Xtreme Gaming Network

Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on September 29, 2016, 10:02:21 AM

Title: Practice race Oct 4
Post by: Wally on September 29, 2016, 10:02:21 AM
I'll be away this Tuesday, but Marty can set up a practice round at a track of his choice, using whatever S14 cars we end up with (looking like the Maserati currently).

I'll have a new rolling start app out by then too, that doesn't display which driver to be behind, but what position to maintain (i.e. maintain your start position).

For simplicity and consistency, I'll also make the start rule that once the green lights come on (which is when the leader crosses the start line), then everyone can go as hard as they like, including passing before the start line.  This means the leader can't go until he reaches the start line and the green lights come on. This way, there won't be any question about when he can and can't go.
Title: Re: Practice race Oct 4
Post by: marty on September 29, 2016, 12:02:21 PM
Ok Wally can do that, track wise I will just run whatever track most people suggest in this thread.
Title: Re: Practice race Oct 4
Post by: Wally on September 29, 2016, 12:21:58 PM
Thanks.

VIR might be fun.
Title: Re: Practice race Oct 4
Post by: Bacchulum on September 29, 2016, 12:22:56 PM
Thanks.

VIR might be fun.
+1
Title: Re: Practice race Oct 4
Post by: Guybrush Threepwood on September 29, 2016, 12:24:21 PM
There are murmurings from the crowd about some track called "Gentrack".  It seems to be gathering momentum.
Title: Re: Practice race Oct 4
Post by: stevenngo on September 30, 2016, 12:38:42 PM
There are murmurings from the crowd about some track called "Gentrack".  It seems to be gathering momentum.

Gentrack with a bunch of old slow cars would be nice, qualifying rolling start and all that
Title: Re: Practice race Oct 4
Post by: Wally on September 30, 2016, 12:42:26 PM
There are murmurings from the crowd about some track called "Gentrack".  It seems to be gathering momentum.

Gentrack with a bunch of old slow cars would be nice, qualifying rolling start and all that
It's a good track,  but the idea is to practice the next season cars. Unless you want to drive them slowly ;)
Title: Re: Practice race Oct 4
Post by: marty on September 30, 2016, 12:53:56 PM
There are murmurings from the crowd about some track called "Gentrack".  It seems to be gathering momentum.

Gentrack with a bunch of old slow cars would be nice, qualifying rolling start and all that

Then Thursdays are your thing, slow old cars are the go and last week Lada's are about as slow as it gets. Maybe I should have just pre quoted Guybrush's 1 vote for gentrack, I think in his entire history its the only track he has ever suggested when asked the question. I think maybe thats a special place for our guybrush, possibly thats where the spaceship crash landed or something.  ;D
Title: Re: Practice race Oct 4
Post by: Guybrush Threepwood on September 30, 2016, 01:02:46 PM
Actually, now that you mention it, Gentrack is a good idea Marty.  Perhaps we should try that?  I'd also like to see 22 GT cars at Baskerville.
Title: Re: Practice race Oct 4
Post by: Joe on September 30, 2016, 01:16:48 PM
There are murmurings from the crowd about some track called "Gentrack".  It seems to be gathering momentum.

Gentrack with a bunch of old slow cars would be nice, qualifying rolling start and all that

Then Thursdays are your thing, slow old cars are the go and last week Lada's are about as slow as it gets. Maybe I should have just pre quoted Guybrush's 1 vote for gentrack, I think in his entire history its the only track he has ever suggested when asked the question. I think maybe thats a special place for our guybrush, possibly thats where the spaceship crash landed or something.  ;D

First time he came inside you?
Title: Re: Practice race Oct 4
Post by: marty on September 30, 2016, 02:35:53 PM
There are murmurings from the crowd about some track called "Gentrack".  It seems to be gathering momentum.

Gentrack with a bunch of old slow cars would be nice, qualifying rolling start and all that

Then Thursdays are your thing, slow old cars are the go and last week Lada's are about as slow as it gets. Maybe I should have just pre quoted Guybrush's 1 vote for gentrack, I think in his entire history its the only track he has ever suggested when asked the question. I think maybe thats a special place for our guybrush, possibly thats where the spaceship crash landed or something.  ;D

First time he came inside you?

