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Simulation Racing Leagues => Assetto Corsa Competizione => Topic started by: Wally on August 01, 2018, 07:55:08 AM

Title: ACC News
Post by: Wally on August 01, 2018, 07:55:08 AM
A new thread for ACC...

Not strictly ACC related (great start to the thread, I know), but here are some interesting comments from KS's Aristotelis at the Spa 24H event where ACC was set up for real drivers and sim racers to try (from https://www.facebook.com/aristotelis.vasilakos/posts/10156639993558069?notif_id=1533033161405304&notif_t=mention)

Quote
The Spa24Hours event was particularly important because it allowed to watch real drivers and alien simracers really going for it, especially alien simracers as they also had some big prizes at stake. Here are some of my thoughts.

So what did we learned? Some pretty important things.
1) First of all everybody was driving in the same way. If you could put the real drivers and aliens side by side and watch their movements carefully, you wouldn't notice any actual differences. Same movements, same lines, same attack style, same braking points... the lot. At the end of the lap there would be 1 sec more or less difference but it would be down to the aliens having more practice and being able to gain half a tenth at every turn. Being a 7km long circuit that was the difference. We could even watch the in turn speeds be like 1km differences lol. Tiny tiny stuff.

2) pro drivers in real life have nowadays extremely low practice time. Most of them would get 5 to 15 laps between practice and qualifying. When the race engineer see in the telemetry that they are "on target" then the call them in the radio and..." good job, pit now and let the car to the amateur gentleman driver". So their job is to be able to push the car close to the limit with that amount of tiny practice. It was impressive to see them do the same in our rigs. 4 laps and they would be instantly on their real time laps. 10 laps and they would start to go down towards alien laptimes.

3) Alien simracers also did the same initial laptimes as real drivers. We had nobody coming in, sitting down and posting 18s. Everybody would do 1st lap in the 20s, some in the very high 19s. then practice made perfect. They are fast to adapt, but not really "magical". Their strength is that when we stop at low 18s, they would continue to improve down to 17s. No "unrealistic" techniques were seen.

4). When real drivers decide to "practice" they will do 100% valid laps. Eau Rouge taken always in the same way, never putting a wheel outside.
When Simracers decide to push, they have 50% valid laps through eau rouge. I'm sure they can do also 100% but that's pressure for you and pushing to get to the 17s to win the competition. Also explains the difference with reality.

5) Our hotlap competition was set at 25°C ambient 35° asphalt which we thought realistic for Spa... During the practice and qualifying sessions, thanks to global warming, we had 35°C ambient and "catering services cooking eggs on the asphalt"°C in real life. Also I saw fish flying in the air, it was that humid. Significantly enough, when we got some rain, the temperature would stay almost identical. Race had a bit more normal temperatures. That could be another indicator on the slight difference of laptimes between aliens/real life. Still VERY small gap considering the long track and all the other factors.

6) Modern alien simracers adapt. FAST! They are proper pilots in terms of technique. They don't use "tricks" so to say. At the end of the competition, with no more pressure we gave them a surprise with a "hotlap race for a sparco gloves prize" competition on condition totally invented by me and Kevin Stuck just on the fly. It wasn't easy. Wet track, light rain, sun going down, slicks. We let them decide their own TC and ABS levels but with no practice or testing before. They handle it like pros. A single spin was all the drama that happened, then all valid laps and great car control and attention, even though you could see they were struggling on the conditions. Watch the video to get an idea.

7) Real drivers are hunting animals. I don't mean this in a small way. I mean it in a BIG way. When a simracers misses a corner, especially on a chicane, then he will sacrifice it and try to take the second corner properly to retain the car rythm and improve the line.
When a real driver misses a corner he will ATTACK anyway whatever he has infront of him. He will not even blink before going full attack on the next corner on whatever situation he is in. The mentality is "someone is behind me and he will probably try to take advantage of my error, I MUST NOT LET HIM PASS!" Even though they are in a hotlap mode, their mentality is always this. ATTACK ATTACK ATTACK!
I know, but still impressive to watch them.

8) Setup was in the safe side. The cars are a bit of a short blanket so you can't always make them perfectly balanced and neutral. Especially the Lamborghini has lot's of rear biased weight so it suffers some power understeer on its DNA. Still you can work it out with setup, but then you can get brake and turn in oversteer and nervous behaviour on high speed and kerbs. As you know we need to showcase the new game to thousands of people so the main setup was quite "safe" to avoid seeing people constantly spinning at every braking point.Obviously drivers hate it at first, but interestingly enough, after they could arrive on their times they would say that "yes there is understeer, but you can work around it". That was positive. Some of them even went so far to say that "in the end I could modify a bit my line and it wasn't an issue at all for doing what I wanted to get my laptime". I couldn't change the setup in place as the UI is still WIP. All I could change for them was TC, ABS and some brake bias, but not while on the hotlap competition.
Still, a trend feedback from all real drivers was that the car was perfect at slow and mid speed corners but lot's of push understeer at high speed flat out turns, while in reality they get a more nervous car at high speed. Part of it is in the setup as I said, but there's also something I'm working on the aero as we speak. We should be good by early access.

9) Everybody from the real drivers as well as the simracers that tried it, where highly impressed by the rain physics. Reactions where in the range from "oh wow that's amazing" up to "what have you guys done!?". Stefano Casillo should be very proud for the core physics code, I'm so lucky to be able to work with him on it. We still need some fine tuning on the whole system, but I'm confident we will deliver.

