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Round 4 - February 4 - Nurburgring-Sprint

Author Topic: Round 4 - February 4 - Nurburgring-Sprint  (Read 10819 times)

Offline imperious

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Re: Round 4 - February 4 - Nurburgring-Sprint
« Reply #15 on: February 05, 2016, 09:55:20 PM »
Been having some terrible wheel input lag of late, up to about 1/2 second delay
making this undriveable and a miserable experience too. :(

I spent about 90 minutes after last nights racing investigating. I use a now
fairly old G25. 1st thing I can across was I have auto blip off, which added to
losing the rear under braking. Then I found that for some reason, and even though
I knew to turn filtering off in wheel settings, it was on. This was the main thing causing
the wheel lag.
The porsche also, I imagine, correctly emulates the sloppy steering and suspension
that would have been characteristic to the period. That added to bad settings in Assetto corsa
made it unplayable.

I'm now looking forward to next week and must remember to make sure filtering is off
always in future. It makes we wonder what use it is? maybe xbox controllers perhaps.

Offline Phil.8

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Re: Round 4 - February 4 - Nurburgring-Sprint
« Reply #16 on: February 05, 2016, 10:33:34 PM »
in NVidia control panel under global you can change AC to render max frames of 1.  can help with input lag
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Offline Guybrush Threepwood

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Re: Round 4 - February 4 - Nurburgring-Sprint
« Reply #17 on: February 05, 2016, 10:40:30 PM »
Also I believe Vsync, if on, causes some input/FFB lag.  Or so I've heard.

Offline Wally

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Re: Round 4 - February 4 - Nurburgring-Sprint
« Reply #18 on: February 06, 2016, 07:57:14 AM »
Also I believe Vsync, if on, causes some input/FFB lag.  Or so I've heard.
It definitely does. I use vsync as its the only way I can stop tearing, but it adds a tiny amount of input lag for me, which I've adjusted to. I also have pre-rendered frames set to 1.
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