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REAL TRACK: Automotodrom Grobnik

Author Topic: REAL TRACK: Automotodrom Grobnik  (Read 7570 times)

Offline Gratulin

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REAL TRACK: Automotodrom Grobnik
« on: January 22, 2015, 10:32:05 AM »
http://www.racedepartment.com/downloads/automotodrom-grobnik.4835/

Whats new in version 1.2:
- added complete 3D terrain including all surrounding hills and mountains (some are so far away, that AC engine does not show, see the images)
- changed grass and some other textures
- added bumps and rebounds to the track surface (to feel more real, since the original tarmac is more then 30 years old and all cracked), thats why some higher riding hight on the cars needed ;)


The Automotodrom Grobnik Rijeka lies on the Croatian coast, in the mountains above Rijeka city. Circuit runs in an anti-clockwise direction with a total distance of 4.17 kilometres (2.59 miles) which includes a series of long straights and fast left-right sweeping corners.Track it self is because of that very challenging to drive, specially in a cars with a low downforce.

Although the circuit is approved by the FIM (Fédération Internationale de Motorcyclisme) and the FIA (Fédération Internationale de l’Automobile), the focus is mainly on training, testing and particularly on concerts which perfectly fit with the beautiful surroundings.

From 1978 to 1990 it hosted the Yugoslavian motorcycle Grand Prix races where ases like Roberts, Lawson, Rainey and other famous riders were winning.

Credits:
Author: Bojan Pintar (origianlly for rFactor), approved by him self
Conversion: Mitja Bonca
Track features:
24 pitboxes (same number of grids) and working pitlane
complete 3D terrain
fully working AI (which passes each other)
trackmap
brake marks (skidmarks)
3 cameras
it feels like you are there for real :)
« Last Edit: January 25, 2015, 10:20:39 AM by Gratulin »

Offline Bruce

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Re: REAL TRACK: Automotodrom Grobnik
« Reply #1 on: January 22, 2015, 10:51:37 AM »
« Last Edit: January 25, 2015, 10:20:51 AM by Gratulin »
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Offline Wally

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Re: REAL TRACK: Automotodrom Grobnik
« Reply #2 on: January 22, 2015, 07:42:26 PM »
Looks like an interesting layout.
« Last Edit: January 25, 2015, 10:21:00 AM by Gratulin »
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Bruce

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Re: REAL TRACK: Automotodrom Grobnik
« Reply #3 on: January 23, 2015, 08:13:23 AM »
What a great track, undulations, cambered turns and fast flowing left-rights.
I did a couple of quick laps last night and wanted to stay :'(
« Last Edit: January 25, 2015, 10:21:08 AM by Gratulin »
"I refuse to be what you call normal." Lemmy Caution

Offline marty

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Re: REAL TRACK: Automotodrom Grobnik
« Reply #4 on: February 03, 2015, 02:15:07 PM »
Fun layout but track needs a bit of work I think, some textures are plain white on trees and shrubs which look very odd, some are half white half black which is even more strange. Some textures in sand or at least I think thats what they are meant to be are pretty horrible. Also the grass in some parts acts like sand and the things I think are sand in some parts act like a hard surface. Layout is interesting but I think it needs quite a bit of polish to get it up to what I would consider a very good standard.

 

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