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Messages - rooshooter

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1
Thursday Nights fun racing / Re: Thursday Fun Run
« on: Today at 07:10:08 AM »
I think AC can handle high pings up to 200 even, as long as they are stable.

2
Roo, I think you are developing the wrong idea about Tuesday nights. We joke about racing for sheep stations for a bit of a laugh, but in reality, the vast majority are there to have fun and enjoy some good competitive racing.
Thanks Wally because I was developing the wrong idea.

3
Well done to Seanus, Bacchulum and Mael on the Season podium. Huge congratulations to DaveO on the win in race 2, I have just watched the replay and I think the wiggle down the main straight on the final lap to stop Bacchulum slipstreaming you, was just brilliant, very cool and collected drive :) :).
I too really enjoyed this season with some of the best online races I have had, a sentiment echoed by a few people , which is very pleasing to hear.
This round brought back a few memories of my visit to this track to meet with Phil, and I also have a new found respect for Bruce and others, that raced their Humpys here 8) 8).

I was also quite taken aback with the discussion as to why people race, for me it has always been the fun factor, if that was not the main reason I would stop racing.

4
Thursday Nights fun racing / Re: Thursday Recruit Runs
« on: April 19, 2018, 06:22:04 PM »
Any Ferrar.... nah, just kidding. ;)
(Seriously, I'm just kidding >:( )

Lotus 25 @ historic, 10km, Monza. ;D

I would like that, not sure about anyone else :(
I like it  ;D

5
Thursday Nights fun racing / Re: Thursday Recruit Runs
« on: April 19, 2018, 04:54:47 PM »
Alfa at KS Brands Hatch GP could be tempting Phil.

Brands Hatch Indy would be even better!!!!!
You are probably right  ;D ;D

6
It has got me completely stuffed as to how you can do a 1m10s with this combo :'( :'( :'(

7
Thursday Nights fun racing / Re: Thursday Recruit Runs
« on: April 19, 2018, 10:27:28 AM »
We've had new drivers turn up occasionally in the past and not hang around. They tended to be people new to online racing and struggled a bit. It might help to allow driver aids? Stability control especially would help new drivers. It might even help level out the competition a bit?
Good thought Gratulin.

Alfa at KS Brands Hatch GP could be tempting Phil.

8
Thursday Nights fun racing / Re: Thursday Recruit Runs
« on: April 19, 2018, 06:29:40 AM »
I find it interesting that there is other leagues out there ,that have been around for years running the same SIM and eventually die , but that is the members preference rather than join another league  :-\ :-\ :-\. Although I do like the fact that the standard of driving on Thursdays is VERY high with virtually no crash or crash through attitudes :) :).

But worth a try to get more people Phil :).

I had always hoped some more Tuesday people would join us, but from the last Tuesday numbers I think that is a vain hope :'(. Any ideas why Wally?

9
Assetto Corsa / Re: Assetto Corsa at Race of champions
« on: April 18, 2018, 11:02:12 AM »
I think, when you consider the changes in tyre models, now up to 10, the number of mod cars and tracks, all of which can give different grip levels to the real thing, compared to only Kunos content we started with, yes it is different now. Plus one thing I  ALWAYS have trouble with is the changes in grip level, to me it is always more pronounced than it would be IRL. I have never considered changes in grip level, when I used to race in my daily drive everywhere I drove, before the invention of speed cameras. 8)

10
Mod Cars / Re: DRM Revival preview
« on: April 09, 2018, 06:53:35 AM »
From F1 Classic Site.

Bazza



Posts : 236
Join date : 2011-09-15
Age : 45

   
PostSubject: Re: DRM Revival. Please read before buying (and dont buy at all)   Yesterday at 6:36 pm   Reply with quote
One of my all times favourites from rF to AC, finally! The mod has a lot of potential, but physics wise feels a bit of a mixed bag to me....

Regarding the physics, to me it felt some cars were having chewing gum sidewalls, whilst others felt way more believable.

Looked into the Lardo Monastir:
The amount of extra turn in needed is due to the fact the LINEAR_STEER_ROD_RATIO isn't properly set. The ratio in the car.ini doesn't match the value's I get in the suspension dev app. Secondly, the steering ratio's look way too high, I refuse to believe that any race car driver would accept a ratio of 1:19, he would be way too late to catch the car.

