Messages | Topics | Attachments This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1021
Australian Assetto Corsa League, Tuesday nights / Download version 1.0 of the Pit Lane Penalty app« on: April 07, 2015, 11:14:04 PM »1022
Australian Assetto Corsa League, Tuesday nights / S6R4: Mugello Race Chat« on: April 07, 2015, 11:04:34 PM »
Entry List
Bafs17 Freezer G0RGAK Gratulin GregC4 Grubbet Guybrush Threepwood Jeremy Joe Krahl Marty Matthew111 Perch RJM Rob Rolz Shameless Simone StanDaam UnFknBLievable Wally Whitemoo Wobblyone Ysu 1023
Australian Assetto Corsa League, Tuesday nights / S6R3: Imola Post-Race Chat« on: April 07, 2015, 10:25:29 PM »
................
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Australian Assetto Corsa League, Tuesday nights / Reminder: daylight savings has finished« on: April 07, 2015, 03:15:51 PM »
For the QLD/WA's amongst us...
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Australian Assetto Corsa League, Tuesday nights / Try something for me - set grid on practice server« on: April 05, 2015, 02:51:55 PM »
Hey guys, can you try something for me. I want to see if I can have a set grid order, and still allow a practice/qually session before the race. The Tue practice server is up with the following grid, IN THIS ORDER:
1. Bafs17 2. Freezer 3. G0RGAK 4. Gratulin 5. Grubbet 6. Jeremy 7. Krahl 8. Marty 9. Matthew111 10. Perch 11. Rob 12. Rolz 13. Shameless 14. Simone 15. StanDaam 16. UnFknBLievable 17. Vipergod 18. Wally 19. Whitemoo 20. Wobblyone 21. Ysu If what I've done is right, you can have a qually session, but when you start the race, you will be in the set position above. This is an experiment to see if I can eventually reverse the grid etc. Admin password is the usual XGN password. You can become admin with: /admin password and then go /next_session 1026
Assetto Corsa / Free copy of DLC« on: April 04, 2015, 08:27:08 PM »
Read all about it here:
http://www.assettocorsa.net/forum/index.php?threads/giving-away-dreampack-dlc.22846/ 1027
Assetto Corsa / New version of Pit Lane Penalty app (1.0)« on: April 03, 2015, 10:13:17 AM »
Please download this new version (1.0), from the first post in this thread: http://www.xgn.com.au/index.php?topic=758.0
Update - version 1.0:
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Assetto Corsa / Visibility of other cars to avoid incidents« on: April 01, 2015, 07:25:35 AM »
There were a few incidents last night that may have been avoidable with better visibility of other cars and awareness of their positions on the track.
I STRONGLY RECOMMEND using the in-game mini track map, which shows the cars around you. This is invaluable for track re-entry, so you can see who's coming and avoid running into them when reentering. I also STRONGLY RECOMMEND using the Helicorsa app (http://www.xgn.com.au/index.php?topic=791.0) which shows you the cars around you in tight passing moves. The app disappears when no ones around you and only appears when there's cars close by. Like Gratulin, I have it directly beneath the virtual mirror. I also use the ”no pins” hack that you can find on the AC forums to make the app completely invisible and unobtrusive. This app allowed me to have clean, side by side racing in tight corners in many instances. 1029
Australian Assetto Corsa League, Tuesday nights / S6R3: Imola Race Chat« on: March 31, 2015, 11:01:44 PM »Grid: Bafs17 Freezer G0RGAK Gratulin Grubbet Guybrush Threepwood Jeremy Krahl Marty Matthew111 Perch Rob Rolz Shameless Simone StanDaam UnFknBLievable Vipergod Wally Whitemoo Wobblyone Ysu Room for 2 reserves. 1030
Australian Assetto Corsa League, Tuesday nights / S6R2: Silverstone International Post-Race Chat« on: March 31, 2015, 10:52:14 PM »
Race Results and Charts
Season Standings Season Stats Penalties Race 3 - 4 pts to Shameless. It was a close call, but Shameless veered to the left in T1, off of the racing line, hitting Wobbly who was on his racing line. Wobbly wasn't really disadvantaged, so doesn't get the +4. I looked at the Marty/Bird hit in race 3 too, and I give the benefit of the doubt to Bird, as he was in front, and from his car you couldn't see Marty at all, whereas Marty could see Bird's car. Round Points Jeremy 70 Perch 67 Matthew111 46 StanDaam 52 Wobblyone 54 Gratulin 56 Wally 52 Rolz 48 Shameless 35 UnFknBLievable 30 Vipergod 49 Bafs17 36 Freezer 46 Marty 27 Krahl 44 Ysu 43 Rob 38 Grubbet 28 Joe 25 G0RGAK 16 Simone 15 Congratulations to Jeremy on the round win and Jeremy and Perch on the race wins. Season Podium 1. Jeremy, 73 2. Perch, 67 3. Matthew111, 66 1031
Assetto Corsa / Setup tips from Aristotelis, AC's physics guy« on: March 28, 2015, 11:00:21 PM »
Street cars
- Start with camber. Maximize negative front camber on street cars. They are limited anyway for track use and the more you can use (negative) the better. - Lower tyre pressures. For track use I suggest pressures under 30psi, even under 25 psi for very light cars. Don't overdo it, it won't pay. I'd go 25-27 for heavy cars, 22-25 for light cars. Play with a difference front/rear pressure to balance the car. The axis with less pressure will have better grip (usually, not a rule of thumb for exaggerated values) You can then play with toe values later, but that's all really for street cars and all that you need. Race cars. - Understand the engine characteristics and work on the gearbox ratios to have the correct ratio for each corner exit/apex. Usually 300rpm less than max torque revs for low torque cars, and 600-800rpm for high torque cars. The gearbox alone can give you a second so to speak - Check the Aero balance by modifying the wings. Once you have found a balance and drag compromise you're happy with, go back to the gearbox and fiddle again. - Camber all around. More at the front, less at the rear. Race slicks can use tons of negative camber. -3.5 to -4 should be used at front. Rear around -2 but with exceptions from -1 to -3. As a rule of thumb, if the car has too much turn in oversteer, raise rear camber, but you'll have less traction. If your turn speeds got higher after that, fiddle with the gearbox again. If the balance is still not what you like... - Play with the arbs. The explanations in the setup tool tips should be enough. - Still not good? Play with the Springs. When you have played with springs, you'd need to check the ride height and then go to the Dampers and fix any bad behaviors. Dampers is the most complicated thing to understand, feel and setup. Not easy to setup. Everything you do on a race car setup, always start the cycle again. Don't change many things at a time. Ideally just a couple of click, try, understand, see what the clock says (ultimate judge) and start the cycle again. 1032
Australian Assetto Corsa League, Tuesday nights / MOVED: g27 pedal upgrades..anyone running them...thoughts?« on: March 28, 2015, 10:48:08 AM »1033
Australian Assetto Corsa League, Tuesday nights / MOVED: FYI - my losing focus issue« on: March 28, 2015, 10:47:43 AM »1035
Australian Assetto Corsa League, Tuesday nights / MOVED: Is it just me or is AC...« on: March 26, 2015, 10:46:52 PM » |