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Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on August 09, 2016, 10:07:39 PM

Title: S13R2: Tsukuba Long Post-Race Chat
Post by: Wally on August 09, 2016, 10:07:39 PM
RACE RESULTS (http://xgnassettocorsa.blogspot.com/2016/08/s13r2-jap-pack-at-tsukuba.html)

Penalties
Race 1, lap 1: AJ ran into the back of Hornbag at T1.
Mael ran into the back of Grat on the final turn.

Race 2, lap 1: Mael ran into the back of Grat at T1, and then later also ran into the back of Jeremy in a separate incident.

Race 3, lap 1: Freezer and Jeremy had a probably hard to avoid side-by-side impact that spun Jeremy and then Bacchulum as well. No penalty for that one.

Ben was a little over zealous in races 1 and 2, with passes that you could almost call dive bombs. Something to watch out for.

Round Points
Matthew111    70
hylas    67
Marty    62
EdWood    59
Jeremy    58
Ben    55
Freezer    54
Grat    52
Bacchulum    49
Phil.8    49
Mael    45
Let's Test Drive    42
Wally    36
Rob    32
Humper    27
Dave O    24
Hornbag    24
AJ    21
Flattop    15
slideways    9

Congratulations to Jeremy, Hylas and Matthew for the race wins, and Matthew for the overall round win.

Season Podium
1. Matthew, 70
2. Hylas, 67
3, Marty and Guybrush, 66

In the teams, Achilles Heels leads from Struggle Street Racing Crew, 132 points to 128.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: grat on August 09, 2016, 10:28:32 PM
Hay: thanks to all for cheering me up tonight! Between stutters and crashes I was getting a bit less happy than usual. Last race was great fun, though! Thank you, guys.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: marty on August 09, 2016, 10:49:44 PM
Hay: thanks to all for cheering me up tonight! Between stutters and crashes I was getting a bit less happy than usual. Last race was great fun, though! Thank you, guys.

I was cheering you on early but then when I was 3rd and I saw Matthew passing you for the lead, I thought maybe you could have a little incident there.  ;D

Was fun racing, a bit messy but was kind of expected. I made the top ten 3 times and one podium so not a terrible round but nothing special. I avoided most of the carnage luckily but did cause Wally to get into a Wall when the 2 ahead of me spun blocked the track and I tried to avoid them which I did but went into Wally.

I had a few good battles especially the one with Jeremy for most of race 2, finally passed him with a couple to go then stupidly hit the inside curb on the last turn pushing me wide and giving the spot straight back.

Last race I caught Grat with a couple to go but couldn't get the move done, well done to the guys that won races and those that survived Tsukuba.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Wally on August 09, 2016, 11:17:45 PM
In race 1, I copped a few knocks, but the highlight was a great race with Slideways, side by side and chasing with Phil in hot pursuit for many laps, then finishing just 0.2 seconds behind Rob.

In race 2, Dave O had no start lights and didn't get off the line. LetsTestDrive and Freezer got around his stationary car, but I ran into the back of it, which put me back a bit at the start. After that, it settled into a nice hard race, until mid way through the race when Bacchulum got into the back of LetsTestDrive, causing a spin, which Marty avoided but ended up putting me into the wall, which cost me several spots. I had one stupid spin myself on one of the hairpins, which cost a few more spots. I had a good chase of Rob again, and passed him when he overcooked it at the same hairpin where I had spun. from there, it was relatively lonely to the end.

Race 3 was the highlight race for me. I had one off after a rear tag, but got into a really tight and clean battle with Bacchulum, Dave O, Phil, Freezer and later Jeremy, which was excellent racing. No wonder I got the busiest award for race 3.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: marty on August 09, 2016, 11:44:28 PM
Looking at results I gained 48 spots in the 3 races, average of 16 per race which is much more then I thought would be possible here. No surprise I was hunter race 2 and Jeremy the hunted.  ;D Ben did very well gaining 49 spots. I think there maybe should be a bonus point for most positions gained per race.

