Xtreme Gaming Network

REAL TRACK - Baskerville - Rating


How do you rate this track for league racing?

1) Flawless - as good as an AC track
0 (0%)
2) Really good - would love to use this in a league race
3 (100%)
3) It's OK - would like to use this in a league race, but I've seen better
0 (0%)
4) Sub-par - it works, but it's a bit blah
0 (0%)
5) Woeful - full of issues
0 (0%)

Total Members Voted: 3

Author Topic: REAL TRACK - Baskerville - Rating  (Read 2100 times)

Offline Gratulin

  • Moderator
  • Hero Member
  • *****
  • Posts: 2159
  • Karma: 44
    • View Profile
REAL TRACK - Baskerville - Rating
« on: November 13, 2014, 07:24:13 PM »
Baskerville Raceway is scratch built by Nick Rainbird - "This is my local racetrack, it is a short track with excellent elevation changes that I would liken to a short version of Brands Hatch. I am building the mesh and objects from scratch with the idea that I will try to create an authentic version of the circuit, while keeping the system performance optimised and utilising as many graphical elements as I can from the AC SDK tools."

Baskerville Raceway was opened in February 1958 and is located in Hobart’s northern suburb of Old Beach and is set in a natural amphitheatre with spectators able to sit in their cars and view the entire circuit. The track is a tight and demanding 2.01 kilometres in length that includes a fast straight, off camber corner and a relatively blind corner at the top of a steep hill.

Beta 0.6 just released (11/11/2014). Big improvement.

Offline Bruce

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 3440
  • Karma: 76
  • "Look out, I'm comin' through!"
    • View Profile
    • Delray and Buttonmania
Re: REAL TRACK - Baskerville - Rating
« Reply #1 on: November 13, 2014, 10:08:20 PM »
Thanks for the update.  A nice track certainly got it's tough bits.

(I will get down there soon for one of the early Holden races. )
"I refuse to be what you call normal." Lemmy Caution


SimplePortal 2.3.5 © 2008-2012, SimplePortal