 23, 2016, 08:11:36 AM
Cool, ABS and TC is now a car setup option.
Title: Re: AC News
Post by: Freezer on November 23, 2016, 02:43:46 PM
Just did a few laps in the new Porsche pack cars.

962 c Long and Short - now there's a new season for me.... great cars!
Alternatively, the 718 RS 60 has vastly less power but can be drifted and moves around a lot so plenty of fun there.
The 919 Hybrid,  ridiculous cornering ability.  You do Au Rouge at full throttle, and just drive it above what you think you can do.
911 GT1 - similar to 962 but requires a bit more to hang on to it.

Just keeps getting better . . :)
Title: Re: AC News
Post by: AJ on November 23, 2016, 03:08:20 PM
I cannot wait until tonight when I can have a go on the 962  :D
Title: Re: AC News
Post by: gawaterman on November 23, 2016, 04:58:27 PM
The break pressure thingy, where is this adjusted?
Title: Re: AC News
Post by: Bacchulum on November 23, 2016, 05:01:55 PM
In the car setup. ;)
Title: Re: AC News
Post by: gawaterman on November 23, 2016, 05:39:36 PM
OK, see that now in some cars but now seem to have lost brake bias adjustment
Looks like this is car dependent,some cars have the power adjustment, others have bias adjustment, some have both
Title: Re: AC News
Post by: Bruce on November 24, 2016, 01:08:15 PM
OK, see that now in some cars but now seem to have lost brake bias adjustment
Looks like this is car dependent,some cars have the power adjustment, others have bias adjustment, some have both
arhhggg another thing to adjust, or not :)
Title: Re: AC News
Post by: Bacchulum on November 24, 2016, 01:40:50 PM
If the server could control turbo boost pressure the C9 & 962 Long-Tail could be compatible. :-\
Title: Re: AC News
Post by: AJ on November 24, 2016, 03:56:47 PM
If the server could control turbo boost pressure the C9 & 962 Long-Tail could be compatible. :-\

That really should be in the setups also  :-\
Title: Re: AC News
Post by: Bacchulum on November 24, 2016, 04:46:09 PM
It is in the setup now, under 'Electronics'.
So I guess you could do a 'fixed' setup, with only that fixed. ???
Title: Re: AC News
Post by: AJ on November 24, 2016, 05:38:34 PM
Oh I didn't realise - I think the only car I looked at the Electronics tab was a naturally asperated one. Cool :)
Title: Re: AC News
Post by: Wally on December 21, 2016, 08:10:57 AM
I bonded a couple of interesting changes.


1.11.0 Changelog
- New Porsche 919 Hybrid 2016 LeMans configuration (Porsche Pack 3)
- New Porsche 908 Lang Heck (Long Tail) (Porsche Pack 3)
- New Porsche 917 K (Porsche Pack 3)
- New Porsche 911 R (991) (Porsche Pack 3)
- New Porsche 911 GT3 Cup 2017 (Porsche Pack 3)
- New Porsche 911 GT3 R 2016 (Porsche Pack 3)
- New Porsche 911 Turbo S (991) (Porsche Pack 3)
- New Porsche Macan Turbo (free bonus)
- New Championship gameplay. Create your own championship, select cars, tracks, laps, points, rules and compete against the AI.
- Fixed wing damage model on Nissan GTR
- Shared Memory :
- Fixed kersCharge and kersInput for ERS system
- Added system/cfg/messages.ini to filter system messages out
- Added Print function in Time Table (export in Documents\Assetto Corsa\out)
- Fixed Setup Electronic tab issue on ABS level for cars featuring no TC
- Reviewed damage curve + repair times
- New formula for effective radius calculation
- Pitstop is possible also in Practice session
- Fixed Confirm button in Pitstop screen to work without any requested operation
- Fixed UI resetting AI level at start
- Corrected front wheel 3D placement for Lotus Evora S and Step 2
- Pitstop animation disabled for VR users
- New V10 tyres and updated physics and inertias for all GT3 cars
- New V10 tyres and updated physics and inertias for all GT2 cars plus Glickenhaus P4/5C and Evora GX and GTC
- Updated V10 tyres and updated physics and inertias for Hypercars (LaFerrari, 599XX, FxxK, P1, Aventador SV, Huayra, Zonda R), more experimentation
- Updated V10 tyres and updated physics and inertias for Ford GT40
- Corrected Porsche 917/30 inertia values
- Corrected Porsche 917/30 ackermann and front bump steer suspension
- Corrected aero downforce and drag values for Porsche 962 Short Tail
- Corrected drag values for Porsche 962 Long Tail
- Porsche 962C Long Tail now has passive wastegate pressure map that permits user controlled overboost as a % of a turbo boost map. 0-9 keys
- F4 key sets camera on the player car
- Added Delete function on Setup screen
- Added electronic controller cltr_wastegate[X].ini to control wastegate levels on turbos
- Fixed potential track cut on Nordschleife Endurance and Cup layouts
- Fixed AI steer "snaps" when near track lateral limits
Title: Re: AC News
Post by: rooshooter on December 21, 2016, 08:58:13 AM
On the plus side AI is greatly improved with 15 cars able to negotiate Longford 67 without imploding.
On the negative side "front end float" and wander has increased greatly on some cars Porsche 917k for example
anybody else notice this? This was with default setup.
Title: Re: AC News
Post by: Wally on December 21, 2016, 09:20:25 AM
On the plus side AI is greatly improved with 15 cars able to negotiate Longford 67 without imploding.
On the negative side "front end float" and wander has increased greatly on some cars Porsche 917k for example
anybody else notice this? This was with default setup.
This what KS's Aristotelis said:


Quote
IMHO, the cars feel more agile, move around more, bounce a bit more, need more inputs to go where you want them (subtle though) while still maintaining stability. Sometimes, at least for me, you feel some very special moments.
For example, for very short wheelbase cars with very small inertia, it can happen that the car will go sideway on brake/turn in, and you can keep it on that angle by just countersteering while still braking. It's like a go-kart. You don't have to let go the brakes and go on the gas, you find a balance between countersteering and just modulating the braking and the car stays on that almost "wild" angle. Very go kart feeling, very cool, but you lose a lot of time.
Other example, now you can go over low kerbs and you can feel the car getting more nervous. It's not that "snap" feeling you had before that you knew something was about to go bad in the physics. You feel somehow the tyres vibrating and the body bouncing and you know you must stay very alert but still maintain control.
Finally, another thing I like, is how small inertia, especially mid engined cars rotate mid turn, especially when you go on gas. It's not a slide rotation, you don't really feel the tyres slide, like drifting, it's a proper low inertia rotation, completely different feel. At the same time, it keeps a good stability. When you lose it, it's more nervous than before and makes you waste more time. On some cars you need proper fast hands reaction, especially on re-aligning.
Last but not least, some good 180°-360° spins can happen in a more natural way. We always had this feeling that something was "slowing" a spin at around 90°. We believe this is gone now, except when you have specific aerodynamic features that might provoke it, like vertical fins.

Keep in mind, all of this is subtle, some people might not feel it, some people might think I'm hyping, some people might think the opposite... those are just my personal impressions. Most devs and beta testers seem to agree with me, but the placebo is strong amongst us :p :D
Title: Re: AC News
Post by: Bacchulum on December 21, 2016, 09:26:27 AM
Aahh, so they've implemented 'placebo', nice. ;)
Title: Re: AC News
Post by: rooshooter on December 21, 2016, 10:07:36 AM
Aahh, so they've implemented 'placebo', nice. ;)
I will be more specific the 917k with default setup is uncontrollable !!
Title: Re: AC News
Post by: rooshooter on December 21, 2016, 10:30:27 AM
Aahh, so they've implemented 'placebo', nice. ;)
I will be more specific the 917k with default setup is uncontrollable !!
Ignore what I have posted, I had spent an hour driving a 67 Stingray and jumped into the 917k, the Porsche requires HEAPS less steering
input and just threw me. :-\
Title: Re: AC News
Post by: Bacchulum on December 21, 2016, 10:58:46 AM
Sure that's not the placebo kicking in. ;) :P
Title: Re: AC News
Post by: Wally on December 21, 2016, 11:29:17 AM
I just had a go in the 917k and found it quite driveable.
I just quickly jumped in all the new Porsches and did a couple of laps. I quite enjoyed the Porsche 911 GT3 Cup 2017 - a Carrera Cup type car, a nice little racer.
Title: Re: AC News
Post by: Mael on December 22, 2016, 12:06:32 AM
The  Porsche 919 Hybrid 2016 is ridicules. Even I can do a sub 6 minute Ring :)  Expect Marty to do 4 minutes laps.
Title: Re: AC News
Post by: Wally on January 01, 2017, 02:14:32 PM
From http://console.assettocorsa.net/assetto-corsa-end-year-blog/ (http://console.assettocorsa.net/assetto-corsa-end-year-blog/)


Quote
Let’s talk about tracks, shall we? The operations and logistics needed to bring the Mazda Laguna Seca Raceway in Assetto Corsa needed more time than supposed, and while we confirm you will finally put your wheels on this iconic track within half 2017, we’ll keep you busy with a new – surprising – circuit, created from scratch and designed to meet your requests.

In fact, since the “ideal” circuit doesn’t exist in the real world, we created it. Do you like city tracks? Drift layouts? Endurance courses? Then you will get all of them, with a new circuit, that will be available as free bonus content, in 4 different configurations, ideally placed in Scotland and created in partnership with Nvidia and Sparco. This track will allow you to enjoy each car included in Assetto Corsa, from the very little and quiet Abarth 595 to the racing cars designed for endurance racing, to the GT cars you are enjoying so much. We’ll unveil more details very soon, our aim is to release it within the Q1 2017.

It’s time also for some new free bonus cars, like the Mazda 787B, the Miata NA, the new Maserati Quattroporte and the new Audi TT.  Then, we’ll be back with a new awesome “British Pack” that will bring you the latest line-up from McLaren, Lotus and maybe, something more. After that, we’ll welcome you again in our beautiful Italy, the Country of Alfa Romeo, Maserati and the Ferrari. Yes, the Ferrari: As you might know, in 2017 we will celebrate 70 years of the most iconic automotive Brand, and we’ll do it in our style, with seven of the most iconic and famous models created in Maranello. You can already start to think about your favourite ones, because you will have the chance to vote for it!
Title: Re: AC News
Post by: Bacchulum on January 01, 2017, 02:24:23 PM
... a new awesome “British Pack” that will bring you the latest line-up from McLaren, Lotus and maybe, something more....
Hopefully "something more" is an old McLaren M8E Can-Am. ;)
Title: Re: AC News
Post by: AJ on January 01, 2017, 03:22:24 PM
Also Marco posted this on his personal Facebook page...

https://www.facebook.com/photo.php?fbid=10207947324154926&set=a.1238838305045.34354.1651916137&type=3&theater
Title: Re: AC News
Post by: Joe on January 21, 2017, 07:53:00 AM
Wonder what this will mean for the game:
http://www.virtualr.net/kunos-simulazioni-bought-digital-bros
Title: Re: AC News
Post by: Bruce on January 21, 2017, 08:17:17 AM
Hmmm, being AC's current publisher, maybe just continue on, but ready "demand", possibly up the rate of development.
Title: Re: AC News
Post by: Joe on January 21, 2017, 09:32:05 AM
yeah the publisher for the console version. can only hope it means more money going into AC and more updates.
Title: Re: AC News
Post by: Wally on January 21, 2017, 09:56:39 AM
Hopefully. I hope it means a little more "game polish" being put into the game, to tidy up some of the rough edges. But what it means for Stefano and Aris I'm not so sure.  Stefano won't be playing second fiddle to anyone. Maybe they'll be out of there with their 4m Euros to start a new project.
Title: Re: AC News
Post by: Guybrush Threepwood on January 21, 2017, 11:36:17 AM
AC may have just lost the passion behind it.

[youtube]EKu7TYWNxqA[/youtube]
Title: Re: AC News
Post by: Wally on January 21, 2017, 12:04:26 PM
Marco Massarutto said:

 Ok, let's clarify this before it becomes the bigger flame of the year.
 
 By today, Kunos Simulazioni is part of Digital Bros Family, and me and Stefano by today are shareholders of Digital Bros. That's it. We are still the founders of Kunos, we are still IN, also keeping our respective positions and responsabilities, with just few exceptions: the budget we'll manage by now doesn't come anymore from our personal profits, but from Digital Bros, our bigger AC fan. Keeping the same policy, strategies, DNA, development team, goals. So, if this news would not been made public, you couldn't realize that something is changed, because - by a gamer/simracer point of view - nothing is going to change.
 
 The reason why this news comes like a bombshell is because Digital Bros is a listed company, therefore this kind of operation must a) kept confidential until the negotiation is over, b) go public when is done. That's it.
 
