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Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on July 24, 2014, 02:37:25 PM

Title: Round 1: Silverstone Race Chat
Post by: Wally on July 24, 2014, 02:37:25 PM
Let the trash talk begin.
Title: Re: Round 1: Silverstone Race Chat
Post by: Dick Forrest on July 24, 2014, 02:45:06 PM
Let the trash talk begin.

Cramdick Racing will, at the very least, be the most handsome team this season.

EDIT: I am looking forward to Silverstone. it's a favorite and has some great elements that can always be taken that little bit faster it seems.
I think i'm 7 seconds off the pace but after a long team meeting (without Cramjet). Cramjet has reasured me he is sure thing for a podium finish.
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 24, 2014, 03:15:53 PM
Should be quite interesting here with the drafting I assume its the GP version we are on for this round and 10-12 laps is quite a bit for the softs, as I tried running them at Blackwood in the races and I cooked them quite badly. Last race I got a bit more slidey early and had them completely gone by lap 5 or 6 finishing on 91% I think. Setup needs some changes between qualy and race unless your going to pull away out front redbull style in years gone by where running high DF worked but in the pack you need a bit more speed to take advantage of the drafts.

Would be nice if Spa is out by the end of the season to finish off there in style too.  ;)

Title: Re: Round 1: Silverstone Race Chat
Post by: Rolz on July 24, 2014, 03:30:46 PM
Booyaa! Can't wait  ;D
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 24, 2014, 03:36:30 PM
Yep, GP version.
Title: Re: Round 1: Silverstone Race Chat
Post by: Guybrush Threepwood on July 24, 2014, 04:11:32 PM
Achilles Heels has been practicing its defensive maneuvers in the off season.  Essentially, if you see a little red arrow on your screen then turn into it until you hear a thud.

Should be a fun season and interesting to see how the races pan out with all of us having the same car + slip streaming.
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 24, 2014, 04:19:21 PM
Would be nice if Spa is out by the end of the season to finish off there in style too.  ;)
It would be nice but I believe they've already said Spa won't be released on Early Access, probably with the initial release.

I guess I am slow and not driving the car hard enough, I ran softs all 3 races @ Blackwood with wear between 96% (1st race, lots of spins) and 98% (3rd race, no spins). :-\
That, or my understeering setup is tyre friendly. ;)
Title: Re: Round 1: Silverstone Race Chat
Post by: Guybrush Threepwood on July 24, 2014, 04:23:44 PM
Would be nice if Spa is out by the end of the season to finish off there in style too.  ;)
It would be nice but I believe they've already said Spa won't be released on Early Access, probably with the initial release.

I guess I am slow and not driving the car hard enough, I ran softs all 3 races @ Blackwood with wear between 96% (1st race, lots of spins) and 98% (3rd race, no spins). :-\
That, or my understeering setup is tyre friendly. ;)

You may have been using a setup that had very little toe, camber and soft damper settings.  Possibly higher tyre pressures also.
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 24, 2014, 04:41:41 PM
Achilles Heels has been practicing its defensive maneuvers in the off season.  Essentially, if you see a little red arrow on your screen then turn into it until you hear a thud.

I thought it was Mario kart and the red arrow is where the bonus points were.  Extra points if the car has the same skin as yours ;D
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 24, 2014, 04:45:21 PM
Would be nice if Spa is out by the end of the season to finish off there in style too.  ;)
It would be nice but I believe they've already said Spa won't be released on Early Access, probably with the initial release.

I guess I am slow and not driving the car hard enough, I ran softs all 3 races @ Blackwood with wear between 96% (1st race, lots of spins) and 98% (3rd race, no spins). :-\
That, or my understeering setup is tyre friendly. ;)

Driving style and setup will have a fair effect on wear but also blackwood laps were in the low 1's Silverstone will be in the low 2's so nearly twice the distance per lap with much higher load corners at Silverstone also. The wear you got after 10 laps at Blackwood would be about half race distance at Silverstone.
Title: Re: Round 1: Silverstone Race Chat
Post by: Dick Forrest on July 24, 2014, 04:56:00 PM
Is there a chance that, cause Blackwood is a port, that tyre ware might be a bit dodgy? And we will get different results on AC tracks?
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 24, 2014, 05:31:13 PM
Yes, all those things Guy, done intentionally. ;)
And yes Marty, Silverstone will be a completely different beast, it's always a test for tyres on the edge. :D
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 24, 2014, 05:59:35 PM
Yes, all those things Guy, done intentionally. ;)
And yes Marty, Silverstone will be a completely different beast, it's always a test for tyres on the edge. :D

Not really surface friction is still the same or close to most default tracks, ita more down to the tyres then anything else and I think you will get more benefit practicing race runs then qualy laps. If you get good consistant pace over a race distance it wont be too hard for you to make some minor setup changes and put on soft tyres to get good qualy pace.
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 24, 2014, 06:18:16 PM
Silverstone's challenge (for the tyres) is the amount of fast corners where the temps really rise.
(especially Copse into Maggots/Becketts/Chapell as there's no time to cool down)
And I only ever practice race setups, qually is just my first flying lap pace. :-[
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 25, 2014, 08:07:22 AM
Now that the server can enforce the damage setting, damage will be ON. All this means at this stage is that you can blow your engine. You won't get damage from hitting walls etc.

I've also enabled dynamic grip. This means that at the start of practice, the track will have 90% grip and grip up as more laps are put down. Then qually will keep half the grip gained in practice, I.e. start from 95% and grip up. So there will be more grip at the end of the qually session. Then race will start from 97.5% grip.
Title: Re: Round 1: Silverstone Race Chat
Post by: Dick Forrest on July 25, 2014, 08:33:53 AM
Now that the server can enforce the damage setting, damage will be ON. All this means at this stage is that you can blow your engine. You won't get damage from hitting walls etc.

I've also enabled dynamic grip. This means that at the start of practice, the track will have 90% grip and grip up as more laps are put down. Then qually will keep half the grip gained in practice, I.e. start from 95% and grip up. So there will be more grip at the end of the qually session. Then race will start from 97.5% grip.

I dunno Wally, Last night I was very, very distracted with the damage. Trying to see what happens. All it did was show up on the tell-tail app. Felt no difference in performance or handling.
Not once did I blow an engine and I was trying. I was trying to destroy every car I got into.
I think the damage model is not working enough to be included. Maybe cause I don't use the H-shifter I will never blow an engine? but saying that. I have blown up pagani's before with the damage model on.
So people not using H-shifters might have an unfair advantage..... just sayin'
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 25, 2014, 08:35:15 AM
You may want to test those settings out first Wally, I tested my server out last night with just 97% grip and it was like driving in the wet. Random was also on and I didnt check the actual grip level on track but even by the end of the race it was still quite slippery.

I remember devs talking about surface grip levels a while back, they said 90% would be like a damp track and 90% of the default which is 97 to 98 for default tracks is a bit too low I think.
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 25, 2014, 08:43:59 AM
Now that the server can enforce the damage setting, damage will be ON. All this means at this stage is that you can blow your engine. You won't get damage from hitting walls etc.

I've also enabled dynamic grip. This means that at the start of practice, the track will have 90% grip and grip up as more laps are put down. Then qually will keep half the grip gained in practice, I.e. start from 95% and grip up. So there will be more grip at the end of the qually session. Then race will start from 97.5% grip.

I dunno Wally, Last night I was very, very distracted with the damage. Trying to see what happens. All it did was show up on the tell-tail app. Felt no difference in performance or handling.
Not once did I blow an engine and I was trying. I was trying to destroy every car I got into.
I think the damage model is not working enough to be included. Maybe cause I don't use the H-shifter I will never blow an engine? but saying that. I have blown up pagani's before with the damage model on.
So people not using H-shifters might have an unfair advantage..... just sayin'

If you want to blow an engine just downshift very fast and early, it will blow your engine in any car with damage on. Wont be a huge effect on the f abarths but I think forcing damage on is a good thing. Still odd the server cant set ambient temps yet so there should be an advised temp setting all should use to keep it fair.
Title: Re: Round 1: Silverstone Race Chat
Post by: Dick Forrest on July 25, 2014, 08:55:31 AM
If you want to blow an engine just downshift very fast and early, it will blow your engine in any car with damage on. Wont be a huge effect on the f abarths but I think forcing damage on is a good thing. Still odd the server cant set ambient temps yet so there should be an advised temp setting all should use to keep it fair.

