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Simulation Racing Leagues => Racing general => Topic started by: Rolz on April 22, 2015, 09:35:22 AM

Title: Project Cars
Post by: Rolz on April 22, 2015, 09:35:22 AM
Look amazing

http://youtu.be/lSbuVotiApQ
Title: Re: Project Cars
Post by: Bird on April 22, 2015, 10:05:02 AM
Yeah they are targetting the half-serious racing folk I guess, and trying to sell on sound & looks more than physics. 
Having said that, I have not driven it for a long while now, so they might have changed things.

And they had(have I guess) the point-to-point road tracks, that were a big plus for me - I love those for some reason.  If it had traffic, too, I'd be in heaven :)

I love driving like an ass in traffic - but sadly TDU/TDU2 were not really up to scratch.  Still wasted many an hour on them, hehe.
Title: Re: Project Cars
Post by: Rolz on April 22, 2015, 10:14:40 AM
the weather part looks cool too
Title: Re: Project Cars
Post by: Bird on April 22, 2015, 11:28:43 AM
Sorry, this was actually Dick's post but I've messed up. I thought I can move the post here with the split-topic option, but alas no.
---------------

That sure looks sexy Rolz!!
better be on PC though.

Just like AC it's lacking crash physics. Not important?  I think it adds so much realism.
Seeing bits of car fly off is what i want to see.

I know, I'm dreaming. But for me it pretty much make all of these just games. Not sims. harsh i know.
Title: Re: Project Cars
Post by: Bird on April 22, 2015, 01:23:17 PM
I thought what the hell, I'll update to the new version and see what's what.
13GB update...  :-\
Title: Re: Project Cars
Post by: Rolz on April 22, 2015, 02:09:07 PM
I thought what the hell, I'll update to the new version and see what's what.
13GB update...  :-\

On steam Bird? You have a beta or pre-release copy?
Title: Re: Project Cars
Post by: Bird on April 22, 2015, 02:39:18 PM
Steam.  I don't understand your second question.
Title: Re: Project Cars
Post by: Rolz on April 22, 2015, 03:08:29 PM
Steam.  I don't understand your second question.

All good mate, I jumped on at home and had a look and found all the info :)
Title: Re: Project Cars
Post by: Joe on April 22, 2015, 04:32:44 PM
How have you got a copy already Bird? It's not out until May?
Title: Re: Project Cars
Post by: Bacchulum on April 22, 2015, 04:38:15 PM
You could buy in when it was Alpha. ;)
I'm in the same boat as Bird, I haven't driven it for a while as the physics weren't very good last time I did. :-\
Title: Re: Project Cars
Post by: Joe on April 22, 2015, 04:40:58 PM
Ah makes sense. It looks beautiful so lets hope they've made improvements.
Title: Re: Project Cars
Post by: Wally on April 22, 2015, 06:37:43 PM
I'm like Bird and several others. Looks pretty, but I gave up on the physics a long time ago. But I also haven't tried it for ages. I got a refund (in theory). I requested it, but I don't think they ever paid it.
Title: Re: Project Cars
Post by: Dave O on April 22, 2015, 07:52:42 PM
I have the latest Steam version, and believe me it has come a long way since the earlier versions.  Dave O.
Title: Re: Project Cars
Post by: Bird on April 23, 2015, 09:54:31 AM
I've now downloaded it, but haven't had a chance to try it, yet.   It'll probably be a friday test at best.
Title: Re: Project Cars
Post by: Bruce on April 23, 2015, 01:42:01 PM
I would have to do an update, I haven't used it in ages, still waiting on 'good cars' :)
Title: Re: Project Cars
Post by: Bird on April 23, 2015, 01:58:27 PM
The 49 lotus is in...just sayin' :D
Title: Re: Project Cars
Post by: Bird on April 23, 2015, 07:11:47 PM
...and this is why I'll never test this game.

I've just d/l the 12 GB  patch, today as I start steam up there's another patch...of 12GB!
These fuckers have no idea how to patch a game.  They just chuck the whole thing up by the looks, on a daily basis.