Did Gratulin find the spaceship.  :-* ;D
Title: Re: Practice race Oct 4
Post by: AJ on September 30, 2016, 02:58:21 PM
Actually, now that you mention it, Gentrack is a good idea Marty.  Perhaps we should try that?  I'd also like to see 22 GT cars at Baskerville.

Or Bridgehampton  :D
Title: Re: Practice race Oct 4
Post by: marty on October 01, 2016, 12:29:18 PM
My track choice is Bathurst

Track still TBC currently we have
VIR x2
Gentrack x2
Baskerville x1
Bridgehampton x1
Bathurst x1

Cars are also to be confirmed but since Simone changed his mind the swingers have followed him to gt2/e so if this leads the polls it will be these.

Practice run will be just a passworded server, depending on track though if we get gt2/e then it may be best for people to suggest which car they will likely run. If its clear we need more of a particular car then I will change the numbers in server otherwise it will just be split evenly between cars. Some tracks have more grid spots so it would not likely be an issue but a 24 grid track would be just 8 of each and its possible more then 8 are wanting to run a certain car where changing the mix may be needed.
Title: Re: Practice race Oct 4
Post by: Wally on October 02, 2016, 09:38:38 AM
Maserati it is.


Can everybody download the new rolling start app here: http://xgn.com.au/index.php?topic=1623.0 and use it. It tells you what position to maintain.
Title: Re: Practice race Oct 4
Post by: marty on October 02, 2016, 12:36:09 PM
Maserati it is.


Can everybody download the new rolling start app here: http://xgn.com.au/index.php?topic=1623.0 and use it. It tells you what position to maintain.

When I looked last night it was the gt2 by a couple votes now they are even. Not sure how the Maserati won the vote.  ???
Title: Re: Practice race Oct 4
Post by: grat on October 02, 2016, 01:08:13 PM
Maserati it is.


Can everybody download the new rolling start app here: http://xgn.com.au/index.php?topic=1623.0 and use it. It tells you what position to maintain.

When I looked last night it was the gt2 by a couple votes now they are even. Not sure how the Maserati won the vote.  ???
GB changed his mind: 1 vote less for GT2, 1 vote more for the Maserati. So ti went from 13-11 to 12-12. Personally, I do not mind ;)
Title: Re: Practice race Oct 4
Post by: marty on October 02, 2016, 01:47:35 PM
I dont mind which we drive but I am amazed by the car hardly anyone has driven online getting the nod.

Here are stats over the last 3 weeks on my servers.  ;)

These are the gt2/e cars
http://52.65.162.16:50041/statistics?date_from=2016-09-11&date_to=&cars=bmw_m3_gt2,ks_corvette_c7r,ferrari_458_gt2

Total number of drivers seen   3180
Number of drivers banned   0
Number of laps   8207
Distance driven   35632 km


And the Maserati
http://52.65.162.16:50041/statistics?date_from=2016-09-11&date_to=&cars=ks_maserati_gt_mc_gt4
Total number of drivers seen   3180
Number of drivers banned   0
Number of laps   358
Distance driven   1878 km



Title: Re: Practice race Oct 4
Post by: marty on October 02, 2016, 01:53:15 PM
Also with the huge interest in track selection it looks like 2 votes for VIR or Gentrack will get the nod. I will pick the track tonight depending on votes but currently anyone can easily pick a track as it only needs 3 votes to win. ;)
Title: Re: Practice race Oct 4
Post by: Wally on October 02, 2016, 03:07:23 PM
I suppose that shows that the general populace and league racers are different.
Title: Re: Practice race Oct 4
Post by: slideways on October 02, 2016, 05:13:56 PM
I know which one I'd pick but I can't make this Tuesday. Will be there for round 1 though. :D
Title: Re: Practice race Oct 4
Post by: Bruce on October 02, 2016, 05:46:50 PM
Car Club meeting this Tuesday. Will see you round one...


In a vette!
Title: Re: Practice race Oct 4
Post by: Wally on October 02, 2016, 05:57:49 PM
Car Club meeting this Tuesday. Will see you round one...


In a vette!
Catch up Bruce - it's the Maseratis!
Title: Re: Practice race Oct 4
Post by: Guybrush Threepwood on October 02, 2016, 09:30:53 PM
I dont mind which we drive but I am amazed by the car hardly anyone has driven online getting the nod.

