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Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: rob on August 25, 2015, 09:24:48 PM

Title: S8R3: Silverstone Post-Race chat
Post by: rob on August 25, 2015, 09:24:48 PM
Darn, second week in a row that I have had a Runtime error during the race. And I was having a great dice with Phil.8.

I hope it didn't cause a problem for anybody else.

Good fun while it lasted.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Wally on August 25, 2015, 09:58:20 PM
That's rotten luck Rob!
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Phil.8 on August 25, 2015, 10:07:15 PM
was great battle Rob,  I did see you go flying past me on the grass and was confused, Horrible car though, not enjoying it at all, its  a chore
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Wally on August 25, 2015, 10:49:30 PM
RACE RESULTS AND CHARTS (http://xgnassettocorsa.blogspot.com/2015/08/s8r3-lotus-evora-gtcgx-at-silverstone.html)

SEASON STANDINGS (http://xgnassettocorsa.blogspot.com.au/2015/08/season-8-standings.html)

SEASON STATS (https://docs.google.com/spreadsheets/d/1nu52lWM6_TIRBEGCTF32BxLe8mobfsCFpd_wOeuxpXI/edit?usp=sharing)

Penalties
Penalties are given for careless accidents in turns 1 and 2 of each race.
Skaife(-12) for running into the rear of Grat(+12).
I looked long and hard at Christopheraser and Bafs, but I couldn't call it. They hit side by side, both moving into each other, so I call that a racing incident.

Round Points
Guybrush Threepwood   72
Matthew111   69
Marty   69
Grat   66
Rolz   63
Jeremy   60
StanDaam   57
Freezer   51
Bacchulum   48
Wally   45
Phil.8   42
Joe   39
Bafs17   36
Chap111   33
Simone   27
Phil   24
Grubbet   21
Skaife   18
Rob   18
christopheraser   15
Gratulin   12

Congratulations to Guybrushon the round win.

Season Podium
1. Guybrush Threepwood, 143 pts
2. Matthew111, 142 pts
3. Jeremy, 130 pts
3. Marty, 130 pts

Achilles Heels take the lead back from Struggle Street Racing Crew in the teams' championship by just 3 points.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Wally on August 25, 2015, 11:11:22 PM
That was an awesome race for me, an epic battle with Bacchulum. I was about less than a second off his rear bumper for 15 out of the 24 laps, both before and after our pit stops, patiently waiting, looking for a pass, but none was forthcoming. It was brilliant racing. No contacts, except for the very final lap into the final complex of right handers at Club, when Bacchulum finally ran wide on shot tyres, leaving me room to pass, but then I was a little off-line, also on worn rubber, and oversteered a little bumping Bacchulum and sending me off the track. I thought I had him there, after such a long battle... if my right foot had been a little more patient, I might have made the pass stick at the death knell. Well done Bacchulum, that was brilliant and clean racing. I had a big grin on my face as we crossed the line, even though I lost out.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: marty on August 25, 2015, 11:22:31 PM
Was a fun race, I think with the lower ballast I had the pace on GB and he also ran the wrong tyres for the race. Qualifying I stuffed up a bit again but still was on the front row.

Still even with some possible good pace I couldn't quite make the pass and each time I tried we ran a few corners side by side which just brought Matthew more into the picture. I then decided to go plan B and try a 2 stopper but the time lost at the start held up by GB running a longer stint on hards and some traffic as I came back to the field a bit killed my strategy. I was 13.5 seconds behind Matthew after my second stop and had a bit of clear running for the most of it and had a proper crack at trying to make this up with 4 laps newer tyres but ended up falling about 3.5 seconds short.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Freezer on August 25, 2015, 11:23:08 PM
Huge improvement on last weeks dismal results.
I took a new approach to set up this week after thinking back to what I did to cars in the old Rfactor days and it was a big improvement.
Managed to qualify 12 in the GX but got a great jump off the line and was up to 7th by the first lap.  Had a bit of pressure from behind from Grat for a while there but after some very clean dicing he slipped by.  Pitted after lap 12 for another set of mediums and jumped back out with Simone.  We had a great battle for a lap or two but then he slipped back.  From there it was pretty quiet and I got home in 8th.
Bring on the GTC....
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Joe on August 26, 2015, 12:46:39 AM
Wanted to keep it consistent tonight and was able to do that. I started at the back due to spending the majority of the qually session talking to my wife  :o I avoided some of the early incidents in the first couple of turns, but then lost places to Rob and Bafs and Phil8.