I've tried many times to downshift as fast as I can. from 200kmh+ to reverse! or just neutral, foot always hard on the go pedal.  bmw and lotus. The engine goes red but never dies...
maybe I need my local settings to have damage on? hmm
Title: Re: Round 1: Silverstone Race Chat
Post by: Bird on July 25, 2014, 09:03:00 AM
Now that the server can enforce the damage setting, damage will be ON. All this means at this stage is that you can blow your engine.
Oh dear, poor Dion...:D
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 25, 2014, 09:23:40 AM
I dont know if every car can blow an engine but I blew quite a few with the shifter going into 2nd i stead of 4th or 3rd instead of 5th on the way up. I have also blown a couple with paddles but these have been deliberate or complete loss of concentration as its hard to do such bad shifts.

I will try later today some tests with user setting on or off whioe forcing it on the server to see if there is any difference. Possibly auto clutch may save some engines on downshift too so maybe try with it on and off to see if it makes a difference.

But with these cars damage really isnt an issue its more with the turbo cars and others where you can run the engine at higher settings. Still in the e30 grp A car I ran damage all season and with the engine limiter at 103% it didnt have any effect on the engine. Running the 98T or 1m s3 with h8gh boost levels will kill an engine very quickly. Its only for the 1m race that I turned off damage as it was a huge disadvantage not being abke to run full boost that those with damage off could.
Title: Re: Round 1: Silverstone Race Chat
Post by: insomniac on July 25, 2014, 09:54:19 AM
Blown engines, wowza! I was doing a few laps and car damage was being displayed? Not sure if it affects wing downforce though...
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 25, 2014, 10:21:51 AM
Blown engines, wowza! I was doing a few laps and car damage was being displayed? Not sure if it affects wing downforce though...

Only engine damage is modelled at this point so no aero or steering damage has been implemented yet. There was an update a while ago where they accidently left physical damage turned on but then patched it away quickly as it must not have been ready yet.
Title: Re: Round 1: Silverstone Race Chat
Post by: Rolz on July 25, 2014, 10:22:22 AM
Engine damage is good, but I found the body damage colour distracting if it does nothing on the drivability...
I would also find it a space hog for those with only 1 monitor?

I made a point of not ringing the nuts out of my car last night and made it safely around 5 laps on 90% boost... though the engine was red by the time I finished...

On practice though I dropped from 4-2 and it would blow every time  ::)
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 25, 2014, 10:57:55 AM
I've blown engines with h shifter and paddles. Just downshift fast. It will make you treat your gearbox more kindly. Realism is good.

I've tested the grip a lot already. Make sure random is 0, Marty.  If you start at 97, but random is 20, you may start as low as 77. At 90% grip, the track is still very drivable. By race time, tthe track will rapidly be at 100% grip.
Title: Re: Round 1: Silverstone Race Chat
Post by: Glen73 on July 25, 2014, 11:10:06 AM
Now that the server can enforce the damage setting, damage will be ON. All this means at this stage is that you can blow your engine. You won't get damage from hitting walls etc.

I've also enabled dynamic grip. This means that at the start of practice, the track will have 90% grip and grip up as more laps are put down. Then qually will keep half the grip gained in practice, I.e. start from 95% and grip up. So there will be more grip at the end of the qually session. Then race will start from 97.5% grip.

I like it  ;D
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 25, 2014, 12:13:13 PM
I've blown engines with h shifter and paddles. Just downshift fast. It will make you treat your gearbox more kindly. Realism is good.

I've tested the grip a lot already. Make sure random is 0, Marty.  If you start at 97, but random is 20, you may start as low as 77. At 90% grip, the track is still very drivable. By race time, tthe track will rapidly be at 100% grip.

Thats probably what was going on I am home today so will play around with it and make sure I set random at zero, maybe at 1 would be ok but 20 is just way too much if thats how it works.

What setting are you using for lap gain? and do you have any idea what the number means there?
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 25, 2014, 12:56:19 PM
After that many laps of traffic (e.g. 1 car for 20 laps or 20 cars for 1 lap), the grip goes up by one percentage point. I think I've set it to 24. We used it in the fun races last night.

There is an in-game app "car physics" that shows you the dynamic grip E. G.  0.970
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 25, 2014, 02:48:58 PM
Maybe you can't blow the Tatuus engine.
I remember the devs saying "in cars that can be over reved on downshifts".
I believe the Tatuus has 'flappy-paddle' as I always have my H-pattern hooked up but it doesn't work in the Tatuus (and flappy-paddle doesn't work in H-pattern cars either).
Therefore, it's a hydraulic/electric shift system that probably doesn't allow over revs.

But I haven't tried yet. :P
Title: Re: Round 1: Silverstone Race Chat
Post by: Dick Forrest on July 25, 2014, 03:29:52 PM
tragically, I blew up a reliant earlier on Marty's server by downshifting. funny thing was it was no difference with a motor or not performance wise. 65kmh is on the edge cornering.
Title: Re: Round 1: Silverstone Race Chat
Post by: Bruce on July 25, 2014, 03:49:32 PM
If you want to blow an engine just downshift very fast and early, it will blow your engine in any car with damage on. Wont be a huge effect on the f abarths but I think forcing damage on is a good thing. Still odd the server cant set ambient temps yet so there should be an advised temp setting all should use to keep it fair.

I've tried many times to downshift as fast as I can. from 200kmh+ to reverse! or just neutral, foot always hard on the go pedal.  bmw and lotus. The engine goes red but never dies...
maybe I need my local settings to have damage on? hmm
This is the feature that Bird wants and the one that "BBQ Bob" aka Glen 73 doesn't want reintroduced :)
Title: Re: Round 1: Silverstone Race Chat
Post by: Dick Forrest on July 25, 2014, 04:01:53 PM
If you want to blow an engine just downshift very fast and early, it will blow your engine in any car with damage on. Wont be a huge effect on the f abarths but I think forcing damage on is a good thing. Still odd the server cant set ambient temps yet so there should be an advised temp setting all should use to keep it fair.

I've tried many times to downshift as fast as I can. from 200kmh+ to reverse! or just neutral, foot always hard on the go pedal.  bmw and lotus. The engine goes red but never dies...
maybe I need my local settings to have damage on? hmm
This is the feature that Bird wants and the one that "BBQ Bob" aka Glen 73 doesn't want reintroduced :)

I did manage to blow up an robin reliant earlier on Marty's server. I just couldn't get the lotus or bmw to.
Title: Re: Round 1: Silverstone Race Chat
Post by: Bird on July 25, 2014, 04:49:53 PM
If you want to blow an engine just downshift very fast and early, it will blow your engine in any car with damage on. Wont be a huge effect on the f abarths but I think forcing damage on is a good thing. Still odd the server cant set ambient temps yet so there should be an advised temp setting all should use to keep it fair.

I've tried many times to downshift as fast as I can. from 200kmh+ to reverse! or just neutral, foot always hard on the go pedal.  bmw and lotus. The engine goes red but never dies...
maybe I need my local settings to have damage on? hmm
This is the feature that Bird wants and the one that "BBQ Bob" aka Glen 73 doesn't want reintroduced :)
What, what?   What do I want here now?   I don't remember wanting anything like this, but then my memory isn't what it used to be...
Title: Re: Round 1: Silverstone Race Chat
Post by: Bruce on July 25, 2014, 05:41:17 PM
Quote from: Bird

What, what?   What do I want here now?   I don't remember wanting anything like this, but then my memory isn't what it used to be...
I was thinking about you being able to upgrade your 'Flaming mini'avatar.

tapatalk on an °[●●]°

Title: Re: Round 1: Silverstone Race Chat
Post by: Glen73 on July 25, 2014, 06:04:40 PM
If you want to blow an engine just downshift very fast and early, it will blow your engine in any car with damage on. Wont be a huge effect on the f abarths but I think forcing damage on is a good thing. Still odd the server cant set ambient temps yet so there should be an advised temp setting all should use to keep it fair.

