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Messages - GzeroD

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1
May I suggest Thomson Road in the Maserati 250F (both the six and twelve cylinder).

2
Mod Tracks / Re: Bilster Berg
« on: March 22, 2017, 03:11:52 PM »
I have installed Blisterberg, from Norb's link,. but there isn't an "east" version as deployed to the Phil's server :(

Delete that and install the correct version from the race thread or my thread in the Mod Tracks sub forum.

Make sure you have updated to the latest version of both the track and cars, see the Race thread for the links.

3
 :) Good Race, and a bona fide top ten for me. Pitted too early and didn't catch the gap when I came out so had to fight it out with a few guys. Great fun, but sorry to Dez for the touch up, luckily it only sent me off. :o That lost me a few places, so fell down from fourth fifth when I pitted to ninth. :D

4
We race on Monday.

5
Mod Tracks / Re: Peversed Layouts
« on: March 21, 2017, 04:51:22 PM »
Zolder 1967 with the hole outside the last turn fixed, gridspots up to 36. Invisible wall removed alongside the pits.
Like in the halcyon days you can enter and leave the pit lane where ever you choose. This will mean remembering where your pit bay is as you don't get to see it until you enter the pits. Also spins on the last turn will no longer destroy you when you over correct and end up in the pit lane.

6
Mod Tracks / Re: Peversed Layouts
« on: March 21, 2017, 02:57:37 PM »
Bathurst Rev' and Mir' updated.

7
Mod Tracks / Re: Peversed Layouts
« on: March 20, 2017, 07:29:46 PM »
Bugger it. I'll just put any and all files my layouts' need into a separate track folder. Some resources are doubled up and some people may take umbrage at me repackaging their imaginary property but until a better method is worked out it'll do for now.

8
Mod Tracks / Re: Peversed Layouts
« on: March 20, 2017, 05:52:02 PM »
Sussed it out. Put original track in a subfolder with the same name as th track folder. 8)
Infact I just turned a lap at Bilster Berg on a German server, which must have had all checksums turned off because it loaded my version.

9
Mod Tracks / Re: Peversed Layouts
« on: March 20, 2017, 05:20:08 PM »
Damn, it's not working. OK as an inhouse track but some may want to play the original bathurst at other servers(including me at ROOZ).
Will have to rethink this. :-[

10
Mod Tracks / Re: Peversed Layouts
« on: March 20, 2017, 01:59:01 PM »
I haven't tested this as I don't run a server.
Each layout in its own subfolder under the tracks main folder.(and likewise for 'ui')
Server Manager seems to see a track in the main folder and not go any deeper to find extra layouts. With all the layouts in their own subfolder under the main folder it seems to find them.

11
Mod Tracks / Re: Peversed Layouts
« on: March 20, 2017, 01:07:07 PM »
Bathurst updated. Original, Mirrored and Reversed layouts.
Delete previous versions of acu_bathurst.
Although the original track remains untouched I have needed to rearrange the folder order to get these layouts to show in the Server Manager.
Should not cause online mismatches but will need testing to confirm.

12
Thursday Nights fun racing / Re: Thursday Fun Run - 23-3-17
« on: March 17, 2017, 01:46:35 PM »
Fixes:
...and front wheels tweaked to touch the ground...

In retrospect this may have been a mistake as it was the track Aosta having its driving surface above the visisble surface that made these cars seem to be hovering above the ground.

13
Thursday Nights fun racing / Re: Thursday Fun Run - 23-3-17
« on: March 17, 2017, 01:36:16 PM »
Phil could you please update the OP and server?

14
Thursday Nights fun racing / Re: Thursday Fun Run - 23-3-17
« on: March 17, 2017, 01:06:57 PM »
Fixes:

Caterham with sound and auto shifting fixed.

Morgan with CD adjusted for real life topspeed, and front wheels tweaked to touch the ground.

Please delete any previous versions first.

15
Mod Tracks / Re: Peversed Layouts
« on: March 16, 2017, 10:30:33 PM »
is the west track of Bilster Berg meant to have 40 grids also like the other 2 layouts ?

No, only sixteen as there is no pitlane to speak of. I can easily put more in but it won't look so good. Of course once on track that doesn't matter. I might delete the clubhouse and have everyone park there like they were in a carpark. Pitstops will never work but it's a tiny little layout so an enduro there probably wouldn't work anyway.

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