 For whom are afraid that today a piece of their simracing world has gone, let me remind them that Digital Bros has published - under its label 505Games - the console version of Assetto Corsa, and it doesn't seem to me that AC on PS4/XB1 is an arcade game: definetely it isn't. Therefore, before to scream in any direction that "Kunos has been bought, The World is Over", please sit down, breath and think. Because the only news you should be interested is that by today, we have more resources, time and power to do our job, even better than before.
 
 So: think easier, live better, stay strong. The Future is Bright.
 
 Have a nice weekend
Title: Re: AC News
Post by: grat on January 21, 2017, 02:14:47 PM
The way I see it: this was obviously coming, but it does not mean much for now.

Why coming? Because Marco and Stefano do not have the pockets to take the risk associated with a company growing at this rate. So they needed to sell at least part of it and cash something away. They seem to have got a decent deal: they got paid 4m, of which probably something like 2m are in shares of the father company. They will be minority holders of DB, but with perhaps enough power to keep an eye on Kunos. Of course I am sure the contract demands that they remain in their current positions for at least a pair of years. After which, they might progressively dismiss their position in DB and get on with their life if they want.

Why it does not change much for now? For the next 2 years or so, it is very unlikely that anything in the management at Kunos will change at all---either persons or ideas. If Db is making this investment, of course is because they agreed with Stefano and Marco on at least a rough plan of what to do with the new capital available. Most likely, the easiest way to get an immediate return for DB is to make a new game in the same genre, BUT (and this is an important but) it might be an AC2 or a console game. This we can't know, but surely does not depend on the acquisition---even Stefano spoke openly about the fact that they needed to think of something creating some more conspicuous returns soon, and a game might have been the case. BUT there is also a completely different possibility: Kunos might specialize in the simulators for car companies and racing teams, which has been one of the big money-making field for them in these years. In this case, they might just wish to release an AC2 taking some experience out of that business, to keep their visibility up. Again: I do not see any of this to be a consequence of the acquisition.

What about after 2 years or so? Well, that is a completely different question. But we couldn't expect Kunos to grow like their were and remain an independent small all-in-house developer. Could we? You need some capital from somewhere.
Title: Re: AC News
Post by: Bacchulum on January 21, 2017, 02:35:21 PM
All I want to know is....

Does this mean they can afford rain now?

 8) 8)
Title: Re: AC News
Post by: marty on January 21, 2017, 03:49:19 PM
All I want to know is....

Does this mean they can afford rain now?

 8) 8)

If there is an AC2 Im sure they will buy lots of rain, maybe do a full 180 and have it as a night and rain only sim. They will spend the money for the rains and extra light sources so they will want to use it everywhere lol.

Then you will see the forums spammed by the good weather simmers demanding dry sunny tracks.
Title: Re: AC News
Post by: Bacchulum on January 21, 2017, 03:53:52 PM
LOL
Title: Re: AC News
Post by: Guybrush Threepwood on January 21, 2017, 05:24:22 PM
I've seen it all before.

Small company sells to bigger company.  Bigger company wants money - after all they shelled out a fortune for an overvalued small company.  Bigger company forces it's new acquisition to make money quickly.

There is no way a company like Digital Bros. will allow the kind of development time frames that Kunos/AC has had previously.

It could be a good thing though as it might mean a game that is targeted at a wider audience and includes some of the niceties we'd all like.  But if they are looking at AC2 or a major overhaul of the physics, or something that isn't going to have an immediate selling point, then I doubt we will see the same level of detail we have up until now.

Maybe.
Title: Re: AC News
Post by: Bacchulum on January 21, 2017, 06:06:31 PM
I can't see the physics changing overly much.
After all, that's what you pay for with AC, that's what it's renowned for. 8)

It might be a slash and burn profit decision, but I think pCars or rFactor would be more suited to that.
Title: Re: AC News
Post by: AJ on January 21, 2017, 08:09:20 PM
Noting the argument Lord Kunos had recently with Fredrik Sorlie over some basic questions about tyre physics, I can't see him letting these guys push him around on anything  ;D
Title: Re: AC News
Post by: Phil.8 on January 21, 2017, 10:16:49 PM
yeah that is pretty messed up , lord Kunos is going power crazy or his money lust has made him delusional or something, sorta worried about AC and wish there was an alternative, that was more polished,  cause sorta losing interest in AC ,all we get is new cars, which i wouldn't have driven 80% of and the odd track.

I read somewhere assetto corsa is what you get when you surround yourself with yes men who agree to everything you say and I agree
Title: Re: AC News
Post by: Gratulin on January 22, 2017, 04:49:09 PM
yeah that is pretty messed up , lord Kunos is going power crazy or his money lust has made him delusional or something, sorta worried about AC and wish there was an alternative, that was more polished,  cause sorta losing interest in AC ,all we get is new cars, which i wouldn't have driven 80% of and the odd track.

I read somewhere assetto corsa is what you get when you surround yourself with yes men who agree to everything you say and I agree
Yes Phil...
Title: Re: AC News
Post by: rooshooter on January 22, 2017, 04:53:45 PM
yeah that is pretty messed up , lord Kunos is going power crazy or his money lust has made him delusional or something, sorta worried about AC and wish there was an alternative, that was more polished,  cause sorta losing interest in AC ,all we get is new cars, which i wouldn't have driven 80% of and the odd track.

I read somewhere assetto corsa is what you get when you surround yourself with yes men who agree to everything you say and I agree
Yes Phil...
Yes Phil
Title: Re: AC News
Post by: Bruce on January 23, 2017, 07:59:08 AM
hahaha, we are very like minded!  ;D
Title: Re: AC News
Post by: Phil.8 on January 23, 2017, 09:31:08 AM
Don t stop, I see why lord Kunos likes it, very satisfying and empowering :) 
Title: Re: AC News
Post by: grat on January 23, 2017, 09:34:35 AM
@Phil: I completely agree Stefano showed again and again that he lacks any sort of diplomatic skills and only seems to be able to deal with "yes men." That said, I think you are a hit harsh with the game development. In general, albeit with a bad character, Kunos has been responding to most requests and criticisms. I do not care much about porsches (though the old racing cars are really nice). But judging by the reactions, it seems a lot of people wanted them a lot, so I perfectly understand Kunos focusing on that. I'd love more tracks, but their marketing strategy did (might change) not seem to support the kind of revenues they'd need to increase the rhythm at which they produce them. And yes, there are a few things online racers like us would like to see, but then again you can't sell a product at these mass-selling prices and target it to what is no doubt a niche market.

As for the money crazy: I find it absolutely normal that a 40 years old man who has been working on a small-capital new venture for what? 7 years? decides to cash  the fruit of their work. I do not know how you guys do, but I can't say I work for passion alone, so why should I expect anybody else to do so?
Title: Re: AC News
Post by: Bird on January 23, 2017, 04:00:55 PM
What's crazy is that they gave away 100% for 4.5mil.  That seems under-priced.  Also weird to sell out 100%.

Otherwise, it maybe for the better if Stefano isn't involved in direct customer relations - he has managed to mess it up a couple of times. 
Also remember nkp (a lot of us do, right?).  How he left the whole thing after the negative feedback, only came back for a few fixes a half year or so later.  He's not cut out for this, I'd say.

But he's a brilliant sim developer.
Title: Re: AC News
Post by: Wally on January 23, 2017, 04:16:18 PM
I agree. A bright guy, but no people skills. Keep him in the back room coding!
Title: Re: AC News
Post by: Bacchulum on January 29, 2017, 10:54:54 PM
http://wtf1.co.uk/assetto-corsa-mixed-reality-looks-damn-awesome/ (http://wtf1.co.uk/assetto-corsa-mixed-reality-looks-damn-awesome/)
 ;)
Title: Re: AC News
Post by: Guybrush Threepwood on May 06, 2017, 07:14:54 AM
There hasn't been much news on AC for a while.  Have they said much other than a console update?
Title: Re: AC News
Post by: grat on May 06, 2017, 07:45:56 AM
Not really:

Title: Re: AC News
Post by: AJ on May 06, 2017, 09:42:27 PM
I kinda remember that they had previously announced another track prior to the Laguna Seca announcement, but I really can't for the life of me remember what it was. They also, a long time before that, mentioned that Spa 1967 was going to happen at some point...
Title: Re: AC News
Post by: marty on May 06, 2017, 11:42:08 PM
I kinda remember that they had previously announced another track prior to the Laguna Seca announcement, but I really can't for the life of me remember what it was. They also, a long time before that, mentioned that Spa 1967 was going to happen at some point...

Marco said Spa 67 wasnt likely to happen even with the track having been laser scanned with the time machine. Mostly because it would take 6 months and not likely be worth the effort in the end as its not a great track for modern cars so likely not used my many. It likely wont make up costs if in a DLC and they can do 2 other tracks in the same amount of time. I think the next track will be British as there is laser scan data for all available and has been used by many other games. Stefano had said his favourite track is oulton park, Marco's favorite is Suzuka. Suzuka is supposedly too expensive to license but Oulton park has been used even in Automobilista who tend to bypass official licenses so it is likely very cheap if not free.
Title: Re: AC News
Post by: Bacchulum on May 13, 2017, 02:47:57 AM
Introducing "Ready To Race", our all-new DLC for Assetto Corsa, available for PC Steam on May 18, then in the near future on PlayStation 4 and Xbox One. "Ready To Race" includes ten new cars from AUDI, Lotus, McLaren, Maserati and Toyota, providing the "most wanted" models ready to race!
Our all new RTR DLC provides a great variety of models that mix technology, power, history and design from Italy, Germany, Great Britain and Japan, resulting in a package designed to meet all your wishes!
CARS INCLUDED
* Audi R8 LMS 2016
* Audi R18 e-tron quattro
* Audi TT Cup 2016
* Audi TT RS (VLN)
* Lotus 3-Eleven
* Maserati MC12 GT1
* McLaren 570S
* McLaren P1 GTR
* Toyota Celica ST185 Turbo
* Toyota TS040 Hybrid
May 18th also sees the launch of Update v 1.14 on Steam. Check out just some of the changes you can expect below...
* Added wind algorithm
* Added AI Aggression selection
* More AI differences within a single lap to generate more battles
* Added AI wing setup variations
* New AI algorithms for understeer detection and downshifting
* Improved Downshift Protection
* Updated Steam statistic reader to synchronize steam achievement
Stay tuned over the coming days for more info on these truly incredibly cars and our next major Steam update.
Title: Re: AC News
Post by: Wally on May 13, 2017, 08:33:30 AM
Noice.
Title: Re: AC News
Post by: Bacchulum on May 13, 2017, 11:42:02 AM
(https://scontent-syd2-1.xx.fbcdn.net/v/t31.0-8/18422556_1915154351844207_921257994105642754_o.jpg?oh=a6cc813498d699fb1f80e2965288b092&oe=59B508B3)
Title: Re: AC News
Post by: AJ on May 13, 2017, 12:13:59 PM
I know they're from different years to the 919, but I really hope the R18 and TS040 are comparable to be able to be raced together. Just in time for 24 Hours of Le Mans too...
Title: Re: AC News
Post by: Bacchulum on May 13, 2017, 01:14:30 PM
Read my mind AJ. ;)
Title: Re: AC News
Post by: Wally on May 13, 2017, 01:38:07 PM
Just in time for season 18  8)
Title: Re: AC News
Post by: marty on May 13, 2017, 06:55:37 PM
I know they're from different years to the 919, but I really hope the R18 and TS040 are comparable to be able to be raced together. Just in time for 24 Hours of Le Mans too...

R18 and TS040 will be from either 2014 or 2015 seasons and the 919 we have are 2015 and 2016 so lets hope the other 2 are both 2015. However I ran the 919's at Nords and there was no much between the 2015 and 2016 cars there so looks like we should have a nice grid for the WEC season kicked off with a possible Enduro at Spa.  ;)
Title: Re: AC News
Post by: AJ on May 13, 2017, 07:47:05 PM
I know they're from different years to the 919, but I really hope the R18 and TS040 are comparable to be able to be raced together. Just in time for 24 Hours of Le Mans too...

R18 and TS040 will be from either 2014 or 2015 seasons and the 919 we have are 2015 and 2016 so lets hope the other 2 are both 2015. However I ran the 919's at Nords and there was no much between the 2015 and 2016 cars there so looks like we should have a nice grid for the WEC season kicked off with a possible Enduro at Spa.  ;)

I was fairly certain I saw that the R18 and TS040 for AC were 2014 season versions, but I could be wrong. Either way, like you say, they may very well be close enough that it doesn't matter.
Title: Re: AC News
Post by: marty on May 13, 2017, 08:44:43 PM
I know they're from different years to the 919, but I really hope the R18 and TS040 are comparable to be able to be raced together. Just in time for 24 Hours of Le Mans too...