10) Believe me when I tell you, the hardware got some through extreme abuse from Wednesday to Sunday. Non stop. Rseat rigs and Fanatec wheels and pedals are an amazing combination. Everybody was extremely satisfied. I think we had a single screw to tight a bit, during the whole event, or something like that. Ak Informatica PCs and monitors, rock solid and stable.
Title: Re: ACC News
Post by: Wally on August 02, 2018, 10:06:17 PM
More information from Aristotelis about what sounds like extremely complex changes to the physics in ACC:


Quote
The tyre model has been heavily reworked. 3 dimensional flex of footprint and sidewalls with specific rates for each axis that are also influenced by the pressure and temperature. Temperatures now have even more layers and even get affected by brakes heating. Pressure heat and wear do not only change a simple grip variation but also the actual behaviour of the tyre, affecting values of slipangle, slipratio, and the grip curve as a whole. You're not only feeling a different grip but a different response too. Tyre also has a different response depending on the different surfaces it touches.

The weather simulation is not a simple lower grip, but an actual water film layer with different depth. The tyres have algorithms that simulate the drainage of the water from the tyre, in order to keep the contact patch in..."contact" with the surface. If it succeeds, you get good grip, if not, the tyre "raises" over the water film and you get aquaplaning. That is what it makes wet driving so unpredictable. You don't have to deal just with a lower grip and that's it. You might think you got grip, push a bit more and instantly get a different behaviour on the same turn a lap before.
Many more big and smaller details got implemented and this obviously makes the fine tuning of the whole system, extremely delicate, considering that the rules predict just one compound for all cars/tracks combinations.

On top of that we have a brand new aero model coordinated by Stefano Casillo and created by Fernando Barbarossa our new physics developer. Much more complex, doesn't take into account different wings as single entities anymore, but a single aerodynamic object that gets affected by flow, and becomes very sensitive in pitch and yaw situations. 1-2mm ride height difference can be felt by good drivers and makes the setup a very complicated matter.

Because of that, we had to improve our suspension model. It now includes variable rate bumpstops that I can set with extreme precision to keep the car from pitching too much. Also new dampers with proper graph curves and not just 4 values. The bumpstops are quite complex so we're trying to figure out a way to make the setup screens better designed for the users.

We also have brand new TC and ABS algorithms, again more complicated than the original AC ones which by the way were an industry first at the time. Now we control slip and slide differently and even how much the engine cuts instead of on/off situations. Those maps alone can change quite a lot the behaviour of the car.

On top of that, add all the different dynamic grip and weather simulation and you can imagine that the possible combinations and situations where something can go wrong are quite a bit. We are also working in a condition that everything can change from a week to the other because of new features added and this means we might need to re do the physics of the cars.
Even BoP is different for each car and each track, and this is getting updated by SRO as we move from one track to the other...

So, I don't know where the 1.5 months per car comes from, as we keep working on all cars at the same time, so I can't really give an accurate estimation of how much time we spent on each car, surely Marco has this under control. But I can tell you that it has become extremely complex...
Title: Re: ACC News
Post by: GzeroD on August 02, 2018, 10:28:04 PM
I don't understand the bit about 'bumpstops'. Does it mean something else in Italian?
Title: Re: ACC News
Post by: Guybrush Threepwood on August 03, 2018, 04:41:32 AM
I don't understand the bit about 'bumpstops'. Does it mean something else in Italian?

They are as they sound.  Think of them as an extra set of firm mini springs right at the end of travel of the regular springs to stop a car bottoming out.  This way you could have softer springs or lower ride height without bottoming out and spinning off across the curbs.

I'm pretty sure AC has these in the more complex cars setup wise.

I think the variable rate part refers to how stiff they are based on compression rate of the spring.  Same of the absorbers.
Title: Re: ACC News
Post by: Wally on August 03, 2018, 07:35:53 AM
That's right - some AC cars have bumpstops, but I understand it's a fairly simplistic implementation. From memory, you can set a bumpstop thickness in some cars' set ups.
Title: Re: ACC News
Post by: GzeroD on August 03, 2018, 10:04:15 AM
I don't understand the bit about 'bumpstops'. Does it mean something else in Italian?
Sorry I was too brief. And sorry guys it's one of those pseudo philosophical 'don't understand's :o
I understand what a bump stop is, what I mean is why on earth do race cars get anywhere near their bumpstops. >:(
Surely you design sufficient rising rate into the system so as you approach the end of travel you also approach infinite stiffness. Or at least stiff enough to prevent ever reaching end of travel.

 >:( FFS why doesn't every car have active suspension?
Title: Re: ACC News
Post by: Bacchulum on August 03, 2018, 10:29:29 AM
Cost.
Rising rate springs are far more expensive than a standard spring + bump stop.
As far as designing sufficient rising rate into the system, these are cars designed for rich people not racing, then converted. :-X
Title: Re: ACC News
Post by: Wally on August 21, 2018, 08:11:45 AM
https://m.facebook.com/story.php?story_fbid=467103350433405&id=378582002534902&refsrc=http%3A%2F%2Fwww.assettocorsa.net%2Fforum%2Findex.php&_rdr


Check out the night time reflections and drying line at 28:40.
Title: Re: ACC News
Post by: Guybrush Threepwood on August 21, 2018, 08:44:40 PM
https://m.facebook.com/story.php?story_fbid=467103350433405&id=378582002534902&refsrc=http%3A%2F%2Fwww.assettocorsa.net%2Fforum%2Findex.php&_rdr


Check out the night time reflections and drying line at 28:40.

