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Assetto Corsa / Is Assetto multiplayer really ready?
« on: June 11, 2014, 08:04:35 PM »
Excluding my unexpected packet error (other people have had same issue yet no fix for it), I'm wondering if this season will be more about watching Assetto fix its bugs than racing, its still fun, but the dog frame rates really are an issue, some parts of the track it was more about predicting where I would be in future frames :) than racing.

I run two 7950s in crossfire on 3 screens with an i5 3570k with 24gb ram, if i setup a race and pack it maximum cars on the grid, i can play a silky smooth race with pretty good graphics quality and im seeing double frame rates when i used crossfire.  In multilayer mode is another world, I actually turn off crossfire for multiplayer, i seem to get smoother game play yet less frame rate if that makes sense, with crossfire its patches of silky smooth and then where the hell did that corner go, oh there it is. 

Whats killing frame rates? I think its all go to do with multiplayer coding, not the server its hosted on etc,  Has anyone checked CPU usage on multiplayer mode? I havent checked, but youd think my CPU would still be up to the job.

Contemplating grabbing an old harddrive and moving over to win7 for gaming, win8 just aint there yet.  anyone else running win8 and Assetto ?

Ive followed a few guides on setting up crossfire somethings helped, but multilayer kicks its ass.


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