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Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on January 15, 2015, 11:07:00 PM

Title: Pit lane penalty app: 2.00
Post by: Wally on January 15, 2015, 11:07:00 PM

DOWNLOAD ATTACHED BELOW
Unzip into your Steam\steamapps\common\assettocorsa folder, replacing any existing files



Version 2.00 (Feb 18 2021)Version 1.28 (Feb 7, 2019)Version 1.26/27 (May 10, 2018)Version 1.25 (Apr 25, 2018)
Version 1.21 (Mar 16, 2017):
Version 1.20 (Mar 9, 2017):
Version 1.19 (Mar 4, 2017):
Version 1.18 (Nov 24, 2016):
Version 1.17 (Nov 13, 2016):Version 1.16 (Nov 5, 2016):
Version 1.15 (Jun 26):
Version 1.14 (Jun 2):
Another 1.13 (May 9):
A newer version 1.13 (Apr 25):
Version 1.13 (Apr 24)
Update - version 1.12 (Apr 6):
Update - version 1.11:
Update - version 1.10:
Update - version 1.8:

Update - version 1.7:

Update - version 1.6:

Update - version 1.5:

Update - version 1.3:

Update - version 1.2:

Update - version 1.1:

This version of the app now gives you a 10 second time penalty added onto your race result at the end of the race every 4th cut (after 3 warnings). You do not have to take a drive through penalty. Just keep racing. You will get 10 seconds added onto your finish time at the end of the race.

Update - version 1.0:

New version is attached.

If you slow down to less than 90% of your exit speed at any time while you're off track, it won't be counted as a cut no matter how fast you rejoin the track. This gets rid of some cut warnings that shouldn't have been penalised because you slowed down enough while off track.

In the previous version, if you left the track at 200kph, stopped, then rejoined at 200kph, it would have been called a cut. It's not in this version.
Title: Re: New pit lane penalty app: 0.9 for download
Post by: Bird on January 16, 2015, 08:26:29 AM
I reckon the next step will be to parameterise these things :)
Title: Re: New pit lane penalty app: 0.9 for download
Post by: Wally on January 16, 2015, 10:28:25 AM
I reckon the next step will be to parameterise these things :)

The various numbers are parameterised in plp.ini. The algorithm needed this tweak to avoid some false cuts.
Title: Re: New pit lane penalty app: 0.9 for download
Post by: Bird on January 16, 2015, 11:22:02 AM
ah ok, nevermind me I'm just talking out of my ass
Title: Re: New pit lane penalty app: 0.9 for download
Post by: Bruce on January 16, 2015, 11:44:40 AM
okay.... bigger cuts @ ~ 89% speed...  :P
Title: Re: New pit lane penalty app: 0.9 for download
Post by: marty on January 16, 2015, 02:35:31 PM
In the previous version, if you left the track at 200kph, stopped, then rejoined at 200kph, it would have been called a cut. It's not in this version.

I would like to see where someone could do that, It would be fairly hard to rejoin the track at 200kmh if you had stopped. Though if you have a big off or spin it would be quite likely to re enter at a higher speed then you exited, you may only be doing 100kmh going backwards or some odd angle then stop and rejoin at a much higher speed then you went off at.

Is it possible to code so if you ever stop completely or go below a certain speed such as 30kmh or maybe a little quicker it would not activate a cut when re entering at any speed. I dont know what the slowest corner in AC is but the speed to deactivate cuts would need to be a little slower then this even though its unlikely someone would be abusing just the one corner with a very low min speed. It probably wouldn't be an issue.

I have noticed quite a few people get drive throughs in the last few fun races and even Wally got one in the last race I think. ;D With mod tracks however the way the track boundaries are set may be a little different and so it may give more warnings.
Title: Re: New pit lane penalty app: 0.9 for download
Post by: Wally on January 16, 2015, 06:07:25 PM
Those numbers were just to illustrate the point. Bottom line is, if you slow down enough while off track, it won't register as a cut, regardless of how fast you re-enter the track.
Title: Re: New pit lane penalty app: 1.1 for download
Post by: Wally on May 11, 2015, 05:37:09 PM
New version to download in the opening post!

I changed the app to have an option to add a time penalty at the end of the race, instead of taking a drive through. We'll be using the time penalty option, which I will add to your race time in the results. You do not have to take a drive through penalty.

I did this so that if you get a penalty, you can just keep racing (and having fun) instead of taking a potentially race ruining drive through.
Title: Re: New pit lane penalty app: 1.1 for download
Post by: Guybrush Threepwood on May 11, 2015, 06:57:02 PM
New version to download in the opening post!

I changed the app to have an option to add a time penalty at the end of the race, instead of taking a drive through. We'll be using the time penalty option, which I will add to your race time in the results. You do not have to take a drive through penalty.

I did this so that if you get a penalty, you can just keep racing (and having fun) instead of taking a potentially race ruining drive through.

Great addition Wally.  I gather the time penalty will depend on the cut, but in general would we be talking a +5 second penalty?
Title: Re: New pit lane penalty app: 1.1 for download
Post by: Wally on May 11, 2015, 07:52:25 PM
It'll be +10 seconds after 3 warnings. I.e. instead of 3 warnings and then a drive through, it's 3 warnings then +10 seconds.
Title: Re: New pit lane penalty app: 1.2 for download
Post by: Wally on June 21, 2015, 12:36:31 PM
There is a new version 1.2 for download in the first post. This is an optional download - but the features all make life easier for you.

Title: Re: New pit lane penalty app: 1.2 for download
Post by: marty on June 21, 2015, 12:56:22 PM

   
  • Saves the top speed for each car/track combo, for more accurate cut detection in the first lap.

Would this not be better if it saved this on a valid PB lap? First lap is not necessarily a quick one so may not show this best. But if this is just being used for the warning indicator per user rather then actual cut detection it shouldnt make much difference.
Title: Re: New pit lane penalty app: 1.2 for download
Post by: Wally on June 21, 2015, 01:08:03 PM

   
  • Saves the top speed for each car/track combo, for more accurate cut detection in the first lap.

Would this not be better if it saved this on a valid PB lap? First lap is not necessarily a quick one so may not show this best. But if this is just being used for the warning indicator per user rather then actual cut detection it shouldnt make much difference.

No, it saves the top speed for each car/track combo at any time - not just on the first lap. It's all in the comma :)
Title: Re: New pit lane penalty app: 1.2 for download
Post by: Rolz on June 21, 2015, 04:55:31 PM
thanks Wally :)
Title: Re: New pit lane penalty app: 1.2 for download
Post by: Wally on June 21, 2015, 06:41:11 PM
I reckon the little red/green indicator is a really handy guide to tell you to slow down to avoid a warning. Thanks for the idea, Bird!
Title: Re: New pit lane penalty app: 1.2 for download
Post by: rob on June 21, 2015, 06:54:15 PM
Good one Wally
Title: Re: New pit lane penalty app: 1.2 for download
Post by: Gratulin on June 21, 2015, 07:14:13 PM
Just tried it out and it works great. For me, personally speaking, it needs to be much BIGGER!!
Title: Re: New pit lane penalty app: 1.2 for download
Post by: Wally on June 22, 2015, 08:07:33 AM
Just tried it out and it works great. For me, personally speaking, it needs to be much BIGGER!!
Really, or is that sarcasm? Is it too big on a single screen? I reckon it's about right.
Title: Re: New pit lane penalty app: 1.2 for download
Post by: Bruce on June 22, 2015, 09:12:58 AM
good collaboration Wally and Bird.
Title: Re: New pit lane penalty app: 1.2 for download
Post by: Gratulin on June 22, 2015, 09:34:14 AM

Just tried it out and it works great. For me, personally speaking, it needs to be much BIGGER!!
Really, or is that sarcasm? Is it too big on a single screen? I reckon it's about right.
No it looks good. Just joking..
Title: Re: New pit lane penalty app: 1.2 for download
Post by: Wally on June 22, 2015, 12:40:07 PM
You had me worried for a moment if there was some sort of resolution gotcha.
Title: Re: New pit lane penalty app: 1.2 for download
Post by: marty on August 24, 2015, 09:47:37 AM
I wonder if it may be an idea to look into how rsr does cut detection. I think they use tyres dirty along with valid track so this way it picks up when running on astro or extra tarmac on kunos tracks even if they are marked as valid. RSR also still considers kerbs as valid track on all kunos tracks so I guess best to keep it this way.

RSR does do a better job then plp on silverstone for example.
Title: Re: New pit lane penalty app: 1.2 for download
Post by: Wally on August 24, 2015, 10:16:37 AM
I wonder if it may be an idea to look into how rsr does cut detection. I think they use tyres dirty along with valid track so this way it picks up when running on astro or extra tarmac on kunos tracks even if they are marked as valid. RSR also still considers kerbs as valid track on all kunos tracks so I guess best to keep it this way.

