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Assetto Corsa / The State of Assetto Corsa
« on: January 02, 2016, 03:53:51 PM »
Every-time I load it up it feels like an unfinished product. My main gripes revolve around the multiplayer side of things, but aren't limited to it.

Why can't we pick what car we want to run when we join a server? From what I have read this will never be changed, which seems crazy to me. If the admin only put three of a type of car on the server and they are all taken it's too bad, this is so frustrating for me and even if they aren't all taken I'm still stuck with the liveries that were selected when the admin set the server up. The only thing AC has over other sim racing games right now is it's aesthetics and I don't even get to pick which version of their gorgeous cars I get to drive when I'm online. 

This one is pretty minor, but why are the replay files so massive? What are they storing in those files? I have done three hour races in other sims and the replay file is 70mb at most. If you do a race longer than 30 minutes you don't even get the whole replay.

Inability to jump the start, speed in the pits or do anything that would normally net you a penalty. Isn't this meant to be a racing simulation? I should be the only one controlling my car once I click the race button, not some AI that's there to cover up what I can only presume are holes in the simulation. This leads me to my next point, proper racing rules. I'm talking about implementing rolling starts, drive through penalties, driver swapping during pit stops, black flags and more. The tagline for the game is "your racing simulator", yet they don't even have proper racing rules.

The pitstop minigame. It can't be that hard to give us a tool that lets us preselect what we want to do in our pit stops, ideally we should be able to do this in the setup screen or a menu of it's own before the race starts, then be able to make changes on the fly during a stint. This is something that has been in other racing simulations for well over a decade.

Tyre physics, it seems like I can just throw as much camber at a wheel as I want with next to no penalty in tyre life or overheating, but with a huge gain in grip. This seems to have gotten worse with the most recent update.

I had a lot of hope for this game up until recently, but with the impending console release and what looks like more premium DLC on the horizon I'm beginning to lose faith. It's frustrating to me as I have purchased every piece of DLC, played well over 150 hours (I know that's probably small compared to some here) and essentially been drinking the Asetto Corsa cool aid. All of a sudden it looks like they may never deliver a complete racing simulator.

I'm not going to be buying anymore premium content from this developer until I see some progress on the real problems with this game. It doesn't need more official content, that should be left to modders. The dev team should be working on fixing what's under the hood.

I know they have done some good stuff too. I think the way they have incorporated minor rating is great news, although I'm yet to see it stop people driving like tools online. These type of things usually take a while to build up. So I'm still hopeful that this will have an affect. I also like the changes to the netcode.

This is just my two cents. I'm just curious to see if I am the only one feeling a little frustrated by recent developments around Assetto Corsa.

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