Was braking early and on the sweet spot before lockup which I'm sure makes me slower, but at least my tyres stayed round for the whole race. As Phil pulled away into the distance all I could see what smoke coming off his tyres so assume he was a lot more aggressive than me  ;D

I pretty much spent the first 11 laps with Chap not far behind keeping it clean. I then came into the pits, screwed up a gear change at around the point the pit limiter comes on and slammed into the pit wall! I fixed the aero meaning a longer stop and Chap came out just in front of me. A couple of laps later Chap went wide at Copse and I followed him but not quite as wide and took the position.

Rest of my race was mostly uneventful; Simone came out of the pits just in front of me but was soon off into the distance, I thought I may have been able to avoid GB lapping me but he got me right at the end of his last lap (spinning the car over the line maybe not ideal though, I had to brake pretty hard before the car disappeared  :-*), then on my final lap Bafs was closing down on me fast with me only have 90% rubber on the fronts and sliding all over the place, although me did mention he had a 10 second penalty so guess I'd have held the spot regardless.

Glad to see the back of the GX. I know some people said they prefer it, but I find it harder to drive without the assists, though I'm still a relative newbie to this online racing lark!
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Wally on August 26, 2015, 07:26:29 AM
Actually since one of the recent AC updates, I haven't been flatspotting the GX. I was braking pretty hard last night, and I didn't get any flatspotting at all. I'd even forgotten about the flatspotting completely in the last couple of rounds. Something's changed.

Edit: maybe it's the 85% track grip we've had these last couple of rounds.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Rolz on August 26, 2015, 07:44:08 AM
Top night racing!

It's strange - Practice I seem to have good pace and then during Qualifying I seem to tense up and can't get the same times.
I get over anxious/excited too much I guess :P

Race - Start was brilliant... practiced it a few times how to load up without bogging down or TC loosing it's shit. Won lots of spots there...
Dodged my team mate grat having an incident and then got a chance to do some racing. Had a top battle with Jeremy for a few laps and a small clearing came through and I got past (was pretty stoked there), then just focused on how tire wear was going, when to pit...

Came into pits on the 12-13 lap, now having some practice - mouse was already in the middle of the screen ready to click... click... click go go go - came out in the same position, then saw someone pit twice or something... Was Marty as he came up through like a bat out of hell pulling 2.11's like a mad man :)

I got my fastest laps in the 2nd half of the race and was averaging better than my Qual time.

I've had some luck this season with no serious incidents, but last night was arguably my best performance and I was pretty chuffed about it...  Wrists were really stiff and  index fingers were locked in a hooked gear change on paddles format :P

Probably took me until after midnight to wind down too... much to the annoyance of the fiancé 

 ;D
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Simone on August 26, 2015, 08:31:45 AM
I was having a ball racing wally,bacchulum, and my superiority was emerging ,meter  after  meter,corner after corner i was driving brilliantly lets put it  like this ;D.Then after only 7 laps i had a senile moment and pitted,,,botched !!!!!   ??? ??? ???realising the nightmare i had to pit again....BOTCHED!!!  I left the race in disgust 3 laps to go running out of fuel.

I WILL HAVE 2 GLASSES OF WINE NEXT TIME BEFORE DOING ANYTHING.

I had fun with the GTC ...fun car!!!!
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Wally on August 26, 2015, 08:42:33 AM
Lol Simone :D
Title: Re: S8R3: Silverstone Post-Race chat
Post by: grat on August 26, 2015, 08:44:19 AM
Tough race for me, but with some good news.

The good news is that the pace was there, suggesting that the podium finish at Zandvoort might not have been a fluke. For a rookie like me, this feels pretty good.

I struggled to find a good setup in the days before the race, but then last night during practice I softened the rear a bit more and stiffened dumpers under braking and I could finally run a bit less wing without getting the rear too loose at turn in. Quali went surprisingly well, then, grabbing 4th place with the last lap of the session, .023 from Matthew in 3rd.

