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AC News

Author Topic: AC News  (Read 763844 times)

Rolz

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Re: AC News
« Reply #1155 on: July 17, 2016, 10:14:47 PM »
Does anyone have the sound of music going through their head when driving Redbull?  ;D
Ummmmm..... no :)

But now u'll think about it next time you drive around there :P

♫♫♫

Offline marty

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Re: AC News
« Reply #1156 on: July 18, 2016, 01:37:34 PM »
F138 is a great little car to drive and even race last nite in a server, I havent really gone the 2015 yet still studying the manual. :)

Shame I didnt save my replay but had one epic double draft kers assisted pass out of t1 into t2 at RBR GP. I think it was Mael there that was inside trying the Rosberg defence but I already had a nice tow and full kers run up the hill so was going rather quick. I would really hope we can get a season in these cars at some point, They are easier to drive then the current older cars and you only have drs and kers to play with in this. DRS is a bit pointless as proper DRS rules arent applying so you just use it each time your in the zone but kers strategy when passing is so much fun.

You can save it all up for a section and they other guy can save his for defence or to re attack on the next straight when youve already drained yours.

Offline Gratulin

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Re: AC News
« Reply #1157 on: July 18, 2016, 05:33:56 PM »
The new F1 car has prompted interest in button boxes...funny about that!!

http://www.assettocorsa.net/forum/index.php?threads/34536/

Offline slideways

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Re: AC News
« Reply #1158 on: July 27, 2016, 08:51:35 AM »
Can't wait for this. Hope it helps my poor GPU. :)
https://twitter.com/KunosStefano/status/758015940298584064

Rolz

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Re: AC News
« Reply #1159 on: July 27, 2016, 08:57:55 AM »
Can't wait for this. Hope it helps my poor GPU. :)
https://twitter.com/KunosStefano/status/758015940298584064

~30% improvement is impressive, but I would run the inbuilt benchmark before and after to see if there is a true improvement.

Offline slideways

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Re: AC News
« Reply #1160 on: July 27, 2016, 09:07:06 AM »
Any improvement will be awesome for me. I race with micro stutters with larger grids. Not AC's fault, just have a GPU that's not good enough for triples. 10 fps gain would make it seem like a new system.

Rolz

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Re: AC News
« Reply #1161 on: July 27, 2016, 09:17:00 AM »
Any improvement will be awesome for me. I race with micro stutters with larger grids. Not AC's fault, just have a GPU that's not good enough for triples. 10 fps gain would make it seem like a new system.

this is where I run the in game benchmark whilst playing with the display settings... you might even be forced to kill mirrors/smoke etc completely and solely rely on helicorsa... heard some ppl do this

Offline slideways

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Re: AC News
« Reply #1162 on: July 27, 2016, 09:29:54 AM »
I don't use any bezel correction( got used to it now) and have PP turned off. No smoke and low res mirrors. Turn off most apps at race start. Need a new GPU that fits the budget. Don't normally go down the AMD path but seriously looking at the 480.

Offline Wally

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Re: AC News
« Reply #1163 on: July 27, 2016, 12:41:42 PM »
I got a 980 for $600 which is running the triples quite nicely.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline slideways

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Re: AC News
« Reply #1164 on: July 27, 2016, 12:57:51 PM »
New 1060 will prob be around $450 so I'm waiting on more info there before I decide... ;)

Offline Wally

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Re: AC News
« Reply #1165 on: July 27, 2016, 01:27:22 PM »
New 1060 will prob be around $450 so I'm waiting on more info there before I decide... ;)
That's a good price!
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Joe

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Re: AC News
« Reply #1166 on: July 27, 2016, 03:10:28 PM »

Offline Gratulin

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Re: AC News
« Reply #1167 on: August 24, 2016, 08:14:35 AM »
From AC:

"THAT'S NOT ALL! Our Steam players can enjoy some FREE content this Friday, with Update 1.8. Featuring the Audi S1 and Sopraelevata circuit!"

ie "Monza's 10km Sopraelevata circuit"
« Last Edit: August 24, 2016, 08:18:27 AM by Gratulin »

Offline slideways

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Re: AC News
« Reply #1168 on: August 24, 2016, 08:16:56 AM »
Yup, I'm hanging out for my FPS update....oh and the free car..... :P

Offline Wally

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Re: AC News
« Reply #1169 on: August 26, 2016, 11:02:07 PM »
1.8
- New Ferrari FXXK (Tripl3 Pack DLC)
- New Ferrari 488 GTB (Tripl3 Pack DLC)
- New Praga R1 (Tripl3 Pack DLC)
- New Audi S1 (A1)
- New Monza 66 Full Course (sopraelevata)
- New Monza 66 Junior Course
- Improved reflection quality
- Improved shadow stability
- Improved graphics performance
- Fixed Tyre Model 10 not updating Dx and Dy value in telemetry app
- Added AI traction mistakes
- AI improvements on slower reaction after an impact, for more realistic collisions
- Overlay Leaderboard now shows correct positions on the grid at race start
- Fixed Laps app showing 0 as first lap
- Fixed Race Control UI for the low resolution screens
- Wrong direction penalty gets also time penalty
- Added float clutch to SPageFilePhysics
- Fixed turbolevel digital item showing a wrong value
- Fixed various problems/timing on ghost cars
- Fixed typo on sound distance attenuation for Lotus Evora GTC/GX
- Fixed sample attack for BMW M3 e30 GrA/DTM limiters
- Replay files will not reset anymore at session start (no need to rush out of the server anymore to save a replay)
- Fixed remote cars head movements in multiplayer and multiplayer replays
- Fixed typo on LaFerrari active differential lock in coast and small bumpstop stiffness changes
- General improvements on V10 tyres for rolling resistance, flex, pressures and more.
- Improved Maserati GranTurismo MC GT4 suspension, should improve braking without ABS
- V10 tyres for Hypercars LaFerrari, McLaren P1, Pagani Huayra
- V10 tyres for GT2 cars BMW M3 GT2, Ferrari 458 GT2, Corvette C7R
- V10 tyres for Racing Hypercars Ferrari 599XX, Ferrari FXXK, Pagani Zonda R
- Fixed ERS power output when battery is close to 0 and MGU-H is set to battery
- Removed ERS cockpit controls for MGU-H and Recovery in McLaren P1
- Improvement in performance for collision detection and physics solver
- Fixed clouds when switching sessions
- Returning to pit during a time penalty results in a greater time penalty
- Fixed possible drive through cheat
- Fixed blurred objects not working if speed was negative
- Fixed hotlap mode: now valid laps will be correctly registered
- Removed white flag: a new message will appear the moment the race leader starts his last lap
- Modding: extra animations now binded to three channels NUM 4, 5 and 6 (group animations to make them play simultaneously, otherwise each clip will be played separately)
- Modding: rotating object support, useful for cooling fans [ROTATING_OBJECT_0] in extra_animations (affects in-game)
- Modding: series scripts added for digital speed bars [SPEED_SERIE_0] in digital_instruments and invert option for KERS input items (add INVERT=1 line)
« Last Edit: August 26, 2016, 11:04:02 PM by Wally »
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

 

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