Interesting to see the season order change a bit this round but at least that takes Guybrush and me off the back row for next round, there may be a few more points on offer.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: AJ on August 10, 2016, 12:02:01 AM
I think I'm going to give Tuesday nights a miss from now on. I'm just not competitive enough and don't have enough time to practice enough to be competitive. Being passed all race long is just not interesting to me. When you start in regular race order you have a better chance at actually having a good battle but it's almost also impossible to even fight for position against the guys that are around your same pace when you're constantly being overtaken by people who are 2-3 seconds a lap faster than you.

I've heard the arguments before that it's good that it gives you experience battling with a pack, and that's all well and good, but when it's an almost constantly losing battle it gets to a point where it's just not fun, and fun is the main reason I signed up in the first place.

I'll stick to Thursday nights from here on. Thanks guys.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: marty on August 10, 2016, 12:27:47 AM
Its a fair point AJ but not every tuesday series will be run in this format and its unlikely there will ever be 2 reverse grid seasons in a row. I think the one thing everyone shoukd always try most is to do their best to avoid hitting those they are passing. Its not fun if your bei g passed by a bunch of people each race but it would be even worse if in the process they are being pushed out of the way.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: AJ on August 10, 2016, 12:49:09 AM
I haven't really had any trouble with people passing or trying to pass too aggressively. To be honest I can't recall a time where a bump I've been given was anything more than just an obvious mistake or the usual paint swapping.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Wally on August 10, 2016, 07:32:09 AM
I think I'm going to give Tuesday nights a miss from now on. I'm just not competitive enough and don't have enough time to practice enough to be competitive. Being passed all race long is just not interesting to me. When you start in regular race order you have a better chance at actually having a good battle but it's almost also impossible to even fight for position against the guys that are around your same pace when you're constantly being overtaken by people who are 2-3 seconds a lap faster than you.

I've heard the arguments before that it's good that it gives you experience battling with a pack, and that's all well and good, but when it's an almost constantly losing battle it gets to a point where it's just not fun, and fun is the main reason I signed up in the first place.

I'll stick to Thursday nights from here on. Thanks guys.
The reverse grid may not be your cup of tea (you can't make all of the people happy all of the time...), but like Marty mentioned, next season will be something different again. So don't rule out *all* Tuesday night series.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Bruce on August 10, 2016, 08:14:10 AM
Like AJ I'm.off a few seconds and the good fortune to get through incidents in race 1 but slipped back to the rear of the field and used it for practice!
Race 2 was stacking up to be a good race for me, i was holding on the back at the rear group only to over throttle on a right hander and had time/space particle fusion with then safety buffer and my car and it become one!
I was IN the safety buffer, no forward no reverse movement!
Eventually it moved and I extricated myself back into the correct "space-time"  position,  but I was disappointed and went and watched Brian Cox. (which you can probably see in my report!)
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Wally on August 10, 2016, 08:30:57 AM
I think I'm going to give Tuesday nights a miss from now on. I'm just not competitive enough and don't have enough time to practice enough to be competitive. Being passed all race long is just not interesting to me. When you start in regular race order you have a better chance at actually having a good battle but it's almost also impossible to even fight for position against the guys that are around your same pace when you're constantly being overtaken by people who are 2-3 seconds a lap faster than you.

I've heard the arguments before that it's good that it gives you experience battling with a pack, and that's all well and good, but when it's an almost constantly losing battle it gets to a point where it's just not fun, and fun is the main reason I signed up in the first place.

I'll stick to Thursday nights from here on. Thanks guys.

I put up a poll here http://xgn.com.au/index.php?topic=1562.0.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: slideways on August 10, 2016, 09:22:56 AM
Humble apologies for baling out after race 1 guys. Doctor adjusted my meds and was knocked about a bit by them. Now know to take them later on race nights.. ::)
Personally not worried about always being passed by all the quick guys. My days of matching it with them are long gone.  ;) I nearly always end up in little battles here and there which normally ends in a fun night for me.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Mael on August 10, 2016, 10:38:21 AM
Firstly apologies to Grat, I seemed to be running into him the whole night.