So much for this game. Fuck if I care anymore.
Title: Re: Project Cars
Post by: Dave O on April 23, 2015, 09:23:15 PM
Same thing with me Bird... 12gb on Saturday, another 12gb today  >:(  Didn't do todays download, will get it when the games done.
Certainly frustrating  :(
Title: Re: Project Cars
Post by: Simone on April 24, 2015, 01:12:10 PM
one of the greatest social swindle in history........I WANT MY 50 DOLLARS BAAAAAACK!!!  lol
Title: Re: Project Cars
Post by: Bird on April 24, 2015, 07:46:32 PM
After cooling down - and having a fantastic thursday night fun race - I've re-started the download.
It's now here, I've had a few runs. 
I have to give it the thumbs up on sound & looks.  Also in the the "parts flying" section it performs 100%, I've seen my Lotus49's front suspension disintegrate - brake disc, springs & tyres all in different directions!

The feel (feedback) is not as good as nkp/AC, but not too bad.

The physics engine does some weird shit.  There's the braking; it's at 50% balance, at full braking all 4's lock up and the car rights itself.   

Then there's dirt, but the tyres don't feel/seem to pick it up.   

I've also had some weird vibration at low-ish (below 100km/h) speeds at the front, coupled with tyre squeal in really mild corners.  Not sure what it was, but it was weird.

Driving the Lotus49 feels like you're taming a drunk wild stallion.  It's nearly undrivable.

So far that's all folks, I reckon it's going to be an enjoyable driving game with those road tracks, but I'm not sure about the realistic driving experience part (except when you hit something - but we'd rather avoid that woudn't we?)
Title: Re: Project Cars
Post by: Simone on April 24, 2015, 08:20:38 PM
After cooling down - and having a fantastic thursday night fun race - I've re-started the download.
It's now here, I've had a few runs. 
I have to give it the thumbs up on sound & looks.  Also in the the "parts flying" section it performs 100%, I've seen my Lotus49's front suspension disintegrate - brake disc, springs & tyres all in different directions!

The feel (feedback) is not as good as nkp/AC, but not too bad.

The physics engine does some weird shit.  There's the braking; it's at 50% balance, at full braking all 4's lock up and the car rights itself.   

Then there's dirt, but the tyres don't feel/seem to pick it up.   

I've also had some weird vibration at low-ish (below 100km/h) speeds at the front, coupled with tyre squeal in really mild corners.  Not sure what it was, but it was weird.

Driving the Lotus49 feels like you're taming a drunk wild stallion.  It's nearly undrivable.

So far that's all folks, I reckon it's going to be an enjoyable driving game with those road tracks, but I'm not sure about the realistic driving experience part (except when you hit something - but we'd rather avoid that woudn't we?)

...Amen!!
Title: Re: Project Cars
Post by: Wally on April 24, 2015, 08:30:16 PM
Good writeup Bird.

Simone, I requested a refund into my PayPal account, but so far it hasn't happened.

Edit: Actually, just got my refund today. It took several weeks.
Title: Re: Project Cars
Post by: Bird on April 24, 2015, 08:32:24 PM
Oh, I forgot one thing that I was impressed with; the simulation of the gearbox.  With no auto clutch (of course) I had to clutch on up-shifts, and even the down-shifts were a bit of a hit-and-miss; the rev matching wasn't quite working out well for me :)
Title: Re: Project Cars
Post by: Simone on April 25, 2015, 08:51:23 AM
Good writeup Bird.

Simone, I requested a refund into my PayPal account, but so far it hasn't happened.

Edit: Actually, just got my refund today. It took several weeks.

Thats nice!!!!
Title: Re: Project Cars
Post by: Bird on April 26, 2015, 09:28:02 AM
I've had a few laps in the Merc SLS (since I drove it extensively at Nurb) but I thought Spa would be a nice place to try.
Ok; waded through the 5(five) entry screens again, stuffed with logos and crap, into the game.  The menu is  still not right for me - altho AC isn't better in this regard, just different.  Then went on track.

