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DRM Revival preview

Author Topic: DRM Revival preview  (Read 3739 times)

Online rooshooter

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Re: DRM Revival preview
« Reply #30 on: April 07, 2018, 12:16:52 PM »
wow,  I ma sorry its a disappointment after waiting so long for it :(
I just did some reading on the race department forum and a lot of people feel the same way about it and are disappointed
Yes Phil, the cars just feel dead  >:( >:( >:(
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Online Wally

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Re: DRM Revival preview
« Reply #31 on: April 07, 2018, 12:18:10 PM »
That's a shame, that it didn't live up to expectations.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Online buellersdayoff

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Re: DRM Revival preview
« Reply #32 on: April 07, 2018, 01:27:05 PM »
Make that 25 people
Removed link, PM if you want to "try before you buy"
Edit, lol its still in G0D's quote
« Last Edit: April 08, 2018, 04:24:54 PM by buellersdayoff »

Online GzeroD

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'We’re far from having too much horsepower…my definition of too much horsepower is when all four wheels are spinning in every gear.'
― Mark Donohue
'Okay, here's 100 litres of fuel; you build whatever you want.'
― Adrian Newey

Online Bacchulum

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Re: DRM Revival preview
« Reply #34 on: April 07, 2018, 04:57:04 PM »
 ;)

Online buellersdayoff

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Re: DRM Revival preview
« Reply #35 on: April 07, 2018, 06:29:10 PM »
Haven't had time to try it yet, I think I've changed the link to share without request/approval

Online Freezer

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Re: DRM Revival preview
« Reply #36 on: April 08, 2018, 12:20:03 AM »
I think I am going to disagree here.  Just did a number of laps in a bunch of the cars.
First thing, use the wheel setup suggestions!  They are worth it.
Secondly whilst the sound isn't fantastic, what car is in AC . . its probably the biggest failing of the game all round ( and I've got good speakers ).
Handling wise, the cars have brakes that need warming, tyres that need heat and a turbo that wants to spin you around . . . . like a car from the 70's.
I found running 50% turbo for the first few laps was a big help trying to keep it on the track.  It definitely improves as you get into the laps.
Once you adjust your driving to this era, then I had no issues with it!

Cost:  As I sit here at a $2000 PC with triple screens, wheel, nice speakers . . . hardly can complain about given some blokes $25 bucks to drive cars I otherwise wouldn't have!
RF1: you might be surprised if you went back and drove that these days :)

Online rooshooter

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Re: DRM Revival preview
« Reply #37 on: April 08, 2018, 06:51:59 AM »
This is a very positive review using a Direct Drive Wheel.

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Online GzeroD

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Re: DRM Revival preview
« Reply #38 on: April 08, 2018, 09:08:24 AM »
Not driven it enough to comment on the physics. It's the resolution of the textures and models that piss me off. The sound, I think most people don't turn up the volume enough or use headphones as I have no complaints.
Took me 31/2 minutes to change one of the tachos so it could be seen clearly. But I'm limited in what I can do.




n.b. @rooshooter et all, The modders have NO* control over the force feedback so credit nor blame should be given for it.
*the suspension geometry and tyres affect the FFB but they should dictated by the car you are modelling.
'We’re far from having too much horsepower…my definition of too much horsepower is when all four wheels are spinning in every gear.'
― Mark Donohue
'Okay, here's 100 litres of fuel; you build whatever you want.'
― Adrian Newey

Online GzeroD

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Re: DRM Revival preview
« Reply #39 on: April 08, 2018, 09:10:23 AM »
I'll port them over to my 'carset' where some of them won't be worth driving but can still act as a field filler for the few of us who also race offline.

The CARMA is OK and new, the M1 is OK and new, the Escort is OK but already had it, The Capri is passable but already had it, the Toyota is OK but already had it, the Kremer Porsches are bad, the 320s and 2002s are bad and I haven't looked at the Lancia yet but already had a Forza version.
« Last Edit: April 08, 2018, 09:16:11 AM by GzeroD »
'We’re far from having too much horsepower…my definition of too much horsepower is when all four wheels are spinning in every gear.'
― Mark Donohue
'Okay, here's 100 litres of fuel; you build whatever you want.'
― Adrian Newey

Online rooshooter

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Re: DRM Revival preview
« Reply #40 on: April 08, 2018, 11:12:50 AM »
Not driven it enough to comment on the physics. It's the resolution of the textures and models that piss me off. The sound, I think most people don't turn up the volume enough or use headphones as I have no complaints.
Took me 31/2 minutes to change one of the tachos so it could be seen clearly. But I'm limited in what I can do.




