Xtreme Gaming Network
Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on May 29, 2019, 06:21:35 PM
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Congratulations to Guybrush on the clean sweep, winning every point on offer, taking Guybrush up to 2nd in the standings. Other big movers up the leaderboard are Bird (+5), and down, ab156 (-4).
RACE 1 RESULTS (https://xgnassettocorsa.blogspot.com/2019/06/s28r4-gpl-67-at-deutschlandring-race-1.html)
RACE 2 RESULTS (https://xgnassettocorsa.blogspot.com/2019/06/s28r4-gpl-67-at-deutschlandring-race-2.html)
SEASON STANDINGS (https://xgnassettocorsa.blogspot.com/2019/05/season-28-standings.html)
SEASON STATS (https://docs.google.com/spreadsheets/d/1nu52lWM6_TIRBEGCTF32BxLe8mobfsCFpd_wOeuxpXI/edit?usp=sharing)
Round Points
Guybrush Threepwood 129
Joe 114
Phil.8 105
Bird 105
AGK 93
Bacchulum 78
Seanus 72
Wally 72
AbleArcher83 72
Freezer 69
Mael 57
Rob 57
Doobs 45
killagorilla 42
RussG 30
Jarmel 21
ab156 15
Simone 0
Lap 1 Penalties
Race 1
Russ moved into Bacchulum in the 2nd corner, causing him to leave the track - 30 kg penalty.
Season Standings
1. Kcender87, 458
2. Guybrush Threepwood, 412
3. Phil.8, 406
This round, with a longer track, has two 8 lap sprints.
Track: https://www.racedepartment.com/downloads/deutschlandring.25977/ (https://www.racedepartment.com/downloads/deutschlandring.25977/)
There are some installation notes on RD:
HOW TO ADD OR REMOVE SPECTATORS
To remove spectators from the track, extract the contents of NO PEOPLE.zip to the data folder
To reinstall spectators from the track, extract the contents of PEOPLE.zip to the data folder
TEXTURE ADJUSTMENTS FOR EITHER "STANDARD AC" OR "SHADER PATCH" - 22/03/19
The default installation of this track is configured for a "SHADER PATCH" set up. The textures for all camera_facing objects (spectators) are much darker to make them correctly exposed when using the current Patch. These files are also in the SOL+SHADER PATCH.zip archive.
If you use a standard AC set up please extract the contents of VANILLA TEXTURES.zip to the data folder (over-writing the originals). These textures are lighter and are designed to be correctly exposed with a standard AC set up.
It's a long circuit, 10km, so get some practice in!
[youtube]LAB2MOxJcPc[/youtube]
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Arrrgh. Learning these long tracks is such a chore! Should be interesting.
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where do I find the NO PEOPLE.zip and the PEOPLE.zip and SOL+SHADER PATCH.zip archive for the shader thing if I decide I need
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where do I find the NO PEOPLE.zip and the PEOPLE.zip and SOL+SHADER PATCH.zip archive for the shader thing if I decide I need
in the data folder
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where do I find the NO PEOPLE.zip and the PEOPLE.zip and SOL+SHADER PATCH.zip archive for the shader thing if I decide I need
in the data folder
Cheers
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I just installed the shader patch and SOL as I've never tried it before and it does look pretty nice. I found on this track once you get into the trees I was dropping FPS sometimes down 65ish. I tried turning the shader patch off to see what impact that had and the FPS dropped down to 58 in some places so the shader patch does actually improve FPS.
Does seem a GPU heavy track; I think as so many trees and shadows. With other cars on track I assume I'll be dropping even lower so I may try an AI race and make sure it's okay as I currently have all the graphics settings maxed out, so may need to turn a couple down for this round.
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Awesome track! Love at first sight; it's pretty, winding in the mountains, it has a nice flow - what else could you wish for?
It isn't that bad as learning-in goes IMO, but there are a couple of funny feeling corners that'll take a while to master.
GB, your spa setup is excellent here.
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GB, your spa setup is excellent here.
For the most part it is but I'm thinking 1st and 2nd can maybe be changed to be a bit quicker through the hairpins.
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GB, your spa setup is excellent here.
