Messages | Topics | Attachments This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 9556
Australian Assetto Corsa League, Tuesday nights / Re: Season 3 Lotus Street Cars: Season Info and Driver Sign Up« on: October 08, 2014, 12:43:40 AM »Wally, can You please update the original post so that it says "Eastern Daylight savings time". QLD unfortunately is the only state on Standard Eastern time all year.Updated - I included a link to Dick's suggested time buddy website too. 9557
Australian Assetto Corsa League, Tuesday nights / Re: Skin download for next round.« on: October 08, 2014, 12:22:32 AM »
Dick we need a new skin!
9558
Australian Assetto Corsa League, Tuesday nights / Season 3 round 5: Imola race chat (OCT 21)« on: October 08, 2014, 12:02:23 AM »
Car Allocations
* This uses the relative performances of the cars specifically at Silverstone International and Imola according to RSR WR's, instead of just the average over several tracks, so takes the car strengths at the next track into account better. Others (previous car adjusted to be the same relative performance at Imola)
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Australian Assetto Corsa League, Tuesday nights / Re: How I work out the car allocation« on: October 07, 2014, 11:23:27 PM »Use the time that most people do in each car for the track (where the peak is in the laptimes)!Yeah, I have looked at doing that, but some car/track combos don't really have enough data, and there sometimes isn't a well defined peak. The WR's still give you a relative performance for the cars on a given track. 9560
Australian Assetto Corsa League, Tuesday nights / Re: Season 3 round 4: Silverstone International race chat« on: October 07, 2014, 11:22:20 PM »
Race Results and Charts
Season Standings Season Stats T1/2 Penalties Race 2 - RPM (-4 pts) for running into the rear of Wally (+4 pts). Peter Reid ran into the side of DaveO, but it was just an accident as Peter simply oversteered a little - a racing incident. Race 3, Grubbett got sandwiched between Bacchulum and Krahl, but everyone was holding their line but just ran out of room - a racing incident. I saw the incident between Cramjet and Ysu, but it was after a previous mess between a lot of cars which unsettled the field, and everyone was going relatively slowly, with Cramjet running out of room. It was a bit ugly, but hard to really apportion blame. Congratulations to Marty and Rob on the race wins and Gwyar for the round win. Reserve RPM earned points towards Achilles Heels. Round Points GWyar 69 Rob 65 Peter Reid 58 Wally 56 Schmittez 56 Marty 55 Ysu 55 Vipergod 46 Dave O 45 Freezer 43 Crimespree 43 Imperious 39 Bacchulum 37 RPM 35 Phil 34 cramjet 27 Gratulin 27 Insomniac 24 Grubbet 21 Krahl 20 Dick Forrest 19 EdWood 17 Season Podium 1. Marty, 200 2. EdWood, 173 3. Peter Reid, 170 9561
Australian Assetto Corsa League, Tuesday nights / Re: How I work out the car allocation« on: October 07, 2014, 06:21:34 PM »
Exactly Bacchulum. There are so many variables.
But what I will do for next round is base the calculations on the WR times achievable this round at Silverstone as well as the times for the next round at Imola, instead of just using WR averages. That will filter out even more car strengths and weaknesses at a particular track. 9562
Australian Assetto Corsa League, Tuesday nights / Re: Season 3 round 4: Silverstone International race chat« on: October 07, 2014, 06:12:51 PM »
Server is UP.
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Australian Assetto Corsa League, Tuesday nights / Re: Season 3 Lotus Street Cars: Season Info and Driver Sign Up« on: October 07, 2014, 06:04:41 PM »Hi, just wondering what time we need to turn up tonight? Qualifying is at 8:30pm Eastern daylight saving time. 9564
Australian Assetto Corsa League, Tuesday nights / Re: Skin download for next round.« on: October 07, 2014, 10:10:57 AM »
Call them BMW_M3_E92 and BMW_M3_E92_1. Thanks.
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Australian Assetto Corsa League, Tuesday nights / Re: Skin download for next round.« on: October 06, 2014, 10:53:58 PM »
Thanks Dick, love your work.