Looks good.  Although there didn't seem to be much of a difference in grip between the dry line and the wet line - but only so much you can tell from that kind of footage.
Title: Re: ACC News
Post by: Gratulin on August 22, 2018, 08:07:32 AM
Here’s the ACC graphics card  8)

https://www.pcauthority.com.au/feature/nvidias-new-geforce-rtx-2080-everything-you-need-to-know-500621?utm_source=feed&utm_medium=rss&utm_campaign=PC+%26+Tech+Authority+
Title: Re: ACC News
Post by: Joe on August 22, 2018, 08:33:54 AM
Here’s the ACC graphics card  8)

https://www.pcauthority.com.au/feature/nvidias-new-geforce-rtx-2080-everything-you-need-to-know-500621?utm_source=feed&utm_medium=rss&utm_campaign=PC+%26+Tech+Authority+

Waiting on benchmarks but does look promising. Rumors are a fair bit more powerful than the 1080TI and at 1200 bucks.
Title: Re: ACC News
Post by: Wally on August 22, 2018, 09:10:44 AM
That's too expensive for me. I'll wait to see how ACC performs on a 1080. But triple screens with eye candy might need more grunt. We'll have to wait and see.
Title: Re: ACC News
Post by: buellersdayoff on August 22, 2018, 03:23:11 PM
2080ti $1900 in Australia, ridiculous. No way...
Title: Re: ACC News
Post by: buellersdayoff on August 23, 2018, 06:36:42 AM
https://www.nvidia.com/en-us/geforce/news/assetto-corsa-competizione-rtx-ray-tracing/
Looks like you need an rtx card for this sim
*joking
Title: Re: ACC News
Post by: buellersdayoff on August 23, 2018, 07:25:02 AM
https://youtu.be/NeCPvQcKr5Q
with a 1080Ti currently, I'm not interested in these new ones, too expensive for not a huge bump in performance.
Title: Re: ACC News
Post by: Gratulin on August 23, 2018, 07:55:15 AM
I am very interested in these new cards BECAUSE they might make the current cards MORE affordable  8)
Title: Re: ACC News
Post by: buellersdayoff on August 23, 2018, 10:15:45 AM
At those prices I don't know if the previous gen will be cheaper, at least for new, second hand maybe as people upgrade. Apparently nvidia is way over stocked on the old gen and they'll want full price for them, maybe some spot sales who knows. Keep an eye out at ozbargain.com.au
Title: Re: ACC News
Post by: Wally on August 23, 2018, 12:35:30 PM
I'll be looking to upgrade to a 1080 at some stage. I hope we don't arrive at the situation where you can't find the stock any more, so I'm glad to hear they're currently overstocked.
Title: Re: ACC News
Post by: buellersdayoff on August 24, 2018, 08:20:06 AM
ACC minimum specs(https://uploads.tapatalk-cdn.com/20180823/6a0bf3811f8a7135f5fe982f1f6a155d.jpg)
Title: Re: ACC News
Post by: rooshooter on August 24, 2018, 09:13:36 AM
LOL, this pic was for your benefit Rob ;D.
Title: Re: ACC News
Post by: buellersdayoff on August 24, 2018, 10:40:24 AM
Some discounts starting to pop up
https://www.pccasegear.com/products/43521/msi-geforce-gtx-1080-ti-gaming-11gb
Title: Re: ACC News
Post by: Gratulin on August 24, 2018, 01:57:04 PM
Some discounts starting to pop up
https://www.pccasegear.com/products/43521/msi-geforce-gtx-1080-ti-gaming-11gb
Bloody hell!! Is that the discount price?!
Title: Re: ACC News
Post by: buellersdayoff on August 24, 2018, 02:50:36 PM
Well, discounted from its usual price, but still over priced imo.
Title: Re: ACC News
Post by: Bird on August 24, 2018, 03:14:40 PM
Since nVidia is sole market leader, it'll be a while for their prices to come down, especially on top class chips.
But the 1070's are nearly half price compared to the 1080...much better bang for buck if buck is scarce.
Title: Re: ACC News
Post by: rob on August 24, 2018, 07:04:33 PM
LOL, this pic was for your benefit Rob ;D.

Very funny Denis. But this looks like a downgrade from my current rig. Well at least I tell myself that when the lights are out and I'm racing on Tue and Thur. ;P
Title: Re: ACC News
Post by: rooshooter on August 25, 2018, 08:40:24 AM
LOL, this pic was for your benefit Rob ;D.

Very funny Denis. But this looks like a downgrade from my current rig. Well at least I tell myself that when the lights are out and I'm racing on Tue and Thur. ;P
When I am on the start grid and the countdown has started, computers have nothing to do with what is about to happen, I am sitting in the real car nervous as hell ;D ;D ;D 8) 8) 8)
Title: Re: ACC News
Post by: Wally on September 05, 2018, 09:32:42 PM
Here is an availability/feature/price roadmap: https://www.assettocorsa.net/competizione/roadmap/ (https://www.assettocorsa.net/competizione/roadmap/)

Early access release 1 available Sep 12 for 25 Euros ($40). This early access price then includes all later content - i.e. no more to pay.
Title: Re: ACC News
Post by: Phil.8 on September 05, 2018, 09:40:30 PM
I am not keen on how it gets more expensive the later into the roadmap it goes,  what if you are on the fence and want to see what its like in end.
I am curious to see how Rating System: Performance Rating, Safety Rating works out, sound just like iracing, irating and safety rating, which might be ok, but can also make you drive like pussy to scared to lose any rating
Title: ACC News
Post by: Gratulin on September 06, 2018, 03:05:45 PM
I see the $40 divided into value buckets as follows.

$10 for 6 months of playing with new sim physics and graphics
$10 for getting new cars and tracks to experience and trying out new multiplayer features such as ratings system, league management features etc
$10 for RAIN and NIGHT
$10 for fun of discovering bugs

then at the end of 6 months a free sim!

So, less than 10 bucks a month for some fun.

