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Simulation Racing Leagues => Assetto Corsa => Mod Tracks => Topic started by: Gratulin on October 29, 2014, 04:47:20 PM

Title: Real-lifeTracks in Assetto Corsa
Post by: Gratulin on October 29, 2014, 04:47:20 PM
Hi, I think I have captured all the current mods of real-life tracks in Assetto Corsa. If I've missed one please post reply here. Thanks,
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: marty on October 29, 2014, 10:53:15 PM
Pretty sure Nords is real, though we should get the real real one soon but the current nearly real real one is pretty darn good.

Also Baskerville next version should be up there with the best of the mod tracks I think. Pretty good to race on already just needs a bit more polish and the progress shots look great.
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: Bird on October 30, 2014, 09:55:19 AM
Pretty sure Nords is real, though we should get the real real one soon but the current nearly real real one is pretty darn good.
We'll see I guess...on videos, it never looks that narrow. :)
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: Wally on November 03, 2014, 06:29:28 PM
What about that eastern European street circuit? Mesilnuk, or something. I quite enjoyed that track.
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: Bird on November 03, 2014, 07:11:25 PM
What about that eastern European street circuit? Mesilnuk, or something. I quite enjoyed that track.
Miseluk? 
Yeah it's a funny one.


[youtube]ncUp-ZpETWw[/youtube]
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: Gratulin on November 03, 2014, 07:24:19 PM
Is that the one where everyone crashed the Corvettes all the time?
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: Bruce on November 04, 2014, 10:22:06 AM
Is that the one where everyone crashed the Corvettes all the time?

да
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: marty on November 25, 2014, 11:17:56 PM
Barbagallo just got released and looks friken amazing, havent tried it ingame yet but check out these screens.

(http://simhqmotorsports.com/wp-content/uploads/2014/11/Barb3.png)
(http://simhqmotorsports.com/wp-content/uploads/2014/11/Barb2.png)
(http://simhqmotorsports.com/wp-content/uploads/2014/11/Barb4.png)

Cool little write up and DL link here.

http://simhqmotorsports.com/building-barbagello/
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: Bruce on November 26, 2014, 10:48:02 AM
Barbagallo just got released and looks friken amazing, havent tried it ingame yet but check out these screens.


Cool little write up and DL link here.

http://simhqmotorsports.com/building-barbagello/
very big on the understatment marty!  I have been watching and waiting on this one.... Cobra Cup material!
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: Wally on November 26, 2014, 06:43:15 PM
Sure does look great.
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: rob on December 27, 2014, 08:01:58 AM
Solitude 1964 has been released in Beta form.

Next to Nords this was my favourite track in GPL. Track side objects are pretty rubbish at present, but if you can notice that, then you aren't driving fast enough. They have Historic Revival meeting there so presumably the track layout should be fairly accurate.

I can't believe that they used to race motorbikes there.

Just a hoot to drive in the Lotus 49.

http://www.assettocorsa.net/forum/index.php?threads/solitude-rennstrecke-1964-by-neelj-and-rainmaker.18439/

rob
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: Bruce on December 27, 2014, 08:06:52 AM
"..., but if you can notice that, then you aren't driving fast enough"

Nice phrasing Rob, and your up early, still opening pressies?

Thanks, will put it up on the server for some laps.
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: rob on December 27, 2014, 08:30:51 AM
lol. AC the present that just keeps on giving.

Bruce, Solitude is not for the feint hearted, and will probably need a few practice laps for anybody who has not raced there before. Probably not be a good candidate for a public server at present.

Just in case anybody else was disappointed with the sound of the Lotus 49 in the V1 release, I have replaced them with the sounds from the McLaren m23 (http://www.assettocorsa.net/forum/index.php?threads/mclaren-m23-1973.12254/). A distinct improvement until something better comes along.

Just copy the McLaren_m23.bank file and GUIDs.txt file from the McLaren sfx folder to the sfx folder of the 49. Change the name of the McLaren_23.bank file to Lotus_49 and change every reference to the McL in the GUID file to Lotus_49 and you are good to go.

rob
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: Wally on December 27, 2014, 08:46:09 AM
I liked what they did to the '49 sounds.
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: Bruce on December 27, 2014, 10:16:19 AM
Solitude 1964 has been released in Beta form.

Next to Nords this was my favourite track in GPL. Track side objects are pretty rubbish at present, but if you can notice that, then you aren't driving fast enough. They have Historic Revival meeting there so presumably the track layout should be fairly accurate.

I can't believe that they used to race motorbikes there.

Just a hoot to drive in the Lotus 49.

http://www.assettocorsa.net/forum/index.php?threads/solitude-rennstrecke-1964-by-neelj-and-rainmaker.18439/

rob


Server is up with the Lotus 49 (and of course the new Cobra Competition).

(http://s30.postimg.org/9y61stgkh/photo2.jpg)

fantastic track just had time to do an out lap one lap (with only 1 accident!) for a 4:00.86, scary, how many bingles were there when it was used?
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: rob on December 27, 2014, 10:26:28 AM
I liked what they did to the '49 sounds.

Wally, really?

It was raw and pure, now (to my ears) it sounds sanitized and bland. I was very disappointed. I guess that it comes down to audio equipment and aural preferences.

It's good job we're all different or it would be a boring world.
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: Bird on December 27, 2014, 02:10:31 PM
Fantastic track.

Took out the wr - just - with a 3:30.933 :)
Attached setup in case anyone's interested.
The old setups are gone as I've just realised.  I haven't driven the lotus49 since the updates.  It's much more tame compared to the old self.  Sound is ok, I don't mind it.

[Old attachment deleted by admin to free up space]
Title: Re: Real-lifeTracks in Assetto Corsa
Post by: rob on December 27, 2014, 03:23:30 PM
Well done Istvan, nice time. I can't get close to that.

But it sure is fun trying. ;)

Title: Re: Real-lifeTracks in Assetto Corsa
Post by: Guybrush Threepwood on December 30, 2014, 11:29:18 AM
If anyone hasn't tried the Red Bull Ring, it's well worth a shot.

I believe it's a conversion but very well done in the same vein as Brands Hatch.
Title: Suzuka Circuit 1.0 for Assetto Corsa –
Post by: Bruce on January 19, 2015, 12:47:14 PM
Rafael Malagoli of Malagoli Garage has released a new quality track addition for Assetto Corsa as the Suzuka Circuit is now available.

Features

    First public build
    Track physics to be improved (FF and type of surface)
    Track buildings more detailed
    Track cameras are only placeholders
    Track map isn’t working very well at the moment
    25 players Supported
    Lods optimized but need material number reduction. To be improved soon
    Collisions with objects and walls in Beta stage. It still needs fixes and improvements

Located in Japan’s Mie prefecture, the 5.8 kilometer track is one of the very few to have a figure 8 layout. The track offers 17 challenging turns, including the famous high-speed 130R corner.

Sim Racing News with download link (http://www.virtualr.net/suzuka-circuit-1-0-assetto-corsa-released)
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