Here are stats over the last 3 weeks on my servers.  ;)

These are the gt2/e cars
http://52.65.162.16:50041/statistics?date_from=2016-09-11&date_to=&cars=bmw_m3_gt2,ks_corvette_c7r,ferrari_458_gt2

Total number of drivers seen   3180
Number of drivers banned   0
Number of laps   8207
Distance driven   35632 km


And the Maserati
http://52.65.162.16:50041/statistics?date_from=2016-09-11&date_to=&cars=ks_maserati_gt_mc_gt4
Total number of drivers seen   3180
Number of drivers banned   0
Number of laps   358
Distance driven   1878 km

It's weird that over the last few days the Maserati had more drivers - maybe when the vote was getting close to closing people thought they'd give them a try.
Title: Re: Practice race Oct 4
Post by: marty on October 02, 2016, 11:16:33 PM
I only just tried it today, much like how it was when I first ran it. The most boring GT car in AC so should be a fun season.

With the extreme interest in the practice run and all of a handful putting their hands up for the track it will be at VIR which got the equal top of 2 votes but was asked for first so gets the selection.

This will be the new v1.1 which I will move the practice server to this now.

http://www.racedepartment.com/downloads/virginia-international-raceway.11892/
Title: Re: Practice race Oct 4
Post by: AJ on October 03, 2016, 12:03:47 AM
The most boring GT car in AC? It's the only one that doesn't drive almost exactly like all the others...
Title: Re: Practice race Oct 4
Post by: insomniac on October 03, 2016, 12:24:47 AM
To me all these gt cars are boring* the same*.. but this one has less tinkering in the setup department. My senior engineer can have some hard earned time off lol

Being everyone is in the same *boat* this season should be interesting.
Title: Re: Practice race Oct 4
Post by: Wally on October 03, 2016, 07:47:46 AM
The most boring GT car in AC? It's the only one that doesn't drive almost exactly like all the others...

Ditto. I don't find it boring at all.
Title: Re: Practice race Oct 4
Post by: Bruce on October 03, 2016, 09:22:32 AM
Nooooooooooooo!
okay I need to catch up :)
Title: Re: Practice race Oct 4
Post by: grat on October 03, 2016, 09:36:08 AM
Hey Marty: I have downloaded version 1.1 of the track, but i get checksum error... :(
Title: Re: Practice race Oct 4
Post by: Bacchulum on October 03, 2016, 01:24:13 PM
Hey Marty: I have downloaded version 1.1 of the track, but i get checksum error... :(
Same issue here. :(
Title: Re: Practice race Oct 4
Post by: marty on October 03, 2016, 02:02:48 PM
Hey Marty: I have downloaded version 1.1 of the track, but i get checksum error... :(

I think I forgot to update the server track file will do soon.  :-[
Title: Re: Practice race Oct 4
Post by: marty on October 03, 2016, 03:18:33 PM
Server has been updated so track is now ready for business.
Title: Re: Practice race Oct 4
Post by: grat on October 03, 2016, 03:55:16 PM
Thank you. Will test soon.
Title: Re: Practice race Oct 4
Post by: marty on October 03, 2016, 07:31:05 PM
As lap times here are around 1:56 the practice race will run the 2x 30 minute sprint races of 15 laps. There will be a qualifying session of 15 minutes between both races as I cant set a forced grid between races to follow the race format.

Both races will be rolling starts I think as an experiment race 1 will be single file and race 2 will try a side by side rolling start to see if the guys here are capable of such a feat. I think they are but Wally seems to think this is too much to ask of out league guys so we can test at least to see how it goes as it would make starts a bit more interesting in what will likely be a full race follow the leader type of affair in these cars anyway I think.

There will be a compulsory pit stop with refuelling not allowed but a tyre change is compulsory. There is no pit window for sprint races and server will just be passworded with the regular xgn pass and a grid limit of 33 at this track should mean anyone that wants to race should be able to get in easily.
Title: Re: Practice race Oct 4
Post by: Guybrush Threepwood on October 03, 2016, 09:20:01 PM
I'm going to be away tomorrow night so all the best!
Title: Re: Practice race Oct 4
Post by: grat on October 04, 2016, 07:22:08 AM
Sounds all good, Marty. Thank you.