No brainer in my book!
Title: Re: ACC News
Post by: Phil.8 on September 06, 2018, 04:31:56 PM
where as in my book, I never really play offline at all so I cant see me playing it more than a week or 2 once multiplayer comes out and the odd league race
Title: Re: ACC News
Post by: Wally on September 06, 2018, 07:07:47 PM
I'll admit it... any KS sim is an insta-buy for me.
Title: Re: ACC News
Post by: Wally on September 06, 2018, 07:12:14 PM
Aris talks about the physics here, and in follow up posts in the thread.
https://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-competizione-another-great-journey-is-about-to-begin.50723/


Aris' posts are always gold.
Title: Re: ACC News
Post by: Bacchulum on September 06, 2018, 09:49:27 PM
I've been racing KS since he was giving them away for free. 8)
I haven't missed one since.

Wish I still had a copy of netkar namie, pretty shit, but would be interesting to see the infant again. 8)
Title: Re: ACC News
Post by: rob on September 07, 2018, 08:10:19 AM
Ah yes, netkar namie. From humble beginnings.
Title: Re: ACC News
Post by: Wally on September 07, 2018, 08:21:17 AM
Aris on tyre simulation. https://www.assettocorsa.net/forum/index.php?threads/tyres-oh-its-raining.50739/
It all sounds quite incredible how they have been able to simulate many more aspects of the tyre physics.
Title: Re: ACC News
Post by: Phil.8 on September 13, 2018, 11:08:29 AM
Well now its released whats it like ?
Title: Re: ACC News
Post by: Bacchulum on September 13, 2018, 11:22:28 AM
Well now its released whats it like ?
It feels a lot like work.
Admittedly, I haven't actually bought it yet and can't do so until I knock off (or more likely until I find some money). ;) :P
Title: Re: ACC News
Post by: rooshooter on September 13, 2018, 11:30:15 AM
Well now its released whats it like ?
PCars 2 with better FFB and much higher system requirements(no TrackIR) I am underwhelmed, not able to run at decent settings to see what it could really look like  :'( and I have a 1080ti :-\.
Title: Re: ACC News
Post by: Wally on September 13, 2018, 11:46:16 AM
Yeah, the response on the ACC forums is underwhelming. But KS do reiterate that it's Early Access, and they are mostly interested in stability and hardware compatibility.
Title: Re: ACC News
Post by: Phil.8 on September 13, 2018, 01:10:03 PM
been reading some steam reviews and I think its a mistake not having triple monitor support yet, I will get it and have a look later today when I have time and do a steam refund if within 2 hours after sussing it out, I am pretty sure its not something I will play
Title: Re: ACC News
Post by: Joe on September 13, 2018, 01:15:12 PM
no triple monitor support? I was going to buy it when I get home but seems pointless without proper triple support at this stage.
Title: Re: ACC News
Post by: Wally on September 13, 2018, 02:03:59 PM
It works on triples, but the side monitors are stretched, so not properly supported yet.
Title: Re: ACC News
Post by: Joe on September 13, 2018, 02:43:17 PM
I may buy it later anyway just to get the cheaper price as I'm sure I'd be picking it up somewhere along the way
Title: Re: ACC News
Post by: Gratulin on September 13, 2018, 03:08:43 PM
I was also underwhelmed but am telling myself it is early access. But definitely not the wow factor that you got from AC first release.

- FFB is excellent straight out the box.
- lack of triple screen means I won’t play it except to check out the features
- the HUDs are good but not usable on triples due to being placed in far corners of side monitors
- the “real” car dash is “live” so very necessary to be able to see it. EXCEPT I can’t see it on my 24” monitors without having silly FOV.
- also can’t see the dash through my wheel so would need a GT3 wheel.
- I have to have graphics set to low or medium so doesn’t look as good as AC.

So - new graphics card + cpu, new screens, new wheel!!
Title: Re: ACC News
Post by: Joe on September 13, 2018, 03:16:10 PM
So - new graphics card + cpu, new screens, new wheel!!

What GPU do you have Gratulin? And you can never have too many wheels anyway?  :D
Title: Re: ACC News
Post by: Gratulin on September 13, 2018, 03:34:13 PM
So - new graphics card + cpu, new screens, new wheel!!

What GPU do you have Gratulin? And you can never have too many wheels anyway?  :D
AMD R9 290X - so I am overdue for an upgrade.
Title: Re: ACC News
Post by: Mael on September 13, 2018, 04:53:31 PM
So - new graphics card + cpu, new screens, new wheel!!

I've got a feeling the focus would be on development for VR, so a "live dash" is more important than triple screens  :P
Title: Re: ACC News
Post by: Joe on September 13, 2018, 08:54:05 PM
I just gave it a quick go.

Initially I thought I wasn't going to be able to try it at all as my pedals were inverted and I couldn't find the option for inversion. It was there just had to click in the right place.

With my GTX 970 and the default EPIC graphics settings at a triple screen resolution I had around 30fps and it was choppy. I set everything down to medium which gave me somewhere in the mid 50s so would need to drop some things to low to achieve a constant 60.

I tried two of the different wet weathers and couldn't see any rain at all. The track was wet and slippery but no visible rain so not sure why that was. There was the sound of it hitting the car but nothing to be seen.

Without proper triple support it's not worth trying any further at the moment as the stretched view was giving me a headache after just a few laps of testing.