For the most part it is but I'm thinking 1st and 2nd can maybe be changed to be a bit quicker through the hairpins.
Some gearing change maybe in order, and definitely tyre pressures, indeed.
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What are the temperatures Wally?
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What are the temperatures Wally?
12 and 19.
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Thanks.
This is such a good track graphically. It really captures the feeling of driving through a forest on public roads. The slow hairpin section is a bit rubbish but the first two thirds of the track are a thrill.
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Thanks.
This is such a good track graphically. It really captures the feeling of driving through a forest on public roads. The slow hairpin section is a bit rubbish but the first two thirds of the track are a thrill.
You should check out Feldbergring as well, by the same modder. It looks just as good.
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There's one thing I hate; that lamppost in the 3rd last corner. :)
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I've tried to knock it out many times, but the bastard won't budge. :o ;D
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It would be great if AC had some sort of track learning function where you could select parts of a track to play over and over.
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Bird's posted a very nice Ferrari setup on Discord. Thanks Bird.
But dammit, I'm still so slowwwww.
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I'm at 3:20, but I've hardly managed to get a full lap in. There's this fast left-right hander before it goes into the curvy bits...manage to do it full throttle and so happy about it, but then fu** always brake too late for this sharp right-hand turn crossing the bridge...back into the pits...new car...again...
No idea how you can do a 3:13 or 3:14 there :(
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I've made a quick setup for the Fez. If it's a bit oversteery, try:
* increase the diff-lock by one or two clicks
* decreasing the rear ride height by 5.
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I was just using Guy's Spa setup last night. Crashing out every couple of laps. After a couple of hours I got in the 3:14s, then the next lap was on a low 13 but crashed so called it a night.
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Bird's posted a very nice Ferrari setup on Discord. Thanks Bird.
But dammit, I'm still so slowwwww.
That is Guybrush's spa setup with gear & tyre pressure changes.
I love this track, especially the first part has such an excellent flow. I can throw the car into the corners with confidence. The second part is a bit average, but I'll take it (I'm not a hairpin person).
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Wally, I think I was having the same issue with AC Content Manager not launching into a session.
I went to settings and updated the shaders patch and it works fine now.
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Wally, I think I was having the same issue with AC Content Manager not launching into a session.
I went to settings and updated the shaders patch and it works fine now.
Mine was launching, but also starting the AC launcher as well. But if I start up Steam first, the game launches without the AC launcher.
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I've made a quick setup for the Fez. If it's a bit oversteery, try:
* increase the diff-lock by one or two clicks
* decreasing the rear ride height by 5.
So you've been practicing offline where we can't see your times huh? What are we chasing?
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haven't had a lot of time with the track but a 2.09 in the Fez should be manageable. Quicker if I have more time to practice.
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haven't had a lot of time with the track but a 2.09 in the Fez should be manageable. Quicker if I have more time to practice.
I'm not even going to try to chase that time. You are driving in a parallel universe, mate :)
I could probably get another second or so out of it, but 5 !?!
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haven't had a lot of time with the track but a 2.09 in the Fez should be manageable. Quicker if I have more time to practice.
I'm not even going to try to chase that time. You are driving in a parallel universe, mate :)
I could probably get another second or so out of it, but 5 !?!
Haha yeah right. I managed a 3:11.9 last night and could maybe squeeze out another .5 if I got everything right. Plus I have zero intention of trying to go anywhere near that quick in the race as I only manage 1-2 laps before a wreck...
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Still, bloody impressive times!
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haven't had a lot of time with the track but a 2.09 in the Fez should be manageable. Quicker if I have more time to practice.
I'm not even going to try to chase that time. You are driving in a parallel universe, mate :)
I could probably get another second or so out of it, but 5 !?!
With those times I'll count myself lucky not to get lapped :o
Haha yeah right. I managed a 3:11.9 last night and could maybe squeeze out another .5 if I got everything right. Plus I have zero intention of trying to go anywhere near that quick in the race as I only manage 1-2 laps before a wreck...
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Was bored this evening so made this.. As I used headphones I recorded the audio from the in car replay, then added another replay overlay. Shame the screen look so washed out. This lap was a 3:12 flat
https://www.youtube.com/watch?v=mY_s1Hojsq0
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Nice one Joe. I'm envious of your setup. Good lap.