The slip angles set in the tyrefiles are in the GPL regions. with 10 degrees. Really? A seventies slick is way more sharper than that. Besides that there's a huge drop of of 12%. Wich means you loose the car instantly, as mentioned by others the digital under / oversteer.

11
Mod Cars / Re: DRM Revival preview
« on: April 08, 2018, 02:11:52 PM »
FFB has suffered the internet palsy for ages now. Everyone seems to complain about FFB being too light ( and rF1 ended up with multipliers of up to 9X ) and yet, until the advent of DD wheels, every wheel on the market suffered from clipping. FFB has become so subjective and mostly placebo. For any given Sim with any given car, as long as the FFB doesn't lie to you then just relax for a few laps and you get used to it.

That said I haven't driven this mod with FFB in mind yet, when my 'carset' is done I might do some comparisons. Tyres will be one of the things I change.
I have driven the Marod for quite a few laps around Spa in a 20 car AI race, and after turning up the FFB to highest I could ,with just with minor discomfort , I was more than happy with feel of the car.
I may have to start backtracking on some of my initial thoughts regarding this mod and the FFB ( I have a lot of respect for Freezer and his opinions) so thought I should give it another try, especially as he mentioned using the wheel setup suggestions.
I also found setting track ambient temp to high 20s deg. means brakes and tyres warm up very quickly.

12
Mod Cars / Re: DRM Revival preview
« on: April 08, 2018, 11:12:50 AM »
Not driven it enough to comment on the physics. It's the resolution of the textures and models that piss me off. The sound, I think most people don't turn up the volume enough or use headphones as I have no complaints.
Took me 31/2 minutes to change one of the tachos so it could be seen clearly. But I'm limited in what I can do.




n.b. @rooshooter et all, The modders have NO* control over the force feedback so credit nor blame should be given for it.
*the suspension geometry and tyres affect the FFB but they should dictated by the car you are modelling.
My major problem with this mod is that it was sold as being 3 years in the making by a "group" of modders working as a "group" that had created the original Rf1 mod. I reasonably expected it to be Kunos standard and was only too happy to pay for it, and I did pay 20 euro. I now believe it is a collection of mods from various sources by a bunch of " individuals", which would explain the big differences in the graphics quality between different cars.
The problem I have with FFB is that I can no longer drive using high levels of FFB, without causing physical discomfort to my shoulders or elbows, and every other car I drive in AC I am very happy with FFB at lower levels.
Seanus could the choice of tyre that has been used for these cars necessitated  the need for a high level of FFB to get the desired result?

13
Mod Cars / Re: DRM Revival preview
« on: April 08, 2018, 06:51:59 AM »
This is a very positive review using a Direct Drive Wheel.


14
Mod Cars / Re: DRM Revival preview
« on: April 07, 2018, 12:16:52 PM »
wow,  I ma sorry its a disappointment after waiting so long for it :(
I just did some reading on the race department forum and a lot of people feel the same way about it and are disappointed
Yes Phil, the cars just feel dead  >:( >:( >:(

15
Mod Cars / Re: DRM Revival preview
« on: April 07, 2018, 12:14:26 PM »
Downloading now!!!!!!! 1.7 gigb RAR.

Looking forward to your thoughts on it

How much is it ?
My testing was interrupted by some bloody visitors, have spent over about 1 1/2 hours in evaluation so far, and using the PDF manual supplied ,for the best setting for FFB , sound etc, to get the most out of this mod. At this stage I am reserving my judgement  :-\.
I have waited 3 years for this, only for it to be huge disappointment :'( :'( :'( :'( :'( :'( :'(.
It has none of the raw power, brutal acceleration and sense of excitement of the Rf1 version. Over bright cockpits make tracks also look white. The FFB is not very communicative and the cars do things that you had no idea were going to happen. The sounds also are no where near as good as the Rf1 version and very high pitched !!!! I agree with Seanus it is a mod that should be FREE. I disagree with Seanus about using it for a league comp, it is IMHO not up to Flattop Thursdays standard. We do have another option for Group5 that is far better than this mod and I think in a couple of weeks when nobody will be interested in paying $25 for this rubbish we should be able to use it.
Time for a refund?
No, instead, I think adding up what Seanus and I paid for this mod, 35 euros in total ( I paid 20 euros ), we now have a moral right to use the Rf1 version of this mod in any way we see fit , for up to 15 people . ;D ;D ;D 8)

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