« previous next » Print Pages: 1 2 Author Topic: AC Multiplayer (Read 14446 times) Phil.8 RestrictedRacing Hero Member Posts: 4158 Karma: 62 Δ8 Re: AC Multiplayer « Reply #15 on: July 12, 2015, 09:50:06 PM » http://www.assettocorsa.net/forum/index.php?threads/beta-sign-up-for-raceme-ios-ac-multi-player-network.21353/ Logged The sun is the same in a relative way but you're older Gratulin Hero Member Posts: 2159 Karma: 44 Re: AC Multiplayer « Reply #16 on: July 14, 2015, 03:57:19 PM » Quote from: Phil.8 on July 12, 2015, 09:50:06 PMhttp://www.assettocorsa.net/forum/index.php?threads/beta-sign-up-for-raceme-ios-ac-multi-player-network.21353/This may be very good. The specs they talk about would be good if they are implemented. Also, AC1.2 may give better hooks for this sort of thing. Logged Guybrush Threepwood Hero Member Posts: 2133 Karma: 69 Re: AC Multiplayer « Reply #17 on: July 14, 2015, 04:09:33 PM » I just assumed this was dead in the water. Will be good if something comes of it, but as was raised in the comments, AC doesn't output any damage or contract info so may be hard to make it anything more than a results log???Fingers crossed. Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC Multiplayer « Reply #18 on: July 14, 2015, 07:29:08 PM » Quote from: Guybrush Threepwood on July 14, 2015, 04:09:33 PMI just assumed this was dead in the water. Will be good if something comes of it, but as was raised in the comments, AC doesn't output any damage or contract info so may be hard to make it anything more than a results log???Fingers crossed.I believe there's going to be some kind of "incident report" output in 1.2. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Gratulin Hero Member Posts: 2159 Karma: 44 Re: AC Multiplayer « Reply #19 on: July 16, 2015, 08:03:00 AM » I think after listening to some of Episode 4 of Stefano's live stream we need to call this release "Wally's Release" - server plugin support: collision detection, false start monitoring etc etc. also with the server plugin using UDP we can hook all XGN servers into the one plugin for user verification etc. no more need for server passwords. Just use XGN forum registration and/or steam group to permit joining server. Can also have an XGN-wide safety/performance rating - RSR might implement this AC-wide? Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC Multiplayer « Reply #20 on: July 16, 2015, 09:27:43 AM » I won't be bored, that's for sure. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Rolz Guest Re: AC Multiplayer « Reply #21 on: July 16, 2015, 09:38:25 AM » Quote from: Gratulin on July 16, 2015, 08:03:00 AMI think after listening to some of Episode 4 of Stefano's live stream we need to call this release "Wally's Release" - server plugin support: collision detection, false start monitoring etc etc. also with the server plugin using UDP we can hook all XGN servers into the one plugin for user verification etc. no more need for server passwords. Just use XGN forum registration and/or steam group to permit joining server. Can also have an XGN-wide safety/performance rating - RSR might implement this AC-wide?Sounds full on all the new bits Logged marty Hero Member Posts: 3747 Karma: -63 Re: AC Multiplayer « Reply #22 on: July 16, 2015, 12:18:44 PM » Quote from: Wally on July 16, 2015, 09:27:43 AMI won't be bored, that's for sure.Time to clear Wally's codeing cave in preperation, .aybe we can get livestreams of you in action. Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC Multiplayer « Reply #23 on: July 16, 2015, 12:48:00 PM » Lol. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Print Pages: 1 2 « previous next » Xtreme Gaming Network / Simulation Racing Leagues / Assetto Corsa (Moderator: Wally) / AC Multiplayer