I haven't had a chance to try the rolling start app with other people around, so I hope I won't be causing problems tonight...
Title: Re: Practice race Oct 4
Post by: Wally on October 04, 2016, 10:25:21 AM
Both races will be rolling starts I think as an experiment race 1 will be single file and race 2 will try a side by side rolling start to see if the guys here are capable of such a feat. I think they are but Wally seems to think this is too much to ask of out league guys so we can test at least to see how it goes as it would make starts a bit more interesting in what will likely be a full race follow the leader type of affair in these cars anyway I think.
It's not that I don't think people aren't capable of side by side rolling starts, but that single file rolling starts will be safer and lead to cleaner starts. They are long races, and I want to discourage the "I must make up 5 places before turn 1" mentality.
Title: Re: Practice race Oct 4
Post by: Bacchulum on October 04, 2016, 10:48:00 AM
Sounds all good, Marty. Thank you.

I haven't had a chance to try the rolling start app with other people around, so I hope I won't be causing problems tonight...
Nah, go ahead and cause problems. ;)
It's a fun run so better to sort them before the season proper. ;)
Title: Re: Practice race Oct 4
Post by: Phil.8 on October 04, 2016, 11:24:06 AM
Both races will be rolling starts I think as an experiment race 1 will be single file and race 2 will try a side by side rolling start to see if the guys here are capable of such a feat. I think they are but Wally seems to think this is too much to ask of out league guys so we can test at least to see how it goes as it would make starts a bit more interesting in what will likely be a full race follow the leader type of affair in these cars anyway I think.
It's not that I don't think people aren't capable of side by side rolling starts, but that single file rolling starts will be safer and lead to cleaner starts. They are long races, and I want to discourage the "I must make up 5 places before turn 1" mentality.

Like this you mean ?  :P
http://f1.pc.cdn.bitgravity.com/U2MHY3NjE6KHrmi8r2dQbxtxCYZ7wMkX/DOcJ-FxaFrRg4gtDIwOjIwbTowODE7gA
Title: Re: Practice race Oct 4
Post by: marty on October 04, 2016, 01:35:23 PM
Sounds all good, Marty. Thank you.

I haven't had a chance to try the rolling start app with other people around, so I hope I won't be causing problems tonight...

Its a good time to test the app, but its really only assisting you to do a rolling start. Single file should be easy enough follow the guy ahead without hitting him til its green.  The app should just ensure you hold position and dont do a grat from last week. The one where you just bolted and went for glory while we all sat back for a rolling start. It will be important for all to be on teamspeak even if they dont have a microphone to make the start easier.

If we make a mess of one completly we can always restart as its only a pre season test anyway. And ideally there will be most here for the season to have a couple of practice starts.

For those that dont know the track I made a short video of a lap, not the best lap as there are some errors in it but will give an idea of line in this car here.

https://youtu.be/Yj7Jla4ZpQ8

The video Wally posted is a great example that even  the best drivers can get into trouboe by being over agressive at the start. Im sure if Vettel took a couple of chill pills before the race starts he would have seen more checkered flags this year. You choose if you want to risk your race at the start and putting your car in a risky position giving less margin of error to those around you just makes it more likely to end like many of his have recently.
Title: Re: Practice race Oct 4
Post by: grat on October 04, 2016, 03:50:13 PM
The one where you just bolted and went for glory while we all sat back for a rolling start. It will be important for all to be on teamspeak even if they dont have a microphone to make the start easier.
Ahahah, yes. That was quite funny. For some reason, my teamspeak stopped working before that practice race, but I did not know it. So I just started the race and wondered why everybody was slow behind me. I started asking... but nobody answered :(
Title: Re: Practice race Oct 4
Post by: marty on October 04, 2016, 05:16:53 PM
I was going to reset the server to a long practice as we do on normal race nights but have decided to just keep it up as is and reset server with pass only at 7pm with a 30 minute practice into 12 min qualy and 16 lap race. The race is really 15 laps but 1 lap extra for the rolling start we will use tonight.

Server will have no MR auth on after 7 but until then will just stay as is for MR AB and XGN whitelist. If any new guys signed up for the season cant get into the server now let me know and pm me your steam GUID and I will add you to the whitelist if your not yet MR AB.

I will keep on the normal AC penalties so qualy excludes laps that have been invalid, I have yet to get any in game slowdown at this track so it doesnt seem to be much of an issue at the track but can disable this. I also disabled jump starts seeing we are running rolling starts there is no point people getting a drive through for nothing by rolling early before the formation lap.