I've tried many times to downshift as fast as I can. from 200kmh+ to reverse! or just neutral, foot always hard on the go pedal.  bmw and lotus. The engine goes red but never dies...
maybe I need my local settings to have damage on? hmm
This is the feature that Bird wants and the one that "BBQ Bob" aka Glen 73 doesn't want reintroduced :)

Haha I'm all for realism, besides I had the revs set to "to high" BBQing was not from down shifts, Steve and I had some fierce battle's in those Cortinas and it did give me an advantage.......... until I blew my engine  :-X
Title: Re: Round 1: Silverstone Race Chat
Post by: Bird on July 25, 2014, 08:37:10 PM
Quote from: Bird

What, what?   What do I want here now?   I don't remember wanting anything like this, but then my memory isn't what it used to be...
I was thinking about you being able to upgrade your 'Flaming mini'avatar.

tapatalk on an °[●●]°



Aaah, I get it.
Yeah to be able to cross the line in (flaming) style you do need this :D
Title: Re: Round 1: Silverstone Race Chat
Post by: DarrenM on July 25, 2014, 08:43:12 PM
I'm going to have to withdraw from this series :(

Rift support is screwed up at the moment and with this car being low to the ground it's just too hard to see where I'm going. I tried going back to the monitor but after 6 months using the rift it just looks and feels completely wrong.

If it gets fixed I'll sign up to the reserves list but for now I'll probably go back to iracing for a while.
Title: Re: Round 1: Silverstone Race Chat
Post by: rob on July 26, 2014, 07:22:54 AM
I'm going to have to withdraw from this series :(

Rift support is screwed up at the moment and with this car being low to the ground it's just too hard to see where I'm going. I tried going back to the monitor but after 6 months using the rift it just looks and feels completely wrong.

If it gets fixed I'll sign up to the reserves list but for now I'll probably go back to iracing for a while.

That's a shame Darren, its always sad to lose one of our resident "Aliens".

I guess you have already tried the default App - "Onboard Settings"?

It basically allows you to "raise the seat" position. Not realistic in a Formula car i know, but I use it as it enables me to see over the nose of these car. I feel it helps me to see the apex a little better as I only use one monitor.

cheers mate
rob
Title: Re: Round 1: Silverstone Race Chat
Post by: Guybrush Threepwood on July 26, 2014, 08:50:41 AM
Why don't you give it a shot Darren and see how you go?

Wally it will be interesting to see how the server goes with 24 people.  We were on Marty's server last night and things got messy once more than 15 ~ 16 people joined.
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 26, 2014, 09:54:09 AM
Maybe you'll get used to it quick enough, Darren. The mind is an adaptable thing. I hope you can give it a go. Like Rob said, you're the alien benchmark.

Guy, the Tuesday night server has much more capacity than these little free servers, both in CPU and network bandwidth. It was fine last Tuesday, once we worked out the settings.
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 26, 2014, 10:36:52 AM
Here's a race setup (conservative) for anyone interested.
Tyre wear is negligable, so times decrease as fuel burns, no balance change through 10 laps (with my style, anyway).
Comments appreciated. 8)

[Old attachment deleted by admin to free up space]
Title: Re: Round 1: Silverstone Race Chat
Post by: DarrenM on July 26, 2014, 11:45:59 AM
I've been trying for a week since they broke it, but it's just crap. I did a monza race in the 458 on Tuesday and was able to get around, but it was uncomfortable after a while. Hopefully I'll have a DK2 in a week or 2 and a patch to support it, then I'll be back in action :)

As an experiment I tried 640x480 with no AA, no AF, 60 fov. It's pretty close to what I'm dealing with so maybe if you all agree to drive with those settings I'll give it a go  :P

With the camera up high I can see corners a little better but it feels like I'm driving a gokart or something lol.

(http://members.iinet.net.au/~djmarsh/roof_cam.jpg)
Title: Re: Round 1: Silverstone Race Chat
Post by: Gratulin on July 26, 2014, 11:58:08 AM
Here's a race setup (conservative) for anyone interested.
Tyre wear is negligable, so times decrease as fuel burns, no balance change through 10 laps (with my style, anyway).
Comments appreciated. 8)
Thanks Bacchulum. Interesting that the hard tires give the same lap times as softs. Both slow for me however. How do you guys get down to 2:02s? Would one of you mind posting a ghost? I don't know where I am losing time. Each sector is down so at least I'm consistent  >:(
Title: Re: Round 1: Silverstone Race Chat
Post by: Bird on July 26, 2014, 12:26:14 PM
I've been trying for a week since they broke it, but it's just crap. I did a monza race in the 458 on Tuesday and was able to get around, but it was uncomfortable after a while. Hopefully I'll have a DK2 in a week or 2 and a patch to support it, then I'll be back in action :)

As an experiment I tried 640x480 with no AA, no AF, 60 fov. It's pretty close to what I'm dealing with so maybe if you all agree to drive with those settings I'll give it a go  :P

With the camera up high I can see corners a little better but it feels like I'm driving a gokart or something lol.

(http://members.iinet.net.au/~djmarsh/roof_cam.jpg)

Interesting, and it'd be also sad if you'd leave.

What I don't understand: how is it that you see less from the same viewpoint on the monitor compared to the rift?  You're on the same "eye level" aren't you?  Or is it just the fov?  And why the low resolution?  I'm a bit confused...
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 26, 2014, 12:29:31 PM
Here's a race setup (conservative) for anyone interested.
Tyre wear is negligable, so times decrease as fuel burns, no balance change through 10 laps (with my style, anyway).
Comments appreciated. 8)
Thanks Bacchulum. Interesting that the hard tires give the same lap times as softs. Both slow for me however. How do you guys get down to 2:02s? Would one of you mind posting a ghost? I don't know where I am losing time. Each sector is down so at least I'm consistent  >:(

I found there's much time to be gained if you can take that right hander before the wiggly bit flat (don't know the names... Copse, maggot, something).
Title: Re: Round 1: Silverstone Race Chat
Post by: DarrenM on July 26, 2014, 12:54:54 PM
Interesting, and it'd be also sad if you'd leave.

What I don't understand: how is it that you see less from the same viewpoint on the monitor compared to the rift?  You're on the same "eye level" aren't you?  Or is it just the fov?  And why the low resolution?  I'm a bit confused...
Don't be sad. It's only a temporary hiatus :)

I meant 640x480 single monitor mode to simulate the view in the rift. The rift panel is 1280x800 and you see less than 1/2 that per eye, so 640x480 is still higher res than the rift. The issue currently is that AA isn't working, so it's just a mass of large pixels and you can't pick out markers until you're very close to them.

There are options for me to improve it a little, but they're a huge pain in the butt to use with AC so I'd rather just take a break at the moment.
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 26, 2014, 01:03:33 PM
Copse. ::)
(there's an app that shows corner names Wally ;))
Title: Re: Round 1: Silverstone Race Chat
Post by: Phil on July 26, 2014, 01:30:06 PM
They just released the SDK about 10 hours ago and posted it in the AC thread, hopefully Kunos get around to implementing it soon.
Title: Re: Round 1: Silverstone Race Chat
Post by: Bird on July 26, 2014, 01:43:05 PM
Interesting, and it'd be also sad if you'd leave.

What I don't understand: how is it that you see less from the same viewpoint on the monitor compared to the rift?  You're on the same "eye level" aren't you?  Or is it just the fov?  And why the low resolution?  I'm a bit confused...
Don't be sad. It's only a temporary hiatus :)

I meant 640x480 single monitor mode to simulate the view in the rift. The rift panel is 1280x800 and you see less than 1/2 that per eye, so 640x480 is still higher res than the rift. The issue currently is that AA isn't working, so it's just a mass of large pixels and you can't pick out markers until you're very close to them.

There are options for me to improve it a little, but they're a huge pain in the butt to use with AC so I'd rather just take a break at the moment.

Ok, I'm hoping they figure it out for you sooner rather than later!


