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Round 2: Imola Race Chat

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Offline Phil

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Re: Round 2: Imola Race Chat
« Reply #60 on: August 04, 2014, 04:57:38 PM »
Sorry for the late notice but I'm not sure if I can attend this week.

I moved house last week and I assumed TPG would have connected me by now, it's been now 7 days and still no phone or internet.

If it's possible I might be able to take my rig down to a friends place ill keep it touch.

Sorry for this.

Offline Mopz

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Re: Round 2: Imola Race Chat
« Reply #61 on: August 04, 2014, 05:09:01 PM »
Thats no good Phil hopefully they get you connected tomorrow. I'm really struggling to find any real pace around here, I'm lots of seconds off the WR pace and a good 1.5 off Marty. More work to do I think!

Offline Wally

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Re: Round 2: Imola Race Chat
« Reply #62 on: August 04, 2014, 07:18:14 PM »
Sorry for the late notice but I'm not sure if I can attend this week.

I moved house last week and I assumed TPG would have connected me by now, it's been now 7 days and still no phone or internet.

If it's possible I might be able to take my rig down to a friends place ill keep it touch.

Sorry for this.
I'll leave you on the grid just in case.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Wally

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Re: Round 2: Imola Race Chat
« Reply #63 on: August 04, 2014, 07:23:35 PM »
[youtube]QAtwR7nRbCA[/youtube]

Two things:

1) He uses a lot of kerb and doesn't seem to bounce around too much.

2) How accurate does the game look?
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Guybrush Threepwood

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Re: Round 2: Imola Race Chat
« Reply #64 on: August 04, 2014, 07:35:05 PM »
The curbs seem a lot less severe in terms of the edge gradient - the steepness of the edges.

Its difficult to judge using these wide angle cameras though as they make the track and corners look less acute than they are.  So it doesn't look like the car is cornering as hard as it probably is.  Its the same with running a very high FOV.

Offline Bird

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Re: Round 2: Imola Race Chat
« Reply #65 on: August 04, 2014, 08:02:39 PM »
He's using some curb but nothing major.  I can easily use the same amount. 
But also: watch his chicane exit, he had to counter-steer to keep it straight.  He's just a good driver, that's all, I guess :)

Offline Wally

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Re: Round 2: Imola Race Chat
« Reply #66 on: August 04, 2014, 09:38:47 PM »
He's using some curb but nothing major.  I can easily use the same amount. 
But also: watch his chicane exit, he had to counter-steer to keep it straight.  He's just a good driver, that's all, I guess :)
Some? He's using all of them, and by quite a bit.

I'm really struggling to find any real pace around here, I'm lots of seconds off the WR pace and a good 1.5 off Marty. More work to do I think!
I've seen the times on the practice server... in a nutshell, I'm screwed.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Dick Forrest

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Re: Round 2: Imola Race Chat
« Reply #67 on: August 04, 2014, 10:12:57 PM »
[youtube]QAtwR7nRbCA[/youtube]
Man, his graphics are insane..

Offline Guybrush Threepwood

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Re: Round 2: Imola Race Chat
« Reply #68 on: August 04, 2014, 10:28:10 PM »
I just did a quick setup and put it in my drop-bear box if anyone wants to try.  Haven't spent much time on it though. It's good for a 1.43.5 for me.

Good luck tomorrow for the races everyone, I look forward to the reports.
« Last Edit: August 04, 2014, 11:03:07 PM by Guybrush Threepwood »

Offline Bird

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Re: Round 2: Imola Race Chat
« Reply #69 on: August 05, 2014, 08:47:18 AM »
What have you found, guy, is it better to tiptoe around with a low-df set, or have a high-df and attack hard?  For me the high-df worked better.  Almost caught you :)

Offline Guybrush Threepwood

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Re: Round 2: Imola Race Chat
« Reply #70 on: August 05, 2014, 10:43:29 AM »
Slightly higher downforce works better for me, although I'm still undecided tbh.  I probably need to do another 20 laps or so to really evaluate both and whether to go an extra click of front wing.

She's a difficult track to tame though as it's hard to be consistent and quick.

Offline Mopz

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Re: Round 2: Imola Race Chat
« Reply #71 on: August 05, 2014, 11:11:24 AM »
She's a difficult track to tame though as it's hard to be consistent and quick.

Sure is I'm really struggling to find that other second, I rekon my PB splits would be down to a low 1:44 but stringing it all together is proving to be difficult.

Offline Dick Forrest

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Re: Round 2: Imola Race Chat
« Reply #72 on: August 05, 2014, 11:49:23 AM »
I'm at my limit at 1:49.9. I think I can hit 4 laps in the 51's before I skid off somewhere.

Offline crimespree

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Re: Round 2: Imola Race Chat
« Reply #73 on: August 05, 2014, 02:58:42 PM »
Honestly not sure if I can make this Wally, held back at work :(
Probably can but if there is a reserve let them through. It's only fair... Sorry.

Offline Bird

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Re: Round 2: Imola Race Chat
« Reply #74 on: August 05, 2014, 03:13:15 PM »
Yeah, really tough track especially with these cars. 
I've got 20 invalid laps & 10 spins for every proper hotlap.
But being that close to Guybrush is a nice warm and fuzzy feeling.  :)

 

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