RSR does do a better job then plp on silverstone for example.

Yeah, I might talk to those guys. They use compiled python, not readable like most scripts, so I can't see how they do it.
Title: Re: New pit lane penalty app: 1.2 for download
Post by: Wally on August 24, 2015, 07:28:03 PM
Yep, it sounds like dirt level in conjunction with track limits is the key.
Title: Re: New pit lane penalty app: 1.5 for download
Post by: Wally on September 20, 2015, 11:18:13 AM
Please download a new version (1.5) of the PLP app from the opening post. This version:


The app shows a green square when the pit limiter is on and you're below the speed limit, or a red square if you're above the speed limit. This is handy for finding the exact start of the pit lane speed limit, which is not clearly marked on many tracks. This square comes on in prac and qually sessions too, for information only. You can just drive back and forth across the start of pit lane in a practice or qually session to see exactly where the pit limiter comes on. I've set the speed limit to 90 kph, so you don't have to be doing exactly 80 kph as soon as you hit the pit lane entry, to give a little leniency.

The 10 second gap between penalties is so that if you spin badly out of control across the track a couple of times, you'll only get one penalty.
Title: Re: New pit lane penalty app: 1.5 for download
Post by: gawaterman on September 20, 2015, 12:48:12 PM
How do you speed in pitlane, doesn't the game slow you automatically, or are we supposed to slow down ourselves before we get to the pit entrance?
Title: Re: New pit lane penalty app: 1.5 for download
Post by: Wally on September 20, 2015, 05:00:34 PM
How do you speed in pitlane, doesn't the game slow you automatically, or are we supposed to slow down ourselves before we get to the pit entrance?
The game applies the pit limiter automatically, but you can still currently speed into pit lane at whatever speed you like. With this, you have to slow to 90 before the pit entrance, where the pit limiter comes on.
Title: Re: New pit lane penalty app: 1.5 for download
Post by: Simone on October 09, 2015, 10:10:27 AM
Hello !!
I cant install the 1.5 version,you know i am very clumsy,i tried to install it but the game says that i still run 1,3,can someone help me?

Graaaaaazie! ;D
Title: Re: New pit lane penalty app: 1.5 for download
Post by: Wally on October 09, 2015, 12:12:15 PM
Hello !!
I cant install the 1.5 version,you know i am very clumsy,i tried to install it but the game says that i still run 1,3,can someone help me?

Graaaaaazie! ;D

I think it's broken with 1.3. I'll investigate shortly.
Title: Re: New pit lane penalty app: 1.5 for download
Post by: Rolz on October 10, 2015, 05:23:02 PM
I see this in the log Wally if it helps...

Cleaning Python Cache in path apps/python/PitLanePenalty/
Opening PyModule PitLanePenalty
ERROR
PyModule :: Errors occurred loading PitLanePenalty

[PY ERROR]: apps/python/PitLanePenalty\PitLanePenalty.py (76)
ERROR: Python ERROR LOADING MODULE :sys.path.append('apps/python/PitLanePenalty')
Title: Re: New pit lane penalty app: 1.5 for download
Post by: Wally on October 10, 2015, 05:32:08 PM
I see this in the log Wally if it helps...

Cleaning Python Cache in path apps/python/PitLanePenalty/
Opening PyModule PitLanePenalty
ERROR
PyModule :: Errors occurred loading PitLanePenalty

[PY ERROR]: apps/python/PitLanePenalty\PitLanePenalty.py (76)
ERROR: Python ERROR LOADING MODULE :sys.path.append('apps/python/PitLanePenalty')

Thanks. Someone on the AC forums has posted a fix. I'll look at it tomorrow. It's related to 64 bit, apparently.
Title: Re: New pit lane penalty app: 1.5 for download
Post by: Rolz on October 10, 2015, 06:00:43 PM
For some reason fixing map-display fixed PLP and Ov1  :o

http://www.assettocorsa.net/forum/index.php?threads/rivali-ov1-info-app-v4-1.3219/page-58#post-559189
Title: Re: New pit lane penalty app: 1.5 for download
Post by: Wally on October 10, 2015, 06:40:17 PM
For some reason fixing map-display fixed PLP and Ov1  :o

http://www.assettocorsa.net/forum/index.php?threads/rivali-ov1-info-app-v4-1.3219/page-58#post-559189
A lot of these apps use a shared library, which looks like it has been updated for 64 bit. Thanks for the heads up.
Title: Re: New pit lane penalty app: 1.6 for download
Post by: Wally on October 11, 2015, 12:03:31 AM
I've uploaded a new version 1.6 in the first post, which is fixed for AC 1.3.
Title: Re: New pit lane penalty app: 1.6 for download
Post by: Rolz on October 11, 2015, 02:43:33 AM
I've uploaded a new version 1.6 in the first post, which is fixed for AC 1.3.

Hi Wally - Noticed you don't have the app sub folder inside the zip... might cause some confusion...
Title: Re: New pit lane penalty app: 1.6 for download
Post by: Wally on October 11, 2015, 09:55:16 AM
I've uploaded a new version 1.6 in the first post, which is fixed for AC 1.3.

Hi Wally - Noticed you don't have the app sub folder inside the zip... might cause some confusion...
It starts at the PitLanePenalty folder, doesn't it? Just drop that in your python/apps folder.
Title: Re: New pit lane penalty app: 1.6 for download
Post by: marty on October 19, 2015, 09:34:49 PM
I noticed in the practice server that entering the server and simply accelerating out of the pit box can generate a speed limit violation, this makes no sense as the auto limiter is at 80 and I got a violation a couple times while doing this. Someone may be lucky enough to get a penalty twice in one stop if they speed in and then the app decides to give them another when exiting the pit box with an auto pit limiter while not speeding at all.
Title: Re: New pit lane penalty app: 1.6 for download
Post by: Rolz on October 19, 2015, 10:16:57 PM
that would suck  :P
Title: Re: New pit lane penalty app: 1.6 for download
Post by: Wally on October 19, 2015, 10:26:43 PM
I noticed in the practice server that entering the server and simply accelerating out of the pit box can generate a speed limit violation, this makes no sense as the auto limiter is at 80 and I got a violation a couple times while doing this. Someone may be lucky enough to get a penalty twice in one stop if they speed in and then the app decides to give them another when exiting the pit box with an auto pit limiter while not speeding at all.

Yeah, I think I'll disregard pit lane speed penalties as the logic got broken by 1.3 changes that affect telling when you're in pits. It's been reported as a bug by various people. I might reinstate it once (and if) we get an AC fix.
Title: Re: New pit lane penalty app: 1.6 for download
Post by: grat on October 20, 2015, 07:25:13 AM
I noticed in the practice server that entering the server and simply accelerating out of the pit box can generate a speed limit violation, this makes no sense as the auto limiter is at 80 and I got a violation a couple times while doing this. Someone may be lucky enough to get a penalty twice in one stop if they speed in and then the app decides to give them another when exiting the pit box with an auto pit limiter while not speeding at all.

Marty: are you sure it was a pit speed limit violation and not a track cut? Never happened to me, but it happened to see a track cut when joining the fast lane from the pit stall...
Title: Re: New pit lane penalty app: 1.6 for download
Post by: marty on October 20, 2015, 02:06:09 PM
Grat it was definatly pit speed, it happened just as I accelerated from my pit box. It also happened a second time, not sure how it registers that as the car cant go over 80 with auto limiter and the app supposedly wont get you unless your over 90.

I really dont know how this is possible as even if the app thought the pit box wasnt inside the pit, the cars speed still is well under. Pretty sure it got me even before I got to the limiter as I did the burnout.

I did a couple practice entries and this worked well slowing before the kink. I didnt get any speed violations on the entry. But got the second one after the pitstop on the burnout again.  ;D

Even if the penalty osnt enforced irs a very good idea to slow before the pit limiter kicks in. If you go in full speed it will lockup and you can easily end up in the wall.
Title: Re: New pit lane penalty app: 1.6 for download
Post by: Rolz on October 20, 2015, 02:44:40 PM
Even if the penalty osnt enforced irs a very good idea to slow before the pit limiter kicks in. If you go in full speed it will lockup and you can easily end up in the wall.

Plus muscle memory for when it does get enforced again  ::)
Title: Re: New pit lane penalty app: 1.6 for download
Post by: Wally on January 10, 2016, 10:27:30 AM
Please re-download version 1.6 from the opening post. All I've changed is to turn off penalties for speeding in pits.
Title: Re: New pit lane penalty app: 1.8 for download
Post by: toug on February 03, 2016, 06:52:54 AM
Hi Wally,
Did you see my mail message concerning the rank problem?

Toug.
Title: Re: New pit lane penalty app: 1.8 for download
Post by: Wally on February 03, 2016, 07:22:20 AM
Hi Wally,
Did you see my mail message concerning the rank problem?