Title: Re: ACC News
Post by: Wally on September 13, 2018, 09:15:36 PM
My 980 also gives about 30FPS - in the sun, anyway. Joe, I find the triple screens OK. I had to fiddle with the FOV and the distance.
Title: Re: ACC News
Post by: Joe on September 13, 2018, 10:01:17 PM
I did change the fov and distance but found it a bit annoying when looking for an Apex on a side monitor as things didnt really line up. hopefully they can do something for triples soon.
Title: Re: ACC News
Post by: Wally on September 14, 2018, 10:37:05 AM
I gave it a longer go last night after toning down the settings for my aging 980, and reducing the FFB strength, and it's growing on me (despite Lambo at Nurburgring being the shittiest possible combo). The graphics are great, the sounds are a lot more detailed. The physics doesn't feel much different, but I'm sure the challenge will be to eke out the last tenth of performance.
Title: Re: ACC News
Post by: Bacchulum on September 14, 2018, 04:28:54 PM
Well, it better be worth it. :-\
I sacrificed my weekly beer rations to buy it. :'(
Title: Re: ACC News
Post by: rooshooter on September 14, 2018, 04:39:54 PM
Well, it better be worth it. :-\
I sacrificed my weekly beer rations to buy it. :'(
I for one know what a sacrifice that is for you on a Friday night ;D
Title: Re: ACC News
Post by: Phil.8 on September 14, 2018, 04:43:48 PM
Well, it better be worth it. :-\
I sacrificed my weekly beer rations to buy it. :'(

Looking forward to hearing if its worth it or not
Title: Re: ACC News
Post by: Phil.8 on September 14, 2018, 05:50:48 PM
Interesting feedback from christopher zoechling(professional race driver, having raced in Blancpain Endurace in the Lambo GT3, Porsche Carrera + Super Cup, 24h Daytona, 24h Nuerburgring, 24h Spa)
 impressions starts at 22 min - 3hours: https://www.twitch.tv/videos/309482853

Try and watch 20mins worth at least, very interesting to hear his thoughts, he might be an iracing fanboy bit still interesting

 -Track elevation is good, details "bits and bumps" are missing compared to iracing
 - curbs are off compared to real life, to flat
 - handling ok, not blown away
 - sound 8/10
 - Tire skid sound is way to loud/unrealistic, you dont hear tire sounds insight the car at all (only in road cars)
 - graphics: iracing looks more realistic gets colours better, to saturated
 - reflection in the window is to much
 - "75% bake bias???" changes it to 64% ("feels way better...")
 - starts comparing laptimes to real life (1:54) and iracing (1:50 "jesus christ")
 - why does every sim drive so difficult, "its not as difficult as sim devs make it out to be"
 - "There is no light here in real life, no Assetto Corsa no! Watch the nurburgring 24h race stop adding light when there is no light, if you want to make a sim give us a sim and do your research"
 - "2. half of the track, no light good job!"
 - points out various FPS issues day/night/ replay mode
 - Points out a curb that you can take in real life without spinning, "AC the way you handle curbs is a litte mhh, there is a bump there in real life but not that bad"
 - game is 6.5/10 at the moment for him
 - he will fire up AC/iracing the next time and compare it
 normal rain: starts to run the real life wet lines and runs the dry lines afterwards in comparison
 - "no grip why is there no grip" "touching the white line or curb should kill you, nothing happens here"
 conclusion: wet line is slower, dry line is a lot faster (3.2 sec faster) "its fun im enjoying myself but its unrealistic"
 - FFB feels good, nothing amazing
 - AI has a good pace (100/100 skill/aggro), starts a overtaking challenge by starting from behind "oh i like the ai" (ai defending) "oh im really enjoying this btw"
 - "This is growing on me, earlier i wanted to quit and now im driving again, it definitely got something im enjoying this"
 - Schumacher S has a model error, there is no bump touching the gravel with 2 wheels kills you
 final rating 6.5/10, iracing is the benchmark 9/10
Title: Re: ACC News
Post by: Gratulin on September 14, 2018, 05:51:20 PM
Perhaps we need an ACC forum section?

For those playing on triples you can edit the hud file in Documents\ACC\Config to move the hud elements into the centre screen.

I have 1920x1080 monitors. The values below set

1. the track map to bottom left;
2. laptime to top right of right monitor and
3. the other 2 elements to top and bottom right of centre monitor

"safezoneLeft": 1520,
   "safezoneTop": 15,
   "safezoneRight": 1920,
   "safezoneBottom": 15,
Title: Re: ACC News
Post by: Gratulin on September 14, 2018, 05:58:49 PM
Regarding comments on tire noise in sims. He is totally correct of course regarding real life. However in real life you FEEL what is happening through the car. In a sim you only have 3 senses - steering wheel, sound, visual. So tire sound is there to tell you what is happening with the tires since you cannot feel it in a sim.
Title: Re: ACC News
Post by: Phil.8 on September 14, 2018, 06:05:39 PM
Regarding comments on tire noise in sims. He is totally correct of course regarding real life. However in real life you FEEL what is happening through the car. In a sim you only have 3 senses - steering wheel, sound, visual. So tire sound is there to tell you what is happening with the tires since you cannot feel it in a sim.

I thought that was the reason also
Title: Re: ACC News
Post by: Phil.8 on September 14, 2018, 06:16:05 PM
58.30 mark, cool comments about the night racing,  not so good about the curbs :(
Title: Re: ACC News
Post by: Gratulin on September 14, 2018, 06:32:35 PM
58.30 mark, cool comments about the night racing,  not so good about the curbs :(
Why don’t you stop reading reviews and go drive it!!!
Title: Re: ACC News
Post by: Phil.8 on September 14, 2018, 07:34:05 PM
I will get it at some point for a quick look, but this news

"The .pak file is encrypted, so without some cryptography or the encryption key, there won’t be any modding."

I have been looking to see if any official info is it locked just for early access or not otherwise it sorta makes it not worth bothering about to much
Title: Re: ACC News
Post by: buellersdayoff on September 14, 2018, 08:06:30 PM
My 980 also gives about 30FPS - in the sun, anyway. Joe, I find the triple screens OK. I had to fiddle with the FOV and the distance.
https://www.pccasegear.com/products/40951/inno3d-geforce-gtx-1080-x2-8gb
On sale $599
Title: Re: ACC News
Post by: Wally on September 14, 2018, 10:09:22 PM
My 980 also gives about 30FPS - in the sun, anyway. Joe, I find the triple screens OK. I had to fiddle with the FOV and the distance.
https://www.pccasegear.com/products/40951/inno3d-geforce-gtx-1080-x2-8gb
On sale $599
Beaut, thanks.