MR and Stracker will be running on the server, MR will just help give new guys a rating and I dont think collisions should be much of an issue so it should help all peoples ratings rather then hurt them.
Title: Re: Practice race Oct 4
Post by: grat on October 04, 2016, 05:26:57 PM
I was going to reset the server to a long practice as we do on normal race nights but have decided to just keep it up as is and reset server with pass only at 7pm with a 30 minute practice into 12 min qualy and 16 lap race. The race is really 15 laps but 1 lap extra for the rolling start we will use tonight.

Server will have no MR auth on after 7 but until then will just stay as is for MR AB and XGN whitelist. If any new guys signed up for the season cant get into the server now let me know and pm me your steam GUID and I will add you to the whitelist if your not yet MR AB.

I will keep on the normal AC penalties so qualy excludes laps that have been invalid, I have yet to get any in game slowdown at this track so it doesnt seem to be much of an issue at the track but can disable this. I also disabled jump starts seeing we are running rolling starts there is no point people getting a drive through for nothing by rolling early before the formation lap.

MR and Stracker will be running on the server, MR will just help give new guys a rating and I dont think collisions should be much of an issue so it should help all peoples ratings rather then hurt them.
Is it possible to disable the 1 million seconds pit penalty during races? Otherwise, if one joins say at 8:10 and a race is going on, it would be hard to test track and car for him...
Title: Re: Practice race Oct 4
Post by: marty on October 04, 2016, 06:04:20 PM
Those penalties we have no control over, once we get into a race with 20 or more people in then I dont really think its a time for someone to join and run a practice session anyway. ;) Qualy will start at 8:30pm with first race just before 8:45 with a second qualy session of 12 minutes before race 2 directly after the first race is completed. There will be a fairly long time to complete the race so all should be able to finish the races.
Title: Re: Practice race Oct 4
Post by: grat on October 04, 2016, 06:08:36 PM
Ok. So we just re-run practice until 8:30, I guess. No problem. Thank you for organizing everything.
Title: Re: Practice race Oct 4
Post by: marty on October 04, 2016, 06:20:41 PM
For now Ive left the server with 30 min qul and 6 lap races, you can use the xgn password to skip or restart sessions if needed. If you want to practice just keep it in qualy if there are a few in and they want to race they can vote to skip or anyone with admin pass can force sessions. Session length changes had to be removed however as the feature was causing server issues if done too often and with multiple people having access to that it meant it was always likely to break the server.

It will stay as is until 8pm where I will reset the server and people will need to enter with the password as it will only be open to xgn people at that point. But before then anyone with mr AB level can get in still.
Title: Re: Practice race Oct 4
Post by: nith on October 04, 2016, 08:10:40 PM
what is the server password guys ?
Title: Re: Practice race Oct 4
Post by: Shayne on October 04, 2016, 08:31:29 PM
The password is the same as the TS password.
Title: Re: Practice race Oct 4
Post by: marty on October 04, 2016, 10:47:16 PM
what is the server password guys ?

Sorry missed this but seeing you were in you managed to get the password.

Here are the race results, click the little i icon for session data, I just noticed it only shows pit lane time for those that ran ptracker.

http://52.65.162.16:50041/championship

Also contacts reported in the results are doubled up as stracker reports both sides of each collision.
Title: Re: Practice race Oct 4
Post by: Joe on October 04, 2016, 11:23:32 PM
Great night, love this track, pretty technical and if you get it wrong you're screwed.

R1 was pretty good overall. Was on the back of Nith for quite a while but then ran straight into Hornbag when he spun and got damage which put me quite off the pace. Slowly reeled Nith in again though with Gratulin and few others on my tail. Think I finished around 6th.

R2 Nith got past me straight off the bat through what Grat called the corkscrew, then spent the first half of the race on his tail, but really hard to pass here, and we both had areas where each other was quicker so it wasn't gonna happen. Jumped into the pits hoping for an undercut. Not sure if I'd have got it as a few laps later I had to retire to go get the baby.... think I was in 5th at the time.