Toug.

Yeah, I'll get to it :)
Title: Re: New pit lane penalty app: 1.8 for download
Post by: Wally on March 10, 2016, 07:30:05 AM
Some clever spark on the AC forums has developed a way to make apps auto-update, so at some stage I'll do this for PLP.
Title: Re: New pit lane penalty app: 1.8 for download
Post by: grat on March 10, 2016, 08:26:41 AM
Wow!
Title: Re: New pit lane penalty app: 1.8 for download
Post by: Gratulin on March 10, 2016, 09:28:39 AM
Now we just need auto-updating car and track mods!
Title: Re: New pit lane penalty app: 1.8 for download
Post by: Bird on March 10, 2016, 09:49:22 AM
Now you just include some nasty in it and rule the world, Wally! ;)

Seriously, if this is an undocumented/unplanned feature, I'll be very careful downloading mods from here on.  They could have left all the gates to hell wide open.
Title: Re: New pit lane penalty app: 1.8 for download
Post by: marty on March 10, 2016, 09:59:04 AM
Now you just include some nasty in it and rule the world, Wally! ;)

Seriously, if this is an undocumented/unplanned feature, I'll be very careful downloading mods from here on.  They could have left all the gates to hell wide open.

It would also make you less likely to want to join random servers that may install random apps on users systems. I think manual app updates isnt that big a challenge and if updates can be forced by server or whatever method with no user interaction its not a good thing. There are quite a few sim trolls that hate ac for example and they could quite easily go about making a proper mess of it with this.
Title: Re: New pit lane penalty app: 1.8 for download
Post by: Wally on March 10, 2016, 01:30:24 PM
Servers can't download apps. Apps can only update themselves, but they could potentially download and execute anything.

The risk is already there. Do you read every python app you run? Python can access the operating system. Some apps like RSR timing used compiled scripts. You can't even read the script to see what it's doing.
Title: Re: New pit lane penalty app: 1.8 for download
Post by: Bird on March 10, 2016, 02:43:35 PM
Servers can't download apps. Apps can only update themselves, but they could potentially download and execute anything.

The risk is already there. Do you read every python app you run? Python can access the operating system. Some apps like RSR timing used compiled scripts. You can't even read the script to see what it's doing.
I thought they had run a quarantined version of python.  Ok my bad.
Title: New pit lane penalty app: 1.8 for download
Post by: Gratulin on March 10, 2016, 04:33:53 PM
Chill guys! Auto-update doesn't mean you HAVE to update everything, all the time. Haven't you been using your smartphones recently? Haven't you had a look at RF2 update feature? It just means an easier way to update if you so choose!!

Grrrrrr....
Title: Re: New pit lane penalty app: 1.8 for download
Post by: Bird on March 10, 2016, 05:13:31 PM
Chill guys! Auto-update doesn't mean you HAVE to update everything, all the time. Haven't you been using your smartphones recently? Haven't you had a look at RF2 update feature? It just means an easier way to update if you so choose!!

Grrrrrr....

Grrrrratulin, my friend.  The IT world is much more complex than that.  I'm not trying to be condescending, but...

There are heaps of security features in place so the phone can not be updated just by anyone.
These features are completely missing from AC where it comes to these plugins - they are little programs on their own.  Therefore you are trusting the creator of said program to be completely security conscious when building the code PLUS not get hacked (so the update is always authorised by the same person/organisation).

I've seen community built codes.  They're not good, usually.  So I'm not trusting.

Bird out :D
Title: Re: New pit lane penalty app: 1.8 for download
Post by: Wally on March 10, 2016, 06:54:44 PM
All I can say is, trust the developer of the PLP app.
Title: Re: New pit lane penalty app: 1.8 for download
Post by: marty on March 10, 2016, 07:19:37 PM
All I can say is, trust the developer of the PLP app.

This is what it comes down to, I find it a bit odd that the Pit app has had another person come out and make another version that the original dev of the app hasnt ever publicly really acknowledged. That version is the one with the auto update and so seems a touch fishy why the dev is doing his own thing and this guy is just adding to his work without any direct co-operation. He has posted his links in the same thread and the original guy hasnt objected but I dont see why there needs to be 2 branches of this app and only the new guy has included the auto update feature.

For me that app I have no interest in getting a version that auto updates itself, I trust Wally with PLP but not many of these apps are so critical that they need auto updating. If nothing else it may cause issues ingame if the auto download feature is broken so I dont see the point of non critical apps to have this.

For PLP for example there is clearly a big advantage of having such a feature to ensure all run the same app version. Again how does the app work though even if it auto updates does it require a game restart to take effect or will the app itself reboot itself and work in that session with the new version.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Wally on March 25, 2016, 06:11:01 PM
New version 1.10 to download in the first post, featuring new start lights that allow jump starts.

In a race session, the app displays its own set of start lights in the top right corner of the screen just after the AC start lights go out. You ignore the AC lights and go once the 5 PLP red lights go out (they light up one at a time, hold for a few random seconds, then go out). It will be possible to do a jump start if you go to soon. The start lights go yellow to signify a jump start. You will get a 20 second post-race penalty for a jump start.
 
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Rolz on March 25, 2016, 06:21:00 PM
this answers my question on AC forums :)
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Gratulin on March 25, 2016, 07:29:48 PM
New version 1.9 to download in the first post, featuring new start lights that allow jump starts.

In a race session, the app displays its own set of start lights in the top right corner of the screen just after the AC start lights go out. You ignore the AC lights and go once the 5 PLP red lights go out (they light up one at a time, hold for a few random seconds, then go out). It will be possible to do a jump start if you go to soon. The start lights go yellow to signify a jump start. You will get a 20 second post-race penalty for a jump start.
Wally, we are tersting on server now. We are gettinbg no  lights but 20 sec penalties!!!
Title: Re: New pit lane penalty app: 1.9 for download
Post by: grat on March 25, 2016, 08:15:47 PM
New version 1.9 to download in the first post, featuring new start lights that allow jump starts.

In a race session, the app displays its own set of start lights in the top right corner of the screen just after the AC start lights go out. You ignore the AC lights and go once the 5 PLP red lights go out (they light up one at a time, hold for a few random seconds, then go out). It will be possible to do a jump start if you go to soon. The start lights go yellow to signify a jump start. You will get a 20 second post-race penalty for a jump start.
Wally, we are tersting on server now. We are gettinbg no  lights but 20 sec penalties!!!
one thing I noticed is that the text "Warnings 0/3" is temporarily on top left of middle screen at start. So something graphical is going on, but we cannot see the lights... I want to see the lights... lord, give me the lights!
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Bacchulum on March 25, 2016, 08:26:57 PM
Maybe App overlap needs to be enabled?
It might not show if you have another app placed there?
(just guessing, haven't tried it yet)
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Wally on March 25, 2016, 11:42:14 PM
New version 1.9 to download in the first post, featuring new start lights that allow jump starts.

In a race session, the app displays its own set of start lights in the top right corner of the screen just after the AC start lights go out. You ignore the AC lights and go once the 5 PLP red lights go out (they light up one at a time, hold for a few random seconds, then go out). It will be possible to do a jump start if you go to soon. The start lights go yellow to signify a jump start. You will get a 20 second post-race penalty for a jump start.
Wally, we are tersting on server now. We are gettinbg no  lights but 20 sec penalties!!!
Ah fk, I forgot to put the graphics in the zip file. Tomorrow...
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Wally on March 26, 2016, 07:48:12 AM
OK, zip file is fixed to include the missing images. It might make a little more sense now :)
Title: Re: New pit lane penalty app: 1.9 for download
Post by: grat on March 26, 2016, 07:54:53 AM
OK, zip file is fixed to include the missing images. It might make a little more sense now :)
:) Thanks
Title: Re: New pit lane penalty app: 1.9 for download
Post by: marty on March 26, 2016, 08:46:11 AM
I think if jump starts are possible the regular penalty used in most real classes being a drive through should be applied rather then a 20 second penalty.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Wally on March 26, 2016, 08:48:50 AM
I think if jump starts are possible the regular penalty used in most real classes being a drive through should be applied rather then a 20 second penalty.
I think a drive through's a bit harsh, and it ruin's peoples races by taking them right out of the action in a sprint. Better to let the race unfold, and then penalise afterwards, like with the cutting. 20 seconds is already double the 10 second cutting penalty.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: marty on March 26, 2016, 10:31:51 AM
I may be on my own but I think if you get the penalty and it can easily be served during a race its better then a post race time penalty. The time penalty really doesnt mean that much as it doesnt have any real effect on your race other then points penalty post race.

Traditionally a junp start in every series I have seen has been a drive through, if thats seem as too harsh I really dont see the point of having it.