I read about the brake bias. 75% of the available brake torque is distributed to the front axle, but because of differences in the front and rear braking systems, that doesn't equate to 75% of the braking force. They are going to represent the brake bias more traditionally in the game.
Title: Re: ACC News
Post by: Bacchulum on September 15, 2018, 10:58:26 AM
I tried two of the different wet weathers and couldn't see any rain at all. The track was wet and slippery but no visible rain so not sure why that was. There was the sound of it hitting the car but nothing to be seen.
Effects need to be set to High< to see rain.
I have everything set to Mid (except Effects 8) ) and I can get 45fps by myself, 30 in a pack.
Replays only go at 15fps, so they're useless. :-\
Night rain is almost impossible. :(
The fps is OK, the spray is just blinding in the headlights. ;D ;D

oh, and apparently you can even do dry races, so I hear. :-X
Title: Re: ACC News
Post by: Guybrush Threepwood on September 15, 2018, 11:13:49 AM
How on earth is anyone going to play this game in VR - requiring ~90 FPS....
Title: Re: ACC News
Post by: Bacchulum on September 16, 2018, 12:37:40 PM
Got my fps up to 75 solo, using the resolution scaling set to 73. (1300 in a storm)
My old eyes couldn't tell the difference :o, so there's a permanent, new setting.
Title: Re: ACC News
Post by: RussG on September 16, 2018, 04:11:40 PM
Got my fps up to 75 solo, using the resolution scaling set to 73. (1300 in a storm)
My old eyes couldn't tell the difference :o, so there's a permanent, new setting.
How do you display the fps?
Title: Re: ACC News
Post by: Bacchulum on September 16, 2018, 04:29:25 PM
I'm using the Steam overlay.
Title: Re: ACC News
Post by: RussG on September 16, 2018, 05:00:55 PM
OK, I got 75-86 with 16 cars in a storm. Haven't reduced any video settings.




Title: Re: ACC News
Post by: Phil.8 on September 16, 2018, 05:14:41 PM
Do you use triples ?
Title: Re: ACC News
Post by: buellersdayoff on September 16, 2018, 07:30:03 PM
OK, I got 75-86 with 16 cars in a storm. Haven't reduced any video settings.
What gpu?
Do you use triples ?
The resolution looks to be triple 1080p
Title: Re: ACC News
Post by: rooshooter on September 17, 2018, 07:43:35 AM
Quote from person at GTPlanet  " I have gotten triple monitors to work without surround with Simple Runtime Window Editor v2.2."
 
Look here for more details.

https://www.gtplanet.net/forum/threads/early-access-first-impressions-feedback.381641/page-3#post-12474505 and scroll up.
   
https://github.com/dtgDTGdtg/SRWE/releases
 
     

Title: Re: ACC News
Post by: RussG on September 17, 2018, 08:23:12 AM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB
Title: Re: ACC News
Post by: Joe on September 17, 2018, 09:30:18 AM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB

So 1080Ti it is... how can I get that past the wife I wonder...
Title: Re: ACC News
Post by: rooshooter on September 20, 2018, 07:34:31 AM
AC rain test with wipers !!

https://www.youtube.com/watch?v=SjvMtKYLF64
Title: Re: ACC News
Post by: Phil.8 on September 21, 2018, 03:37:34 PM
Kunos silence on confirming triple monitor support but been happy to confirm VR support is a worry and even if they do end up including triple support will need a super computer to run it by the seems of things.
Has anyone come across any news saying the game will support triples that I am missing ?
Title: Re: ACC News
Post by: Wally on September 21, 2018, 06:12:43 PM
A lot of stuff is still just yet to come later on the priority list. I read that with this 0.1 release, hardware compatibility is their primary focus, without much polish in terms of features yet.

With mid to high settings, I am getting around about 60 FPS on triples on my 980.
Title: Re: ACC News
Post by: Phil.8 on September 21, 2018, 07:00:56 PM
but when its rendered on 3 separate monitors, not just stretched along 3 there will surely be a bigger fps hit
Title: Re: ACC News
Post by: doobs on September 22, 2018, 01:40:56 PM
This game is starting to sound like it's been conceived by the West brothers
Title: Re: ACC News
Post by: buellersdayoff on September 22, 2018, 02:32:07 PM
With everything set to highest except for fxaa and motion blur disabled I have fluctuating (but smooth, gsync) 75-115 fps @ uw 3440x1440p, 1080ti @ 2ghz, full grid of cars in an evening (low light + headlights) race. Haven't tried much else of it yet
Title: Re: ACC News
Post by: doobs on September 22, 2018, 04:51:50 PM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB
What mobo and ram with that processor Russ? I'm thinking of upgrading tomorrow.
Title: Re: ACC News
Post by: Joe on September 24, 2018, 03:25:11 PM
26% off flash sale. today only.

https://www.greenmangaming.com/games/assetto-corsa-competizione-pc/
Title: Re: ACC News
Post by: Phil.8 on September 24, 2018, 04:45:06 PM
I guess you cant do a steam refund if one was to purchase gmg ?
Title: Re: ACC News
Post by: Bird on September 24, 2018, 04:46:54 PM
I guess you cant do a steam refund if one was to purchase gmg ?
buy it on steam, try it, and if you like it refund it and buy on gmg...fuckssake is that too hard? :D

