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Group C cars updated - now with LODs for better performance

Author Topic: Group C cars updated - now with LODs for better performance  (Read 246 times)

Offline Wally

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Group C cars updated - now with LODs for better performance
« on: August 20, 2020, 06:38:09 AM »
The Group C cars have had an update, here: http://assettomods.com/atcc-group-c-pack-v1-5/. The server's been updated. I dare say Group A will follow soon.

Notable changes: LODs, new 80's soft and medium compounds only, gear ratios changed.

Change log:

UPDATE – v1.5 – (19/08/2020)
 **New car** Chevrolet Camaro
 Ford Falcon XE

All cars updated:
 Optimised / multiple LOD’s created for all cars
 Physics rebuilt on all cars
 brake tempreture added to physics
 brake ‘glow’ added
 Setup options limited
 Gear ratios changed
 Diff ratios limited to 3 options per car
 Ride heights changed
 Windscreen textures updated
 Tire names now “ATCC GrpC” in car setup

Mazda RX7
 – Sound changed
 – wing fixed (no longer looks like glass)
 – wing mapped for decals
 – Berklee Exhaust livery added

XD
 – Passenger seat added
 – rear seat added
 – Front seats changed to Red texture
 – Windscreen banner added
 – Drop tank mapped
 – Bonnet panel mapped
 – Bumpers mapped

Torana
 – Passenger seat added
 – Gear shifter added
 – Windscreen banner added
 – Tail lights now working

VH
 – Passenger seat added
 – rear seat added
 – Center console added
 – Windscreen banner added

XB
 – Textures seperated from bumpers, chrome trim, grille inserts and undertray
 – Roll cage texture seperated
 – Passenger seat added
 – missing Suspension nodes added (brake calipers)
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Bacchulum

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Re: Group C cars updated - now with LODs for better performance
« Reply #1 on: August 20, 2020, 11:06:54 AM »
 8) 8) 8)

Offline Seanus

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Re: Group C cars updated - now with LODs for better performance
« Reply #2 on: August 20, 2020, 12:45:23 PM »
I was all set to dis the guy on using an auto LOD generator, as all the models he's converting already have LODs, but these ones are the first set where it has worked nicely.
But you could pass it on that you really need to reduce the object count for each LOD as much as possible before generating each level.
The answer: -80538738812075974³ + 80435758145817515³ + 12602123297335631³ = 42