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Messages - Gratulin

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1921
What's it got to do with QLD? ???
We don't change our clocks, it's only the Mexicans who do that. ::)
Maybe too complicated to change them?  8)

EDIT: Based on interstate input.

1922
Assetto Corsa / Re: Logi wheel problems
« on: October 10, 2014, 03:42:26 PM »
Expensive?  ;D

1923
Thursday Nights fun racing / Re: Sign up here for Season Two Cobra Cup.
« on: October 10, 2014, 02:14:08 PM »
Me too.

1924
Mod Cars / SimHQ Sports Car Endurance Series for Assetto Corsa
« on: October 10, 2014, 11:43:07 AM »
Just came across this site. They seem to be creating "slightly modified" versions of the standard AC cars to run GTP and GTE series races. Does anyone know how this would work and if it is useful for XGN? I've downloaded the cars and tried them on their server and it seems to work fine but I'm not sure how they are doing the mod and controlling the "levelling" of the cars.

http://simhqmotorsports.com/

http://simhqmotorsports.com/forum/ubbthreads.php/topics/3717144/2014_SCES_(Assetto_Corsa)_-_Ne#Post3717144


1925
Dick, Just had a look inside the zip and the folder hierarchy came across correctly for me. Saw 3 Lotus cars.

1926

Nobody yielded for me and I think I had to pass Gratulin a few times last race too....
I thought I was seeing double!? I tried to make it as difficult as possible without getting shunted off the track :)

And now it will only get worse! I'll be passed by Marty(s) in multiple cars - unless Guybrush manages to kill one off that is....

1927
I have noticed that they hold each other AND ME up sometimes so I now hold my line, give some racing room and try not to worry anymore.

1928
Assetto Corsa / Re: AC News
« on: October 09, 2014, 09:35:27 AM »
Sounds good even allowing for YouTube AND iPad sound quality. Lots more detail very obvious.

1929
Thursday Nights fun racing / Re: Thursday Non-Season Fun Run Oct 9th
« on: October 08, 2014, 09:04:03 PM »
Car is still Cobra SC?

1930
The way we are testing them here is the best. We try them out with a fairly good size field and share comments. And holes :)

1931

Ah but that's just for fun, isn't it! ;)

And let's be honest, that cobra is a menace at higher speeds...
So you keep telling us :))

1932
Bird, I still remember being passed 3 times by you in the Cobra at Salzburg and there were only 5 laps in race and you weren't lapping me :))

1933
I don't think I have done enough races this season to enable the 'Wally formula' to settle in for me. My comment below should be tempered by the fact that I have not really come to grips with the Lotus even though it is really fun to drive and by the fact that I have completed less races than most.

1. I have dropped from running mid-field to back of the field. This is down to a number of factors I think but mainly my lack of driving time. I am finding it difficult changing cars each race. Someone made the comment that the laptimes really improved in Race 3 last night.

2. I am missing the guidance of the faster/better drivers in the lines to take and the setup of a specific car/track combo. I could find no setup for the Lotus SC S2 since none of the good drivers were using that car. I really miss Guybrush's setups!! I now have the BMW to learn for next week...

3. The faster guys in slow cars are lethal. They really are wringing every last second out of those cars so driving behind them or in front of them is unpredictable.

4. As a back-marker / mid-fielder I am not really looking for close "pack" racing. My skills are not good enough to enjoy that. Last season I enjoyed the occasional contest with other racers in the same car even if it was for 15th position but also enjoyed some more relaxed racing behind or in front of other cars clocking similar laptimes.

5. Handicapping should about -

A) bringing the fast guys back to the other front runners - not back to the midfield. This is for the benefit of all the front runners to improve their level of enjoyment of the racing.
B) keeping the majority of the midfield on the same car and letting the different skill levels come into play. The differences aren't that great.
C) bring the back markers up to the back of the midfield so that there is no lapping by the lead cars. Even after I have spun or been hit and end up last I still enjoy circulating for the rest of the race if the tail-end of the pack is in sight. Once I am looking at the lead cars bearing down on me I prefer to stop. I know that lapped cars are a part of racing but mostly in longer races where there are a lot of lapped cars so it is part of the experience for everyone. Being the lone lapped car is no fun believe me.

Enough! Hope everyone doesn't take my comments the wrong way but I felt it worth posting them.

1934
Australian Assetto Corsa League, Tuesday nights / Redress
« on: October 08, 2014, 02:19:16 PM »
I got hit a couple of times last night but ended up so far off the track that I don't think whoever hit me would have been able to find me let alone redress. Perhaps if I had sounded my horn or flashed my lights they could have found me?

An occasional redress would be nice however.

1935
Have to agree Bird. I did a little bit of iRacing and LFS and their netcode was essentially transparent ie never an issue. I know we all have features we would like to see in 1.0 but if they don't get this fixed then multiplayer will slowly die. It worries me that this netcode version was the result of a 12 hour rewrite that was then released a few days later from memory.

Having said all that there was something wrong last night. I have been getting between 70-100 fps on the servers but last night it was down to 50 at times. Size of the field perhaps? Or was it the Silverstone track as someone suggested last night?

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