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Thursday Nights fun racing / Re: Thursday Non-Season Fun Run Oct 9th« on: October 06, 2014, 07:22:03 PM »Isn't checksum error due to track or car version mismatch? Or perhaps password incorrect? I thought you only got a checksum error from a track mismatch. 9567
Australian Assetto Corsa League, Tuesday nights / Re: Season 3 Standings« on: October 06, 2014, 06:31:28 PM »After look at the results a bit more I notice I don't have any points from round 2.Fixed. 9568
Australian Assetto Corsa League, Tuesday nights / Re: How I work out the car allocation« on: October 06, 2014, 04:20:52 PM »
"Yes but thats where I think those slower should simply get faster cars"
I tried that earlier, and the problem was that the there was no car fast enough for the slowest guys. There’s more room to move with car allocations if you try to get everyone around the middle time, and not either the fastest or the slowest. "I wouldnt mind being in the same car as Guybrush as Id like to take him on fairly" The goal is to balance everyone out, not just one pair of guys who want to race together. "the last round that much more favored the elise over the cars with higher top speeds" There are always going to be tracks that favour some cars over others, and that’s part of the fun. To be practical and automated, you have to go on average times across a variety of tracks. Over several rounds, the whole system is auto-balancing because the faster guys get a slower car and the slower guys get a faster car. It will trend towards some kind of equilibrium automatically. "Seeing I the middle time was 96.98 and I had 95.73 then I should have dropped" Yes, you should have, a little bit, but not as far as the Z4. That would have made you too slow. You only get dropped down a car if it is still faster than the middle lap time you should be doing. You don’t get given a car that is slower than where you should be. Guybrush in the Z4 is still faster than he should be, on paper at least. "An an ideal handicap system it wont make it impossible for anyone to win a race but also any driver should be fairly close to the pole lap or at least best race lap. If anyone is too fast or too slow then something is wrong but also if people in the same cars dont quite match the pace of others in those cars it may be worth trying to change these to even everyone up as much as possible" There’s a huge amount of variation – car/track combos, how well a car suits you, even how well anyone’s driving on the night. It’s never going to be perfect, but this system, like the ballast system before it, will reduce the gap from the front to the back of the field, especially over time. Each round refines the car allocations even more from the rounds before. "Just somehow I think the time gaps are too large between people in the same cars" As the gaps get too big, the system will automatically change their cars, depending on the gaps in the cars’ average lap times. This system, as it is, will trend over time towards pushing everyone towards the middle time and giving everyone close racing. It’s never going to be as perfect as ballast allocations, because of the gaps between cars. Because I don’t give someone a car that’s even slower than their theoretical lap time, no one should be unfairly disadvantaged by being too slow. There will be some rounds where it’s harder than others in a given car – but that’s the track variation from round to round. If you end being "too slow" compared to the rest of the field, you’ll get a faster car. It’s not like anyone’s going to be stuck in the Z4 forever. For interest, I calculated how the lap times for the next round should pan out, based on what you could do in your old car and given the new car you have, on paper. The results are very, very close - again, on paper. The system can't do any better than this. Median lap time last round: 96.98
A couple of observations: Flattop and Grubbet are still a bit too slow, but they are in the fastest car. Ysu and Marty are still a bit too fast, but the Z4 would drop them down to be too slow. 9569
Australian Assetto Corsa League, Tuesday nights / Re: Season 3 round 4: Silverstone International race chat« on: October 05, 2014, 10:21:13 AM »
Yep, just the two M3's.
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Australian Assetto Corsa League, Tuesday nights / Re: How I work out the car allocation« on: October 05, 2014, 10:10:04 AM »
It's too early to think. The caffeine hasn't kicked in yet. But I listen to everything - it's the only way to learn and improve, especially as we may well use this system again in different cars. So I'll think about it. It is made more difficult by the cars having set gaps in speeds, so it will never be perfect. With ballast at least, if someone needs just 1 more kg, you can do it. There's much more scope for fine tuning.
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