Copse. ::)
(there's an app that shows corner names Wally ;))

That'd be handy!  Care to post a name or link, please?
Title: Re: Round 1: Silverstone Race Chat
Post by: Vipergod on July 26, 2014, 02:48:27 PM
Now that the server can enforce the damage setting, damage will be ON. All this means at this stage is that you can blow your engine.
Oh dear, poor Dion...:D

 8)
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 26, 2014, 03:05:21 PM
It's in in-game app called "Track Descriptions" Bird.
REAL handy 'round Nordschleiffe. ;)
Title: Re: Round 1: Silverstone Race Chat
Post by: Gratulin on July 26, 2014, 03:23:07 PM

Here's a race setup (conservative) for anyone interested.
Tyre wear is negligable, so times decrease as fuel burns, no balance change through 10 laps (with my style, anyway).
Comments appreciated. 8)
Thanks Bacchulum. Interesting that the hard tires give the same lap times as softs. Both slow for me however. How do you guys get down to 2:02s? Would one of you mind posting a ghost? I don't know where I am losing time. Each sector is down so at least I'm consistent  >:(

I found there's much time to be gained if you can take that right hander before the wiggly bit flat (don't know the names... Copse, maggot, something).
I keep hitting the curb and going into orbit if I don't lift there :)
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 26, 2014, 03:44:51 PM
Team Achilles heel has been practicing hard in private with the Robins, you guys should all be worried.  :)

(http://www.mediafire.com/convkey/e184/zx148ey20no1kgt4g.jpg) (http://www.mediafire.com/view/zx148ey20no1kgt/Assetto%20Corsa%2007.26.2014%20-%2015.16.03.01.mp4.Still001.jpg)
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 26, 2014, 06:35:39 PM
Here's a race setup (conservative) for anyone interested.
Tyre wear is negligable, so times decrease as fuel burns, no balance change through 10 laps (with my style, anyway).
Comments appreciated. 8)
Thanks Bacchulum. Interesting that the hard tires give the same lap times as softs. Both slow for me however. How do you guys get down to 2:02s? Would one of you mind posting a ghost? I don't know where I am losing time. Each sector is down so at least I'm consistent  >:(
Actually, I gain around 2sec with the softs, but they don't last here.
It's the mediums that are useless, they seem to have the worst of both worlds (hard's laptimes, soft's degredation). ???
A couple of clicks more wing at both ends, drain the tank and softs will help with qually, and Copse needs to be flat. ;)
Title: Re: Round 1: Silverstone Race Chat
Post by: Gratulin on July 26, 2014, 09:01:02 PM
Actually, I gain around 2sec with the softs, but they don't last here.
It's the mediums that are useless, they seem to have the worst of both worlds (hard's laptimes, soft's degredation). ???
A couple of clicks more wing at both ends, drain the tank and softs will help with qually, and Copse needs to be flat. ;)
Thanks for that. Gave it a go and still not under 2:04 but understand now where i need to improve: "that right hander before the wiggly bit"

BTW Love the Track Description app. never realised it did that - and it is a built in app as well. The double left-hander at GenTrack1 is called "Middle Earth"  :D
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 26, 2014, 09:14:57 PM
It's in in-game app called "Track Descriptions" Bird.
REAL handy 'round Nordschleiffe. ;)

If you have enough time to read track corner names while driving Nords then you should already know each name and bump already. If you need to know the corner name you crash at then turning of this app you will less likely crash and so not need to know the name.  ;D
Title: Re: Round 1: Silverstone Race Chat
Post by: Bird on July 27, 2014, 12:15:40 PM
It's in in-game app called "Track Descriptions" Bird.
REAL handy 'round Nordschleiffe. ;)

Thanks - altho I don't care for nords much, otherwise it'll be handy. :)
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 27, 2014, 01:06:29 PM
It's in in-game app called "Track Descriptions" Bird.
REAL handy 'round Nordschleiffe. ;)

If you have enough time to read track corner names while driving Nords then you should already know each name and bump already. If you need to know the corner name you crash at then turning of this app you will less likely crash and so not need to know the name.  ;D
Nords is so bloody big, you need something to read along the way. :P
(but it works in replays as well ;))
Title: Round 1: Silverstone Race Chat
Post by: Gratulin on July 27, 2014, 02:29:26 PM
Here's a race setup (conservative) for anyone interested.
Tyre wear is negligable, so times decrease as fuel burns, no balance change through 10 laps (with my style, anyway).
Comments appreciated. 8)
One further thing that I learnt from this setup - Bacchulum has set the FFB to 86% in his setting for this car and they came over in the setup file. I hadn't expected that. I remember NKPro doing similar things with wheel lock and view.

However, it made me look again at my FFB setup and I found that I was clipping FFB badly on the high speed corners in this car. The result was that when I hit a curb with a wheel the FFB was already overloaded and I really couldn't tell what the car was doing. Perhaps it also destabilised the car? Not sure. Anyway, not any faster but now not so scared of those curbs. :D
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 27, 2014, 02:37:28 PM
The FFB as part of the car setup is new in the last (big) update.
I don't like to battle the wheel, just get a feel for the loadings. ;)
Title: Re: Round 1: Silverstone Race Chat
Post by: Rolz on July 27, 2014, 03:42:10 PM
http://upload.wikimedia.org/wikipedia/commons/c/c2/Silverstone_Circuit_2010_version.png (http://upload.wikimedia.org/wikipedia/commons/c/c2/Silverstone_Circuit_2010_version.png)

I can see about 500-600ms improvement for myself still on this course... I just need to get "Corpse" consistent and then workout if I need to drop down to 5th in "Becketts". And probably "Vale" brake consistency is difficult for me there... But I have dropped 3seconds over a few hours practice this weekend... And of course using Guybrush's setup...  ;D

I can smell a 2:01... but anything faster is at this stage beyond me...  :P
Just makes u itch to get out and practice practice practice  ::)
Title: Re: Round 1: Silverstone Race Chat
Post by: crimespree on July 27, 2014, 05:06:47 PM
just got back into this game after a few weeks off, have done 13 laps in prep  :-\
gonna need some practice for tuesday! but looking forward to it!
Title: Re: Round 1: Silverstone Race Chat
Post by: insomniac on July 27, 2014, 05:11:55 PM
Haven't had much practice myself... not even sure what lap times as I can't complete one without coming off lol

Will work on a set the rest of today and tomorrow night.
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 27, 2014, 05:28:42 PM
http://upload.wikimedia.org/wikipedia/commons/c/c2/Silverstone_Circuit_2010_version.png (http://upload.wikimedia.org/wikipedia/commons/c/c2/Silverstone_Circuit_2010_version.png)

I can see about 500-600ms improvement for myself still on this course... I just need to get "Corpse" consistent and then workout if I need to drop down to 5th in "Becketts". And probably "Vale" brake consistency is difficult for me there... But I have dropped 3seconds over a few hours practice this weekend... And of course using Guybrush's setup...  ;D

I can smell a 2:01... but anything faster is at this stage beyond me...  :P
Just makes u itch to get out and practice practice practice  ::)

I can take Copse flat, with what is essentially one of Guybrush's early setups, and that makes up some time. I actually drop down to 4th at Becketts. I find if I enter there too fast, I run wide (to the left of the track) and then lose some exit speed from Chapel. I think I lose some time exiting from Vale too - it seems to be easy to oversteer there.

I've been playing with AIM telemetry too. It's a great tool for comparing two laps. Guybrush, if you can put down a hotlap and then post up your My Documents\Assetto Corsa\aim\telemetry_dump.nkt file straight after the session, I can use that as a baseline lap. If anyone else wants to do the same, I can then do a comparison between your lap and Guybrush's and you will see exactly where you are losing time.

It looks like this. The bottom graph shows you the lap time delta between the two laps.

(http://www.899panigale.org/forum/attachments/track-talk/8041d1400640473-aim-solo-dl-lap-timer-data-logger-screenshot-2014-05-20-19.53.28.jpg)

Title: Re: Round 1: Silverstone Race Chat
Post by: Guybrush Threepwood on July 27, 2014, 05:34:21 PM
Sure thing Wally, I'll do a lap now and post that data.  I have changed my setup though, whether that fudges some of the comparison...
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 27, 2014, 05:47:35 PM
Have you worked out the suspension frequency histogram yet Wally? :o ???
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 27, 2014, 06:02:37 PM
Have you worked out the suspension frequency histogram yet Wally? :o ???

You mean this bad boy?

(http://i1329.photobucket.com/albums/w549/WallyMasterson/Untitled_zpsf5e25519.png)

This shows you the percentage of time that each damper spends in bump and rebound, and also whether one side is overdamped with respect to the other side (if the height of the "0" peaks are different left to right. Above, the rear left is damped slightly more than the right, because the peak is lower, but it's probably close enough here.

