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Tuesday night mod tracks

Author Topic: Tuesday night mod tracks  (Read 45790 times)

Online rooshooter

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Re: Tuesday night mod tracks
« Reply #45 on: May 06, 2018, 08:42:08 AM »
I just gave this track a go offline, and I think there's something funky with the armco barriers. I have hit them a few times now (on purpose), and they either kill my engine entirely, or my nose gets stuck against the fence and I can't reverse out. It's not looking too promising so far.

I fixed that a while back. I'll go back and see if I finished or not.
Thanks Seanus  :) :) :)
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Offline Bacchulum

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Re: Tuesday night mod tracks
« Reply #46 on: May 06, 2018, 01:38:46 PM »
I just gave this track a go offline, and I think there's something funky with the armco barriers. I have hit them a few times now (on purpose), and they either kill my engine entirely, or my nose gets stuck against the fence and I can't reverse out. It's not looking too promising so far.
All these issues fixed with G0D's new version. 8) ;D
Thanks Seanus.

2+2=√16

Offline Bacchulum

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Re: Tuesday night mod tracks
« Reply #47 on: May 06, 2018, 05:40:04 PM »
Unfortunately, the pits seem to be broken. :(
In an offline race, as I entered the pits I could see my pit box but when I was about 3 boxes away it disappeared and I wasn't serviced.
Can't use it if we can't pit. :'(

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Offline Wally

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Re: Tuesday night mod tracks
« Reply #48 on: May 06, 2018, 06:06:42 PM »
Thanks Seanus. Is the pit issue fixable, you think?
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Offline Wally

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Re: Tuesday night mod tracks
« Reply #49 on: May 07, 2018, 11:17:38 AM »
New Version.

Changed the folder name so delete your old version i.e. delete "oesterreichring1979"

36 Grid spots.
Pitlane Fixed. (Track flagged pitlane was overlaid with track flagged road, and road takes precedence.)
Excellent, thanks.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

 

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