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Messages - rooshooter

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1
Mod Cars / Re: Perverted Automobiles
« on: May 26, 2017, 07:55:46 PM »
Le Mans 67 prototypes looking real good  ;D

2
Thursday Nights fun racing / Re: 01-06-2017 - Skippy Time
« on: May 26, 2017, 04:16:51 PM »
I'm getting a Checksum Fail.
Installed v3.4 from opening post. ???
I had to install the Skippy again as well from opening post.

3
Thursday Nights fun racing / Re: 01-06-2017 - Skippy Time
« on: May 26, 2017, 02:35:10 PM »
This car on this track is brilliant (great job Seanus) one of the few open wheelers I can still drive ;D and the track on my 49inch monitor with a 4k res is a joy to look at 8) with TrackIR.

4
Thursday Nights fun racing / Re: 25-5-2017 - Round and Round
« on: May 25, 2017, 06:18:29 PM »
I won't make this tonight - it's my turn to come down with a bout of man flu. That's how I know I'm really not well, if I'm not racing.
Get well soon Wally.

5
Thursday Nights fun racing / Re: 25-5-2017 - Round and Round
« on: May 25, 2017, 05:21:11 PM »
Found another one
http://rgnnr8.wixsite.com/modbase/nascar
I gave these a run today but found the FFB rather odd, I was able to sort of fix with addition of damper and gamma but was still not right, models etc were fine.

6
Thursday Nights fun racing / Re: Nominate some cars
« on: May 25, 2017, 07:32:26 AM »
With so many people wanting to try different cars, I was thinking a" Season of Season Ideas" might be in order. It will add some structure to the choices and give the people who nominated the cars a chance to select a track as well. So far I think we have:

Skip Barber by GoD
Dallara
Asphalt 55
Lotus 49 by GoD
Cobra/Daytona 289 by GoD
Ferrari312/LolaT70/McLarenM1b  ACLegends and Prototypes (my choice) at Highlands Intermediate track.
If I have missed any cars please say so.
All feedback welcome.

8
Will not make it tonight , dose of manflu.  :(

9
Assetto Corsa / Re: AC News
« on: May 18, 2017, 11:31:57 AM »
"most wanted" = popular ≠ good.

where are all those great cars from GT Legends etc?  :'(
Lotus Elan instead of  3 Eleven would be good.

10
Mod Cars / Re: Perverted Automobiles
« on: May 12, 2017, 06:19:19 PM »
Oh shit. sorry about that kerfuffle rooshooter. I should have got the fix out to you sooner. It was the period (.) in the file names. The game runs fine with them but the launcher can't seem to parse them. It seems to ignore them the first time but then it must bugger up the launch sequence on subsequent runs and the launcher just hangs on 'loading favourites'. The latest version and all future mods of mine will steer clear of 'illegal' characters. For future trouble shooting first uninstall a mod and if that doesn't work delete the 'launcherdata' folder from 'Assetto Corsa' folder found in 'My Documents'


It's the TC.
Thanks it was no big problem, small price to pay for the excellent cars.

11
Mod Cars / Re: Perverted Automobiles
« on: May 12, 2017, 04:20:36 PM »
How slow do you want to go.
The first car I took to editing as we had this car growing up, kind of like Mum's dowry. ;) We sold it when I was nine so I can't swear it drives like the real thing but I matched all the figures to what I could find such as 50 something horsepower and a top whack of 125km/h.
Is this the TC or TD/TF ? as an 8 year old I travelled from Canberra to Sydney return in one of these, sitting on a cushion placed over the handbrake with my oldest sister and boyfriend. They took me to the Royal Easter show , where I watched the madmen on motorcycles in THE GLOBE OF DEATH !!!!!! I never forgot it.

12
Mod Cars / Re: Perverted Automobiles
« on: May 12, 2017, 03:50:55 PM »
Shelby's Daytona and Cobra 289s  from the GT+ 3.0 class of 1964 LeMans. Uploaded, see OP.
I managed to load and drive both of these cars, however after that I was unable to get AC to launch, it would hang on the launcher screen. I verified local cache , still no go, the I uninstalled and reinstalled AC, still no go. I then deleted these two mods from my installation and now AC works, was this just a coincidence? Pity because because I was going to do some more laps in the Shelby Daytona.

13
Mod Cars / Re: Perverted Automobiles
« on: May 11, 2017, 05:49:58 PM »
Thanks rooshooter, the last version will still break as after I updated it still managed to crash the launcher. Working on sorting out all the little traces a mistake leaves in the files and will post when I have uploaded a newer version.

I have a Ferrari 250 in the works that will be competitive and an e-Type that will fit in the same class but prove to be a little slow.
The e-Type would be perfect as a handicap car for drivers like Phil, without the use of ballast, which is the best way to race if possible.

14
Sorry , I will not be able to make it tonight (unexpected guests), have fun and see you all next week.

15
Mod Cars / Re: Perverted Automobiles
« on: May 11, 2017, 04:16:58 PM »
Shelby's Daytona and Cobra 289s  from the GT+ 3.0 class of 1964 LeMans. Uploaded, see OP.
Both now working perfectly thanks, love the sounds, the Daytona is my first choice , both mods are great. Now to work out what to race them against.

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