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Good one Joe. How awesome does that track look.
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You make that look so easy Joe 8). Good vid.
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Nice Lap and Video Joe , Your so much smoother than I around here.
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very cool
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Server's up.
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May not make tonight. Had a migraine this afternoon. Have fun.
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What do you make of this incident? Watch in particular the red car in front.
[youtube]T8kmNbUD0dI[/youtube]
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That's a paddlin'. I reckon the red car moved over and caused the incident. It may have been because the rears spun up on a bump, but still moved over and mad contact with the other car.
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Don't know Wally, could call it both ways. But I can see where you are coming from.
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Hard to say if the red car knew the other was there. Think nearly all of us run helicorsa or similar in which case you should know. It was a definite big move over the left but hard to tell if it was to try and block or something else. Hard one to judge but I guess that's why you've put it here ;D
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What do you make of this incident? Watch in particular the red car in front.
[youtube]T8kmNbUD0dI[/youtube]
I'd call it pretty bad driving by the car in front...unnecessary move. It wasn't happening in the first two turns where we're supposed to stick to our lines, was it?
It wasn't intentional...so I'd say no penalty...really bad luck for the guy suffering from this move.
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The cars were too close together for red to make that move, incidental or not.
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Hmmm, yes it was in the "2nd corner" even though the corners are very long. I think given that it was the second corner and the move by the red car was unexpected and unnecessary, and it impacted the blue car so badly, I will call that a penalty. Thanks for your input.
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Hmmm, yes it was in the "2nd corner" even though the corners are very long. I think given that it was the second corner and the move by the red car was unexpected and unnecessary, and it impacted the blue car so badly, I will call that a penalty. Thanks for your input.
If it's the second turn than it's definitely the right decision...imo anyway.
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I had surprisingly good races myself, fairly error free and getting faster and faster, with a 3:17.5 in race 1. By the last couple of laps, the car was feeling pretty oversteery and a bit unpredictable. Near the end of the second race, I clipped one of the hay bales with 2 laps to go, which broke my suspension and turned my steering wheel off centre and cost me 2 places, so that was annoying to finish the race like that, but apart from that, good fun.
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What a great track, even the hill climb.
Had a good race1, stayed out of trouble made a good pass at the end of the straight.
Race 2 started ok was up a couple of places, made another good pass around the outside of a ferrari in the twisty bits before the bridge. Then a ferrari sitting long was across the track coming into the stadium, I lined him up to pass aft, then he started to move I looked at the car and went where I was looking. Damit. To the other driver, mea culpa!
Looking forward to some serious drafting next week.
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I had a very average quali, almost losing out completely there :) 2 mistakes on outlaps (the 2nd was hitting the haybales on the last corner!) saw me just having enough time to complete a flying lap. I was very careful not to fuck that up.
In both races Joe gave me a position early on, that I duly gave back later, hehe.
First race was awesome, Phil you were giving me lots of pressure, and thankfully did not manage to take my position (just!). The only podium finish for the season, yay!
By the second race Phil has found his pace, and Joe always had his, so I was just lapping in between, trying not to hit anything too hard - which I've managed.
I simply cannot keep the car consistently power-sliding around corners - which is incidentally what's needed for quick cornering. The top three were lapping in 11's I was in the 13's - no contest.
Still, this was a hugely enjoyable track, and so I did.
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Good night for me. Qualified 2nd and got away well keeping position. Lap 1 through the hairpins I oversteered on exit into the fence but luckily it didn't cause much damage. Bird and Phil got by but at the next hairpin Phil went out wide and I slipped up the inside. I chased Bird for a couple of laps getting closer until eventually I was close enough through the final turn to get a slipsteam down the straight and get by. After that was alone as GB was off into the distance.