R18 and TS040 will be from either 2014 or 2015 seasons and the 919 we have are 2015 and 2016 so lets hope the other 2 are both 2015. However I ran the 919's at Nords and there was no much between the 2015 and 2016 cars there so looks like we should have a nice grid for the WEC season kicked off with a possible Enduro at Spa.  ;)

I was fairly certain I saw that the R18 and TS040 for AC were 2014 season versions, but I could be wrong. Either way, like you say, they may very well be close enough that it doesn't matter.

Both those cars had some evolution into the 2015 season but I don't know how much it will effect actual performance.

Quote
The 2015 Toyota TS040 Hybrid is closely based on last year's winning version, but has been updated to comply with the latest tweaks to the regulations. A new crash structure meant redesigning the front end, the aerodynamics package has been thoroughly revised, the suspension reconfigured and extra weight has been cut. All told, Toyota says it redesigned 80 percent of the parts on board.

Quote
2015-spec R18 e-tron quattro[edit]
In comparison to the 2014 car the 2015 R18 e-tron quattro's aerodynamics have been significantly improved and the turbocharged 4.0L V6 diesel engine now produces more power while using less fuel. The flywheel accumulator system's capacity has been increased from 500KJ to 700KJ as the 2015 Audi's energy output per round has been increased from 2MJ to 4MJ. Changes also include a significant increase of the hybrid system's power output.
Title: Re: AC News
Post by: Wally on May 17, 2017, 01:43:11 PM
Wind will be interesting in 1.14. Wind blows from a certain direction (with a little variation in speed and direction), and it affects downforce. High downforce cars will feel the effect more dramatically. I'll experiment with a little wind in the Lotus 98T fun run.
Title: Re: AC News
Post by: grat on May 17, 2017, 09:51:07 PM
From Stefano on the forum:

Just wrote this on Banned Department, I thought it should be here too:

"y'all should be pleased to know that BOP via restrictors and ballast in online and championship mode (single race will come soon) will be available in tomorrow's update."

I guess Marty (for testing) and Wally (for calculations and implementation) will have lots of fun :)
Title: Re: AC News
Post by: Phil.8 on May 17, 2017, 09:57:08 PM
this sounds handy for Thursdays nights,  dont like ballast, hope restrictors work
Title: Re: AC News
Post by: Wally on May 17, 2017, 10:36:54 PM
It should be a much better option for balancing different cars by restrictor, which won't affect handling as much as ballast. It will be more useful for balancing cars rather than slowing down aliens. But yes, a very handy feature to have.
Title: Re: AC News
Post by: Bruce on May 18, 2017, 08:32:43 AM
"most wanted" = popular ≠ good.

where are all those great cars from GT Legends etc?  :'(
Title: Re: AC News
Post by: marty on May 18, 2017, 10:04:53 AM
Available: 19 May
This game will unlock in approximately 16 hours
 
ABOUT THIS CONTENT

Introducing "Ready To Race", our all-new DLC for Assetto Corsa, available for PC Steam on May 18. "Ready To Race" includes 10 new cars from AUDI, Lotus, McLaren, Maserati and Toyota, providing the "most wanted" models ready to race!
Our all new RTR DLC provides a great variety of models that mix technology, power, history and design from Italy, Germany, Great Britain and Japan, resulting in a package designed to meet all your wishes!

CARS INCLUDED
* Audi R8 LMS 2016
* Audi R18 e-tron quattro
* Audi TT Cup 2016
* Audi TT RS (VLN)
* Lotus 3-Eleven
* Maserati MC12 GT1
* McLaren 570S
* McLaren P1 GTR
* Toyota Celica ST185 Turbo
* Toyota TS040 Hybrid

Audi R8 LMS 2016
The new Audi R8 LMS, now featuring even more race car technology, is following in the footsteps of its successful predecessor.
Audi fans were already able to marvel at the new GT3 sports car from Neckarsulm in full action in 2015, for instance in the 24-hour race at the Nurburgring, where the Audi Sport Team WRT celebrated overall victory with the new R8 LMS. At the 12-hour race at Sepang the Audi R8 LMS took a one-two-three win. The 2016 season also began successfully: An overall victory in the Dubai 24 Hours and a class win in the classic Daytona 24 Hours.

******

Audi R18 e-tron quattro
The concept behind the Audi R18 e-tron quattro is unprecedented in LMP sport, and its realization a pioneering achievement. In the first development step, the engineers from Audi Sport and their partners investigated a wide variety of solutions. These included a parallel hybrid, where both drive systems propel the rear wheels. After weighing up considerations such as traction, handling characteristics, packaging and weight distribution, they ultimately decided to separate the drive systems by axle – the combustion engine drives the rear wheels permanently, and the electric drive propels the front wheels on demand.

On the R18 e-tron quattro, part of the braking energy benefits the motor generator unit (MGU) that is located at the front axle. Their two permanently excited synchronous machines convert the recovered energy into direct current through power electronics. This current drives a flywheel energy storage system positioned on the left inside the cockpit.

When the speed exceeds 120 km/h, the energy is called up from the storage system again. Converted back into alternating current by the power electronics, it then supplies the MGU’s two electric motors. These jointly feed more than 160 kW to the front wheels via single-stage planetary gears; the central control unit keeps the revs and torque in line with the conditions prevailing at the rear wheels. The racing car temporarily becomes a quattro with four driven wheels.

******

Audi TT Cup 2016
For the Audi Sport TT Cup, the German manufacturer has developed a visually as well as technologically attractive sports car for racing, the Audi TT cup.
The body shell of the Audi TT racing version consists of aluminum and carbon fiber. This ensures that the Audi TT cup that tips the scales at 1,125 kilograms is a lightweight and extremely agile car.

The Audi TT cup car uses the 2.0 TFSI from the Audi TTS. The four-cylinder engine delivers 228kW (310hp) in the production model and accelerates the TTS from 0 to 100km/h in 4.7 seconds. By means of a so-called Push-to-pass function, the drivers can briefly boost the engine's output by 22kW (30hp) for overtaking maneuvers by pushing a button on the steering wheel. A blue lamp in the windshield indicates the boost activation. LEDs in the rear side windows show how many times the driver can still use the additional power. The number of available boosts is defined by the regulations.

Power is transmitted to the front wheels via a direct-shift dual-clutch transmission. The six-speed S tronic, which has been specifically tuned for use in racing, is operated by shift paddles on the steering wheel. Accordingly, the Audi TT cup only has two pedals, used for acceleration and braking.

******

Audi TT RS (VLN)
Audi TT RS (VLN) has been developed in order to respond to the high demand by customers wishing to use the TT and other vehicles of the brand in motorsport.
It's based on a five-cylinder TFSI engine and features racing-specific new developments in the areas of the body, suspension and aerodynamics.

******

Lotus 3-Eleven
Designed as an uncompromised manifestation of the Lotus spirit, the new car is focused on providing an undiluted driving experience and underlines the company’s ability to deliver legendary handling and blistering speed.

Working on the concept of less is more, and keeping close to Lotus’ track roots, the dramatic new vehicle features an all-new lightweight body, with an open cockpit design and a revised V6 supercharged engine developing 460hp.

Two variations of the Lotus 3-Eleven are available: Road and Race; both delivering an impressive combination of high performance, agility and precision. Based on the Road version, the Race includes a much more aggressive aero kit, a sequential gearbox and an FIA approved driver’s seat with a six-point harness.

Assetto Corsa simulates the Race version. With a dry weight of below 900kg (Race version), the 3-Eleven offers an enviable power to weight ratio, in excess of 500hp per tonne, and is capable of sprinting from 0-60 mph in less than 3.0 seconds before reaching a maximum speed of 290km/h for the Race version and 280 km/h for the Road version.

******

Maserati MC12 GT1
The Maserati MC12 entered production in 2004 as base for the racing variant to compete in the GT Championship. In fact, one requirement for participation in the GT Championship was the production of at least 25 road cars; so 25 cars were produced in 2004 and another 25 in 2005.

The car was based on the Enzo Ferrari chassis and gearbox, mounting a variant of the Ferrari Dino V12 engine.

The racing results of the racing version were magnificent. The Maserati MC12 GT1 team managed to end second and third in the debut race, winning the next round's race. The second year Maserati won the Manufacturers' Cup with a great point gap, and continued to compete at great level during the next years. It participated in 94 races, winning 40 of them.

******

McLaren 570S
Like every McLaren, the performance of the 570S Coupé is breathtaking. It combines, as its name suggests, a power output of 562bhp with lightweight construction to give a class leading power-to-weight ratio of 434PS per ton. The 570S accelerates from 0 to 100km/h in 3.2 seconds, while 200km/h is reached in just 9.5 seconds with the pace not letting up till the car reaches a top speed of 328km/h.

The McLaren design team has created a shape of beauty highlighted by details such as the rear flying buttresses that increase downforce as well as adding grace, and complex door tendons that direct additional air to cool the mid-mounted V8 engine.

The Sports Series features an evolution of the 3.8-litre V8 twin turbo engine, named M838TE, with 30 percent of components bespoke to the new model. Engineered by McLaren, it produces 562bhp at 7,400 rpm, and 600Nm of torque at 5,000-6,500 rpm. Power is delivered through a seven-speed SSG transmission, and transferred to the road through the rear wheels. This power is brought under control with standard-fit carbon ceramic brakes.

The unique carbon fiber MonoCell II chassis has been newly designed with more of a focus on day-to-day usability, offering improved ingress and egress from the cabin. It is incredibly strong and stiff yet weighs less than 80kg, offering optimum levels of protection. This lightweight structure, and the use of aluminum body panels, contributes to a dry weight of as low as 1,313kg, almost 150kg lighter than its closest competitor.

******

McLaren P1 GTR
Based on the McLaren P1™ road car, the track-focused McLaren P1™ GTR design concept further optimizes the aerodynamically efficient \"shrink-wrapped\" body shape in order to offer maximum performance, superior handling characteristics and optimized driver engagement on track. A host of changes have been made, and the car has been thoroughly re-engineered from the ground up to ensure the McLaren P1™ GTR achieves its target of being the ultimate drivers' car on track.

The front track of the McLaren P1™ GTR design concept has been widened by 80mm over the McLaren P1™, and is coupled with a more aggressive GT-style front splitter. Reprofiled low-temperature radiator ducts seamlessly flow into the leading edge of the aggressively flared front wheel arches, while the bodywork is \"shrink-wrapped\" around the carbon fiber MonoCage chassis behind the front wheels, cleaning the flow of air along the car's flanks.

The profile of the McLaren P1™ GTR design concept remains as dramatic as ever, hunkered down on to the race-prepared suspension with a fixed ride height, lower than the standard car. The snorkel air intake, inspired by the design of the original McLaren F1, is still present within the roof structure of the carbon fiber MonoCage chassis.

At the rear, a large, twin-element wing is mounted on dramatic carbon fiber pylons which extend around the rear of the bodywork. This fixed-height wing is fitted with a hydraulically operated Drag Reduction System (DRS) to boost acceleration performance, and has been honed to provide increased levels of downforce compared to the road car, working with the active aerodynamic flaps located ahead of the front wheels.

The road legal McLaren P1™ stows the rear wing within the bodywork, but with the fixed height wing, and therefore no pistons or moving mechanical parts, the bodywork of the McLaren P1™ GTR design concept behind the engine bay is now a smooth, flowing surface, feeding clean air below the wing and over the back of the car.

Below the rear wing sits the exposed, centrally mounted exhaust, which is an all new design, developed exclusively for the McLaren P1™ GTR. Made from inconel and titanium alloy, the system maximises the aural characteristic of the higher output 3.8-litre twin turbo V8 engine to maintain, and further emphasise, the McLaren sound. The design of the exhaust has also changed, with a straight cut twin-pipe setup now used in place of the single-exit exhaust.

******

Toyota Celica ST185 Turbo
The Toyota Celica ST185 is Toyota's most successful rally car, as it won the WRC Driver's Championship in 1992, and the WRC Manufacturer's and Driver's Championships in 1993 and 1994.

In order to meet the Group A competition's homologation requirements, 5,000 GT-Four RC production versions of the Celica were manufactured, starting from September 1989.

This car made its debut on the Monte Carlo Rally, the opening round of the 1992 World Rally Championship series, but it was not successful until half of the season.

******

Toyota TS040 Hybrid
Thanks to the 480hp exerted by electric motors on the four-wheel drive, in addition to the 520hp produced by its 3.7-liter petrol engine, the TS040 HYBRID expresses a maximum power of 1.000hp and represents the ultimate expression of Hybrid technology applied to the world racing.