Was one of those nights where the concentration levels were just not up to scratch (I blame having to go to work on Tuesdays >:( ) . This lead to small errors which in the close racing of this season causes big accidents. The only sort of acceptable race was race 3 until I got distracted by a car flying through walls, gave it too much throttle causing a couple of pirouettes.

But really enjoyed it, my only regret is not holding Marty up for longer!
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: grat on August 10, 2016, 11:39:54 AM
Firstly apologies to Grat, I seemed to be running into him the whole night.
No need to apologize, Mael ;) I actually think Wally has been a bit tough with you about the race 1 accident. It was a very complicated situation and maybe I could have left more space there.

Race 1: after the lap 1 crash I tried to get back. Got up a few positions, but then I pushed it too far trying to squeeze between two other guys and dropped again a few positions. At the end I think I got back exactly to where I was.

Race 2: messy. After the lap 1 crash I really tried too much (as noted by Marty). I guess I was a little bit frustrated as it was the 5th race in a row with an early crash sending me to the back of the pack. Result? I crashed again and went further back.

Race 3: finally the first lap was damage free, and indeed I had lots of fun. First trying to pass the 4 or 5 guys ahead of me. Then trying to defend from Matthew (unsuccessfully) and Marty (successfully).

Deleting the custom skins seemed to have helped a bit with the stutters. Let's see...
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: humper on August 10, 2016, 12:28:49 PM
Like AJ I feel it seems pointless trying to defend when quicker cars are coming through, it would just end up with more racing incidents. So for me not really trying to defend I just spent the night watching my mirror and trying not to loose too much time as I let people through.

Race 1 because I foolishly got in so late I didn't put enough fuel in the car
Race 2 as above just letting people through
Race 3 Lost electricity at home whilst letting peeps through :)

Still had some fun thou.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: marty on August 10, 2016, 12:38:09 PM
@ Grat Strange with the custom skins as they are all tiny 16MB for 5 or 6 skins so seems unlikley to me. I think try disable some stuff in win 10 like windows defender being active and disable AV etc while i game. Its not like your going to get a virus ingame but if its doing processing in the bacground this can cause random performance issues.

Was wondering what happened to you Humper I just caught your car then for 1 frame it stopped and smashed in the front of my car then went through the wall and continued on. I che ked the replay and cant even see where the collision came from as the cars werent that close maybe you dropped a landmine as you left.  ;D
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Joe on August 10, 2016, 01:13:18 PM
Deleting the custom skins seemed to have helped a bit with the stutters. Let's see...

What sort of stutters are  you getting? Do you have an SSD? Ages ago I was getting lots of stutters and it turned out to be Helicorsa loading images from disk.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: grat on August 10, 2016, 01:26:50 PM
@ Grat Strange with the custom skins as they are all tiny 16MB for 5 or 6 skins so seems unlikley to me. I think try disable some stuff in win 10 like windows defender being active and disable AV etc while i game. Its not like your going to get a virus ingame but if its doing processing in the bacground this can cause random performance issues.
For sure it is not just the skins. I have watched quite a few replays from past seasons between last night and this morning.

Past seasons replays: FPS is fixed at 59.999 at all times except for 1 second at start of race (I do not mind) and randomly drops to 59.998 at random times (on average once a lap?), but I see no stutter at all. This results in a very smooth experience, maybe with an occasional micro-freeze any 15 minutes or so. (this is true for GT3 season, F1 season, Evora season, GT86 seasons.... for heavily packed races and not).

This season replays: FPS is fixed at 59.999 BUT it drops below it and stutters a bit if we are very packed. It also drops to 59.998 without visible stutter pretty often (say every 2 or 3 corners). So clearly this combo is worse for my computer, but not too bad either. The problem is that some nights it just stutters all the time unless I restart it. That... I do not know why.

