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Messages - Wally

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1
Assetto Corsa Competizione / Re: ACC News
« on: September 21, 2018, 06:12:43 PM »
A lot of stuff is still just yet to come later on the priority list. I read that with this 0.1 release, hardware compatibility is their primary focus, without much polish in terms of features yet.

With mid to high settings, I am getting around about 60 FPS on triples on my 980.

2
I just updated the track on the server, Try now
Thanks Phil. I just used the old track already on the server. I guess there has been an update since.

3
Australian Assetto Corsa League, Tuesday nights / S241R2 - Kyalami Race Chat
« on: September 21, 2018, 01:43:09 PM »
Sep 25: Kyalami 1967 [DOWNLOAD]
2 x 25 minute (+1 lap) sprints.

4
Australian Assetto Corsa League, Tuesday nights / Re: Season 24 Skins
« on: September 16, 2018, 07:12:44 AM »
dumb Q from a not so newbie, but do we need to d/l these skins from somewhere for the game to work or is there a zip file somewhere with everything on it?

Also where do you find the templates...?

cheers,
Bradc.
Skin templates are in - assettocorsa/sdk/dev/skin_templates.

thanks, which model Porsche is it as I grabbed the 911 RSR however it looks totally different to the ones others have used... ???
Make sure it's the Carrera RSR 3.0.

5
Assetto Corsa Competizione / Re: ACC News
« on: September 14, 2018, 10:09:22 PM »
My 980 also gives about 30FPS - in the sun, anyway. Joe, I find the triple screens OK. I had to fiddle with the FOV and the distance.
https://www.pccasegear.com/products/40951/inno3d-geforce-gtx-1080-x2-8gb
On sale $599
Beaut, thanks.


I read about the brake bias. 75% of the available brake torque is distributed to the front axle, but because of differences in the front and rear braking systems, that doesn't equate to 75% of the braking force. They are going to represent the brake bias more traditionally in the game.

7
Thursday Nights fun racing / Re: S15 R4 - SlovakiaRing - 12/09/2018
« on: September 14, 2018, 05:58:41 PM »
Well done Roo  8)

8
Assetto Corsa Competizione / Re: ACC News
« on: September 14, 2018, 10:37:05 AM »
I gave it a longer go last night after toning down the settings for my aging 980, and reducing the FFB strength, and it's growing on me (despite Lambo at Nurburgring being the shittiest possible combo). The graphics are great, the sounds are a lot more detailed. The physics doesn't feel much different, but I'm sure the challenge will be to eke out the last tenth of performance.

9
Australian Assetto Corsa League, Tuesday nights / Re: Sep 18 - fun run
« on: September 14, 2018, 08:07:52 AM »
Escorts around Bathurst would be awesome.

10
Australian Assetto Corsa League, Tuesday nights / Re: Sep 18 - fun run
« on: September 13, 2018, 09:42:26 PM »
If wally is around still could he be kind enough to update the first post with this track please

https://www.racedepartment.com/downloads/bathurst.8677/
Done.

11
Assetto Corsa Competizione / Re: ACC News
« on: September 13, 2018, 09:15:36 PM »
My 980 also gives about 30FPS - in the sun, anyway. Joe, I find the triple screens OK. I had to fiddle with the FOV and the distance.

12
Assetto Corsa Competizione / Re: ACC News
« on: September 13, 2018, 02:03:59 PM »
It works on triples, but the side monitors are stretched, so not properly supported yet.

13
Assetto Corsa Competizione / Re: ACC News
« on: September 13, 2018, 11:46:16 AM »
Yeah, the response on the ACC forums is underwhelming. But KS do reiterate that it's Early Access, and they are mostly interested in stability and hardware compatibility.

14
After struggling to finish a lap in practice, i actually had very few spins in the races thanks mainly to Mael's last minute suspension tip.
Race 1 saw me get up to p5 when a throttle problem kicked in for a few laps and cost me a few spots.
Something i have never seen before, was bacchulum making an error and me getting past!!!
Race 2 saw me chasing Joe to the end for a rare 2nd and good start to the season.
So Mael's tip wasn't a double bluff????

15
Nice!




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