You can also see in the front dampers that they spend about equal time in bump and rebound, as the percentages above and below the 0 peak are roughly the same. It also shows you whether you need more or less fast bump/rebound - if you're aiming for symmetrical histograms, which is good as a rule of thumb, but not always true. E.g. in high downforce cars, you want more or less rebound than bump (not sure which, yet).

Also, if your peaks are too broad, it shows that you don't have enough damping.
Title: Re: Round 1: Silverstone Race Chat
Post by: Guybrush Threepwood on July 27, 2014, 07:12:18 PM
Here is my aim data.  I was playing around with FFB settings though so there are quite a few laps just testing.  The final lap is the quickest - a 2.00.1

actually, it wont let me upload as the file is too big so I've put it in my dropbox:

https://www.dropbox.com/s/gphmgjwa0fyta1z/telemetry_dump.nkt
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 27, 2014, 07:47:31 PM
Here is my aim data.  I was playing around with FFB settings though so there are quite a few laps just testing.  The final lap is the quickest - a 2.00.1

actually, it wont let me upload as the file is too big so I've put it in my dropbox:

https://www.dropbox.com/s/gphmgjwa0fyta1z/telemetry_dump.nkt (https://www.dropbox.com/s/gphmgjwa0fyta1z/telemetry_dump.nkt)

File doesn't seem to be there.
Title: Re: Round 1: Silverstone Race Chat
Post by: Guybrush Threepwood on July 27, 2014, 08:43:21 PM
Here is my aim data.  I was playing around with FFB settings though so there are quite a few laps just testing.  The final lap is the quickest - a 2.00.1

actually, it wont let me upload as the file is too big so I've put it in my dropbox:

https://www.dropbox.com/s/gphmgjwa0fyta1z/telemetry_dump.nkt (https://www.dropbox.com/s/gphmgjwa0fyta1z/telemetry_dump.nkt)

File doesn't seem to be there.

Should work now.
Title: Re: Round 1: Silverstone Race Chat
Post by: Enforcer-J on July 27, 2014, 10:47:14 PM
Unexpected packets received!!!!!!!

300 attempts later...!!!! Still cant connect.

Anyone know of a fix for this connection issue? I can join a 300+ ping server with 20 cars but I cant get back into the xgn server :/





Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 27, 2014, 11:14:35 PM
Unexpected packets received!!!!!!!

300 attempts later...!!!! Still cant connect.

Anyone know of a fix for this connection issue? I can join a 300+ ping server with 20 cars but I cant get back into the xgn server :/
We had one guy who had a lot of troubles. He was on Windows 8. Is that what you have?
Title: Re: Round 1: Silverstone Race Chat
Post by: Enforcer-J on July 27, 2014, 11:26:30 PM
No Im running windows 7. It appears to be a bigger issue since the last update and the same goes for the game not closing and having to ctrl/alt/del to close steam if I want to get back into the game again.


Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 28, 2014, 10:47:56 AM
Unexpected packets received!!!!!!!

300 attempts later...!!!! Still cant connect.

Anyone know of a fix for this connection issue? I can join a 300+ ping server with 20 cars but I cant get back into the xgn server :/

I take it that your Jason Madden we saw those 300 connection attempts while on the server lol. By any chance did you not put the password in or get it wrong?

I actualy saw your car parked on pit straight once and even saw a lap posted but not sure if you actually ever got in. We were going to give you a persistance award for number of attempts.

Also if your having issues with the launcher best to make the launcher in window mode by pressing f11. This fixed all my launcher issues and has no effect on the game itself which will still be rendered in full screen. If running very high res or triple screens the launcher has been quite buggy and I run both of those so window mode is my best option.
Title: Re: Round 1: Silverstone Race Chat
Post by: Rolz on July 28, 2014, 10:56:29 AM
The final lap is the quickest - a 2.00.1

wow just wow...  :o
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 28, 2014, 11:12:09 AM
The final lap is the quickest - a 2.00.1

wow just wow...  :o

Im not fighting for pole position thats for sure, may get me far enough from my team mate so I dont take him out. No idea what other qualy and race pace is going to be but it should be quite interesting. I tried a race with AI and at the back of the grid the draft is quite large and also the Guybrush car is very easy to pass with AI driving it. The real one I normally need to nudge a bit to get by but the AI just gives an invitation then moves aside nicely.

We have moved from Home Hardware to Marlboro major sponsors for this season so bigger budgets and pressure to perform or I will get dropped.  :D
Title: Re: Round 1: Silverstone Race Chat
Post by: Enforcer-J on July 28, 2014, 12:10:35 PM
Unexpected packets received!!!!!!!

300 attempts later...!!!! Still cant connect.

Anyone know of a fix for this connection issue? I can join a 300+ ping server with 20 cars but I cant get back into the xgn server :/

I take it that your Jason Madden we saw those 300 connection attempts while on the server lol. By any chance did you not put the password in or get it wrong?

I actualy saw your car parked on pit straight once and even saw a lap posted but not sure if you actually ever got in. We were going to give you a persistance award for number of attempts.

Also if your having issues with the launcher best to make the launcher in window mode by pressing f11. This fixed all my launcher issues and has no effect on the game itself which will still be rendered in full screen. If running very high res or triple screens the launcher has been quite buggy and I run both of those so window mode is my best option.

Lol yeah that was me!

I did get in and complete a few laps before logging out to change controller settings but then couldnt get back in so no, not a password issue.

Thanks for the tip, I'll give that a go :)

Title: Re: Round 1: Silverstone Race Chat
Post by: Mopz on July 28, 2014, 03:55:29 PM
Wally,

Well its confirmed I'm off to Melbourne for a 2 day course tommorrow which means i'm out for race 1. :(
Not overly happy about missing race 1 but thats life.

See you at Race 2.

Title: Re: Round 1: Silverstone Race Chat
Post by: Dick Forrest on July 28, 2014, 04:09:25 PM
Wally,

Well its confirmed I'm off to Melbourne for a 2 day course tommorrow which means i'm out for race 1. :(
Not overly happy about missing race 1 but thats life.

See you at Race 2.

I'd be upset about having to go to Melbourne too..
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 28, 2014, 04:09:32 PM
Wally,

Well its confirmed I'm off to Melbourne for a 2 day course tommorrow which means i'm out for race 1. :(
Not overly happy about missing race 1 but thats life.

See you at Race 2.


OK, no worries. Enjoy your course.
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 28, 2014, 04:35:10 PM
Wally,

Well its confirmed I'm off to Melbourne for a 2 day course tommorrow which means i'm out for race 1. :(
Not overly happy about missing race 1 but thats life.

See you at Race 2.

I'd be upset about having to go to Melbourne too..

Too true but the only good thing about Melbourne is its a long way from Perth, I do like Perth but would be scared to go back knowing the sort of characters they allow to roam the streets freely these days.  :o
Title: Re: Round 1: Silverstone Race Chat
Post by: Dick Forrest on July 28, 2014, 04:44:20 PM
Too true but the only good thing about Melbourne is its a long way from Perth, I do like Perth but would be scared to go back knowing the sort of characters they allow to roam the streets freely these days.  :o

Come on now... Guybrush hasn't been over here in ages,
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 28, 2014, 05:03:03 PM
Too true but the only good thing about Melbourne is its a long way from Perth, I do like Perth but would be scared to go back knowing the sort of characters they allow to roam the streets freely these days.  :o

Come on now... Guybrush hasn't been over here in ages,
;D
Title: Re: Round 1: Silverstone Race Chat
Post by: Guybrush Threepwood on July 28, 2014, 05:48:33 PM
Too true but the only good thing about Melbourne is its a long way from Perth, I do like Perth but would be scared to go back knowing the sort of characters they allow to roam the streets freely these days.  :o

Come on now... Guybrush hasn't been over here in ages,

They could never prove anything...
Title: Re: Round 1: Silverstone Race Chat
Post by: Mopz on July 28, 2014, 06:05:30 PM
Lol. ... So Wally does my replacement for race 1 rack up points for team Cain toad? ... Hey gotta ask
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 28, 2014, 06:50:03 PM
Lol. ... So Wally does my replacement for race 1 rack up points for team Cain toad? ... Hey gotta ask
Yep, that's how it works.
Title: Re: Round 1: Silverstone Race Chat
Post by: Mopz on July 28, 2014, 07:07:18 PM
Are we sure Darren it out this season?
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 28, 2014, 09:43:20 PM
Are we sure Darren it out this season?
I haven't heard otherwise.
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 28, 2014, 10:42:29 PM
Lol. ... So Wally does my replacement for race 1 rack up points for team Cain toad? ... Hey gotta ask

Are we sure Darren it out this season?

