Messages | Topics | Attachments This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 8866
Australian Assetto Corsa League, Tuesday nights / Re: S5R1: Lotus 49 at Monza 66 Post Race« on: January 22, 2015, 06:34:08 PM »And Bacchulum, I didn't look at the replay of when I hit you. Maybe I was hit from behind and ricocheted into you - I don't know. It was a weird collision.The replay shows that's exactly what happened. It was good. Great fun 8867
Australian Assetto Corsa League, Tuesday nights / Re: Season 5 Open Wheeler Time Travel: Season Info and Driver Sign Up« on: January 22, 2015, 06:33:06 PM »I'm going to have to sit out the rest of this season, my internet connection seems to be getting worse. Sorry to the few people that i took out in race 1 at Monza Bad luck Ed. I hope they fix the netcode soon. It should be able to deal with it. 8868
Mod Tracks / Re: Online Server to test new tracks - "Combo Tester"« on: January 22, 2015, 02:46:11 PM »
Of course! It's all good advertising.
8869
Australian Assetto Corsa League, Tuesday nights / Re: S5R2: Lotus 49 at Silverstone« on: January 21, 2015, 10:01:56 PM »I am going to miss this race due to daughters 18thOK, thanks. 8870
Australian Assetto Corsa League, Tuesday nights / Re: S5R1: Lotus 49 at Monza 66 Post Race« on: January 21, 2015, 10:01:11 PM »Regarding restarts either way is fine for me but not having restarts should improve the starts over time. If guys regularly get smashed up off the line they will need to drive with some more care to avoid wrecking their cars. I have been getting used to starting in public servers so id rather lose a spot then have a collision and get taken out or damaged. This. 8871
Australian Assetto Corsa League, Tuesday nights / Re: S5R1: Lotus 49 at Monza 66 Post Race« on: January 21, 2015, 07:35:38 AM »
[youtube]086cvmjTnco[/youtube]
Ed's start of race 1 (slo-mo). 8872
Australian Assetto Corsa League, Tuesday nights / Re: S5R1: Lotus 49 at Monza 66 Post Race« on: January 21, 2015, 07:01:51 AM »
Nice shots Marty. How good is this sim looking? I have my PP fairly bright now, like a clear, sunny day, and it looks very realistic to me.
Holy crp, I just zoomed in on the original 4K screen shot size. That is amazing. 8873
Australian Assetto Corsa League, Tuesday nights / Re: S5R1: Lotus 49 at Monza 66 Post Race« on: January 21, 2015, 06:57:49 AM »SHIT!!!! I am not impressed with myself,i thought this was on Thursday.....bugger!!!!! I had prepared real hard for this race,,,my mistake sorry wally!! Bugger, Simone. Remember next Tuesday at Silverstone! 8874
Australian Assetto Corsa League, Tuesday nights / S5R2: Lotus 49 at Silverstone« on: January 20, 2015, 11:16:18 PM »
Starting Grid
1. Wally 2. Rolz 3. M8R 4. 5. Bacchulum 6. EdWood 7. Guybrush Threepwood 8. Rob 9. ThyMelman 10. Imperious 11. Freezer 12. StanDaam 13. Gratulin 14. Vipergod 15. 16. Simone 17. Bafs17 18. Marty 19. Matthew111 20. DaveO 21. G0RGAK 22. Chirpin 23. Phil 24. Grubbet 8875
Australian Assetto Corsa League, Tuesday nights / Re: S5R1: Lotus 49 at Monza 66 Post Race« on: January 20, 2015, 11:15:42 PM »
I qualified reasonably well and the car felt really good. Finished 4th and 7th, but my internet connection dropped out just before race 3, so I was a DNS.
Sorry for the shunt in race 2 Rolz. My brakes were locked behind you into Parabolica and I couldn't pull it up. And Bacchulum, I didn't look at the replay of when I hit you. Maybe I was hit from behind and ricocheted into you - I don't know. It was a weird collision. Looking at the race starts, in race 1, it appeared that EdWood warped as he said on TS. He didn't start off the line, and then started bouncing around as though another car had hit him, although no one appeared to hit him in the replay. That caused a few accidents for those behind. In race 2, M8R got his wheels onto the grass at the left of T1, which spun him across the track, where I hit him. That again set off a bit of a chain collision, but was really just a racing accident. In general, I don't want to restart races just because there's a big crash. Crashes happen, as in real life. We try to avoid them, of course, but a little bit of disappointment makes a clean race just that bit sweeter. There are 3 goes each round, after all. You have to brush yourself off and get on with it and try to salvage as many points as you can. That's part of racing. 8876
Australian Assetto Corsa League, Tuesday nights / Season 5 Standings« on: January 20, 2015, 11:08:23 PM »8877
Australian Assetto Corsa League, Tuesday nights / S5R1: Lotus 49 at Monza 66 Post Race« on: January 20, 2015, 10:58:11 PM »
Race Results
Season Standings Congratulations to Stan and Marty on the race wins, and Marty on the round win, narrowly from Stan. Round Points Marty 216 StanDaam 214 Bacchulum 170 G0RGAK 162 Gratulin 155 Matthew111 155 Ysu 129 M8R 118 Rolz 118 Bafs17 117 Vipergod 114 Imperious 109 Wally 108 Grubbet 100 ThyMelman 79 Krahl 75 Phil 55 Flattop 28 Dave O 0 EdWood 0 8878
Mod Tracks / Re: Adelaide Clipsal 500 2011 Street Circuit« on: January 20, 2015, 08:20:22 PM »Please supply download link for BMW 1M.It's in the game already, no download needed. 8879
Australian Assetto Corsa League, Tuesday nights / Re: Season 5 Round 1: Lotus 49 at Monza66 (Jan 20)« on: January 20, 2015, 06:15:28 PM »Wally, from ready back through the thread, there is a space for me. Correct if wrong. Yes, you're on the grid. 8880
Assetto Corsa / Re: AC News« on: January 20, 2015, 07:45:06 AM »
1.0.2
- Fixed wrong impact speed calculation for car to car contact resulting in too much damage - Fixed possible wrong grain calculations when tyre has no load - Fixed car bottom not colliding with road - Fixed bottom collision box for Mercedes SLS GT3, Lotus Evora GX and GTC, Ferrari 312T, Pagani Huayra - Fixed wrong camber for remote cars on multiplayer |