Race 2 I had a crappy start; I put it into 2nd way too early and bogged down. That had Phil up the inside and Bird on the outside with what looked like a potential 3 wide T1 but I think Bird decided to back out a little and Phil got by. I then went around the outside of Phil on the big sweeping right at the bottom of the hill and we went side by side through the hairpin before the twisty bits. Phil was fair enough ahead that I had to concede the next corner. Later in the lap I made another mistake and Bird got by, but a couple of laps later he also made a mistake and gave the position back. After that Phil had found some space and he and GB were around 2 seconds ahead of me. I was doing about the same pace and any time I tried to push to close the gap I made mistakes so I just settled for the same pace and hoped that one of them may make a mistake, which Phil did on the last lap and I was able to storm up the inside and take 2nd.
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Race 1 bad shit happened. :(
Race 2 more of the same. :(
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... but I think Bird decided to back out a little....
Ah, yes; I thought we were 2-wide, but when I've realised it's a threesome I kept back; I did not think I had anything to gain by sticking in there but we had everything to lose :)
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... but I think Bird decided to back out a little....
Ah, yes; I thought we were 2-wide, but when I've realised it's a threesome I kept back; I did not think I had anything to gain by sticking in there but we had everything to lose :)
Hah yep I did exactly the same thing last week
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Gotta Say super fun track to drive and suits the GPL cars to a T.
My goal going into the race was qualify near the back end ( but i couldn't even manage to a put in a quali lap ) avoid the early lap carnage which i did in both races only to wipe out in both races trying to avoid cars on the track on the blind high speed turns. 1st wipe out was losing control while trying to avoid only to end up getting in some one elses way. 2nd race i had a split second to decide go left or right went left when right would of been the better option in hindsight.
After these wipe outs i pushed to hard to try to catch up and that didn't go well .
Question i do have is my car handled quite differently on the race server than what it did on the practice server. eg : the second corner i could power thru and the car would oversteer enough to get around with ease. But i had to back off mid corner and sometimes brake to avoid going off track. The same for the first left hand sequence after the banked curve section. Also the tyre pressure was way off i had to add +2 to each tyre . I didn't notice this untill end of qualifying. Did the practice server have different track and air temps than the race server ? Or might my fps played a roll and caused input lag as my fps halved from the practice server to the race server, eg" 29 in pit lane compared to 57 on the practice server.
Overall good fun, keen for next week and be glad to have another week of practice in AC and with the gpl cars.
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The practice server was running the temps of the 2nd race, and the 1st was quite a bit cooler, hence the pressure difference.
The practice server also has 100% grip, while the race server will start at 98% and build up, which can effect handling.
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Question i do have is my car handled quite differently on the race server than what it did on the practice server. eg : the second corner i could power thru and the car would oversteer enough to get around with ease. But i had to back off mid corner and sometimes brake to avoid going off track. The same for the first left hand sequence after the banked curve section. Also the tyre pressure was way off i had to add +2 to each tyre . I didn't notice this untill end of qualifying. Did the practice server have different track and air temps than the race server ? Or might my fps played a roll and caused input lag as my fps halved from the practice server to the race server, eg" 29 in pit lane compared to 57 on the practice server.
On the practice server we usually have tire warmers on so that will make it feel different to begin with. Race server will take time for tyres to come up to temp and pressures.
Also the practice server is set to 100% grip but Wally starts the race server lower (somewhere around 95% I think), and then allows the grip to increase through practice and qually.
Wally also changes track and air temp between races on race night, so the practice server will just be set to one of those.
29fps in the pits would have meant very low FPS though the trees. I was getting 80fps in the pits with cars around (was 100ish on my own), and I was dropping into the high 50s through the trees so you were probably going very low fps. This track is probably the most depending I've noticed on fps though so hopefully next week will be better.
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The track grips starts at 98% in practice, and increases from there to reach 100% somewhere during the race.
The practice server always has the weather conditions of the 1:00pm race (usually the middle race of the three). I use real temperatures for the times of day in the real location, so the 1st (morning) race is often quite a bit cooler than the midday race, but the 3rd (afternoon) race is usually pretty close to the middle race. I always post up what the temperatures are going to be for each of the races in the race thread.
Also, each race can have different real world wind speed and direction too, so that can change the handling of the cars from race to race.
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Thanks for replies. I did see the temps you listed Wally, I just presumed one was track and the other was for air temps.
Might have to plug my good pc in for races or buy a another new one :)
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Race 1 bad shit happened. :(
Race 2 more of the same. :(
Caught the same disease :'(