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We open the season at Queensland Raceway, with a 15 lap sprint (no pit stop), followed by a 31 lap race with a compulsory stop for tyres.
Weather is 20 degrees in the morning, 26 in the afternoon.

The car dealer (link) will close at 6:00 PM eastern on race day - the car you choose will be the car you drive for the whole season.

Track: https://www.racedepartment.com/downloads/queensland-raceway.21244

Sign Up
Sign up for the season at the car dealer HERE. You will be given a Nissan Skyline by default, but you can select any car which you will drive the whole season.
If you want to use a custom skin, or use the same skin every week, enter the skin folder name in the car dealer, e.g. "red_dgfx" (without the quotes).


Season schedule is HERE. The season starts August 11 and finishes September 29.

15 min qualifying session, starting at 8:30 pm Eastern. Your two best times will be used to qualify for races 1 and 2.

Race 1
20 minute race.
There is no compulsory pit stop. No tyre warmers.

Race 2
40 min race, with a compulsory pit stop for tyres (no pit window, but can't pit on the final lap). Fuel is optional.

Points for each race will be 30,27,24,21,19,17,15,14,13,12,11,10,9,8,7,6,5,4,3,2.1
Pole position gets 2 points; fastest lap in each race gets 1 point.

Penalty for causing an avoidable lap 1 incident is TBD kg ballast for race 1 only of the next round (roughly a 10 second penalty).

Time for a low speed track - Winton [DOWNLOAD].
Some 9 lap sprints.

Assetto Corsa / TCR Australia launches online series in Assetto Corsa
« on: July 26, 2020, 11:29:40 PM »

TCR Australia will kick off an all-new TCR-dedicated virtual series just a fortnight after the ARG eSport Cup finished.    Unlike the eSport Cup, which was open to drivers from across Australian Racing Group's suite of categories, the TCR Australia SimRacing Series will only open to TCR Oz and TCR New Zealand competitors.
There will be a software switch too, with the new series to use Assetto Corsa instead of iRacing. That means a wide range of TCR cars will be available, rather than all drivers being limited to the Audi.

Hardware & Reviews / Simworx pedals
« on: July 25, 2020, 05:37:47 PM »
I've got my new Simworx pedals, and they feel great. Very precise and very smooth. The brake is on its softest setting which is still mighty firm. I'm surprised by how stiff the clutch pedal is. It's very stiff - you certainly can't just dab it to change gears like I did with my Fanatecs. It could be a realistic simulation of a race clutch vs. a road clutch, dunno. It will take some getting used to.

Hardware & Reviews / NVIDIA full dynamic range
« on: July 23, 2020, 07:29:44 AM »
Did you know that NVIDIA by default gives you a limited dynamic range over HDMI, using brightness levels 16 to 235 instead of 0 to 255? You can enable full dynamic range in your driver settings, under Display/Change Resolution -> Use NVIDIA colour settings -> Output dynamic range = Full.

Also applies to AMD cards, apparently.


We'll try both the Group A and C ATCC cars at Mugello, to see how group A and C compares. Cars are up on the practice server.

A few 7 lap sprints.

So I can make more cars available, you will have to download and install the OSRW extra pits mod [DOWNLOAD].

We'll just have some fun in ACC at Brands Hatch, on the XGN ACC server (search for "XGN ACC"). At the moment it's set up for both GT3 and GT4, and you can join with any car. You don't need to own the GT4 DLC to join. Depending on numbers, we'll see if everyone should be in the same class. There will be day and night races.

I have put the ATCC Group A cars up on the practice server at Mugello if you want to give them a go. It will be good to collect lap times too and see how the cars compare.

I've given these mods a go and they're good fun. Choose Group A or C, and also choose a format from the last three options. You can vote for multiple options.

I reckon the group C cars, being more powerful, are harder to drive than Group A.

Personally, I like the idea of driving each car once. It means no one gets an advantage by choosing any particular car which might be faster than the rest, and introduces a strategic element of when to drive each car. The cars are supposed to be pretty close in performance.


Group A
Holden VK Commodore
Holden VL Commodore
Nissan Skyline DR30
Nissan Skyline R31
Volvo 240
BMW 635 csi
Toyota Supra mkII
Jaguar XJS

Group C
BMW 635 GrpC
Ford Falcon XD
Ford Falcon XB
Holden Commodore VH 1982
Holden Torana A9X
Mazda RX7

In a nail-biting final round, Phil and Joe tie for the round win on 72 points apiece, leaving Phil 2 points ahead as he started the round, to take the championship.


Round Points
Phil.8   72
Joe   72
Wally   59
Mael   58
ab156   58
AGK   58
Rob   58
bradc   50
Jarmel   48
Simone   42


Season Standings
1. Phil.8, 464
2. Joe, 462
3. Mael, 440

Congratulations to Phil on the championship, despite having max success ballast most weeks, and to Joe and Mael for the podium finish.

The final round of the season takes as to Canadian Tire Motorsports Park for three sprints of 11 laps.

Phil goes into the final round with a 2 point championship lead over Joe.

Success Ballast
Phil, 25 kg
Joe, 20 kg
Mael, 15 kg
ab156, 10 kg
Freezer, 5 kg

I posted a thread in the ACC subforum about an XGN ACC server here for some upcoming fun runs: http://xgn.com.au/index.php?topic=2920.0

Assetto Corsa Competizione / XGN "Fun Run" server
« on: July 05, 2020, 03:49:27 PM »
I have set up an XGN server for people to try ACC, with the idea of having an in-between season fun run or two. The track is set to Brands Hatch.

To find the server, search for XGN ACC. It has the usual password.

The server is set up with day time prac, qual and race sessions, followed by night qual and race. There is a fairly small chance of rain, but it's unlikely (weather is random, within certain parameters, in ACC). Make sure you know how to turn your lights and wipers on.

If you jump on the server, you can type "/admin theusualpassword" into the chat box to become an admin, and then "/next" to go to the next session (you might have to wait a few seconds for the session to change).

Race format
Each race is a 30 min sprint with no pit stops. The race starts in a shortened formation lap (i.e. starting just before the last corner). You need to stay in double line formation until the green flag, at a speed of 70 kmh.

The optimal tyre pressure is between 27 and 28 PSI for the slicks (and about 30 for the wets). Most people opt for something close to 28. Very roughly, you need to add 0.1 PSI for every 1° it gets colder.

Australian Assetto Corsa League, Tuesday nights / Some milestones
« on: June 30, 2020, 10:46:54 PM »
I missed a few recent milestones:

Last round at Willow Springs was Joe's 300th Tuesday night championship race, and JamieP has recently passed the 100 race milestone.

Congratulations guys.

Australian Assetto Corsa League, Tuesday nights / S33R7 - Tor Poznan
« on: June 30, 2020, 10:36:57 PM »
Unencumbered by ballast, Bueller takes the round win, with pole position and all 3 race wins. Phil's championship lead over Joe gets a bit closer with the gap narrowing to just 2 points ahead of the final round.


Round Points
buellersdayoff   75
Joe   67
Phil.8   66
Mael   66
Wally   61
Freezer   56
ab156   54
AGK   49
DaveReid   45
Rob   44
Simone   35


Season Standings
1. Phil.8, 392
2. Joe, 390
3. Mael, 382

Round 7 is 3 sprints of 10 laps at Tor Poznan, Poland.

The weather will be 23, 26 and 24.

Success Ballast
Phil, 25 kg
Joe, 20 kg
Mael, 15 kg
ab156, 10 kg
Freezer, 5 kg

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