The car sounds nice, however the background noise was really scraping on my nerves in the pits after a while.  The track is flat (not laser scanned, to be expected) the layout is pretty accurate, though.  But this combo brought out some severe shortcomings of this game.  I had all sorts of issues with the game itself, the screen going dark occasionally just like that for a couple of seconds.  The car was behaving like a lump of steel on a cable, I can't put it in any other way.  There was no feel to it, no life to it.  You turn the wheel, it turns. No complaints.  When you slide it in corners it is always oversteery, and always rights itself somehow. 

Again, dirt on tyres - nothing. 

I've tried to change the setup, but the setup screen wasn't very nice, still I've reduced the TC for starters (increased the TC slip, as that's all you can do here) but all it did was giving me even better turns.  I was looking for the wings, but I could not find it. (?)


It's pretty hard to compare apples to apples, as you need the same track & same car to make a call.  And of course it maybe that the very car you try is a bit worse than the average.

But it does not feel right, overall. 
Title: Re: Project Cars
Post by: Bacchulum on May 02, 2015, 02:01:26 PM
Did I see Project Cars 'virtual' billboards on Foxtel's Barbagallo coverage? ???
Title: Re: Project Cars
Post by: Joe on May 07, 2015, 07:48:07 PM
Anyone tried the official release of the game now it's out? Tempted to get it, but seems you guys weren't that happy with pre-release versions.
Title: Re: Project Cars
Post by: crimespree on May 07, 2015, 09:34:14 PM
Stupidly bought it. Very disappointed. Glass flat tracks. No triple screen angle adjustment. Physics underwhelming. Already lost the will to keep trying.
Title: Re: Project Cars
Post by: Phil.8 on May 07, 2015, 11:36:11 PM
Takes a bit of work, but in the end the ffb can feel ok,   nothing like AC though, would be better if tracks were not so flat.  Cool having to use the clutch like in Iracing,  I do miss in AC having to use the clutch or lift shifting in cars that require it in real life.  Some of the cars feel pretty good to drive, while others just feel wrong, they all feel to planted
Title: Re: Project Cars
Post by: Bacchulum on May 08, 2015, 01:39:45 PM
You don't use the clutch in AC???? :o :o
I wouldn't get a gearbox to last one lap without a clutch!
(unless it's a flappy-paddle car ;))
Title: Re: Project Cars
Post by: Phil.8 on May 08, 2015, 06:21:42 PM
i use it on starts and thats about it     I only have flappy paddles
Title: Re: Project Cars
Post by: Phil.8 on May 08, 2015, 09:19:27 PM
You don't use the clutch in AC???? :o :o
I wouldn't get a gearbox to last one lap without a clutch!
(unless it's a flappy-paddle car ;))

I have clutch enabled and not auto gearbox, are you telling me my clutch should be needed and working with paddles same as a h shifter like iracing and project cars ?
Title: Re: Project Cars
Post by: Rolz on May 08, 2015, 09:47:50 PM
Gave it a good solid few hours tonight... just doesn't feel right... dare I say it very arcade like... and I come from an arcade background...

Sega Rally and Daytona!  ;D

Eye Candy for sure, high res and frame rate amazing, but when it drives like some type of bumper car it's not like AC...

Maybe I'm too biased to AC with the feel of how I think I can should hope to be...

Will find a pub server on AC to jus see if I feel better  :P
Title: Re: Project Cars
Post by: Bacchulum on May 09, 2015, 05:51:43 AM
You don't use the clutch in AC???? :o :o
I wouldn't get a gearbox to last one lap without a clutch!
(unless it's a flappy-paddle car ;))

I have clutch enabled and not auto gearbox, are you telling me my clutch should be needed and working with paddles same as a h shifter like iracing and project cars ?
I don't know about paddles only, I have an H-pattern and it's definitely required.
Title: Re: Project Cars
Post by: Wally on May 09, 2015, 08:23:10 AM
You don't use the clutch in AC? ??? :o :o
I wouldn't get a gearbox to last one lap without a clutch!
(unless it's a flappy-paddle car ;) )

