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Messages - christopheraser

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31
I think I posted this before, but I will definitely miss round one at Silverstone and maybe round two. My plane lands about three hours before the start of the race at Imola, so if everything runs smoothly I will be there.

32
BMW Z4 #83 Martini skin

33
Australian Assetto Corsa League, Tuesday nights / Re: Season 10 GT3 skins
« on: January 10, 2016, 11:55:16 PM »
Ok after some tweaking here is the final version of my skin for this season. . . .  its a Woody!
https://www.dropbox.com/s/etqakxwsl4lce28/XGN_Freezer.rar?dl=0

Nice

34
Assetto Corsa / Re: The State of Assetto Corsa
« on: January 09, 2016, 01:30:36 PM »
My biggest gripe with iracing other than the rental side and the racing with randoms is the way the game drives. I renewed my licence in November and did a little bit of racing to see if things have changed, but they haven't. Not from my perspective anyway.

It's almost like the game is a procedural on how to drive a car around a racetrack. You brake hard in as straighter line as possible as you enter the corner, you slowly come off the brakes as you start to wind on the lock, you hit the apex and start to slowly straighten the wheel as you apply power. This is all fine, it's racing 101 and pretty much every sim does it. The problem with iracing is that almost any mid corner correction is punished hard. You see drivers adjustingthe wheel to various degrees at different stages of the corner in pretty much every category of real road racing, my limited experience in karts tells me you can adjust your line slightly and not immediately incur a massive time losing slide. In RF2, RF1, AC and Gamestockcar you can make small adjustments to your line as you enter a corner, mid corner and on corner exit and it might cost you a small amount of time, but it doesn't lead to a lurid time losing slide. It's again one of these things that comes down to personal opinion, but other than a couple of select cars in iracing (skip barber comes to mind), they all feel this way to me. They don't feel like they are moving around underneath you and the minute you do anything other than procedurally enter and exit the corner you are losing time. I wonder if it's a throw back to iracing being a stock car game initially, those kind of mid corner corrections aren't usually seen in oval racing and when they are it usually leads to the driver losing a lot of time to the drivers around him.

I'm still annoyed about AC not looking like it will ever get proper racing rules, get rid of the AI driving or stopping you from driving the car at certain points or proper pit stops. One of the Kunos developers is over at Racedepartment basically slapping down anyone that wants these things implemented saying that it's not important. If you call it "your racing simulator", we should be able to simulate some races!

35
Mod Cars / Re: DRM Revival for Assetto Corsa
« on: January 06, 2016, 06:08:46 PM »
I won my only online championship in this mod for rf1 and by one point.

One of my favourite mods, really looking forward to this release.

36
Australian Assetto Corsa League, Tuesday nights / Re: Season 10 GT3 skins
« on: January 04, 2016, 12:21:16 PM »


Internet was down this morning so I made another one.

Man that's gorgeous!

Any chance (if you are not using that one) I could use it for Team DA Racing skin?  ;D

Sure, what's your racing number?

I may end up racing something similar from the midpoint. I want to do another skin, but I'm not sure if I will have time.

Thanks for that but I realised I have to find one for the other half of my team, he's keen on the SCG (sorry Grat  :-[) so I'll have to get the crayons out and give it a go myself  :P
Ah right, so you don't want it?

I haven't looked at the template for the SCG, but looking at the model itself I'm willing to bet it's pretty complex.

37
Assetto Corsa / Re: The State of Assetto Corsa
« on: January 04, 2016, 10:54:31 AM »


Chris, there's danger in the auto-loading of content, too; it can contain malware or completely inappropriate content. 
I guess that's why it's not used usually.

I guess that threat is real with any third party content for any game Sim Racing or otherwise. You just show due diligence and do your best to make sure that the source is trustworthy. That said I have not heard a single complaint from any racer anywhere about get mod pulling down nefarious content.


yeah but if it auto-loads you can't do your due diligence is my point :)

I don't really follow what you're saying. Due diligence is if you don't trust the source, in this case the server. Don't download the content from it. You always get to apply it in most aspects of daily life, this scenario included. I rarely use getmod, not because I'm afraid of getting bad content. I have a pretty bad connection and I prefer to track the content down myself and download it at night or while I'm at work. However someone bought up mismatches earlier in the thread, so I thought I would point out that ISI has put a measure in place to stop this type of frustration.

That said we have strayed away from the topic again. This is something wrong with the internet as a whole. You can't even trust source forge any more.

38
Assetto Corsa / Re: The State of Assetto Corsa
« on: January 04, 2016, 09:32:24 AM »


Chris, there's danger in the auto-loading of content, too; it can contain malware or completely inappropriate content. 
I guess that's why it's not used usually.

I guess that threat is real with any third party content for any game Sim Racing or otherwise. You just show due diligence and do your best to make sure that the source is trustworthy. That said I have not heard a single complaint from any racer anywhere about get mod pulling down nefarious content.


39
Australian Assetto Corsa League, Tuesday nights / Re: Season 10 GT3 skins
« on: January 04, 2016, 01:24:47 AM »


Internet was down this morning so I made another one.

Man that's gorgeous!

Any chance (if you are not using that one) I could use it for Team DA Racing skin?  ;D

Sure, what's your racing number?