 ;D
Title: Re: Round 1: Silverstone Race Chat
Post by: insomniac on July 29, 2014, 02:40:11 PM
Just can't get any consistency going on this combo... I've built my race set on hards so going to softs is nqr for qual. PB is a 2.04 so still plenty of time to find. Tyres especially the fronts  cool after about 5 laps or so so need to push harder and harder which causes the errors to appear and then lap times go out the door. Need to find that consistency and go at 95% for the races.
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 29, 2014, 03:19:00 PM
Just can't get any consistency going on this combo... I've built my race set on hards so going to softs is nqr for qual. PB is a 2.04 so still plenty of time to find. Tyres especially the fronts  cool after about 5 laps or so so need to push harder and harder which causes the errors to appear and then lap times go out the door. Need to find that consistency and go at 95% for the races.

I found out I was running my fronts way too low a pressure, this is why I needed so much front wing as there wasnt much front grip. Upping the front pressures meant I had to either reduce frot wing or add some to the rear. With soft tyres I couldnt get any pace because once the fronts got up to pressure then it would get very tail happy. But the lower pressure made it more understeery so I needed more front wing, worked ok on hard tyres as it got them up to temp better but on softs and mediums the rear end would just go away, I tried a few laps and improved my PB with a not great lap, still only about .6 slower on hards vs softs on same fuel load but I think there is much more to gain on softs now that I can do a few corners 1 gear faster.

Even hards on higher pressure is better and you just need to find another way to get heat into them via setup rather then lowering pressures too much as I struggled to get them above 20psi fully loaded. They lose quite a bit of grip under 20 so if they get that low its just going to understeer unless you have so much front wing that it can turn but they will still be way slower mid corner on too low a pressure.
Title: Re: Round 1: Silverstone Race Chat
Post by: insomniac on July 29, 2014, 03:44:46 PM
Hmm my fronts are on about 10-11 psi, so I better raise them, but now I don;t want to play with my setup anymore haha. I'm running nearly max of 17deg wing on the front. It turns good, bit loose at the start but then starts understeering as the laps progress. I think I'm just going to adapt and drive conservative to avoid any incidents and spins.
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 29, 2014, 03:58:36 PM
Just can't get any consistency going on this combo... I've built my race set on hards so going to softs is nqr for qual. PB is a 2.04 so still plenty of time to find. Tyres especially the fronts  cool after about 5 laps or so so need to push harder and harder which causes the errors to appear and then lap times go out the door. Need to find that consistency and go at 95% for the races.

I found out I was running my fronts way too low a pressure, this is why I needed so much front wing as there wasnt much front grip. Upping the front pressures meant I had to either reduce frot wing or add some to the rear. With soft tyres I couldnt get any pace because once the fronts got up to pressure then it would get very tail happy. But the lower pressure made it more understeery so I needed more front wing, worked ok on hard tyres as it got them up to temp better but on softs and mediums the rear end would just go away, I tried a few laps and improved my PB with a not great lap, still only about .6 slower on hards vs softs on same fuel load but I think there is much more to gain on softs now that I can do a few corners 1 gear faster.

Even hards on higher pressure is better and you just need to find another way to get heat into them via setup rather then lowering pressures too much as I struggled to get them above 20psi fully loaded. They lose quite a bit of grip under 20 so if they get that low its just going to understeer unless you have so much front wing that it can turn but they will still be way slower mid corner on too low a pressure.


Oh man, don't you just hate the compromise juggling act? It's a testament to the physics that all of these things come into play and are noticeable.
Title: Re: Round 1: Silverstone Race Chat
Post by: Glen73 on July 29, 2014, 04:06:34 PM
My approach so far has been 10 practise laps for a 2:04.... decided to skip the 100+ laps of practise to gain a couple of more seconds...... happy with that  ;D
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 29, 2014, 04:14:27 PM
Hmm my fronts are on about 10-11 psi, so I better raise them, but now I don;t want to play with my setup anymore haha. I'm running nearly max of 17deg wing on the front. It turns good, bit loose at the start but then starts understeering as the laps progress. I think I'm just going to adapt and drive conservative to avoid any incidents and spins.

Id say well worth trying for a couple laps with soft fronts around 12 I needed a 4 click gap front to rear aero but going to 15 front pressures I only need a 2 click gap for the same sort of aero balance. The higher pressures give me much better low speed cornering as t3 I was really losing speed on entry vs Guybrush.  Soft tyres t4 soft pressure I needed to go into 3rd but higher pressure and less front wing I can now take it in 4th.

Also the last chicane complex the first left hander with low pressure fronts I needed 2nd gear there with higher pressures I can do it in 3rd and gain about a second a lap just on those corners. Also I am hitting the limiter now quite a bit so will maybe look at upping my gearing a little but I like it everywhere will see how it goes just upping a click at the high end.

I tried hard tyres and could get pretty good pace out of it just didnt try any longer stints to see if they get too cold at the end up front, maybe just need to drive it a bit harder on turn in to keep the temps up. Car feels much more fun to drive and I can see how its possible to do the low 2:00 times with a good lap now.
Title: Re: Round 1: Silverstone Race Chat
Post by: Guybrush Threepwood on July 29, 2014, 06:11:04 PM
I think my setups have been 15 front and a bit lower on the rear all along, but I might try a change during practice.
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 29, 2014, 06:16:33 PM
I think my setups have been 15 front and a bit lower on the rear all along, but I might try a change during practice.

I find 15 front pretty good, my rears re getting a bit warm so I will look into it on practice too for both a qualy and race set.
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 29, 2014, 06:18:49 PM
Server's up!
Title: Round 1: Silverstone Race Chat
Post by: crimespree on July 29, 2014, 10:19:38 PM
Thanks for a great eventing all. Sorry imperious i dropped to 1st accidentally on luffield even after I deliberately tried to not cut you off and my car spun into you :(
I was doing well in the the second race thinking I could mix it with the big boys until I dropped a wheel in copse and spin, luckily didn't collect anyone else.  Had an awesome time trying to catch Rob. I kept thinking I'll have him soon but he kept dropping more time off his lap as did I, so I never really got the chance!
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 29, 2014, 11:25:12 PM
Race Results (http://xgnassettocorsa.blogspot.com.au/2014/07/s2r1-formula-abarth-at-silverstone.html)
Season Standings (http://xgnassettocorsa.blogspot.com.au/2014/07/season-2-standings.html)
Season Statistics (https://docs.google.com/spreadsheet/ccc?key=0AnDaDoQGyFTddEZVTzRoZ0ZOR3NtNnNjcl8xVGpPSUE&usp=sharing#gid=34)

Congratulations to Guybrush and Bacchulum on the race wins and me on the round win.

Round Points
Wally   44
Rob   42
Ysu   42
Marty   40
Bacchulum   39
Glen73   36
Crimespree   33
Freezer   31
Rolz   28
cramjet   27
Guybrush Threepwood   26
Dick Forrest   25
Vipergod   23
Dave O   21
BJSRacer   20
Gratulin   18
Imperious   17
Insomniac   16
Grubbet   14
GWyar   14
Phil   10

Team TKO takes the early team lead, with consistent results from me and Ysu.

Bad luck Guybrush on the disconnect while leading. It would have been a clean sweep for you otherwise and it would have been close between Team TKO and Achilles Heels.
Title: Re: Round 1: Silverstone Race Chat
Post by: Glen73 on July 30, 2014, 07:39:40 AM
Cool racing last night, a pair of 7's, bad luck to my teamie having a computer crash in race 2, now thinking of buying the ferrari add on wheel for the t500.....
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 30, 2014, 08:26:43 AM
The racing was great from where I was. Nice and close, with some good, clean passes by me (pulled off a nice pass on BJ through Becketts) or others on me (Marty). I passed a few guys who had offs. I managed to put in some good laps without drama to come home 3rd in both races.

