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Messages - Joe
« on: June 04, 2019, 08:44:28 AM »
For me I'm going to say occasional race and I'd try it in VR. I know you say you're used to the triples stretching Wally but for me it seems really bad so maybe we have some different settings. I'll try and get a photo of what I mean at some point.
« on: June 03, 2019, 11:20:22 PM »
Was bored this evening so made this.. As I used headphones I recorded the audio from the in car replay, then added another replay overlay. Shame the screen look so washed out. This lap was a 3:12 flat
« on: June 03, 2019, 09:06:10 AM »
haven't had a lot of time with the track but a 2.09 in the Fez should be manageable. Quicker if I have more time to practice.
Haha yeah right. I managed a 3:11.9 last night and could maybe squeeze out another .5 if I got everything right. Plus I have zero intention of trying to go anywhere near that quick in the race as I only manage 1-2 laps before a wreck...
« on: June 02, 2019, 09:49:03 PM »
I've made a quick setup for the Fez. If it's a bit oversteery, try:
So you've been practicing offline where we can't see your times huh? What are we chasing?
« on: June 02, 2019, 02:24:31 PM »
I was just using Guy's Spa setup last night. Crashing out every couple of laps. After a couple of hours I got in the 3:14s, then the next lap was on a low 13 but crashed so called it a night.
I can't remember what I set my FOV to, but the track still didn't look quite how it should, and on tight corners where you'd look for the apex on a side monitor I couldn't hit it due the distortion.
VR however was different, as everything looks right I could get into it and really appreciate how the game feels and sounds. Still need some tinkering but I played around with it in VR for a little while and was fun, At least for now that's one one to play it.
Re-download the cars from my blog, see the globe icon under my user name.
When you change the topic of every thread you post in, it makes recent posts on the homepage very confusing
I just gave it a quick try again now it's in V1. For me setting an appropriate FOV means the side monitors are so stretched i makes my head hurt and I miss apexes. The new projection correction setting fixed this; setting it to 1.0 made every look right, but it seriously degrades the graphics make it look super low resolution. For me this makes the game unplayable and I don't see the point in running it on a single monitor. Projection Correction definitely a step in the right direction; if they could achieve that without the lack of detail it would be a feasible way to play on triples.
Haven't tried it in VR yet but not sure how my 1070 will cope.
So I redid the collision walls from scratch, they are now single vertical planes, very easy for the physics engine to interact with and should behave properly now.
Good stuff as I really love the track
« on: May 30, 2019, 06:26:33 AM »
GB, your spa setup is excellent here.
For the most part it is but I'm thinking 1st and 2nd can maybe be changed to be a bit quicker through the hairpins.
« on: May 29, 2019, 09:25:27 PM »
I just installed the shader patch and SOL as I've never tried it before and it does look pretty nice. I found on this track once you get into the trees I was dropping FPS sometimes down 65ish. I tried turning the shader patch off to see what impact that had and the FPS dropped down to 58 in some places so the shader patch does actually improve FPS.
Does seem a GPU heavy track; I think as so many trees and shadows. With other cars on track I assume I'll be dropping even lower so I may try an AI race and make sure it's okay as I currently have all the graphics settings maxed out, so may need to turn a couple down for this round.
« on: May 29, 2019, 09:59:54 AM »
All good man. The tap didn't cost me too much but unfortunately put myself and Bacculum on the same path.
« on: May 29, 2019, 09:51:29 AM »
Pretty good night for me.
Race 1 has the tap from killa into the hairpin where he locked up which sent me out way wide, and unfortunately that line meant Bacc and I touched as he was re-entering and lost quite a lot of positions. Later in the race caught up with Able and had Phil behind me and was caught out going into the mineral water corners and hit the back of Able and Phil hit the back of me. After that had quite a good battle with Seanus until he had a touch on the barriers after T1 and collected me. Caught up with him again and had another good battle eventually taking that spot.
Race 2 killa came up the inside of me to make what would have been 3 wide through T1 and I wasn't having any of that on lap 1 so backed out and lost that place. Chased killa for a while until I made a pass and opened up the gap. Was pretty lonely after that just watching my gap to AB in front which went from about 10 secs to 3 secs by the end.
Race 3 was fortunate enough to miss the Bacculum/Kcender incident just in front of me promoting me to 1st with AB close behind. AB was putting on good pressure and I made a mistake going into T1 and had to back way off. Looked like he was about to pass me and his game crashed; unlucky dude would have been a good battle. After that was on my own and just focused on increasing the gap to Freezer who was behind. I think I opened to gap from 6 secs to 19 secs by the end. The 70 laps I did on the practice server definitely helped here.
Rolz has a friend who has a friend who is a dev for Kunos.. sounds like one of those unlikely stories ey.. anyway hes been told they're working on the triple support and it may even be in v1 tomorrow. nDisplay which is the feature that allows it was previously an unsupported feature but a month or so ago become properly supported in the engine.
« on: May 27, 2019, 12:08:58 PM »
I tried Guybrush's Ferrari setup, and I can actually drive it
I grabbed his setup last race and it was very similar to Bacculum's one, but gearing was different. Very un-guybrush like as his old setups were always so loose
I need one with gearing for Imola as I'm such a setup noob