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Track / Car Testing

Author Topic: Track / Car Testing  (Read 23655 times)

Offline Bacchulum

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Re: Track / Car Testing
« Reply #75 on: September 07, 2019, 07:23:46 PM »
I'd like to try this combo in the future:

track
https://www.racedepartment.com/downloads/sportsdrome-speedway_clarksville-indiana_beta.28318/

car
https://drive.google.com/open?id=1Aa3ThRkLNy-8p2re85tU7huwc1LL9k5F

It might need to be a while in the future, the tracks is early beta and I don't think there's a way from the pit to the track.
(quick races with the AI can be fun atm)

I've got versions of the car and a very similar track, currently receiving revisions.
8) ;D 8) :-*

Online GzeroD

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Re: Track / Car Testing
« Reply #76 on: September 08, 2019, 06:33:02 PM »
...
I've got versions of the car and a very similar track, currently receiving revisions.
8) ;D 8) :-*

So I thunk it's a 57 Chev so I put in the biggest engine Chev made in that period, but than I noticed it ran slicks so it must've came from a lot later than '57 and just uses the body.
So I widened the track and stuck those wheels outside the guards like a good modified should, also explains how this car can have an independent rear end.
Beveled the mirror and air cleaner so it's not such an eyesore, reversed some text and replaced the tacho. And the collider is as forgiving as I could make it.
« Last Edit: September 08, 2019, 06:52:48 PM by GzeroD »
The answer: -80538738812075974³ + 80435758145817515³ + 12602123297335631³ = 42

Online GzeroD

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Re: Track / Car Testing
« Reply #77 on: September 08, 2019, 06:41:02 PM »
The answer: -80538738812075974³ + 80435758145817515³ + 12602123297335631³ = 42