Stupid baby!  ;D
Title: Re: Practice race Oct 4
Post by: grat on October 04, 2016, 11:27:30 PM
Thanks for the results, Marty. Great races, especially race 1. I have actually watched almost the entire replay!

it seems you were right: no contact between you and Phil. Live following you guys I thought you touched when you went a bit wide at turn 3(the second left hander in lap 1). But in the replay I can see Phil managed to avoid it very nicely. I think instead the little damage Phil involuntarily repaired was a little touch with me when I tried to pass him (badly.... sorry Phil) at t1 a few laps later.
Title: Re: Practice race Oct 4
Post by: marty on October 04, 2016, 11:43:30 PM
Thanks for the results, Marty. Great races, especially race 1. I have actually watched almost the entire replay!

it seems you were right: no contact between you and Phil. Live following you guys I thought you touched when you went a bit wide at turn 3(the second left hander in lap 1). But in the replay I can see Phil managed to avoid it very nicely. I think instead the little damage Phil involuntarily repaired was a little touch with me when I tried to pass him (badly.... sorry Phil) at t1 a few laps later.

With repairs Best to have these not selected in the pitconfig app unless you actually want to fix them. A possible small rub may not effect performance much but pitlane time will be huge. I also see in results the actual pit time seems all over the place but pitlane time seems correct which really is a stat the game should record for all drivers in a server anyway.

Seems most stops were 39 to 42 seconds pitlane time. This would be effected by how fast people enter mostly and how agressive they are at stopping in their box. With no speeding violations there is a significant gain for coming in too hot but not much we can really do about that its maybe only 2 or 3 seconds.

Tyre life will either need some form of wear multi or pit strategy will simply be kept open as wear is no issue in a 30 minute race. I stopped on lap 4 race 2 and was still at 100% on the tyres. Its possible with raised wear flatspots could be a bigger issue as this is the main thing you need to watch out for tyre wise. You can kill fronts pretty quick with a big lockup so if the multi is raised this will need to be tested, I am fairly sure that flatspots are mainly set by damage level and the server had damage at 100% for the practice races.

Race 1 I did flatspot a bit and so pitted a bit earlier then planned, race 2 I was a bit more careful knowing I had a longer stint and they were still good at the end of the race.

I have set the practice server up for round 1 so here is the link to laptimes in the combo we just ran to show how the relative pace was for all.

http://52.65.162.16:50041/lapstat?track=vir-full%20course&cars=ks_maserati_gt_mc_gt4&valid=1,2&date_from=&date_to=&currservers=acserver
Title: Re: Practice race Oct 4
Post by: marty on October 05, 2016, 12:23:44 AM
Here are a couple videos showing the formation lap and first couple laps of the 2 races.

Race 1 single file rolling start, no issues but gaps were quite big from the start. Still 1 car locked up at the back of the pack into t1 but luckily didnt take too many with it. Single file likely made the incident smaller due to more spread out field.

https://youtu.be/h0HBlPDYXSQ

This is race 2 with the 2 wide start, only issue happened with someone locking up into t1 and causing a bit of a mess at the back into t1 the formation lap seemed to be no issue for the xgn fellas.  ;) T1 in these cars no matter the start type will always be prone to someone locking up and hitting someone else ahead.

https://youtu.be/maB4eEUq3Oc
Title: Re: Practice race Oct 4
Post by: Wally on October 05, 2016, 08:24:16 AM
Yeah, I was wondering about the tyre wear. The real life races are one hour in duration, so a 2x multiplier might be appropriate.
Title: Re: Practice race Oct 4
Post by: Phil.8 on October 05, 2016, 10:09:28 AM
cool pic joe :) teach them early and if all goes well he will be buying you homes in Europe to follow the f1 season when he is competing in it :)
Title: Re: Practice race Oct 4
Post by: Bruce on October 05, 2016, 10:29:07 AM
ahhh Joe, now we know your secret weapon and why you exit sometimes, it is that the baby looses concentration and FALLS asleeep!
Title: Re: Practice race Oct 4
Post by: marty on October 05, 2016, 12:00:54 PM
Yeah, I was wondering about the tyre wear. The real life races are one hour in duration, so a 2x multiplier might be appropriate.

I can try 2x wear on the practice server and see how that goes. This single compound will likely have issues in cooler temps and get some graining as in the practice race it was 21c ambient and around 26c track +-1c and tyres were cold. Higher wear may make graining more of an issue so we may need to test this a little.

Misano forecast was for 17c mod clouds so even colder again then VIR was.

