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Season 24 Touring Car Leg-Ends

Author Topic: Season 24 Touring Car Leg-Ends  (Read 14910 times)

Offline Seanus

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Season 24 Touring Car Leg-Ends
« on: November 10, 2020, 08:23:27 PM »

Selected Cars from The TCL Collection


Round 1 - Usce
03/12/2020


Round 2 - Kičevo
10/12/2020

Round 3 - Tor Poznań
17/12/2020


Christmas eve Bye - SlovakiaRing
24/12/2020 (Cobra and nothing but the Cobra annual run)

Shelby Cobra 289 Hardtop vs Shelby Daytona 289

New Year's eve Bye - Automotodrom Grobnik
31/12/2020 (Cobra and nothing but the Cobra annual run)

AC Cobra 212 S/C

Round 4 - Bikernieki
07/01/2021

Round5 - Nemuno Žiedas
14/01/2021




« Last Edit: January 14, 2021, 09:58:00 PM by Seanus »
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Offline Seanus

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Massaged by Seanus
« Reply #1 on: November 11, 2020, 05:53:21 PM »
A incomplete list of the type of changes I make, if needed by any particular car.

Match wheel Track for physics, graphical and skid marks.

(The Zero point of a cars suspension is just with all  the numbers in but before the car has been placed on the ground.)

Adjust body tilt(stance) so it is parallel to the ground at the zero point.
Apply an Aero angular offset as aero is done from the plane of the CoG points so is often not parallel to the ground.
Adjust the ground collider so the lowest point coincides with the lowest point of the car. If the car has a very uneven bottom profile it will often take more than one collider.
Adjust ride heights to match the collider above so at 0mm ride height at least one part of the car will be touching the ground. This means that if your ride heights are even your car will be parallel to the ground.
Adjust AI and Auto shift points and enable a working autoblip if needed. And remove unfair shift delays for non H-Shiter users.

(One of these particular cars seemed to have an incorrectly named tyre.)(and the Imp seems to have 4% more grip, I know not why?)

Rationalise files in the data folder, some aren't needed, some are identical and have their references changed to point to a single copy.

Using the rational that all cars should be able to lock up their brakes at least once, I adjust brake.ini to reflect so.

Adjust the UI to tell the truth if needed. Rationalise Tags.

FFS set STEER_ASSIST back to 1, and remove [RULES] MIN_HEIGHT=, as it buggers the physics.

Rationalise the pitstop times.

Remake the car colliders to be more collision friendly.(mostly to have vertical sides)
Do due diligence on the auto generated LODs, whilst surprisingly good I'm not a fan of the auto generation.

Change chrome to avoid reflecting anything from outside the car, remove stuff the race car wouldn't have, add stuff the race care would have.
And a bunch of other stuff as you can always find something wrong if you look hard enough.
« Last Edit: November 11, 2020, 05:55:55 PM by Seanus »
I always knew the Sun shone out of my arse. Sean's bum is an anagram of Sunbeams.

Online rooshooter

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Re: Season 24 Touring Car Legends
« Reply #2 on: November 12, 2020, 11:19:45 AM »
Thanks Seanus. The reasons why your mods mimic the handling of the real cars :) :) :) :) 8) 8) 8).
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Online rooshooter

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Re: Season 24 Touring Car Legends
« Reply #3 on: November 28, 2020, 09:50:58 AM »
First round now up on server :)

Thanks Seanus.
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Offline Bacchulum

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Re: Season 24 Touring Car Legends
« Reply #4 on: November 28, 2020, 11:20:09 AM »
I must need a link to the track, even though I have it.
Downloaded the cars this morning but getting a checksum fail.

2+2=√16

Online rooshooter

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Re: Season 24 Touring Car Legends
« Reply #5 on: November 28, 2020, 11:27:20 AM »
I must need a link to the track, even though I have it.
Downloaded the cars this morning but getting a checksum fail.
Link from Shitbox Racing season is now dead.

Usce
https://drive.google.com/file/d/1rj-GEbo3vdAcHAKlBu4TYn48Pmxp4CqG/view

This link is OK

https://www.racedepartment.com/downloads/u%C5%A1%C4%87e-beograd.25866/


« Last Edit: November 28, 2020, 11:31:16 AM by rooshooter »
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Offline ab156

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Re: Season 24 Touring Car Legends
« Reply #6 on: November 30, 2020, 12:48:27 PM »
Is this a pick a car and race it all season or run what you "brung" kinda deal?

Offline Seanus

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Re: Season 24 Touring Car Legends
« Reply #7 on: November 30, 2020, 03:08:28 PM »
Is this a pick a car and race it all season or run what you "brung" kinda deal?
Yes.
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Online rooshooter

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Re: Season 24 Touring Car Legends
« Reply #8 on: November 30, 2020, 03:37:26 PM »
2 X 13 reverse grid + 2 X 13 RG  Seanus ?

Love these cars Seanus :).
« Last Edit: November 30, 2020, 03:40:51 PM by rooshooter »
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Offline gawaterman

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Re: Season 24 Touring Car Legends
« Reply #9 on: November 30, 2020, 04:49:35 PM »
Is this a pick a car and race it all season or run what you "brung" kinda deal?
Yes.
Which "yes"

Online rooshooter

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Re: Season 24 Touring Car Legends
« Reply #10 on: November 30, 2020, 05:01:05 PM »
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Offline Seanus

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Re: Season 24 Touring Car Legends
« Reply #11 on: November 30, 2020, 05:27:22 PM »
2 x 2

5 minute Qual' into first race of 10 minutes worth of laps, calculated for each track, followed immediately by the inbuilt reverse grid race.

Break of 5-10 minutes

Rinse repeat.
I always knew the Sun shone out of my arse. Sean's bum is an anagram of Sunbeams.

Offline ab156

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Re: Season 24 Touring Car Legends
« Reply #12 on: November 30, 2020, 05:57:18 PM »
Got it, 13 x 2 min races

Online rooshooter

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Re: Season 24 Touring Car Legends
« Reply #13 on: November 30, 2020, 08:32:09 PM »
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Offline gawaterman

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Re: Season 24 Touring Car Legends
« Reply #14 on: November 30, 2020, 11:10:37 PM »
Got it, 13 x 2 min races
Sounds good, got less of a chance of getting lapped  :-[
But seriously, are we tied to one car for the whole series, cos if we are I need to do a bit of practicing to pick one

 

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