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Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on September 01, 2021, 05:14:24 PM

Title: Fun Run: Formula Agile @ Brands Hatch
Post by: Wally on September 01, 2021, 05:14:24 PM
A few 12 lap sprints.

Car: Formula Agile (https://drive.google.com/file/d/1_pI0Jf1Ik7BXALypYMwp-_7NQKs07k2f/view?usp=sharing) (updated to Seanus tweaks)
Optimal tyre pressures are 27 front, 26 rear.

(https://www.racedepartment.com/attachments/__custom_showroom_1577398837-jpg.340830/)
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: doobs on September 01, 2021, 11:30:54 PM
ooooooooooh.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Joe on September 02, 2021, 12:00:56 PM
ooooooooooh.

My thoughts exactly!
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Wally on September 02, 2021, 12:36:28 PM
It's a fun little beastie. Do you want me to make it an option for next season? Or save it for the next?

You have to keep in mind that often a car can be fun to drive (like the Agile), but can lead to crappy racing (field too spread out, gaps too big, too many crashes), or a car can be "ordinary" to drive like the Octavia, but leads to closer pack racing.

We'll see how the fun run pans out.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Bacchulum on September 02, 2021, 02:19:21 PM
..... or a car can be "ordinary" to drive like the Octavia, but leads to closer pack racing.....
I disagree with that.
Sure, it's close if you can guarantee no contact but if you're taken, out there's zero chance of catching up and you just hotlap by yourself...... :-X
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Wally on September 02, 2021, 03:00:27 PM
..... or a car can be "ordinary" to drive like the Octavia, but leads to closer pack racing.....
I disagree with that.
Sure, it's close if you can guarantee no contact but if you're taken, out there's zero chance of catching up and you just hotlap by yourself...... :-X
Yes, it's a two-edged sword. Close pack racing is fun while it lasts, but if you "fall off", you can't catch up. Or you have a spread out field in a harder car and wait for the guy in front to make a mistake.

I should look at the stats sometime and see which car has given the closest racing overall.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: buellersdayoff on September 02, 2021, 06:23:25 PM
https://www.youtube.com/watch?v=BcDkxcdTGTE
good tip...
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Seanus on September 02, 2021, 06:46:54 PM
EMERGENCY UPDATE, FORMULA AGILE. (https://drive.google.com/file/d/1_pI0Jf1Ik7BXALypYMwp-_7NQKs07k2f/view?usp=sharing)


The Collider was 90o out of wack so had to be fixed.


Added LR Cockpit while I was at it and some rudimentary LODS.
Resaved some Textures to lessen the load.


Collider now has Patented vertical sides so collisions are a lot kinder, even bump drafting is possible. YMMV.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: buellersdayoff on September 02, 2021, 07:11:03 PM
Wheel slip/lock is constant in these as well
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Seanus on September 02, 2021, 07:17:56 PM
The car itself has lock lights and they work as designed. Sounds like your software needs individual profiles for each car.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: buellersdayoff on September 02, 2021, 07:20:26 PM
I'll have to check it could be fanalab, it was updated today, thanks
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Wally on September 02, 2021, 09:05:51 PM
EMERGENCY UPDATE, FORMULA AGILE. (https://drive.google.com/file/d/1_pI0Jf1Ik7BXALypYMwp-_7NQKs07k2f/view?usp=sharing)


The Collider was 90o out of wack so had to be fixed.


Added LR Cockpit while I was at it and some rudimentary LODS.
Resaved some Textures to lessen the load.