Talking of real series I found these on youtube.  ;)

https://youtu.be/8HrFmbZvBj8
https://youtu.be/gB7SHmRypLY
Title: Re: Practice race Oct 4
Post by: Mael on October 05, 2016, 12:02:30 PM
Yeah, I was wondering about the tyre wear. The real life races are one hour in duration, so a 2x multiplier might be appropriate.

I did the second race virtually on one set of tires and was still doing close to pb's at end of race (except when Marty lapped me, too many mistakes trying to keep ahead of him  :-[  )
Title: Re: Practice race Oct 4
Post by: rob on October 05, 2016, 12:15:50 PM
Thanks for posting those videos Marty. That first one especially. It shows how good that track has been done and how good the car is.

Braking points and gear changes almost exactly the same as in the game. How cool is that.

rob
Title: Re: Practice race Oct 4
Post by: grat on October 05, 2016, 01:17:58 PM
Completely OT, but made me laugh.... thankfully we can't run after each other on teamspeak:

https://www.youtube.com/watch?v=y8gs95ZSlLU
Title: Re: Practice race Oct 4
Post by: Simone on October 05, 2016, 01:22:01 PM
Hey guys!! was there an app for AC that makes pitting and changing tyres and refuelling a bit easier than the standard one?  Cant remember 
Title: Re: Practice race Oct 4
Post by: Joe on October 05, 2016, 01:44:27 PM
Hey guys!! was there an app for AC that makes pitting and changing tyres and refuelling a bit easier than the standard one?  Cant remember

I've not tried it yet, but it's this one http://www.racedepartment.com/downloads/pitconfig.8032/

Last night I just used the manual put stop as it was only tyres, but just changing tyres takes forever.
Title: Re: Practice race Oct 4
Post by: Joe on October 05, 2016, 01:44:44 PM
Hey guys!! was there an app for AC that makes pitting and changing tyres and refuelling a bit easier than the standard one?  Cant remember

I've not tried it yet, but it's this one http://www.racedepartment.com/downloads/pitconfig.8032/

Last night I just used the manual pit stop as it was only tyres, but just changing tyres takes forever.
Title: Re: Practice race Oct 4
Post by: marty on October 05, 2016, 01:45:04 PM
Thanks for posting those videos Marty. That first one especially. It shows how good that track has been done and how good the car is.

Braking points and gear changes almost exactly the same as in the game. How cool is that.

rob

I was interested in that also the only place I was different that I can tell is into the last corner. I went up to 4th out of the 2nd last turn but here it seems the guy stayed in 3rd there which meant he didnt have to downshift again to the 3rd. This was probably a better way as 4th on the last turn was much slower but going up to 4th before and then braking and shifting down again made the rear pretty sketchy around the last turn.

I also checked laptimes and pole in the real race was 1:53.5 with the guy in the video doing 1:54.4 pretty much what I did. Given some warmer temps mid 53 was quite doable I think if the tyres had some more temp in them.

Hey guys!! was there an app for AC that makes pitting and changing tyres and refuelling a bit easier than the standard one?  Cant remember 

There is the app pitconfig from here.
http://xgn.com.au/index.php?topic=1234.0
Title: Re: Practice race Oct 4
Post by: grat on October 05, 2016, 02:13:46 PM
Two notes on the lap comparison:


The two combined make me think the gearing might be quite different between the two versions.
Title: Re: Practice race Oct 4
Post by: marty on October 05, 2016, 03:17:42 PM
Just watched the helmet cam video again and noticed the shift points are nearly identical to where I was even the last corner he went to 4th then back to 3rd. Must have been the other video he stayed in 3rd or maybe 4th through the last turn.

I dont know why you would have gone to 6th anywhere there and in the real car he never used it I think gearing is pretty much spot on from what I see.

The main difference is getting onto the first fast section he was lifting more around t5 but this is something you needed to do if it was pushing a bit much there to avoid going too far inside at 5a and 6.

