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Messages - Wally

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1
Australian Assetto Corsa League, Tuesday nights / S20R6: Okayama
« on: January 23, 2018, 11:40:55 PM »
Jan 30: Okayama (3 x 12 laps)


2
Also had an incident with Wally at the right hander at the bottom of the hill. I braked pretty early so I could keep the inside line and didn't expect Wally to go for the apex. Not 100% sure on fault for that one so I stopped until Wally could turn around and let him go ahead.
Watching the replay, I was carrying a lot more speed down the hill than you and ended up a good clear car length in front of you coming up to the corner, so I figured the corner was mine.

After some really good pace in practice, I didn't put in a good qualifying. I clipped the wall just lightly on about my 2nd lap, and I thought it didn't impact my top speed too much, so I persisted rather than have to warm the tyres up again. It meant I only qualified in 9th, and I paid the price in the race, being stuck behind Bacchulum and not finding a way past even though I was quicker in some potential passing areas. Then I had the incident with Joe - I nearly held a big slide, but couldn't stay off the barrier. After that I had some good racing around Dave O and Seanus to the end. Sorry if I blocked you out of the last corner Seanus - I lost sight of where you were and my speed washed my over to the left of the track.

Race 2 I couldn't avoid the pileup, so that gave me some damage, but I went on to have some excellent racing with Russ and Bacchulum right to the end.

Race 3 was clean - not a single impact, and got me my best finish of the round in 6th place. Chasing Russ we both made some ground just by avoiding other's troubles. Godzilla was closing hard at the end but I managed to hang on by 0.7 seconds.

3
Yeah that was frustrating to say the least lol, surprised I managed to find the pace here in qual and keep up with phil race 1 as I couldn't learn the track in prac properly, but race 2 and 3 were torture getting caught up in everyones spin as they pinball off the walls, impossible to avoid and then a huge restrictor to boot so the car was horrendous again in race 3 where again I get caught up in everyones spin writing off my car lol, I really think the restrictor rule has to go it just compounds the effect of a shit race to much.

Absolutely, those restrictor are insane and need to go in my opinion. You are punished by driving with the damage then punished again with a very slow car for the next race. I’m sorry but if your pit crew can’t fix a car to race normally enough then it just gets retired, no one starts a race with a car that’s 4-5 seconds off the pace (except maybe Honda’s in F1, but even that’s a stretch). Cars that slow are dangerous on track. I figured I’d stay out of everything and watch the carnage here in race 3 so started second last and stayed off the throttle completely down the straight to make sure I had good distance, finished 7th anyway... fastest lap of race 3 was prety much dead on 2.37... lol

I wouldn't go quite so far to say they're insane. This track in particular is going to compound any effects, because the damage itself seemed to have more effect here than at other tracks, and 4 seconds is over a 2:35 lap don't forget - equivalent ratio-wise to 2 and a bit seconds over a more typical 1:30 lap. Even then, so much of this track is spent at full throttle that the restrictor is going to bite here more than anywhere else.


In race 3, I had 95% restrictor and no damage. That cost me 2 seconds dead in lap time over a 2:35 lap, so a bit of restrictor (most had far less than 95%) is not as dramatic as you think.

4
Results are up.

5
RACE 1 RESULTS
RACE 2 RESULTS
RACE 3 RESULTS
SEASON STANDINGS
SEASON STATS

Round Points
killagorilla   121
Mael   116
buellersdayoff   85
Phil.8   83
Shayne   83
Bacchulum   77
RussG   76
Matthew111   72
Wally   69
ab156   65
Joe   65
Kcender87   64
Godzilla   52
Seanus   52
Dave O   46
Phil   45
Dadio   29
Rob   8
Gratulin   0
Shameless   0
Simone   0

Congratulations to Phil.8 on pole and the race 1 win, killagorilla and Mael for their race wins, and killagorilla for winning the overall round.

Penalties
Race 1
There was a side-to-side impact mid-corner between Shameless and Dadio which ended up with Shameless scraping along the wall. The replay shows that Shameless moved across just a little into the side of Dadio. Racing incident.

