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Messages - rooshooter

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1
I am now addicted to racing with VR :'( and are facing quite a few challenges in doing so. Last Tuesday night was very frustrating when Discord would not function without massive stuttering, I later discovered my CPU was so overloaded it could no run Discord !!! having 23 other cars on the track would not have helped.
My current CPU is a i5 4690k OCed to 4.5 Ghz 4 cores no threads, cost me $200 used, and coupled with a Gigabyte 2080ti.
Through a lot of testing I have found the sweet spot for my Lenovo Explorer VR headset (1440x1440 displays) is to run them at 3200x3200 per eye!!! at this setting the result is close enough to monitor quality 8) imho, these are the sort of resolutions the 2080 ti excel at.
I now have Content Manager video settings( most stuff turned off or very low) that we allow me to run up to 8 AI cars at 3200x3200 at 90FPS (critical rate for VR) with it seems, most combos of cars and tracks, the immersion is so good you don't seem to miss the missing eye candy.
Using MSI Afterburner I can see my CPU is 100 % utilised and GPU at about 75%. This is with most apps turned off including PTracker.

Now the point of all this is what CPU would I need to get 100% utilisation of my GPU and plenty of CPU headroom to run the Apps I want and what is the limiting factor with FPS with a large number of cars on track, is it CPU or GPU?
The Ryzen 7 3700x is 8 cores plus 8 threads BUT core speed is about the same as the i5 4690k, would threading plus 4 cores make that much difference in my situation, I know Assetto Corsa supports Hyperthreading but not all Simracing programs do.
Would I need to go to an 12 core CPU at a nosebleed price :o :o. I am hoping someone here at XGN can help as this will hopefully be my last PC build :) :) :).
Looking forward to your repies 8).

2
Thursday Nights fun racing / Re: Ovals Ovals, no right turn Clyde.
« on: September 18, 2019, 03:32:26 PM »
Great setup Bacchulum, these will be a lot of fun, thanks Seanus 8).

3
Thursday Nights fun racing / Re: Ovals Ovals, no right turn Clyde.
« on: September 17, 2019, 04:32:07 PM »
I have tested Buick at Indianapolis Speedway 1960s and it is good, just stiffened RHS supension and lowered Diff settings. This is a big car :o and imho I think is good enough for a fun run.

4
I won't make this, I have a 0430 start the next day.
You're not having much luck with Tuesdays!
Pity, I was hoping to say hello with a working mic tonight, as I will not be here Thursday. Thanks for the setups you have posted :).

5
Hardware & Reviews / Re: New fanatec licensed F1 rim
« on: September 16, 2019, 05:19:29 PM »
Very neat well done. 3D printing is amazing.

6
Mod Cars / Re: 1970 Alfa GTAM
« on: September 16, 2019, 05:05:02 PM »
I like his "To Do" list ;D 8)

Quote
To-do:
- Lods
- Tweaking after feedback
- Some detail
- Buy a real one.
lol ;D

7
Mod Cars / 1970 Alfa GTAM
« on: September 16, 2019, 04:22:40 PM »

8
Thursday Nights fun racing / Re: Ovals Ovals, no right turn Clyde.
« on: September 16, 2019, 07:59:12 AM »
Did you see this link, Roo:
https://www.racedepartment.com/downloads/eldora.28598/

A dirt track, and I have a set on my drive. ;)
Like Seanus, I can't get a full drift, but I'm working on it. 8)
Thanks Bacchulum , love the track but yet to try your setup :).

9
Thursday Nights fun racing / Re: Ovals Ovals, no right turn Clyde.
« on: September 16, 2019, 07:58:10 AM »
Would the car drift more if the tyres had Crossply parameters?
I could not get the new car update to load.
I think with some adjustments there would have to a happy medium between grip and downforce, thanks for efforts so far.

11
Thursday Nights fun racing / Re: Ovals Ovals, no right turn Clyde.
« on: September 15, 2019, 12:12:59 PM »
This is what I was hoping to emulate 8)


12
Thursday Nights fun racing / Re: Ovals Ovals, no right turn Clyde.
« on: September 15, 2019, 09:11:41 AM »
I think the car is good :) :) Would it be possible to simulate a dirt track by lowering the grip level or any oval track to close to what a dirt track's grip would be like?

14
Thursday Nights fun racing / Re: Ovals Ovals, no right turn Clyde.
« on: September 13, 2019, 08:46:17 PM »
Just been trying to tune my 900hp Sprintcar, and for the life of me couldn't get rid of, on throttle understeer. Turns out not enough droop at the front, the thing was wheelying out of the corners!!
lol 8) as it should ;)

15
Thursday Nights fun racing / Re: Ovals Ovals, no right turn Clyde.
« on: September 13, 2019, 04:47:57 PM »
Speedway cars would be awesome :o :o :o I can still remember a speedway mod from Rf1 days, I never got to race online with it :'( :'( :'(

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