Sim developers should finally start to shift to physic based models instead of empiric models. A good example is the Skip Barber in iRacing (yet one of the few cars in iRacing where the development state of the engine has got far enough to have a top experience regarding FFB&physics). There is a reason why even a lot of 5-6k+ irating are switching to that car, it is the most crowded race series at the moment.
A different opinion:
The oversteer is fixed already with cars, that shouldn't have it and rF2 basically does the same. If you call AMS 2 easy to drive, you are not anywhere near the limit and driving Skip Barber in iRacing is one of the most boring sim racing experiences I had in comparison and I won podiums in top split with it. The new tyremodel made it a bit better, but it's still not close to the Formula Vee and Trainer or Skip Barber and Tituus F4 in rF2. The F3 in iRacing is is also a joke in comparison with the F3 in AMS 2 and rF2.