The replays look great with the big, close fields and the liveries. I can't wait for ballast to tighten the field up too, and give even more close racing.
Title: Re: Round 1: Silverstone Race Chat
Post by: Bird on July 30, 2014, 08:33:45 AM
Agreed, very enjoyable evening!

I've been in a couple of tangles, but it was all good hard racing, and it's all in the name of competitive fun.

I just want to express my good feelings towards everyone here, you guys are a great bunch, love you all!

P.s. Wally-bot, do you sleep sometimes?  :) 
Thanks for all the hard work, mate.
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 30, 2014, 08:37:54 AM
LOL, sleep is a waste of time. Besides, there are no babies in my house.
Title: Re: Round 1: Silverstone Race Chat
Post by: BJSRacer on July 30, 2014, 08:38:59 AM
The racing was great from where I was. Nice and close, with some good, clean passes by me (pulled off a nice pass on BJ through Becketts) or others on me (Marty). I passed a few guys who had offs. I managed to put in some good laps without drama to come home 3rd in both races.

The replays look great with the big, close fields and the liveries. I can't wait for ballast to tighten the field up too, and give even more close racing.

Nice Wally, but that's when Bird distracted me....... and you pounced. Well played Sirs.  ;)
Title: Re: Round 1: Silverstone Race Chat
Post by: Glen73 on July 30, 2014, 09:25:47 AM
Agreed, very enjoyable evening!

I've been in a couple of tangles, but it was all good hard racing, and it's all in the name of competitive fun.

I just want to express my good feelings towards everyone here, you guys are a great bunch, love you all!

P.s. Wally-bot, do you sleep sometimes?  :) 
Thanks for all the hard work, mate.

Are you saying you love Dick?


Ok no more Dick jokes from me, my mind is twisted....


Agree, great bunch of blokes to race with.
Title: Re: Round 1: Silverstone Race Chat
Post by: cramjet on July 30, 2014, 09:40:49 AM
First race I quali'd well and took it easy in the race to bring it home 6th (I think) - I found just by putting some light pressure people make more mistakes so gained a few spots by waiting for errors. I don't feel confident enough to take any big dives or anything yet!

Second race I failed to set a qualifier as I was trying to wait for the track to grip up. A small off ruined my hot lap and sent me to 21 or so on the grid. It gets a bit messier up that end! I'm not upset or anything but Grubbet did enter the track after skipping a short section ( the left and then two right handers coming onto main straight) and went straight into me, causing us both to end up in the sand trap and ~15 sec behind the those in front.

I just want to stress how important a safe re-entry is! Whenever I go off the track I will wait and wait until it's safe, losing loads of places, but not wrecking myself or others. In the end I ran out of fuel so not a huge deal - just wanted to point that out!
Title: Re: Round 1: Silverstone Race Chat
Post by: Rolz on July 30, 2014, 10:11:31 AM
top racing last night...

Race 1 - Phil got me by not moving at the start... tried to dodge around him when I realised he was just sitting there but too late...
I had two poor form shunts on people in the first race, was Dick in one and GWyar(?) on the 2nd last corner. I am sorry!! Tried to make sure they got back out in front of me before I started to race again. I think lack of actual race experience probably didn't give me the know how to drive with lots of people on the track.

Race 2 - was better... I got clipped after starting 10 and going back to 16th I think... then fought back... boy that was fun... then had a lucky weave between two cars (replay looked awesome, how do I convert to YouTube to share all that lucky arse driving I pulled out?) finished 8th...

Lots of fun and thanks for a top night...   ;D
Title: Re: Round 1: Silverstone Race Chat
Post by: insomniac on July 30, 2014, 10:40:27 AM
Great fun but also very frustrating night for me lol

I knew I didn't have the same pace as the front runners so hoped for the best for qual. Ended up near the back and got caught in the mess that was Phil standing still on the grid. Was pretty pissed and so made the most of catching up to people and spinning lots as my head wasn't clear. WIll need to watch the replay to see where I went wrong on that one.

2nd qual was very bad, ended up 2nd last on the grid and thought OK let's not get caught up in anything this time so took it extra cautious and somehow managed to miss most of the action except for taking myself out and spinning trying to avoid a pile up. I put my head down and started catching people and actually making passes or passing as they made mistakes. Had some good times trying to pass Freezer but that low df setup worked too well on the straights.

Sorry to Dave O for the bumps,, didn't realise how fast I was gaining in the corners, I think the time I took you out half the field went through, sorry mate! I redressed later on but it was unfortunately already too late. One thing that sucks using chase cam is the lack of judgment of the front of the car and no mirrors since the virtual one is very deceiving and out of proportion etc...
Title: Re: Round 1: Silverstone Race Chat
Post by: Guybrush Threepwood on July 30, 2014, 10:51:44 AM
I think everyone should do themselves a favour (or more so those around them) and put the in-game track-map on.  You can see exactly where people are around you so you know when to re-enter the track, or wait when coming out of the pits, etc.

My races were fun and my focus was to try to build up my speed over the course of each race.  It was interesting allowing for the grip levels increasing as I did some math at the start to know on which lap how hard I could push in each corner, rather than finding and overstepping the "line" and risk losing it during the race.  I used practice to see how far I could push the car in the corners at different grip levels, hence all the offs :)

Unfortunately my wifi dropped out on lap 8 of the second race, but thems the breaks.  I had fun re-joining and watching the race unfold from Marty's car - especially the final lap where he almost had Bacchulum.  There was some great racing with both cars going around Copse and Stowe side-by-side.

Well done to all.
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 30, 2014, 12:01:37 PM
Was good fun last night I didn't get the points I wanted but had more fun fighting through the field both races. Qualified 2nd in the first race but got put into pitlane, I waited at the exit for the field to come through but the last few guys were a long way off the rest so I got out with about 4 behind me still.

Last minute setup change with an extra click of 6th gear didn't help, thought it would get me more pace in a draft but with my downforce setup I pretty much went backwards once I hit 6th compared to other cars. Still made a few passes had to do it the hard way as I was down speed at the end of the straights. Got into the top 10 in a few laps then following a couple guys down the back straight getting a double draft off them with nowhere to go. Then they made contact into the corner and I nearly made the gap between the spinning cars but just got clipped. As I got going again I found myself behind freezer, he was clearly running a much lower downforce setup and though he was quite slow in corners had a rocket ship down the straights.

I spent quite a few laps trying to pass got beside a couple times down the straight then my gearing and his aero he pulled ahead again. I tried a desperate move into the last chicane but as I saw him turning in to the normal apex I locked my wheels and hit him. I then stopped to let him take the position back and unfortunately someone else going left bumped into me as well. Continued on and chased freezer for a few more laps trying all sorts of ways to get by. I then finaly got a good run on him through the "wiggly bits" and got inside into the next corner. He actually disappeared for a split second and this is even seen in my replay. So I stayed more inside and when he re appeared I was clear. Chased a couple more down but ended up just inside the 10.

Race 2 qualy I got out just in time for one flying lap and lost it in the last chicane but luckily still got 3rd as Bird just got me. Unfortunately lap 1 into copse Bird ran very wide on exit so I took the inside line into the wiggly bits, he didn't see me and so turned in and we both spun. Got back to about 10th or 11th then just battled through again. I made some good passes on Wally and Bird only to run wide at the last corner and give both spots back.

I saw Guybrush getting disconnected unfortunately but maybe he will sort out his connection now  ;) so I just tried to chase everyone down to score some points for the team. Had another good battle with Wally as he really picked up the pace. Finally got him as he made an error in the wiggly bits. I then had a couple laps to try catch Bacchulum for the win. Put in a couple good laps but when I caught him he drove a good defensive line and I couldn't quite make the move. Needed another 100m of straight as I had a run out of the last corner but couldn't get it done was about .04 short.

