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Messages - insomniac

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61
Assetto Corsa / Re: Amazon t2 small vs t1 micro performance
« on: October 19, 2014, 03:56:39 PM »
Winblows for sure, AC is optimized for it.

62
Assetto Corsa / Re: Oct 14 Fun race
« on: October 15, 2014, 11:21:37 AM »
Lots of fun last night, even got the chance to win a race due to marty and guy coming together at top gear korea! The robins were well um  fun and the f40 is mental!

63
Assetto Corsa / Re: Oct 14 Fun race
« on: October 13, 2014, 08:05:45 PM »
Can't connect to your server Marty... My brands hatch version is not hyphened.

64
Assetto Corsa / Re: AC News
« on: October 10, 2014, 10:07:18 PM »
Dear Assetto Corsa fans
We know that in the last few weeks we have been very silent, but there was a valid reason; all our resources and everybody in the dev team have been working real hard in order to finish Assetto Corsa and to prepare a preview Release Candidate version to journalists from all around the world. On September 29, we organized an exclusive event at Kunos Simulazioni headquarters inside "Autodromo di Vallelunga". Over 130 journalists have participated in our event, organized with the precious collaboration of Fanatec, NVIDIA, rSEAT, RSR-Nurburg, Media consultants and Ibuz.com. At the end of the scheduled press conference, during which we illustrated all Assetto Corsa features and the complex development process, our guests got the opportunity to try the release candidate preview of Assetto Corsa in 4 simulators with the latest Fanatec Clubsport Wheel V.2. Additionally, guests could try an amazing rSEAT RS1 M4A Full motion simulator, Fanatec Clubsport Wheel V.2 and pedals and Oculus Rift SDK2 . So yes, we know you've been waiting for it, Assetto Corsa supports Oculus SDK2!
We could have ended the day there and it would have been a cool typical videogame presentation, but you know we breath motorsport and so we wanted a much more immersive experience for our guests. At the Vallelunga circuit pitlane, 15 real Sportcars that are also included in Assetto Corsa, were available for test drive! We wanted to demonstrate and let our guests compare the fidelity of our simulator with a direct comparison to reality. We will soon post footage, photos and more info about the event, but first let us share with you the info about Assetto Corsa.
First of all, let us thank you for the incredible support we got to this amazing project and to our software house, by participating in the Early Access program. Lot's of you have been following this project and our work for a little bit less than a year and probably do not know that when we decided to create and announce Assetto Corsa in 2011, we were thinking to include in version 1.0, a total amount of 15 cars and 3 to 4 italian circuits. Today, Assetto Corsa 1.0 includes circuits like Monza, NurburgringGP, Silverstone, Spa-Francorchamps and more. All of them created with the use of Laserscan technology. It also includes incredible cars, produced by the likes of Ferrari, McLaren, Pagani, Mercedes, BMW, Alfa Romeo and much more.
Even more circuits and cars are under development and will be released after version1.0 of Assetto Corsa. Lot's of those new contents will be free add-ons! This is our way to say thank you for the support you have given us.
Grazie!
Assetto Corsa Release Candidate will be published in the following days. We're working with the feedback of our internal beta-testing team, in order to iron out bugs and improve features. The Release Candidate version has substantial differences from the current Steam Early Access version. New features and improvements to the graphics engine, a brand new sound engine based on FMOD Studio that guarantees more immersion, reverb effects and the ability to control a whole new series of additional effects. A complete remake of all the sounds of every single car has been necessary; an incredible amount of work for our sound engineer.
Some of the features of the new graphics engine, have been already included in the early access build release at the end of the summer. The fantastic videos and screenshots released by the community have shown the a great appreciation of the new engine, but the best is yet to come. Assetto Corsa v1.0 will include heat shimmering, lens flare, God-rays, depth of field improvements, FXAA, tone mapping and more. Every single post processing effect can be activated from the graphics options in order to give you the freedom to configure Assetto Corsa to your specific needs, both in terms of visual quality and performance scalability. Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration. As a matter of fact, the new release also includes support for 4K resolution, static reflections for low performance PCs, dust and dirt on cars, improved smoke and particles, new pilot 3D model that is more detailed and realistic, and collidable objects on circuits.
Assetto Corsa Release Candidate also includes damage to the car bodies, wings, suspensions, engine, gearbox and tyres. Tyres in particular can now simulate blistering, graining, flat spots and blow ups. Because of all these simulated damages and your always important requests, we work hard to include a feature that we are sure will make everybody excited. Pitstops! We have implemented pitstops with animated cinematic pitcrew. Assetto Corsa v1.0 pitstops implementation will support only multiplayer races, but we're working hard to include single player pitstops in one of our next free updates. The delay on the single player implementation, is caused by the need to define and balance the AI pitstop strategy during races.
Assetto Corsa v1.0 is not the end of the journey. More contents and features are being developed and we will inform you about them in the following days. In the mean time, here is the list of the new contents that you will find in Assetto Corsa Release Candidate:
The Lotus 2-11 GT4 and Lotus Exige S, as well as a unique version of the Evora GTE featuring all body panels made entirely of carbonfibre and substantial weight savings.
The much anticipated Ferrari 458 GT2 and Mercedes-Benz SLS GT3.
Ferrari LaFerrari which includes in Assetto Corsa a very advanced simulation of hybrid systems.
Silverstone National and the legendary SPA-Francorchamps recreated in extreme detail using Laserscan technology.
A surprise new entry that also showcases the close connection of Assetto Corsa dev team with the community. We're extremely happy to announce the Carroll-Shelby Cobra 427SC as an official licensed content.
We had plans to include this car in our officially licensed content, but we were surprised and impressed by the work of a great modder that published some amazing screenshots of his work. His mod has took the community by storm and has been highly appraised by everybody. This convinced us that we had to do something about it. We contacted Carrol-Shelby and got the official license and at the same time we worked with the modder and acquired his work. So here it is, the Shelby Cobra 427SC as a free bonus content for Assetto Corsa 1.0. Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine.
We think this is a great tribute to the modder's outstanding work and a compliment and appreciation to the work of the hundreds of modders that are actively supporting Assetto Corsa.
Please enjoy some in-game screenshots directly from the Release Candidate that will be published as soon as possible.
Again, thank you for the great support!