I have clutch enabled and not auto gearbox, are you telling me my clutch should be needed and working with paddles same as a h shifter like iracing and project cars ?
I don't know about paddles only, I have an H-pattern and it's definitely required.
Using paddles, you don't need a clutch in any car, but like Bacchulum said, with an H shifter you will rapidly blow up your gearbox without a clutch.
Title: Re: Project Cars
Post by: Phil.8 on May 09, 2015, 10:45:10 AM
interesting, I hope ac treats paddle more like a shifter in the future, didnt realise how lazy ac had made me with shifting and heal toeing.    dont know why they dont fix that,  very arcade like
Title: Re: Project Cars
Post by: Guybrush Threepwood on May 09, 2015, 02:30:00 PM
interesting, I hope ac treats paddle more like a shifter in the future, didnt realise how lazy ac had made me with shifting and heal toeing.    dont know why they dont fix that

Because you get a speed penalty for not using the H shifter, or auto clutch, more accurately.
Title: Re: Project Cars
Post by: Phil.8 on May 09, 2015, 08:10:00 PM
interesting, I hope ac treats paddle more like a shifter in the future, didnt realise how lazy ac had made me with shifting and heal toeing.    dont know why they dont fix that
I would prefer the iracing and pcars way so could still use the clutch

Because you get a speed penalty for not using the H shifter, or auto clutch, more accurately.
Title: Re: Project Cars
Post by: faz on May 10, 2015, 05:54:39 PM
game is surprisingly fun.

graphics are good of course, runs really well (on nvidia cards) even maxed out on all settings with a full grid (I did a 32-car nords in the rain and lowest it went was 75).

A lot of places are missing visual bumps in the track but they're there in terms of physics (the car bounces and there's FFB). Default setups are very forgiving (but slow) so you can jump in and drive around just fine but don't expect to be setting lap records. Setup-wise there's about as much to fiddle with as AC, in some places even more than AC – same aero, gearing, dampers and suspension settings, more advanced differential settings as well as brake maps and the like.


Physics-wise when I first started playing I was just too used to the fact that almost every server on AC ran at 100% track grip, ambient temperature, etc. In pCARS the tracks always start green, tyre and brake temps are very important (and you can definitely tell the difference – though I don't know if it's exaggerated just to make people notice that it's there). I am definitely enjoying pCARS physics more than AC (I never thought I'd say that); right now it has better graphics, better sounds (not including AC modded sounds, anyway), physics just as good if not better (more factors modeled – brake, engine, oil, air temperatures, etc.), definitely more varied to stave away boredom.

Did this earlier haha.

https://www.youtube.com/watch?v=aEN_qVzj82s (https://www.youtube.com/watch?v=aEN_qVzj82s)
Title: Re: Project Cars
Post by: Simone on May 11, 2015, 08:15:39 AM
Thx faz for the explanation,and that video is impressive!!  I got the game but i could be bothered downloading due to the size and my slow internet,but i should give it a go.
Title: Re: Project Cars
Post by: Joe on May 11, 2015, 09:39:40 AM
I had a quick go over the weekend. I played AC for a couple of hours first then an hour or so on this. It just didn't feel right, maybe I need to change some settings. I didn't seem to be getting any feedback through the wheel, at one point at Laguna Seca I went off track across the sand and back on the track. If I wasn't watching the screen I wouldn't have even know I'd gone off, I didn't seem to loose any grip on the sand, no different feel through the wheel and I joined the track at speed as if I never went off.

It looks amazing though and I tried a race in a storm and the rain etc looked great. There seem to be plenty of setting to change so maybe it just needs some tinkering to make it more enjoyable.
Title: Re: Project Cars
Post by: faz on May 11, 2015, 08:21:10 PM
the FFB on pCARS feels wayyyy better to me than AC's.


You can really feel when the tyres are losing grip and when they bite in again (if you have no feeling in yours, you probably already are steering too much and scrubbing the tyres – steer back a little bit and you will feel it 'bite' the road again). Also for braking you can feel when it is on the verge of locking up. I went off-road in a GT3 car once at high speed and it nearly wrecked my table from my wheel spazzing out from the bumps :D


you can use this custom FFB tweak (https://dl.dropboxusercontent.com/u/10205066/FFB.rar) from official forums someone made, basically does all the individual car-specific FFB settings for you (so the in-game CAR-SPECIFIC settings won't have any effect). Just drop it into your DOcuments\Project Cars folder (so the result will be Documents\Project Cars\FFB with all the files in it).
Title: Re: Project Cars
Post by: Bird on May 12, 2015, 09:26:22 AM
It's interesting that for every 5-6 people that say "it just doesn't feel right" there is one that say "it's great".
We're all different, aren't we :)
Title: Re: Project Cars
Post by: Bruce on May 12, 2015, 10:15:25 AM
Interesting timing on this conversation, as this was referenced today:

[youtube]mlOdRTB4njY[/youtube]
Title: Re: Project Cars
Post by: Phil.8 on May 12, 2015, 11:31:58 AM
the more i drive it the more i like
Title: Re: Project Cars
Post by: Bruce on May 12, 2015, 12:41:55 PM
the more i drive it the more i like

Do have to purchase this again from Stream if you had an early dev subscription?
Title: Re: Project Cars
Post by: Joe on May 12, 2015, 01:23:13 PM
$50 on G2A if anyone is after it:
https://www.g2a.com/project-cars-limited-edition-steam-cd-key-global.html
Title: Re: Project Cars
Post by: Bird on May 12, 2015, 01:37:32 PM
the more i drive it the more i like

Do have to purchase this again from Stream if you had an early dev subscription?
No. You can (I could) somehow get a steam key out of them and activate it on steam.
Title: Re: Project Cars
Post by: faz on May 12, 2015, 10:05:09 PM
It's interesting that for every 5-6 people that say "it just doesn't feel right" there is one that say "it's great".
We're all different, aren't we :)

I hated it at first when I first started playing it, but I just had to adjust my driving style to not be so super aggressive like AC allows for, in pCARS have to actually warm up the tyres and brakes and the ambient conditions really affect how hard you can push  :D


Do have to purchase this again from Stream if you had an early dev subscription?

no, you still have the game and you will actually get some money back (depends on the agreement you had with them at the time when it was in crowdfunding process).
Title: Re: Project Cars
Post by: Bruce on May 13, 2015, 10:51:29 AM
My old subscription gave the me latest update and had a run last night for an hour to work out the menus.
Took your suggestion faz and installed the FFB definition.

Had a couple of offline races in the Escort around Oltoun park, those AI are worse drivers than me, but the feel was okay.
Jumped on for another try at morning tea today, just, and there are NO online races in the lobby?  pretty quite all around the world and they are saying it is the #1 UK game????

I did some laps at the Somona Race way, it may be smooth, but it is fantastic with the undulations and the multiple configurations.
Jumped in the old Merc sedan and put the weather to storm, heheh, great fun in the rain. 

Controlling slides was okay and enjoyed some great laps against the AI
I have set a public server up but no one around  :-\
Title: Re: Project Cars
Post by: Bruce on May 13, 2015, 02:14:42 PM
test

Cars Screenshot (http://steamcommunity.com/sharedfiles/filedetails/?id=441902667)
Title: Re: Project Cars
Post by: Guybrush Threepwood on May 13, 2015, 03:56:06 PM
Splinter cell night vision goggles, right?
Title: Re: Project Cars
Post by: faz on May 13, 2015, 04:59:58 PM
pCARS (same with other SMS games and Dirt and stuff), rely on the Steam download region you selected – I swap between different AU regions (QLD, NSW and VIC) or just use London's (most of the world uses this) – so basically you'll only see servers from people who have the same region selected as you.
Title: Re: Project Cars
Post by: Bruce on May 14, 2015, 11:14:02 AM
Not feeling well I couldn't be bothered working out the regional selection so i created an event and had a couple of great races albeit 3 racers, but last night 8 peeps running the escort at Bathurst at night! I gave up at 8 laps, I think the instigator of the race didn't know how long Bathurst was, as 17 laps was a LITTLE long :)
The FFB was great, the track, a little smooth, was stunning!  I think an in-between season run with all those that have Cars is on the cards.
Title: Re: Project Cars
Post by: Phil.8 on May 14, 2015, 09:46:32 PM
The FFB was great, the track, a little smooth, was stunning!  I think an in-between season run with all those that have Cars is on the cards.

would be cool to have a race around the mountain sometime
Title: Re: Project Cars
Post by: Dave O on May 14, 2015, 10:37:52 PM
Sounds good to me... I'll be there.  :)
Title: Re: Project Cars
Post by: Joe on May 15, 2015, 09:38:40 AM
Sounds like Project Cars is really growing on you guys? May have to actually buy it. At the moment I have a 'trial' version...
Title: Re: Project Cars
Post by: Rolz on May 15, 2015, 10:34:24 AM
Apparently if you can fix the default FFB settings it gets better... will try again on the weekend...