A drive through at most tracks is around 20 seconds anyway and people wont end up stuck in battles they arent really in. The end result will be not much different to them if they get a drive through or time penalty and so if thats seem as too harsh then it proves my point that a time penalty doesnt mean much to the person during a race.  ;)
Title: Re: New pit lane penalty app: 1.9 for download
Post by: grat on March 26, 2016, 10:50:25 AM
I'd like that. And it seems you can check whether somebody has passed through the pit lane, can't you?

BTW: you are basically making PLP into the answer to everybody's complaints about MP in Assetto Corsa!
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Guybrush Threepwood on March 26, 2016, 11:05:22 AM
In v8 Supercars they get a 10 second penalty to be taken during a pit stop.  At least that's what happened last year - I don't think it's changed.

The problem is that many race series are racing for 50+ laps, so a drive through penalty can be mitigated against the length of the race.  Seeing as most of our races are around 20 laps, a drive through penalty basically puts you out of contention for the race and you may as well pack up and go home.  You would need to be over a second a lap faster than everyone just to catch the tail of the field at the end of the race.  Turning it into a hot-lapping session would see most people bow out I think.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Wally on March 26, 2016, 12:00:04 PM
Yeah, I'm thinking along the same lines as GB. Drive throughs have their place, but probably in longer races that already have pitstops. We can always have drive throughs in different format races in future.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: marty on March 26, 2016, 12:21:12 PM
The problem is that many race series are racing for 50+ laps, so a drive through penalty can be mitigated against the length of the race.  Seeing as most of our races are around 20 laps, a drive through penalty basically puts you out of contention for the race and you may as well pack up and go home.  You would need to be over a second a lap faster than everyone just to catch the tail of the field at the end of the race.  Turning it into a hot-lapping session would see most people bow out I think.

You normally have a hotlap session at the front of the pack and win by 20 or more seconds anyway in shorter races. If you jumped the start did a drive through you'd probably only just win.  ;D

Be interesting if you could add penalties to a stop, this could also be used as a type of ballast. I know in some gt classes they have a single compulsory stop and time added as ballast for the quicker cars.

So along with the stop they need to be stationary for a certain amount of time. The GT open series used this method to have multiple gt classes run in the same field with a 1 hr race. Gt3 cars had shorter stop time then gt2 gte class cars and that would be another possible way of spicing up some races.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Wally on March 26, 2016, 12:38:56 PM
I'm sure that could be worked into the PitConfig app somehow.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Guybrush Threepwood on March 26, 2016, 12:39:18 PM
Wally, can I suggest having a toggle switch in the on-screen app that activates or deactivates the starting lights?  This way you can easily turn it on/off if you are in a public server or other race which won't use PLP's start.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: marty on March 26, 2016, 12:44:14 PM
Wally, can I suggest having a toggle switch in the on-screen app that activates or deactivates the starting lights?  This way you can easily turn it on/off if you are in a public server or other race which won't use PLP's start.

This would be great, as is I think I would need to disable the app outside of league runs to avoid spamming chat in pub servers for jump starts.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: marty on March 26, 2016, 01:19:28 PM
Regarding the drive through I just did a test at Donnington and the drive through there is only worth just over 7 seconds vs the penalty of 20 seconds. From memory at most tracks we ran the total pit stop time was mostly around 24 to 30 seconds and this included changing tyres or tyres and fuel which is about 10 seconds.

So going by that a drive through at many tracks would be a net loss of less then the 20 seconds time added. Here is my test run at Donnington with the track grip level my average lap pace was a high 1:24

http://52.62.71.102:50041/sessiondetails?playerInSessionId=7631#

I stopped at the end of lap 3 so lap 2 and 5 were clear race pace laps and the average of laps 3 and 4 would be the net time lost for the drive through.

L1 1:38.310
L2 1:24.933
L3 1:25.936
L4 1:31.328
L5 1:24.728

Add together lap 3 and 4 gives 177.264 seconds
Add together laps 2 and 5 is 169.661 seconds
so a net loss here is only 7.6 seconds with a drive through where a time penalty would be 20 seconds.

I did test the start procedure and it seems simple enough, I cant imagine too many people jump starting anyway so not likely to be much different as gaining .1 -.3 off the line is not worth risking 20 seconds.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Wally on March 26, 2016, 01:54:17 PM
Wally, can I suggest having a toggle switch in the on-screen app that activates or deactivates the starting lights?  This way you can easily turn it on/off if you are in a public server or other race which won't use PLP's start.

Yeah, I've been thinking of doing something like that. There is an option in the INI file to turn the lights on or off, but an on-screen option would make life easier. The only problem is that then you might get guys who have accidentally turned it off in our league races and just go when the AC lights come on. Or I could make it always come on by default, if the option is set in the INI file, and you then you can toggle it on or off.

Regarding the drive through I just did a test at Donnington and the drive through there is only worth just over 7 seconds vs the penalty of 20 seconds. From memory at most tracks we ran the total pit stop time was mostly around 24 to 30 seconds and this included changing tyres or tyres and fuel which is about 10 seconds.

So going by that a drive through at many tracks would be a net loss of less then the 20 seconds time added. Here is my test run at Donnington with the track grip level my average lap pace was a high 1:24

http://52.62.71.102:50041/sessiondetails?playerInSessionId=7631# (http://52.62.71.102:50041/sessiondetails?playerInSessionId=7631#)

I stopped at the end of lap 3 so lap 2 and 5 were clear race pace laps and the average of laps 3 and 4 would be the net time lost for the drive through.

L1 1:38.310
L2 1:24.933
L3 1:25.936
L4 1:31.328
L5 1:24.728

Add together lap 3 and 4 gives 177.264 seconds
Add together laps 2 and 5 is 169.661 seconds
so a net loss here is only 7.6 seconds with a drive through where a time penalty would be 20 seconds.

I did test the start procedure and it seems simple enough, I cant imagine too many people jump starting anyway so not likely to be much different as gaining .1 -.3 off the line is not worth risking 20 seconds.

The Donington pit lane is relatively short. So you can tour the pit lane in just 7 seconds there? That's surprising.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: marty on March 26, 2016, 02:33:19 PM
I was surprised it was so quick through that lane but it will also be dependant on the car, as a drive through your not needing to stop your only going through at the speed limit and it depends how much faster you can drive by at race pace. The Gt86 isn't a real quick car so its not losing heaps at the speed limit but I think the GT3 cars from the practice I did most stops plus fuel or tyres were 24 to 30 seconds with maybe spa the slowest. So in GT3 cars you'd likely lose less then 20 seconds in a drive through penalty at nearly all the tracks we ran last season.

A stop go is quite a bit more of a penalty then a drive through is and if you consider going through the pitlane stopping for tyres or fuel was generally well under 30 seconds net loss a basic drive through should easily be 10-15 seconds faster then this and unlikely to be more then 20 seconds at most tracks in nearly all cars.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: grat on March 26, 2016, 04:26:18 PM
gaining .1 -.3 off the line is not worth risking 20 seconds.

Well, I guess in theory one could gain something like 10 seconds if he starts when AC's lights go off. But then again, I guess he would be just banned for life then ;)
Title: Re: New pit lane penalty app: 1.9 for download
Post by: marty on March 26, 2016, 05:38:45 PM
gaining .1 -.3 off the line is not worth risking 20 seconds.

Well, I guess in theory one could gain something like 10 seconds if he starts when AC's lights go off. But then again, I guess he would be just banned for life then ;)

Thats the same as someone blatantly exploiting track cuts, they wouldnt last long I think.Though Im sure not all will take notice of the lights first up which likely would mean a rs for a huge jump and hitting others. In real racing technically someone could go on the 2 min warning get a drive through and still nearly gain a lap. Pretty sure they would be black flagged and dq for that as they would in a league race.

I wonder if the app will be properly time synced for all. If its going off the ingame lights it should be.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Wally on March 26, 2016, 06:21:04 PM
gaining .1 -.3 off the line is not worth risking 20 seconds.

Well, I guess in theory one could gain something like 10 seconds if he starts when AC's lights go off. But then again, I guess he would be just banned for life then ;)

Thats the same as someone blatantly exploiting track cuts, they wouldnt last long I think.Though Im sure not all will take notice of the lights first up which likely would mean a rs for a huge jump and hitting others. In real racing technically someone could go on the 2 min warning get a drive through and still nearly gain a lap. Pretty sure they would be black flagged and dq for that as they would in a league race.

I wonder if the app will be properly time synced for all. If its going off the ingame lights it should be.

Yeah, I'm curious about the synch too. I kinda think it has to be, as the....

Ah, oops. Penny drops.

The random delay at the end has to go, as that will be different for everybody. LOL. Or I base the randomness on something ever player gets told by the server. Yeah, that's what I'll have to do.