The transition to a hybrid four-wheel drive Toyota sees the return to a philosophy that since 2007 has been part of the development of hybrid technology applied to racing, when the Supra HV-R-wheel drive was the first hybrid to win a competition endurance, the 24 Hours of Tokachi.

The new unit TOYOTA HYBRID Racing has been specifically developed according to the new technical regulations specified by the WEC, particularly frugal. It requires a 25% reduction in fuel consumption compared to 2013, with savings achieved through interventions on the engine, aerodynamic efficiency and driving dynamics.
Title: Re: AC News
Post by: rooshooter on May 18, 2017, 11:31:57 AM
"most wanted" = popular ≠ good.

where are all those great cars from GT Legends etc?  :'(
Lotus Elan instead of  3 Eleven would be good.
Title: Re: AC News
Post by: diehard on May 18, 2017, 11:33:14 AM
Wish they would release Laguna Seca allready seems like they have been working on it for a long time.
Title: Re: AC News
Post by: marty on May 18, 2017, 11:50:31 AM
Wish they would release Laguna Seca allready seems like they have been working on it for a long time.

Supposedly had an issue with the license and work hasnt actually started on it.
Title: Re: AC News
Post by: AJ on May 18, 2017, 12:49:49 PM
It should be a much better option for balancing different cars by restrictor, which won't affect handling as much as ballast. It will be more useful for balancing cars rather than slowing down aliens. But yes, a very handy feature to have.

Agreed. I just hope it is something that can be adjusted on the fly if necessary (as in without restarting the server...). Either way, great addition.
Title: Re: AC News
Post by: Wally on May 18, 2017, 01:00:44 PM
It should be a much better option for balancing different cars by restrictor, which won't affect handling as much as ballast. It will be more useful for balancing cars rather than slowing down aliens. But yes, a very handy feature to have.

Agreed. I just hope it is something that can be adjusted on the fly if necessary (as in without restarting the server...). Either way, great addition.
I'm sure there will be an admin command as there is for ballast.
Title: Re: AC News
Post by: Wally on May 18, 2017, 09:56:16 PM
Change Log - important things to me highlighted.

1.14
 - New autosaved replay options and UI added to launcher main theme
 - Handicap (ballast & restrictor) options in custom championship mode
 - New Audi TT Cup
 - New Audi TT RS (VLN)
 - New Audi R8 GT3 2016
 - New Audi R18 LMP1 2014
 - New Lotus 3-Eleven (race)
 - New McLaren 570S
 - New McLaren P1 GTR
 - New Maserati MC12 GT1
 - New Toyota Celica ST185 Group A
 - Mandatory pitstop window is now related to pit entry timing (replacing old system)
 - Pitstop animation enabled with oculus or STAY_IN_CAR enabled (system/cfg/pitstop.ini)
 - Added Position set digital script
 - Added ballast and restrictor option offline for championships and multiplayer. Work in Progress for offline quick race and race weekend UI
 - Added wind algorithm
 - If controller is keyboard then Pitstop app is replaced by mouse pitstop
 - Mouse pitstop with Mouse Steering enabled is now working correctly
 - Tweaked backfire flash flames in many cars
 - Realtime app: qualify/practice colors are based on leaderboard position, race color on current position
 - Added DIGITAL_PANEL script to display current position and P2P on car's external panels (Audi TT Cup)
 - Added FUEL_PERC script to show fuel quantity as percentage (McLaren 570S)
 - Fixed broken UI interaction due to session switching when pitstop was not finished
 - Fixed rare automatic pitstop activation at car spawning in the pit
 - Fixed deadzone for gamepads
 - Fixed Tyre App thermal value for exploded tyres
 - Minimum for automatic reset tyre on track is now 2
 - Fixed flag rendering in VR with PP off (again, hopefully for real this time)
 - Fixed Achievements from unlocking when car is blackflagged
 - Pitstop app: new tyre pressure can only differ from the current one by 4psi (because of minimal height rule)
 - Added Push To Pass system (Audi TT Cup), P2P amount depends on grid position, enabled in Practice and Race sessions only
 - Added physics option for different fuel weight/density
 - Adjusted Lotus 98T tyre wear
 - Fixed old pitstop UI from allowing more fuel when setup is fixed
 - Added Black Flag description
 - Added Online time of day multiplier (x1 to x10)
 - Added track animated starting lights
 - Added blink feature to RPM SERIES script (updated all relevant cars)
 - Added acServerManager 1.14.0
 - Added Time multiplier
 - Added Wind
 - Added Restrictor (BoP)
 - Fixed BoP server message to client
 - Fixed bug on client fixed setup 2nd reloading
 - Added resolution string on splash screen
 - Added "safe mode" initialization when first DX11 init fails, it will try again with desktop resolution and AA/Fullscreen off
 - Added AI Aggression selection
 - More AI differences within a single lap to generate more battles
 - Added AI wing setup variations
 - Added new Random camera mode algorithm
 - Fixed driver model visibility bug in Random camera mode
 - Removed AI slowdown hack for cars with spool differentials
 - Improved Downshift Protection algorithm
 - Fixed AI giving away green light by flooring gas 500ms in advance
 - New AI algorithms for understeer detection and downshifting
 - Fixed Car Engineering app sometimes reporting wrong total and sprung weights
 - Added Fuel x Time on Setup Fuel tab and pitapp (optional section in car.ini [FUEL_EXT] KG_PER_LITER=value)
 - Added best splits at the end of the race on leaderboard timetable
 - Tweaked leaderboard to show player name/position even if that player has disconnected
 - Updated Steam statistic reader to synchronize steam achievement
 - Added "virtual desktops" functionality to in-game GUI (cyclable through ctrl+u key combination)
 - Fixed session synchronization issue when session switches while a new player is joining
 - AI is now using kers
 - Fixed Nissan Skyline R34 having downshift protection when it should not
 - Added "variation" slider for AI. It will randomize the AI level in the range selected.
 - Fixed Nissan GT3 texture map on lod B
 - Added player's nation flag support (not valid flag will be rendered as AC logo)
 - Added new Driver Label GUI (customizable in \system\cfg\name_displayer.ini)
 - Added nation flags on leaderboard GUI
 - Tweaked opponents list to include nationality
 - Update special events to include nationality
 - Added Mandatory Pit warning message at the start of the race
 - Added minisectors to overlay leaderboard and performance delta app, this can be disabled through [Documents]/Assetto Corsa/cfg/gameplay.ini
 - Some template updates to existing content
 - Porsche 911 RSR 2017 template added
 - Templates added for Lotus 3-Eleven, Audi TT Cup, Audi TT VLN, McLaren 570S, Mclaren P1 GTR, Toyota Celica ST185, Maserati MC12 GT1
 - Minor graphical updates on the Porsche 911 GT3 Cup and Lotus Exige V6 Cup
 - Digital display script tweaks across the board
 - Fixed a bug on Nissan GTR GT3 LOD B
 - Minor livery fix on Glickenhoue SGC003
 - Python new functions:
 getWindSpeed
 getWindDirection
 getDriverNationCode(CAR_ID)
 getCarSkin(CAR_ID)


Added "virtual desktops" functionality to in-game GUI (cyclable through ctrl+u key combination)
[/color]This means you can cycle through presets of different app combinations, e.g. different apps for race vs practice sessions.[/color]
Title: Re: AC News
Post by: Phil.8 on May 19, 2017, 09:38:52 AM
apart from lotus and a rally car, which seems odd for a track sim,  the rest are boring as usual and not sure I will even buy. Assetto is not making the sorta cars I like :(
Title: Re: AC News
Post by: Wally on May 19, 2017, 10:02:51 AM
The new cars are a good mix of LMP1 monsters, purebred race cars and some supercars. I don't mind that at all. The rally car is a little odd, without dirt/gravel to drive on.
Title: Re: AC News
Post by: gawaterman on May 19, 2017, 12:58:58 PM
The rally car is a little odd, without dirt/gravel to drive on.
There are plenty of downloadable dirt tracks( just did a few laps on Blackwood Rallycross) but strangely no option of rally tyres, only slicks.
Title: Re: AC News
Post by: Wally on May 19, 2017, 06:30:40 PM
Here's an explanation of the push2pass feature of the new Audi:


The P2P is a slight overboost that gives some extra power to the engine for 10 seconds after pressing the button once (which is the same as your KERS button).
The P2P count on the gear app and the digital display of the car will turn blue, along with the three LEDs behind the racing number on the windshield (visible from the front), plus the number on the panels on the two sides of the car start flashing.
When the 10 seconds are over, it needs a 20-second cooldown period, during which the number is red on both the display and the gear app.
After the cool-off (the number is white again), you are free to use the P2P again.
Depending on your grid position in a race, the further back you start from, the more P2P you will have available.
It is disabled in Qualifying and Hotlap sessions.

Don't expect much, though, it's not exactly Turbo Boost from Knight Rider, it gives approximately half a second per lap advantage on an average track.
Title: Re: AC News
Post by: Gratulin on May 19, 2017, 10:29:18 PM
From Aris:

"Now we have 2 BOP options. One is the usual ballast. The other one is engine restrictor. It realistically simulates an intake restrictor, giving less torque/horsepower at higher revs"
Title: Re: AC News
Post by: Wally on May 19, 2017, 10:40:23 PM
From Aris:

"Now we have 2 BOP options. One is the usual ballast. The other one is engine restrictor. It realistically simulates an intake restrictor, giving less torque/horsepower at higher revs"
I think this will be a great tool for balancing different cars which are close in performance, more so than ballast which is probably better in a slowing people down with success ballast sense.
Title: Re: AC News
Post by: Phil.8 on May 19, 2017, 11:03:35 PM
I mush prefer the restrictor ,  in the little test i did with gratulin at zandvoort in the new lotus,  80%  restrictor made my times same as his and the car felt the same still, slowed me down 13kmh on the main straight, I could still brake late and drive normal, car was just a little down on power that was not noticeable, unlike ballast which seems to make different cars feel horrible.
 I hope to be able to mostly slow people down with restrictor and add ballast only if needed for Thursdays.
Title: Re: AC News
Post by: Wally on May 19, 2017, 11:28:12 PM
Yes, I'd prefer to use the restrictor too wherever possible.
Title: Re: AC News
Post by: marty on May 20, 2017, 10:38:57 AM
I tested the AI and wow I am amazed, good pace in them now and multiclass they are better then we are likely to get here.  ;D Here is a 5 lap race onboard and with static cams.
[youtube]Q8wVhyOeefk[/youtube]
[youtube]0CP68nw8q-w[/youtube]

They can actually be used for good race practice now, even the 98t at silverstone 67 they give a proper challenge as long as you dont use high boost which I dont think they use.
Title: Re: AC News
Post by: Wally on May 20, 2017, 11:06:54 AM
Yeah the AI has improved by leaps and bounds.
Title: Re: AC News
Post by: marty on May 20, 2017, 11:23:00 AM
Yeah the AI has improved by leaps and bounds.

Supposedly they are not very good in slow cars but do quite well in the faster ones, kind of opposite to MP mostly.  ;)

Latest patch also shows a wind relative to car icon in realtime app, shame this is the only app that shows this as ptracker does most things I need. It doesn't show track grip level and now also wind direction meaning you kind od need to have this app up for side info not its main purpose.

I have tested the limits of the AWS server and have currently 8 servers with stracker and MR running but as its been mostly a ghost town in mp anyway I don't think they will ever get overloaded. By the popularity of the pub servers I dont think I will bother running them again once the current year is over, raising the MR limits gets more in then those in complain about crappy driving. Keeping it AB most just don't join because its empty so it really seems pub servers are a waste of time in AC now no matter what you do.
Title: Re: AC News
Post by: Wally on May 20, 2017, 11:31:04 AM
What looks really good with the AI now is the multiple lines they take.
Title: Re: AC News
Post by: marty on May 20, 2017, 12:36:59 PM
The thing that impressed me most is how they hold lines and defend leaving racing room but not conceding the corner making you complete the move in attack or defence. In multiclass they are able to cleanly and efficiently get through the field in a way not many seem to be able to do in mp.

I think the video can show how to let cars past in multiclass or under blue flags where some here could learn something.  ;) will our wec season be at this same level? If nothing else it should teach people better to race in traffic and forcing a multiclass race at a short track with lots of traffic should show where the league is at.

The only way it will improve is by getting stuck in the situation, its why I liked the reverse grid series and I think that improved the general awareness of many here with some good driving by most.

