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Messages - GzeroD
And any other folder with a similar track name
In ...'User name'/Documents/Assetto Corsa/
RE-DOWNLOAD EVERYTHING, Tracks from the link above, CARS FROM MY BLOG.
DISABLE ALL APPS.
Try again, if it fails attach the following file ...'User name/Documents/Assetto Corsa/logs/log.txt
What you are describing makes no immediate sense hence the scorched earth procedure I have described above.
class:'Group 2 under 2001cc'
Any of those not scratch built?
And I've missed a few.
Of the nearly 500 non Kunos cars I have in my install, could be much more than that but I disable most cars to keep it manageable, just less than fifty are scratch built Mods. The rest are conversions including all my stuff and all Bazza's stuff.
We already have that car.
Being a Forza convert we have run at least two versions of it before.
That aside, it bugs me when they always mention Ford beating Ferrari. The Shelby had a motor almost twice as big, and they ran in different classes.
So I redid the collision walls from scratch, they are now single vertical planes, very easy for the physics engine to interact with and should behave properly now.
Tweaked the overly intimate grid. Along with my previous fixes this track should be good enough to be used again, sometime, whenever.
<<<<<<<<< Over there.
...So yes, the armco was too sticky in general (and I wouldn't use this track again)...
I'd wager the sticky walls was a placebo, though they did have too many polys, being just a copy of the armco mesh, but Kunos collisions leave a lot to be desired in the first place.
I might have a go at creating brand new collision walls, single planes with a minimum number of polys, for the track.
I'll list all know problems with the mod here, I'll strike out the text when fixed.