OK, once that's fixed, it will be the same for everyone, as the AC lights go out for everybody at the same time, and then the PLP lights go out a fixed number of seconds after that.
Title: Re: New pit lane penalty app: 1.9 for download
Post by: grat on March 26, 2016, 06:44:11 PM
gaining .1 -.3 off the line is not worth risking 20 seconds.

Well, I guess in theory one could gain something like 10 seconds if he starts when AC's lights go off. But then again, I guess he would be just banned for life then ;)

Thats the same as someone blatantly exploiting track cuts, they wouldnt last long I think.Though Im sure not all will take notice of the lights first up which likely would mean a rs for a huge jump and hitting others. In real racing technically someone could go on the 2 min warning get a drive through and still nearly gain a lap. Pretty sure they would be black flagged and dq for that as they would in a league race.

I wonder if the app will be properly time synced for all. If its going off the ingame lights it should be.

Yeah, I'm curious about the synch too. I kinda think it has to be, as the....

Ah, oops. Penny drops.

The random delay at the end has to go, as that will be different for everybody. LOL. Or I base the randomness on something ever player gets told by the server. Yeah, that's what I'll have to do.

OK, once that's fixed, it will be the same for everyone, as the AC lights go out for everybody at the same time, and then the PLP lights go out a fixed number of seconds after that.
What are you going to do? Are you going to let the server pick the random number and send it to each individual app?
Title: Re: New pit lane penalty app: 1.9 for download
Post by: Wally on March 26, 2016, 07:20:40 PM
Ha, that would have been hilarious, watching everyone start at random times.

I'm going to generate a pseudorandom number from something that's the same for everyone, that the app knows: date, AC version, number of race laps etc.
Title: Re: New pit lane penalty app: 1.10 for download
Post by: Wally on March 27, 2016, 07:20:56 AM
Version 1.10 in the first post fixes the random interval bug, so all players will now start after the same random interval.
Title: Re: New pit lane penalty app: 1.10 for download
Post by: Guybrush Threepwood on March 27, 2016, 08:52:00 PM
Wally, any chance of making the top row of lights light up as well?  The only reason I ask is I have apps covering the whole top of the screen, which covers the bottom row of start lights, but the top row seem to be above the allowed height of app placement, so they aren't obscured.
Title: Re: New pit lane penalty app: 1.10 for download
Post by: Wally on March 27, 2016, 11:29:30 PM
Wally, any chance of making the top row of lights light up as well?  The only reason I ask is I have apps covering the whole top of the screen, which covers the bottom row of start lights, but the top row seem to be above the allowed height of app placement, so they aren't obscured.
Yeah, I could do that.
Title: Re: New pit lane penalty app: 1.10 for download
Post by: Wally on March 28, 2016, 09:18:26 AM
Wally, any chance of making the top row of lights light up as well?  The only reason I ask is I have apps covering the whole top of the screen, which covers the bottom row of start lights, but the top row seem to be above the allowed height of app placement, so they aren't obscured.
GB, if you re-download from the first post, both rows of lights come on.
Title: Re: New pit lane penalty app: 1.10 for download
Post by: Guybrush Threepwood on March 28, 2016, 09:36:03 AM
Brilliant.  Thanks Wally.
Title: Re: New pit lane penalty app: 1.10 for download
Post by: Rolz on March 28, 2016, 10:17:51 AM
Top stuff with this addition Wally!
Title: Re: New pit lane penalty app: 1.10 for download
Post by: Rene Kierchhoff on March 30, 2016, 12:11:13 AM
Hello guys,
First of all, brilliant version of PLP. I downloaded the current version of PitLanePenalty (1.10) and tested it in Single- and Multiplayer with the time penalty for cutting more than 3 times. Unfortunately the system showed the penalty during the race in the chat but the system didn't add 10 seconds to my race result. Do you have any idea how to solve it or what I have to do?

Rene
Title: Re: New pit lane penalty app: 1.10 for download
Post by: Wally on March 30, 2016, 07:18:14 AM
Hello guys,
First of all, brilliant version of PLP. I downloaded the current version of PitLanePenalty (1.10) and tested it in Single- and Multiplayer with the time penalty for cutting more than 3 times. Unfortunately the system showed the penalty during the race in the chat but the system didn't add 10 seconds to my race result. Do you have any idea how to solve it or what I have to do?

Rene

Hi Rene, see answers on the AC forum.
Title: Re: New pit lane penalty app: 1.10 for download
Post by: Rene Kierchhoff on March 30, 2016, 07:27:49 PM
Thanks for your help guys ;)
Title: Re: New pit lane penalty app: 1.10 for download
Post by: Wally on April 01, 2016, 07:44:04 PM
New version for download in the first post (1.11)

Update - version 1.11:
Title: Re: New pit lane penalty app: 1.11 for download
Post by: Wally on April 02, 2016, 08:22:58 AM
Re-packaged zip file to download into Steam\steamapps\common\assettocorsa (was missing the app icons for the in-game app menu).
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Wally on April 24, 2016, 10:29:01 AM
New version 1.13 in the first post (which is optional for Tuesday nights, as the changes are nice to haves). See changes in the first post.

You can turn the flag images on or off by editing PLP.ini in a text editor like Notepad and set USE_FLAG_IMAGES to true or false.
 
Title: Re: New pit lane penalty app: 1.13 for download
Post by: grat on April 24, 2016, 12:34:02 PM
Hey, Wally:

I tried 1.13. flags look nice, but the problem is that they stay on for the whole race, covering any other flag. I started a race in one of Marty's servers and it gave me a drive-through penalty for false start. From then on I had flashing red text and a big black flag for the whole race...

I guess you meant we should disable the flags, but maybe you might want to think about the flag staying on for only 1 lap or something like that.

Cheers!
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Wally on April 24, 2016, 12:45:01 PM
Hey, Wally:

I tried 1.13. flags look nice, but the problem is that they stay on for the whole race, covering any other flag. I started a race in one of Marty's servers and it gave me a drive-through penalty for false start. From then on I had flashing red text and a big black flag for the whole race...

I guess you meant we should disable the flags, but maybe you might want to think about the flag staying on for only 1 lap or something like that.

Cheers!

The idea is that it stays on as a permanent reminder that you have to do a drive through penalty. But if you use the XGN version of the app, it shouldn't be giving you a drive through penalty anyway. Actually, I just realised I had the wrong INI file in the zip file. If you re-download it, it will turn drive throughs off.
Title: Re: New pit lane penalty app: 1.13 for download
Post by: grat on April 24, 2016, 03:48:14 PM
Ok, will re-download. The only problem I see is the flag overlapping with yellow/blue flags...
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Wally on April 24, 2016, 05:29:20 PM
Ok, will re-download. The only problem I see is the flag overlapping with yellow/blue flags...
Yeah, I didn't think about that. Also, I can't see any flags in my single player testing. I'll move the flag a bit more to the right.
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Gratulin on April 24, 2016, 06:27:05 PM
And the flags in AC achieve what exactly? :D
Title: Re: New pit lane penalty app: 1.13 for download
Post by: marty on April 24, 2016, 08:31:17 PM
And the flags in AC achieve what exactly? :D

Not much as most have no idea about what they mean.  :D

A more visible yellow and blue cant be a bad thing but this should be as a movable official app. So often especially in pub servers you see an incident ahead and everyone behind just rushes to join in and make it a bigger pileup.
Title: Re: New pit lane penalty app: 1.13 for download
Post by: grat on April 24, 2016, 08:43:07 PM
Problem with yellows in AC is that it often tells you of a car staying still on the side of a straight 2km away... so you end up disregarding most of them as you don't know very well when to start slowing down.

I---at least---try to have a look at the map when I see a yellow flag, so I can try to figure out where the danger is. Often---but not always---it is useful. But yes... as I said above: most of the time nobody cares.

Blue flags instead are very important.
Title: Re: New pit lane penalty app: 1.13 for download
Post by: grat on April 25, 2016, 08:30:53 AM
OK: after some further testing, it looks like the blue and yellow flags are still visible as they come up above and not below the PLP banner. The yellow flag might go unnoticed, as the colour difference is not huge, but the blue flag is quite noticeable.
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Wally on April 25, 2016, 09:08:28 AM
OK: after some further testing, it looks like the blue and yellow flags are still visible as they come up above and not below the PLP banner. The yellow flag might go unnoticed, as the colour difference is not huge, but the blue flag is quite noticeable.

A newer version 1.13 (Apr 25):
Title: Re: New pit lane penalty app: 1.13 for download
Post by: grat on April 25, 2016, 10:14:00 AM
Cool. Will try to find some time to test it tonight when I get back from work (your beloved grat works on one of the few days that is holiday both in Australia and Italy... life is strange sometimes)
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Gratulin on April 25, 2016, 03:33:04 PM
Cool. Will try to find some time to test it tonight when I get back from work (your beloved grat works on one of the few days that is holiday both in Australia and Italy... life is strange sometimes)
Hopefully you get penalty rates!

