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AC on console

Author Topic: AC on console  (Read 4197 times)

Online Gratulin

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AC on console
« Reply #30 on: September 01, 2016, 09:58:27 AM »
No. The engine isn't the problem. Having worked in many development teams  and tech companies over the years it is all too common for a team and/or leader to be blindsided on key features. Most recent examples would be Blackberry with hard keyboards and Microsoft with Windows on mobiles and Nokia with smartphones. All these companies had internal wars regarding direction that were won by the wrong people or where the key developers could not or would not change.

Here is a GOOD review from Trevor Long who 'gets it' wrt to Assetto Corsa. I am increasing using and enjoying AC this way. It is just not fun to race in aggressive league races with AC - too much carnage.

http://eftm.com.au/2016/08/the-racing-game-made-just-for-me-assetto-corsa-review-31078
« Last Edit: September 01, 2016, 10:01:02 AM by Gratulin »

Online Phil.8

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Re: AC on console
« Reply #31 on: September 01, 2016, 10:22:58 AM »
I read this somewhere and I agree, some very odd decisions 

Basically AC has seen some really odd or I could suggest dumb design choices, which you have to question –

1, Booking servers. When AC first released its Multiplayer mode, essentially the MP was locked into the booking mode. It was only after users complained that this was changed. Even though this was adjusted, many of the inherent design choices remain, can’t choose car skin, you need to choose a car from a list of pre defined entries rather than the car you want, and so on.

2, One single light source engine. In 2013, who ever decided this was a good idea needs their head examining. Multiple light sources have been around since like how long? 2002?
I find this a shame that there will never be night time and that's why the headlights are just a glow and light nothing

3, in a title which is or was essentially a hot lap simulator, there is no OFFICIAL online leaderboard.

4, in a title which is or was essentially a hot lap simulator, the hot lap ghost car is still broken.

Many design choices in AC I find simply baffling, I literally have no idea what they were thinking. A lot of the misgivings fans have with AC tends to be met with the response, “it was a design choice”. I have actually lost count now how many times I’ve heard this.

The star maker says, it ain't so bad
The dream maker's going make you mad
The spaceman says, everybody look down
It's all in your mind
youtube.com/watch?v=Hc16Y9fiCvQ

Rolz

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Re: AC on console
« Reply #32 on: September 01, 2016, 10:39:10 AM »
hmm mixed bag of reviews...

only time I really drive a hot-lap is when I have friends over to let them drive.

Usually I just float around (preferably) MR rated pub servers looking for a race or tune a setup in preparation for a league race.

AI is a side piece (IMHO) and Career is just not that interesting to me.

If I had a console and realistically only had hot-laps to do I would also be disappointed.
Console locked pub servers with too many muppets would drive me nuts. (pun intended)

Online Wally

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Re: AC on console
« Reply #33 on: September 01, 2016, 10:47:38 AM »
I think first and foremost in KS mind is the physics. First and foremost, they want to simulate the physics of driving. That's what gets them off. Everything else to them is just "fluff".

I raced in an rFactor league for a long time, with features like lots of car setup options, day/night transitions, driver swaps, but then I looked at netKar, and I realised how bad the driving feel was in reactor, so I started a netKar league. If the driving feel is no good, I'm not going to waste my time. I can work around everything else so long as the driving feel is good. For me, driving feel is king.

Gratulin, we don't have "carnage" in our league races. Yes, there are accidents, but show me any real world race where there are never any accidents. That's racing, and part of the ups and downs. The good, close racing we have far outweighs any accidents.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline marty

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Re: AC on console
« Reply #34 on: September 01, 2016, 12:25:13 PM »
Im the same as Wally driving physics is key, Ive got pretty much all the sims or have used them. As long as the driving model is the most natural to me compared to real experiance then thats my key. MP is functional for what I need and mods like ptracker MR and Wally's stuff pretty much lets us do as we want. For me AC is still well ahead of others with maybe AMS nearest but it still just feels like an updated rf1 though better then the official rf2.  ;D
 
I dont understand Gratulins view on league carnage but I guess if you dont like to leave racing room and drive others off track then carnage will likely follow you around. In the end each person is responsible for how good the mp experiance is, the game or features really have no effect on this. For pub servers we need extra tools for sure but in leagues just respectfull people that at least try to drive clean. Race hard but fair and 99% of the time ove seen this in the league races.

MR make pub server racing good but most dont understand how to even use that and only fill the servers thats open to the worst drivers then complain about the bad drivers in them.

The league I think overall is pretty good though last week first 2 races really dropped to the lowest levels Ive seen in all seasons. For that we all just need to chill a bit and not be so desperate to gain spots if it means wrecking others. Mistakes happen and thats why there should be a redress which I didnt see happen very often last round for some reason. Maybe people forgot thats the thing to do when you send someone spinning to resume your race behind where you sent them.  ;)

Online Gratulin

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Re: AC on console
« Reply #35 on: September 01, 2016, 01:29:29 PM »
My comment regarding 'aggressive league' races was in reference to the console review's comparison of door to door racing in AC versus other titles. Their view was that close racing in AC more frequently resulted in consequences than in other titles. They commented that they enjoyed close racing in other titles whereas the enjoyment quickly disappeared in AC. AC is very realistic now with collisions but seems that the console reviewer values being able to bump cars without ruining races as more important than realism.

For me the driving experience is the most important and AC is streets ahead of the others in this respect.

Offline marty

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Re: AC on console
« Reply #36 on: September 01, 2016, 05:34:13 PM »
Lol sorry Gratulin I read that as if that was your view which seemed rather odd. Not sure what consolers consider good door to door racing and in fully open pub servers in console versions I dont think an opinion could be made regarding how it is for league racing.

The collision physics are really good now with rubbing having no weirdness and the pinball effect I havent seen in some time.

I saw a video of the new gt game and was amazed how bad that was collision wise. Also explains why people think ramming others isnt an issue as in that collisions are like with AC AI and other cars dont budge even at full load whacked in the rear corner.