Xtreme Gaming Network

Show Posts - Wally

Show Posts

* Messages | Topics | Attachments

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Wally

Pages: 1 2 3 ... 517
1
Same track, different era cars...

35 lap race (1 hour). Open pitstops again - refuel and change tyres as often as you like.
I'll probably have tyre and fuel rates at 1.5x again, as real life races were around about the 1.5 hr mark (will do a little more testing).

Mod download link coming soon.

Important PLP change
For this race (and the upcoming season), I'll double the number of warnings before you get penalised for disrespecting track limits, due to the length of the races.

You need to edit your ...\steamapps\common\assettocorsa\apps\python\PitLanePenalty\PLP.ini file with a text editor and change:

TOTAL_WARNINGS=6

You'll get penalised on your 7th cut.

2
Uploaded a new version 1.25 in the first post.

Made the off-track red/green indicator bigger (size controlled by setting in PLP.ini). By default now, the red/green indicator is really big (the size of the whole app window), so you can't miss it.
If you want to make it smaller again, edit ...\steamapps\common\assettocorsa\apps\python\PitLanePenalty\PLP.ini and change CUT_INDICATOR_SIZE to whatever size you want in pixels, e.g. CUT_INDICATOR_SIZE=50. Before, it used to be 20 x 20 pixels.

3
Strange, had plenty of excursions into the green, but no penalty
It also depends on your speed - i.e. below a certain speed is no cut, if you are off track for more than a certain time it's no cut, if you slow down while off track, it's no cut.

4
...Wally: regarding cuts that aren't cuts...
... Jack booted persuasion....

Never has my signature and the above quote been so appropriate.
(no not the second part, that's a joke)

Despite your protestations it still stands that the current PLP config leads to dissent, whereas my config I would hope would lead to nigh on all members being happy AND still serving all that PLP was designed for in the first place.


It only leads to dissent because people never like getting busted, for anything. People who manage to stay within the track don't complain. People who get caught speeding cry "revenue raising!"; people who don't speed don't care.

I don't understand your aversion to track limits. A track is defined by it's limits, it's boundaries. How can you define a track and then not expect people to stay on it? That doesn't even make sense to me.

I thought about the "number of cuts at a given corner" idea, and that has some merits, but it's fairly complicated. I'd have to keep a number of warnings per corner - that's doable - but then how do you know how many warnings you've had at each corner? You'd never take in the number of warnings flashing up each time you drove through a corner, especially at the speed of the F2004. I think the best compromise is just to increase the number of warnings due to the longer race.

The worst offender went outside of track limits 24 times! Matthew only went outside once.

5
...Wally: regarding cuts that aren't cuts...
... Jack booted persuasion....

Never has my signature and the above quote been so appropriate.
(no not the second part, that's a joke)

Despite your protestations it still stands that the current PLP config leads to dissent, whereas my config I would hope would lead to nigh on all members being happy AND still serving all that PLP was designed for in the first place.

I don't understand your aversion to track limits. A track is defined by it's limits, it's boundaries. How can you define a track and then not expect people to stay on it? That doesn't even make sense to me.

I thought about the "number of cuts at a given corner" idea, and that has some merits, but it's fairly complicated. I'd have to keep a number of warnings per corner - that's doable - but then how do you know how many warnings you've had at each corner? You'd never take in the number of warnings flashing up each time you drove through a corner, especially at the speed of the F2004. I think the best compromise is just to increase the number of warnings due to the longer race.

The worst offender went outside of track limits 24 times! Matthew only went outside once.

6
I am not opening PLP cuts to discussion, because we've been round and round this umpteen times. Just stay on the track - it's that simple. Keep it on the black stuff. This is not the Dakkar Rally - you can't have a track without boundaries, and the track boundaries are the same for everyone.

PLP only detects when all 4 wheels are outside what is considered valid track surface. If you can't keep at least 1 wheel on the track, back off a little, clean up your line.

Here are some examples of what the app reports as cuts and what is safe at Imola.

SAFE on the left, CUT on the right, at the same track location. Look at how far you can be outside the white lines and still be considered safe.













We all know that AC has different boundaries at different tracks, particularly in terms of runoff areas. The game is what it is. You have plenty of time to learn where the limits are.

What I will consider is increasing the number of warnings before you get a penalty, due to the length of the race and the number of laps.

7
Forgot to ask, who was Daniel S? He looked like having the pace to keep Kcender honest!
I'm not sure, but the name's vaguely familiar.

I like the longer race, just a bit worried we might lose a lot of drivers during the season. The high tire wear also forced most of us into the same 2 stop strategy at approximately the sale laps, but this is highly track dependent so may not be a problem during a season.
Losing drivers through a season happens regardless. It's a no-win situation with tyre wear. If I lower the tyre wear, then everyone will stop once in the middle of the race. There is scope to experiment with a very short stint on softs, throw in a hard stint. I think everyone was just a little conservative and played the safe "3 equal stints on mediums" card out of uncertainty.

8
I was chuffed to finish 4th after qualifying 14th!
I did 2 long stints on hards, and then intended to finish off with a short stint on mediums, but I forgot that you have to manually select the next preset (I thought it automatically advanced to the next preset). So in my last stop, I put on hards again and took on way too much fuel.

I thought the racing was good, with less bad accidents than I had expected. Contacts were pretty low. I had a few chases, got lapped, passed some lapped cars... finished within 3 seconds of Bueller.

Some observations...

Cutting
C'mon guys... we've done 21 seasons! If you don't like getting cuts, keep it on the black stuff. It doesn't take long to figure out where the danger spots are - just be careful in those spots. In a longer race (being 3 times longer than some of our sprints), you are going to get more cuts.

Tyre Wear
I thought the multiplier was about right (1.5x is based on real life races being 1.5x longer). It mixes up the tyre strategies. Of the finishers, most people did 3 stints on mediums (2 stops). A couple did 4 stints on mediums (3 stops). I did 2 hard stints and 1 medium stint (2 stops). In real life, drivers did 2 or 3 stops.

Race too long?
There was a comment that the race was too long and the field got spread out. I think it's OK... a longer race opens up more pitstop strategies, and is more of a concentration test. This is F1, after all :)

Blue flags
As always, watch for blue flags and don't race the car behind if you're a lap down. Be aware.

9
RACE RESULTS

Congratulations to the podium:

1. Kcender87
2. Mael
3. RussG

10
Hey Wally, I've come down with the mother of all flues.  Definitely won't be there tonight.
Get well!

Server's up.

11
Assetto Corsa / Re: AC News
« on: April 23, 2018, 09:04:26 PM »
Changing conditions will be cool - dry - wet - dry.
Yep, the drama of "do I pit for rain tyres or not?"

12
Btw what mod is this about here?
I found this one on the net: https://www.racedepartment.com/downloads/f1-1975-he-v1-1.13612/
This looks to he a different mod. Ours is one by Bazza.

13
Early sign up to give me an idea of numbers.

Depending on the car poll, either Ferrari F2004 or F1 1975 (mod).
Races will be 1 hour, with pitstops required.
No performance ballast/restrictor.

More details to come.

1. Wally
2. Bacchulum
3. Shayne
4. Joe
5. Buellersdayoff
6. Freezer
7. Russ
8. Mael
9. killagorilla
10. ab156
11. keith
12. Kcender87
13. Dr. Dinkum
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.

14
I restarted the practice server with 1.5x tyre and fuel rates.

15
I've upped the fuel rate to 1.5x, to match RL conditions. This means you can get about 25 laps out of a tank.

In real life, most drivers did 2 or 3
stops in a race.

Pages: 1 2 3 ... 517