Could we do a fun run in multiclass with the faster cars at the back, will a race here like that be better then the AI races in such a format?
Title: Re: AC News
Post by: Wally on May 20, 2017, 12:56:42 PM
Yep we'll do a fun run prior to the WEC season. There might be some restrictor testing for you to do prior to then, Marty :)
Title: Re: AC News
Post by: marty on May 20, 2017, 03:18:52 PM
Yep we'll do a fun run prior to the WEC season. There might be some restrictor testing for you to do prior to then, Marty :)

I dont know if there is much need to change the LMP1 cars, possibly the Porsche 919 will be quicker but how you drive the cars and use the kers can be 2 or 3 seconds per lap and having a run with Cherno in the toyota me in the Audi was quite close at Highlands circuit. I will keep up a WEC server with the older 919 and the other GT2 and GTE cars with possibly some restrictor usage needed for the newer cars to the older ones mostly as 2017 gte is a bit quicker then the old m3 gt2 and people hated the ballast in that last time.
Title: Re: AC News
Post by: marty on May 21, 2017, 10:17:38 AM
Yesterday is the first time I had a proper go at setting a lap in the 3 lmp cars and the 2015 919 will need a bit of power restriction it seems if we want it to stay competitive with the other 2 which are pretty close. Running at highlands circuit which I never really drove before but is quite surprising more like an old school circuit then anything modern. Its very fast and some tricky corners plus wind in these cars made it even trickier. I set some laps in static conditions and the 919 was just under 1:50 there while the toyota and audi are in the 1:53s all on medium tyres and pretty solid laps.

I havent tried the restrictor yet and will need to see how it can be used to test and how it effects these cars. Quite likely restricting the engine will mean you also need to shift up at lower rpm as it will change the output at higher rpm. All 3 cars are good fun to race with the boost games you can play to attack or defend making it fun between the audi and toyota at least as they are a bit down on power to the porsche atm. Its kind of like the 98t with its turbo boost but that one if you run out the car stops. In the lmp1 cars you get more boost to play each lap and only the audi can blow an engine if you use too high rpm but as you should shift at 4300 engine damage is well past tbis point at about 5600 where you shouldnt be getting to anyway.
Title: Re: AC News
Post by: marty on May 21, 2017, 12:42:01 PM
Looking at the server FAQ not sure if anyone had noticed this earlier. http://www.assettocorsa.net/forum/index.php?faq/dedicated-server-manual.28/

Quote
Shared GUID: each car in the entry list can feature multiple GUIDs, sperated by a ';' . Players can share that car (one at once). The name inserted in the entry list is used as driver name.

GUID=76561197983XXXXXX;76561197983YYYYYY;76561197983ZZZZZZ;76561197983WWWWWW

This can also be used as partial driver swap and it's the 1st step to a more complete functionality: in fact setup will not be shared (can be solved using server fixed setup system), the new player will have a brand new car and mandatory pit will not work (yet).

Also regarding restrictor command
/restrictor: cut engine power to the CAR_ID. To add 50% restrictor to the CAR_15:  /restrictor 15 50

Quote
------ UPDATE ------
RESTRICTOR=0      ; from 0 to 100, it cuts engine power.
------------------------

I assume 0 cuts all power.  ;)

Wind
Quote
; Be aware the session wind is static for all its duration; speed and direction is random related to the values below

WIND_BASE_SPEED_MIN=3     ; Min speed of the session possible
WIND_BASE_SPEED_MAX=15     ; Max speed of session possible (max 40)
WIND_BASE_DIRECTION=30      ; base direction of the wind (wind is pointing at); 0 = North, 90 = East etc
WIND_VARIATION_DIRECTION=15   ; variation (+ or -) of the base direction

; so in this example the then wind speed can be between 3 and 15 and direction between 15 and 45
------------------------
Title: Re: AC News
Post by: grat on May 21, 2017, 01:09:26 PM
/restrictor: cut engine power to the CAR_ID. To add 50% restrictor to the CAR_15:  /restrictor 15 50
Quote
------ UPDATE ------
RESTRICTOR=0      ; from 0 to 100, it cuts engine power.
------------------------
I assume 0 cuts all power.  ;)
very bad choice for an example, as you can't know what's 0 and what's 100 if you use 50%. But I guess it's easy to check...
Title: Re: AC News
Post by: Bacchulum on May 21, 2017, 01:15:47 PM
I would assume 0 is no restrictor, therefore full power, if 0 is default.
Title: Re: AC News
Post by: marty on May 21, 2017, 02:13:46 PM
I would assume 0 is no restrictor, therefore full power, if 0 is default.

Probably right there as I have yet to test it, would that mean 100 then cuts all power. We could probably run the old abarths vs the hypercars in a pub server. Wonder how pissed some would get when they choose the p1gtr and its the slower car.  :D
Title: Re: AC News
Post by: Wally on May 21, 2017, 04:15:36 PM
0 is no restrictor and 100 is full restrictor, but it only restricts power by a set amount, as much as is possible with the restrictor. It doesn't mean 0 power. So you can only equalise cars which are already relatively close.
Title: Re: AC News
Post by: marty on May 21, 2017, 05:53:41 PM
First tests with the restrictor and the r18 at Barcelona with restrictor at 100 it was pretty close to 2 seconds per lap while still trying to maximise battery power for the lap. The 919 2015 is about 2-3 seconds faster here over the Toyota and audi so I will need to see how much restrictor at 100 slows it down, it likely will still be slightly quicker especially as it has the most electric power to use of these 3 cars.
Title: Re: AC News
Post by: Wally on May 21, 2017, 06:45:22 PM
Sounds promising.
Title: Re: AC News
Post by: Guybrush Threepwood on May 21, 2017, 08:49:01 PM
What's the new "wind" feature like?

Not that I need any more.
Title: Re: AC News
Post by: Wally on May 22, 2017, 08:13:04 AM
What's the new "wind" feature like?

Not that I need any more.
I think it makes things interesting. You notice that you lose downforce with the wind behind you and gain downforce driving into the wind, and you achieve higher top speeds and revs with a tailwind. The wind speed and direction is static in a session though. It would be slightly more interesting if the wind moved around a bit or came in gusts.
Title: Re: AC News
Post by: marty on May 22, 2017, 11:10:55 AM
The wind also has quite an effect in the lmp1 cars with the big shark fins when they get a cross wind. Running with wind then turning it off makes it so much easier in the high aero cars but with the wind you need to react to the car more as its a bit less stable overall whoch makes it a bit more fun I think.

Would be nice if there was a server plugin that could dl real world weather and set wind and temps to the server based off this.
Title: Re: AC News
Post by: marty on May 22, 2017, 12:17:26 PM
Last night I did some LMP1 testing with Cherno, found the 100% restrictor knocked the 2 seconds per lap off the 919 2015 but at this level in a race it was uncompetitive. Mostly as it has much more battery energy to use but at Barcelona it takes 2 full laps in charge mode to refill the battery but you cant use as much in race as on a single qualy lap. We did a few races me in 919 Cherno in the Toyota and with 100% I would need to use all battery in the early laps to hang on and once its gone your never going to build it back up again without losing 2 or 3 seconds per lap. The Toyota could force the 919 to waste power defending and once it runs out its a sitting duck with no defence and also no chance to attack back.

I then went back to 65% restrictor and race pace for us was nearly identical with both cars very equal and needing to use battery power fairly smartly to attack or defend we were both on the limits of battery power so changing positions simply by where we deployed the kers energy each lap. No car had any significant advantage so it looks around 65% is pretty close in the 919 vs Toyota and Audi. Cherno and I normally lap in all cars within a tenth or 2 and along with comparing lap times it seems this is bringing the 919 back, it has its strengths and weaknesses and will be mighty in qualy but come the race it should be pretty close.

I have yet to try the 2016 919, supposedly its meant to be slower then the 2015 car but looking at some laps on RSR it seems to have the 2015 car by about 3 seconds. Maybe again this is just single lap pace but seems unlikely that will work well amongst the 2014 audi and toyota. Both of the other 2 are within .5 at most tracks I tried, the Toyota seems better on medium tyres with the Audi able to hang on to the soft tyres but in races unless very cold most cars will be running medium tyres over any longer distances.
Title: Re: AC News
Post by: Wally on May 22, 2017, 01:49:08 PM
Good testing Marty.
Title: Re: AC News
Post by: marty on May 22, 2017, 07:35:11 PM
Here is a quick comparison at Barcelona in the 4 lmp1 cars with no restrictor.

[youtube]vppbAW0tJCY[/youtube]

I was a bit off the RSR pace in the 2016 car .7 off so maybe I need to shift earlier but dont know optimal shift rpm with no power graphs shown in game. I will try and use dashmeter pro to map power and see if I can find this. Also at the RSR pro setup these cars all work the tyres a bit different with the Toyota killing softs and the 2016 919 also overheating them a bit. Toyota is better on mediums for me in those conditions r8 and 2015 919 are fine on softs, both of them on mediums struggle to get them to temp so I just compared them on whatever gave the best performance and only the toyota was running the mediums. The others were only a few tenths slower on the mediums so the compounds are fairly close it just depends on weather and track temp.
Title: Re: AC News
Post by: Wally on May 22, 2017, 08:45:46 PM
(I fixed the Youtube link)

That's a pretty cool comparison. It still shows that the Porsches are marginally faster, and could do with a little restrictor.
Title: Re: AC News
Post by: Simone on June 14, 2017, 01:14:19 PM
Don`t know you guys but do you think is about time for a new track from AC?They are a bit slack....geeee
Title: Re: AC News
Post by: Mael on June 14, 2017, 01:53:37 PM
try this one, great short track  8)

http://www.racedepartment.com/downloads/ahvenisto.10846/
Title: Re: AC News
Post by: Wally on June 23, 2017, 09:49:46 PM
1.14.4
- Improved Ferrari 312T and Lotus 72D AI
- Renamed CPU line in Render Stats app "MAIN_T" as "Main thread" to avoid confusions
- Corrected Mercedes C9 front tyre wear
- Corrected Glickenhaus SCG003 setup dampers slider numbering
- Improved live axle simulation
- Updated live axle physics for Alfa Romeo GTA, Ford Escort RS, Maserati 250F 6cyl & 12cyl, Toyota AE86 stock, drift & tuned. Old setups might need to be tweaked again.
- Added seconds in timeline when replay length is over 1 hour
- Fixed Delta Graph script on Mclaren P1 GTR
- Real-life racing liveries added for the Maserati MC12 GT1




The live axle stuff is a hoot. I've only tried the Escort so far, but it's a nice transformation.
Title: Re: AC News
Post by: grat on June 23, 2017, 10:21:18 PM
AND.... we get to vote! http://www.assettocorsa.net/ferrari-70th-anniversary-pack/ .
Title: Re: AC News
Post by: Wally on June 23, 2017, 10:44:23 PM
Very tough choice. I finally went for the 360 GT from 2002 on the hope that it's good to race.
Title: Re: AC News
Post by: Bruce on June 24, 2017, 07:15:47 PM
"Updated live axle physics for Alfa Romeo GTA, Ford Escort RS, Maserati 250F 6cyl & 12cyl, Toyota AE86 stock, drift & tuned. "

now there is some good news...
Title: Re: AC News
Post by: grat on September 13, 2017, 02:32:40 AM
Ferrari Pack coming on September 19th! Have fun, guys...
Title: Re: AC News
Post by: Wally on September 20, 2017, 07:49:24 AM

Something for everyone...

[youtube]xbuw5u6TXlk[/youtube]
Title: Re: AC News
Post by: Bacchulum on September 20, 2017, 08:12:47 AM

Something for everyone...


Bold claim Wally. :o
I don't like any Ferrari........

(still gonna buy it though :P )
Title: Re: AC News
Post by: rooshooter on September 20, 2017, 08:18:10 AM

Something for everyone...


Bold claim Wally. :o
I don't like any Ferrari........

(still gonna buy it though :P )
Not even the 330 P4  :'(
Title: Re: AC News
Post by: Wally on September 20, 2017, 09:31:03 AM
I don't really get this "brand dislike", personally. I'll drive any brand. Sure, some cars I don't like, but that's just because of the car.
Title: Re: AC News
Post by: Phil.8 on September 20, 2017, 10:39:19 AM
I cant find it on steam to buy it

found it after a search

I have also updated the server
Title: Re: AC News
Post by: Bacchulum on September 20, 2017, 11:53:38 AM
I don't really get this "brand dislike", personally. I'll drive any brand. Sure, some cars I don't like, but that's just because of the car.
It's because I'm such a big F1 fan, and they always go on about how great a team Ferrari are.
The truth of the matter is, the last Ferrari driver to get "the best" car on the grid was Schumacher.
Before him was Lauda and before that, well, that bloke sat behind the engine.
Not a good record for the "greatest" team in F1.  ::)

They get a lot of unwarranted love, so I'm just balancing it up a bit with some unwarranted hate. 8) ;D
Title: Re: AC News
Post by: Wally on September 20, 2017, 12:35:45 PM
LOL, I like your balancing act.
Title: Re: AC News
Post by: Joe on September 20, 2017, 08:43:12 PM
Just gave all the new cars a run. Nice how they all feel so different.
Title: Re: AC News
Post by: Guybrush Threepwood on September 21, 2017, 08:41:15 PM
So what's it like?  Any particular stand out cars.  Damn the 2004 F1 car takes me back... sounds so nice in the vid.
What's the Lotus '49 Ferrari equivalent like?  Is it similar to the Lotus '49?