I had no further ambitions than 4th place, really, so I settled for a smooth and easy start, with the idea of trying to stay close to Matthew for the whole 1st stint and then see. But unfortunately Skaife overestimated his hard tyres and arrived a bit too long at Village. I had a look at the mirrors just before braking (everything looked good) and was trying to keep an eye on Matthew's line in front of me. Conclusion: had no idea Skaife was there until it was way too late for me to go wide and try to avoid contact. But I do not think I could have done much in any case. Anyway: no big deal---these things are unavoidable any now and then.

Rejoined mid-pack, but the car was quite damaged: slow on the straights and with terrible understeer at The Loop and Luffield (probably some aero damage and huge graining on front tyres). I was also too tense: I think I really need to learn to stay calm in these situations. And I really did not feel confident enough to try to push or pass other drivers. I thought about a 2 stopper a few times, but every time I was getting a clean-ish lap, I was anyway 1 sec faster than most around me, and so changed my mind: bad idea: front tyres finally gave up on the last two laps of the stint and had a spin and a contact with Wally. (Sorry Wally!)

Went to pit and click repair body. Came out 12th. Car came out of the pits completely different. Now really fast and perfectly balanced. Looking at my times, only GB had a faster pace among 1 stoppers (i.e. Marty and Jeremy were faster than me, but stopped twice). Now the job ahead was to pass drivers as fast as possible not to lose time, as I was over 2 seconds faster than the pack. And it worked, with passes at Copse, Village, Stowe, and Luffield. I managed to gain 20 seconds over Freezer between lap 13 and 20, and finally passed him at Village on lap 21. At this point, I looked at the leaderboard, and Jeremy and Stan Daam were over 10 seconds ahead, so my last 3 laps were just a clean drive home (but I had a go at PB to see if I was really competitive or not: 2.11.899).

It was a shame not to be able to try to stay with the big guys ahead, and with Rolz being fast, it would have been a great night for the team. That said, Charlie Wallying awarded me a mega 12 points bonus for the 1st lap crash, so in terms of ranking I came out 4th of the night anyway, so I can't complain!

Now I am scared: the GX seems quite a handful from what I see from following others...
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Rolz on August 26, 2015, 08:46:01 AM

I WILL HAVE 2 GLASSES OF WINE NEXT TIME BEFORE DOING ANYTHING.


I know you shouldn't drink and drive, but I have a few beers before the race to help me calm my nerves...
Though too many beers and after the 24 laps I sure was busting to go to the toilet!!  :P
Title: Re: S8R3: Silverstone Post-Race chat
Post by: StanDaam on August 26, 2015, 08:53:42 AM
I'm so ronery... so ronery... after a couple of laps I started singing along with Kim Jong-il... we had a great time... yes I did get the award... average gap 19 seconds... front and rear... so ronery and sadry arone... take the next verse Kim... bring it home now... try the fish... another drink Kim?...
Hey what the!! 3 corners from the end I'm shocked to see Jeremy arrive on the scene!! Kim stop singing!! Get outta the car, gotta concentrate!!... too late he passed me... I'm sorry Kim... where were we... there's no one, just me onry...  :P
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Joe on August 26, 2015, 09:14:32 AM
For a rookie like me, this feels pretty good.

How long have you been racing Grat? because your a shit load quicker than I am!
Title: Re: S8R3: Silverstone Post-Race chat
Post by: marty on August 26, 2015, 09:25:32 AM
Lol Stan, I think kim has been too lonery lately which is why he is picking a bit more of a fight with the south. Meant to be in Seol in a couple weeks but this seems in doubt at the moment which kind of sucks.

Interesting thing I found in the race was when not pushing as hard the fronts were going away more. First 2 stints mostly due to traffic ahead I was losing tyre temp and getting more graining causing more understeer.