I actually enjoy fighting through the pack more then leading, I don't think could have matched Guybrush for pace anyway so it may have been lonely racing had I had 2 good starts from my grid spots. Thanks all for the bumps as it made the racing more fun after but your paying the damages Bird as I got some scratches on my paint.  :)

Congrats to the winners and everyone drove quite well that I saw and thanks for drafting to make passing much more possible then it was a few weeks ago.
Title: Re: Round 1: Silverstone Race Chat
Post by: Bird on July 30, 2014, 02:14:43 PM
Yeah, sorry Marty about turning in on you.  I'll forward your claims to the financial department ;)
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 30, 2014, 05:42:20 PM
Race 1 was scrappy for me. :(
Side by side with Freezer through Abbey, didn't work.
Missing my brake marker by 20m and hitting Marty at Club, didn't work.
All my passing attempts at The Loop, didn't work.

Race 2 was more advantageous. :D
I took advantage of a row 2 start to miss the shenanigans at Abbey.
I took advantage of Ysu and Marty's coming together at Maggots.
I took advantage of Guybrush going Disco Stu on us.
I took advantage of the defensive line when Marty caught me with one lap to go.

A great night racing, overall, and I never thought I'd get a win without ballast. :o :o
Title: Re: Round 1: Silverstone Race Chat
Post by: BJSRacer on July 30, 2014, 06:59:10 PM
The racing was great from where I was. Nice and close, with some good, clean passes by me (pulled off a nice pass on BJ through Becketts) or others on me (Marty). I passed a few guys who had offs. I managed to put in some good laps without drama to come home 3rd in both races.

The replays look great with the big, close fields and the liveries. I can't wait for ballast to tighten the field up too, and give even more close racing.

Nice Wally, but that's when Bird distracted me....... and you pounced. Well played Sirs.  ;)

Wow.... not even a nibble....  :o
Title: Re: Round 1: Silverstone Race Chat
Post by: Glen73 on July 30, 2014, 07:13:43 PM
The racing was great from where I was. Nice and close, with some good, clean passes by me (pulled off a nice pass on BJ through Becketts) or others on me (Marty). I passed a few guys who had offs. I managed to put in some good laps without drama to come home 3rd in both races.

The replays look great with the big, close fields and the liveries. I can't wait for ballast to tighten the field up too, and give even more close racing.

Nice Wally, but that's when Bird distracted me....... and you pounced. Well played Sirs.  ;)

Wow.... not even a nibble....  :o

They're super serious series now............. took me ten posts today to get a LOL out of someone..........
Title: Re: Round 1: Silverstone Race Chat
Post by: Glen73 on July 30, 2014, 07:18:25 PM
Bj have you got the replay of race one file? Would like to see something from the first lap.
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 30, 2014, 07:37:09 PM
Shhhh BJ, I'm doing damper frequency calculations in my head.
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 30, 2014, 09:29:39 PM
Springs have frequencies, dampers have ratios. ;)
Title: Re: Round 1: Silverstone Race Chat
Post by: Wally on July 30, 2014, 10:10:21 PM
Now see what you've done BJ, you've screwed me up.
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 30, 2014, 10:56:33 PM
Bj have you got the replay of race one file? Would like to see something from the first lap.

Im uploading both races now and will post a link for anyone that forgot to save theirs.

Ok Here are the full compressed replay files of both races.

http://www.mediafire.com/download/8n861kna1mez4tu/Race+1+XGN+Silverstone+Tatuus.rar
http://www.mediafire.com/download/h3m50iv6360n8i2/Race+2+XGN+Silverstone+Tatuus.rar

In race one if you see my pass on Freezer at Stowe corner you will see him do an amazing Vanishing act for a second, that is exactly how I saw it mid race. I had no idea if he would re appear on top of me or not. Other then that all cars are moving fairly well in the replay.
Title: Re: Round 1: Silverstone Race Chat
Post by: Glen73 on July 31, 2014, 06:37:41 AM
Bj have you got the replay of race one file? Would like to see something from the first lap.

Im uploading both races now and will post a link for anyone that forgot to save theirs.

Ok Here are the full compressed replay files of both races.

http://www.mediafire.com/download/8n861kna1mez4tu/Race+1+XGN+Silverstone+Tatuus.rar
http://www.mediafire.com/download/h3m50iv6360n8i2/Race+2+XGN+Silverstone+Tatuus.rar

In race one if you see my pass on Freezer at Stowe corner you will see him do an amazing Vanishing act for a second, that is exactly how I saw it mid race. I had no idea if he would re appear on top of me or not. Other then that all cars are moving fairly well in the replay.

Thanks Marty, appreciate it!
Title: Re: Round 1: Silverstone Race Chat
Post by: BJSRacer on July 31, 2014, 08:44:16 AM
Bj have you got the replay of race one file? Would like to see something from the first lap.

Sorry Glen, I can't seem to remember to keep them.  ???
Title: Re: Round 1: Silverstone Race Chat
Post by: Glen73 on July 31, 2014, 09:25:09 AM
Bj have you got the replay of race one file? Would like to see something from the first lap.

Sorry Glen, I can't seem to remember to keep them.  ???

All cool ;D
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 31, 2014, 12:15:00 PM
Bj have you got the replay of race one file? Would like to see something from the first lap.

Sorry Glen, I can't seem to remember to keep them.  ???

Would sure be much easier if at the end of the session it would give a basic popup window asking if you want to save the replay, or even end a race session playing the replay where you can view or save it straight away. As is you need to exit before the next session starts and rename the file.
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on July 31, 2014, 04:24:06 PM
In race one if you see my pass on Freezer at Stowe corner you will see him do an amazing Vanishing act for a second, that is exactly how I saw it mid race. I had no idea if he would re appear on top of me or not. Other then that all cars are moving fairly well in the replay.
I was watching that pass from about a 150 metres back, and he showed up an inch ahead of me, before going back to the battle.
Scared the shit out of me!!! :o :o :o :o
Title: Re: Round 1: Silverstone Race Chat
Post by: marty on July 31, 2014, 05:53:30 PM
In race one if you see my pass on Freezer at Stowe corner you will see him do an amazing Vanishing act for a second, that is exactly how I saw it mid race. I had no idea if he would re appear on top of me or not. Other then that all cars are moving fairly well in the replay.
I was watching that pass from about a 150 metres back, and he showed up an inch ahead of me, before going back to the battle.
Scared the shit out of me!!! :o :o :o :o

I wasnt sure if it was just me that saw that, strange sort of connection spike. If you watch my replay its on lap 8 (seeing I tried the same move about 4 other laps before that it may be hard to find ;D) and the car kind of looks like an old tv signal tuning out then back in. Didnt notice he appeared back there with you I will need to take another look at it.
Title: Re: Round 1: Silverstone Race Chat
Post by: Freezer on July 31, 2014, 06:17:06 PM
In race one if you see my pass on Freezer at Stowe corner you will see him do an amazing Vanishing act for a second, that is exactly how I saw it mid race. I had no idea if he would re appear on top of me or not. Other then that all cars are moving fairly well in the replay.
I was watching that pass from about a 150 metres back, and he showed up an inch ahead of me, before going back to the battle.
Scared the shit out of me!!! :o :o :o :o
I don't recall noticing this in the race.  Strange as I am on OpticFibre cable so connection isn't normally an issue . . maybe the computer just chugged for a second...
I wasnt sure if it was just me that saw that, strange sort of connection spike. If you watch my replay its on lap 8 (seeing I tried the same move about 4 other laps before that it may be hard to find ;D) and the car kind of looks like an old tv signal tuning out then back in. Didnt notice he appeared back there with you I will need to take another look at it.
Title: Re: Round 1: Silverstone Race Chat
Post by: Guybrush Threepwood on July 31, 2014, 10:46:49 PM
Well I've picked up some Ethernet over power adapters, but will have to wait until I get home tomorrow night to test them.

Here's hoping I get a stable connection.  Maybe even a better ping and a bit quicker if I'm lucky :)
Title: Re: Round 1: Silverstone Race Chat
Post by: Bruce on August 01, 2014, 11:32:36 AM
I use the track map for that reason vehicle spotting you can ignore look back a lot of the time and concentrate on what you are about hit!  :)
Title: Re: Round 1: Silverstone Race Chat
Post by: Bacchulum on August 01, 2014, 01:53:56 PM
If I can't see them in my mirrors, they're too far away to worry about. ;)
Title: Re: Round 1: Silverstone Race Chat
Post by: Guybrush Threepwood on August 01, 2014, 05:28:34 PM
If I can't see them in my mirrors, they're too far away to worry about. ;)

Except for when you are adjacent to the track ;)
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