Collider now has Patented vertical sides so collisions are a lot kinder, even bump drafting is possible. YMMV.
Does it need a data.acd update on the server?
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Seanus on September 02, 2021, 09:48:19 PM
Unfortunately yes. The LODs are referenced in a file inside the data folder/acd.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Wally on September 03, 2021, 07:24:14 AM
Unfortunately yes. The LODs are referenced in a file inside the data folder/acd.
I updated the car locally and put the new data file on the server, but I get errors when I join the server:
Found target object: DIR_steeringrod_lf looking for constrained node:steeringrod_lf
WARNING: Costrained node steeringrod_lf not found
GRAPHICS RADIUS: 0.291847 0.291848
LOADING MODEL content/cars/z_formula_agile/z_formula_agile_LOD_C.kn5
VERSION=6
Loading 0 textures
ERROR: Material::getVar CANT FIND VAR damageZones for shader Carbon_Int
ERROR: Material::getVar CANT FIND VAR dirt for shader Carbon_Int
ERROR: Material::getVar CANT FIND VAR damageZones for shader Rims
ERROR: Material::getVar CANT FIND VAR dirt for shader Rims
SKINNED TEXTURE content/cars/z_formula_agile/skins/Agile_Orange/Rims_base.dds FOUND, OVERRIDING
Assign texture override for textureless kn5. RES: txDiffuse  FILENAME:content/cars/z_formula_agile/skins/Agile_Orange/Rims_base.dds
SKINNED TEXTURE content/cars/z_formula_agile/skins/Agile_Orange/Rims_base.dds FOUND, OVERRIDING
Assign texture override for textureless kn5. RES: txDetail  FILENAME:content/cars/z_formula_agile/skins/Agile_Orange/Rims_base.dds
ERROR: Material::getVar CANT FIND VAR damageZones for shader Carbon_Suspension
ERROR: Material::getVar CANT FIND VAR dirt for shader Carbon_Suspension
ERROR: Material::getVar CANT FIND VAR damageZones for shader Hub_Metal
ERROR: Material::getVar CANT FIND VAR dirt for shader Hub_Metal
ERROR: Material::getVar CANT FIND VAR damageZones for shader Rubber
ERROR: Material::getVar CANT FIND VAR dirt for shader Rubber
ERROR: Material::getVar CANT FIND VAR damageZones for shader Ceramic_Exhaust
ERROR: Material::getVar CANT FIND VAR dirt for shader Ceramic_Exhaust
ERROR: Material::getVar CANT FIND VAR damageZones for shader Carbon Details
ERROR: Material::getVar CANT FIND VAR dirt for shader Carbon Details
ERROR: Material::getVar CANT FIND VAR damageZones for shader Metal_ext
ERROR: Material::getVar CANT FIND VAR dirt for shader Metal_ext
ERROR: Material::getVar CANT FIND VAR damageZones for shader Rollhoop
ERROR: Material::getVar CANT FIND VAR dirt for shader Rollhoop
SKINNED TEXTURE content/cars/z_formula_agile/skins/Agile_Orange/Rollhoop_Base.dds FOUND, OVERRIDING
Assign texture override for textureless kn5. RES: txDiffuse  FILENAME:content/cars/z_formula_agile/skins/Agile_Orange/Rollhoop_Base.dds
SKINNED TEXTURE content/cars/z_formula_agile/skins/Agile_Orange/Rollhoop_Base.dds FOUND, OVERRIDING
Assign texture override for textureless kn5. RES: txDetail  FILENAME:content/cars/z_formula_agile/skins/Agile_Orange/Rollhoop_Base.dds
ERROR: Material::getVar CANT FIND VAR damageZones for shader Body_Color
ERROR: Material::getVar CANT FIND VAR dirt for shader Body_Color
SKINNED TEXTURE content/cars/z_formula_agile/skins/Agile_Orange/Body_Base.dds FOUND, OVERRIDING
Assign texture override for textureless kn5. RES: txDiffuse  FILENAME:content/cars/z_formula_agile/skins/Agile_Orange/Body_Base.dds
SKINNED TEXTURE content/cars/z_formula_agile/skins/Agile_Orange/Body_Base.dds FOUND, OVERRIDING
Assign texture override for textureless kn5. RES: txDetail  FILENAME:content/cars/z_formula_agile/skins/Agile_Orange/Body_Base.dds
ERROR: Material::getVar CANT FIND VAR damageZones for shader Carbon_ext
ERROR: Material::getVar CANT FIND VAR dirt for shader Carbon_ext
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: doobs on September 03, 2021, 09:11:40 AM
I got an unexpected error offline with the update.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Seanus on September 03, 2021, 10:24:17 AM
Car fixed, please redownload from the same link, see above.
data.acd uploaded to the server and tested, logs seem to indicate all is well.
 :o :o :o