Last stint with only a couple cars to pass and not being held up too much pushing close to qualy level the front end stayed good over the stint better. With colder temps and low grip it seems the best way to manage tyres is to work them as hard as possible.  ;D
Title: Re: S8R3: Silverstone Post-Race chat
Post by: grat on August 26, 2015, 09:33:13 AM
Thank you Joe. I am not that fast, but I admit I am surprised myself that I can almost stay with the big guys now--- definitely it was not true 2 or 3 months ago.

Not very long. I got AC in June 2014. But then I was out of the country from mid-July to February. When I got back I started racing MP for the first time on Marty's server (got banned after my first t1 at Monza, but luckily I contacted Marty and explained... so he got me back in--- looks like a silly thing, but otherwise I would have never got into MP, I think. Thank you, Marty).

I have no track experience at all, other than rental karts a few times, and I only used to drive on GP3 for a year or so when I was a teenager. But in've always been watching motorsports in TV, and I always wanted to understand better how it feels and why... I watched with great envy rfactor or gtl videos on YouTube for years. So when I read about AC being very realistic, and having finally a bit of money to spend, I thought this was the time to try. I don't hide it: in those 7 months abroad I have read everything I could find (a book and a million internet pages) and watched all the YouTube videos I could. I also think I benefited a lot from the regulars on Marty's servers: Marty, GB, Cherno, QC, Stan Daam... The last 1 second or so is beyond me still, but for the rest of the lap I just try to do as close possible to what they do and more or less it works... Well, not exactly: if I try to do what GB does I just crash. But the others I mentioned are a good example to follow.

Anyway: you'll probably change your mind about my speed after I destroy my tyres on the GX next week. :)
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Joe on August 26, 2015, 09:46:11 AM
Good stuff Grat! I started in March so around the same time as you. Quite proud of my 291 AC hours in that time especially when juggling the job and two kids under 5  8)
Title: Re: S8R3: Silverstone Post-Race chat
Post by: grat on August 26, 2015, 09:53:40 AM
Well, Ferrari used to say that each newborn was 1 second... so you are faster than you think: 2 seconds faster, net of kids...

I think GB has a kid too, though. How fast would he go otherwise?
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Gratulin on August 26, 2015, 11:12:32 AM
Just took a look at the replay from last night and it clearly shows my car warping about 5 car lengths back into Grubbet. When I look at the replay from Grubbet's car it shows a 5 car length gap to my car and then suddenly my car warps back into him. The distances to all other cars in Grubbet's view remain constant. Only my car warps. In my car's view I am right behind christopheraser before the warp but many car lengths behind after the warp.

AC netcode really sucks  >:(

PS. Also, apologies to Grubbet. It really impacted his race as well.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Rolz on August 26, 2015, 11:40:59 AM
my car warping about 5 car lengths back into Grubbet.

Actually that remind me to check my replay of last night as I saw a wicked warp that Jeremy did next to Staandam
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Gratulin on August 26, 2015, 11:48:14 AM
I've raised an issue for it - for what it's worth...

http://www.assettocorsa.net/forum/index.php?threads/severe-car-warp.26257/ (http://www.assettocorsa.net/forum/index.php?threads/severe-car-warp.26257/)
Title: Re: S8R3: Silverstone Post-Race chat
Post by: StanDaam on August 26, 2015, 12:59:37 PM
my car warping about 5 car lengths back into Grubbet.

Actually that remind me to check my replay of last night as I saw a wicked warp that Jeremy did next to Staandam
I thought that was Jeremy's cloak of invisibility hack!!  :D
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Wally on August 26, 2015, 01:24:34 PM
I've raised an issue for it - for what it's worth...

http://www.assettocorsa.net/forum/index.php?threads/severe-car-warp.26257/ (http://www.assettocorsa.net/forum/index.php?threads/severe-car-warp.26257/)

I replied too. I don't believe you can simply point the finger at ”poor connections”.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: marty on August 26, 2015, 02:33:26 PM
Regards the warps if we get a few people to upload their replay file then the admins can take a look from a few perspectives. I will upload mine here and may be good if a few others upload theres. If there are a few replays here I could make a quick video showing the warps from multiple replay sources to see the difference between hiw others see it. Then it can show if it was just one person warp or a general issue with the code and server if everyone sees thibgs very differently.

Ideally getting a replay from those who were involved in the warps but also others nowhere near the location to see if its different.

