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Real Head Motion

Author Topic: Real Head Motion  (Read 40355 times)

Offline Phil.8

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Re: Real Head Motion
« Reply #30 on: November 22, 2015, 11:11:12 AM »
cool
The sun is the same in a relative way but you're older

Offline Wally

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Re: Real Head Motion
« Reply #31 on: December 15, 2015, 06:33:08 PM »
If you look on the thread for RHM on the AC forums, someone's come up with a fix to make the app work with 64 bit AC (near the end of the thread). It works for me.

You need this:
http://www.assettocorsa.net/forum/index.php?threads/real-head-motion-0-9-5.4755/page-99#post-595789
And
http://www.assettocorsa.net/forum/index.php?threads/real-head-motion-0-9-5.4755/page-99#post-599474
« Last Edit: December 15, 2015, 06:41:41 PM by Wally »
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Bacchulum

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Re: Real Head Motion
« Reply #32 on: December 15, 2015, 06:45:14 PM »
If it's all that trackIR stuff, I can't follow it. :-[ :(

2+2=√16

Offline Freezer

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Re: Real Head Motion
« Reply #33 on: December 16, 2015, 11:12:54 PM »
If it's all that trackIR stuff, I can't follow it. :-[ :(
Same here.  But, mine did work so here it is in simple language.

ACRealHeadMotion_freetrack.py - put in your RHMAC folder.
NPClient64.dll - put in FreePIE folder.
Run Real Head program and on the second line click the button and point it to the ACRealHeadMotion_freetrack.py file.

Maybe I got lucky.... :)

Offline Bacchulum

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Re: Real Head Motion
« Reply #34 on: December 17, 2015, 05:22:28 PM »
Thanks Freezer, I can understand that so I'll give it a go. ;)
Thought I was going to be forever stuck in 32bit. :(

2+2=√16

 

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