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Messages - Wally

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Pretty $#&#$#& race for me. After going 1 then 2 laps down because of a track bug I was showing last and ended up having no idea what position I was really in, getting blue flagged for everyone behind me. It ended up being pretty lonely anyway, except for waving to the cars that were lapping me.

Sorry for getting in the way of a Merc at some stage in the first sequence of turns (Seanus, maybe). I just didn't realise a couple of Mercs were behind me.

I had far too many spins, at turn 1 and the bus stop. I have to try to make the setup more consistent for Sebring.

Also, notice that I'm going to do opening lap penalties as a 15 second post-race time penalty for the next round instead of ballast. It's just too hard to find a fair amount of ballast for each of the 4 cars that fairly penalises them all.

I just watched again, and in my judgement, the penalty stands. You came from a fair way back behind Keith, who was on the racing line past the apex by that stage (and not zig-zagging by any stretch of the imagination!), and you put the power down from the apex and ran into the back corner of Keith. The side by side rule for the opening corners is primarily to stop people from moving sideways across the track into the unsighted car next to them. You had plenty of visibility of where Keith was and what he was doing, and you could also argue that where you hit was turn 4, not 2 ;)

R2: Nov 20, Coca-Cola Classic 12 Hours of Sebring at Sebring (2 stops) [TRACK]
Again, this is a 2 stopper. The fuel multiplier should be OK at 2.3x here, according to my testing, but please let me know if you reckon the short tail can't do it.

Results are up in the first post.
I have adjusted my final position up by 2 places (finishing 34 laps instead of 32). I lost two laps on two separate occasions when I spun at the bus stop onto the grass, which somehow failed to register as a lap both times, thinking I had done a single 3:50 lap instead of two individual laps. I checked everyone else's lap times, and I couldn't find any other dropped laps - let me know if you think something was fishy with your position as well.

Assetto Corsa / Re: G25 & G27 Potentiometer fix
« on: November 13, 2018, 07:40:18 PM »
Good info, Freezer. It's ridiculous that an expensive set of pedals can fail for such a cheap component.

Australian Assetto Corsa League, Tuesday nights / Re: S25 Skins
« on: November 13, 2018, 06:17:39 PM »
I know it’s late, but can I run this Longtail Porsche #17 Shell car instead of the generic knock off from A/C
From next round, OK?

i do hope others tracks make a difference with these cars. joining tonight knowing I have zero chance of keeping up with a c9 or long tail does seem a little pointless
Tonight is really the odd one out. They are all tracks from the real season though ('86).

And... Server's up.

Sorry, I forgot about starting the race with a full tank - doh  :o !
Your pitstop strategy is going to be interesting ;)

It could be a very interesting  race if it makes 38 laps as predicted as I’ve found tonight the long tail is going to only make 34 laps with 2 stops and that’s using 70% boost
Even with the revised fuel multiplier of 1.8x???

Thanks guys.

How long is the race? 60 mins?

I just did a 25 min stint in the Mazda, medium tyres weren't up me much somewhere between 20 and 25 mins.
Yep, 60 min + 1 lap.

Hi Wally: LONG tail for me. Thank you,

OK, Daytona is a tricky track to balance fuel because of it's high speed, and the cars have very different fuel economies. The other two-stop races are easier to work out as 2 stoppers.

What I'm going to have to do here is make the fuel multiplier 1.8x, and make a rule that everybody has to pit twice (as some cars will be able to do it in 1 stop). You have to do something in the stop - add some fuel, change tyres, or both.

current strategy meet trash can :P
Yeah, sorry about the late change - I didn't want anyone to have to do 3 stops, of course.

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