I did post a thread regarding a big warp and they did tag it as working on it.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Rolz on August 26, 2015, 02:38:26 PM
my replay editing knowledge is zero, my replay file is 500+MB so any hints and tips to reduce the size to just the warp section I can attempt.

Plus mine is a 3 screen replay if that helps or causes issues in viewing?
Title: Re: S8R3: Silverstone Post-Race chat
Post by: marty on August 26, 2015, 02:44:24 PM
my replay editing knowledge is zero, my replay file is 500+MB so any hints and tips to reduce the size to just the warp section I can attempt.

Plus mine is a 3 screen replay if that helps or causes issues in viewing?

If you use WinRAR to compress the file you can make the file a fair bit more manageable, my full replay is 380MB was saved on high setting I think. Compressed is 118MB. You can also go in game and simply slide the start and end points of the replay, then press save and it will just show the part you want to highlight. You can then also compress this but you can easily make the file only a few MB if not showing much say 30 seconds or so.

Just say what lap the incident was on so others can capture the same section.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: grat on August 26, 2015, 03:31:28 PM
Just an odd observation, in case it means something: in my replay I do a micro-warp every time I pass on the finish line. Never noticed anything while driving, but in the replay it happens at any single passage.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Gratulin on August 26, 2015, 03:59:16 PM
My warp issue occurred at 2:28. You can clip the replay to just that segment in the AC replayer by dragging the GREEN tabs at the start and end of the replay progress bar and then do a "Save Replay". It will create a new filename or prompt you for a new file name.

It would be really interesting to see other client replay files since this warp is very obvious in my replay.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: marty on August 26, 2015, 05:58:28 PM
Here is my replay file of the race, http://www.mediafire.com/download/y31w99shkqpxv4h/lotus_evora_gtc+MARTY%40silverstone_20150825215211.rar

Grat that's a strange one with your micro warp at the line. I have never noticed this maybe you can also post a replay file here, if you have the warp then that's just likely something to do with how the replay is captured maybe an app causing a conflict at the line. Not sure how big of a warp this is and it may be something all do but I haven't ever noticed it, what is your replay quality set at also as this could be a side effect of very low setting possibly.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: marty on August 26, 2015, 06:40:56 PM
I downloaded Gratulins replay file but for some reason my game wont play it and simply crashes when its loaded. So I checked my replay for that incident and it clearly looks like his car has warped so this is likely dropped packets on his end. Though as you can see in the video its how the netcode deals with this that's the main problem and its the same as in the other thread I posted which the devs have noted and are working on it

[youtube]_qEeqmsJp9Y[/youtube]
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Gratulin on August 26, 2015, 07:26:31 PM
It now looks like more than dropped packets. The car moved 50 metres backwards! That's a software bug.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: marty on August 26, 2015, 10:12:38 PM
It is a software bug for sure, its the way the game deals with an unstable connection and its far from good. The post I made a couple weeks ago with the same issue did get them to tag it as working on it so lets hope it gets improved as really this part of the code would be hard to make worse if they wanted to. The netcode is really quite impressive amongst solid connections but any unstable connections for whatever reason (In most cases there is nothing the user can do about it) it really has some major issues.

This is the same reason I stopped using stracker as it made many people do this at or near the line, with minorating I have noticed this happen to many people when a new client joins. In that case its more of a join lag then anything else but its not something that happens much with that plugin and only happens quite rarely. The benefit of the MR plugin outweigh still the odd warp and even though stracker is a great app it does it quite often and with most people so I will wait til something is done before running it again on my servers.

If they do fix this warping issue then maybe even the odd join warp by MR for example will be fixed as it clearly something to do with clients not sending or receiving packets. We did see in earlier builds when the server would crap itself with the flow control option at some point, this shows the code has a habit of going from real good to real crap fairly quickly. There must be something they can do about it either a bandaid such as disable collisions from cars doing this random weird warp or fix the issue at the source and stop it from happening all together.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Gratulin on August 26, 2015, 11:04:14 PM
I've changed my view to the belief that it is nothing to do with the connection quality. It is simply a software bug. Somewhere the positional data gets confused, corrupted or out of sync. With some good debug traces in all clients and the server it could be tracked down. Problem is that it would take an extreme amount of effort.

