KS accidentally released 1.1 change log:
http://www.bsimracing.com/assetto-corsa-v1-1-beta-changelog-leaked/Change-log V1.1:
Fixed tyre fake shadows in slo-mo replay
Improved AI
Added custom head movements per car (driver3d.ini)
Driver helmet/head now cast shadows in onboard camera
Added custom weather selection
Improved Pedals App
Rendering performance optimisations
Particle rendering optimisations
Render Stats form now features units
Added “final” damage for high-speed impacts
Added quality settings to replay that allow up to 4x longer replays
Fixed driver shift preload animation at race start
Fixed camera car not using FOV value
Fixed AI choosing wrong (slow) tyres
Updated FMod to 1.05.12
Tweaked exterior reverb parameters
Tweaked envelopment values for some sound events
Improved positional surface sounds
Fixed wind and tyre rolling noise
Fixed doppler effect for rev limiter and horn
Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
AI race starts greatly improved
Fixed wrong shadow resolution when moving through F6 camera car cameras
Fixed graphics not following dynamic track grip levels in Multiplayer
Fixed “fast” height evaluation for validating setup ignoring tyre pressure
FPS caps is now compatible with the new 1ms resolution timer
Suicidal server admins are now a protected species and not allowed to kick themselves anymore
Adjusted fuel consumption for most of the cars
UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
Added 4WD simulation in drivetrain.ini
Added live axle suspension geometry
[DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
AC now support multiple configurations on circuits
A to B gameplay options for Hillclimb tracks and specific circuits that support.
Tyre pressures can now be shown in digital_instruments.ini
Limited static weather situations can now be selected from the UI. Weather is also moddable.
Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
Customizable TrackIR rotation range.
Chat window now supports full Unicode charset