July 29, 2018, 02:34:04 PM by frognastie | Views: 938 | Comments: 10
Congratulations to XGN, who many may not know it, the clan started 20 years ago in 1998. Yes 1998.
In its first form, the clan know as -ozi- started with a game called Delta Force with a roster of approximately 10 players, Blade (later to be come Nosf3ra2) Mason, a guy called Danny (cant recall his Alias), Silk, Havoc , Ando (Alias?) myself DirtyJoe, and 2 others whom Nosf3ra2 maybe able to fill in the blanks? All of us were based out of Adelaide, SA. As I recall back them, Nos & Mason were the only 2 players on ADSL, and the rest were on 56k Modem. you may ask? copper wire and slow speed!
We featured in the Oceanic League against teams such as the Wizards of OZ, AUS, SAS and played on a few local servers as best we could. Throw in the occasion LAN event or a Friday afternoon off work, there always was an -ozi- player playing online. Great times - I often ducked over to Mason's house to play on a better connection - Thanks Mate!
We then moved to the Franchise of the game Delta Force Land Warrior, , and the team started to take shape with more members coming into the fold, such as Havoc's brother, Digger, Brit, Pointless. We again were leading away in the Oceanic League events and started to play more often on Overseas servers. Many players grew from the 56K modem to ADSL which improved the game play for everyone.
Following again the DeltaForce franchise came Black Hawk Down, again a fantastic game for its era, imo probably the best FPS. The team went from strength to strength with numbers again growing at this time I think we had a touch on 20 members by the time we moved to DF Joint Operations.
DF Joint Ops, was the game at the time that probably lead to demise of -ozi- into XGN. Diggazz and myself broke away and initially followed by Nos to set up Xtreme, and the Xtreme Gaming Network. We had contributed to financially to a number of servers and brokered a deal with a local ISP Adam Internet in SA whom hosted the boxes and provided free connection and data. The boxes went from 2 to 6 pretty quickly as did the range of games we hosted. A big shout of Kudos to Diggazz, who was able to set them up and remote control the servers. After 12 months of this set up we were running most of Adam Internets gaming servers at the time (that's 2003 folks). We had a vision, well sort of
Games included, Joint Ops, Operation Flashpoint, Battlefield 2, some car racing game lol, only joking. We also started hosting clan forums and running our own events. Oceanic League whom we were involved with shortly die soon after and XGN become the community site away from the others.
Whilst I have not been involved in online gaming since 2008, its great to see XGN still going strong. I big thanks to all those who contribute and those who use the site, I am sure its greatly appreciated.
P.S Well done Nos, Mason, Brit and Diggazz you guys are still going strong by the looks of it, but you are still poofs and I am sure the lube jar is still full
Take care people and have fun..
May 02, 2018, 08:09:23 PM by Wally | Views: 709 | Comments: 0
A new Tuesday night season is starting May 8, where we'll be racing 1975 formula 1 cars at selected tracks from the 1975 season, with hour long races with pit stops.
You can read about the season here.
October 24, 2017, 10:52:10 AM by Bruce
Views: 1269 | Comments: 0
XGN Revives the GT Legends Series.
Some licence was taken finding a pic, not all cars displayed are available. (The tyre smoke is!)
Thank you to SkilletKid for suggesting the mod.
Slots filling fast, don't let the tough Thursday lads intimidate you!
We will use a mix of period, fast flowing and twisty tracks where possible.
911 RSR -74
Capri RS 3500
Ferarri 350 GTB
Shelby Cobra 289
Shelby Cobra 327 S/C
A 6 round season allowing us to enjoy this new very good mod and wind down to the end of the year with a roaring pre-Xmas Season.
The tracks will need Rooshooter acumen, to assist in quality/versions, the track specifics may change.
Two races per round: race 1 about 15 mins after qualifying, race 2 will be ~3 times race 1, with the starting order set by the order of race 1 fastest lap times. Race 2 will have the "Restrictor" set dependant on race 1 positions.
Balancing the field
As above, setting the restrictor from the race 1 warm-up will allow the car/driver capabilities to be tightly aligned.
Schedule Current track listings are not finalised, the current listing is lacking "nimble cars" advantages...
R1: Nov 09, Aosta Semi Oval Sports Chicane; 7 laps + 22 laps TBC
R2: Nov 16, Mosport Download, 7 laps + 20 laps
R3: Nov 23, Riverside Short Download, 6 laps + 18 laps
R4: Nov 30, Ahvenisto Download, TBA
R5: Dec 7, Mont - Tremblant Download, 7 laps + 20 laps
R6: Dec 14, Silverstone 1967, 7 laps + 20 laps
As per the "Phil.8 system".
Just to whet your appetite...
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