I used to solve communications issues at the beginning of my career. One of the most common problems was application programmers reporting to me a 'network problem' where their application data was being 'corrupted' by the network. I would take line traces using software trace tools and, in some cases, put a data analyser on the line. I never found a network problem - it was always a problem with the application code which I would kindly and diplomatically point out to them. We had lots of network problems especially in those days. They just never manifested themselves as those types of problems where the application data got corrupted.

This is why I am interested to see the replays from the other clients. If a positional change of my car ( backwards by more than 50 metres ) has been propagated to the server and to the other clients incorrectly then this is a serious problem. It is like overwriting the wrong version of a file. Surely the system checks previous positional data and thinks to itself - does this new position make sense given that I am a car travelling at 180km/h in the forward direction? Surely there are sequence numbers and clock time stamps on the position updates that are sanity checked for reasonable time gaps.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: marty on August 26, 2015, 11:40:44 PM
The thing is nearly every time I have seen people do this and its always when someones ping starts to climb so seems to be connection related. Everyone else sees them warp so its either the game on their end or a connection issue of sorts. The only time its not has been when its quite clearly stracker related, this mostly happened at or near the start line or minorating which is even more obvious where it happens only when someone's name comes up on top of screen saying they entered the server.

Pretty much all others has been when someone ping is unstable, if you saw everyone elses replay of that incident I think it would most likely be the same and only yours would see it differently. I did dl your replay from the ac forum but it must be corrupted or something as it crashes the game each time I try to dl it. Its also quite often the same people that do the warps so seems something to do with their connection or pc, warps have also happened at times when peoples computers have a big stutter though GB said he was getting stutters and I never saw him warp once when I was near him last race.

Though it is also clearly a code problem, but as it seems to be related to either data spikes from an app stracker MR or a clients ping climbing this is somehow causing either data corruption, sync problems or lost packets entirely. Its fairly obvious that its happening so a bandaid fix such as disable collisions for weird location data or they need to find the problem in code which may be much trickier. Probably best to do both as its always likely something may go wrong with any network connection or data being transferred at any point.

I think as you say the system should be able to know if a car is traveling at a certain speed and then registers a position in a spot where the speed of the last and current data has is not possible is how they can do the no collision type fix. Just basically have it say the car cant possibly be here and there is an error so disable collision til data is making sense again. This should also come with an optional autokick to pit feature if someones connection is having issues over an extended period.

There are lots of guys both in the league and in my pub server who have pretty much never warped and quite a few that do it quite regularly for me to see its system related not a random code bug that can effect anyone.
Title: Re: S8R3: Silverstone Post-Race chat
Post by: Guybrush Threepwood on August 27, 2015, 04:03:38 AM
My overdue race report...

I stuffed myself up by setting up my car and practicing offline with a 37 degree track and full grip.  I also didn't get a chance to run a reasonable number of laps on the hard tyre so wasn't sure on the difference between it and the medium.

So I made a few changes on the fly once in the server and thought I'd put on the hard tyres to start with.  They turned out to be around a second per lap slower than the mediums, and because of the track temp, etc. it was impossible to get temperature into the front tyres which meant lots of graining and even less grip.  I managed to get a reasonable getaway and maintain position in front of Marty who had the pace on the medium tyres.  I could see everyone was running medium tyres so decided to swap to mediums at the half way point which felt a lot better.

I think I came out just behind Marty who was 2 stopping and had a good little dice with him until he pitted again for the second time.  From then I was just trying to put in some reasonable times without sliding or wearing the tyres too much.  At one point I came around T4 or T5 and had to take avoiding action, going off track as Phil must have spun.  So that was interesting.

But I learnt to create a setup under the race conditions as the setup i'd created offline was all about not overheating the rear tyres, so all my cambers, suspension and everything else weren't really optimized for low track temps and grip which meant the only reliable quick fix was to increase the rear wing by a click or two which left me vulnerable on the straights.

it was good fun though, and if Marty had have got in front in the opening stint I think it would have been a lot closer at the end.
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