I keep trying to have a go and then shut it down in frustration...

I'm not holding much hope, but will persist.
Title: Re: Project Cars
Post by: Bird on May 15, 2015, 10:45:53 AM
Apparently if you can fix the default FFB settings it gets better...
That's what they say on the ARSE forums.  But they also say that you need to set the FFB "right" on every car, maybe every track/car combo.  And that's just way too much trouble for me.  Not to mention to understand what you're doing you have to wade through an hour of video and understand it properly.   I say fuck that.  My time is better spent on something else, thanks.
Title: Re: Project Cars
Post by: Bird on May 15, 2015, 11:49:59 AM
Right on cue.
A guy posts his wheel configs for the cars - this may solve the issue once and for all.

http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files

(The very thing the devs should have done, to be honest.)
Title: Re: Project Cars
Post by: Bacchulum on May 15, 2015, 01:43:41 PM
Still no good for me unless I can change FOV, but if Bird's correct - "you have to wade through an hour of video" - I agree with him, fuck that. :-X

I still tried it again and couldn't feel any slides, when I managed to get the Sauber C9 to slide (it's way too planted).
Title: Re: Project Cars
Post by: Wally on May 15, 2015, 02:07:15 PM
I gave up on it and got a refund, I'm afraid.
Title: Re: Project Cars
Post by: Bruce on May 15, 2015, 03:23:50 PM
I tried the tweeks, but ralised one problem for me which my rose coloured glasses (or being a crap sim racer) may have missed.
when traveling straight, ie straight wheel, at speed, the virtual wheel shakes, but my wheel doesn't! with or without the 2 tweek files.

I think I need to find, 'shake like is real' check box...

ps I still have fun in the Merc 300SEl 6.8 :)
Title: Re: Project Cars
Post by: Bird on May 15, 2015, 03:53:12 PM
It's been raised.  It'd be good to be able to switch off the virtual wheel, TBH. I don't like it anyway - the real one is right in front of me, what's the point?
Title: Project Cars
Post by: Gratulin on May 15, 2015, 06:09:32 PM
I use the virtual wheel for one thing only. It tells me what the game software THINKS I am doing with my real wheel. If the two don't exactly match by default then the software is stuffed IMHO. Finally, the steering should exactly match the real car's characteristics - weight, lock, feel etc. it is meant to simulate a real car!

AC (and Netkar before it) is the only game I have used that does this.
Title: Re: Project Cars
Post by: faz on May 15, 2015, 11:20:21 PM
Still no good for me unless I can change FOV

There are FoV +/- keybinds in options, and also in the camera settings you can set the FoV for each individual camera mode.

when traveling straight, ie straight wheel, at speed, the virtual wheel shakes, but my wheel doesn't!

there's an option either under controller settings or FFB (not sure) to toggle visual steering dampening
Title: Re: Project Cars
Post by: Bruce on May 16, 2015, 08:53:37 AM
Pity ffb isn't as good as the playback!
Title: Re: Project Cars
Post by: Bird on May 17, 2015, 02:55:57 PM
Finally, I've tried the FFB profiles posted earlier.
I can tell now what the car does, but the car itself does not feel right. Not just one; I've tried the BAC mono, the Ginetta gt3 and the Lotus '49 at Brands Hatch.

But they just don't fell right. 
Hard to explain; the cars feel a bit disconnected, bit floaty, not well planted (I've driven a few laps to allow for everything to warm up - still), and they have a tendency to smoke up the rear - even the low powered ones - at pretty high speeds (both rears, so it wasn't an open LSD). 

I also have problems with the menus, they don't like to react to mouse clicks with the wheel connected (I guess the program thinks the wheel is some kind of game controller).
Also; the audio would need adjustments; I can never hear the tyres from inside the car. Never. Even in the open one.
I also detest that someone else is driving me out of the pits.  I can do it thanks!

