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Messages - kayman

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Might try to get in on Thursday. Lotus For me please!

Assetto Corsa / Re: Fun race Thursday night
« on: May 16, 2014, 09:00:01 PM »
Ahh ok. I will have to send you my GUID next time im on so I can join. Couldnt find another server to join last night that was populated

Assetto Corsa / Re: Fun race Thursday night
« on: May 15, 2014, 08:39:38 PM »
Do you have to wait for the next session to expire before you can join???

Racing general / Re: Kartsim on Steam Green Light
« on: May 01, 2014, 06:22:25 AM »
No early access will be probably Q3. Zach is in the process of securing funding and hiring staff to complete the first stage by mid 2014.

Racing general / Re: Kartsim on Steam Green Light
« on: April 30, 2014, 08:55:42 PM »
10 days in and its been greenlit. Thanks for the support guys!!

Racing general / Re: Kartsim on Steam Green Light
« on: April 20, 2014, 09:18:06 PM »
Any support is most welcome :D.

Racing general / Kartsim on Steam Green Light
« on: April 17, 2014, 09:19:29 PM »
Hi guys LOOOONG time no see, Some of you may remember myself running Kartsim Logo's all over my car a while ago, well here is post I put up on the iRacing forums about the game but I thought some of you might like to know about it too!

A good friend of mine has been working on this game for a very long time. The original idea is over 10 years old even though he has only been physically working on it for around 7 years. When it first started I gave him a heap of criticism, I don't know how many times I told him it would be "vapourware" or how many times I asked him to add in ridiculous things (for the grass to sway when you drove passed it or for each blade to be individually modeled, for the trees to not look like pieces of paper or for them to stop swaying in the breeze like it was the middle of a cyclone). Anyway I'm now prepared to eat my hat, with the announcement today that KartSim is going to Early Access on Steam Greenlight.

Now after having an opportunity to test this game in Unity (which included many nights of sitting there for 2 hours and not getting to even turn a lap as he tried to sort out teething issues with his scratch built multiplayer code) I can see it is some of the most intense racing I have experienced behind my Sim Wheel. This game will certainly be much easier to pick up and play as the nature of Kart racing is much shorter and sharper than what we are used to here in iRacing. Banging out race lengths in 8-15 minutes, something to play while you are waiting for your next iRacing Race???

Anyway get along to steam greenlight and give him a vote. Its either make or break for Kartsim now and he's put in too much effort to let it slip by the wayside!!!


iRacing / Re: Light at the end of the tunnel
« on: April 17, 2014, 09:15:42 PM »
Man... Didnt realise there was a few on iRacing now, came back to post a bit of an update about Kartsim and found this. Add me too "Paul Keeghan"!!

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