« previous next » Print Pages: 1 ... 82 83 84 85 86 ... 99 Author Topic: AC News (Read 796951 times) Bruce Global Moderator Hero Member Posts: 3440 Karma: 76 "Look out, I'm comin' through!" Re: AC News « Reply #1245 on: November 23, 2016, 08:03:41 AM » Na! The Cobra is always there Logged "I refuse to be what you call normal." Lemmy Caution Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC News « Reply #1246 on: November 23, 2016, 08:11:36 AM » Cool, ABS and TC is now a car setup option. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Freezer RestrictedRacing Hero Member Posts: 1296 Karma: 33 Re: AC News « Reply #1247 on: November 23, 2016, 02:43:46 PM » Just did a few laps in the new Porsche pack cars.962 c Long and Short - now there's a new season for me.... great cars!Alternatively, the 718 RS 60 has vastly less power but can be drifted and moves around a lot so plenty of fun there.The 919 Hybrid, ridiculous cornering ability. You do Au Rouge at full throttle, and just drive it above what you think you can do.911 GT1 - similar to 962 but requires a bit more to hang on to it.Just keeps getting better . . Logged AJ Full Member Posts: 503 Karma: 7 Re: AC News « Reply #1248 on: November 23, 2016, 03:08:20 PM » I cannot wait until tonight when I can have a go on the 962 Logged gawaterman RestrictedRacing Sr. Member Posts: 408 Karma: 17 Re: AC News « Reply #1249 on: November 23, 2016, 04:58:27 PM » The break pressure thingy, where is this adjusted? Logged Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: AC News « Reply #1250 on: November 23, 2016, 05:01:55 PM » In the car setup. Logged 2+2=√16 gawaterman RestrictedRacing Sr. Member Posts: 408 Karma: 17 Re: AC News « Reply #1251 on: November 23, 2016, 05:39:36 PM » OK, see that now in some cars but now seem to have lost brake bias adjustmentLooks like this is car dependent,some cars have the power adjustment, others have bias adjustment, some have both « Last Edit: November 23, 2016, 05:50:58 PM by gawaterman » Logged Bruce Global Moderator Hero Member Posts: 3440 Karma: 76 "Look out, I'm comin' through!" Re: AC News « Reply #1252 on: November 24, 2016, 01:08:15 PM » Quote from: gawaterman on November 23, 2016, 05:39:36 PMOK, see that now in some cars but now seem to have lost brake bias adjustmentLooks like this is car dependent,some cars have the power adjustment, others have bias adjustment, some have botharhhggg another thing to adjust, or not Logged "I refuse to be what you call normal." Lemmy Caution Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: AC News « Reply #1253 on: November 24, 2016, 01:40:50 PM » If the server could control turbo boost pressure the C9 & 962 Long-Tail could be compatible. Logged 2+2=√16 AJ Full Member Posts: 503 Karma: 7 Re: AC News « Reply #1254 on: November 24, 2016, 03:56:47 PM » Quote from: Bacchulum on November 24, 2016, 01:40:50 PMIf the server could control turbo boost pressure the C9 & 962 Long-Tail could be compatible. That really should be in the setups also Logged Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: AC News « Reply #1255 on: November 24, 2016, 04:46:09 PM » It is in the setup now, under 'Electronics'.So I guess you could do a 'fixed' setup, with only that fixed. Logged 2+2=√16 AJ Full Member Posts: 503 Karma: 7 Re: AC News « Reply #1256 on: November 24, 2016, 05:38:34 PM » Oh I didn't realise - I think the only car I looked at the Electronics tab was a naturally asperated one. Cool Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC News « Reply #1257 on: December 21, 2016, 08:10:57 AM » I bonded a couple of interesting changes. 1.11.0 Changelog- New Porsche 919 Hybrid 2016 LeMans configuration (Porsche Pack 3)- New Porsche 908 Lang Heck (Long Tail) (Porsche Pack 3)- New Porsche 917 K (Porsche Pack 3)- New Porsche 911 R (991) (Porsche Pack 3)- New Porsche 911 GT3 Cup 2017 (Porsche Pack 3)- New Porsche 911 GT3 R 2016 (Porsche Pack 3)- New Porsche 911 Turbo S (991) (Porsche Pack 3)- New Porsche Macan Turbo (free bonus)- New Championship gameplay. Create your own championship, select cars, tracks, laps, points, rules and compete against the AI.