(on a sidenote; this is why I don't bother with these sites, usually)
Title: Re: ACC News
Post by: Phil.8 on September 24, 2018, 04:49:56 PM
good idea
Title: Re: ACC News
Post by: buellersdayoff on September 24, 2018, 06:47:27 PM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB
What mobo and ram with that processor Russ? I'm thinking of upgrading tomorrow.
I picked up an 8700k and msi z370 gaming m5 for $700 a couple months ago during an ebay 20% off sale, happy with this board, the cpu is solid @ 5ghz 1.3v. Ram is corsair 3200MHz from previous setup and runs easily @ 3466mhz on this mobo.
There is also the 9 series CPU's due out soon, the 9700k and 9900k the one's to look out for, 8 core & 8 core /16 thread respectively. And z390 to go with it however could be more expensive
26% off flash sale. today only.

https://www.greenmangaming.com/games/assetto-corsa-competizione-pc/
Dang... Sales already. I picked this up and Human Fall Flat for my daughter which went to half price the next day lol.
I guess you cant do a steam refund if one was to purchase gmg ?
It drives quite well, over all feel (driving and ffb) is similar to ac. Maybe the only issue is going to be content, even after the full release however I think there is going to be plenty of enjoyment from it so it won't be a total waste of money
Title: Re: ACC News
Post by: doobs on September 24, 2018, 10:09:57 PM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB
What mobo and ram with that processor Russ? I'm thinking of upgrading tomorrow.
I picked up an 8700k and msi z370 gaming m5 for $700 a couple months ago during an ebay 20% off sale, happy with this board, the cpu is solid @ 5ghz 1.3v. Ram is corsair 3200MHz from previous setup and runs easily @ 3466mhz on this mobo.
There is also the 9 series CPU's due out soon, the 9700k and 9900k the one's to look out for, 8 core & 8 core /16 thread respectively. And z390 to go with it however could be more expensive
Thanks man, I bought a 8700K and Aorus Gaming 5 on Sunday. I got itchy and my birthday is next week so....Happy Birthday to me.  :)
Title: Re: ACC News
Post by: RussG on September 24, 2018, 10:28:25 PM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB
What mobo and ram with that processor Russ? I'm thinking of upgrading tomorrow.
Hey Doobs,
This might be a bit late for you as I was away for the weekend ...
CPU:         Intel (BX80684I78700K) CORE i7-8700K 3.70GHz 12MB Cache LGA 1151 Coffee Lake
Mobo:      Gigabyte Z370 Aorus Gaming 5 Intel Z370
RAM:        G Skill Ripjaws V (F4-3200C16D-16GVKB) 16GB Kit (8GBx2)
Vid Card:  Gigabyte Nvidia Aorus Xtreme Edition (N108TAORUS-X-11GD) 11GB GTX 1080 Ti PCI-E VGA Card
Title: Re: ACC News
Post by: doobs on September 24, 2018, 10:45:19 PM
Yes I have triple 23" 1920x1080 monitors with:
3.70 gigahertz Intel Core i7-8700K
Gigabyte GeForce GTX 1080 Ti AORUS 11GB
What mobo and ram with that processor Russ? I'm thinking of upgrading tomorrow.
Hey Doobs,
This might be a bit late for you as I was away for the weekend ...
CPU:         Intel (BX80684I78700K) CORE i7-8700K 3.70GHz 12MB Cache LGA 1151 Coffee Lake
Mobo:      Gigabyte Z370 Aorus Gaming 5 Intel Z370
RAM:        G Skill Ripjaws V (F4-3200C16D-16GVKB) 16GB Kit (8GBx2)
Vid Card:  Gigabyte Nvidia Aorus Xtreme Edition (N108TAORUS-X-11GD) 11GB GTX 1080 Ti PCI-E VGA Card

:)

Nah, it's good Russ. Makes me think I got the right stuff.
Same CPU, Same mobo +
RAM: G.Skill Trident Z (F4-4000C18D-16GTZR) 16GB
and already had a GTX 1080 ti Founders Edition

Now all I have to do is get a case window so I can see all the pretty bling. Looks like Christmas Vacation inside now.
Title: Re: ACC News
Post by: Joe on September 25, 2018, 07:54:54 AM
Now all I have to do is get a case window so I can see all the pretty bling. Looks like Christmas Vacation inside now.

It's all about the arrrr geeeee beeeee
Title: Re: ACC News
Post by: doobs on September 25, 2018, 09:11:45 AM
Now all I have to do is get a case window so I can see all the pretty bling. Looks like Christmas Vacation inside now.

It's all about the arrrr geeeee beeeee
;D ;D ;D ;D ;D ;D ;D
Title: Re: ACC News
Post by: Joe on September 25, 2018, 01:19:54 PM
Now all I have to do is get a case window so I can see all the pretty bling. Looks like Christmas Vacation inside now.

It's all about the arrrr geeeee beeeee
;D ;D ;D ;D ;D ;D ;D

Not joking, this is mine  ;D I do need a better Mobo and some RGB RAM in there. Maybe an xmas/bday present to myself in a few months...

http://www.youtube.com/watch?v=VBtbiEp9J6c
Title: Re: ACC News
Post by: buellersdayoff on October 04, 2018, 07:01:48 PM
My 980 also gives about 30FPS - in the sun, anyway. Joe, I find the triple screens OK. I had to fiddle with the FOV and the distance.
https://www.pccasegear.com/products/40951/inno3d-geforce-gtx-1080-x2-8gb
On sale $599
Now all I have to do is get a case window so I can see all the pretty bling. Looks like Christmas Vacation inside now.