Tested in Vanilla online and off. Thanks for your patience.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: doobs on September 03, 2021, 11:01:03 AM
Car fixed, please redownload from the same link, see above.
data.acd uploaded to the server and tested, logs seem to indicate all is well.
 :o :o :o


SNAFU PLS WAIT
lol. Love your work Seanus. The Van Diemans were awesome.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Seanus on September 03, 2021, 11:39:47 AM
Bump see above.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Wally on September 03, 2021, 02:38:17 PM
Bump see above.
Thanks Seanus, all good now.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: buellersdayoff on September 04, 2021, 01:00:54 PM
The car itself has lock lights and they work as designed. Sounds like your software needs individual profiles for each car.
I'll have to check it could be fanalab, it was updated today, thanks
It is probably the fanalab software but the thing is it only happens with some mod cars, all others are fine, I dunno. I have to turn it off in the software for the few problematic cars.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Bacchulum on September 04, 2021, 08:09:58 PM
For anyone without pTracker.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Wally on September 05, 2021, 08:15:03 AM
For anyone without pTracker.
Nice time Bacchulum! 1:14.794
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Bacchulum on September 05, 2021, 11:15:06 AM
For anyone without pTracker.
Nice time Bacchulum! 1:14.794
I'm sure Bueller will get my setup and beat it. ;)
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: doobs on September 05, 2021, 11:15:19 AM
For anyone without pTracker.

Nice setup Bacchulum. Thank you.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Joe on September 05, 2021, 08:40:36 PM
For anyone without pTracker.

Nice setup Bacchulum. Thank you.

Ditto! I didnt even try default just download Baccs at the same time as downloading the car  ;D
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Wally on September 07, 2021, 11:07:10 AM
And the times keep tumbling. Bueller's into the 13's now.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Bacchulum on September 07, 2021, 03:02:43 PM
Dietmar will hit a 12 on first flyer...... :P :P
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: ab156 on September 07, 2021, 07:45:17 PM
nm
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Wally on September 08, 2021, 09:45:38 AM
Race 1 Results (http://52.63.217.129:50041/sessiondetails?sessionid=15297#)

Race 2 Results (http://52.63.217.129:50041/sessiondetails?sessionid=15299#)
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Joe on September 08, 2021, 09:53:38 AM
Enjoyed these cars lots of fun. Didn't like how easily bueller passed me but it did show that a little bit of side by side contact doesn't send you spearing off track like some formula style cars
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Seanus on September 08, 2021, 01:03:02 PM
 ;) ;) ;)  Patented Colliders  ;D ;D ;D ;D
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: buellersdayoff on September 08, 2021, 10:12:11 PM
mmmm... Trust, in the force you must. Follow, your faith in the tyres will.
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: Wally on September 09, 2021, 07:25:56 AM
mmmm... Trust, in the force you must. Follow, your faith in the tyres will.
Same advice you gave me about ACC and it's downforce. It's hard to apply more throttle when you feel like you're losing grip!
Title: Re: Fun Run: Formula Agile @ Brands Hatch
Post by: buellersdayoff on September 09, 2021, 08:09:02 AM
The vid I linked earlier in the thread is probably one of the best tips for aero cars, and fits well with ACC, especially useful BEFORE making too many setup changes.
 He mentioned it is hard find the extra speed when you feel like you don't have grip and you end up automatically reacting by going slower the next time you hit that corner.
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