I guess it's just not my piece of cake.  Back to AC - that just feels right to me.
Title: Re: Project Cars
Post by: Wally on May 17, 2015, 05:47:58 PM
I'm the same, Bird. As my refund would suggest, for me personally, I've written off pCars. It never felt right to me. I tried to voice my concerns on the WMD forums, but that was just pissing in the wind. I'll probably give Dirt Rally a go just for a bit of fun - something completely different that AC doesn't already do a lot better.
Title: Re: Project Cars
Post by: Bacchulum on October 01, 2016, 10:23:24 AM
I gave up on it and got a refund, I'm afraid.
Should've done that Wally, I just received my 3rd dividend payout, another $20. ;D 8)
Title: Re: Project Cars
Post by: Wally on October 01, 2016, 10:58:02 AM
I gave up on it and got a refund, I'm afraid.
Should've done that Wally, I just received my 3rd dividend payout, another $20. ;D 8)
But I invested my refund a year ago and it's now worth $125.
Title: Re: Project Cars
Post by: Bacchulum on October 01, 2016, 12:33:44 PM
I just like the irony that pCars pays for all my AC content. 8)
Title: Re: Project Cars
Post by: Wally on October 01, 2016, 01:12:35 PM
I just like the irony that pCars pays for all my AC content. 8)
Lol
Title: Re: Project Cars
Post by: Bird on December 17, 2016, 09:44:07 AM
And it just keeps giving.   I've received another 21 Euros today.  Best game ever.  I don't play it and it keeps paying me :D
Title: Re: Project Cars
Post by: Wally on December 17, 2016, 10:20:17 AM
Hmmmm... maybe my refund was premature.
Title: Re: Project Cars
Post by: Bacchulum on December 17, 2016, 10:37:38 AM
AC Porche pack 1, 2 & 3 paid for. ;D
Title: Re: Project Cars
Post by: Joe on December 17, 2016, 11:36:06 AM
Ivsaw you can pick up the game for about $11 now. I was almost tempted. Almost.
Title: Re: Project Cars
Post by: Bird on December 22, 2016, 08:46:57 AM
Ivsaw you can pick up the game for about $11 now. I was almost tempted. Almost.

Do it!

More money for us, "shareholders" :D

Ok it has one thing that I like: those point-to-point road courses.
Title: Re: Project Cars
Post by: Bacchulum on December 22, 2016, 09:04:14 AM
Ivsaw you can pick up the game for about $11 now. I was almost tempted. Almost.

Do it!

More money for us, "shareholders" :D


+1 ;D ;D
Title: Re: Project Cars
Post by: rooshooter on December 22, 2016, 09:51:19 AM
Ivsaw you can pick up the game for about $11 now. I was almost tempted. Almost.

Do it!

More money for us, "shareholders" :D

+1  ;D ;D
+1 ;D ;D
Title: Re: Project Cars
Post by: Gratulin on December 22, 2016, 02:06:59 PM
Ivsaw you can pick up the game for about $11 now. I was almost tempted. Almost.

Do it!

More money for us, "shareholders" :D

Ok it has one thing that I like: those point-to-point road courses.
Helps fund your track tires for the GT86...
Title: Re: Project Cars
Post by: Wally on January 27, 2017, 08:12:43 AM
I had a go at that free Pagani version. The visuals are stunning, and performed really well on high or max settings, even in the rain. But the FFB was just weird. It didn't communicate anything the car was doing. I had several "oh look, I'm spinning" moments, and was unable to catch most slides. I even tried to tweak the two pages of FFB "calibration" options, but gave up in the end.
Title: Re: Project Cars
Post by: Phil.8 on January 27, 2017, 10:11:44 AM
I had a go at that free Pagani version. The visuals are stunning, and performed really well on high or max settings, even in the rain. But the FFB was just weird. It didn't communicate anything the car was doing. I had several "oh look, I'm spinning" moments, and was unable to catch most slides. I even tried to tweak the two pages of FFB "calibration" options, but gave up in the end.

try this,  it helps a saves all the stuffing around in settings

http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files
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