I may end up racing something similar from the midpoint. I want to do another skin, but I'm not sure if I will have time.


40
Assetto Corsa / Re: The State of Assetto Corsa
« on: January 04, 2016, 12:11:10 AM »


I probably need a decent FFB profile for RF2 to get the most out of it.

Definitely, although I would say this of any sim racing game.

Every sim I have spent a decent amount of time with has involved hours tweaking sliders, editing variables in a text file and looking up other people's ideal settings to get things the way I like it.


41
Assetto Corsa / Re: The State of Assetto Corsa
« on: January 03, 2016, 09:47:52 PM »
I wasn't trying to make this AC vs RF2, but it's gone that way.

I agree with your Marty re the camber, but there is should be a penalty to running high levels of negative (or positive camber). If you are running up on the inside edge of the tyres all the time then temp and wear should come into play and there should be less ability for the car the brake as the contact patch is reduced. I feel like I'm cheating when I crank the negative camber and get a tonne of lateral grip, but no loss in longitudinal and the tyres seem to last just as long and for me this is something that has gotten worse with recent tyre patches to the AC physics engine. That said my main problem with AC is not physics related. I prefer rf2's physics, but I find AC's to be good enough. They are different, but after a couple of laps to reacquaint myself with it I can tell what the car is doing and can respond appropriately with my wheel and pedals.

Most rf2 servers now run getmod, so any missing components can be uploaded to the user as they connect to the server. It's another thing that has only started working in the last twelve months. This works for user created skins too, they upload themselves to the server and then the server will push them to other users. So admins don't need to create and control custom skin packs.

Marty are you running a laptop with a secondary gpu? I had that problem for ages. For some reason rf2 will not let you use the secondary GPU.

It's been good to see what is important to other sim racers in the open environment, where people are being mature about the topic. I have tried to have these discussions on reddit previously and it just gets downvoted into oblivion the minute anyone voices an opinion that isn't in the favour of their sim. I think most simracers tend to stick to "their" game and don't get any outside perspective or even bother to try what else is out there, but are happy to slap down other titles out of some strange loyalty to "their" game. Thanks for the input guys.

Yeah there is ballast, although I'm not a fan of ballast. I don't mind getting beaten week in week out. I like to see how I'm improving against the fast guys in any particular league and gauge myself against them. I don't want to be racing them knowing they are carrying x amount of ballast.

42
Assetto Corsa / Re: The State of Assetto Corsa
« on: January 03, 2016, 01:11:00 PM »
Cue my absolute disdain for how Kunos can make 200 GT cars and yet we don't have a single entry level open wheeler.

Lotus 25 doesn't count!  ;)

I suppose the formula abarth is as close as it gets. It is meant to be aimed at karting graduates, but it's more like an f3 car and most drivers would drive a formula ford or a formula vee before moving to wings and slicks like the abarth.

Just did a quick calculation and I have at least 900 hours in rf2 and I only started playing it again in May last year  :o

43
Assetto Corsa / Re: The State of Assetto Corsa
« on: January 02, 2016, 10:15:09 PM »
Agreed

44
Assetto Corsa / Re: The State of Assetto Corsa
« on: January 02, 2016, 08:53:22 PM »
I agree with everything that everybody has said.

AC is lacking in some features that I personally would regard as important, for sure. Here's my gripe: http://www.assettocorsa.net/forum/index.php?threads/from-the-facebook.22763/page-317#post-613259

But I played some rF2. Some pCars. Some iRacing ages ago. And then sold my soul to AC. rF2 was very slippery, and didn't look great. pCars looked great, but some cars just felt shocking, and it was really inconsistent. iRacing, I couldn't justify the price, and racing against random bods was sterile. AC for me still ticks most boxes.

In my own testing, camber works as expected, i.e. not enough camber is slower than some camber which is slower than too much camber. For me, the AC cars still feel the most realistic and believable.

And PS, I've played 1,162 hours of AC :)

Rf2 changed the contact patch and a lot of the tyre modelling in July or August last year, it was a huge improvement.

It's funny because I would describe AC as "slippery", compared to rf2. The words we use to describe the things we feel in simracing are all that we have, but it's all so subjective. I'm colour blind and about the only thing that I can relate it to when people ask me, "What does red look like to you?". It's impossible for me to describe, because I have no idea what red looks like to anyone else and conveying the difference in words would be impossible.


45
Assetto Corsa / Re: The State of Assetto Corsa
« on: January 02, 2016, 07:07:06 PM »
Is there an rFactor 2 demo/trial?  I was close to buying it not long ago with the discount code, but then read about the lack of players online so it put me off a little.

I would be interested to try it though.  My time with iRacing and rFactor 1 didn't come anywhere close to AC IMO, but that was a few years ago now.

Yep

http://rfactor.net/web/rf2/rfactor2-purchase/

You need to configure your wheel properly to get the most out of it. Have you got a G25, 27 or 29? If you do I can just send you all of my feedback settings.

It's hard to find a race on a whim that's for sure. I race regularly with a couple of different leagues. At the moment I am really enjoying 1992 F1 cars and the Flatsix (911 cup) mods, although I don't think you will be able to access them through the demo, as they are both third party stuff. Numbers can vary wildy, but it's rarely below 10 drivers there on a league night and usually 15+.

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