So it is possible it is the cars plus the skins plus the tracks... maybe I am always on a very marginal performance and this combo makes it drop below the threshold. Problem is that I tried to play with reduced AA, reduced shadows, reduced smoke, reduced reflections... not one of these made any effect by itself. My benchmark results also seem decently solid (11200+ points, 76avg, variance=0). I have tried several NVIDIA drivers and currently I am on the latest. I have tried all sorts of little settings, but it seems this combination is the one giving me the best results... It's possible I am just too marginal and this combo+very packed races do not work too well for me.

As for other software. I am using avast in silence mode but disabling it makes no difference. No defender... as far as I know the pc is really really clean. I use it for nothing else and I have uninstalled pretty much anything else.

Stefano Casillo showed some improvement on fps coming up in 1.8. Perhaps I just wait for it and then see if that does not solve it.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: grat on August 10, 2016, 01:49:19 PM
Deleting the custom skins seemed to have helped a bit with the stutters. Let's see...

What sort of stutters are  you getting? Do you have an SSD? Ages ago I was getting lots of stutters and it turned out to be Helicorsa loading images from disk.
AC is on SSD, with the documents folder on a bigger HD, so I can keep saving replays forever....
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Joe on August 10, 2016, 02:07:22 PM
Deleting the custom skins seemed to have helped a bit with the stutters. Let's see...

What sort of stutters are  you getting? Do you have an SSD? Ages ago I was getting lots of stutters and it turned out to be Helicorsa loading images from disk.
AC is on SSD, with the documents folder on a bigger HD, so I can keep saving replays forever....

Not that then. Have you tried turning all of your apps off? Could still be one of them doing something funky.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: humper on August 10, 2016, 05:26:09 PM
Was wondering what happened to you Humper I just caught your car then for 1 frame it stopped and smashed in the front of my car then went through the wall and continued on. I che ked the replay and cant even see where the collision came from as the cars werent that close maybe you dropped a landmine as you left.  ;D

Wacky Races.
Dropped some tacks, landmines and banana skins.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: trackmeister on August 10, 2016, 05:53:13 PM
Great fun! I was happy with how I went in one of the lone ranger RX7s

Bruce - your too funny "time/space particle fusion with then safety buffer and my car and it become one!"

Humper - I'll blame your landmines for my 'dive bomb' passes then. They were actually inadvertent controlled slides where I lost the rear end and managed to hold an inside line overtake and rub some paint.

Wally - thanks for adding me to the group. I started from the back of the grid every race which I am thinking is how you set it up for fairness so that if you miss races you start at the back.

Marty - thanks for all the practice sessions. Take my hat off to you for the 1.03 lap times. I thought I was nailing it but those times were blistering.

Freezer - I think race 1 and 2 I could not pass you whilst marty and jeremy and Bacchulum were approaching in my rear vision. that was one wide green machine supra.

I know I tapped one person causing them to take a 45 degree apex slide for which I felt extremely guilty.

Anyway thanks all for having me and the races



Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Bruce on August 10, 2016, 06:04:05 PM
hehe @trackmiester, you have a strange sense of humour too!  :o

I hate using my phone puter for posting, just read my initial post some of it makes me look wacky!

I was tired, and like slideways, (hope the medication adjustments work out okay), and happy to be overtaken, in fact I am a Past Master at being overtaken!  I still enjoy racing here and I am sure I will get better!

@grat I noticed last week on the hairpin, I had fine stuttering, this week it was noticeable everywhere, and when checked FPS was done to 25!
I have turned off 'heaps of stuff' and now back to 60FPS, this won't help directly, but maybe make you feel better your not alone.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Wally on August 10, 2016, 06:11:09 PM
Great fun! I was happy with how I went in one of the lone ranger RX7s

Bruce - your too funny "time/space particle fusion with then safety buffer and my car and it become one!"

Humper - I'll blame your landmines for my 'dive bomb' passes then. They were actually inadvertent controlled slides where I lost the rear end and managed to hold an inside line overtake and rub some paint.