Race 2
Simone clipped the barrier at the fast right hander which bounced him across the track causing the pileup. Racing incident.

Race 3
Dave O clipped the barrier which bounced him into Seanus and also Matthew and Rob. Racing incident.

Season Podium
Killagorilla's good round sees him jump up 3 places on the ladder into 2nd place.
1. Kcender87, 435 pts
2. Killagorilla, 402
3. Phil.8, 396

Mover of the round on the ladder was Mael, jumping 8 places into 8th place.

6
Assetto Corsa / Re: Wanted to buy - Windows 7 home premium product key
« on: January 22, 2018, 10:59:23 PM »
 ;D

7
Assetto Corsa / Re: Wanted to buy - Windows 7 home premium product key
« on: January 22, 2018, 09:26:58 PM »
These Phil quotes seems to be spreading!

8
Assetto Corsa / Re: Gym's back
« on: January 22, 2018, 09:26:33 PM »
Hey lads (and ladies if we have any here)

Happy New Year. sorry for the radio silence over the past couple of months. Work went a bit nuts towards the end of last year and the thought of league racing disappeared quicker than a cold beer on a summer's day.

I'm keen to join in on the upcoming seasons. See you about soon.

Phill
Good on ya Gym. There are 3 rounds left in the current Tuesday season.

9
Australian Assetto Corsa League, Tuesday nights / Re: S20R5: Highlands
« on: January 21, 2018, 11:11:19 AM »
Done a few laps a find it's a fantastic track...great fun.
Doing 7 consecutive laps just being by yourself on track without completely wrecking the car is a challenge (while somewhat driving on the limit), but doing that with 25 other cars is gonna be...err...interesting  ;)
Yeah, I think it will be a good race. Track is wide, but you can easily clip a fence at high speed. I hope there will be some good chases here.

10
Australian Assetto Corsa League, Tuesday nights / Re: S20R5: Highlands
« on: January 19, 2018, 11:34:26 AM »
I can't get this to work :'( . Exactly where do you drag and drop pit-mod files to ? I still am getting unavailable content on server list :'(
I can't remember - you need to see what folder is at the top level of the zip file, and drag that onto the same place. E.g. if the zip starts at ks_highlands, drag that into your tracks folder.

11
Thursday Nights fun racing / Re: S12 R3 - Croft - 17/01/2018
« on: January 19, 2018, 09:26:39 AM »
It just felt good around here, being gentle on the throttle, upshifting early when exiting corners, entering the hairpins very slowly.


Sorry about the lap 1 wobble in front of you Seanus. It almost turned into a baby tankslapper there.

12
Australian Assetto Corsa League, Tuesday nights / Re: S20R5: Highlands
« on: January 19, 2018, 08:03:10 AM »
Thanks guys. I had extra model files on the server from a track mod I have which adds traffic to Highlands.

13
Australian Assetto Corsa League, Tuesday nights / Re: S20R5: Highlands
« on: January 18, 2018, 10:47:31 PM »
Got rid of the model files on the server and restarted it. Please try again (I haven't checked it myself).

14
Australian Assetto Corsa League, Tuesday nights / Re: S20R5: Highlands
« on: January 18, 2018, 09:42:32 PM »
What's a good lap time for this track?
We'll see when people put some laps in on the practice server:


http://52.63.217.129:50041/lapstat?currservers=acserver2
I just tried to do that but got a strange crash. :-\
Where it normally says "loading....(car x, track, etc)", it said "problems during checksum" then a window with "game crashed". :(

I just joined OK and put a few laps in. Can anyone else confirm if this is or isn't working for them?

15
I want to remind everyone of this rule:

Quote
Turn 1 Racing Etiquette
To avoid turn 1 incidents, in turns 1 and 2 of the opening lap, stay on your side of the track, i.e. leave racing room for the cars around you. Don't close up the gap by cutting acorss to the apex on the other side of the track. All cars will come through safely this way without big pileups.

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