It's all about the arrrr geeeee beeeee
https://www.ozbargain.com.au/node/407011 some gpu discounts 1070ti $519, 1080 $599
Title: Re: ACC News
Post by: Joe on October 12, 2018, 06:31:30 AM
Someone just pointed out to me acc doesnt havent triple screen support as the unreal engine doesn't officially support it. Had a Google and found it has a feature called nDisplay for that kind of thing but it's an experimental feature and recommends not shipping with it. seems we could be waiting a while.
Title: Re: ACC News
Post by: Wally on October 12, 2018, 07:19:16 AM
Yeah the lack of any apparent triple screen plans is worrying.
Title: Re: ACC News
Post by: rooshooter on October 12, 2018, 07:44:05 AM
I think they might be thinking with super wide monitors available, put in the too hard basket.

https://www.pccasegear.com/products/41229/acer-predator-x34p-uwqhd-100hz-g-sync-34in-ips-gaming-monitor

or this

https://www.pccasegear.com/products/40647/samsung-c49hg90-ultra-widescreen-144hz-49in
Title: Re: ACC News
Post by: Joe on October 12, 2018, 07:55:42 AM
if the engine doesn't support it, it could the not even possible basket I guess.
Title: Re: ACC News
Post by: buellersdayoff on October 12, 2018, 08:44:37 AM
I think they might be thinking with super wide monitors available, put in the too hard basket.

https://www.pccasegear.com/products/41229/acer-predator-x34p-uwqhd-100hz-g-sync-34in-ips-gaming-monitor

or this

https://www.pccasegear.com/products/40647/samsung-c49hg90-ultra-widescreen-144hz-49in
I've got a 34in uw while it is better than a single 16:9 it's still nowhere near triples, the 49inch Samsung's I guess would be good if you can't fit triples. Hoping the pimax's aren't too expensive.
Title: Re: ACC News
Post by: Joe on October 12, 2018, 09:44:38 AM
I think they might be thinking with super wide monitors available, put in the too hard basket.

https://www.pccasegear.com/products/41229/acer-predator-x34p-uwqhd-100hz-g-sync-34in-ips-gaming-monitor

or this

https://www.pccasegear.com/products/40647/samsung-c49hg90-ultra-widescreen-144hz-49in
I've got a 34in uw while it is better than a single 16:9 it's still nowhere near triples, the 49inch Samsung's I guess would be good if you can't fit triples. Hoping the pimax's aren't too expensive.

Anything that gets too ultra-wide will suffer from the same stretching anyway. That's essentially what triples is when you have surround enabled. For GTA 5 I remember I used an app that did some post processing stuff to resolve the stretch on the side monitors and it worked pretty well. I wonder if something like that could work with ACC.
Title: Re: ACC News
Post by: buellersdayoff on October 12, 2018, 11:24:52 AM
Worth looking into
Title: Re: ACC News
Post by: Wally on October 14, 2018, 06:08:21 PM
ACC is really growing on me now that I've given it a real good go. I've reverted to a single screen for ACC so my 980 can give me a decent frame rate with decent settings. The FFB feels spot on with the improvements in 0.2. The graphics are great. What really makes it I think is the sounds. There's a whole cacophony of sounds going on in the cockpit. It's much less sterile and generated sounding than AC.
Title: Re: ACC News
Post by: Freezer on October 14, 2018, 10:39:51 PM
ACC is really growing on me now that I've given it a real good go. I've reverted to a single screen for ACC so my 980 can give me a decent frame rate with decent settings. The FFB feels spot on with the improvements in 0.2. The graphics are great. What really makes it I think is the sounds. There's a whole cacophony of sounds going on in the cockpit. It's much less sterile and generated sounding than AC.
Agreed re the sound aspect, definately more realistic.  I am however getting excessive camera shake for which there is no adjustment at this stage.
I'm running my 970 with triples and it all looks good at the moment!
Title: Re: ACC News
Post by: Wally on October 14, 2018, 11:01:37 PM
ACC is really growing on me now that I've given it a real good go. I've reverted to a single screen for ACC so my 980 can give me a decent frame rate with decent settings. The FFB feels spot on with the improvements in 0.2. The graphics are great. What really makes it I think is the sounds. There's a whole cacophony of sounds going on in the cockpit. It's much less sterile and generated sounding than AC.
Agreed re the sound aspect, definately more realistic.  I am however getting excessive camera shake for which there is no adjustment at this stage.
I'm running my 970 with triples and it all looks good at the moment!
Go to Documents/Assetto Corsa Competizione/Config/cameraoptionsea.json and change "generalMovement" to 0.
Title: Re: ACC News
Post by: Freezer on October 15, 2018, 11:26:51 AM
ACC is really growing on me now that I've given it a real good go. I've reverted to a single screen for ACC so my 980 can give me a decent frame rate with decent settings. The FFB feels spot on with the improvements in 0.2. The graphics are great. What really makes it I think is the sounds. There's a whole cacophony of sounds going on in the cockpit. It's much less sterile and generated sounding than AC.
Agreed re the sound aspect, definately more realistic.  I am however getting excessive camera shake for which there is no adjustment at this stage.
I'm running my 970 with triples and it all looks good at the moment!
Go to Documents/Assetto Corsa Competizione/Config/cameraoptionsea.json and change "generalMovement" to 0.
Awesome, thanks Wally.
Title: Re: ACC News
Post by: Guybrush Threepwood on December 01, 2018, 05:03:33 PM
How is the latest update to ACC?  A Lot of the Youtube guys I watch - eg Gamer Muscle - don't seem to be very hot on the handling compared to AC...

Hopefully it's not something to do with the new engine.
Title: Re: ACC News
Post by: Wally on December 02, 2018, 07:06:02 PM
How is the latest update to ACC?  A Lot of the Youtube guys I watch - eg Gamer Muscle - don't seem to be very hot on the handling compared to AC...

Hopefully it's not something to do with the new engine.
It's subjective, of course. I like it. It feels less slippery and the grip feels more progressive.