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSSCrRIIYPtT-UJNEVo5v_JliN9bBa4HcIOBsuEgO6fWihg6jjPL9rYSmJj)
Title: Re: Practice race Oct 4
Post by: Phil.8 on October 05, 2016, 03:21:08 PM
I use this for shift points
http://www.racedepartment.com/downloads/esotic-shift-light.10030/

Totally unrelated but this looks cool also
http://www.racedepartment.com/downloads/esotic-slips-hud.12143/
Title: Re: Practice race Oct 4
Post by: Guybrush Threepwood on October 05, 2016, 03:22:55 PM
It would interesting if the tyre wear was left at normal, to see what different strategies might come into play - ie. Stuck behind someone so pit early in the race and try to undercut or go long while you have no traffic and risk the undercut, etc.  I think the last few seasons with full fuel and tyre wear we were all pitting within a few laps of each other.
Title: Re: Practice race Oct 4
Post by: marty on October 05, 2016, 03:43:16 PM
It would interesting if the tyre wear was left at normal, to see what different strategies might come into play - ie. Stuck behind someone so pit early in the race and try to undercut or go long while you have no traffic and risk the undercut, etc.  I think the last few seasons with full fuel and tyre wear we were all pitting within a few laps of each other.

I will do some testing now, I havent ran 30 minutes in these cars yet but did do 13 of the 15 laps on one set in race 2 and last lap tyres were still at 100%. This means that the stop is purely strategic as there is no undercut at all, car is actually slower on first lap and half as it needs a scrub to get to 100% grip. With track temps this could bring in an undercut simply because tyre warmers on give some more grip even if tyres arent up to full grip yet. But beyond the first couple of laps there is no tyre deg on these hard tyres and you can stop at any point for pure strategy reasons.

I decided to pit early race 2 to let me battle through the traffic and maybe make a close race at the end with me likely being slightly behind after the others up front stopped. I didnt get held up much only lost maybe a few tenths and Phil had a very long stop, Grat also came out much further behind then I expected. In race 1 I was behind Grat early so the option would have been to either stop early and hope to be clear of traffic and get in some laps or hang out until he stops then with clean air pull a gap before I stopped which is what I did there.

As Wally said though the 30 minute race is really simulating a 1 hour race and there may be some slight wear at this point which could make the undercut more valid. I dont think the tyres would drop off the cliff but will run a couple of 30 minute runs on the prac server and see how the tyres go at 1x and 2x wear.
Title: Re: Practice race Oct 4
Post by: grat on October 05, 2016, 04:19:50 PM
I use this for shift points
http://www.racedepartment.com/downloads/esotic-shift-light.10030/
I just like to use whatever is in the dashboard of the actual car, if possible. The fewer apps on my screen, the better I feel. But of course it is just a matter of personal preferences.

@Marty: on the start/finish straight he is like at 5 or 6k rpm, looks like,... with only a pair of green lights on the dashboard. I know you remained in 5th, but you had flashing red lights and 7+k rpm there
Title: Re: Practice race Oct 4
Post by: marty on October 05, 2016, 05:32:44 PM
I ran 2 full race runs at Misano at 100% tyre wear after 17 laps it just got to 99% on the last lap.

At 200% got to 99% just on half distance and gradualy dropped and just got to 97% last lap.

Lap times I was only about .5 off on lap 17 at 200% but was a bit more lively. Graining was about double with 200% with rf getting 12% race 1 and 24% at 2x wear.

I think 200% works much better then having no deg at 100%.  ;)
Title: Re: Practice race Oct 4
Post by: Wally on October 05, 2016, 05:58:20 PM
Alright, it sounds like 2x is the go, for at least a little wear. It might make a little more difference in the endurance, 1 hr rounds. Thanks Marty.
Title: Re: Practice race Oct 4
Post by: marty on October 05, 2016, 06:19:44 PM
I have set the prac server for 60 min prac, 12 min qualy and 17 lap race if anyone wants it shorter just let me know but we had up to 7 in racing 17 laps there on a random mod track so 30 min races can be fun.

Server has 2x wear and 100% damage, track limits are set to 3 tyres which matches up with PLP pretty well but ingame you will get slowdowns in race so try stay on the track.

Grip level is also currently at 100% and I can leave it that way then maybe reduce it later on so people can get some lower grip running. I did a second race at 200% wear and it makes it more enjoyable to race as the tyres go away a little. Its still not a huge drop off in laptime as it almost balances out with fuel burn but car is a little more on edge and fresh rubber should give enough to have a go at an undercut.

Admin pass is the regular xgn so you can skip sessions or restart if needed, if someone is doing a race run even on their own maybe best to ask them if they want a rs. They may be doing a tyre test which is why I kept it at full race distances for now.
SimplePortal 2.3.5 © 2008-2012, SimplePortal