:)
Title: Re: AC News
Post by: rob on September 21, 2017, 09:04:19 PM
Hey Guy, in my clumsy hands the 312/67 Fezza is a tad slower than the 49. Which historically is the way it should be.

The other standout is the 330P4. Awesome.
Title: Re: AC News
Post by: Joe on September 21, 2017, 09:31:53 PM
The F2004 does sound great. Found the 49 equivalent very easy to drive. Expected it to be a bit of a death trap but was easy to catch a slide and control.
Title: Re: AC News
Post by: Gratulin on September 29, 2017, 07:09:13 PM
http://www.racedepartment.com/threads/free-content-future-development-and-stefano-casillo-interview-part-2.141518/
Title: Re: AC News
Post by: Bacchulum on September 29, 2017, 09:24:40 PM
"even if our next game is about cats or space, it has to have rain and night"

Hahaha
 8)
Title: Re: AC News
Post by: Wally on October 06, 2017, 12:25:11 AM
http://www.assettocorsa.net/forum/index.php?threads/ac-used-to-simulate-new-circuit-under-construction.47491/


AC used to simulate new South Australian Tailem Bend Supercars circuit under construction.
Title: Re: AC News
Post by: Phil.8 on October 06, 2017, 11:00:10 AM
Thats cool
Title: AC News
Post by: Gratulin on December 04, 2017, 09:08:02 AM
Bonus Pack 3 Preview

http://www.bsimracing.com/assetto-corsa-bonus-pack-3-dlc-alfa-romeo-previews/

I can see us doing a Thursday season in the Alfa 33...
Title: Re: AC News
Post by: Bacchulum on December 04, 2017, 11:14:43 AM
Woohoo!
New track. 8) ;D
Title: Re: AC News
Post by: Gratulin on December 07, 2017, 01:11:20 PM
Assetto Corsa Bonus Pack 3 DLC Coming December 20

http://www.bsimracing.com/assetto-corsa-bonus-pack-3-dlc-coming-december-20/
Title: Re: AC News
Post by: grat on January 12, 2018, 07:27:45 AM
Impressive: somebody noticed on the forum last week that wind speed in weather data is not the same as wind speed at ground height:

New
1.16.3
- Modified launcher loading process
- Fixed crash when ghost is trying to render last frame
- Added ground height correction to wind vectors (thanks OoALEJOoO for the suggestion)
Title: Re: AC News
Post by: Wally on January 12, 2018, 07:52:28 AM
Ha, and Stefano said this wasn't a sailing simulator.
Title: Re: AC News
Post by: grat on January 12, 2018, 08:12:22 AM
Ha, and Stefano said this wasn't a sailing simulator.
;)
Title: Re: AC News
Post by: Phil.8 on January 12, 2018, 10:05:42 AM
Server is updated
Title: Re: AC News
Post by: wid on January 14, 2018, 08:18:01 AM
Would be good if AC had some HixtoriX cars, like the cortina etc.
Title: Re: AC News
Post by: Wally on February 07, 2018, 07:22:03 AM
Some bright spark on the AC forums listed AC publisher 505Games' web sites here: http://www.viewdns.info/reversewhois/?q=505games
And discovered a domain name assettocorsa-competizione.com .
Sequel is being hatched...
Title: Re: AC News
Post by: Phil.8 on February 07, 2018, 11:10:09 AM
I hope its true
Title: Re: AC News
Post by: Guybrush Threepwood on February 07, 2018, 07:27:31 PM
Some bright spark on the AC forums listed AC publisher 505Games' web sites here: http://www.viewdns.info/reversewhois/?q=505games
And discovered a domain name assettocorsa-competizione.com .
Sequel is being hatched...

I'm not the brightest spark in the shed... how do they figure there being a sequel from that website?
Title: Re: AC News
Post by: Wally on February 07, 2018, 08:00:53 PM
Some bright spark on the AC forums listed AC publisher 505Games' web sites here: http://www.viewdns.info/reversewhois/?q=505games (http://www.viewdns.info/reversewhois/?q=505games)
And discovered a domain name assettocorsa-competizione.com .
Sequel is being hatched...

I'm not the brightest spark in the shed... how do they figure there being a sequel from that website?
It's a new URL that was registered on 24/1/18. I'm presuming it's a sequel, but looking at the name, with "Competizione" in it, I wonder if it could be a ranking/leaderboard type site for AC.
Title: Re: AC News
Post by: Bacchulum on February 07, 2018, 10:24:50 PM
My initial thought was it's a pay-to-play league, to cash in on the recent explosion of esports. ???
Title: Re: AC News
Post by: Phil.8 on February 07, 2018, 10:39:59 PM
I thought it might be something like Ferrari Virtual Academy, hot lapping online leader board

https://en.wikipedia.org/wiki/Ferrari_Virtual_Academy
Title: Re: AC News
Post by: Joe on February 15, 2018, 12:18:49 PM
(https://i.imgur.com/nzHNlcU.jpg)
Title: Re: AC News
Post by: Wally on February 15, 2018, 01:18:47 PM
Ah, the hype train is leaving the station...
Title: Re: AC News
Post by: Phil.8 on February 15, 2018, 01:19:29 PM
wonder what's happening
Title: Re: AC News
Post by: Gratulin on February 15, 2018, 02:13:57 PM
Console update
Title: Re: AC News
Post by: grat on February 15, 2018, 07:06:25 PM
Don't think so... it must be a little bigger. Possibly an online competition or stuff like that, but it is pure speculation.
Title: Re: AC News
Post by: Bacchulum on February 15, 2018, 09:59:00 PM
Some bright spark on the AC forums listed AC publisher 505Games' web sites here: http://www.viewdns.info/reversewhois/?q=505games
And discovered a domain name assettocorsa-competizione.com .
Sequel is being hatched...
??? 8)
Title: Re: AC News
Post by: Joe on February 22, 2018, 07:44:37 AM
https://www.assettocorsa.net/competizione/
Title: AC News
Post by: Gratulin on February 22, 2018, 07:45:35 AM
https://www.assettocorsa.net/competizione/
Rain!!!

https://youtu.be/4rh05yEAezk
Title: Re: AC News
Post by: Bacchulum on February 22, 2018, 07:47:46 AM
https://www.assettocorsa.net/competizione/
Rain!!!
;D 8) ;D 8) ;D 8)
Title: Re: AC News
Post by: Wally on February 22, 2018, 08:11:45 AM
Looks pretty good, huh. It's a limited series, but with all the bells and whistles by the look of it. It has more of an opportunity to be an actual racing simulator rather then a driving simulator. And this has the potential to become the basis for more spin off series based on the same engine in future.


But Bacchulum, minimum requirement is Windows 8...
Title: Re: AC News
Post by: Bacchulum on February 22, 2018, 10:26:22 AM
Fuck. >:(
Microsoft couldn't get me to update but it looks like AC will. ::)
Title: Re: AC News
Post by: rooshooter on February 22, 2018, 10:29:33 AM
But Bacchulum, minimum requirement is Windows 8..

Where does it say that ;D ;D
Title: Re: AC News
Post by: Phil.8 on February 22, 2018, 12:04:31 PM
Its something new which is good because I am sorta getting sick of ac,  but I have no interest in GT3 :(
Title: Re: AC News
Post by: Freezer on February 22, 2018, 02:11:41 PM
Its got rain, and night racing . . . :) :) :) :)

Coming Summer 2018 (Italian summer I presume)
Title: Re: AC News
Post by: Wally on February 22, 2018, 04:20:41 PM
Its got rain, and night racing . . . :) :) :) :)

Coming Summer 2018 (Italian summer I presume)
And driver swaps (although I don't know if that is online or only SP).
Title: Re: AC News
Post by: Freezer on February 22, 2018, 06:09:36 PM
So the "Unreal engine", does that drive the current AC?  I'm assuming not, hence the weather etc in this version.
Be good to see it all bundled together in say AC2!
Title: Re: AC News
Post by: Joe on February 22, 2018, 06:23:24 PM
So the "Unreal engine", does that drive the current AC?  I'm assuming not, hence the weather etc in this version.
Be good to see it all bundled together in say AC2!

Wikipedia says they started using the Unity engine but due to constraints wrote their own engine from scratch,
Title: Re: AC News
Post by: Wally on February 22, 2018, 06:28:40 PM
I expect that in the medium term we are going to see a few different racing series coming out on this ACC platform, each as separate titles. Or maybe a mega DLC pack per series.
Title: Re: AC News
Post by: Gratulin on February 22, 2018, 07:11:24 PM
I’ll be interested to see what happens with all the content currently on AC. Will we be willing to re-purchase the same content for ACC even if significantly enhanced? I would expect an upgrade deal to ACC with bundled AC content once the Blancpain series based ACC is stable.
Title: Re: AC News
Post by: Wally on February 22, 2018, 07:26:16 PM
I’ll be interested to see what happens with all the content currently on AC. Will we be willing to re-purchase the same content for ACC even if significantly enhanced? I would expect an upgrade deal to ACC with bundled AC content once the Blancpain series based ACC is stable.
I read that the physics is the only asset they could bring unchanged to the new engine, which makes sense as I guess the Unreal engine is primarily a graphics engine. Si it would be quite a bit of work to bring cars from AC to ACC.
Title: Re: AC News
Post by: Gratulin on February 22, 2018, 07:47:26 PM
I’ll be interested to see what happens with all the content currently on AC. Will we be willing to re-purchase the same content for ACC even if significantly enhanced? I would expect an upgrade deal to ACC with bundled AC content once the Blancpain series based ACC is stable.
I read that the physics is the only asset they could bring unchanged to the new engine, which makes sense as I guess the Unreal engine is primarily a graphics engine. Si it would be quite a bit of work to bring cars from AC to ACC.
Yes. A lot of work based on the preview shots and video. Huge amount of detail. Kunos can’t give it away for free. But it will still feel like you are purchasing the same cars all over again. That is why the Blancpain Series approach makes sense. But I am not sure how I’ll feel if they offer, say, a Porsche DLC for ACC.
Title: Re: AC News
Post by: Freezer on February 22, 2018, 10:31:29 PM
I’ll be interested to see what happens with all the content currently on AC. Will we be willing to re-purchase the same content for ACC even if significantly enhanced? I would expect an upgrade deal to ACC with bundled AC content once the Blancpain series based ACC is stable.
I read that the physics is the only asset they could bring unchanged to the new engine, which makes sense as I guess the Unreal engine is primarily a graphics engine. Si it would be quite a bit of work to bring cars from AC to ACC.
Yes. A lot of work based on the preview shots and video. Huge amount of detail. Kunos can’t give it away for free. But it will still feel like you are purchasing the same cars all over again. That is why the Blancpain Series approach makes sense. But I am not sure how I’ll feel if they offer, say, a Porsche DLC for ACC.
I will be pulling out the wallet . . . we get a tonne of enjoyment out of this game so well worth some cash!
Title: Re: AC News
Post by: rooshooter on February 23, 2018, 07:57:45 AM
Fuck. >:(
Microsoft couldn't get me to update but it looks like AC will. ::)
from RD   Today at 06:20 #273
FeltHat
FeltHat
Premium

Messages:
    848

Ratings:
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New

    yup, almost 72% of steam users still use windows7
     

Title: Re: AC News
Post by: rooshooter on February 23, 2018, 09:14:04 AM
Fuck. >:(
Microsoft couldn't get me to update but it looks like AC will. ::)
from RD   Today at 06:20 #273
FeltHat
FeltHat
Premium

Messages:
    848

Ratings:
    +698

New

    yup, almost 72% of steam users still use windows7
   
I have just confirmed Win 10 does not support my 1st Gen i7 870 cpu  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
Title: Re: AC News
Post by: Bird on February 23, 2018, 11:34:11 AM
    yup, almost 72% of steam users still use windows7

I had to look that up.   Correct.  And growing!
http://store.steampowered.com/hwsurvey/

However, also note:
Language:  Simplified Chinese  67.39%   (+3.49%)

That'll throw a spanner in to the other stats, huh?
Title: Re: AC News
Post by: Wally on February 23, 2018, 04:52:02 PM
This post is an interesting summary of a KS interview about ACC.


http://www.assettocorsa.net/forum/index.php?threads/english-summary-of-marco-massarutto-interview-about-acc.49175/
Title: Re: AC News
Post by: Phil.8 on February 23, 2018, 05:45:15 PM
So this is basically ac2 with a different name ?
I think this will be finish AC, its old now, early access was like 2013 wasn't it ? when I play new games that are not sims coming back to AC makes my eyes bleed, its like pacman graphics these days , it only has 800 in game now and most of them will buy this you would think and I think most will not have time/inclination to play 2 racing games.