Boom Boom. I think that was a pun?
Title: Re: New pit lane penalty app: 1.13 for download
Post by: marty on April 25, 2016, 04:52:54 PM
Cool. Will try to find some time to test it tonight when I get back from work (your beloved grat works on one of the few days that is holiday both in Australia and Italy... life is strange sometimes)

Im amazed Italians celebrate Anzac day.  ;D
Title: Re: New pit lane penalty app: 1.13 for download
Post by: grat on April 25, 2016, 08:13:12 PM
Tested: seems really good to me.

Gratulin: sorry, I did not get the pun. :(

Marty: that was the same thing (mutatis mutandis) I though when I got here...
Title: Re: New pit lane penalty app: 1.13 for download
Post by: gawaterman on April 25, 2016, 09:21:16 PM
Good stuff, finally I can get the start lights working with this version. No matter what I tried with previous versions couldnt get them to work but all good now.
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Wally on April 25, 2016, 10:59:01 PM
Good stuff, finally I can get the start lights working with this version. No matter what I tried with previous versions couldnt get them to work but all good now.
That's strange. I don't know why that would be, but if it works, that's the main thing.
Title: Re: New pit lane penalty app: 1.13 for download
Post by: gawaterman on April 26, 2016, 02:36:43 PM
What used to happen was when I entered the track the lights would show up, then about 3 secs later they would disappear, well before the AC lights came on.
Title: Is pit lane penalty app: 1.13.1 ready for download?
Post by: Bruce on April 27, 2016, 05:22:43 PM
(https://s3-ap-southeast-2.amazonaws.com/flattops.bucket/Stuff/wallylamps.jpg)
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Bacchulum on April 27, 2016, 05:26:11 PM
LOL 8)
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Wally on April 27, 2016, 06:37:27 PM
I like your style Bruce. And yes, I did spot the 1.13.1.
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Wally on May 09, 2016, 08:55:30 AM
I've uploaded a new version which fixes the app not appearing at all for a small number of people. If your app already works fine, there's no real need to download this version.
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Rolz on May 09, 2016, 08:57:55 AM
Thanks Wally, I noticed mine had crapped out but since I wasn't league racing it wasn't a biggie.
Will test and revert back
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Wally on May 09, 2016, 10:07:59 AM
Thanks Wally, I noticed mine had crapped out but since I wasn't league racing it wasn't a biggie.
Will test and revert back
You ought to come back to the Toyota Rolz. The racing has been excellent, with action galore.
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Rolz on May 09, 2016, 10:42:48 AM
You ought to come back to the Toyota Rolz. The racing has been excellent, with action galore.

Will be back for S12 Wally, the GT86 and me are not good bedfellows.
Title: Re: New pit lane penalty app: 1.13 for download
Post by: marty on May 09, 2016, 04:00:52 PM
You ought to come back to the Toyota Rolz. The racing has been excellent, with action galore.

Will be back for S12 Wally, the GT86 and me are not good bedfellows.

By any chance were you running it with tc on, that would make it a horrible car to race and considerably slower. This is the case with nearly all street cars and only in maybe gt3 can you actually go as quick or possibly quicker with TC in some combos if you set the car up in a way that it takes advantage of tc. Street car TC is just to make the drive boring and avoid the car ever getting loose which for the average road user would equal mass panic then a spin and crash.
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Rolz on May 09, 2016, 04:32:00 PM
By any chance were you running it with tc on, that would make it a horrible car to race and considerably slower. This is the case with nearly all street cars and only in maybe gt3 can you actually go as quick or possibly quicker with TC in some combos if you set the car up in a way that it takes advantage of tc. Street car TC is just to make the drive boring and avoid the car ever getting loose which for the average road user would equal mass panic then a spin and crash.

haha no had it off - I think it's the first thing I check these days before exiting pits  ;D

I haven't been back on the GT86 since S11R01 where I was "Mr Can't drive for shit" and running into everyone pushing too hard.

The next few days later I found my accelerator was only working to 95% and had to recalibrate it...

I was still scarred by the experience and haven't looked at that car since. :P
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Simone on May 26, 2016, 08:16:55 AM
Sorry guys but i cant download from that link on top of the first page......aiuto!!!!
Title: Re: New pit lane penalty app: 1.13 for download
Post by: grat on May 26, 2016, 09:46:16 AM
Sorry guys but i cant download from that link on top of the first page......aiuto!!!!
You mean the link at the bottom of the first post? (PitLanePenalty1.13 - XGN.zip (199.04 kB - downloaded 8 times.)). I just clicked on it and it downloaded immediately. I don't know why it is not working for you.
Title: Re: New pit lane penalty app: 1.13 for download
Post by: Simone on May 26, 2016, 12:22:59 PM
Sorry guys but i cant download from that link on top of the first page......aiuto!!!!
You mean the link at the bottom of the first post? (PitLanePenalty1.13 - XGN.zip (199.04 kB - downloaded 8 times.)). I just clicked on it and it downloaded immediately. I don't know why it is not working for you.

 :-[
Title: Re: New pit lane penalty app: 1.14 for download
Post by: Wally on June 02, 2016, 07:30:04 PM
I've uploaded a new version 1.14 in the first post. This fixes the bug since AC 1.6 where the lights would reset all the time (seen by Phil.8 and AJ, I think).
Title: Re: New pit lane penalty app: 1.14 for download
Post by: humper on June 13, 2016, 11:16:44 AM
I've installed 3 or 4 different versions of this now over the last few months and have never been able to get it to work.
So I've extracted the latest version to the AC folder and it looks like the app has ended up in the correct path /apps/python and overwritten the older versions. Now what? When in game I see no new app icons in sidebar? I presume that's where it shows up? Have I missed something?

Waiting for the cars around me to take off didn't work so well a few weeks ago when someone ahead of me jumped the start and I followed!
Title: Re: New pit lane penalty app: 1.14 for download
Post by: slideways on June 13, 2016, 11:48:21 AM
Are the icons in the AC/Content/GUI/Icons folder. I had trouble before when I unzipped straight to the game folder. It didn't add the icons.
Title: Re: New pit lane penalty app: 1.14 for download
Post by: marty on June 13, 2016, 12:07:01 PM
I've installed 3 or 4 different versions of this now over the last few months and have never been able to get it to work.
So I've extracted the latest version to the AC folder and it looks like the app has ended up in the correct path /apps/python and overwritten the older versions. Now what? When in game I see no new app icons in sidebar? I presume that's where it shows up? Have I missed something?

Waiting for the cars around me to take off didn't work so well a few weeks ago when someone ahead of me jumped the start and I followed!

You need to enable the app in general settings in the launcher.
Title: Re: New pit lane penalty app: 1.14 for download
Post by: Wally on June 13, 2016, 12:34:53 PM
I've installed 3 or 4 different versions of this now over the last few months and have never been able to get it to work.
So I've extracted the latest version to the AC folder and it looks like the app has ended up in the correct path /apps/python and overwritten the older versions. Now what? When in game I see no new app icons in sidebar? I presume that's where it shows up? Have I missed something?

Waiting for the cars around me to take off didn't work so well a few weeks ago when someone ahead of me jumped the start and I followed!
Are the icons in the AC/Content/GUI/Icons folder. I had trouble before when I unzipped straight to the game folder. It didn't add the icons.

Like the bold first line of the first post says, "Unzip into your Steam\steamapps\common\assettocorsa folder". It should contain all the icons and everything. Like Marty said, to enable any app in-game, you have to tick it in the General section of the AC launcher. Then you should find an app icon with a black flag in the in-game side menu.
Title: Re: New pit lane penalty app: 1.14 for download
Post by: slideways on June 13, 2016, 12:48:24 PM
Might have been a 7z glitch for me. I found the icons still in the Contents/GUI/Icons folder inside the Apps/Python. Now I just do everything manually.
Title: Re: New pit lane penalty app: 1.14 for download
Post by: Wally on June 13, 2016, 12:58:37 PM
Might have been a 7z glitch for me. I found the icons still in the Contents/GUI/Icons folder inside the Apps/Python. Now I just do everything manually.
Yes, something about not keeping the folder structure perhaps? Inside the zip file, there are two top-level folders - apps and content - and you need to keep that folder structure when you unzip it.
Title: Re: New pit lane penalty app: 1.14 for download
Post by: Bruce on June 13, 2016, 02:36:51 PM
(http://uploads.tapatalk-cdn.com/20160613/bef258f4e803968813d3d96437c2d354.jpg)

I always like seeing this thread updated in the timeline on Tapatalk.
Title: Re: New pit lane penalty app: 1.14 for download
Post by: humper on June 13, 2016, 07:18:41 PM
Thanks folks
Options/General/UI Module and check PitLane app

Easy when you know its there  :-[
Title: Re: New pit lane penalty app: 1.14 for download
Post by: Wally on June 13, 2016, 07:19:59 PM
Good oneone!
Title: Re: New pit lane penalty app: 1.13 for download
Post by: humper on June 14, 2016, 07:32:39 AM
Sorry guys but i cant download from that link on top of the first page......aiuto!!!!