65
I would've thought it should be based off the fastest  person, not the slowest or median or whatever... but then you can see I've put a lot of thought into it lol maybe based off a few races, not only the last one would greatly improve things also? Since I got discod last race and unfortunately am stuck in the same car as Marty which I shouldn't be in, since he's consistently faster than me everywhere. Castle Hill I was about a second if not more slower, and here at Silverstone I'm nearly 2s off the pace. Hell let's just base everyone around Marty haha

66
Well my internet died on about lap 2 or 3 of race 1 so I called it a night. >:(  Really pissed as it very rarely happens unless someone knocks the modem power brick out of the socket, might've jinxed myself earlier on in the week lol

67
Assetto Corsa / Re: Computer upgrades..
« on: September 28, 2014, 08:31:07 PM »
Nope faces per frame is 1 I think... reflections don't bother me so I have turned them and mirrors right down, along with smoke. 8xAA and 16xAF yes and application controlled in nvcp.

Yeh I find loading times are awesome with it on the SSD compared to hdd.

68
Assetto Corsa / Re: Computer upgrades..
« on: September 25, 2014, 12:34:53 AM »
I found CPU to to be the major limiting factor..

I run a i5-4670? non K at stock, a slightly OCed GTX670 and 16GB DDR3, AC is on my SSD and I have everything maxxed except for smoke, reflections and mirrors and get a constant capped 101fps. This sometimes dips to around 60 with multiple cars and smoke on the track. Only running a single monitor @ 1920x1200 though.

I would get around 60fps with my old Q9550 @ 3.55Ghz.. and the same GTX670 and ram... go figure.

69
Thanks Wally, I felt like an alien cheat in that car, even though it's far from a favourite.

Qual: Tried to get a good start and get a good lap in with all the traffic.. and in all my excitement ran into Guybrush, sorry mate. That was about as eventful as it got for the first and the rest of the qualifiers.

Races: Just tried to get a good start, I knew there were cars behind me that could easily catch up on a bad start, was wary of the grip levels and brought it home in each race even with a few 'moments' where I lost a second or two of my lead. Badluck to Krahl for running oiut of fuel in the race. By race he had the BMW under control and was chasing me down, really felt some pressure then but it all ended well.

Bring on the elise sc lol

70
Good fun! The Lotii actually turn unlike the beemerz. The standard 240R is a pig to drive after the pleasure of driving the roadster and evora s.

Bring on the tintops!

71
Yes please, I'll play!

72
Not sure where I belong...think it's somewhere in the middle soo.... jumped into the M3 and the 1M and got a mid 1.25 in both. Not sure if we're supposed to tweak the setup or run default.. but after pumping up the tyres in the 1M got a low 25.

73
Assetto Corsa / Re: AC News
« on: September 04, 2014, 07:16:27 PM »
Yup, latest versions of both driver and geforce experience.

74
Assetto Corsa / Re: AC News
« on: September 04, 2014, 01:44:49 PM »
I think there's a thread on the official AC forums but I race in another league on Wednesdays and a few of the guys said they have had crazy stuttering also. I don't get any lag loading other players skins, AC is on my SSD and loads everything nice and fast. I'm running a GTX670 and get a pretty much constant capped 101fps, about 85fps on a full grid and smoke around. Weird thing the stuttering is usually on corners so you can fly off the track.

75
Assetto Corsa / Re: AC News
« on: September 04, 2014, 10:54:03 AM »
Got a nice frame rate boost but still experiencing stuttering on minimum settings... others have it too so I'm glad I'm not the only one and it;s definitely a game issue not  my settings or hardware... the stutters are actually getting worse, with sometimes being long such as half a second or more.

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