I just hope the server is better implemented than it is now
Title: Re: AC News
Post by: Phil.8 on February 23, 2018, 05:54:27 PM
My main worry is that GranTurismo is mentioned 2 to many times as a comparison and I wonder if this is going to be made more for console
Title: Re: AC News
Post by: Gratulin on February 23, 2018, 05:59:02 PM
I put a positive spin on that by interpreting it to be because they REALLY didn't want to mention iRacing...
Title: Re: AC News
Post by: Mael on February 23, 2018, 06:19:56 PM
I put a positive spin on that by interpreting it to be because they REALLY didn't want to mention iRacing...

and

Quote
Ranking system for both skill and safety similar to iRacing (he mentions the latest GranTurismo's one). They hired the guy behind Minorating for this
Title: AC News
Post by: Gratulin on February 23, 2018, 06:51:30 PM
I put a positive spin on that by interpreting it to be because they REALLY didn't want to mention iRacing...

and

Quote
Ranking system for both skill and safety similar to iRacing (he mentions the latest GranTurismo's one). They hired the guy behind Minorating for this
Was I correct to take that translation / transcribing as meaning that iRacing was not mentioned?
Title: Re: AC News
Post by: killagorilla on February 23, 2018, 07:53:56 PM
Fuck. >:(
Microsoft couldn't get me to update but it looks like AC will. ::)

Haha...I'm with you  :)
Yeah, Win 7 support is ending soon anyway...what can you do.
Title: Re: AC News
Post by: Guybrush Threepwood on February 23, 2018, 08:59:58 PM
I don't have a good feeling about ACC.  I don't know why, just gut instinct.
I fear something that is targeted more at consoles and will not have the depth of physics that AC has.  The fact they have chosen the Unreal engine indicates to me that graphics are their primary concern.
Title: Re: AC News
Post by: Wally on February 23, 2018, 11:08:06 PM
I think you guys are being too pessimistic. They're bringing the physics component from AC which is directly transferrable, and they've also hired more programmers and physics guys with mechanical engineering backgrounds. UE4 just means shiny new graphics on top of it all. There is no mention of consoles. It will be available on Steam/PC.
Title: Re: AC News
Post by: Guybrush Threepwood on February 24, 2018, 07:17:29 AM
Let's hope so Wally.  I don't know why they didn't just call it AC2 though.
Title: Re: AC News
Post by: Wally on February 24, 2018, 07:54:22 AM
Let's hope so Wally.  I don't know why they didn't just call it AC2 though.
But why should they? Why wasn't AC netKar Pro 2?

Heres a quote from licensing guy Marco: "The Blancpain GT Series license is just the tip of the iceberg."
To me, this says we will see ACC Blancpain, ACC BTCC, ACC WEC, ACC F1 and maybe even ACC Supercars.
Title: Re: AC News
Post by: Gratulin on February 24, 2018, 09:07:12 AM
And it buys them time to convert all the existing cars and tracks. It would be impossible to develop AC2 and all AC1 content in one go. ACC allows them to start from scratch. The physics is mostly maths and can be "salvaged" but is being enhanced eg 64bit.

The early release ACC will be great. A lot of fun to be part of testing all the new features!! I've signed up on Steam already :)
Title: Re: AC News
Post by: rooshooter on February 24, 2018, 09:16:02 AM
But will it be modable, or do we say goodbye to most of the historic content we now have , and have to wait another 5 years for the modders to catch up again :'(
Title: Re: AC News
Post by: Gratulin on February 24, 2018, 09:52:31 AM
It will be moddable but not immediately. Kunos will want to avoid the problems they had with the current modding interfaces eg  supporting Python and then realising it had performance implications. They have two of the best modders on staff and I reckon they will be working on a next gen modding interface for a future release.
Title: Re: AC News
Post by: Wally on February 24, 2018, 10:50:12 AM
And also, don't forget how plans change. The initial plan for AC was for it to have only a few cars, and look at what the car list became.
Title: Re: AC News
Post by: Phil.8 on February 24, 2018, 01:43:04 PM


The early release ACC will be great. A lot of fun to be part of testing all the new features!! I've signed up on Steam already :)

How do you sign up ?
Title: Re: AC News
Post by: Phil.8 on February 24, 2018, 01:56:15 PM
I do not think it will be moddable or include different series

"Assetto Corsa Competizione is the new official Blancpain GT Series video game."

That suggests to me that it will only include the official Blancpain GT cars and official tracks.
Do you see the F1 series of games include other series? No. Because then it wouldn't be the "offical game" would it?

I reckon their plan to get more money is have a different game for each series they have a licence for and personally if that's the case I wont bother to get it
Title: Re: AC News
Post by: Phil.8 on February 24, 2018, 02:00:49 PM
came across this on race department

http://www.racedepartment.com/threads/gtr-3-by-simbin-coming-in-2018.131230/

Might be 2 similar games coming out using Unreal 4 game engine
Title: Re: AC News
Post by: Phil.8 on February 24, 2018, 02:12:41 PM
But will it be modable, or do we say goodbye to most of the historic content we now have , and have to wait another 5 years for the modders to catch up again :'(

if it is moddable, which I doubt as its the official Blancpain GT Series game, I hope it is through steam workshop like RF2
Title: Re: AC News
Post by: Gratulin on February 24, 2018, 04:22:46 PM


The early release ACC will be great. A lot of fun to be part of testing all the new features!! I've signed up on Steam already :)

How do you sign up ?
Not really signup but you can add to Wishlist in Steam.

http://store.steampowered.com/app/805550/Assetto_Corsa_Competizione/
Title: Re: AC News
Post by: Phil.8 on February 24, 2018, 04:26:08 PM
cool
Title: Re: AC News
Post by: Phil on February 24, 2018, 06:04:09 PM
I do not think it will be moddable or include different series

"Assetto Corsa Competizione is the new official Blancpain GT Series video game."

That suggests to me that it will only include the official Blancpain GT cars and official tracks.
Do you see the F1 series of games include other series? No. Because then it wouldn't be the "offical game" would it?

I reckon their plan to get more money is have a different game for each series they have a licence for and personally if that's the case I wont bother to get it

LOL did you quote me from Steam forums?
Title: Re: AC News
Post by: Phil.8 on February 24, 2018, 07:35:29 PM
yes, what's funny about that ?
Title: Re: AC News
Post by: rooshooter on March 03, 2018, 03:03:14 PM
this is from F1 Classic forum, encouraging and interesting
PostSubject: Re: List of all tracks WITH LINKS - UPDATE 25. Feb`18 Part 2   Tue Feb 27, 2018 12:11 pm   Reply with quote

jimdamentalist wrote:
    With regards ACC we would like to keep on modding tracks if kunos makes it possible for acc.. i have done a little work with ue4 in the past for some work related VR projects. so i'm sort of familiar with the engine. in theory (if modding is open) tracks can be converted with some glorious results graphically

    we will see... if this does happen the way we want it - i would like to do series related track packs. IMSA for example and usa tracks

    that said my theory on this is that its a cunning ploy from kunos to finesse this upcoming game for ue4. with the look to releasing (AC2) with existing content later down the line

    anyway we will keep on working on ac in its current state until we know more for sure

Race Department are about to interview Kunos guys and so they asked users to write down some questions to pass to Kunos Simulazioni.
Mine was about a possible future Official License of IMSA WeatherTech SportsCar Championship...
I've tweeted them/IMSA the same "request".
Having both Blancpain and IMSA, would be epic, with the American tracks laserscanned!

If you want to follow my request, liking my tweet or asking them the same thing, perhaps will grant us nothing but you never know, if we are many to ask...

If modding in ACC is possible (crossing fingers), with also benefits as you say, it's perfect.


UPDATE on modding in ACC, a statement of Stefano Casillo on the official forum:

We are totally aware of the importance of modding and its contribution to the success of Assetto Corsa.
It's a great way for new talents to emerge, for the community to "suggest" new directions and/or simply to make a product richer. It is not a coincidence that some of the best guys in this community are now contributing with us to the evolution of the software.

However, for ACC this element will have to be put in stand-by mode for a series of reasons. The most important one is that we have given ourselves an enormous task of rebuilding, once again our software from (almost) scratch. In a world where pretty much every product you see on the market in simracing is an evolution of games that have been on the market 10-15 years ago, our approach is to get a big axe and reset things to (almost) zero before starting with a new project, ACC is no exception.

In this case the task is rendered more complex by the fact that we are using, for the first time a third party engine that we did not design ourselves and the truth is, given the amount of time we have available to deliver ACC to the public, we have more than enough on our hands trying to figure out how to use the engine effectively to also think about how to make the platform moddable.

As you can imagine, this has been source of endless discussions in the last year and half as every decision comes with pros and cons, there is going to be pain no matter what your final call will be. It goes without saying that we believe we made the right call even if that means loosing the huge benefits of a moddable platform.

So to recap, there will be no action from our side regarding modding, both in the direction of promoting nor offering any kind of forum support for it as in the opposite direction, we have no intent to stop it from happening if some smart guy figure out how to do it.
Title: Re: AC News
Post by: Phil.8 on March 03, 2018, 03:53:35 PM
That's a shame about the modding, I wont be buying it
Title: Re: AC News
Post by: Bacchulum on March 03, 2018, 04:13:05 PM
Quote
we have no intent to stop it from happening if some smart guy figure out how to do it.

There's gotta be a smart guy out there somewhere. ???
But still, I probably won't buy it until said smart guy delivers a wings'n'slicks mod. 8)
Title: Re: AC News
Post by: Gratulin on March 03, 2018, 04:28:34 PM
I suspect the early releases of ACC will be more about the new features and technology than about content. I expect to need a graphics card and, possibly, CPU upgrade to run it properly. Also, the physics upgrade will be very interesting since they are building on the existing code rather than starting from scratch. The new multiplayer environment will also be very interesting to watch evolve. Will it give fast guys good competitive racing while providing slower drivers the same? Will it support league features like those developed by Wally?

All this ensures I will want to get ACC as soon as available. Mods will come later and be better for the extra time taken to sort out the core ACC features.
Title: Re: AC News
Post by: Joe on March 03, 2018, 05:43:08 PM
I don't get why some people are being so negative about the game. Seems to me it's an opportunity for them create a new engine which they can then use to deliver AC2 and in the meantime we'll get to see what it's like in ACC. I'll buy it, and I doubt very much it will take long at all for mods to appear.
Title: Re: AC News
Post by: Wally on March 03, 2018, 06:17:22 PM
I'm greatly looking forward to new features like day/night and dynamic weather. I'm also very curious about how any Blancpain GT rules might be implemented, penalties, all that kind of stuff to make it a real race event.


My only doubt, or the thing I'll miss from AC, is the variety of cars, how we can currently jump from open wheelers to touring cars to small road cars etc. I don't how much interest just GT cars can sustain. But I'm also mindful of how in NKP, we just raced the samish open wheelers again and again. And then GTR2 etc was... GT cars.