I found the download link in first post didn't show up when using Firefox. Just using a different browser worked for me.
Title: Re: New pit lane penalty app: 1.14 for download
Post by: Bird on June 14, 2016, 08:35:53 AM
Sorry guys but i cant download from that link on top of the first page......aiuto!!!!

I found the download link in first post didn't show up when using Firefox. Just using a different browser worked for me.
I am and was always using firefox, the link is/was always there.  Something special on your FF mayhaps?
Title: Re: New pit lane penalty app: 1.14 for download
Post by: Bruce on June 14, 2016, 05:36:21 PM
It is at the foot of the first post, you may have looked the.head,  expecting there?
Title: Re: New pit lane penalty app: 1.14 for download
Post by: Wally on June 24, 2016, 08:09:38 AM
I had a thought, folks. Would a feature be useful in the app to only enable it on Tuesdays, and disable it automatically on other days? It really only makes sense in a league setting.
Title: Re: New pit lane penalty app: 1.14 for download
Post by: Gratulin on June 24, 2016, 08:34:04 AM
I had a thought, folks. Would a feature be useful in the app to only enable it on Tuesdays, and disable it automatically on other days? It really only makes sense in a league setting.
I would love that feature. I don't really like "spamming" the chat when not running in a league or in a league that doesn't use PLP.
Title: Re: New pit lane penalty app: 1.14 for download
Post by: marty on June 24, 2016, 10:00:43 AM
It would be good if there was a way to disable it if needed in game without disabling it in launcher. Its good to see where I cut in practice but more the lights are a nuisance showing a jump start each race. Cuts I rarely do anyway and I like seeing plp as its more strict then ingame cut detection so does avoid abusing track too much. If someone was to practice especially at Spa for example with plp off then run on Tuesday they will notice you cant run so wide everywhere and have issues with cuts. Even plp is still fairly soft here at Eau Rogue and Blonchimont for track limits. If you get a cut there you shouldnt complain as you eed to be way outside to get detected.

Maybe if there was an option to disable chat spam but just show the app notices. This then could cause issues on a race nite with people having it off by mistake. So the best option may still be to simply disable it in launcher when you dont want to use it.
Title: Re: New pit lane penalty app: 1.14 for download
Post by: Wally on June 24, 2016, 11:26:54 AM
Good point Marty. I can disable everything but the cut warnings on a non-Tuesday, including the chat messages.
Title: Re: New pit lane penalty app: 1.14 for download
Post by: Shayne on June 24, 2016, 12:00:23 PM
I'm all for this :D

I'm sure the arse guys would appreciate to see my false start messages disappear hehe
Title: Re: New pit lane penalty app: 1.15 for download
Post by: Wally on June 26, 2016, 10:33:40 AM
I've added a new version 1.15 as an attachment in the first post.

This adds an ENABLED_DAYS setting in the PLP.ini file, which makes the app enabled on Tuesdays only by default (you can change the setting to enable the app on other days too, if you want).

On non-enabled days, you will still get cut track warnings showing up, but there will be no PLP chat messages, and no start lights displayed.

Title: Re: New pit lane penalty app: 1.15 for download
Post by: marty on June 26, 2016, 12:04:16 PM
Good work Wally I think that will be a welcome fature for most people, good to see us not spam every other servers chat.

Those that havent used the app yet may want to load it up on the practice server and skip to a race if nobody else is there to test the start lights. If using this version that will only work Tuesday.

Wally do you think maybe on other days when lights are off you culd still pop the lights up at the start of session for a few seconds and then have a message come up saying lights disabled today currently only available on Tuesdays or something along those lines. Also if someone enables or disables the app it may be good to show lights and then this message. That way people will know if the lights are enabled or not before the actual start.
Title: Re: New pit lane penalty app: 1.15 for download
Post by: Wally on June 27, 2016, 07:55:21 AM
When the app pops up now for a few seconds at the start, the windows title says "Pit Lane Penalty -  DISABLED".  That should hopefully be enough of a cue.
Title: Re: New pit lane penalty app: 1.15 for download
Post by: Wally on July 16, 2016, 08:10:25 AM
With the introduction of false starts in AC 1.7, we no longer need the PLP "Wally" lights. Instead, we will be using the game's drive through penalty for a jump start.


YOU NEED TO DOWNLOAD VERSION 1.15 OF THE PLP APP FROM THE FIRST POST


This turns the PLP lights off. When you dismiss and activate the app, you should no longer see the PLP lights flash up as a preview.
Title: Re: New pit lane penalty app: 1.15 for download
Post by: Wally on September 16, 2016, 03:08:36 PM
[youtube]http://www.youtube.com/watch?v=a4Z4h0urU7w[/youtube]

Kinda fun for me to watch a KS live stream and see "PLP: running version 1.7" come up in the chat window  8)
Title: Re: New pit lane penalty app: 1.15 for download
Post by: Rolz on September 16, 2016, 03:13:25 PM
Nice one Wally  ;D

:thumbsup:
Title: Re: New pit lane penalty app: 1.15 for download
Post by: Phil.8 on September 16, 2016, 03:54:56 PM
That is cool
Title: Re: New pit lane penalty app: 1.15 for download
Post by: grat on September 16, 2016, 03:59:44 PM
That is cool
Everybody knows PLP! It's like the third Australian export after iron ore and kangaroo scrotum.
Title: Re: New pit lane penalty app: 1.15 for download
Post by: Rolz on September 16, 2016, 04:03:21 PM
That is cool
Everybody knows PLP! It's like the third Australian export after iron ore and kangaroo scrotum.

Hahahaha classic
Title: Re: New pit lane penalty app: 1.15 for download
Post by: Bruce on September 16, 2016, 04:10:43 PM
That is ENORMOUSLY  8)

 
Title: Re: New pit lane penalty app: 1.15 for download
Post by: Wally on September 16, 2016, 04:42:11 PM
That is cool
Everybody knows PLP! It's like the third Australian export after iron ore and kangaroo scrotum.
lol
Title: Re: Pit lane penalty app: 1.16
Post by: Wally on November 05, 2016, 08:01:43 PM

Please download version 1.16 from the first post. This is OPTIONAL for Tuesday nights (although it helps to have everyone on the same version), but Phil may want you to use it on Thursday nights.

You can just download this version and not have to make any changes to the settings - it is preconfigured for XGN.

New version 1.16 has two new features:

Race Delay Handicap Timer - We may use this on Thursday nights (the feature is enabled on Thursdays only by default)
You can enable a timer displayed in the app which will count up the number of seconds since the race start. You can use this to enable a handicap system, where say some drivers have to wait 20 seconds before they start, for example. Once you start moving, the timer disappears.
To enable this on certain days only, edit PLP.ini and set ENABLE_RACE_COUNTUP_TIMER_DAYS to the days you want the timer to appear. Like ENABLED_DAYS above, you can enable the timer on one or more days.
0 = Monday, 6 = Sunday. You can have more than one day with commas in between e.g. 0,2 for Monday and Wednesday.
With no value, e.g. "ENABLE_RACE_COUNTUP_TIMER_DAYS=", the timer will be disabled on all days.


Different settings for different days - we won't make use of this here at XGN
If you want to have different PLP settings for different days of the week (say if you race in more than one league with different rules), you can now have a separate PLP.ini configuration file for different days. If you copy PLP.ini to a new file in the same folder called "PLP-xxx.ini", where "xxx" is the day of the week: Mon, Tue, Wed, Thu, Fri, Sat, Sun (e.g. "PLP-Tue.ini"), then the app will use those settings on that day of the week. On any other day, or if there are no day-specific config files, the app will use the settings in PLP.ini.
Title: Re: Pit lane penalty app: 1.16
Post by: Bacchulum on November 05, 2016, 08:34:40 PM
Geez Wally, you're on the job.
How many days has it been since Phil suggested he might like this?
2? :o ::) ???
(nice work 8) )
Title: Re: Pit lane penalty app: 1.16
Post by: Bacchulum on November 05, 2016, 08:36:58 PM
Sorry, it was TODAY!!!!! :o
Title: Re: Pit lane penalty app: 1.16
Post by: Phil.8 on November 05, 2016, 10:28:10 PM
Thanks wally,  maybe we could test it on Thursdays fun run if everyone gets it, if not we wont :)
Title: Re: Pit lane penalty app: 1.16
Post by: Wally on November 06, 2016, 07:49:08 AM
Sorry, it was TODAY!!!!! :o
It's pretty simple... it's really just displaying the lap timer until you go!
Title: Re: Pit lane penalty app: 1.17
Post by: Wally on November 13, 2016, 09:50:44 AM
New version 1.17 to download: this version doesn't pick up cuts in dirty pit lanes like at Nurburgring.