n.b. @rooshooter et all, The modders have NO* control over the force feedback so credit nor blame should be given for it.
*the suspension geometry and tyres affect the FFB but they should dictated by the car you are modelling.
My major problem with this mod is that it was sold as being 3 years in the making by a "group" of modders working as a "group" that had created the original Rf1 mod. I reasonably expected it to be Kunos standard and was only too happy to pay for it, and I did pay 20 euro. I now believe it is a collection of mods from various sources by a bunch of " individuals", which would explain the big differences in the graphics quality between different cars.
The problem I have with FFB is that I can no longer drive using high levels of FFB, without causing physical discomfort to my shoulders or elbows, and every other car I drive in AC I am very happy with FFB at lower levels.
Seanus could the choice of tyre that has been used for these cars necessitated  the need for a high level of FFB to get the desired result?
« Last Edit: April 08, 2018, 11:25:55 AM by rooshooter »
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Online GzeroD

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Re: DRM Revival preview
« Reply #41 on: April 08, 2018, 01:32:20 PM »
My major problem with this mod is that it was sold as being 3 years in the making by a "group" of modders working as a "group" that had created the original Rf1 mod. I reasonably expected it to be Kunos standard and was only too happy to pay for it,...

Ditto.
'We’re far from having too much horsepower…my definition of too much horsepower is when all four wheels are spinning in every gear.'
― Mark Donohue
'Okay, here's 100 litres of fuel; you build whatever you want.'
― Adrian Newey

Online GzeroD

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Re: DRM Revival preview
« Reply #42 on: April 08, 2018, 01:45:15 PM »
FFB has suffered the internet palsy for ages now. Everyone seems to complain about FFB being too light ( and rF1 ended up with multipliers of up to 9X ) and yet, until the advent of DD wheels, every wheel on the market suffered from clipping. FFB has become so subjective and mostly placebo. For any given Sim with any given car, as long as the FFB doesn't lie to you then just relax for a few laps and you get used to it.

That said I haven't driven this mod with FFB in mind yet, when my 'carset' is done I might do some comparisons. Tyres will be one of the things I change.
'We’re far from having too much horsepower…my definition of too much horsepower is when all four wheels are spinning in every gear.'
― Mark Donohue
'Okay, here's 100 litres of fuel; you build whatever you want.'
― Adrian Newey

Online rooshooter

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Re: DRM Revival preview
« Reply #43 on: April 08, 2018, 02:11:52 PM »
FFB has suffered the internet palsy for ages now. Everyone seems to complain about FFB being too light ( and rF1 ended up with multipliers of up to 9X ) and yet, until the advent of DD wheels, every wheel on the market suffered from clipping. FFB has become so subjective and mostly placebo. For any given Sim with any given car, as long as the FFB doesn't lie to you then just relax for a few laps and you get used to it.

That said I haven't driven this mod with FFB in mind yet, when my 'carset' is done I might do some comparisons. Tyres will be one of the things I change.
I have driven the Marod for quite a few laps around Spa in a 20 car AI race, and after turning up the FFB to highest I could ,with just with minor discomfort , I was more than happy with feel of the car.
I may have to start backtracking on some of my initial thoughts regarding this mod and the FFB ( I have a lot of respect for Freezer and his opinions) so thought I should give it another try, especially as he mentioned using the wheel setup suggestions.
I also found setting track ambient temp to high 20s deg. means brakes and tyres warm up very quickly.
« Last Edit: April 08, 2018, 03:09:36 PM by rooshooter »
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Online rooshooter

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Re: DRM Revival preview
« Reply #44 on: April 09, 2018, 06:53:35 AM »
From F1 Classic Site.

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PostSubject: Re: DRM Revival. Please read before buying (and dont buy at all)   Yesterday at 6:36 pm   Reply with quote
One of my all times favourites from rF to AC, finally! The mod has a lot of potential, but physics wise feels a bit of a mixed bag to me....

Regarding the physics, to me it felt some cars were having chewing gum sidewalls, whilst others felt way more believable.

Looked into the Lardo Monastir:
The amount of extra turn in needed is due to the fact the LINEAR_STEER_ROD_RATIO isn't properly set. The ratio in the car.ini doesn't match the value's I get in the suspension dev app. Secondly, the steering ratio's look way too high, I refuse to believe that any race car driver would accept a ratio of 1:19, he would be way too late to catch the car.

The slip angles set in the tyrefiles are in the GPL regions. with 10 degrees. Really? A seventies slick is way more sharper than that. Besides that there's a huge drop of of 12%. Wich means you loose the car instantly, as mentioned by others the digital under / oversteer.
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