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Messages - Mael

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1
Australian Assetto Corsa League, Tuesday nights / Re: S29R6: Croft
« on: August 25, 2019, 07:20:34 PM »
Feeling a slow for this one  :o

2
Australian Assetto Corsa League, Tuesday nights / Re: S29R5: Barbagallo
« on: August 21, 2019, 12:42:58 PM »
Last night, it was 3 wide, not all exactly lined up side by side, cars moving a little bit tot the side...
That's my point Wally.
Car Radar at no point showed any cars beside me, just 2 (side by side) behind, when I had to take my eyes off it to see my turn in point.

Heliocorsa is still the gold standard in my exalt opinion

3
Australian Assetto Corsa League, Tuesday nights / Re: S29R5: Barbagallo
« on: August 20, 2019, 03:58:10 PM »
Don't worry about Joe, we'll just run him into the old pitlane wall if he cheats on that last corner  ;D

If PLP doesn't see it, is it really cheating?  :o

I was just raising it for consistency. I was making sure I was right of the curb apart from one lap where I messed it up but then gained a couple of 10ths. That said, if everyone is doing, why not  8)

Yeah, only pulling your leg, it is a legitimate problem on this track for us and the Supercars IRL  :) 

I'm not so worried if the driver re-enter the track over the curb, the most time can be gained by re-entering the track after the sausage curb ends, you can gain about 1/2 a second from memory. But hopefully not many drivers would take that option since its quite obvious against the track designers intention. And if a driver does it by mistake (Out-braking oneself at that last corner is almost inevitable) then we can only hope the driver would slow down to give the advantage gained back.


4
Australian Assetto Corsa League, Tuesday nights / Re: S29R5: Barbagallo
« on: August 20, 2019, 10:48:37 AM »
If PLP doesn't ping you, go for it. The Supercars often run to the left of that kerb, but I think it's frowned upon.

Don't worry about Joe, we'll just run him into the old pitlane wall if he cheats on that last corner  ;D

BTW how did the ACC enduro go last night Wally?

5
Mael was too optimistic coming tight into the crowded final chicane, hit the rear corner of Joe and spun him - $1000 penalty.

What? So I get a penalty because Joe forgot to take his handbrake off?   ;D

Overall a terrible night, technical trouble made race 1 a no-show. Race 3 the unfortunate chicane incident together with a late alteration with Freezer meant little points as well.

At least race 2 got some decent points from the back of the grid, added bonus was the racing with AGK.


6
Australian Assetto Corsa League, Tuesday nights / Re: S29R3: Anglesey
« on: August 07, 2019, 12:43:10 PM »
Yeah, I could drop the Veloster. It's a bit too slow, really.

Weren't that slow in KCENDER's hands.  :o

7
Australian Assetto Corsa League, Tuesday nights / Re: S29R3: Anglesey
« on: August 07, 2019, 12:09:46 PM »
Hey Wally, can I have the tires from the crash barriers fitted to my car? They were much sticker  ;D

8
Australian Assetto Corsa League, Tuesday nights / Re: S29R3: Anglesey
« on: August 01, 2019, 12:13:45 PM »
Blind, and very tight.

Just the way Mael likes it....  :o

So many riposte.... all likely to get me banned  ;D

9
Australian Assetto Corsa League, Tuesday nights / Re: S29R3: Anglesey
« on: July 31, 2019, 09:32:56 PM »
We've got a new winner of the worst chicane design ever, takes over from Monza  >:(

10
What a fun night of racing  ;D

Race 3 was some really good racing in a big pack until going 2 wide towards the chicane which needs earlier braking I got hit from behind again and lost 6 places. I managed to make some of those back before the end and almost got Mael at the end after he spun around on the final turn of the last lap  ;D ;D ;D

What do you mean spun? I got bunted off by a mob of crazy Nissan's!

11
"The car dealer is now closed for this round."

NOOOOOOOOO!!!! Just got back from work and remember i never changed it ;(
http://xgn.com.au/index.php?topic=2633.0
Because I'm an awesome guy, I gave you the Nissan.

I object!!    He deserves the Veloster!

12
Geez Mael, you've got the Hyundai flying: 01:36.297!

*cough* cut chicane *cough*

Does have me worried though over a second faster than my best in the Nissan.

Its 4wd isn't it?     :P

13
Disappointed I was too sick to race but I think something is wrong above Wally; you have Mael in 2nd?

lol  Without you to distract me I managed to put in some good laps.

Was rather surprised so many people opted for the Veloster as there was a serious difference in grip between the two cars. Race 1 & 2 were pretty uneventful after the first few laps with AGK keeping me honest during race 1. Race 3 was chaotic as Wally & Bacchulum interfered with the Datsun's racing while a bit of contact with my team mate caused me to drop to 9th!! Somehow managed to recover back to 2nd with a surprising little amount of actual passing  :o  As for KCender we all would have to apologies to him for not providing any challenges.

PS Apologies to Ablearcher for the pass in race 3, was probably a bit too much Verstappanish

14
Solid start by Maki Engineering  8)

15
Assetto Corsa Competizione / Re: ACC league discussion
« on: July 23, 2019, 12:23:44 PM »
I'll post here so not to go to far off topic on the AC forum

Previously in response to a couple of races with RaceOnOz:
I'm generally 5 seconds off the pace and cannot seem to go quicker. The biggest problem is a numb car, I just cannot feel what the car is going to do which makes it impossible to drive fast. Added to that is the steering seem to be very slow, its like driving a truck!

Thus I can only assume that maybe my PC is a bit too slow for ACC. For example I'm finding the graphics much worse than AC, the detail especially in further distances are not crisp enough.

Since then I tried multiple adjustments to the graphics setups and ended up with a game that looked like the classic Geoff Crammond Grand Prix Game but not running quite as smoothly as the old game  >:(

Realizing that me adjusting graphics setting were likely the cause of the crappy performance I gave up and selected the pre-set medium graphic setting and the difference was amazing, actually playable. In addition I changed the steering wheel setup from the default 900 Degrees range to 360 degrees which made the game actually playable. (Though ACC would be like AC automatically adjusting steering range?)

With the changes I could match Wally's laptimes. The handling still isn't as crisp as AC's version but then I assume the GT3 cars are large and heavy cars. Did about an hour's racing before it became too late, enjoying the changing tire grip as the track temperature changes and wear came into effect and watched Wally get mugged by some non-XGN drivers  ;D  You must have been missing the opportunity to hand out some penalties Wally!

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