Unzip into your Steam\steamapps\common\assettocorsa folder.


Title: Re: Pit lane penalty app: 1.18
Post by: Wally on November 24, 2016, 10:44:51 PM
I added a new version 1.18 to the first post, which has performance improvements. It reduces stutter on new car/track combos, by only writing to config files when AC is shut down.
Title: Re: Pit lane penalty app: 1.18
Post by: Bacchulum on November 24, 2016, 10:53:05 PM
Cheers Wally. 8) ;D
Title: Re: Pit lane penalty app: 1.19
Post by: MG on March 04, 2017, 05:18:31 PM
For some stupid arse reason all my browsers are saying that xgn is not a secure site and it will not let me download this update  >:(. Any ideas guys as to how I fix this please??
Title: Re: Pit lane penalty app: 1.19
Post by: Wally on March 04, 2017, 05:28:25 PM
For some stupid arse reason all my browsers are saying that xgn is not a secure site and it will not let me download this update  >:( . Any ideas guys as to how I fix this please??
Are you using something that turns all your web sites into HTTPS? If so, maybe disable that temporarily.
Title: Re: Pit lane penalty app: 1.19
Post by: MG on March 04, 2017, 06:09:21 PM
I have no idea how to do that Wally, i have never had this problem  :-[.
Title: Re: Pit lane penalty app: 1.19
Post by: Gratulin on March 04, 2017, 06:14:52 PM
I have no idea how to do that Wally, i have never had this problem  :-[.
Using Chrome?
Title: Re: Pit lane penalty app: 1.19
Post by: MG on March 05, 2017, 03:56:52 AM
Firefox.
Title: Re: Pit lane penalty app: 1.19
Post by: RussG on March 05, 2017, 09:22:31 AM
What is the exact error message?
Title: Re: Pit lane penalty app: 1.19
Post by: MG on March 05, 2017, 12:50:40 PM
Russ, its telling me that because there is no http in the web line that the site is insecure 😬. Only been doing this Firefox updated but its doing it on Chrome, IE11 or whatever number its up to. I cant work out how to turn off the security for it as i have gone through all the setting on Mozilla/Firefox but there is nothing there. This pisses me off, its my PC so i should be allowed to download whatever the hell i want, not be TOLD by a code that i cant!!
If you can help it would be appreciated mate 😉.
Title: Re: Pit lane penalty app: 1.19
Post by: marty on March 05, 2017, 01:37:26 PM
Its a strange one Mark I have no issues using IE or firefox. I also just tried on my mobile and it just downloads when I click on it. Maybe you have some sort of download manager running in the background.
Title: Re: Pit lane penalty app: 1.19
Post by: RussG on March 05, 2017, 03:37:55 PM
its telling me that because there is no http in the web line that the site is insecure

Sorry Mark, when I said the exact error message, I meant the EXACT error message.
A screenshot would be the best.

Also what version browser are you running?
 In the meantime, see if you can get it from here - http://www.mediafire.com/file/vou56vma44uy7vv/PitLanePenalty1.19-XGN.zip (http://www.mediafire.com/file/vou56vma44uy7vv/PitLanePenalty1.19-XGN.zip)
Title: Re: Pit lane penalty app: 1.19
Post by: Wally on March 05, 2017, 04:48:13 PM
its telling me that because there is no http in the web line that the site is insecure

Sorry Mark, when I said the exact error message, I meant the EXACT error message.
A screenshot would be the best.

Also what version browser are you running?
 In the meantime, see if you can get it from here - http://www.mediafire.com/file/vou56vma44uy7vv/PitLanePenalty1.19-XGN.zip (http://www.mediafire.com/file/vou56vma44uy7vv/PitLanePenalty1.19-XGN.zip)
Thanks Russ, I was trying to upload it to Dropbox for Mark but the upload kept aborting.
Title: Re: Pit lane penalty app: 1.19
Post by: rooshooter on March 05, 2017, 05:41:22 PM
Download "Avast free version" disable all other security programs you have running , and try again. I have been using Avast for the last umteen years and have never had a problem !!!
Title: Re: Pit lane penalty app: 1.19
Post by: MG on March 06, 2017, 05:40:37 PM
    Thanks for the help guys....i have NEVER had this problem EVER, the error messege i get says that the page is insecure (thats on Firefox) thats pretty much it. It doesnt tell me how to change any settings, i havnt changed any settings and its happeneing on every browser, and they dont give me any reason other than the http issue 🤔.
     I may try to do a system restore to see if that fixes it as i hadnt been on the big pc for quite a while so before i started anything i did a complete clean and driver update using winzip system utilities pro then updated my Nortons virus definitions, cleaned out my email and updated Steam....thats it!!

Its got me screwed!
Title: Re: Pit lane penalty app: 1.20
Post by: Wally on March 09, 2017, 11:03:00 PM
Sorry for the version spam... but here is a new version which doesn't issue cut track warnings during qualifying (since we will be relying on the AC cut detection to invalidate qualifying laps with cuts in them).


This is an optional download, but it's to your benefit to get it.


Download link is in the first post: https://drive.google.com/open?id=0B3DaDoQGyFTdMGh4c09Hc3AwUlU
Title: Re: Pit lane penalty app: 1.21
Post by: Wally on March 16, 2017, 10:57:06 PM
New OPTIONAL version 1.21:

New config settings so that the app is only enabled (i.e. only sends chat messages) on Tuesdays and on servers that have "XGN" in their names. Reduces chat spam on other servers.
Title: Re: Pit lane penalty app: 1.25
Post by: Wally on April 25, 2018, 11:52:21 AM
Uploaded a new version 1.25 in the first post.

Made the off-track red/green indicator bigger (size controlled by setting in PLP.ini). By default now, the red/green indicator is really big (the size of the whole app window), so you can't miss it.
If you want to make it smaller again, edit ...\steamapps\common\assettocorsa\apps\python\PitLanePenalty\PLP.ini and change CUT_INDICATOR_SIZE to whatever size you want in pixels, e.g. CUT_INDICATOR_SIZE=50. Before, it used to be 20 x 20 pixels.
Title: Re: Pit lane penalty app: 1.25
Post by: Bacchulum on April 25, 2018, 01:37:58 PM
"Error reading config (see py_log.txt)"
Cut indicator works as advertised, I just get that message at all other times.
py_log attached, didn't see the point in me looking at it. :-[
Title: Re: Pit lane penalty app: 1.25
Post by: Wally on April 25, 2018, 01:41:56 PM
"Error reading config (see py_log.txt)"
Cut indicator works as advertised, I just get that message at all other times.
py_log attached, didn't see the point in me looking at it. :-[
Fixed - please redownload.
Title: Re: Pit lane penalty app: 1.26
Post by: Wally on May 09, 2018, 09:32:28 PM
A few people reported that the app counted a mass of cuts suddenly. I was able to reproduce that... once. It went rapidly up to 45 cuts in a couple of seconds, but I couldn't make it happen again. Other times, it just counted up by 1, as normal. I have to do some more experimenting.
Title: Re: Pit lane penalty app: 1.28
Post by: Wally on February 07, 2019, 10:08:32 PM
New version to download. It's optional, but it's in your interest to download it, as this fixes a bug where cuts were counted after the race was over, which could potentially give you a penalty.

Version 1.28 (Feb 7, 2019)
Title: Re: Pit lane penalty app: 1.28
Post by: Guybrush Threepwood on April 28, 2019, 03:12:48 PM
Amateur question - my PLP app displays in game as "disabled" does this mean I haven't clicked something I should have or is it making an inference about my driving?
Title: Re: Pit lane penalty app: 1.28
Post by: Wally on April 28, 2019, 04:02:29 PM
Amateur question - my PLP app displays in game as "disabled" does this mean I haven't clicked something I should have or is it making an inference about my driving?
It's pre-configured to only be enabled on Tuesdays. That just means you won't spam other servers with messages on other days.
Title: Re: Pit lane penalty app: 1.28
Post by: Wally on February 18, 2021, 09:41:34 AM
I'm working on a change which will only issue a cut track warning if you have actually gained time. It's looking good; I'm just testing it.
Title: Re: Pit lane penalty app: 1.28
Post by: rob on February 18, 2021, 11:34:31 AM
Excellent Wally
Title: Re: Pit lane penalty app: 2.00
Post by: Sin on June 30, 2021, 12:05:34 PM
Sorry to be the FNG, but I have installed this via CM and checked in vanilla AC and the app is ticked but when I go to the apps selector I can't see anything related to PLP.

Edit - extracting within the 7zip app to a target folder instead of right click extract to "name of archive" seems to have fixed my issue. App now shows in RHS app selection page.
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