Wally - thanks for adding me to the group. I started from the back of the grid every race which I am thinking is how you set it up for fairness so that if you miss races you start at the back.

Marty - thanks for all the practice sessions. Take my hat off to you for the 1.03 lap times. I thought I was nailing it but those times were blistering.

Freezer - I think race 1 and 2 I could not pass you whilst marty and jeremy and Bacchulum were approaching in my rear vision. that was one wide green machine supra.

I know I tapped one person causing them to take a 45 degree apex slide for which I felt extremely guilty.

Anyway thanks all for having me and the races
Yeah,  anyone with no points yet starts at the back. Next week, you'll be somewhere else.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: grat on August 10, 2016, 06:26:31 PM
hehe @trackmiester, you have a strange sense of humour too!  :o

I hate using my phone puter for posting, just read my initial post some of it makes me look wacky!

I was tired, and like slideways, (hope the medication adjustments work out okay), and happy to be overtaken, in fact I am a Past Master at being overtaken!  I still enjoy racing here and I am sure I will get better!

@grat I noticed last week on the hairpin, I had fine stuttering, this week it was noticeable everywhere, and when checked FPS was done to 25!
I have turned off 'heaps of stuff' and now back to 60FPS, this won't help directly, but maybe make you feel better your not alone.
AHah, thank you :)
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: grat on August 10, 2016, 06:27:24 PM
Deleting the custom skins seemed to have helped a bit with the stutters. Let's see...

What sort of stutters are  you getting? Do you have an SSD? Ages ago I was getting lots of stutters and it turned out to be Helicorsa loading images from disk.
AC is on SSD, with the documents folder on a bigger HD, so I can keep saving replays forever....

Not that then. Have you tried turning all of your apps off? Could still be one of them doing something funky.
I did some experiment, yes... but maybe I did not try to turn all of them off in launcher. I'll try tonight.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Matthew111 on August 10, 2016, 06:58:27 PM
Pretty fun nights racing for me, kepts out of trouble for some good results. I didnt think it would be a good round starting from the back as it was proving to be difficult to pass in the prac before the race. The race starts were pretty full on i decided to go around the outside for the first few turns to keep out of trouble and lucky for me it was the right lane for all 3 races lol. Good turn around from round 1 where i actually found it harder to pass lol
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: LetsTestDrive on August 10, 2016, 08:34:28 PM
Race 1: I wasn't aware it was going to be a reverse grid start so I mostly just tried to stay out of trouble, and was surprised I managed to get through the whole race without a single contact, go me  :o

Race 2: DaveO stalled off the line in front of me which I had to drastically avoid but still side swiped. I eventually managed to hold up a pack of 5-6 much quicker cars for 4-5 laps but I didn't want to let them pass easily. I focused on trying to stick to my braking points and keep a good line and was having fun holding them off until I eventually got a tap in the rear which put me into an instinctive drift mode. I planted the throttle in a last ditch bid to drift out of the slide and win a drifting award. Well it didn't work.

Race 3: Again like race 2 when the faster guys started approaching I really tried to hold them off and not make it too easy for them. I managed to get through the whole race without any contacts so that was a positive.

Having a look at the results (http://xgnassettocorsa.blogspot.com.au/2016/08/s13r2-jap-pack-at-tsukuba.html) it's interesting to note how based on start position the rear half of the grid made up 2-15 positions, and the front half of the grid lost 2-15 positions. I can understand how it wouldn't be the most fun experience turning a supposed "race" into a "blue flag/let the quicker drivers pass" event for half the grid.

Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Freezer on August 10, 2016, 09:40:12 PM
Much like LetsTestDrive I had a good night.  I knew that the Skylines would be doing quicker laps but I just drove the Supra to its strengths and had three races that involved very close racing, tonnes of pressure from behind.  I held the tight line on certain bends and made sure I got maximum traction of the bends which ensured those faster had to work pretty hard to get buy.  It was only in R3 when Jeremy gave me a tap and spun me that I lost time (although Jeremy and I had an earlier small rub which caused some chaos).  All up a hard but good night.
I'm happy with whatever format as there are always pro's and con's.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: marty on August 10, 2016, 10:08:30 PM
Race 1: I wasn't aware it was going to be a reverse grid start so I mostly just tried to stay out of trouble, and was surprised I managed to get through the whole race without a single contact, go me  :o

Race 2: DaveO stalled off the line in front of me which I had to drastically avoid but still side swiped. I eventually managed to hold up a pack of 5-6 much quicker cars for 4-5 laps but I didn't want to let them pass easily. I focused on trying to stick to my braking points and keep a good line and was having fun holding them off until I eventually got a tap in the rear which put me into an instinctive drift mode. I planted the throttle in a last ditch bid to drift out of the slide and win a drifting award. Well it didn't work.

Race 3: Again like race 2 when the faster guys started approaching I really tried to hold them off and not make it too easy for them. I managed to get through the whole race without any contacts so that was a positive.

Having a look at the results (http://xgnassettocorsa.blogspot.com.au/2016/08/s13r2-jap-pack-at-tsukuba.html) it's interesting to note how based on start position the rear half of the grid made up 2-15 positions, and the front half of the grid lost 2-15 positions. I can understand how it wouldn't be the most fun experience turning a supposed "race" into a "blue flag/let the quicker drivers pass" event for half the grid.

Good effort being contact free for a couple races there, also no need to let people pass easily make them work for it.

I had less contacts then I expected considering I was real close to people ahead quite a bit but managed to avoid hitting anyone from behind. I got 1 tap in the rear race 1 then a bigger one on last lap when Bacchulum got on the grass. Race 2 was just the one contact which unfortunately sent Wally into a wall as I had to take evasive action around 2 cars that spun ahead and blocked the track, I went hard left but Wally was there. Race 3 my only contact was when Humper lost connection then I warp hit him and Mael rear ended me I think in the same incident as we had no idea what was happening.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: AJ on August 10, 2016, 11:30:26 PM
Also if I was going to race next week I'd be contesting that penalty from Race 1. The only reason I hit Hornbag in T1 was because he got loose and then slowed mid corner. I lifted but because he had gotten sideways I still tapped him. I bumped him so lightly that if he wasn't already sideways, he probably wouldn't have even noticed the contact. I apologised for it, but I don't believe it was something that I could have been reasonably expected to avoid.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Bruce on August 11, 2016, 08:33:56 AM
Nice write up test-drive.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: marty on August 11, 2016, 08:56:01 AM
Here is a video from race 1 of the last round.

https://youtu.be/rp_GglIEJ4U

Laat lap I kind of hung onto a huge assited drift getting whacked from both sides.  ;D Start I just had nowhere to go with people 2 and 3 wide ahead so hung at the back for a bit then tried to pick people off 1 at a time.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Mael on August 11, 2016, 10:41:07 AM
Great video Marty



Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Wally on August 11, 2016, 07:32:14 PM
Also if I was going to race next week I'd be contesting that penalty from Race 1. The only reason I hit Hornbag in T1 was because he got loose and then slowed mid corner. I lifted but because he had gotten sideways I still tapped him. I bumped him so lightly that if he wasn't already sideways, he probably wouldn't have even noticed the contact. I apologised for it, but I don't believe it was something that I could have been reasonably expected to avoid.
It didn't look like Hornbag slowed suddenly. He was just negotiating the corner, without looking particularly loose, and he got spun off the track. Penalties are a reminder to take it a little more cautiously and give more allowance for close traffic on lap 1 in particular.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: AJ on August 11, 2016, 07:51:42 PM
I suppose there could have been some lag involved but on my screen he was sideways enough that he was going to end up at least half on the grass unless he jammed his brakes.
Title: Re: S13R2: Tsukuba Long Post-Race Chat
Post by: Wally on August 11, 2016, 09:36:07 PM
Yeah, lag looks different on everyone's replays.
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