From a league perspective, I can see us alternating between AC and ACC seasons in some fashion.
Title: Re: AC News
Post by: Bacchulum on March 03, 2018, 07:49:17 PM
I don't get why some people are being so negative about the game. Seems to me it's an opportunity for them create a new engine which they can then use to deliver AC2 and in the meantime we'll get to see what it's like in ACC. I'll buy it, and I doubt very much it will take long at all for mods to appear.
Believe me, if I had the spare cash I'd be all over it, just for the rain. 8)
But times are tough, and if I need to buy W10, that will probably tip the balance to "wait for what I really want". :'(
Title: Re: AC News
Post by: buellersdayoff on March 04, 2018, 04:30:29 AM
Some FAQs https://505games.com/assetto-corsa-competizione-community-faq-blog
I think that it's limited content would be made up for with the new features and graphics and it's not like they're taking ac away from us. I'll buy it.
Title: Re: AC News
Post by: buellersdayoff on March 04, 2018, 04:34:31 AM
I don't get why some people are being so negative about the game. Seems to me it's an opportunity for them create a new engine which they can then use to deliver AC2 and in the meantime we'll get to see what it's like in ACC. I'll buy it, and I doubt very much it will take long at all for mods to appear.
Believe me, if I had the spare cash I'd be all over it, just for the rain. 8)
But times are tough, and if I need to buy W10, that will probably tip the balance to "wait for what I really want". :'(
You can run win 10 without a licence, but you can pick one up at websites like gamesdeal.com for around 35. I'd chip in to help out anyone here for the game
Title: Re: AC News
Post by: Wally on March 04, 2018, 11:03:48 AM
WIP screenshots

(https://images.eurogamer.net/2018/articles/2018-03-03-10-00/3.jpg)

(https://www.assettocorsa.net/competizione/wp-content/uploads/features-simulazione-02.jpg)
Title: Re: AC News
Post by: rooshooter on March 04, 2018, 11:53:10 AM
Shut up and take my money  ;D ;D ;D
Title: Re: AC News
Post by: Phil.8 on March 04, 2018, 01:28:02 PM
Does look good, but the subject matter just does not interest me
Title: Re: AC News
Post by: Gratulin on March 04, 2018, 03:07:06 PM
Based on preview shots they plan to add SUNSHINE in Release 2 !!!
Title: Re: AC News
Post by: Guybrush Threepwood on March 04, 2018, 04:50:41 PM
Given that it's using the same physics engine, surely it must be possible for AC cars/mods to be imported into ACC?
Title: Re: AC News
Post by: Wally on March 04, 2018, 05:04:08 PM
Given that it's using the same physics engine, surely it must be possible for AC cars/mods to be imported into ACC?
Apparently the graphics side of the new Unreal engine requires a total rewrite of any existing mod.
Title: Re: AC News
Post by: gawaterman on March 04, 2018, 07:57:00 PM
What is going to happen to Assetto Corsa now you’re working on Competizione?

The game will continue to be available for purchase, servers for multiplayer and lobbies will be kept open and active for as long as people continue to play it. The game will not receive further updates now (It has now been 7 years since AC development started and 4 years from its 1.0 release) Our entire team is now focused on AC Competizione.

That's a bit concerning.
Title: Re: AC News
Post by: Bacchulum on March 04, 2018, 08:42:06 PM
It's up to the mod community now.
It kept GPL alive for a very long time.
Title: Re: AC News
Post by: Phil.8 on March 04, 2018, 08:43:07 PM
I was worried that would be the case
Title: Re: AC News
Post by: rooshooter on March 04, 2018, 08:54:44 PM
To my way of thinking it has been kept alive by the mod makers already. Just think of the best mod cars and tracks we have used and that is what the future holds, with no more updates, mods will no longer be broken. I was only thinking today of just how good the 2017 Caterham is, as close to driving a car IRL as a sim can get, imho. Just wait for the DRM Revival and you will see what the standard of future mods can be.
Title: Re: AC News
Post by: Wally on March 04, 2018, 10:13:36 PM
Every game reaches an end of development with the company moving on to the next thing. AC has masses of content, both original and modded, and no serious bugs which cause any real problems. In its current state, AC is still playable for a long time to come.
Title: Re: AC News
Post by: Mael on March 05, 2018, 01:40:53 AM
I was worried that would be the case

I'm exited rather than worried. With a new game and the associated marketing  more gamers may be attract, more people to race against  ;D. The current graphics is not exactly industry leading and is costing AC when compared to other titles for the not-yet-serious simracer. The only problem I foresee is the minimum PC requirement would be in excess of my system  :(

I don't have a good feeling about ACC.  I don't know why, just gut instinct.
I fear something that is targeted more at consoles and will not have the depth of physics that AC has.  The fact they have chosen the Unreal engine indicates to me that graphics are their primary concern.

From a business point of view it makes sense. You have to decide what differentiate you from your competitors and focus on that. For Ac that is the car physics. Wasting time and money on developing a graphics engine which would be inferior to your competitors is stupid. AC developed their own engine for AC 1 and paid for it throughout the game's life-cycle. It limited their options in terms of multiple light sources and rain. And while the car physics were updated regularly we cannot say the same for the graphics. Without unlimited resources you have to pick your fights.


Title: Re: AC News
Post by: Gratulin on March 07, 2018, 09:20:14 AM
https://youtu.be/K8HXB-7Ts8Y
Title: Re: AC News
Post by: Wally on March 07, 2018, 01:25:49 PM
Someone's transcript quote about Win 7 support:


about Win7 not listed as supported OS: they had to put something into the steam min. requirements and since MS is not supporting Win7 anymore KS just thought to not list it as well, but there is actually no reason why it shouldn't run on Win7 and they may update the min. specification and add Win7 as supported.


Title: Re: AC News
Post by: Phil.8 on March 07, 2018, 01:35:57 PM
14 different cars, 12 tracks no modding, not for me unfortunately,   I would buy codemaster F1 game before this
Title: Re: AC News
Post by: Wally on March 07, 2018, 03:28:48 PM
Instabuy for me. Thus nature balances itself.
Title: Re: AC News
Post by: Bacchulum on March 07, 2018, 04:00:00 PM
I would buy codemaster F1 game before this
Wow!!! :o
Id happily cut off my own genitals before doing that. :-X

but there is actually no reason why it shouldn't run on Win7 and they may update the min. specification and add Win7 as supported.
WooHoo!!! ;D
Win4me. 8)
Title: Re: AC News
Post by: Mael on March 07, 2018, 04:00:04 PM
14 different cars, 12 tracks no modding, not for me unfortunately,   I would buy codemaster F1 game before this

Lol Codemaster!  After wasting my money on Dirt Rally I think not.

AC gave me enough fun to donate some money to Kunos so would go for ACC. But they should work on better acronyms  ;D
Title: Re: AC News
Post by: Gratulin on March 09, 2018, 09:07:07 AM
https://youtu.be/J1oH_Oo-Gxs
Title: Re: AC News
Post by: buellersdayoff on March 11, 2018, 10:15:09 AM
I don't get why some people are being so negative about the game. Seems to me it's an opportunity for them create a new engine which they can then use to deliver AC2 and in the meantime we'll get to see what it's like in ACC. I'll buy it, and I doubt very much it will take long at all for mods to appear.
Believe me, if I had the spare cash I'd be all over it, just for the rain. 8)
But times are tough, and if I need to buy W10, that will probably tip the balance to "wait for what I really want". :'(
You can run win 10 without a licence, but you can pick one up at websites like gamesdeal.com for around 35. I'd chip in to help out anyone here for the game
https://youtu.be/EKgz8C2Rc98
Title: Re: AC News
Post by: keithsgillan on March 11, 2018, 05:17:51 PM
I don't get why some people are being so negative about the game. Seems to me it's an opportunity for them create a new engine which they can then use to deliver AC2 and in the meantime we'll get to see what it's like in ACC. I'll buy it, and I doubt very much it will take long at all for mods to appear.
Believe me, if I had the spare cash I'd be all over it, just for the rain. 8)
But times are tough, and if I need to buy W10, that will probably tip the balance to "wait for what I really want". :'(
You can run win 10 without a licence, but you can pick one up at websites like gamesdeal.com for around 35. I'd chip in to help out anyone here for the game
https://youtu.be/EKgz8C2Rc98

https://blogs.msdn.microsoft.com/accessibility/2016/07/29/windows-10-free-upgrade-page-for-people-who-use-assistive-technologies/

Just another option...
Title: Re: AC News
Post by: Guybrush Threepwood on March 12, 2018, 04:23:44 PM
If the 14 cars were all completely different, eg, Lotus 79 v BMW e90 v F458 v GT3 v F1 v Formula 2, etc. then it would be good, but it sounds like many of them will be iterations of GT3 cars which will only be interesting for so long.

I just hope that if they plan on releasing different race series and tracks then you can combine them as one complete package.
Title: Re: AC News
Post by: Wally on March 12, 2018, 05:45:21 PM
Yes, it's hard to see the future. KS might have just been "seduced" by the opportunity to make an official Blancpain game. It could have been an ego decision, rather than a sound strategic decision.


But on the other hand, a common complaint about AC was that not many of the cars belonged together. It was a real hotch potch of disparate cars, that didn't really belong together in a series, racing together.


Overall, I'm still optimistic about ACC. I really want to see more of a racing simulator, as opposed to a driving simulator. It might help that I don't mind GT3 cars :)
Title: Re: AC News
Post by: Bacchulum on March 12, 2018, 06:08:20 PM
KS might have just been "seduced" by the opportunity to make an official Blancpain game
My initial thought was it's a pay-to-play league, to cash in on the recent explosion of esports. ???
I still say the "seduction" was to be the platform for the official Blancpain eSeries. 8)
Title: Re: AC News
Post by: Wally on April 21, 2018, 11:12:55 AM
https://www.facebook.com/Assetto.Corsa/posts/2424584794234491


Some new WIP ACC shots.
Title: Re: AC News
Post by: Bacchulum on April 21, 2018, 08:21:21 PM
Almost looks like there'll be no more dry races. :-X
Title: Re: AC News
Post by: Wally on April 22, 2018, 08:38:49 AM
Yeah, they're sure pushing the rain. It is funny, really, since maybe 1% of races will be in the wet. Although if it's going to be anything like Netkar, it's a hell of a white knuckle experience.
Title: Re: AC News
Post by: Guybrush Threepwood on April 23, 2018, 08:55:15 PM
Changing conditions will be cool - dry - wet - dry.
Title: Re: AC News
Post by: Wally on April 23, 2018, 09:04:26 PM
Changing conditions will be cool - dry - wet - dry.
Yep, the drama of "do I pit for rain tyres or not?"
Title: Re: AC News
Post by: buellersdayoff on July 29, 2018, 12:10:34 AM
Release schedule http://www.isrtv.com/assetto-corsa-competizione/assetto-corsa-competizione-release-dates-revealed/
Title: Re: AC News
Post by: Phil.8 on July 29, 2018, 05:42:37 PM
for those who will buy this November 14 looks to be when it would be best to get
Title: Re: AC News
Post by: Wally on July 30, 2018, 07:54:41 AM
for those who will buy this November 14 looks to be when it would be best to get
Why do you say that? (I didn't watch the video)
Title: Re: AC News
Post by: buellersdayoff on July 30, 2018, 08:48:59 AM
for those who will buy this November 14 looks to be when it would be best to get
Why do you say that? (I didn't watch the video)
I think it's when multi player starts
(https://uploads.tapatalk-cdn.com/20180729/e3f0af4ddfbbdac85f8e934dfd7f28fe.jpg)
Title: Re: AC News
Post by: Wally on July 30, 2018, 10:05:07 AM
Ah, cool.
Title: Re: AC News
Post by: Joe on July 30, 2018, 12:51:38 PM
I'll probably just get it at build 1. Curious how the weather/night stuff will be.
Title: Re: AC News
Post by: Bacchulum on July 30, 2018, 02:06:55 PM
I'll probably just get it at build 1. Curious how the weather/night stuff will be.
I saw there was no mention of that stuff being introduced, so I presume it'll be there from the start.
This drought has gone on long enough. :-\
Title: Re: AC News
Post by: buellersdayoff on July 30, 2018, 03:36:43 PM
Let it rain
Title: Re: AC News
Post by: Guybrush Threepwood on July 30, 2018, 07:35:45 PM
Seems like only yesterday that AC was released for early access.  Will never forget the first time I tried the Formula Abarth and felt for the first time in any sim like I was driving an actual car and not something lubed up on ice.
Title: Re: AC News
Post by: Bacchulum on July 30, 2018, 09:02:33 PM
And now here we are wanting the feel of an actual car lubed up on ice. :o :P ;D
But I know what you mean, as does every other sim developer who has not received my money since knows. 8)
Title: Re: AC News
Post by: Phil.8 on July 30, 2018, 09:38:55 PM
I don't get why everyone wants rain so much, must me some point to it I am missing, having not really tried any sim in the wet before.   But I think I like the sound of more grip and really pushing the corners and been able to see more than tip toeing about.  I am curious to see what everyone thoughts are on the wet once its released.
Title: Re: AC News
Post by: Wally on July 30, 2018, 10:37:01 PM
I don't get why everyone wants rain so much, must me some point to it I am missing, having not really tried any sim in the wet before.   But I think I like the sound of more grip and really pushing the corners and been able to see more than tip toeing about.  I am curious to see what everyone thoughts are on the wet once its released.
Having raced in the rain in netKar, it's the intensity and the concentration. The grip is variable, with water puddling on the track. I remember races in the rain, where I reckon I didn't blink the whole race. You wouldn't want to race in the rain all the time, but every now and then makes for an intense change. I'm also looking forward to changeable conditions, such as a dry race that becomes wet.
Title: Re: AC News
Post by: Phil.8 on July 30, 2018, 11:10:56 PM
That makes sense and sounds interesting
Title: Re: AC News
Post by: Bacchulum on July 31, 2018, 07:59:33 AM
Why do I want wet?
Wally's historic stats may say different, but I recall every wet race in nKPro I went in feeling like I had a chance to win.
I just always seemed to do better in wet races. 8)
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