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Season 17 - Formula Ford

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Offline Seanus

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Re: Season 17 - Formula Ford
« Reply #30 on: February 15, 2019, 03:01:11 PM »
And Done.  ;)
I always knew the Sun shone out of my arse. Sean's bum is an anagram of Sunbeams.

Offline Phil.8

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Re: Season 17 - Formula Ford
« Reply #31 on: February 15, 2019, 04:23:18 PM »
The sun is the same in a relative way but you're older

Online rooshooter

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Re: Season 17 - Formula Ford
« Reply #32 on: February 21, 2019, 10:06:21 AM »
Sorry you were stuffed around with the ACTrackreboot site shutting down Phil, it has closed for the foreseeable future  :'( :'( :'( :'(.

Does everyone now understand the tracks link for all tracks for the rest of the season is available at link below:


Re: Season 17 - Formula Ford
« Reply #26 on: February 15, 2019, 11:16:58 AM »

    Quote

Flattop's Thursday League, (FTL)

Tracks available here.
https://drive.google.com/drive/folders/1-djY_QSqFUZTmoXnlmFpDecfdTin8RUC

Thanks Seanus :) :) :)
« Last Edit: February 21, 2019, 10:08:35 AM by rooshooter »
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Offline Wally

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Re: Season 17 - Formula Ford
« Reply #33 on: February 21, 2019, 11:22:49 AM »
I wonder why they shut down? Pinged for copyright infringement?
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Online rooshooter

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Re: Season 17 - Formula Ford
« Reply #34 on: February 21, 2019, 11:38:32 AM »
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Offline Wally

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Re: Season 17 - Formula Ford
« Reply #35 on: February 21, 2019, 03:31:16 PM »
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Online rooshooter

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Re: Season 17 - Formula Ford
« Reply #36 on: February 21, 2019, 04:20:48 PM »
I wonder why they shut down? Pinged for copyright infringement?
https://www.racedepartment.com/threads/ac-track-reboot-site-gone.164805/
Thanks. An interesting read.
I found this post to be the most interesting, all the "dodgy rip" brigade should read it and and have a good think.

 Sunday at 02:22 #50
daykrolik
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    Please pardon that initial premature posting. I've been playing racing sims since GPL was introduced. Currently I focus on AC in VR. I am also an attorney (U.S.) and law professor, with extensive copyright experience, who worked for 35 years for one of the world's largest broadcasting companies. Entering into one of these debates regarding alleged copyright infringements is rather like, as we say in New York City, "touching the third rail" on an electrified railroad system. With all due respect, many well-meaning sim racing posters exhibit insufficient knowledge of copyright law and how that law actually functions throughout the real world.

    I feel compelled to weigh in here to support the rational viewpoints of Michael Hornbuckle and several others. Probably the majority of the uses of others' material about which people are concerned, certainly the non-commercial uses, fall within the concept of "fair use." So many tracks and car mods have been through so many iterations that it is literally impossible for any modder trying to work with them to gain formal copyright clearances, to the extent that any are actually necessary. Copyright law is extraordinarily complex, and the technical complexities often have limited relevance in the "real world."

    Modders, generally for no commercial gain, have contributed immeasurably to our hobby over the years. Whenever I am given the opportunity, I contribute financially to their efforts. Frankly, several of the AC Track Reboot tracks are outstanding and I doubt very much that they have in any way materially diminished the ability of any of the previous authors, whoever they may be, to appropriately profit from their work (to the extent they care).

    I would offer the following suggestions/observations: many theoretical "copyright violations" discussed in the sim racing community are probably not actual violations; while I am not going to get into an international legal debate regarding "fair use," "transformative uses," and de minimus non-commercial uses, it might make some people feel better about using some of the wonderful tracks and cars which have been the product of many authors and whose original "authors" have essentially abandoned them. Is it really preferable for a modder trying to improve worthwhile product, for no commercial gain, to cease to do so because he/she cannot afford tens of thousands of dollars for copyright searches and attorneys?

    So my suggestion is: lighten up. Many of the sanctimonious exhortations regarding copyright violations are simply wrong, either legally or practically. When individual high school teachers taped the historical documentaries of my previous employer to show to their classes, were they violating our copyright? Yes. But were we going to take action and should they have stopped – no.

    I'm writing all this because I think Race Department is a fantastic resource and I want, if possible, to help those who follow and support it. While I am prepared to be accused of being a copyright scofflaw, I think the concern over supposed copyright violations in the simracing community are dramatically (and often emotionally) overwrought and do a disservice to the wonderful modders who are simply trying to volunteer their considerable efforts and expertise to enhance enjoyment of our hobby. THE LAW is not as severe and draconian as some may believe. It is meant to foster creativity, not stifle it.
     

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Offline Phil.8

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Re: Season 17 - Formula Ford
« Reply #37 on: February 21, 2019, 06:50:23 PM »
that's a very interesting read
The sun is the same in a relative way but you're older

Offline Phil.8

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Re: Season 17 - Formula Ford
« Reply #38 on: March 22, 2019, 11:53:38 AM »
Season just got longer,  see first post

I know they are not tracks that these likely raced on,  but we are going on a racing holiday in the past with our cars
« Last Edit: March 22, 2019, 12:03:31 PM by Phil.8 »
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Online rooshooter

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Re: Season 17 - Formula Ford
« Reply #39 on: March 22, 2019, 06:06:42 PM »
Season just got longer,  see first post

I know they are not tracks that these likely raced on,  but we are going on a racing holiday in the past with our cars
You have made mine and I am sure many others day, but maybe not Wally's  :).
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Offline Bacchulum

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Re: Season 17 - Formula Ford
« Reply #40 on: March 23, 2019, 04:40:21 PM »
I can't get Usce to work. :'(
If we need a backup track may I suggest Lakeside:

https://www.racedepartment.com/downloads/lakeside-park-raceway-conversion-from-rfactor.22600/

Not an historic version but the scene of the 1966 Australian Grand Prix. ;) 8)

2+2=√16

Offline Phil.8

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Re: Season 17 - Formula Ford
« Reply #41 on: March 23, 2019, 07:43:27 PM »
I can't get Usce to work. :'(
If we need a backup track may I suggest Lakeside:

https://www.racedepartment.com/downloads/lakeside-park-raceway-conversion-from-rfactor.22600/

Not an historic version but the scene of the 1966 Australian Grand Prix. ;) 8)

Thanks for testing  8)   to save drama I have changed that round to your suggestion :D
« Last Edit: March 23, 2019, 07:47:17 PM by Phil.8 »
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Offline Wally

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Re: Season 17 - Formula Ford
« Reply #42 on: April 11, 2019, 01:27:36 PM »
Hey Phil, car updated on Tuesday:

1.1
 - adjustable brake strength in setup
 - engine damage tweaked
 - fix exhaust ports UV error
 - fixed window tints on cars with dark glass
 - fix various too-reflective textures in cockpit
 - remove dash from folder name
 - East compound tire tweaks to increase grip slightly
 - pack data for ease of online
 - add exhaust variant (req. Shader Lights Patch)
 - add rollhoop variant (ditto)
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Phil.8

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Re: Season 17 - Formula Ford
« Reply #43 on: April 11, 2019, 07:21:47 PM »
Thanks, I will update it
The sun is the same in a relative way but you're older

 

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