- Fixed wing damage model on Nissan GTR- Shared Memory :- Fixed kersCharge and kersInput for ERS system- Added system/cfg/messages.ini to filter system messages out- Added Print function in Time Table (export in Documents\Assetto Corsa\out)- Fixed Setup Electronic tab issue on ABS level for cars featuring no TC- Reviewed damage curve + repair times- New formula for effective radius calculation- Pitstop is possible also in Practice session- Fixed Confirm button in Pitstop screen to work without any requested operation- Fixed UI resetting AI level at start- Corrected front wheel 3D placement for Lotus Evora S and Step 2- Pitstop animation disabled for VR users- New V10 tyres and updated physics and inertias for all GT3 cars- New V10 tyres and updated physics and inertias for all GT2 cars plus Glickenhaus P4/5C and Evora GX and GTC- Updated V10 tyres and updated physics and inertias for Hypercars (LaFerrari, 599XX, FxxK, P1, Aventador SV, Huayra, Zonda R), more experimentation- Updated V10 tyres and updated physics and inertias for Ford GT40- Corrected Porsche 917/30 inertia values- Corrected Porsche 917/30 ackermann and front bump steer suspension- Corrected aero downforce and drag values for Porsche 962 Short Tail- Corrected drag values for Porsche 962 Long Tail- Porsche 962C Long Tail now has passive wastegate pressure map that permits user controlled overboost as a % of a turbo boost map. 0-9 keys- F4 key sets camera on the player car- Added Delete function on Setup screen- Added electronic controller cltr_wastegate[X].ini to control wastegate levels on turbos- Fixed potential track cut on Nordschleife Endurance and Cup layouts- Fixed AI steer "snaps" when near track lateral limits Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” rooshooter RestrictedRacing Hero Member Posts: 2887 Karma: 52 Re: AC News « Reply #1258 on: December 21, 2016, 08:58:13 AM » On the plus side AI is greatly improved with 15 cars able to negotiate Longford 67 without imploding.On the negative side "front end float" and wander has increased greatly on some cars Porsche 917k for exampleanybody else notice this? This was with default setup. Logged social media is the tobacco of this century Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC News « Reply #1259 on: December 21, 2016, 09:20:25 AM » Quote from: rooshooter on December 21, 2016, 08:58:13 AMOn the plus side AI is greatly improved with 15 cars able to negotiate Longford 67 without imploding.On the negative side "front end float" and wander has increased greatly on some cars Porsche 917k for exampleanybody else notice this? This was with default setup.This what KS's Aristotelis said:QuoteIMHO, the cars feel more agile, move around more, bounce a bit more, need more inputs to go where you want them (subtle though) while still maintaining stability. Sometimes, at least for me, you feel some very special moments. For example, for very short wheelbase cars with very small inertia, it can happen that the car will go sideway on brake/turn in, and you can keep it on that angle by just countersteering while still braking. It's like a go-kart. You don't have to let go the brakes and go on the gas, you find a balance between countersteering and just modulating the braking and the car stays on that almost "wild" angle. Very go kart feeling, very cool, but you lose a lot of time. Other example, now you can go over low kerbs and you can feel the car getting more nervous. It's not that "snap" feeling you had before that you knew something was about to go bad in the physics. You feel somehow the tyres vibrating and the body bouncing and you know you must stay very alert but still maintain control.Finally, another thing I like, is how small inertia, especially mid engined cars rotate mid turn, especially when you go on gas. It's not a slide rotation, you don't really feel the tyres slide, like drifting, it's a proper low inertia rotation, completely different feel. At the same time, it keeps a good stability. When you lose it, it's more nervous than before and makes you waste more time. On some cars you need proper fast hands reaction, especially on re-aligning. Last but not least, some good 180°-360° spins can happen in a more natural way. We always had this feeling that something was "slowing" a spin at around 90°. We believe this is gone now, except when you have specific aerodynamic features that might provoke it, like vertical fins. Keep in mind, all of this is subtle, some people might not feel it, some people might think I'm hyping, some people might think the opposite... those are just my personal impressions. Most devs and beta testers seem to agree with me, but the placebo is strong amongst us :p Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Print Pages: 1 ... 82 83 84 85 86 ... 99 « previous next » Xtreme Gaming Network / Simulation Racing Leagues / Assetto Corsa (Moderator: Wally) / AC News